pg = pg or {}
pg.skill_data_template = {
{
desc_get = "",
name = "战列底座用",
desc = "",
type = 0,
max_level = 0,
id = 1,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
{
desc_get = "",
name = "战列底座用",
desc = "",
type = 0,
max_level = 0,
id = 2,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[10] = {
desc_get = "",
name = "維修Lv1",
desc = "每5秒回復6點耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 10,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[11] = {
desc_get = "",
name = "維修Lv2",
desc = "每5秒回復10點耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
desc_add = "[}",
id = 11,
system_transform = {},
desc_get_add = {}
},
[12] = {
desc_get = "",
name = "維修Lv3",
desc = "每5秒回復15點耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 12,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[13] = {
desc_get = "",
name = "維修Lv4",
desc = "每5秒回復20點耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 13,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[14] = {
desc_get = "",
name = "改造娘",
desc = "可替代紫色以下角色作為改造材料使用",
type = 3,
max_level = 1,
id = 14,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[15] = {
desc_get = "",
name = "改造娘MKII",
desc = "可替代金色角色作為改造材料使用",
type = 3,
max_level = 1,
id = 15,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[1001] = {
desc_get = "",
name = "炮術指揮·驅逐艦",
desc = "提高艦隊中所有驅逐艦$1炮擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1001,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1002] = {
desc_get = "",
name = "炮術指揮·巡洋艦",
desc = "提高艦隊中所有巡洋艦$1炮擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1002,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1003] = {
desc_get = "",
name = "炮術指揮·戰艦",
desc = "提高艦隊中所有戰艦$1炮擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1003,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1004] = {
desc_get = "",
name = "炮術指揮·先鋒",
desc = "提高艦隊中所有先鋒$1炮擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1004,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1005] = {
desc_get = "",
name = "炮術指揮·主力",
desc = "提高艦隊中所有主力$1炮擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1005,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1006] = {
desc_get = "",
name = "炮術指揮·全員",
desc = "提高艦隊中全員$1炮擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1006,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1011] = {
desc_get = "",
name = "雷擊指揮·驅逐艦",
desc = "提高艦隊中所有驅逐艦$1雷擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1011,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1012] = {
desc_get = "",
name = "雷擊指揮·巡洋艦",
desc = "提高艦隊中所有巡洋艦$1雷擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1012,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1013] = {
desc_get = "",
name = "雷擊指揮·先鋒",
desc = "提高艦隊中所有先鋒$1雷擊屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1013,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1021] = {
desc_get = "",
name = "航空指揮·全員",
desc = "提高艦隊中全員$1航空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1021,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1031] = {
desc_get = "",
name = "裝填指揮·驅逐艦",
desc = "提高艦隊中所有驅逐艦$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1031,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1032] = {
desc_get = "",
name = "裝填指揮·巡洋艦",
desc = "提高艦隊中所有巡洋艦$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1032,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1033] = {
desc_get = "",
name = "裝填指揮·戰艦",
desc = "提高艦隊中所有戰艦$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1033,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1034] = {
desc_get = "",
name = "裝填指揮·先鋒",
desc = "提高艦隊中所有先鋒$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1034,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1035] = {
desc_get = "",
name = "裝填指揮·主力",
desc = "提高艦隊中所有主力$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1035,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1036] = {
desc_get = "",
name = "裝填指揮·全員",
desc = "提高艦隊中全員$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1036,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1037] = {
desc_get = "",
name = "裝填指揮·輕航",
desc = "提高艦隊中輕航$1裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1037,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1041] = {
desc_get = "",
name = "防空指揮·驅逐艦",
desc = "提高艦隊中所有驅逐艦$1防空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1041,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1042] = {
desc_get = "",
name = "防空指揮·巡洋艦",
desc = "提高艦隊中所有巡洋艦$1防空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1042,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1043] = {
desc_get = "",
name = "防空指揮·戰艦",
desc = "提高艦隊中所有戰艦$1防空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1043,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1044] = {
desc_get = "",
name = "防空指揮·先鋒",
desc = "提高艦隊中所有先鋒$1防空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1044,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1045] = {
desc_get = "",
name = "防空指揮·主力",
desc = "提高艦隊中所有主力$1防空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1045,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1046] = {
desc_get = "",
name = "防空指揮·全員",
desc = "提高艦隊中全員$1防空屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1046,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1051] = {
desc_get = "",
name = "戰術指揮·驅逐艦",
desc = "提高艦隊中所有驅逐艦$1炮擊、雷擊、裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1051,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1052] = {
desc_get = "",
name = "戰術指揮·巡洋艦",
desc = "提高艦隊中所有巡洋艦$1炮擊、雷擊、裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1052,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1053] = {
desc_get = "",
name = "戰術指揮·戰艦",
desc = "提高艦隊中所有戰艦$1炮擊、雷擊、裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1053,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1054] = {
desc_get = "",
name = "戰術指揮·先鋒",
desc = "提高艦隊中所有先鋒$1炮擊、雷擊、裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1054,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1055] = {
desc_get = "",
name = "戰術指揮·主力",
desc = "提高艦隊中所有主力$1炮擊、雷擊、裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1055,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1056] = {
desc_get = "",
name = "戰術指揮·全員",
desc = "提高艦隊中全員$1炮擊、雷擊、裝填屬性,同類指揮技能無法同時生效",
type = 3,
max_level = 10,
id = 1056,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[1061] = {
desc_get = "",
name = "側翼掩護",
desc = "在隊伍中(存活)時降低主力艦隊受到的傷害$1,同技能效果不疊加",
type = 2,
max_level = 10,
id = 1061,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1071] = {
desc_get = "",
name = "前線偵查",
desc = "在隊伍中(存活)時增加戰巡、戰列、重炮攻擊造成的傷害$1,同技能效果不疊加",
type = 3,
max_level = 10,
id = 1071,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1081] = {
desc_get = "",
name = "空襲引導",
desc = "在隊伍中(存活)時增加輕航、正航空襲造成的傷害$1,同技能效果不疊加",
type = 3,
max_level = 10,
id = 1081,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[1091] = {
desc_get = "",
name = "水雷戰隊",
desc = "在隊伍中(存活)時,隊伍內所有驅逐、輕巡的雷擊和裝填屬性提高$1",
type = 3,
max_level = 10,
id = 1091,
system_transform = {},
desc_get_add = {
{
"3.0%",
"15.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+1.0%"
},
{
"5.6%",
"+1.2 %"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+1.5%"
},
{
"9.5%",
"+1.5%"
},
{
"11.0%",
" +2.0%"
},
{
"13.0%",
"+2.0%"
},
{
"15.0%"
}
}
}
},
[2001] = {
desc_get = "",
name = "快速裝填",
desc = "每隔20秒,有$1的機率發動,提高自身$2裝填,持續10秒",
type = 1,
max_level = 10,
id = 2001,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[2011] = {
desc_get = "",
name = "火力全開",
desc = "每隔20秒,有$1的機率發動,提高自身$2炮擊,持續10秒",
type = 1,
max_level = 10,
id = 2011,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[2021] = {
desc_get = "",
name = "裝填號令",
desc = "每隔20秒,有25%的機率發動,提高全隊$1裝填,持續8秒,同技能效果不疊加",
type = 3,
max_level = 10,
id = 2021,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[2031] = {
desc_get = "",
name = "強襲號令",
desc = "每隔20秒,有25%的機率發動,提高全隊$1傷害,持續8秒,同技能效果不疊加",
type = 3,
max_level = 10,
id = 2031,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[2041] = {
desc_get = "",
name = "重點打擊",
desc = "主炮射擊時有$1機率造成2倍傷害",
type = 1,
max_level = 10,
id = 2041,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6 %"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
" +1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[2051] = {
desc_get = "",
name = "魚雷連射",
desc = "每次使用魚雷時有$1的機率再次發射一輪",
type = 1,
max_level = 10,
id = 2051,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6 %"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
" +1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[2061] = {
desc_get = "",
name = "主炮連射",
desc = "主炮攻擊時有$1的機率額外發射1組炮彈",
type = 1,
max_level = 10,
id = 2061,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[2071] = {
desc_get = "",
name = "火力覆蓋",
desc = "自身炮擊提高$1",
type = 1,
max_level = 10,
id = 2071,
system_transform = {},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[2081] = {
desc_get = "",
name = "穿甲彈精通",
desc = "穿甲彈傷害提高$1",
type = 1,
max_level = 10,
id = 2081,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[2091] = {
desc_get = "每隔35秒(滿級15秒),朝前方發射4發帶小範圍追蹤效果的磁性魚雷(威力依據技能等級)",
name = "磁性魚雷",
desc = "每隔$1秒,朝前方發射4發帶小範圍追蹤效果的磁性魚雷(威力依據技能等級)",
type = 1,
max_level = 10,
id = 2091,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-3"
},
{
"22",
"-2"
},
{
"20",
"-2"
},
{
"18",
"-3"
},
{
"15"
}
}
}
},
[2101] = {
desc_get = "每隔35秒(滿級20秒),朝前方發射3發魚雷(威力依據技能等級)",
name = "魚雷發射",
desc = "每隔$1秒,朝前方發射3發魚雷(威力依據技能等級)",
type = 1,
max_level = 10,
id = 2101,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"35",
"-1"
},
{
"34",
"-1"
},
{
"33",
"-2"
},
{
"31",
"-1"
},
{
"30",
"-1"
},
{
"29",
"-3"
},
{
"26",
"-1"
},
{
"25",
"-2"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[2111] = {
desc_get = "對自爆船、魚雷艇、運輸艦傷害提升10%(滿級25%)",
name = "襲擾戰術",
desc = "對自爆船、魚雷艇、運輸艦傷害提升$1",
type = 1,
max_level = 10,
id = 2111,
system_transform = {},
desc_get_add = {
{
"10%",
"25%"
}
},
desc_add = {
{
{
"10.0%",
"+1.5%"
},
{
"11.5%",
"+1.5%"
},
{
"13%",
"+1.5%"
},
{
"14.5%",
"+1.6 %"
},
{
"16.1%",
"+1.6%"
},
{
"17.7%",
"+1.7%"
},
{
"19.4%",
"+1.8%"
},
{
"21.2%",
" +1.8%"
},
{
"23%",
"+2%"
},
{
"25.0%"
}
}
}
},
[2121] = {
desc_get = "",
name = "集火信號-魚雷",
desc = "當魚雷命中敵人時,有$1機率觸發集火信號,持續8秒,將導致該敵艦受到魚雷的傷害提高$2(不可疊加)",
type = 1,
max_level = 10,
id = 2121,
system_transform = {},
desc_get_add = {
{
"7.0%",
"17.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"7.0%",
"+1.1%"
},
{
"8.1%",
"+1.1%"
},
{
"9.2%",
"+1.1%"
},
{
"10.3%",
"+1.1 %"
},
{
"11.4%",
"+1.1%"
},
{
"12.5%",
"+1.1%"
},
{
"13.6%",
"+1.1%"
},
{
"14.7%",
" +1.1%"
},
{
"15.8%",
"+1.2%"
},
{
"17.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[2131] = {
desc_get = "",
name = "防空支援",
desc = "防空圈內,敵方飛機被擊落時,自身炮擊、防空提高$1,持續8秒,不可疊加",
type = 1,
max_level = 10,
id = 2131,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[2141] = {
desc_get = "",
name = "驅逐戰強化",
desc = "對驅逐的命中率提高$1,受到魚雷傷害降低$1",
type = 2,
max_level = 10,
id = 2141,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6 %"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
" +1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[2151] = {
desc_get = "",
name = "均衡魚雷",
desc = "自身魚雷傷害不受裝甲類型影響,魚雷傷害隨技能等級提高而提高",
type = 3,
max_level = 10,
id = 2151,
system_transform = {},
desc_get_add = {
{
"100.0%",
"115.0%"
}
},
desc_add = {
{
{
"100.0%",
"+1.6%"
},
{
"101.6%",
"+1.6%"
},
{
"103.2%",
"+1.6%"
},
{
"104.8%",
"+1.6 %"
},
{
"106.4%",
"+1.6%"
},
{
"108.0%",
"+1.6%"
},
{
"109.6%",
"+1.8%"
},
{
"111.4%",
" +1.8%"
},
{
"113.2%",
"+1.8%"
},
{
"115.0%"
}
}
}
},
[2161] = {
desc_get = "",
name = "预备雷击",
desc = "战斗开始10秒后发射一轮鱼雷,随后每20秒有$1機率发射一轮鱼雷(与主动发射的鱼雷相同)",
type = 1,
max_level = 10,
id = 2161,
system_transform = {},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[2171] = {
desc_get = "",
name = "防空警戒",
desc = "自身防空提高$1",
type = 2,
max_level = 10,
id = 2171,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3001] = {
desc_get = "",
name = "快速起飛",
desc = "空中支援後有$1機率使自己的下一輪空中支援立即冷卻",
type = 1,
max_level = 10,
id = 3001,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3011] = {
desc_get = "",
name = "強襲空母",
desc = "空中支援時有$1機率造成2倍傷害",
type = 1,
max_level = 10,
id = 3011,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[3021] = {
desc_get = "",
name = "艦隊空母",
desc = "每次執行空襲後為先鋒部隊提高$1傷害,持續8秒,同技能效果不疊加",
type = 3,
max_level = 10,
id = 3021,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3031] = {
desc_get = "",
name = "支援空母",
desc = "每次執行空襲後為先鋒部隊回復$1耐久",
type = 3,
max_level = 10,
id = 3031,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[3041] = {
desc_get = "",
name = "制空支援",
desc = "每次執行空襲後,提高己方其他航母$1航空,持續8秒",
type = 3,
max_level = 10,
id = 3041,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3051] = {
desc_get = "",
name = "航空掩護",
desc = "每次執行空襲後,降低己方先鋒受到傷害$1,持續8秒",
type = 2,
max_level = 10,
