slot0 = class("TrophyView") slot0.GRAY_COLOR = Color(0.764, 0.764, 0.764, 0.784) function slot0.Ctor(slot0, slot1) slot0._go = slot1 slot0._tf = slot1.transform slot0._trophyNamePic = findTF(slot0._tf, "frame/trophyName/Text") slot0._trophyNameBG = findTF(slot0._tf, "frame/trophyName") slot0._trophyIcon = findTF(slot0._tf, "frame/trophyIcon") slot0._trophyDescUpper = findTF(slot0._tf, "frame/trophyDesc/Text_upper"):GetComponent(typeof(Text)) slot0._trophyDescLower = findTF(slot0._tf, "frame/trophyDesc/Text_lower"):GetComponent(typeof(Text)) slot0._trophyCountBG = findTF(slot0._tf, "frame/trophyCount") slot0._trophyCount = findTF(slot0._tf, "frame/trophyCount/Text"):GetComponent(typeof(Text)) slot0._progressBar = findTF(slot0._tf, "frame/trophy_progress/Fill"):GetComponent(typeof(Slider)) end function slot0.UpdateTrophyGroup(slot0, slot1) slot0:updateInfoView(slot1:getDisplayTrophy()) slot0:updateProgressView(slot1:getProgressTrophy()) end function slot0.ProgressingForm(slot0, slot1) slot2 = slot1:getProgressTrophy() slot0:updateInfoView(slot2) slot0:updateProgressView(slot2) end function slot0.ClaimForm(slot0, slot1) if slot1:getMaxClaimedTrophy() then slot0:updateInfoView(slot2) slot0:updateProgressView(slot2) end end function slot0.updateInfoView(slot0, slot1) slot0._trophy = slot1 slot0._trophyCount.text = slot1:getConfig("rank") if not slot1:isClaimed() and not slot1:canClaimed() then setActive(slot0._trophyCount, false) end LoadImageSpriteAsync("medal/" .. slot1:getConfig("icon"), slot0._trophyIcon, true) LoadImageSpriteAsync("medal/" .. slot1:getConfig("label"), slot0._trophyNamePic, true) slot0:setGray(slot0._trophyIcon, not slot1:isClaimed()) slot0:setGray(slot0._trophyNamePic, not slot1:isClaimed()) slot0:setGray(slot0._trophyNameBG, not slot1:isClaimed()) slot0:setGray(slot0._trophyCountBG, not slot1:isClaimed()) slot0._trophyDescUpper.text = slot1:getConfig("explain1") slot0._trophyDescLower.text = slot1:getConfig("explain2") end function slot0.setGray(slot0, slot1, slot2) setGray(slot1, slot2, true) if slot2 then slot1:GetComponent(typeof(Image)).color = uv0.GRAY_COLOR else slot1:GetComponent(typeof(Image)).color = Color.white end end function slot0.updateProgressView(slot0, slot1) slot0._progressTrophy = slot1 slot0._progressBar.value = slot1:getProgressRate() end function slot0.GetTrophyClaimTipsID(slot0) return "reminder_" .. math.floor(slot0._trophy:getConfig("icon") / 10) end function slot0.SetTrophyReminder(slot0, slot1) slot0._reminder = tf(slot1) slot0._reminder:SetParent(findTF(slot0._tf, "frame"), false) slot0._reminder.localPosition = slot0._trophyIcon.localPosition setActive(slot0._reminder, slot0._progressTrophy:canClaimed() and not slot0._progressTrophy:isClaimed()) end function slot0.PlayClaimAnima(slot0, slot1, slot2, slot3) slot0._isPlaying = true setActive(slot0._reminder, false) slot4 = slot0._tf:GetComponent(typeof(Animator)) slot4.enabled = true slot0._tf:GetComponent(typeof(DftAniEvent)):SetEndEvent(function (slot0) uv0() setActive(uv1._reminder, uv1._progressTrophy:canClaimed() and not uv1._progressTrophy:isClaimed()) end) slot4:Play("trophy_upper", -1, 0) setActive(slot2, true) slot6 = tf(slot2) slot6:SetParent(findTF(slot0._tf, "frame"), false) slot6.localScale = Vector3(1, 1, 0) LuaHelper.SetParticleEndEvent(slot2, function () uv0._isPlaying = false Object.Destroy(uv1) end) end function slot0.IsPlaying(slot0) return slot0._isPlaying end return slot0