slot0 = class("PrayPoolScene", import("..base.BaseUI")) function slot0.getUIName(slot0) return "PrayPool" end function slot0.init(slot0) slot0:findUI() slot0:initData() slot0:initEvents() end function slot0.didEnter(slot0) slot0:switchPage(slot0.prayProxy:getPageState()) end function slot0.willExit(slot0) for slot4, slot5 in ipairs(slot0.subViewList) do slot5:Destroy() end end function slot0.onBackPressed(slot0) slot1 = nil for slot5, slot6 in ipairs(slot0.subViewList) do slot1 = slot6:OnBackPress() end if not slot1 then slot0:emit(uv0.ON_BACK) end end function slot0.findUI(slot0) slot0.subViewContainer = slot0:findTF("BG/SubViewContainer") slot0.helpBtn = slot0:findTF("BG/HelpBtn") onButton(slot0, slot0.helpBtn, function () if pg.gametip.pray_build_help then pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.pray_build_help.tip, weight = LayerWeightConst.TOP_LAYER }) end end) end function slot0.initData(slot0) slot0.prayProxy = getProxy(PrayProxy) slot0.prayPoolHomeView = PrayPoolHomeView.New(slot0.subViewContainer, slot0.event, slot0.contextData) slot0.prayPoolSelectPoolView = PrayPoolSelectPoolView.New(slot0.subViewContainer, slot0.event, slot0.contextData) slot0.prayPoolSelectShipView = PrayPoolSelectShipView.New(slot0.subViewContainer, slot0.event, slot0.contextData) slot0.PrayPoolSuccessView = PrayPoolSuccessView.New(slot0.subViewContainer, slot0.event, slot0.contextData) slot0.curSubView = nil slot0.subViewList = { [PrayProxy.STATE_HOME] = slot0.prayPoolHomeView, [PrayProxy.STATE_SELECT_POOL] = slot0.prayPoolSelectPoolView, [PrayProxy.STAGE_SELECT_SHIP] = slot0.prayPoolSelectShipView, [PrayProxy.STAGE_BUILD_SUCCESS] = slot0.PrayPoolSuccessView } end function slot0.initEvents(slot0) slot0:bind(PrayPoolConst.SWITCH_TO_SELECT_POOL_PAGE, function (slot0, slot1) uv0:switchPage(slot1) end) slot0:bind(PrayPoolConst.SWITCH_TO_SELECT_SHIP_PAGE, function (slot0, slot1) uv0:switchPage(slot1) end) slot0:bind(PrayPoolConst.SWITCH_TO_HOME_PAGE, function (slot0, slot1) uv0:switchPage(slot1) end) end function slot0.switchPage(slot0, slot1) slot0.subViewList[slot1]:Reset() slot0.subViewList[slot1]:Load() if slot0.curSubView then slot0.curSubView:Destroy() end slot0.curSubView = slot0.subViewList[slot1] end return slot0