id = 3051,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3511] = {
desc_get = "",
name = "額外供氧",
desc = "自身氧氣存量額外提高$1點",
type = 3,
max_level = 10,
id = 3511,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"4",
"40"
}
},
desc_add = {
{
{
"4",
"+4"
},
{
"8",
"+4"
},
{
"12",
"+4"
},
{
"16",
"+4"
},
{
"20",
"+4"
},
{
"24",
"+4"
},
{
"28",
"+4"
},
{
"32",
"+4"
},
{
"36",
"+4"
},
{
"40"
}
}
}
},
[3521] = {
desc_get = "",
name = "水面作戰",
desc = "自身氧氣不足浮上水面後,水面作戰的持續時間增加$1秒",
type = 2,
max_level = 10,
id = 3521,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"4.5",
"12.0"
}
},
desc_add = {
{
{
"4.5",
"+0.7"
},
{
"5.2",
"+0.8"
},
{
"6.0",
"+1.0"
},
{
"7.0",
"+0.7"
},
{
"7.7",
"+0.8"
},
{
"8.5",
"+1.0"
},
{
"9.5",
"+0.7"
},
{
"10.2",
"+0.8"
},
{
"11.0",
"+1.0"
},
{
"12.0"
}
}
}
},
[3531] = {
desc_get = "",
name = "緩速魚雷",
desc = "魚雷移動速度降低1,傷害提高$1",
type = 1,
max_level = 10,
id = 3531,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7 %"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
" +0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[3571] = {
desc_get = "",
name = "輕巡獵手",
desc = "對輕巡洋艦傷害提升$1",
type = 1,
max_level = 10,
id = 3571,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3581] = {
desc_get = "",
name = "重巡獵手",
desc = "對重巡洋艦傷害提升$1",
type = 1,
max_level = 10,
id = 3581,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3591] = {
desc_get = "",
name = "航母獵手",
desc = "對航空母艦傷害提升$1",
type = 1,
max_level = 10,
id = 3591,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3611] = {
desc_get = "",
name = "狼群戰術",
desc = "出擊時,編隊中每有一個鐵血陣營潛艇角色,自身雷擊、命中、裝填屬性上升$1",
type = 1,
max_level = 10,
id = 3611,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5 %"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
" +0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[3621] = {
desc_get = "",
name = "空域確認",
desc = "戰鬥中,若制空狀態不為制空權劣勢或制空權喪失,提升自身炮擊、雷擊、裝填$1",
type = 3,
max_level = 10,
id = 3621,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[3631] = {
desc_get = "",
name = "遠洋支援",
desc = "自身氧氣存量額外提高$1點;在潛艇編隊中時,在該編隊的狩獵範圍外,可以進行一次戰鬥內潛艇支援",
type = 3,
max_level = 10,
id = 3631,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"2",
"20"
}
},
desc_add = {
{
{
"2",
"+2"
},
{
"4",
"+2"
},
{
"6",
"+2"
},
{
"8",
"+2"
},
{
"10",
"+2"
},
{
"12",
"+2"
},
{
"14",
"+2"
},
{
"16",
"+2"
},
{
"18",
"+2"
},
{
"20"
}
}
}
},
[4001] = {
desc_get = "",
name = "防禦姿態",
desc = "每隔20秒,有$1的機率發動,降低自身受到傷害的$2,持續8秒",
type = 2,
max_level = 10,
id = 4001,
system_transform = {},
desc_get_add = {
{
"30%",
"60%"
},
{
"10%",
"30%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2 %"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
" +2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[4011] = {
desc_get = "",
name = "防禦號令",
desc = "每隔20秒,有25%的機率發動,降低全隊受到傷害的$1,持續8秒,同技能效果不疊加",
type = 3,
max_level = 10,
id = 4011,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[4021] = {
desc_get = "",
name = "重點防護",
desc = "受到攻擊時有$1的機率減少50%傷害",
type = 2,
max_level = 10,
id = 4021,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[4031] = {
desc_get = "",
name = "損害管制",
desc = "每隔25秒,回復自身$1的耐久",
type = 2,
max_level = 10,
id = 4031,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[4041] = {
desc_get = "",
name = "吸引火力",
desc = "每20秒,有$1的機率發動,承受先鋒隊伍受到的50%傷害,持續8秒,同技能效果不疊加",
type = 2,
max_level = 10,
id = 4041,
system_transform = {},
desc_get_add = {
{
"10%",
"40%"
}
},
desc_add = {
{
{
"10.0%",
"+3.0%"
},
{
"13.0%",
"+3.0%"
},
{
"16.0%",
"+4.0%"
},
{
"20.0%",
"+3.0 %"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0%"
},
{
"33.0%",
" +3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%"
}
}
}
},
[4051] = {
desc_get = "受到傷害時有15%的機率發動,在角色正前方生成護盾,護盾可阻擋12發子彈,持續5秒(滿級15秒)",
name = "正面裝甲",
desc = "受到傷害時有15%的機率發動,在角色正前方生成護盾,護盾可阻擋12發子彈,持續$1秒",
type = 2,
max_level = 10,
id = 4051,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[4061] = {
desc_get = "受到傷害時有15%的機率發動,在角色側面生成2面護盾,護盾可阻擋6發子彈,持續5秒(滿級15秒)",
name = "側面裝甲",
desc = "受到傷害時有15%的機率發動,在角色側面生成2面護盾,護盾可阻擋6發子彈,持續$1秒",
type = 2,
max_level = 10,
id = 4061,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[4071] = {
desc_get = "",
name = "緊急迴避",
desc = "每隔20秒,有$1的機率發動,自體完全迴避所有攻擊,持續6秒",
type = 2,
max_level = 10,
id = 4071,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6 %"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
" +1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[4081] = {
desc_get = "",
name = "煙霧彈",
desc = "戰鬥開始時使用煙霧彈,隨後每15秒有$1的機率使用煙霧彈,處於煙幕中的角色迴避率提高$2,持續5秒,同技能效果不疊加",
type = 2,
max_level = 10,
id = 4081,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6 %"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
" +1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[4091] = {
desc_get = "",
name = "防空模式",
desc = "防空炮開火時有25%機率觸發,自身防空提高$1但炮擊降低$2,持續3秒",
type = 2,
max_level = 10,
id = 4091,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"40.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"-2.2%"
},
{
"37.8%",
"-2.2 %"
},
{
"35.6%",
"-2.2%"
},
{
"33.4%",
"-2.2%"
},
{
"31.2%",
"-2.2%"
},
{
"29.0%",
" -2.2%"
},
{
"26.8%",
"-2.2%"
},
{
"24.6%",
"-2.2%"
},
{
"22.4%",
"-2.4%"
},
{
"20.0%"
}
}
}
},
[4101] = {
desc_get = "",
name = "煙霧彈·輕巡",
desc = "戰鬥開始10秒後使用煙霧彈,隨後每20秒有20.0%機率使用煙霧彈,處於煙幕中的角色迴避率提高$1,受到航空傷害降低$2,持續10秒,同技能效果不疊加",
type = 2,
max_level = 10,
id = 4101,
system_transform = {},
desc_get_add = {
{
"15%",
"35%"
},
{
"15%",
"35%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2 %"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
" +2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[4111] = {
desc_get = "",
name = "穿甲防護",
desc = "受到穿甲彈的傷害降低$1",
type = 2,
max_level = 10,
id = 4111,
system_transform = {},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[4121] = {
desc_get = "",
name = "防護裝甲",
desc = "受到來自驅逐、輕巡的炮擊傷害降低$1",
type = 2,
max_level = 10,
id = 4121,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6 %"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
" +1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[4131] = {
desc_get = "",
name = "冲突禁止",
desc = "先锋部队与敌方相撞时,我方受到的伤害降低$1。",
type = 2,
max_level = 10,
id = 4131,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.8%"
},
{
"25.0%",
"+1.6%"
},
{
"26.6%",
"+1.6%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[4141] = {
desc_get = "",
name = "機動護衛",
desc = "在隊伍中(存活)時,降低主力艦隊受到的傷害$1;自身受到來自輕巡驅逐的炮擊和雷擊傷害降低$2",
type = 2,
max_level = 10,
id = 4141,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"1%",
"10%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0 %"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
" +1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[4151] = {
desc_get = "",
name = "机动制压",
desc = "战斗中受到来自驱逐的炮击、雷击伤害降低$1;每隔20秒,自身航速提高5,自身炮击提高$2,持续10秒",
type = 2,
max_level = 10,
id = 4151,
system_transform = {},
desc_get_add = {
{
"5.0%",
"10.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[5001] = {
desc_get = "每隔20秒,有25%的機率發動,降低敵方單個單位射速與傷害,持續5秒(滿級10秒),優先對精英目標(人形單位)生效,同技能效果不疊加",
name = "火力干擾",
desc = "每隔20秒,有25%的機率發動,降低敵方單個單位射速與傷害,持續$1秒,優先對精英目標(人形單位)生效,同技能效果不疊加",
type = 3,
max_level = 10,
id = 5001,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[5011] = {
desc_get = "每隔20秒,有25%的機率發動,敵方單個單位受到的傷害上升20%,持續5秒(滿級15秒),優先對精英目標(人形單位)生效,同技能效果不疊加",
name = "弱點偵測",
desc = "每隔20秒,有25%的機率發動,敵方單個單位受到的傷害上升20%,持續$1秒,優先對精英目標(人形單位)生效,同技能效果不疊加",
type = 3,
max_level = 10,
id = 5011,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[5021] = {
desc_get = "",
name = "空母護航",
desc = "在隊伍中(存活)時降低輕母、航母受到的傷害$1,同技能效果不疊加",
type = 2,
max_level = 10,
id = 5021,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[5031] = {
desc_get = "",
name = "戰艦護航",
desc = "在隊伍中(存活)時降低戰巡、戰列受到的傷害$1,同技能效果不疊加",
type = 2,
max_level = 10,
id = 5031,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[5041] = {
desc_get = "",
name = "照明彈",
desc = "戰鬥開始10秒後使用照明彈,隨後每20秒有$1機率使用照明彈,處於照明彈效果中的角色迴避率降低25%,照明彈持續10秒,同技能效果不疊加(照明彈優先選擇最近的目標)",
type = 3,
max_level = 10,
id = 5041,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[5051] = {
desc_get = "",
name = "旗艦掩護",
desc = "在隊伍中(存活)時降低旗艦受到的傷害$1",
type = 3,
max_level = 10,
id = 5051,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[5061] = {
desc_get = "",
name = "驅逐編隊",
desc = "出擊時,若先鋒編隊僅由自己和驅逐艦組成(至少編入一名驅逐艦),則自身航速提高4,對驅逐艦和輕巡洋艦造成的傷害提高$1",
type = 3,
max_level = 10,
id = 5061,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6 %"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
" +1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[5071] = {
desc_get = "",
name = "騎士之盾",
desc = "當先鋒艦隊只有自由鳶尾、維希教廷陣營的角色時生效,每隔20秒,有50%的機率發動,我方所有單位受到的傷害降低$1,持續8秒,同技能效果不疊加",
type = 2,
max_level = 10,
id = 5071,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2 %"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
" +2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[5081] = {
desc_get = "",
name = "騎士之劍",
desc = "當先鋒艦隊只有自由鳶尾、維希教廷陣營的角色時生效,每隔20秒,有50%的機率發動,我方所有單位造成的傷害上升$1,持續8秒,同技能效果不疊加",
type = 1,
max_level = 10,
id = 5081,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[5101] = {
desc_get = "",
name = "应急战备",
desc = "出击时,自身炮击、雷击属性提高$1;每12秒,炮击、雷击属性降低$2,属性降低每场战斗觸發3次",
type = 3,
max_level = 10,
id = 5101,
system_transform = {},
desc_get_add = {
{
"9%",
"24.0%"
},
{
"3.0%",
"8.0%"
}
},
desc_add = {
{
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+1.5%"
},
{
"13.5%",
"+1.5%"
},
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+3.0%"
},
{
"24.0%"
}
},
{
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%"
}
}
}
},
[5111] = {
desc_get = "",
name = "航空輔助",
desc = "作為僚艦出擊時,提升隊伍中除自身外所有輕母、正航裝填$1,提升主力艦隊防空$2點",
type = 3,
max_level = 10,
id = 5111,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
},
{
"20",
"50"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"20.0",
"+3"
},
{
"23",
"+3"
},
{
"26",
"+4"
},
{
"30",
"+3"
},
{
"33",
"+3"
},
{
"36",
"+4"
},
{
"40",
"+3"
},
{
"43",
"+3"
},
{
"46",
"+4"
},
{
"50.0"
}
}
}
},
[6000] = {
desc_get = "",
name = "小海狸中隊",
desc = "全隊航速提高20%",
type = 0,
max_level = 0,
id = 6000,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6010] = {
desc_get = "",
name = "防魚雷隔艙T1",
desc = "受到魚雷傷害減少10%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6010,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6020] = {
desc_get = "",
name = "防魚雷隔艙T2",
desc = "受到魚雷傷害減少20%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6020,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6030] = {
desc_get = "",
name = "防魚雷隔艙T3",
desc = "受到魚雷傷害減少30%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6030,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6040] = {
desc_get = "",
name = "SG雷達T1",
desc = "提供了極其優秀的偵查,受到伏擊機率降低5%,規避伏擊機率提高5%,效果不可疊加",
type = 0,
max_level = 0,
id = 6040,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6050] = {
desc_get = "",
name = "SG雷達T2",
desc = "提供了極其優秀的偵查,受到伏擊機率降低8%,規避伏擊機率提高8%,效果不可疊加",
type = 0,
max_level = 0,
id = 6050,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6060] = {
desc_get = "",
name = "SG雷達T3",
desc = "提供了極其優秀的偵查,受到伏擊機率降低12%,規避伏擊機率提高12%,效果不可疊加",
type = 0,
max_level = 0,
id = 6060,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6070] = {
desc_get = "",
name = "航空副油箱T1",
desc = "艦載機耐久增加50點,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6070,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6080] = {
desc_get = "",
name = "航空副油箱T2",
desc = "艦載機耐久增加80點,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6080,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6090] = {
desc_get = "",
name = "航空副油箱T3",
desc = "艦載機耐久增加120點,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6090,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6100] = {
desc_get = "",
name = "維修工具T1",
desc = "每15秒0.3%緩慢回復耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6100,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6110] = {
desc_get = "",
name = "維修工具T2",
desc = "每15秒0.6%緩慢回復耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6110,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6120] = {
desc_get = "",
name = "維修工具T3",
desc = "每15秒1.0%緩慢回復耐久,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6120,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6130] = {
desc_get = "",
name = "珍珠之淚",
desc = "被擊沉時恢復全隊其他角色耐久10%",
type = 0,
max_level = 0,
id = 6130,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6140] = {
desc_get = "",
name = "滅火器T1",
desc = "起火機率降低10%,起火傷害降低10%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6140,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6150] = {
desc_get = "",
name = "滅火器T2",
desc = "起火機率降低20%,持續時間縮短3秒,起火傷害降低15%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6150,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6160] = {
desc_get = "",
name = "滅火器T3",
desc = "起火機率降低30%,持續時間縮短6秒,起火傷害降低20%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6160,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6170] = {
