slot0 = class("GameMediator", pm.Mediator) function slot0.listNotificationInterests(slot0) return { GAME.GO_SCENE, GAME.GO_MINI_GAME, GAME.LOAD_SCENE_DONE } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() slot4 = nil if slot1:getName() == GAME.GO_SCENE then Context.New():extendData(slot1:getType()) if slot3 == SCENE.LOGIN then slot4.mediator = LoginMediator slot4.viewComponent = LoginScene slot4.cleanStack = true elseif slot3 == SCENE.CREATE_PLAYER then slot4.mediator = NewPlayerMediator slot4.viewComponent = NewPlayerScene elseif slot3 == SCENE.DOCKYARD then slot4.mediator = DockyardMediator slot4.viewComponent = DockyardScene elseif slot3 == SCENE.GETBOAT then slot4.mediator = BuildShipMediator slot4.viewComponent = BuildShipScene elseif slot3 == SCENE.CHANGEEQUIP then -- Nothing elseif slot3 == SCENE.BACKYARD then slot4.mediator = BackYardMediator slot4.viewComponent = BackYardScene elseif slot3 == SCENE.LEVEL then slot4.mediator = LevelMediator2 slot4.viewComponent = LevelScene elseif slot3 == SCENE.WORLD then slot4.mediator = WorldMediator slot4.viewComponent = WorldScene elseif slot3 == SCENE.WORLD_PORT then slot4.mediator = WorldPortMediator slot4.viewComponent = WorldPortScene elseif slot3 == SCENE.WORLD_FORMATION then slot4.mediator = WorldFormationMediator slot4.viewComponent = WorldFormationUI elseif slot3 == SCENE.BIANDUI then slot4.mediator = FormationMediator slot4.viewComponent = FormationUI elseif slot3 == SCENE.EQUIPDEV then slot4.mediator = EquipDevMediator slot4.viewComponent = EquipDevUI elseif slot3 == SCENE.SHIPINFO then slot4.mediator = ShipMainMediator slot4.viewComponent = ShipMainScene elseif slot3 == SCENE.EQUIPSCENE then slot4.mediator = EquipmentMediator slot4.viewComponent = StoreHouseScene elseif slot3 == SCENE.MAINUI then slot4.mediator = MainUIMediator slot4.viewComponent = MainUI slot4.cleanStack = true elseif slot3 == SCENE.TRANSITION then slot4.mediator = TransitionMediator slot4.viewComponent = TransitionUI slot4.ignoreBack = true elseif slot3 == SCENE.COMBATLOAD then slot4.mediator = CombatLoadMediator slot4.viewComponent = CombatLoadUI slot4.ignoreBack = true elseif slot3 == SCENE.BATTLE then slot4.mediator = BattleMediator slot4.viewComponent = BattleScene slot4.ignoreBack = true elseif slot3 == SCENE.EQUIPSYNTHESIS then slot4.mediator = EquipSynthesisMediator slot4.viewComponent = EquipSynthesisScene elseif slot3 == SCENE.TASK then slot4.mediator = TaskMediator slot4.viewComponent = TaskScene elseif slot3 == SCENE.NAVALACADEMYSCENE then slot4.mediator = NavalAcademyMediator slot4.viewComponent = NavalAcademyScene elseif slot3 == SCENE.NAVALTACTICS then slot4.mediator = NavalTacticsMediator slot4.viewComponent = NavalTacticsLayer elseif slot3 == SCENE.SETTINGS then slot4.mediator = SettingsMediator slot4.viewComponent = SettingsScene elseif slot3 == SCENE.COLLECTSHIP then slot4.mediator = CollectionMediator slot4.viewComponent = CollectionScene elseif slot3 == SCENE.EVENT then slot4.mediator = EventMediator slot4.viewComponent = EventListScene elseif slot3 == SCENE.MILITARYEXERCISE then slot4.mediator = MilitaryExerciseMediator slot4.viewComponent = MilitaryExerciseScene elseif slot3 == SCENE.PLAYER_INFO then slot4.mediator = PlayerInfoMediator slot4.viewComponent = PlayerInfoLayer elseif slot3 == SCENE.SHIP_PROFILE