slot0 = class("ChampionCellView", import(".SpineCellView")) function slot0.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) slot0.tfShadow = slot0.tf:Find("shadow") slot0.tfFighting = slot0.tf:Find("fighting") slot0.tfEffectFound = slot0.tf:Find("effect_found") slot0.tfDamageCount = slot0.tf:Find("damage_count") slot0.tfBufficons = slot0.tf:Find("random_buff_container") end function slot0.GetOrder(slot0) return ChapterConst.CellPriorityEnemy end function slot0.SetActive(slot0, slot1) slot0.showFlag = slot1 slot0:SetActiveModel(slot1) setActive(slot0.tfShadow, slot1) for slot5, slot6 in pairs(slot0._attachmentList) do if not IsNil(slot6) then setActive(slot6, slot1) end end end function slot0.OnLoadAttachment(slot0) uv0.super.OnLoadAttachment(slot0) slot0:SetActive(slot0.showFlag) end function slot0.SetActiveModel(slot0, slot1) slot0:SetSpineVisible(slot1 and slot0.showFlag) end function slot0.PlayShuiHua(slot0) end return slot0