desc_get = "",
name = "喵喵治癒",
desc = "({namecode:98}裝備時生效)所有治療效果提高20%,不可疊加",
type = 0,
max_level = 0,
id = 6170,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6180] = {
desc_get = "",
name = "空中偵察",
desc = "放出寧海號進行偵察,受到伏擊機率降低8%,規避伏擊機率提高8%,效果不可疊加",
type = 0,
max_level = 0,
id = 6180,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6190] = {
desc_get = "",
name = "九一式穿甲彈",
desc = "主炮炮擊的暴擊傷害提高15%",
type = 0,
max_level = 0,
id = 6190,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6200] = {
desc_get = "",
name = "一式穿甲彈",
desc = "主炮炮擊的暴擊傷害提高25%",
type = 0,
max_level = 0,
id = 6200,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6210] = {
desc_get = "",
name = "超重彈",
desc = "主炮炮擊的暴擊率提高8%",
type = 0,
max_level = 0,
id = 6210,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6220] = {
desc_get = "",
name = "劍魚(818中隊)",
desc = "空中支援時,使敵方所有受到攻擊單位減速60%,持續8秒",
type = 0,
max_level = 0,
id = 6220,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6230] = {
desc_get = "",
name = "Z字旗",
desc = "自身暴擊率提高5%,特定角色裝備時,獲得額外效果",
type = 0,
max_level = 0,
id = 6230,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6240] = {
desc_get = "",
name = "密集轟炸",
desc = "空中支援時,自身艦載機對敵方輕母、航母傷害提高5.0%",
type = 0,
max_level = 0,
id = 6240,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6250] = {
desc_get = "",
name = "Jolly Rogers",
desc = "空中支援時,隊伍全員防空提高5.0%,持續8秒",
type = 0,
max_level = 0,
id = 6250,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6260] = {
desc_get = "",
name = "精確鎖定",
desc = "第一輪主炮準備時間縮短15%",
type = 0,
max_level = 0,
id = 6260,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6270] = {
desc_get = "",
name = "機動迴避",
desc = "每20秒有30%機率觸發,自身2秒內完全迴避攻擊傷害(無法迴避碰撞、起火等狀態造成的傷害)",
type = 0,
max_level = 0,
id = 6270,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6280] = {
desc_get = "",
name = "對空搜索",
desc = "提供了優秀的對空搜索,受到伏擊機率降低12%,效果不可疊加",
type = 0,
max_level = 0,
id = 6280,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6290] = {
desc_get = "",
name = "遠洋巡航I",
desc = "該角色的狩獵範圍等級+1\n(該裝備強化+10時,效果提升為狩獵範圍等級+2)",
type = 0,
max_level = 0,
id = 6290,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6291] = {
desc_get = "",
name = "遠洋巡航II",
desc = "該角色的狩獵範圍等級+2",
type = 0,
max_level = 0,
id = 6291,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6300] = {
desc_get = "",
name = "高效燃油",
desc = "提高艦載機巡航速度,艦載機耐久增加140點。同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6300,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6310] = {
desc_get = "",
name = "歸航引導",
desc = "空中支援準備時間縮短4% ",
type = 0,
max_level = 0,
id = 6310,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6320] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6320,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6321] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6321,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6322] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6322,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6323] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6323,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6324] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6324,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6325] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6325,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6326] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6326,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6327] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6327,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6328] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6328,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6329] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6329,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6330] = {
desc_get = "",
name = "落幕與揭幕",
desc = "自身第二輪空襲開始,該艦載機由TBD蹂躪者(VT-8中隊)更換為TBF復仇者(VT-8中隊)",
type = 0,
max_level = 0,
id = 6330,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6360] = {
desc_get = "",
name = "延时射击",
desc = "自身装备的主炮散布范围降低2点",
type = 0,
max_level = 0,
id = 6360,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6370] = {
desc_get = "",
name = "潜母特攻",
desc = "潜母装备时,造成的空袭伤害额外提升60%",
type = 0,
max_level = 0,
id = 6370,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6380] = {
desc_get = "",
name = "随机单词生成器",
desc = "任意KizunaAI装备时,战斗开始时,将改变主武器的装备外观",
type = 0,
max_level = 0,
id = 6380,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6390] = {
desc_get = "",
name = "晃悠悠",
desc = "装备后,视作KizunaAI阵营(原阵营同样生效)",
type = 0,
max_level = 0,
id = 6390,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6400] = {
desc_get = "",
name = "智慧模块",
desc = "随着病毒危机的解除(KizunaAI联动活动结束),这件装备失去了特殊效果",
type = 0,
max_level = 0,
id = 6400,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6410] = {
desc_get = "",
name = "已抵達的承諾 ",
desc = "U-556裝備該設備時,自身水面作戰的持續時間增加4秒,自身狩獵範圍等級+1;俾斯麥裝備該設備時,主力艦隊受到彈藥匱乏狀態的影響降低 ",
type = 0,
max_level = 1,
id = 6410,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6411] = {
desc_get = "",
name = "已抵達的承諾 ",
desc = "U-556裝備該設備時,自身水面作戰的持續時間增加4秒,自身狩獵範圍等級+1;俾斯麥裝備該設備時,主力艦隊受到彈藥匱乏狀態的影響降低 ",
type = 0,
max_level = 1,
id = 6411,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6415] = {
desc_get = "",
name = "已抵達的承諾 ",
desc = "U-556裝備該設備時,自身水面作戰的持續時間增加4秒,自身狩獵範圍等級+1;俾斯麥裝備該設備時,主力艦隊受到彈藥匱乏狀態的影響降低 ",
type = 0,
max_level = 1,
id = 6415,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6420] = {
desc_get = "",
name = "穿甲航彈",
desc = "該艦載機的投彈命中時有24%機率造成破甲效果,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6420,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6430] = {
desc_get = "",
name = "萨奇剪",
desc = "装备时提升队伍中所有战斗机4%武器效率,同类效果取最大值,不可叠加",
type = 0,
max_level = 0,
id = 6430,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6440] = {
desc_get = "",
name = "對塞壬防禦戰術I",
desc = "裝備時,自身受到來自塞壬陣營敵人的傷害降低6%,同類效果取最大值,不可疊加",
type = 0,
max_level = 0,
id = 6440,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6450] = {
desc_get = "",
name = "狂暴炮击",
desc = "装备时,自身主炮造成的伤害提高10%;自身每两次主炮射击后,主炮的装填时间增加30%,下一次主炮射击后装填时间恢复原状,主炮射击计数重置",
type = 0,
max_level = 0,
id = 6450,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6460] = {
desc_get = "",
name = "VH装甲钢板",
desc = "重甲角色装备时,战斗中受到的穿甲弹伤害降低6%,高爆弹通常弹伤害降低3%;非重甲角色装备时,战斗开始后,自身护甲类型修改为重甲",
type = 0,
max_level = 0,
id = 6460,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6470] = {
desc_get = "",
name = "VC装甲钢板",
desc = "重甲角色装备时,战斗中受到的穿甲弹伤害降低4%,高爆弹通常弹伤害降低2%",
type = 0,
max_level = 0,
id = 6470,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6480] = {
desc_get = "",
name = "四神之力",
desc = "鞍山级驱逐舰装备时,战斗中自身主炮造成的伤害提高16%并强化自身全彈發射样式",
type = 0,
max_level = 0,
id = 6480,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6550] = {
desc_get = "",
name = "!?",
desc = "",
type = 0,
max_level = 1,
id = 6550,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6620] = {
desc_get = "",
name = "基礎聲納T3",
desc = "裝備後,戰鬥中追加偵測效果:敵方潛艇暴露時,命中屬性降低3%(同類偵測效果不疊加) ",
type = 0,
max_level = 0,
id = 6620,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[6650] = {
desc_get = "",
name = "改良聲納T3",
desc = "裝備後,戰鬥中追加偵測效果:敵方潛艇暴露時,雷擊屬性降低5%(同類偵測效果不疊加)",
type = 0,
max_level = 0,
id = 6650,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[7000] = {
desc_get = "",
name = "萊茵演習",
desc = "",
type = 0,
max_level = 0,
id = 7000,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9010] = {
desc_get = "",
name = "東煌之絆",
desc = "",
type = 0,
max_level = 0,
id = 9010,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9020] = {
desc_get = "",
name = "抗擊重櫻",
desc = "",
type = 0,
max_level = 0,
id = 9020,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9030] = {
desc_get = "",
name = "布里發動了技能!",
desc = "",
type = 0,
max_level = 0,
id = 9030,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9031] = {
desc_get = "",
name = "然而什麼都沒有發生",
desc = "",
type = 0,
max_level = 0,
id = 9031,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9033] = {
desc_get = "",
name = "布里發動了技能!",
desc = "",
type = 0,
max_level = 0,
id = 9033,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9034] = {
desc_get = "",
name = "然而什麼都沒有發生",
desc = "",
type = 0,
max_level = 0,
id = 9034,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[9050] = {
desc_get = "",
name = "LuckyE",
desc = "空中支援时,有$1機率造成2倍伤害,并使自己进入隐身状态,回避所有伤害,持续8秒",
type = 1,
max_level = 9,
id = 9050,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[9061] = {
desc_get = "",
name = "火力全開",
desc = "每隔20秒,有$1的機率发动,提高自身$2炮击,持续10秒",
type = 1,
max_level = 8,
id = 9061,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[9071] = {
desc_get = "",
name = "防空模式",
desc = "防空炮开火时有25%機率觸發,自身防空提高$1但炮击降低$2,持续3秒",
type = 2,
max_level = 8,
id = 9071,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"40.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"-2.2%"
},
{
"37.8%",
"-2.2%"
},
{
"35.6%",
"-2.2%"
},
{
"33.4%",
"-2.2%"
},
{
"31.2%",
"-2.2%"
},
{
"29.0%",
"-2.2%"
},
{
"26.8%",
"-2.2%"
},
{
"24.6%",
"-2.2%"
},
{
"22.4%",
"-2.4%"
},
{
"20.0%"
}
}
}
},
[9081] = {
desc_get = "",
name = "旗艦掩護",
desc = "在队伍中(存活)时降低旗舰受到的伤害$1",
type = 3,
max_level = 8,
id = 9081,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[9090] = {
desc_get = "",
name = "所羅門的傳說",
desc = "每20秒,有$1的機率发动,我方巡洋舰炮击、命中提升$2,受到攻擊时,受到伤害降低$3,持续8秒",
type = 3,
max_level = 8,
id = 9090,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"10.0%",
"25.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[9101] = {
desc_get = "",
name = "強襲號令",
desc = "每隔20秒,有25%的機率发动,提高全队$1伤害,持续8秒,同技能效果不叠加",
type = 3,
max_level = 9,
id = 9101,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[9110] = {
desc_get = "",
name = "防空模式",
desc = "防空炮开火时有25%機率觸發,自身防空提高$1但炮击降低$2,持续3秒",
type = 2,
max_level = 9,
id = 9110,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"40.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"40.0%",
"-2.2%"
},
{
"37.8%",
"-2.2%"
},
{
"35.6%",
"-2.2%"
},
{
"33.4%",
"-2.2%"
},
{
"31.2%",
"-2.2%"
},
{
"29.0%",
"-2.2%"
},
{
"26.8%",
"-2.2%"
},
{
"24.6%",
"-2.2%"
},
{
"22.4%",
"-2.4%"
},
{
"20.0%"
}
}
}
},
[10010] = {
desc_get = "",
name = "浴火重生",
desc = "耐久低於20%時,恢復$1耐久,每場戰鬥只能觸發1次",
type = 2,
max_level = 10,
id = 10010,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10020] = {
desc_get = "",
name = "水上狂飆",
desc = "每10秒有$1機率觸發,自身機動上升$2,持續8秒",
type = 2,
max_level = 10,
id = 10020,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3 %"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
" +3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[10030] = {
desc_get = "",
name = "姐姐氣質",
desc = "出擊時,提高全隊佛萊契爾級驅逐艦的炮擊、機動$1",
type = 3,
max_level = 10,
id = 10030,
system_transform = {},
desc_get_add = {
{
"10%",
"30%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2 %"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
" +2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10040] = {
desc_get = "",
name = "31節伯克",
desc = "開火時有4%機率觸發,8秒內,提高隊伍移動速度,先鋒機動提升$1",
type = 3,
max_level = 10,
id = 10040,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10050] = {
desc_get = "受到攻擊時,有15%的機率觸發,5.0秒(滿級10.0秒)內使全體先鋒完全迴避所有攻擊",
name = "彩虹計劃",
desc = "受到攻擊時,有15%的機率觸發,$1秒內使全體先鋒完全迴避所有攻擊",
type = 2,
max_level = 10,
id = 10050,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[10060] = {
desc_get = "",
name = "真紅不死鳥",
desc = "耐久低於20%時,恢復總耐久度$1的耐久,15秒內炮擊提高30%,每場戰鬥只能發動1次",
type = 2,
max_level = 10,
id = 10060,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10070] = {
desc_get = "",
name = "雷達掃描",
desc = "每隔20秒,有$1的機率發動,敵方所有單位受到的傷害上升$2,持續10秒",
type = 3,
max_level = 10,
id = 10070,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10080] = {
desc_get = "",
name = "戰爭之殤",
desc = "被擊沉時恢復全隊其他角色耐久$1",
type = 2,
max_level = 10,
id = 10080,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10090] = {
desc_get = "",
name = "我是NO.1!",
desc = "防空炮開火時有15%機率觸發,隊伍防空屬性提升$1,持續8秒",
type = 3,
max_level = 10,
id = 10090,
system_transform = {},
desc_get_add = {
{
"30%",
"50%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2 %"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
" +2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[10100] = {
desc_get = "",
name = "爪哇海岸的跳跳鬼",
desc = "主炮射擊時有20%機率觸發,自身機動屬性提升$1,持續15秒",
type = 2,
max_level = 10,
id = 10100,
system_transform = {},
desc_get_add = {
{
"60%",
"100%"
}
},
desc_add = {
{
{
"60.0%",
"+4.4%"
},
{
"64.4%",
"+4.4%"
},
{
"68.8%",
"+4.4%"
},
{
"73.2%",
"+4.4 %"
},
{
"77.6%",
"+4.4%"
},
{
"81.0%",
"+4.4%"
},
{
"85.4%",
"+4.4%"
},
{
"89.8%",
" +4.4%"
},
{
"94.2%",
"+4.8%"
},
{
"100.0%"
}
}
}
},
[10110] = {
desc_get = "",
name = "妹妹真是太棒了!",
desc = "與印第安納波利斯同時出擊時,炮擊、防空、裝填提升$1",
type = 1,
max_level = 10,
id = 10110,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10120] = {
