slot0 = class("BackYardDecorationMsgBox", import("....base.BaseSubView")) function slot0.getUIName(slot0) return "BackYardDecorationMsgBox" end function slot0.OnLoaded(slot0) slot0.frame = slot0:findTF("frame") slot0.cancelBtn = slot0:findTF("frame/control/cancel_btn") slot0.deleteBtn = slot0:findTF("frame/control/delete_btn") slot0.saveBtn = slot0:findTF("frame/control/save_btn") slot0.applyBtn = slot0:findTF("frame/control/set_btn") slot0.input = slot0:findTF("frame/bound/input") slot0.name = slot0:findTF("frame/bound/Name") slot0.nameText = slot0:findTF("Text", slot0.name):GetComponent(typeof(Text)) slot0.desc = slot0:findTF("frame/bound/desc"):GetComponent(typeof(Text)) slot0.icon = slot0:findTF("frame/bound/Icon"):GetComponent(typeof(Image)) slot0.iconRaw = slot0:findTF("frame/bound/Icon_raw"):GetComponent(typeof(RawImage)) slot0.innerMsgbox = slot0:findTF("msg") slot0.innerMsgboxContent = slot0.innerMsgbox:Find("bound/Text"):GetComponent(typeof(Text)) slot0.innerMsgboxComfirmBtn = slot0.innerMsgbox:Find("btns/btn1") slot0.innerMsgboxCancelBtn = slot0.innerMsgbox:Find("btns/btn2") slot0.scrollTitleText = slot0.innerMsgbox:Find("bound/title"):GetComponent(typeof(Text)) slot0.scrollText = slot0.innerMsgbox:Find("bound/scrollrect/Text"):GetComponent(typeof(Text)) end function slot0.OnInit(slot0) onButton(slot0, slot0._tf, function () uv0:Hide() end) onButton(slot0, slot0.cancelBtn, function () uv0:Hide() end) onButton(slot0, slot0.deleteBtn, function () if uv0.theme:IsPushed() then uv0:ShowInnerMsgBox(i18n("backyard_decoration_theme_template_delete_tip"), function () uv0:emit(BackYardDecorationMediator.DELETE_THEME, uv0.theme.id) uv0:Hide() end, true) else uv0:emit(BackYardDecorationMediator.DELETE_THEME, uv0.theme.id) uv0:Hide() end end) onButton(slot0, slot0.saveBtn, function () if wordVer(getInputText(uv0.input)) > 0 then pg.TipsMgr.GetInstance():ShowTips(i18n("backyard_theme_name_forbid")) return end uv0:emit(BackYardDecorationMediator.SAVE_THEME, uv0.theme.id, slot0) uv0:Hide() end) onButton(slot0, slot0.applyBtn, function () function slot0(slot0) end uv0:emit(BackYardDecorationMediator.APPLY_THEME, uv0.theme, function (slot0, slot1) if slot0 then uv0:emit(BackYardDecorationMediator.ADD_FURNITURES, uv0.theme.id, slot1, uv1) uv0:Hide() else uv0:ShowInnerMsgBox(i18n("backyarad_theme_replace", uv0.theme:getName()), function () uv0:emit(BackYardDecorationMediator.ADD_FURNITURES, uv0.theme.id, uv1, uv2) uv0:HideInnerMsgBox() uv0:Hide() end) end end) end) onInputChanged(slot0, slot0.input, function () if not uv0.unEmpty then setText(uv0.desc, i18n("backyard_theme_save_tip", getInputText(uv0.input))) end end) end function slot0.Show(slot0, slot1, slot2) uv0.super.Show(slot0) slot0.theme = slot1 slot0.unEmpty = slot2 if slot2 then slot0:ApplyTheme() else slot0:NewTheme() end setActive(slot0.frame, true) setActive(slot0._tf, true) setActive(slot0.innerMsgbox, false) setActive(slot0.input, not slot2) setActive(slot0.name, slot2) setActive(slot0.cancelBtn, not slot2) setActive(slot0.deleteBtn, slot2 and not slot1:IsSystem()) setActive(slot0.applyBtn, slot2) setActive(slot0.saveBtn, not slot2) end function slot0.ApplyTheme(slot0) slot1 = slot0.theme slot0.nameText.text = slot1:getName() slot0.desc.text = i18n("backyard_theme_set_tip", slot1:getName()) if not slot1:IsSystem() and (BackYardThemeTempalteUtil.FileExists(slot1:GetTextureIconName()) or slot1:IsPushed()) then setActive(slot0.iconRaw.gameObject, false) setActive(slot0.icon.gameObject, false) BackYardThemeTempalteUtil.GetTexture(slot1:GetTextureIconName(), slot1:GetIconMd5(), function (slot0) if not IsNil(uv0.iconRaw) and slot0 then setActive(uv0.iconRaw.gameObject, true) uv0.iconRaw.texture = slot0 end end) else setActive(slot0.iconRaw.gameObject, false) setActive(slot0.icon.gameObject, true) slot0.icon.sprite = LoadSprite("furnitureicon/" .. slot1:getIcon()) end end function slot0.NewTheme(slot0) slot2 = slot0.theme.id setInputText(slot0.input, i18n("backyard_theme_defaultname") .. slot2) slot0.desc.text = i18n("backyard_theme_save_tip", i18n("backyard_theme_defaultname") .. slot2) slot0.icon.sprite = LoadSprite("furnitureicon/default_theme") end function slot0.ShowInnerMsgBox(slot0, slot1, slot2, slot3, slot4) setActive(slot0.frame, false) setActive(slot0.innerMsgbox, true) setActive(slot0.innerMsgboxCancelBtn, slot3) if slot4 then slot0.innerMsgboxContent.text = "" slot0.scrollTitleText.text = slot4 slot0.scrollText.text = slot1 else slot0.scrollTitleText.text = "" slot0.scrollText.text = "" slot0.innerMsgboxContent.text = slot1 end onButton(slot0, slot0.innerMsgboxComfirmBtn, function () if uv0 then uv0() end end, SFX_PANEL) if slot3 then onButton(slot0, slot0.innerMsgboxCancelBtn, function () setActive(uv0.innerMsgbox, false) setActive(uv0.frame, true) end, SFX_PANEL) end end function slot0.HideInnerMsgBox(slot0) setActive(slot0.frame, true) setActive(slot0.innerMsgbox, false) end function slot0.OnDestroy(slot0) end return slot0