then slot4.mediator = ShipProfileMediator slot4.viewComponent = ShipProfileScene elseif slot3 == SCENE.FRIEND then slot4.mediator = FriendMediator slot4.viewComponent = FriendScene elseif slot3 == SCENE.EXERCISEFORMATION then slot4.mediator = DefenseFormationMedator slot4.viewComponent = DefenseFormationScene elseif slot3 == SCENE.DAILYLEVEL then slot4.mediator = DailyLevelMediator slot4.viewComponent = DailyLevelScene elseif slot3 == SCENE.CHARGE then slot4.mediator = ChargeMediator slot4.viewComponent = ChargeScene elseif slot3 == SCENE.ACTIVITY then slot4.mediator = ActivityMediator slot4.viewComponent = ActivityMainScene elseif slot3 == SCENE.GUILD then slot4.mediator = GuildMainMediator slot4.viewComponent = GuildMainScene elseif slot3 == SCENE.NEWGUILD then slot4.mediator = NewGuildMediator slot4.viewComponent = NewGuildScene elseif slot3 == SCENE.BILLBOARD then slot4.mediator = BillboardMediator slot4.viewComponent = BillboardScene elseif slot3 == SCENE.SHOP then slot4.mediator = NewShopsMediator slot4.viewComponent = NewShopsScene elseif slot3 == SCENE.VOTE then slot4.mediator = VoteMediator slot4.viewComponent = VoteScene elseif slot3 == SCENE.CLASS then slot4.mediator = ClassMediator slot4.viewComponent = ClassLayer elseif slot3 == SCENE.COMMANDROOM then slot4.mediator = CommandRoomMediator slot4.viewComponent = CommandRoomScene elseif slot3 == SCENE.COMMANDERINFO then slot4.mediator = CommanderInfoMediator slot4.viewComponent = CommanderInfoScene elseif slot3 == SCENE.COLORING then slot4.mediator = ColoringMediator slot4.viewComponent = ColoringScene elseif slot3 == SCENE.CARD_PAIRS then slot4.mediator = CardPairsMediator slot4.viewComponent = CardPairsScene elseif slot3 == SCENE.LINK_LINK then slot4.mediator = LinkLinkMediator slot4.viewComponent = LinkLinkScene elseif slot3 == SCENE.ANSWER then slot4.mediator = AnswerMediator slot4.viewComponent = AnswerScene elseif slot3 == SCENE.TECHNOLOGY then slot4.mediator = TechnologyMediator slot4.viewComponent = TechnologyScene elseif slot3 == SCENE.SHIPBLUEPRINT then slot4.mediator = ShipBluePrintMediator slot4.viewComponent = ShipBluePrintScene elseif slot3 == SCENE.SELTECHNOLOGY then slot4.mediator = SelectTechnologyMediator slot4.viewComponent = SelectTechnologyLayer elseif slot3 == SCENE.ANNIVERSARY then slot4.mediator = AnniversaryMediator slot4.viewComponent = AnniversaryScene elseif slot3 == SCENE.REFLUX then slot4.mediator = RefluxMediator slot4.viewComponent = RefluxScene elseif slot3 == SCENE.SUMMARY then slot4.mediator = PlayerSummaryInfoMediator slot4.viewComponent = PlayerSecondSummaryInfoScene elseif slot3 == SCENE.SNAPSHOT then slot4.mediator = SnapshotSceneMediator slot4.viewComponent = SnapshotScene elseif slot3 == SCENE.TRAININGCAMP then slot4.mediator = TrainingCampMediator slot4.viewComponent = TrainingCampScene elseif slot3 == SCENE.ACT_BOSS_BATTLE then slot4.mediator = ActivityBossMediatorTemplate slot4.viewComponent = slot5.viewClass elseif slot3 == SCENE.BULLETINBOARD then slot4.mediator = BulletinBoardMediator slot4.viewComponent = BulletinBoardLayer elseif slot3 == SCENE.SKINSHOP then slot4.mediator = SkinShopMediator slot4.viewComponent = SkinShopScene elseif slot3 == SCENE.WORLDBOSS then slot4.mediator = WorldBossMediator slot4.viewComponent = WorldBossScene elseif slot3 == SCENE.ITEM_ORIGIN_PAGE then slot6 = getSpecialItemPage(slot4.data.open_ui) slot4.mediator = slot6.mediator slot4.viewComponent = slot6.viewComponent elseif slot3 == SCENE.SUMMER_FEAST then slot4.mediator = SummerFeastMediator slot4.viewComponent = SummerFeastScene elseif slot3 == SCENE.MUSIC_FESTIVAL then slot4.mediator = MusicFestivalMediator slot4.viewComponent = MusicFestivalScene elseif slot3 == SCENE.MUSIC_FESTIVAL2 then slot4.mediator = MusicFestivalMediator slot4.viewComponent = MusicFestivalScene2 elseif slot3 == SCENE.HOLOLIVE_MEDAL then slot4.mediator = HololiveMedalCollectionMediator slot4.viewComponent = HololiveMedalCollectionView elseif slot3 == SCENE.NEWYEAR_SQUARE then slot4.mediator = NewYearFestivalMediator slot4.viewComponent = NewYearFestivalScene elseif slot3 == SCENE.SPRING_TOWN then slot4.mediator = NewYearFestivalMediator slot4.viewComponent = SpringFestivalTownScene elseif slot3 == SCENE.ACT_BOSS_SPF then slot4.mediator = ActivityBossMediatorTemplate slot4.viewComponent = ActivityBossSPFScene elseif slot3 == SCENE.TECHNOLOGY_TREE_SCENE then slot4.mediator = TechnologyTreeMediator slot4.viewComponent = TechnologyTreeScene elseif slot3 == SCENE.CHALLENGE_MAIN_SCENE then slot4.mediator = ChallengeMainMediator slot4.viewComponent = ChallengeMainScene elseif slot3 == SCENE.HOLOLIVE_LINKLINK_SELECT_SCENE then slot4.mediator = HoloLiveLinkLinkSelectMediator slot4.viewComponent = HoloLiveLinkLinkSelectScene elseif slot3 == SCENE.ATTIRE then slot4.mediator = AttireMediator slot4.viewComponent = AttireScene elseif slot3 == SCENE.IDOL_MEDAL_COLLECTION_SCENE then slot4.mediator = IdolMedalCollectionMediator slot4.viewComponent = IdolMedalCollectionView elseif slot3 == SCENE.IDOL_MEDAL_COLLECTION_SCENE2 then slot4.mediator = IdolMedalCollectionMediator slot4.viewComponent = IdolMedalCollectionView2 elseif slot3 == SCENE.PHYSICS2D_TEST then slot4.mediator = Physics2dMediator slot4.viewComponent = Physics2dScene elseif slot3 == SCENE.THIRD_ANNIVERSARY_SQUARE then slot4.mediator = ThirdAnniversarySquareMediator slot4.viewComponent = ThirdAnniversarySquareScene elseif slot3 == SCENE.THIRD_ANNIVERSARY_AKIBA then slot4.mediator = ThirdAnniversarySquareMediator slot4.viewComponent = AkibaStreetScene elseif slot3 == SCENE.BACKYARD_THEME_TEMPLATE then slot4.mediator = NewBackYardThemeTemplateMediator slot4.viewComponent = NewBackYardThemeTemplateLayer elseif slot3 == SCENE.JIUJIU_EXPEDITION then slot4.mediator = JiuJiuExpeditionGameMediator slot4.viewComponent = JiuJiuExpeditionGameView end print("load scene: " .. slot3) slot4.scene = slot3 slot0:sendNotification(GAME.LOAD_SCENE, { context = slot4 }) elseif slot2 == GAME.GO_MINI_GAME then slot5 = slot3 slot6 = slot1:getType() slot4 = Context.New() slot4:extendData({ miniGameId = slot5 }) slot7 = pg.mini_game[slot5] slot4.mediator = require("view.miniGame.gameMediator." .. slot7.mediator_name) slot4.viewComponent = require("view.miniGame.gameView." .. slot7.view_name) print("load minigame: " .. slot7.view_name) slot4.scene = slot7.view_name slot0:sendNotification(GAME.LOAD_SCENE, { context = slot4 }) elseif slot2 == GAME.LOAD_SCENE_DONE then print("scene loaded: ", slot3) if slot3 == SCENE.LOGIN then pg.UIMgr.GetInstance():displayLoadingBG(false) pg.UIMgr.GetInstance():LoadingOff() end end end return slot0