desc_get = "每隔30秒,生成2面旋轉的護盾,每個護盾阻擋8發子彈,被擊破時對周圍敵方造成較小傷害,護盾持續5秒(滿級15秒)",
name = "潘朵拉的魔盒",
desc = "每隔30秒,生成2面旋轉的護盾,每個護盾阻擋8發子彈,被擊破時對周圍敵方造成較小傷害,護盾持續$1秒",
type = 2,
max_level = 10,
id = 10120,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[10130] = {
desc_get = "",
name = "崩姐",
desc = "每20秒,有$1機率觸發專屬技能彈幕(依據技能等級)",
type = 1,
max_level = 10,
id = 10130,
system_transform = {
[3.0] = 10131
},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10140] = {
desc_get = "",
name = "白鷹之淚",
desc = "主炮射擊時有50%機率恢復先鋒部隊$1耐久——“這次,一定要保護好大家”",
type = 3,
max_level = 10,
id = 10140,
system_transform = {},
desc_get_add = {
{
"4%",
"10%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10150] = {
desc_get = "",
name = "威壓",
desc = "每隔30秒,降低敵方造成的傷害$1,持續8秒",
type = 3,
max_level = 10,
id = 10150,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10160] = {
desc_get = "",
name = "最強之盾",
desc = "每隔30秒,承受全體主力艦隊受到的50%傷害,持續8秒,隨後恢復承受傷害$1耐久",
type = 2,
max_level = 10,
id = 10160,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3 %"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
" +3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
}
}
},
[10170] = {
desc_get = "",
name = "航空先驅",
desc = "戰鬥後,隊伍中航母獲得經驗值增加$1",
type = 3,
max_level = 10,
id = 10170,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10180] = {
desc_get = "每20秒(滿級10秒)發動一次掩護炮擊,威力為重巡級(依據技能等級)",
name = "艦炮掩護",
desc = "每$1秒發動一次掩護炮擊,威力為重巡級(依據技能等級)",
type = 1,
max_level = 10,
id = 10180,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"20",
"-1"
},
{
"19",
"-1"
},
{
"18",
"-1"
},
{
"17",
"1"
},
{
"16",
"-1"
},
{
"15",
"-1"
},
{
"14",
"-1"
},
{
"13",
"-1"
},
{
"12",
"-2"
},
{
"10"
}
}
}
},
[10190] = {
desc_get = "",
name = "復仇打擊",
desc = "耐久低於20%時恢復$1耐久,每場戰鬥只能發動一次;受到傷害時,進行一輪航空彈幕攻擊(威力依據技能等級),觸發後進入20秒冷卻",
type = 2,
max_level = 10,
id = 10190,
system_transform = {},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"",
"威力++"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
""
},
{
""
},
{
""
},
{
"(威力+)"
},
{
"(威力+)"
},
{
"(威力+)"
},
{
"(威力++)"
},
{
"(威力++)"
},
{
"(威力++)"
},
{
"(威力++)"
}
}
}
},
[10200] = {
desc_get = "",
name = "LuckyE",
desc = "空中支援時,有$1機率造成2倍傷害,並使自己進入隱身狀態,迴避所有傷害,持續8秒",
type = 1,
max_level = 10,
id = 10200,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10210] = {
desc_get = "",
name = "杜立特空襲",
desc = "空襲時有$1機率觸發,使用B#25進行額外一輪航空彈幕攻擊",
type = 1,
max_level = 10,
id = 10210,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10220] = {
desc_get = "",
name = "損害管制",
desc = "當隊友耐久低於20%時,回復其耐久的$1,若目標是企業,回復效果提高50%,每場戰鬥僅能觸發1次",
type = 2,
max_level = 10,
id = 10220,
system_transform = {},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[10230] = {
desc_get = "",
name = "原型艦·驅逐",
desc = "戰鬥後,隊伍中驅逐獲得經驗值增加$1",
type = 3,
max_level = 10,
id = 10230,
system_transform = {},
desc_get_add = {
{
"6%",
"18%"
}
},
desc_add = {
{
{
"6.0%",
"+1.3%"
},
{
"7.3%",
"+1.3%"
},
{
"8.6%",
"+1.3%"
},
{
"9.9%",
"+1.3 %"
},
{
"11.2%",
"+1.3%"
},
{
"12.5%",
"+1.3%"
},
{
"13.8%",
"+1.3%"
},
{
"15.2%",
" +1.4%"
},
{
"16.6%",
"+1.4%"
},
{
"18.0%"
}
}
}
},
[10240] = {
desc_get = "",
name = "彗星頭槌",
desc = "先鋒部隊與敵方相撞時,敵方受到傷害提高$1,我方受到傷害降低$2",
type = 1,
max_level = 10,
id = 10240,
system_transform = {},
desc_get_add = {
{
"50%",
"100%"
},
{
"20%",
"30%"
}
},
desc_add = {
{
{
"50.0%",
"+5.5%"
},
{
"55.5%",
"+5.5%"
},
{
"61%",
"+5.5%"
},
{
"66.5%",
"+5.5 %"
},
{
"72.0%",
"+5.5%"
},
{
"77.5%",
"+5.5%"
},
{
"83.0%",
"+5.5%"
},
{
"88.5%",
" +5.5%"
},
{
"94.0%",
"+6.0%"
},
{
"100.0%"
}
},
{
{
"20.0%",
"+1.1%"
},
{
"21.1%",
"+1.1 %"
},
{
"22.2%",
"+1.1%"
},
{
"23.3%",
"+1.1%"
},
{
"24.4%",
"+1.1%"
},
{
"25.5%",
" +1.1%"
},
{
"26.6%",
"+1.1%"
},
{
"27.7%",
"+1.1%"
},
{
"28.8%",
"+1.2%"
},
{
"30.0%"
}
}
}
},
[10250] = {
desc_get = "",
name = "標槍突襲",
desc = "炮擊有5%機率發動,8秒內自身機動提升$1",
type = 2,
max_level = 10,
id = 10250,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10260] = {
desc_get = "",
name = "魔炮-Armageddon!",
desc = "開火時,有20%機率觸發,自身炮擊提升$1,持續8秒",
type = 1,
max_level = 10,
id = 10260,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10270] = {
desc_get = "",
name = "最後的榮耀",
desc = "主炮開火後,提高下一輪主炮攻擊(包括底座炮擊)的傷害$1",
type = 1,
max_level = 10,
id = 10270,
system_transform = {},
desc_get_add = {
{
"10.0%",
"15.0%"
}
},
desc_add = {
{
{
"10.0%",
"+0.5%"
},
{
"10.5%",
"+0.5%"
},
{
"11.0%",
"+0.5%"
},
{
"11.5%",
"+0.5 %"
},
{
"12.0%",
"+0.5%"
},
{
"12.5%",
"+0.5%"
},
{
"13.0%",
"+0.5%"
},
{
"13.5%",
" +0.5%"
},
{
"14.0%",
"+1%"
},
{
"15.0%"
}
}
}
},
[10280] = {
desc_get = "",
name = "“Z的反擊”",
desc = "受到攻擊後,自身裝填提高$1,持續8秒,不可疊加",
type = 3,
max_level = 10,
id = 10280,
system_transform = {},
desc_get_add = {
{
"30%",
"50%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2 %"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
" +2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[10290] = {
desc_get = "",
name = "皇家艦隊的榮耀",
desc = "主炮開火時,有$1機率朝自己前方發射一輪專屬彈幕(威力依據技能等級),所有主力艦隊角色裝填提高$2,持續8秒",
type = 1,
max_level = 10,
id = 10290,
system_transform = {
[3.0] = 10291
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10300] = {
desc_get = "",
name = "女王號令",
desc = "出擊時,皇家艦隊全員炮擊、雷擊、航空、防空、裝填、機動屬性上升$1——“永遠#11歲的女王!”",
type = 3,
max_level = 10,
id = 10300,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10310] = {
desc_get = "每35秒(滿級15秒),對距離最遠的敵人額外發動一輪必定暴擊的專屬炮擊(威力、彈藥依據技能等級)",
name = "神射手",
desc = "每$1秒,對距離最遠的敵人額外發動一輪必定暴擊的專屬$2炮擊(威力依據技能等級)",
type = 1,
max_level = 10,
id = 10310,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
}
}
}
},
[10320] = {
desc_get = "",
name = "BIG SEVEN",
desc = "主炮開火時,有$1的機率朝自己前方直線發射一輪專屬彈幕(依據技能等級)",
type = 1,
max_level = 10,
id = 10320,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10330] = {
desc_get = "",
name = "劍魚出擊!",
desc = "空中支援使用劍魚式進行一輪航空魚雷攻擊$1,使敵方全體減速$2,持續8秒",
type = 1,
max_level = 10,
id = 10330,
system_transform = {},
desc_get_add = {
{
"",
"威力++"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
""
},
{
""
},
{
""
},
{
"(威力+)"
},
{
"(威力+)"
},
{
"(威力+)"
},
{
"(威力++ )"
},
{
"(威力++)"
},
{
"(威力++)"
},
{
"(威力++)"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6% "
},
{
"60%"
}
}
}
},
[10340] = {
desc_get = "",
name = "裝甲空母",
desc = "每次執行空襲後為先鋒部隊增加一個護盾,抵消釋放者自身耐久$1的傷害,持續8秒",
type = 3,
max_level = 10,
id = 10340,
system_transform = {},
desc_get_add = {
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5 %"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
" +0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[10350] = {
desc_get = "",
name = "無限之darkness",
desc = "每隔20秒,有$1機率觸發一次專屬彈幕技能(依據技能等級)",
type = 1,
max_level = 10,
id = 10350,
system_transform = {},
desc_get_add = {
{
"30%",
"60%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[10360] = {
desc_get = "",
name = "所羅門的噩夢",
desc = "炮擊時有6%機率發動,炮擊、雷擊、裝填、機動屬性上升$1,持續8秒",
type = 1,
max_level = 10,
id = 10360,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10370] = {
desc_get = "",
name = "佐世保{namecode:17}",
desc = "炮擊時有5%機率發動,機動屬性上升$1,持續8秒",
type = 2,
max_level = 10,
id = 10370,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10380] = {
desc_get = "",
name = "Z系先驅",
desc = "出擊時,隊伍中Z系驅逐的炮擊、機動提高$1",
type = 3,
max_level = 10,
id = 10380,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10390] = {
desc_get = "",
name = "不破之盾",
desc = "每20秒,有$1機率觸發護盾,每個護盾阻擋10發子彈,護盾持續10秒",
type = 2,
max_level = 10,
id = 10390,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10400] = {
desc_get = "",
name = "旗艦掩護",
desc = "在隊伍中(存活)時降低旗艦受到的傷害$1",
type = 3,
max_level = 10,
id = 10400,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10410] = {
desc_get = "",
name = "所羅門的戰神",
desc = "炮擊有5%機率發動,8秒內自身炮擊、裝填、機動屬性提升$1",
type = 1,
max_level = 10,
id = 10410,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10420] = {
desc_get = "",
name = "先手必勝",
desc = "出擊時自身艦載機的第一輪空中支援準備時間縮短$1",
type = 1,
max_level = 10,
id = 10420,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3 %"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
" +3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[10430] = {
desc_get = "",
name = "一航戰",
desc = "與{namecode:92}同在一個艦隊時,自身航空性能提高$1",
type = 3,
max_level = 10,
id = 10430,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10440] = {
desc_get = "",
name = "一航戰",
desc = "與{namecode:91}同在一個艦隊時,自身航空性能提高$1",
type = 3,
max_level = 10,
id = 10440,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10450] = {
desc_get = "受到致命傷害時不會陣亡,5秒(滿級15秒)內迴避所有傷害,同時立刻發動一輪空襲,每場戰鬥只能觸發1次",
name = "最後的反擊",
desc = "受到致命傷害時不會陣亡,$1秒內迴避所有傷害,同時立刻發動一輪空襲,每場戰鬥只能觸發1次",
type = 2,
max_level = 10,
id = 10450,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[10460] = {
desc_get = "",
name = "二航戰",
desc = "與{namecode:94}同在一個艦隊時,航空性能提高$1",
type = 3,
max_level = 10,
id = 10460,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10470] = {
desc_get = "",
name = "二航戰",
desc = "與{namecode:93}同在一個艦隊時,航空性能提高$1",
type = 3,
max_level = 10,
id = 10470,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10480] = {
desc_get = "",
name = "姐妹同心",
desc = "與平海同在一個艦隊時,炮擊性能提高$1",
type = 3,
max_level = 10,
id = 10480,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10490] = {
desc_get = "",
name = "姐妹同心",
desc = "與寧海同在一個艦隊時,炮擊性能提高$1",
type = 3,
max_level = 10,
id = 10490,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10500] = {
desc_get = "",
name = "抗擊重櫻",
desc = "對重櫻群島單位造成傷害提高$1",
type = 1,
max_level = 10,
id = 10500,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[10510] = {
desc_get = "",
name = "改變時代的炮聲",
desc = "隊伍中所有先鋒傷害提高$1",
type = 3,
max_level = 10,
id = 10510,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10520] = {
desc_get = "",
name = "定期維護",
desc = "出擊時獲得1次團隊策略—緊急維修(不可升級)",
type = 2,
max_level = 1,
id = 10520,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[10521] = {
desc_get = "",
name = "定期維護",
desc = "出擊時獲得2次團隊策略—緊急維修(不可升級)",
type = 2,
max_level = 1,
id = 10521,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[10522] = {
desc_get = "",
name = "定期維護",
desc = "出擊時獲得3次團隊策略—緊急維修(不可升級)",
type = 2,
max_level = 1,
id = 10522,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[10530] = {
desc_get = "",
name = "鐵血先鋒",
desc = "炮擊有5%機率發動,8秒內自身炮擊提升$1",
type = 1,
max_level = 10,
id = 10530,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10540] = {
desc_get = "",
name = "皇家同盟",
desc = "出擊時,隊友中每有一個白鷹聯邦角色,自身炮擊、防空、裝填、機動屬性上升$1",
type = 1,
max_level = 10,
id = 10540,
system_transform = {},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4 %"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
" +0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[10550] = {
desc_get = "",
name = "後勤維修",
desc = "每隔35秒,回復全隊耐久,回復量為{namecode:98}耐久的$1",
type = 2,
max_level = 10,
id = 10550,
system_transform = {},
desc_get_add = {
{
"1%",
"3%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2 %"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
" +0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[10560] = {
desc_get = "",
name = "終結旅程",
desc = "魚雷暴擊率提高$1,暴擊傷害提高50.0%",
type = 1,
max_level = 10,
id = 10560,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[10570] = {
desc_get = "",
name = "縱火狂魔",
desc = "高爆彈武器傷害提高$3,造成起火機率提高$1,起火傷害提高$2",
type = 1,
max_level = 10,
id = 10570,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"20.0%",
"50.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.8%"
},
{
"5.3%",
"+0.8%"
},
{
"6.1%",
"+0.9%"
},
{
"7.0%",
"+0.8 %"
},
{
"7.8%",
"+0.8%"
},
{
"8.6%",
"+0.9%"
},
{
"9.5%",
"+0.8%"
},
{
"10.3%",
" +0.8%"
},
{
"11.1%",
"+0.9%"
},
{
"12.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3 %"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
" +3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
},
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
" +0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
}
}
},
[10580] = {
desc_get = "每隔35秒(滿級25秒)發射一輪額外魚雷(3發),造成傷害的20.0%回復自身耐久",
name = "吸血鬼之吻",
desc = "每隔$1秒發射一輪額外魚雷(3發),造成傷害的20.0%回復自身耐久",
type = 2,
max_level = 10,
id = 10580,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"35",
"-1"
},
{
"34",
"-1"
},
{
"33",
"-1"
},
{
"32",
"-1"
},
{
"31",
"-1"
},
{
"30",
"-1"
},
{
"29",
"-1"
},
{
"28",
"-1"
},
{
"27",
"-2"
},
{
"25"
}
}
}
},
[10590] = {
desc_get = "",
name = "原型艦·巡洋",
desc = "戰鬥後,隊伍中輕巡、重巡、超巡獲得經驗值增加$1",
type = 3,
max_level = 10,
id = 10590,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10600] = {
desc_get = "",
name = "萬夜·忉利天",
desc = "自身裝填值提高$1,每次使用魚雷時有$2的機率再次發射一輪",
type = 1,
max_level = 10,
id = 10600,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6 %"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
" +1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[10610] = {
desc_get = "",
name = "燃燒號令",
desc = "高爆彈傷害提高$1,造成起火機率提高$2",
type = 1,
max_level = 10,
id = 10610,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
},
{
"1.2%",
"3.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2 %"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
