slot0 = class("LevelOperationItemPanel", import("..base.BasePanel")) function slot0.init(slot0) uv0.super.init(slot0) slot0.operationButton = slot0:findTF("panel/operation_button") slot0.toggleMask = slot0:findTF("operation_mask") slot0.toggleList = slot0:findTF("operation_mask/list") slot0.toggles = {} slot0.buttonIcon = slot0:findTF("panel/operation_button/item/icon") slot0.buttonCount = slot0:findTF("panel/operation_button/item/count") slot0.buttonDesc = slot0:findTF("panel/operation_button/item/desc") slot0.cancelBtn = slot0:findTF("operation_mask/cancel_button") setText(slot0.buttonCount, "") for slot4 = 0, slot0.toggleList.childCount - 1 do slot5 = slot0.toggleList:Find("item" .. slot4 + 1) setActive(slot5, false) table.insert(slot0.toggles, slot5) end setActive(slot0.toggleMask, false) end function slot0.setData(slot0, slot1, slot2) slot0.itemList = slot1 slot0.chapter = slot2 end function slot0.configCallback(slot0, slot1) slot0._callback = slot1 onButton(slot0, slot0.operationButton, function () uv0:showToggleMask() end, SFX_PANEL) onButton(slot0, slot0.toggleMask, function () uv0:hideToggleMask() end) slot0:setButtonView(PlayerPrefs.GetInt("extraOperationItemID", 0)) end function slot0.showToggleMask(slot0) setActive(slot0.toggleMask, true) onButton(slot0, slot0.cancelBtn, function () uv0._callback(0) uv0:hideToggleMask() uv0:setButtonView(0) end) for slot6, slot7 in pairs(slot0.itemList) do slot8 = slot0.toggles[0 + 1] setActive(slot8, true) if table.contains(slot0.chapter:getOperationList(), slot6) then setActive(slot8:Find("lock"), false) setButtonEnabled(slot8, true) onButton(slot0, slot8, function () uv0._callback(uv1) uv0:hideToggleMask() uv0:setButtonView(uv1) end, SFX_PANEL) else setActive(slot9, true) setButtonEnabled(slot8, false) end setImageSprite(slot8:Find("item/icon"), GetSpriteFromAtlas(itemId2icon(slot6), ""), true) if slot7 == true then setText(slot8:Find("item/count"), "x0") setButtonEnabled(slot8, false) else setText(slot8:Find("item/count"), "x" .. slot7.count) end setText(slot8:Find("item/desc"), pg.item_data_statistics[slot6].display) end end function slot0.setButtonView(slot0, slot1) if slot1 == 0 then setText(slot0.buttonDesc, "使用特别作战") else setText(slot0.buttonDesc, pg.item_data_statistics[slot1].display) end end function slot0.hideToggleMask(slot0) setActive(slot0.toggleMask, false) end return slot0