slot0 = class("ShipProfileMediator", import("...base.ContextMediator")) slot0.CLICK_ROTATE_BTN = "ShipProfileMediator:CLICK_ROTATE_BTN" function slot0.register(slot0) slot0.showTrans = slot0.contextData.showTrans slot0.groupId = slot0.contextData.groupId slot0.viewComponent:setShipGroup(getProxy(CollectionProxy):getShipGroup(slot0.groupId)) slot0.viewComponent:setShowTrans(slot0.showTrans) slot0.viewComponent:setOwnedSkinList(getProxy(ShipSkinProxy):getSkinList()) slot0:bind(uv0.CLICK_ROTATE_BTN, function (slot0, slot1, slot2, slot3) uv0:addSubLayers(Context.New({ mediator = ShipRotateMediator, viewComponent = ShipRotateLayer, data = { shipGroup = slot1, showTrans = slot2, skin = slot3 }, onRemoved = function () setActive(uv0.viewComponent._tf, true) end })) end) slot0:bind(ShipProfileScene.SHOW_SKILL_INFO, function (slot0, slot1, slot2) uv0:addSubLayers(Context.New({ mediator = SkillInfoMediator, viewComponent = SkillInfoLayer, data = { skillOnShip = slot2, skillId = slot1 } })) end) slot0:bind(ShipProfileScene.SHOW_EVALUATION, function (slot0) uv0:sendNotification(GAME.FETCH_EVALUATION, uv0.groupId) end) slot0:bind(ShipProfileScene.WEDDING_REVIEW, function (slot0, slot1) uv0:addSubLayers(Context.New({ mediator = ProposeMediator, viewComponent = ProposeUI, data = { review = true, group = slot1.group, skinID = slot1.skinID } })) end) end function slot0.listNotificationInterests(slot0) return { GAME.FETCH_EVALUATION_DONE, CollectionProxy.GROUP_INFO_UPDATE, ShipSkinProxy.SHIP_SKINS_UPDATE } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == GAME.FETCH_EVALUATION_DONE then slot0:addSubLayers(Context.New({ mediator = ShipEvaluationMediator, viewComponent = ShipEvaluationLayer, data = { groupId = slot1:getBody(), showTrans = slot0.showTrans } })) elseif slot2 == CollectionProxy.GROUP_INFO_UPDATE then if slot0.groupId == slot3 then slot0.viewComponent:setShipGroup(getProxy(CollectionProxy):getShipGroup(slot4)) slot0.viewComponent:FlushHearts() end elseif slot2 == ShipSkinProxy.SHIP_SKINS_UPDATE then slot0.viewComponent:setOwnedSkinList(getProxy(ShipSkinProxy):getSkinList()) end end return slot0