slot0 = class("SkillInfoLayer", import("..base.BaseUI")) function slot0.getUIName(slot0) return "SkillInfoUI" end function slot0.init(slot0) pg.UIMgr.GetInstance():BlurPanel(slot0._tf) slot2 = slot0.contextData.skillOnShip slot3 = slot0.contextData.unlockTip slot4 = slot0.contextData.fromNewShip if not getSkillConfig(slot0.contextData.skillId) then return end slot0.backBtn = slot0:findTF("panel/top/btnBack") slot0.skillInfoName = slot0:findTF("panel/bg/skill_name") slot0.skillInfoSp = slot0:findTF("panel/bg/skill_sp") slot0.skillInfoLv = slot0:findTF("panel/bg/skill_lv") slot0.skillInfoIntro = slot0:findTF("panel/bg/help_panel/skill_intro") slot0.skillInfoTip = slot0:findTF("panel/bg/skill_tip") slot0.skillInfoIcon = slot0:findTF("panel/bg/skill_icon") slot0.buttonList = slot0:findTF("panel/buttonList") slot0.upgradeBtn = slot0:findTF("panel/buttonList/level_button") setText(slot0.skillInfoName, getSkillName(slot1)) LoadImageSpriteAsync("skillicon/" .. slot5.icon, slot0.skillInfoIcon) setText(slot0.skillInfoLv, "Lv." .. (slot2 and slot2.level or 1)) if slot4 then setText(slot0.skillInfoIntro, getSkillDescGet(slot1)) else setText(slot0.skillInfoIntro, getSkillDesc(slot1, slot6)) end setActive(slot0.skillInfoSp, false) setActive(slot0.skillInfoTip, false) if not slot2 then setText(slot0.skillInfoTip, slot3) setActive(slot0.upgradeBtn, false) elseif slot2.level < #slot5 and slot2.id ~= 22262 and slot2.id ~= 22261 then setActive(slot0.upgradeBtn, true) else setActive(slot0.upgradeBtn, false) end if slot0.contextData.fromNewShip then setActive(slot0.upgradeBtn, false) end end function slot0.didEnter(slot0) onButton(slot0, slot0._tf, function () uv0:emit(uv1.ON_CLOSE) end, SFX_CANCEL) onButton(slot0, slot0.backBtn, function () uv0:emit(uv1.ON_CLOSE) end, SFX_CANCEL) onButton(slot0, slot0:findTF("panel/buttonList/ok_button"), function () uv0:emit(uv1.ON_CLOSE) end, SFX_CONFIRM) onButton(slot0, slot0.upgradeBtn, function () uv0:emit(SkillInfoMediator.WARP_TO_TACTIC) end, SFX_UI_CLICK) end function slot0.close(slot0) slot0:emit(uv0.ON_CLOSE) end function slot0.willExit(slot0) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf) if slot0.contextData.onExit then slot0.contextData.onExit() end end return slot0