slot0 = { p = pg.gameset.air_dominance_p.key_value, q = pg.gameset.air_dominance_q.key_value, s = pg.gameset.air_dominance_s.key_value, t = pg.gameset.air_dominance_t.key_value, r = pg.gameset.air_dominance_r.key_value, a = pg.gameset.air_dominance_a.key_value, x = pg.gameset.air_dominance_x.key_value, y = pg.gameset.air_dominance_y.key_value } function calcAirDominanceValue(slot0, slot1) slot2 = slot0:getAircraftCount() return defaultValue(slot0:getProperties(slot1)[AttributeType.Air], 0) * (defaultValue(slot2[EquipType.FighterAircraft], 0) * uv0.p + defaultValue(slot2[EquipType.TorpedoAircraft], 0) * uv0.q + defaultValue(slot2[EquipType.BomberAircraft], 0) * uv0.s + defaultValue(slot2[EquipType.SeaPlane], 0) * uv0.t) * (0.8 + slot0.level * uv0.r / 100) / 100 + defaultValue(slot0:getEquipmentProperties()[AttributeType.AirDominate], 0) end function calcAirDominanceStatus(slot0, slot1, slot2) if slot0 == 0 then if slot1 * uv0.a / (slot2 + uv0.a) <= uv0.x then return 0 elseif slot1 <= uv0.y then return 2 else return 1 end elseif slot0 <= uv0.x then if slot1 == 0 then return 0 elseif slot1 <= uv0.x then return 0 elseif slot1 <= uv0.y then if slot0 <= slot1 * 0.75 then return 2 elseif slot0 <= slot1 * 1.3 then return 3 else return 4 end elseif slot0 <= slot1 * 0.5 then return 1 elseif slot0 <= slot1 * 0.75 then return 2 elseif slot0 <= slot1 * 1.3 then return 3 else return 4 end elseif slot0 <= uv0.y then if slot1 == 0 then return 4 elseif slot1 <= uv0.y then if slot0 <= slot1 * 0.75 then return 2 elseif slot0 <= slot1 * 1.3 then return 3 else return 4 end elseif slot0 <= slot1 * 0.5 then return 1 elseif slot0 <= slot1 * 0.75 then return 2 elseif slot0 <= slot1 * 1.3 then return 3 else return 4 end elseif slot1 == 0 then return 5 elseif slot0 <= slot1 * 0.5 then return 1 elseif slot0 <= slot1 * 0.75 then return 2 elseif slot0 <= slot1 * 1.3 then return 3 elseif slot0 <= slot1 * 2 then return 4 else return 5 end end function sortCompare(...) for slot3 = 1, select("#", ...) do if type(select(slot3, ...)) == "table" then if slot4[1] < slot4[2] then return true elseif slot4[1] ~= slot4[2] then return false end elseif type(slot4) == "boolean" then return slot4 end end return false end