slot0 = class("GuildEventMediator", import("..base.ContextMediator")) slot0.GET_RANK_LIST = "GuildEventMediator:GET_RANK_LIST" slot0.OPEN_TASK = "GuildEventMediator:OPEN_TASK" slot0.OPEN_RANK = "GuildEventMediator:OPEN_RANK" function slot0.register(slot0) slot1 = getProxy(GuildProxy) slot1.eventTip = nil slot0.viewComponent:setEvent(slot1:getGuildEvent()) slot0.viewComponent:setPlayerVO(getProxy(PlayerProxy):getData()) slot0:bind(uv0.GET_RANK_LIST, function (slot0) uv0:sendNotification(GAME.GET_GUILD_MEMBER_RANK) end) slot0:bind(uv0.OPEN_TASK, function (slot0) uv0:addSubLayers(Context.New({ viewComponent = GuildTaskLayer, mediator = GuildTaskMediator })) end) slot0:bind(uv0.OPEN_RANK, function (slot0) uv0:addSubLayers(Context.New({ viewComponent = GuildRankLayer, mediator = GuildRankMediator })) end) end function slot0.listNotificationInterests(slot0) return { GuildProxy.UPDATED_EVENT } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == GuildProxy.UPDATED_EVENT then slot0.viewComponent:setEvent(slot3) if table.getCount(slot3:getMemberRankList()) > 0 then slot0.viewComponent:updateRankList() end end end return slot0