slot0 = class("RollingBallGrid") function slot0.Ctor(slot0, slot1) slot0._tf = slot1 slot0.type = nil slot0.pos = nil slot0.eventActive = false slot0.gridTf = findTF(slot0._tf, "grid") end function slot0.changeImage(slot0) GetSpriteFromAtlasAsync("ui/rollingBallGame_atlas", "grid_" .. slot0.type, function (slot0) setImageSprite(uv0.gridTf, slot0, true) end) end function slot0.setType(slot0, slot1) slot0.type = slot1 slot0:changeImage() end function slot0.getType(slot0) return slot0.type end function slot0.setPosData(slot0, slot1, slot2) slot0.x = slot1 slot0.y = slot2 if slot0.gridTf then slot0.gridTf.name = slot0:printData() end end function slot0.addDownCallback(slot0, slot1) slot0.dragDelegate = GetOrAddComponent(slot0._tf, "EventTriggerListener") slot0.dragDelegate:AddPointDownFunc(function () if uv0.eventActive then uv1() end end) end function slot0.addUpCallback(slot0, slot1) slot0.dragDelegate = GetOrAddComponent(slot0._tf, "EventTriggerListener") slot0.dragDelegate:AddPointUpFunc(function () if uv0.eventActive then uv1() end end) end function slot0.addBeginDragCallback(slot0, slot1) slot0.dragDelegate = GetOrAddComponent(slot0._tf, "EventTriggerListener") slot0.dragDelegate:AddBeginDragFunc(function (slot0, slot1) if uv0.eventActive then uv1(slot0, slot1) end end) end function slot0.addDragCallback(slot0, slot1) slot0.dragDelegate = GetOrAddComponent(slot0._tf, "EventTriggerListener") slot0.dragDelegate:AddDragFunc(function (slot0, slot1) if uv0.eventActive then uv1(slot0, slot1) end end) end function slot0.onEndDrag(slot0) slot0.dragDelegate:RemoveDragFunc() slot0.dragDelegate:RemovePointUpFunc() end function slot0.getPosData(slot0) return slot0.x, slot0.y end function slot0.getPosition(slot0) return slot0._tf.localPosition end function slot0.setPosition(slot0, slot1, slot2) slot0._tf.localPosition = Vector3(slot1, slot2, 0) end function slot0.changePosition(slot0, slot1, slot2) slot0._tf.localPosition = Vector3(slot1, slot2, 0) end function slot0.getRealPosition(slot0) return (slot0.x - 1) * RollingBallConst.grid_width, (slot0.y - 1) * RollingBallConst.grid_height end function slot0.setRemoveFlagV(slot0, slot1, slot2) slot0.removeFlagV = slot1 slot0.removeKey = slot2 end function slot0.getRemoveFlagV(slot0) return slot0.removeFlagV end function slot0.setRemoveFlagH(slot0, slot1, slot2) slot0.removeFlagH = slot1 slot0.removeKey = slot2 end function slot0.getRemoveFlagH(slot0) return slot0.removeFlagH end function slot0.getRemoveId(slot0) return slot0.removeKey end function slot0.setParent(slot0, slot1) setParent(slot0._tf, slot1, false) end function slot0.setSelect(slot0, slot1) setActive(findTF(slot0._tf, "select"), slot1) end function slot0.setDirect(slot0, slot1, slot2, slot3, slot4) setActive(findTF(slot0._tf, "direct/up"), slot1) setActive(findTF(slot0._tf, "direct/bottom"), slot2) setActive(findTF(slot0._tf, "direct/left"), slot3) setActive(findTF(slot0._tf, "direct/right"), slot4) end function slot0.clearDirect(slot0) slot0:setDirect(false, false, false, false) end function slot0.getTf(slot0) return slot0._tf end function slot0.setEventActive(slot0, slot1) slot0.eventActive = slot1 end function slot0.printData(slot0) return "x:" .. slot0.x .. " , y:" .. slot0.y .. " , type:" .. slot0.type end function slot0.getWolrdVec3(slot0) return slot0._tf:TransformPoint(RollingBallConst.grid_width / 2, RollingBallConst.grid_height / 2, 0) end function slot0.clearData(slot0) slot0.removeFlagH = false slot0.removeFlagV = false slot0.removeKey = nil end function slot0.dispose(slot0) if slot0.dragDelegate then ClearEventTrigger(slot0.dragDelegate) end end return slot0