slot0 = class("TaskAwardWindow", import(".PtAwardWindow")) function slot1(slot0) function slot2(slot0) for slot4, slot5 in ipairs(uv0.tasklist) do if type(slot5) == "table" then for slot9, slot10 in ipairs(slot5) do if slot10 == slot0 then return slot4 end end elseif slot0 == slot5 then return slot4 end end end slot4 = nil for slot8 = #_.flatten(slot0.tasklist), 1, -1 do if getProxy(TaskProxy):getFinishTaskById(slot1[slot8]) and slot10:isReceive() then slot4 = slot9 end end slot0.UIlist:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot4 = uv1:getTaskById(uv0[slot1 + 1]) or uv1:getFinishTaskById(slot3) or Task.New({ id = slot3 }) setText(slot2:Find("title/Text"), "PHASE " .. uv2(slot3)) setText(slot2:Find("target/title"), slot4:getConfig("name")) setText(slot2:Find("target/Text"), "") slot5 = slot4:getConfig("award_display")[1] updateDrop(slot2:Find("award"), { type = slot5[1], id = slot5[2], count = slot5[3] }) onButton(uv3.binder, slot2:Find("award"), function () uv0.binder:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) setActive(slot2:Find("award/mask"), slot4:isReceive() or uv4 and slot3 < uv4) end end) slot0.UIlist:align(#slot1) end function slot0.Show(slot0, slot1) slot0.tasklist = slot1.tasklist slot0.ptId = slot1.ptId slot0.totalPt = slot1.totalPt uv0(slot0) slot0.totalTxt.text = slot0.totalPt slot0.totalTitleTxt.text = i18n("award_window_pt_title") setActive(slot0._tf, true) end return slot0