" +0.2%"
},
{
"2.4%",
"+0.2%"
},
{
"2.6%",
"+0.2%"
},
{
"2.8%",
"+0.2%"
},
{
"3.0%"
}
}
}
},
[10620] = {
desc_get = "",
name = "六驅精銳·{namecode:13}",
desc = "與任意第六驅逐艦隊成員({namecode:11}、{namecode:12}、{namecode:14})同時出擊時,炮擊、雷擊、裝填提升$1,效果不疊加",
type = 1,
max_level = 10,
id = 10620,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10630] = {
desc_get = "",
name = "六驅精銳·{namecode:14}",
desc = "與任意第六驅逐艦隊成員({namecode:11}、{namecode:12}、{namecode:13})同時出擊時,炮擊、雷擊、裝填提升$1,效果不疊加",
type = 1,
max_level = 10,
id = 10630,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10640] = {
desc_get = "",
name = "鐵翼隕滅",
desc = "防空圈內,敵方飛機被擊落時,自身炮擊提高,提高量等於自身基礎(含裝備)防空值的$1,持續8秒,不可疊加",
type = 1,
max_level = 10,
id = 10640,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10650] = {
desc_get = "",
name = "袖珍戰艦",
desc = "提高對驅逐艦和輕巡洋艦的傷害$1",
type = 1,
max_level = 10,
id = 10650,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[10660] = {
desc_get = "每35秒(滿級15秒),對隨機敵人額外發動一輪必定暴擊的專屬炮擊(威力、彈藥依據技能等級)",
name = "狙擊手",
desc = "每$1秒,對隨機敵人額外發動一輪必定暴擊的專屬$2炮擊(威力依據技能等級)",
type = 1,
max_level = 10,
id = 10660,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
}
}
}
},
[10670] = {
desc_get = "",
name = "北方的孤獨女王",
desc = "主力艦隊中戰列、戰巡只存在自己一艘時(可以有其他類型艦船)傷害提升$1",
type = 1,
max_level = 10,
id = 10670,
system_transform = {},
desc_get_add = {
{
"10%",
"30%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2 %"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
" +2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10680] = {
desc_get = "",
name = "鐵血之翼",
desc = "降低艦隊中所有鐵血陣營角色受到的傷害$1",
type = 2,
max_level = 10,
id = 10680,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10690] = {
desc_get = "",
name = "鐵血之鷹",
desc = "使用伯魯克科技的艦載機(BF-#109T、ME-#155A、JU-#87C等)將額外獲得$1的裝備效率",
type = 1,
max_level = 10,
id = 10690,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.0%"
},
{
"16.0%",
"+1.0%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.0 %"
},
{
"20.0%",
"+1.0%"
},
{
"21.0%",
"+2.0%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%",
" +2.0%"
},
{
"27.0%",
"+3.0%"
},
{
"30.0%"
}
}
}
},
[10700] = {
desc_get = "",
name = "破交作戰",
desc = "經歷了多次破交作戰,累積了豐富的經驗,自身炮擊提升$1",
type = 1,
max_level = 10,
id = 10700,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10710] = {
desc_get = "",
name = "巨獸獵手",
desc = "參與了逼沉施佩伯爵的戰役,對重巡傷害提升$1",
type = 1,
max_level = 10,
id = 10710,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[10720] = {
desc_get = "每隔30秒,生成2面旋轉的護盾,每個護盾阻擋10發子彈,護盾持續5秒(滿級15秒)",
name = "守衛之盾",
desc = "每隔30秒,生成2面旋轉的護盾,每個護盾阻擋10發子彈,護盾持續$1秒",
type = 2,
max_level = 10,
id = 10720,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[10730] = {
desc_get = "",
name = "鬼神",
desc = "炮擊有5%機率發動,12秒內自身雷擊提升$1",
type = 1,
max_level = 10,
id = 10730,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[10740] = {
desc_get = "",
name = "歷戰之軀",
desc = "炮擊有4%機率發動,8秒內自身機動提升$1",
type = 2,
max_level = 10,
id = 10740,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3 %"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
" +3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[10750] = {
desc_get = "",
name = "The Nick",
desc = "炮擊有5%機率發動,8秒內自身機動提升$1,受到航空傷害降低$2",
type = 2,
max_level = 10,
id = 10750,
system_transform = {},
desc_get_add = {
{
"16.0%",
"40.0%"
},
{
"16.0%",
"40.0%"
}
},
desc_add = {
{
{
"16.0%",
"+2.4%"
},
{
"18.4%",
"+2.4%"
},
{
"20.8%",
"+3.2%"
},
{
"24.0%",
"+2.4 %"
},
{
"26.4%",
"+2.4%"
},
{
"28.8%",
"+3.2%"
},
{
"32.0%",
"+2.4%"
},
{
"34.4%",
" +2.4%"
},
{
"36.8%",
"+3.2%"
},
{
"40.0%"
}
},
{
{
"16.0%",
"+2.4%"
},
{
"18.4%",
"+2.4 %"
},
{
"20.8%",
"+3.2%"
},
{
"24.0%",
"+2.4%"
},
{
"26.4%",
"+2.4%"
},
{
"28.8%",
" +3.2%"
},
{
"32.0%",
"+2.4%"
},
{
"34.4%",
"+2.4%"
},
{
"36.8%",
"+3.2%"
},
{
"40.0%"
}
}
}
},
[10760] = {
desc_get = "",
name = "東煌之絆",
desc = "與寧海、平海同時出擊時,隊伍中逸仙、寧海、平海受到傷害降低$1,迴避率提高$2",
type = 3,
max_level = 10,
id = 10760,
system_transform = {},
desc_get_add = {
{
"8.0%",
"20.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2 %"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
" +1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6 %"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
" +1.8%"
},
{
"25.0%",
"+1.6%"
},
{
"26.6%",
"+1.6%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[10770] = {
desc_get = "",
name = "六驅精銳·{namecode:11}",
desc = "與任意第六驅逐艦隊成員({namecode:12}、{namecode:13}、{namecode:14})同時出擊時,炮擊、雷擊、裝填提升$1,效果不疊加",
type = 1,
max_level = 10,
id = 10770,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10780] = {
desc_get = "每隔20秒,自身獲得隨機效果,持續5.0秒(滿級10.0秒)",
name = "幸運艦?",
desc = "每隔20秒,自身獲得隨機效果,持續$1秒",
type = 2,
max_level = 10,
id = 10780,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5%"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0 ",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[10790] = {
desc_get = "",
name = "五航戰",
desc = "與{namecode:96}同在一個艦隊時,自身航空性能提高$1,受到傷害提高5%",
type = 3,
max_level = 10,
id = 10790,
system_transform = {},
desc_get_add = {
{
"12.0%",
"30.0%"
}
},
desc_add = {
{
{
"12.0%",
"+1.8%"
},
{
"13.8%",
"+1.8%"
},
{
"15.6%",
"+2.4%"
},
{
"18.0%",
"+1.8 %"
},
{
"19.8%",
"+1.8%"
},
{
"21.6%",
"+2.4%"
},
{
"24.0%",
"+1.8%"
},
{
"25.8%",
" +1.8%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10800] = {
desc_get = "",
name = "五航戰",
desc = "與{namecode:95}同在一個艦隊時,自身航空性能提高$1,受到傷害降低$2",
type = 3,
max_level = 10,
id = 10800,
system_transform = {},
desc_get_add = {
{
"8.0%",
"20.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2 %"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
" +1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2 %"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
" +1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10810] = {
desc_get = "",
name = "鶴之加護",
desc = "空中支援後,隊伍中全員傷害提高$1,受到傷害降低$2,持續12秒",
type = 2,
max_level = 10,
id = 10810,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6 %"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
" +0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10820] = {
desc_get = "",
name = "鶴之奮進",
desc = "空中支援時,永久提高下一次空中支援傷害$1,可疊加3次",
type = 1,
max_level = 10,
id = 10820,
system_transform = {},
desc_get_add = {
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2 %"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
" +1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10830] = {
desc_get = "第一次執行空中支援時,額外進行一輪航空彈幕攻擊(威力隨技能等級提升),每場戰鬥只能觸發1次",
name = "航空預備",
desc = "第一次執行空中支援時,額外進行一輪航空彈幕攻擊$1,每場戰鬥只能觸發1次",
type = 1,
max_level = 10,
id = 10830,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[10840] = {
desc_get = "",
name = "決死突襲",
desc = "當由於隊友陣亡導致自身成為先鋒僅存的角色時,自身傷害提高$1,受到傷害提高$2",
type = 1,
max_level = 10,
id = 10840,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0 %"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%",
"+3.0%"
},
{
"43.0%",
" +3.0%"
},
{
"46.0%",
"+4.0%"
},
{
"50.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2 %"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
" +1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10850] = {
desc_get = "",
name = "命運的陰暗面",
desc = "與其他J系驅逐艦同時出擊時,其他J系驅逐受到傷害降低$1,自身受到傷害提高$2",
type = 3,
max_level = 10,
id = 10850,
system_transform = {},
desc_get_add = {
{
"8.0%",
"20.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2 %"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
" +1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2 %"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
" +1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10860] = {
desc_get = "每20秒,有40.0%(滿級70.0%)機率開啟強襲模式·EX,雷擊屬性提高30.0%,持續5秒,同時發射強力彈幕(威力隨技能等級提升)",
name = "強襲模式·EX",
desc = "每20秒,有$1機率開啟強襲模式·EX,雷擊屬性提高30.0%,持續5秒,同時發射強力彈幕",
type = 1,
max_level = 10,
id = 10860,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10870] = {
desc_get = "",
name = "華之二水戰",
desc = "在隊伍中(存活)時,隊伍內所有驅逐、輕巡的雷擊和裝填屬性提高$1",
type = 3,
max_level = 10,
id = 10870,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6 %"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
" +1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[10880] = {
desc_get = "",
name = "LuckyLou",
desc = "每隔20秒,有$1機率發動,提高自身$2炮擊、裝填、機動屬性,持續8秒",
type = 1,
max_level = 10,
id = 10880,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2 %"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
" +2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[10890] = {
desc_get = "自身受到傷害降低20.0%,在隊伍中(存活)時,隊伍內所有驅逐、輕巡魚雷暴擊率提高4.0%(滿級10.0%,額外提高暴擊傷害30.0%)",
name = "不屈之{namecode:39}",
desc = "自身受到傷害降低20.0%,在隊伍中(存活)時,隊伍內所有驅逐、輕巡魚雷暴擊率提高$1$2",
type = 3,
max_level = 10,
id = 10890,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
""
},
{
""
},
{
""
},
{
""
},
{
" ",
"暴擊傷害提高5.0%"
},
{
",暴擊傷害提高5.0%",
"+5.0%"
},
{
",暴擊傷害提高10.0%",
"+5.0%"
},
{
" ,暴擊傷害提高15.0%",
"+5.0%"
},
{
",暴擊傷害提高20.0%",
"+10.0%"
},
{
",暴擊傷害提高30.0%"
}
}
}
},
[10900] = {
desc_get = "",
name = "救援組",
desc = "隊友陣亡時,$1機率觸發,自身耐久回復$2,其他存活隊友耐久回復$3",
type = 2,
max_level = 10,
id = 10900,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"3.5%",
"8.0%"
},
{
"1.2%",
"3.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5 %"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
" +0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
" +0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.2%"
},
{
"2.6%",
"+0.2%"
},
{
"2.8%",
"+0.2%"
},
{
"3.0%"
}
}
}
},
[10910] = {
desc_get = "",
name = "新生重櫻聯合",
desc = "自身受到傷害時,$1機率減少50.0%傷害,作為旗艦出擊時,重櫻群島全員炮擊、裝填提高$2",
type = 3,
max_level = 10,
id = 10910,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7 %"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
" +0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6 %"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
" +1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[10920] = {
desc_get = "主炮開火時,30.0%(滿級60.0%)機率觸發,隊伍中戰巡、戰列傷害提高5.0%(滿級20.0%),持續8秒",
name = "T字戰法",
desc = "主炮開火時,$1機率觸發,隊伍中戰巡、戰列傷害提高$2,持續8秒",
type = 3,
max_level = 10,
id = 10920,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6 %"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
" +1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[10930] = {
desc_get = "",
name = "威光",
desc = "戰鬥開始10秒後使用探照燈,隨後每20秒有20.0%機率使用探照燈,探照燈將導致{namecode:71}承受全體主力艦隊受到的$1傷害,並使隨機一個敵人受到傷害提高$2,持續8秒",
type = 3,
max_level = 10,
id = 10930,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0 %"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%",
"+3.0%"
},
{
"43.0%",
" +3.0%"
},
{
"46.0%",
"+4.0%"
},
{
"50.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2 %"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
" +1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[10940] = {
desc_get = "每20秒,有40.0%(滿級70.0%)機率開啟鬼神演舞,機動屬性提高30.0%,持續5秒,同時發射強力彈幕(威力隨技能等級提升)",
name = "鬼神演舞",
desc = "每20秒,有$1機率開啟鬼神演舞,機動屬性提高30.0%,持續5秒,同時發射強力彈幕",
type = 2,
max_level = 10,
id = 10940,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[10950] = {
desc_get = "增加3點(滿級8點)航速,炮擊屬性提高15.0%",
name = "尚武之魂",
desc = "增加$1點航速,炮擊屬性提高$2",
type = 1,
max_level = 10,
id = 10950,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+1.0%"
},
{
" 5.6%",
"+1.2%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+1.5%"
},
{
"9.5%",
"+1.5%"
},
{
"11.0%",
"+2.0%"
},
{
"13.0%",
"+2.0%"
},
{
"15.0%"
}
}
}
},
[10960] = {
desc_get = "出擊時,隊伍中特型驅逐艦的炮擊、機動提高15.0%(滿級30%),雷擊提高4%(滿級10%)",
name = "特型領艦",
desc = "出擊時,隊伍中特型驅逐艦的炮擊、機動提高$1,雷擊提高$2",
type = 3,
max_level = 10,
id = 10960,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.0%"
},
{
"16.0%",
"+1.0%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.0 %"
},
{
"20.0%",
"+1.0%"
},
{
"21.0%",
"+2.0%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%",
" +2.0%"
},
{
"27.0%",
"+3.0%"
},
{
"30.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6 %"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
" +0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[10970] = {
desc_get = "",
name = "好鬥的瑪麗",
desc = "自身耐久低於$1時觸發,耐久越低,造成傷害越高,最多提高$2傷害",
type = 1,
max_level = 10,
id = 10970,
system_transform = {},
desc_get_add = {
{
"30.0%",
"70.0%"
},
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+3.0%"
},
{
"39.0%",
"+4.0 %"
},
{
"43.0%",
"+4.0%"
},
{
"47.0%",
"+5.0%"
},
{
"52.0%",
"+5.0%"
},
{
"57.0%",
" +6.0%"
},
{
"63.0%",
"+7.0%"
},
{
"70.0%"
}
},
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5 %"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+2.0%"
},
{
"21.5%",
"+2.0%"
},
{
"23.5%",
" +2.5%"
},
{
"26.0%",
"+2.5%"
},
{
"28.5%",
"+3.0%"
},
{
"31.5%",
"+3.5%"
},
{
"35.0%"
}
}
}
},
[10980] = {
desc_get = "",
name = "對空掩護",
desc = "在隊伍中(存活)時,主力艦隊受到航空傷害降低$1",
type = 3,
max_level = 10,
id = 10980,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[10990] = {
desc_get = "",
name = "防空火力",
desc = "出擊時,自身炮擊提高,提高量等於自身基礎(含裝備)防空值的$1",
type = 1,
max_level = 10,
