slot1 = class("MapBuilderSkirmish", import(".MapBuilder")) function slot1.GetType(slot0) return uv0.TYPESKIRMISH end function slot1.getUIName(slot0) return "skirmish_levels" end function slot1.Update(slot0, ...) slot1 = slot0._tf slot2 = 0.21875 slot1.pivot = Vector2(slot2, 1) slot1.anchorMin = Vector2(0.5, 1) slot1.anchorMax = Vector2(0.5, 1) slot1.anchoredPosition = Vector2((slot2 - 0.5) * slot0._parentTf.rect.width, 0) slot0.map.pivot = Vector2(slot2, 1) slot6 = 1 slot6 = slot0.map.rect.width / slot0.map.rect.height < slot0._parentTf.rect.width / slot0._parentTf.rect.height and slot0._parentTf.rect.width / slot0._tf.rect.width or slot0._parentTf.rect.height / slot0._tf.rect.height slot0._tf.localScale = Vector3(slot6, slot6, slot6) uv0.super.Update(slot0, ...) end slot2 = Vector2(-193.5, 120.6) slot3 = Vector2(211.3, 116.5263) slot4 = Vector2(0, -622) slot5 = Vector2(-114, -372) function slot1.UpdateMapItems() error("Decompilation failed") -- Exception in function building! -- Traceback (most recent call last): -- File "utils/luajit/ljd/ast/builder.py", line 856, in _build_function -- return _build_function_definition(prototype, state.header) -- File "utils/luajit/ljd/ast/builder.py", line 54, in _build_function_definition -- node.statements.contents = _build_function_blocks(state, instructions) -- File "utils/luajit/ljd/ast/builder.py", line 75, in _build_function_blocks -- _blockenize(state, instructions) -- File "utils/luajit/ljd/ast/builder.py", line 143, in _blockenize -- _fix_broken_unary_expressions(state, instructions) -- File "utils/luajit/ljd/ast/builder.py", line 1242, in _fix_broken_unary_expressions -- _remove_instruction(state, instructions, i + 1) -- File "utils/luajit/ljd/ast/builder.py", line 1265, in _remove_instruction -- state.debuginfo.addr_to_line_map.pop(index) -- IndexError: pop from empty list end function slot1.OnHide(slot0) for slot5 = 1, slot0._tf:Find("skirmish_items").childCount do LeanTween.cancel(go(slot1:GetChild(slot5 - 1))) end LeanTween.cancel(go(slot0._tf:Find("cloud"))) setActive(slot0.sceneParent.skirmishBar, false) end return slot1