slot0 = class("AttireMediator", import("..base.ContextMediator")) slot0.ON_APPLY = "AttireMediator:ON_APPLY" slot0.ON_UNLOCK = "AttireMediator:ON_UNLOCK" slot0.ON_CHANGE_MEDAL_DISPLAY = "AttireMediator:ON_CHANGE_MEDAL_DISPLAY" function slot0.register(slot0) slot0:bind(uv0.ON_APPLY, function (slot0, slot1, slot2) uv0:sendNotification(GAME.ATTIRE_APPLY, { id = slot2, type = slot1 }) end) slot0:bind(uv0.ON_UNLOCK, function (slot0, slot1, slot2) uv0:sendNotification(GAME.GET_ATTIRE, { id = slot2, type = slot1 }) end) slot0:bind(uv0.ON_CHANGE_MEDAL_DISPLAY, function (slot0, slot1) uv0:sendNotification(GAME.CHANGE_PLAYER_MEDAL_DISPLAY, { medalList = slot1 }) end) slot0.viewComponent:setAttires(getProxy(AttireProxy):getDataAndTrophys(true)) slot0.viewComponent:setPlayer(getProxy(PlayerProxy):getData()) end function slot0.updateCurrPage(slot0) slot0.viewComponent:setAttires(getProxy(AttireProxy):getDataAndTrophys()) slot0.viewComponent:updateCurrPage() end function slot0.listNotificationInterests(slot0) return { AttireProxy.ATTIREFRAME_EXPIRED, GAME.ATTIRE_APPLY_DONE, PlayerProxy.UPDATED, GAME.GET_ATTIRE_DONE, GAME.CHANGE_PLAYER_MEDAL_DISPLAY_DONE } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == AttireProxy.ATTIREFRAME_EXPIRED then if slot0.viewComponent.page == AttireScene.PAGE_ICONFRAME or slot0.viewComponent.page == AttireScene.PAGE_CHATFRAME then slot0:updateCurrPage() end elseif slot2 == GAME.ATTIRE_APPLY_DONE then slot0:updateCurrPage() pg.TipsMgr.GetInstance():ShowTips(i18n("dress_up_success")) elseif slot2 == PlayerProxy.UPDATED or slot2 == GAME.CHANGE_PLAYER_MEDAL_DISPLAY_DONE then slot0.viewComponent:setPlayer(getProxy(PlayerProxy):getData()) slot0:updateCurrPage() elseif slot2 == GAME.GET_ATTIRE_DONE then slot0:updateCurrPage() end end return slot0