id = 10990,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2 %"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
" +2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11000] = {
desc_get = "每20秒,有40.0%(滿級70.0%)機率發射強力彈幕(威力隨技能等級提升)",
name = "英勇炮擊",
desc = "每20秒,有$1機率發射強力彈幕",
type = 1,
max_level = 10,
id = 11000,
system_transform = {
[3.0] = 11001
},
desc_get_add = {},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11010] = {
desc_get = "",
name = "鐵底灣之夜",
desc = "南達科他耐久低於30%時觸發,自身傷害提高$1,承受南達科他受到傷害的30%(無法轉移最強之盾技能承受的傷害);南達科他獲得1次保護效果 (不會受到致命傷害,持續5秒),每場戰鬥只觸發1次",
type = 2,
max_level = 10,
id = 11010,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5 %"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11020] = {
desc_get = "",
name = "胡蜂雙螫",
desc = "當隊伍後排有皇家陣營角色時,空襲時有$1機率觸發,使用海噴火進行額外一輪航空攻擊",
type = 1,
max_level = 10,
id = 11020,
system_transform = {},
desc_get_add = {
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2 %"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
" +2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[11030] = {
desc_get = "",
name = "奇蹟之風",
desc = "當自身為先鋒僅存的角色時,自身機動提高$1,受到航空傷害減低$2",
type = 2,
max_level = 10,
id = 11030,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2 %"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
" +2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[11040] = {
desc_get = "",
name = "鞍山級領艦",
desc = "出擊時,隊伍中鞍山級的角色命中、炮擊提高$1,機動提高$2",
type = 3,
max_level = 10,
id = 11040,
system_transform = {},
desc_get_add = {
{
"10.0%",
"25.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5 %"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
" +1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4 %"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
" +0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11050] = {
desc_get = "",
name = "尖銳突擊",
desc = "主炮炮擊的暴擊率提高$1",
type = 1,
max_level = 10,
id = 11050,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6 %"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
" +1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11060] = {
desc_get = "",
name = "互助同盟",
desc = "出擊時,隊伍中北方聯合、東煌陣營的先鋒角色炮擊、裝填、命中屬性提高$1",
type = 3,
max_level = 10,
id = 11060,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7 %"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
" +0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11070] = {
desc_get = "",
name = "團結一致",
desc = "出擊時,若隊伍中角色編隊為滿員6人,自身炮擊、裝填提高$1,機動提高$2",
type = 3,
max_level = 10,
id = 11070,
system_transform = {},
desc_get_add = {
{
"10.0%",
"25.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5 %"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
" +1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4 %"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
" +0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11080] = {
desc_get = "",
name = "Silver Phantom",
desc = "自身對驅逐艦、運輸艦、魚雷艇、自爆船的傷害提升$1",
type = 1,
max_level = 10,
id = 11080,
system_transform = {},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11090] = {
desc_get = "",
name = "曙光",
desc = "在隊伍中(存活)時,敵方所有驅逐艦、輕巡洋艦的迴避率降低$1",
type = 3,
max_level = 10,
id = 11090,
system_transform = {},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11100] = {
desc_get = "每40秒(滿級20秒),發射一組跨射炮彈,命中敵人造成減速40%,持續6秒",
name = "血霧之奏鳴",
desc = "每$1秒,發射一組跨射炮彈,命中敵人造成減速40%,持續6秒",
type = 1,
max_level = 10,
id = 11100,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"40",
"-2"
},
{
"38",
"-2"
},
{
"36",
"-2"
},
{
"34",
"-2"
},
{
"32",
"-2"
},
{
"30",
"-2"
},
{
"28",
"-2"
},
{
"26",
"-3"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[11110] = {
desc_get = "",
name = "滅亡之悲嘆",
desc = "戰鬥內,第一輪炮擊傷害提高$1;主炮炮擊命中敵人時,使目標受到傷害提高$2,持續8秒",
type = 3,
max_level = 10,
id = 11110,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"3.0%",
"12.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.0%"
},
{
"23.0%",
"+3.0%"
},
{
"26.0%",
"+4.0%"
},
{
"30.0%",
"+3.0 %"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+4.0%"
},
{
"40.0%",
"+3.0%"
},
{
"43.0%",
" +3.0%"
},
{
"46.0%",
"+4.0%"
},
{
"50.0%"
}
},
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8 %"
},
{
"4.6%",
"+0.9%"
},
{
"5.5%",
"+0.9%"
},
{
"6.4%",
"+1.0%"
},
{
"7.4%",
" +1.1%"
},
{
"8.5%",
"+1.1%"
},
{
"9.6%",
"+1.2%"
},
{
"10.8%",
"+1.2%"
},
{
"12.0%"
}
}
}
},
[11120] = {
desc_get = "",
name = "勝利之歌",
desc = "對戰艦傷害提高$1,受到跨射攻擊的傷害減少$1",
type = 1,
max_level = 10,
id = 11120,
system_transform = {},
desc_get_add = {
{
"10%",
"20%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11130] = {
desc_get = "",
name = "第一驅逐艦",
desc = "受到魚雷攻擊時,有$1機率發動,自身受到魚雷的傷害降低$2,自身雷擊提高$2持續4秒",
type = 1,
max_level = 10,
id = 11130,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2 %"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
" +2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3 %"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
" +3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
}
}
},
[11140] = {
desc_get = "",
name = "閃耀的謝菲",
desc = "出擊時耐久低於自身的己方艦艇,受到攻擊時,有$1機率使受到的傷害減少$2(戰鬥中受傷導致的耐久變化不會觸發該技能)",
type = 2,
max_level = 10,
id = 11140,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"20%",
"50%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2 %"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
" +2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"20.0%",
"+2.4%"
},
{
"22.4%",
"+2.4 %"
},
{
"24.8%",
"+3.2%"
},
{
"28.0%",
"+3.0%"
},
{
"31.0%",
"+3.0%"
},
{
"34.0%",
" +4.0%"
},
{
"38.0%",
"+3.6%"
},
{
"41.6%",
"+3.6%"
},
{
"45.2%",
"+4.8%"
},
{
"50.0%"
}
}
}
},
[11150] = {
desc_get = "",
name = "巴倫支海的逆襲",
desc = "主炮炮擊暴擊率提高$1,暴擊傷害提高30%",
type = 1,
max_level = 10,
id = 11150,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7 %"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
" +0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11160] = {
desc_get = "",
name = "克里特島戰役",
desc = "每隔20秒,降低敵方造成的傷害$1,增加自身防空$2,持續6秒",
type = 2,
max_level = 10,
id = 11160,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11170] = {
desc_get = "",
name = "正義的夥伴",
desc = "與謝菲爾德同時出擊時,自身炮擊、雷擊提高$1",
type = 1,
max_level = 10,
id = 11170,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11180] = {
desc_get = "",
name = "校準射擊",
desc = "每20秒,增加自己$1魚雷造成的傷害,可疊加,最高8層",
type = 1,
max_level = 10,
id = 11180,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7 %"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
" +0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11190] = {
desc_get = "",
name = "伴隨之風",
desc = "與{namecode:128}在同一個小隊時,炮擊、雷擊、裝填、防空屬性提高$1",
type = 3,
max_level = 10,
id = 11190,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[11200] = {
desc_get = "",
name = "所羅門的傳說",
desc = "每20秒,有$1的機率發動,我方巡洋艦炮擊、命中提升$2,受到攻擊時,受到傷害降低$3,持續8秒",
type = 3,
max_level = 10,
id = 11200,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"10.0%",
"25.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2 %"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
" +2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
" +1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11210] = {
desc_get = "",
name = "殲滅模式",
desc = "每20秒,有$1機率開啟殲滅模式,裝填提高200%,持續10秒,同時發射強力彈幕",
type = 1,
max_level = 10,
id = 11210,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11220] = {
desc_get = "",
name = "持續打擊",
desc = "魚雷每擊中5次敵人,增加自身$1炮擊,最多疊加3層",
type = 1,
max_level = 10,
id = 11220,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[11230] = {
desc_get = "",
name = "吳港之{namecode:22}",
desc = "在隊伍中(存活)時,減少主力艦隊受到的傷害$1;當主力艦隊成員受到傷害導致耐久低於20%時,回復其$2耐久,每場戰鬥限1次",
type = 3,
max_level = 10,
id = 11230,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"4%",
"10%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6 %"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
" +0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[11240] = {
desc_get = "",
name = "不沉的幸運艦",
desc = "自身受到傷害時,有$1的機率將此次傷害降低至1",
type = 2,
max_level = 10,
id = 11240,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[11250] = {
desc_get = "",
name = "薩沃島突襲",
desc = "自身炮擊提高$3;每20秒,有$1的機率發動,我方巡洋艦炮擊、雷擊提高$2,持續10秒",
type = 3,
max_level = 10,
id = 11250,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2 %"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
" +2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
" +0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[11260] = {
desc_get = "每場戰鬥前兩次執行空中支援時,將有額外的艦載機編隊進行攻擊(威力隨技能等級提升)",
name = "鷹之頑抗",
desc = "每場戰鬥前兩次執行空中支援時,將有額外的艦載機編隊攻擊$1",
type = 1,
max_level = 10,
id = 11260,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11270] = {
desc_get = "",
name = "閃耀之星",
desc = "對戰艦傷害提高$1;主炮開火時,有$2機率發射一輪三式彈彈幕(彈幕樣式、強度依據技能等級)",
type = 1,
max_level = 10,
id = 11270,
system_transform = {
[3.0] = 11271
},
desc_get_add = {
{
"5%",
"15%"
},
{
"30.0%",
"60.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3 %"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
" +3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60%"
}
}
}
},
[11280] = {
desc_get = "嬌小的身體更加靈巧,被彈面積也更小了呢,提升自身航速3點(滿級8點),提升自身機動13%(滿級25%)",
name = "完美的嬌小女僕",
desc = "嬌小的身體更加靈巧,被彈面積也更小了呢,提升自身航速$1,提升自身機動$2",
type = 2,
max_level = 10,
id = 11280,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"13.0%",
"+0.8%"
},
{
"13.8%",
"+0.8%"
},
{
"14.6%",
"+1.0%"
},
{
" 15.6%",
"+1.2%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+2.0%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%"
}
}
}
},
[11290] = {
desc_get = "",
name = "淑女們的下午茶",
desc = "作戰前當然是一起享受淑女們的下午茶了,戰鬥開始時全員恢復耐久,回復量為小貝法最大耐久的$1",
type = 2,
max_level = 10,
id = 11290,
system_transform = {},
desc_get_add = {
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2 %"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
" +0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[11300] = {
desc_get = "",
name = "壓制炮擊",
desc = "戰鬥開始15秒後,有$1機率觸發專屬彈幕技能,之後每隔20秒,有$1機率觸發專屬彈幕技能(專屬彈幕樣式、強度依據技能等級)",
type = 1,
max_level = 10,
id = 11300,
system_transform = {},
desc_get_add = {
{
"30%",
"60%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[11310] = {
desc_get = "",
name = "重櫻艦隊旗艦-{namecode:74}",
desc = "作為旗艦出擊時,隊伍中的重櫻角色炮擊提高$2,裝填、命中提高$1,重櫻航母造成的傷害提高$1",
type = 3,
max_level = 10,
id = 11310,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5 %"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4 %"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
" +0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11320] = {
desc_get = "",
name = "毀滅模式",
desc = "每20秒,有$1機率開啟毀滅模式,生成2面旋轉的護盾,每個護盾阻擋5發子彈,主炮暴擊率提高至100%,持續10秒,同時發射強力彈幕",
type = 1,
max_level = 10,
id = 11320,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11330] = {
desc_get = "",
name = "榮光的一番艦",
desc = "在隊伍中(存活)時,隊伍中{namecode:70}級的角色炮擊、命中屬性提高$1,機動屬性提高$2",
type = 3,
max_level = 10,
id = 11330,
system_transform = {},
desc_get_add = {
{
"5%",
"15.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6 %"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
" +1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11340] = {
desc_get = "",
name = "烈光的武勳艦",
desc = "主炮開火時,提高自身炮擊、防空屬性$1,可疊加4次",
type = 1,
max_level = 10,
id = 11340,
system_transform = {},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5 %"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
" +0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[11350] = {
desc_get = "",
name = "第八驅逐艦隊",
desc = "出擊時,隊伍中{namecode:145}、{namecode:146}、{namecode:147}、{namecode:148}的炮擊、裝填屬性提高$1,雷擊屬性提高$2",
type = 3,
max_level = 10,
id = 11350,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4 %"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
" +0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11360] = {
desc_get = "",
name = "塔薩法隆格逆襲",
desc = "出擊時,隊伍中重櫻陣營的驅逐對巡洋艦的傷害提高$1",
type = 3,
max_level = 10,
id = 11360,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11370] = {
desc_get = "進入戰鬥8秒後,發射一輪穿透魚雷(威力和樣式依據技能等級),穿透魚雷可以對一名敵方造成傷害後,穿透並繼續前進,仍可對第二個敵方造成傷害",
name = "致命穿透",
desc = "進入戰鬥8秒後,發射一輪穿透魚雷$1(威力和樣式依據技能等級),穿透魚雷可以對一名敵方造成傷害後,穿透並繼續前進,仍可對第二個敵方造成傷害",
type = 1,
max_level = 10,
id = 11370,
system_transform = {
[11.0] = 3500
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+ 1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11380] = {
desc_get = "",
name = "謝幕演出",
desc = "對重巡傷害提高$1;從戰場撤離時,發射一輪魚雷攻擊(威力和樣式依據技能等級)",
type = 1,
max_level = 10,
id = 11380,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11390] = {
desc_get = "",
name = "潛行獵殺",
desc = "對航母造成的傷害提高$2;魚雷擊中敵方時,有$1機率使其在24秒內進水,每3秒受到一次傷害(傷害依據雷擊屬性),不可疊加,持續時間內觸發將重置時間",
type = 1,
max_level = 10,
id = 11390,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5%",
"15.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6 %"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
" +1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11400] = {
desc_get = "",
name = "魔女的惡作劇",
desc = "空中支援時,有$1機率觸發額外的艦載機編隊進行攻擊,額外編隊將對命中的敵方造成點燃和進水持續傷害(傷害依據航空屬性和技能等級)",
type = 1,
max_level = 10,
id = 11400,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[11410] = {
desc_get = "",
name = "狼群戰術-U-81",
desc = "自身機動提高$2;出擊時,編隊中每有一個鐵血陣營潛艇角色,自身雷擊、裝填、命中屬性上升$1",
type = 1,
max_level = 10,
id = 11410,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5 %"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
" +0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11420] = {
desc_get = "",
name = "BIG SEVEN-櫻",
desc = "主炮開火時,有$1的機率朝自己前方直線發射一輪專屬彈幕(依據技能等級)",
type = 1,
max_level = 10,
id = 11420,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11430] = {
desc_get = "",
name = "BIG SEVEN-櫻",
desc = "主炮開火時,有$1的機率朝自己前方直線發射一輪專屬彈幕(依據技能等級)",
type = 1,
max_level = 10,
id = 11430,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11440] = {
desc_get = "",
name = "斯卡帕灣之牛",
desc = "魚雷命中敵人後,若在5秒內自身魚雷再次對該敵人造成傷害,造成的傷害提高$1",
type = 1,
max_level = 10,
id = 11440,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11450] = {
desc_get = "",
name = "過載炮擊",
desc = "每20秒有$1機率觸發,觸發後提升自身炮擊$2、裝填$3,持續10秒;當炮擊、裝填提升結束後,降低自身裝填100%,持續3秒 ",
type = 1,
max_level = 10,
id = 11450,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"30.0%",
"50.0%"
},
{
"100.0%",
"200.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2 %"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
" +2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"100.0%",
"+11.0%"
},
{
"111.0%",
"+11.0%"
},
{
"122.0%",
"+11.0%"
},
{
"133.0%",
" +11.0%"
},
{
"144.0%",
"+11.0%"
},
{
"155.0%",
"+11.0%"
},
{
"166.0%",
"+11.0%"
},
{
"177.0%",
"+11.0%"
},
{
"188.0%",
"+12.0%"
},
{
"200.0%"
}
}
}
},
[11460] = {
desc_get = "",
name = "獨狼",
desc = "進入關卡時,若潛艇編隊僅有自身一名角色,自身對戰艦(不包括戰巡、航戰)造成的傷害提高$1、狩獵範圍等級+1、攜帶彈藥量+2",
type = 3,
max_level = 10,
id = 11460,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5 %"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11461] = {
desc_get = "",
name = "獨狼",
desc = "進入關卡時,若潛艇編隊僅有自身一名角色,自身對戰艦(不包括戰巡、航戰)造成的傷害提高$1、狩獵範圍等級+1、攜帶彈藥量+2",
type = 3,
max_level = 10,
id = 11461,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5 %"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11470] = {
desc_get = "",
name = "Nasty Asty",
desc = "與任意紐奧良級的角色同時出擊時,隊伍中紐奧良級的角色炮擊屬性提高$1,防空、命中屬性提高$2",
type = 3,
max_level = 10,
id = 11470,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2 %"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
" +2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11480] = {
desc_get = "",
name = "庫拉灣之戰",
desc = "每20秒,$1機率提升自身炮擊、雷擊、裝填$2,持續10秒;其他前排角色受到傷害耐久低於20%後,使其受到的傷害降低$3,每場戰鬥1次,若該角色為海倫娜,額外回復其耐久的8%",
type = 2,
max_level = 10,
id = 11480,
system_transform = {},
desc_get_add = {
{
"40%",
"70%"
},
{
"20%",
"40%"
},
{
"5%",
"15%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
" +1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11490] = {
desc_get = "",
name = "正面火力",
desc = "主炮開火時,有$1的機率朝自己前方直線發射一輪專屬彈幕(依據技能等級)",
type = 1,
max_level = 10,
id = 11490,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3 %"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
" +3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[11500] = {
desc_get = "",
name = "鳶尾之光",
desc = "主炮連續命中同一個目標時(同一子彈命中複數目標時,均可作為判定對象),提升自身裝填屬性$1,最高疊加4層,每秒最多觸發一次;裝填提升效果生效期間,若命中非判定目標,則生效疊加層數歸零",
type = 1,
max_level = 10,
id = 11500,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11510] = {
desc_get = "",
name = "攻防轉換",
desc = "作為先鋒領艦出擊時,主炮效率提高$1,防空炮效率降低30%",
type = 3,
max_level = 10,
id = 11510,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5 %"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11520] = {
desc_get = "",
name = "愛麗絲之心",
desc = "出擊時,隊伍中自由鳶尾、維希教廷陣營的驅逐艦角色炮擊、雷擊、命中屬性提高$1",
type = 3,
max_level = 10,
id = 11520,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11530] = {
desc_get = "",
name = "海盜之魂",
desc = "每次進行炮擊的第一輪跨射傷害提高$1;手動進行瞄準時,手動發射帶來的跨射傷害增幅效果提高到$1",
type = 1,
max_level = 10,
id = 11530,
system_transform = {},
desc_get_add = {
{
"40.0%",
"60.0%"
}
},
desc_add = {
{
{
"40.0%",
"+2.2%"
},
{
"42.2%",
"+2.2%"
},
{
"44.4%",
"+2.2%"
},
{
"46.6%",
"+2.2 %"
},
{
"48.8%",
"+2.2%"
},
{
"51.0%",
"+2.2%"
},
{
"53.2%",
"+2.2%"
},
{
"55.4%",
" +2.2%"
},
{
"57.6%",
"+2.4%"
},
{
"60.0%"
}
}
}
},
[11540] = {
desc_get = "",
name = "最後的炮火",
desc = "裝備【四聯裝380mm主炮Mle1935】主炮時,主炮的暴擊率提高$2,主炮暴擊造成的傷害提高$1",
type = 1,
max_level = 10,
id = 11540,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3 %"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
" +3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2 %"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
" +2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11550] = {
desc_get = "",
name = "Big Mamie",
desc = "出擊時,隊友中每有一個白鷹聯邦重巡或戰艦角色,自身炮擊、防空、機動屬性上升$1,效果最多疊加3層",
type = 1,
max_level = 10,
id = 11550,
system_transform = {},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4 %"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
" +0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[11560] = {
desc_get = "",
name = "2700磅的正義",
desc = "主炮的彈藥種類改為穿甲超重彈,命中目標時,根據飛行距離提高炮彈傷害,最高提高$1",
type = 1,
max_level = 10,
id = 11560,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6 %"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
" +1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[11570] = {
desc_get = "",
name = "偵查支援",
desc = "進入戰鬥時,提高己方所有先鋒角色$1命中屬性,持續20秒",
type = 3,
max_level = 10,
id = 11570,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5 %"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[11580] = {
desc_get = "空中支援時,額外使用劍魚編隊進行一輪航空魚雷攻擊(威力隨技能等級提升),使被命中的敵方減速40%,持續6秒;自身對戰艦(不包括戰巡、航戰)傷害提高4%(滿級10%)",
name = "劍魚出擊·改",
desc = "空中支援時,額外使用劍魚編隊進行一輪航空魚雷攻擊$2,使被命中的敵方減速40%,持續6秒;自身對戰艦(不包括戰巡、航戰)傷害提高$1",
type = 1,
max_level = 10,
id = 11580,
system_transform = {},
desc_get_add = {
{
"4%",
"10%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11590] = {
desc_get = "",
name = "空域控制",
desc = "每次執行空襲後,己方後排航空屬性提高$1、炮擊屬性提高$2,持續8秒",
type = 3,
max_level = 10,
id = 11590,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4 %"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
" +0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11600] = {
desc_get = "開場10秒以後,當敵方進入防衛射程時,觸發一輪彈幕(威力隨技能等級提升),觸發後進入10秒冷卻",
name = "格鬥炮術",
desc = "開場10秒以後,當敵方進入防衛射程時,觸發一輪彈幕$1,觸發後進入10秒冷卻",
type = 1,
max_level = 10,
id = 11600,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+ 1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11610] = {
desc_get = "每場戰鬥前兩次執行空中支援準備時間縮短5%(滿級25%),並且額外使用彗星(威力隨技能等級提升)進行攻擊;與任意航母或輕航一起出擊時,該技能效果不再有次數限制",
name = "航空戰隊",
desc = "每場戰鬥前兩次執行空中支援準備時間縮短$1,並且額外使用彗星$2進行攻擊;與任意航母或輕航一起出擊時,該技能效果不再有次數限制",
type = 1,
max_level = 10,
id = 11610,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11620] = {
desc_get = "",
name = "命運之骰",
desc = "自身空襲整備完畢時,有$1機率觸發額外的流星、彗星、彩雲編隊進行攻擊,三種編隊獨立機率可同時觸發(彩雲編隊不攜帶彈藥,觸發時提高己方主力艦隊成員造成的傷害10%,持續8秒)",
type = 1,
max_level = 10,
id = 11620,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11630] = {
desc_get = "",
name = "重櫻裝母",
desc = "自身受到的高爆彈傷害降低$1,自身受到的航空傷害降低$1",
type = 2,
max_level = 10,
id = 11630,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6 %"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
" +1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[11640] = {
desc_get = "",
name = "善戰之艦",
desc = "自身發動空襲時,額外使用TBF復仇者編隊進行一輪攻擊$2,該編隊的魚雷將對命中的敵方造成進水持續傷害(傷害依據航空屬性和技能等級);自身對戰艦(不包括戰巡、航戰)傷害提高$1",
type = 1,
max_level = 10,
id = 11640,
system_transform = {},
desc_get_add = {
{
"4%",
"10%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11650] = {
desc_get = "",
name = "航空陣列",
desc = "出擊時,隊伍中每有一個白鷹聯邦航母或輕航角色,自身航空,防空提升$1;自身艦載機擊落敵方飛機時,自身航空提高$2(該效果最高疊加5層)",
type = 3,
max_level = 10,
id = 11650,
system_transform = {},
desc_get_add = {
{
"1.5%",
"5.0%"
},
{
"1%",
"3%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3 %"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
" +0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2 %"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
" +0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[11660] = {
desc_get = "",
name = "絕對迴避",
desc = "出擊時,若隊伍中至少有4名白鷹角色,則全隊成員受到航空魚雷或轟炸攻擊時,有$1的機率將此次傷害降低至1",
type = 2,
max_level = 10,
id = 11660,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7 %"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
" +0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[11670] = {
desc_get = "潛艇氧氣不足上浮及從戰場撤離時,各發射一組的技能魚雷(威力隨技能等級提升),技能魚雷有70%機率對命中的敵人造成點燃(點燃傷害依據雷擊屬性)",
name = "意外贈禮",
desc = "潛艇氧氣不足上浮及從戰場撤離時,各發射一組的技能魚雷$1(威力隨技能等級提升),技能魚雷有70%機率對命中的敵人造成點燃(點燃傷害依據雷擊屬性)",
type = 1,
max_level = 10,
id = 11670,
system_transform = {
[11.0] = 3500
},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[11680] = {
desc_get = "",
name = "熟練的獵手",
desc = "對驅逐艦、輕巡洋艦、航空母艦的傷害提升$1",
type = 1,
max_level = 10,
id = 11680,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[11690] = {
desc_get = "",
name = "湖之都的蠻牛",
desc = "自身在戰鬥中擊破敵艦時,自身炮擊屬性提高$1、裝填屬性提高$2,持續12秒,每秒最多觸發一次,不可疊加,持續時間內觸發將重置時間",
type = 1,
max_level = 10,
id = 11690,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2 %"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
" +2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11700] = {
desc_get = "",
name = "猛進射擊",
desc = "作為先鋒領艦出擊時,自身防空降低40%,命中降低$1,機動提高$2,炮擊提升$3,航速提升3",
type = 3,
max_level = 10,
id = 11700,
system_transform = {},
desc_get_add = {
{
"20%",
"5%"
},
{
"6%",
"12%"
},
{
"13.0%",
"25.0%"
}
},
desc_add = {
{
{
"20.0%",
"-1.6%"
},
{
"18.4%",
"-1.6%"
},
{
"16.8%",
"-1.8%"
},
{
"15.0%",
"-1.6 %"
},
{
"13.4%",
"-1.6%"
},
{
"11.8%",
"-1.8%"
},
{
"10.0%",
"-1.6%"
},
{
"8.4%",
" -1.6%"
},
{
"6.8%",
"-1.8%"
},
{
"5.0%"
}
},
{
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6 %"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
" +0.8%"
},
{
"10.0%",
"+0.6%"
},
{
"10.6%",
"+0.6%"
},
{
"11.2%",
"+0.8%"
},
{
"12.0%"
}
},
{
{
"13.0%",
"+1.3%"
},
{
"14.3%",
"+1.3%"
},
{
"15.6%",
"+1.4%"
},
{
"17.0%",
" +1.3%"
},
{
"18.3%",
"+1.3%"
},
{
"19.6%",
"+1.4%"
},
{
"21.0%",
"+1.3%"
},
{
"22.3%",
"+1.3%"
},
{
"23.6%",
"+1.4%"
},
{
"25.0%"
}
}
}
},
[11710] = {
desc_get = "",
name = "杜爾拉汗",
desc = "在戰鬥中受到傷害,導致血量低於30%後,自身受到的傷害降低$2,觸發後的16秒內,航速降低2,每3秒恢復總耐久度$1的耐久,該技能每場戰鬥只能發動1次",
type = 2,
max_level = 10,
id = 11710,
system_transform = {},
desc_get_add = {
{
"1.0%",
"4.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.3%"
},
{
"1.3%",
"+0.3%"
},
{
"1.6%",
"+0.4%"
},
{
"2.0%",
"+0.3 %"
},
{
"2.3%",
"+0.3%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.3%"
},
{
"3.3%",
" +0.3%"
},
{
"3.6%",
"+0.4%"
},
{
"4.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5 %"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
" +0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[11720] = {
desc_get = "",
name = "星之歌",
desc = "自身防空屬性提高$2;每20秒,有$1機率發射強力彈幕",
type = 1,
max_level = 10,
id = 11720,
system_transform = {},
desc_get_add = {
{
"50%",
"100%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0 %"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
" +5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6 %"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
" +1.8%"
},
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.8%"
},
{
"25.0%"
}
}
}
},
[11730] = {
desc_get = "",
name = "LittleStar",
desc = "戰鬥開始後15秒發動,提高全隊$1炮擊、裝填、機動屬性,持續20秒",
type = 3,
max_level = 10,
id = 11730,
system_transform = {},
desc_get_add = {
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5 %"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
" +0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[11740] = {
desc_get = "",
name = "風之加護",
desc = "使用魚雷時,有$1的機率觸發,5秒內自身完全迴避所有攻擊",
type = 2,
max_level = 10,
id = 11740,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11750] = {
desc_get = "",
name = "蠻啾,貓貓,小梟!",
desc = "每次釋放空襲時,有$1的機率觸發,激發聯組之力,8s內提升自身航空與隊伍中輕航裝填$2,降低$2輕航、正航受到的傷害",
type = 1,
max_level = 10,
id = 11750,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1 %"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
" +1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11760] = {
desc_get = "",
name = "空襲信號",
desc = "自身空襲整備完畢後5秒,觸發額外的艦爆編隊($1)進行攻擊,每場戰鬥最多發動2次",
type = 1,
max_level = 10,
id = 11760,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+ 1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11770] = {
desc_get = "",
name = "Terror Field",
desc = "受到的點燃、自爆船自爆的傷害降低$2,受到高爆彈的傷害降低$3;副炮暴擊率提高$1,副炮彈藥不受裝甲類型影響,副炮彈藥傷害隨技能等級提高而提高",
type = 3,
max_level = 10,
id = 11770,
system_transform = {},
desc_get_add = {
{
"40%",
"70%"
},
{
"20%",
"40%"
},
{
"5%",
"15%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
" +1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11780] = {
desc_get = "",
name = "千年之鳳",
desc = "在隊伍中(存活)時,所有敵方的炮擊、雷擊、航空屬性降低$1",
type = 3,
max_level = 10,
id = 11780,
system_transform = {},
desc_get_add = {
{
"3.0%",
"9.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.6%"
},
{
"3.6%",
"+0.6%"
},
{
"4.2%",
"+0.8%"
},
{
"5.0%",
"+0.6 %"
},
{
"5.6%",
"+0.6%"
},
{
"6.2%",
"+0.8%"
},
{
"7.0%",
"+0.6%"
},
{
"7.6%",
" +0.6%"
},
{
"8.2%",
"+0.8%"
},
{
"9.0%"
}
}
}
},
[11790] = {
desc_get = "",
name = "運籌千里",
desc = "在隊伍中(存活)時,我方主力艦隊受到的點燃傷害降低$1,迴避率提高$2",
type = 2,
max_level = 10,
id = 11790,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.0%",
"+0.4%"
},
{
"4.4%",
"+0.4 %"
},
{
"4.8%",
"+0.7%"
},
{
"5.5%",
"+0.6%"
},
{
"6.1%",
"+0.6%"
},
{
"6.7%",
" +0.8%"
},
{
"7.5%",
"+0.7%"
},
{
"8.2%",
"+0.7%"
},
{
"8.9%",
"+1.1%"
},
{
"10.0%"
}
}
}
},
[11800] = {
desc_get = "",
name = "克敵機先",
desc = "主炮開火時,有$1機率朝自己前方發射一輪專屬彈幕(威力依據技能等級);隊伍中重櫻陣營的角色至少4個時,自身第一輪主炮準備時間縮短$2",
type = 1,
max_level = 10,
id = 11800,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"25.0%",
"45.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"25.0%",
"+2.2%"
},
{
"27.2%",
"+2.2 %"
},
{
"29.4%",
"+2.2%"
},
{
"31.6%",
"+2.2%"
},
{
"33.8%",
"+2.2%"
},
{
"36.0%",
" +2.2%"
},
{
"38.2%",
"+2.2%"
},
{
"40.4%",
"+2.2%"
},
{
"42.6%",
"+2.4%"
},
{
"45.0%"
}
}
}
},
[11810] = {
desc_get = "",
name = "戰無不勝",
desc = "主炮開火時,有$1機率朝自己前方發射一輪專屬彈幕(威力依據技能等級)",
type = 1,
max_level = 10,
id = 11810,
system_transform = {
[3.0] = 11811
},
desc_get_add = {
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2 %"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
" +2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[11820] = {
desc_get = "戰鬥開始10秒後發射一輪魚雷彈幕,隨後每40秒(滿級20秒)發射一輪魚雷彈幕(威力依據技能等級)",
name = "攻無不取",
desc = "戰鬥開始10秒後發射一輪魚雷彈幕,隨後每$1秒發射一輪魚雷彈幕(威力依據技能等級)",
type = 1,
max_level = 10,
id = 11820,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"40",
"-2"
},
{
"38",
"-2"
},
{
"36",
"-2"
},
{
"34",
"-2"
},
{
"32",
"-2"
},
{
"30",
"-3"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[11830] = {
desc_get = "戰鬥開始15秒後發射一輪航空彈幕,隨後每20秒發射一輪航空彈幕;發射彈幕時,從(五光、豬鹿蝶、月見酒、種)中抽取一種牌型(機率非均等),彈幕威力根據花札的牌型及技能等級提升",
name = "花之牌",
desc = "戰鬥開始15秒後釋放一輪航空彈幕,隨後每20秒發射一輪航空彈幕;釋放彈幕時,從(五光、豬鹿蝶、月見酒、種)中抽取一種牌型(機率非均等),彈幕威力根據花札的牌型及技能等級提升$1",
type = 1,
max_level = 10,
id = 11830,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
}
}
}
},
[11840] = {
desc_get = "戰鬥開始10秒後發射一輪航空彈幕,隨後每20秒發射一輪航空彈幕;發射彈幕時,從(五光、青短、花見酒、滓)中抽取一種牌型(機率非均等),彈幕威力根據花札的牌型及技能等級提升",
name = "花之牌",
desc = "戰鬥開始10秒後釋放一輪航空彈幕,隨後每20秒發射一輪航空彈幕;釋放彈幕時,從(五光、青短、花見酒、滓)中抽取一種牌型(機率非均等),彈幕威力根據花札的牌型及技能等級提升$1",
type = 1,
max_level = 10,
id = 11840,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
},
{
"",
"威力+"
}
}
}
},
[11850] = {
desc_get = "",
name = "蘇臘巴亞的刃光",
desc = "每20秒有$1機率觸發,發射一輪彈幕,10秒內炮擊上升$2、對輕巡、重巡的傷害上升$2",
type = 1,
max_level = 10,
id = 11850,
system_transform = {},
desc_get_add = {
{
"30.0%",
"70.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+3.0%"
},
{
"39.0%",
"+4.0 %"
},
{
"43.0%",
"+4.0%"
},
{
"47.0%",
"+5.0%"
},
{
"52.0%",
"+5.0%"
},
{
"57.0%",
" +6.0%"
},
{
"63.0%",
"+7.0%"
},
{
"70.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1 %"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
" +1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[11860] = {
desc_get = "",
name = "蒼狼之印",
desc = "出擊時,隊伍中輕母、正航的航空提高$1,對驅逐、輕巡、重巡的命中率提高$1;出擊時,隊伍中每有一艘輕母、正航,自身炮擊、雷擊、裝填屬性提高$2,效果最多疊加3層",
type = 3,
max_level = 10,
id = 11860,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"1.5%",
"7.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0 %"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
" +1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"1.5%",
"+0.6%"
},
{
"2.1%",
"+0.6 %"
},
{
"2.7%",
"+0.6%"
},
{
"3.3%",
"+0.6%"
},
{
"3.9%",
"+0.6%"
},
{
"4.5%",
" +0.6%"
},
{
"5.1%",
"+0.6%"
},
{
"5.7%",
"+0.6%"
},
{
"6.3%",
"+0.7%"
},
{
"7.0%"
}
}
}
},
[11870] = {
desc_get = "開場10秒觸發神射手·改彈幕,隨後每35秒(滿級15秒)觸發該彈幕;每場戰鬥第一輪該彈幕傷害提高80%(滿級130%);該彈幕必定暴擊,選擇最遠目標,我方皇家主力編隊自動跨射瞄準其目標單位機率提高(彈幕威力樣式依據技能等級)",
name = "神射手·改",
desc = "開場10秒觸發神射手·改彈幕,隨後每$1秒觸發該彈幕;每場戰鬥第一輪該彈幕傷害提高$3;該彈幕必定暴擊,選擇最遠目標,我方皇家主力編隊自動跨射瞄準其目標單位機率提高(彈幕$2威力依據技能等級)",
type = 1,
max_level = 10,
id = 11870,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"通常彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
},
{
"穿甲彈"
}
},
{
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+5.0%"
},
{
"95.0%",
"+5.0%"
},
{
"100.0%",
"+5.0%"
},
{
"105.0%",
"+5.0 %"
},
{
"110.0%",
"+5.0%"
},
{
"115.0%",
"+5.0%"
},
{
"120.0%",
"+10.0%"
},
{
"130%"
}
}
}
},
[11880] = {
desc_get = "自身裝備的主炮散佈範圍降低0.5點(滿級5點),炮擊提高3%(滿級15%),對驅逐艦命中率提高3%(滿級15%)",
name = "皇家傳奇",
desc = "自身裝備的主炮散佈範圍降低$1點,炮擊提高$2,對驅逐艦命中率提高$2",
type = 3,
max_level = 10,
id = 11880,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"0.5",
"+0.5"
},
{
"1",
"+0.5"
},
{
"1.5",
"+0.5"
},
{
"2",
"+0.5"
},
{
"2.5",
"+0.5"
},
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5"
}
},
{
{
"3.0%",
"+0.8%"
},
{
"3.8%",
"+0.8%"
},
{
"4.6%",
"+1.0%"
},
{
" 5.6%",
"+1.2%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+1.5%"
},
{
"9.5%",
"+1.5%"
},
{
"11.0%",
"+2.0%"
},
{
"13.0%",
"+2.0%"
},
{
"15.0%"
}
}
}
},
[11890] = {
desc_get = "自身受到的點燃傷害降低5%(滿級15%),被點燃時間減少3秒;若在戰鬥中受到傷害,導致血量低於25%後,接下來的10秒內,自身迴避率上升10 %(滿級30%),該效果每場戰鬥只能發動1次。",
name = "光焰中的奇蹟",
desc = "自身受到的點燃傷害降低$1,被點燃時間減少3秒;若在戰鬥中受到傷害,導致血量低於25%後,接下來的10秒內,自身迴避率上升$2,該效果每場戰鬥只能發動1次",
type = 2,
max_level = 10,
id = 11890,
system_transform = {},
desc_get_add = {
{
"5%",
"15%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2 %"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
" +2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[11900] = {
desc_get = "",
name = "816中隊",
desc = "自身每次釋放空襲時,觸發一次反潛搜索,暴露敵方在場潛艇$1秒,並釋放劍魚816中隊進行反潛及魚雷攻擊,$1秒內所有在場的敵方潛艇減速40%(威力依據技能等級)",
type = 1,
max_level = 10,
id = 11900,
system_transform = {},
desc_get_add = {
{
"5",
"10"
}
},
desc_add = {
{
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9",
"+1"
},
{
"10"
}
}
}
},
[11910] = {
desc_get = "",
name = "鷹擊長空",
desc = "使用克洛希德的艦載機將額外獲得$1的裝備效率",
type = 1,
max_level = 10,
id = 11910,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1 %"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
" +1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[11920] = {
desc_get = "",
name = "天之騎士",
desc = "自身發動空襲時,額外使用TBF復仇者編隊進行一輪攻擊$1(威力隨技能等級提升);出擊時,若隊伍中含有克里夫蘭級角色,提升其炮擊屬性$3,提升自身航空、命中$2,並強化TBF復仇者編隊彈幕樣式",
type = 3,
max_level = 10,
id = 11920,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
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{
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"8.0%"
}
},
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{
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},
{
"Lv.2",
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},
{
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{
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{
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{
"Lv.6",
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{
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{
"Lv.8",
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{
"Lv.9",
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{
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}
},
{
{
"5.0%",
"+1.1%"
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{
"6.1%",
"+ 1.1%"
},
{
"7.2%",
"+1.1%"
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{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0% "
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0% ",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
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desc_get = "",
name = "杜立特空襲.改",
desc = "空襲時有$1機率觸發,使用B#25進行額外一輪航空彈幕攻擊",
type = 1,
max_level = 10,
id = 11930,
system_transform = {},
desc_get_add = {
{
"50.0%",
"80.0%"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3 %"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
" +3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80%"
}
}
}
},
[11940] = {
desc_get = "",
name = "天與海的觀測者",
desc = "開場10秒放飛一架F6F遙控戰機,若戰機被擊落,觸發一輪航空彈幕(威力依據技能等級);放飛戰機後每8秒提高自身命中$2,提高自身傷害$1,最高疊加5層",
type = 3,
max_level = 10,
id = 11940,
system_transform = {},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"1.0%",
"3.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
}
}
},
[11950] = {
desc_get = "",
name = "不冻港的协奏曲",
desc = "出击时,自身鱼雷暴击率提升$1,对驱逐舰伤害提升$2,提升队伍中皇家阵营驱逐舰雷击属性$3",
type = 1,
max_level = 10,
id = 11950,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
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desc_get = "",
name = "峡湾之星",
desc = "每场战斗中,第一次释放鱼雷时发射一轮特殊弹幕$1(威力依据技能等级)",
type = 1,
max_level = 10,
id = 11960,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[11970] = {
desc_get = "",
name = "战意提升",
desc = "主炮每進行10次攻擊,自身装填提高$1,全彈發射伤害提高$2,最多叠加4层",
type = 1,
max_level = 10,
id = 11970,
system_transform = {},
desc_get_add = {
{
"1.5%",
"5.0%"
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{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
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{
"1.8%",
"+0.3%"
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{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
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{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[11980] = {
desc_get = "",
name = "特混分隊旗艦",
desc = "自身航空提升$1;作為旗艦出擊時,隊伍中的白鷹陣營戰列艦炮擊提高$1;作為僚艦出擊時,隊伍中的白鷹驅逐炮擊、防空提升$1",
type = 3,
max_level = 10,
id = 11980,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
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{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
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desc_get = "",
name = "恪盡職守",
desc = "當隊伍中沒有其他輕航、正航時,提高主力編隊防空$2;空襲時,釋放一輪航空彈幕$1(航空彈幕類型根據編隊中的輕航、正航數量總數變化,威力依據技能等級)",
type = 1,
max_level = 10,
id = 11990,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12000] = {
desc_get = "",
name = "遠東的羈絆",
desc = "在隊伍中(存活)時降低輕航、正航受到的傷害$1;與格里德利同時出擊時,提高自身炮擊$2,提高格里德利炮擊、裝填$2",
type = 3,
max_level = 10,
id = 12000,
system_transform = {},
desc_get_add = {
{
"5.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12010] = {
desc_get = "",
name = "Code:Hikari",
desc = "自身进场时,放飞一架彩云舰载机。接下来的10秒内,主力舰队造成的伤害提升$1",
type = 3,
max_level = 10,
id = 12010,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12020] = {
desc_get = "",
name = "潜母飞机用",
desc = "",
type = 0,
max_level = 0,
id = 12020,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[12030] = {
desc_get = "",
name = "划破夜空之火",
desc = "主炮每击中8次敌人,增加自身炮击$1、装填$2,最多叠加3层;效果达到3层后,强化全彈發射弹幕样式",
type = 1,
max_level = 10,
id = 12030,
system_transform = {},
desc_get_add = {
{
"1.5%",
"5%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
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{
"3.1%",
"+0.4%"
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{
"3.5%",
"+0.4%"
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{
"3.9%",
"+0.4%"
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{
"4.3%",
"+0.7%"
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{
"5.0%"
}
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{
{
"10.0%",
"+1.2%"
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{
"11.2%",
"+1.2%"
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{
"12.4%",
"+1.6%"
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{
"14.0%",
"+1.5%"
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{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[12040] = {
desc_get = "",
name = "不安定的发明家",
desc = "战斗中,每12秒觸發一种研发中的特殊装备$1,特殊装备的效果随技能等级提高",
type = 3,
max_level = 10,
id = 12040,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
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{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12050] = {
desc_get = "每隔35秒(滿級20秒),朝前方發射一輪魚雷彈幕(威力依據技能等級)",
name = "魚雷、發射!",
desc = "每隔$1秒,朝前方發射一輪魚雷彈幕(威力依據技能等級)",
type = 1,
max_level = 10,
id = 12050,
system_transform = {},
desc_get_add = {
{
"35.0",
"20.0"
}
},
desc_add = {
{
{
"35",
"-1"
},
{
"34",
"-1"
},
{
"33",
"-2"
},
{
"31",
"-1"
},
{
"30",
"-1"
},
{
"29",
"-3"
},
{
"26",
"-1"
},
{
"25",
"-2"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[12060] = {
desc_get = "",
name = "聖山的小巫女",
desc = "戰鬥中,每20秒觸發,我方主力受到的點燃傷害降低$1,持續8秒",
type = 2,
max_level = 10,
id = 12060,
system_transform = {},
desc_get_add = {
{
"30%",
"60%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
}
}
},
[12070] = {
desc_get = "",
name = "先發制人",
desc = "出擊時,若隊伍中重櫻陣營角色數量大於3,開場12秒時觸發一輪航空彈幕攻擊$1",
type = 1,
max_level = 10,
id = 12070,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12080] = {
desc_get = "",
name = "赤紅的加護",
desc = "自身空襲時,使先鋒部隊當前血量百分比最低的角色$1秒內完全迴避所有攻擊",
type = 3,
max_level = 10,
id = 12080,
system_transform = {},
desc_get_add = {
{
"2.0",
"5.0"
}
},
desc_add = {
{
{
"2.0",
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{
"2.3",
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{
"2.6",
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},
{
"3.0",
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},
{
"3.3",
"+0.3"
},
{
"3.6",
"+0.4"
},
{
"4.0",
"+0.3"
},
{
"4.3",
"+0.3"
},
{
"4.6",
"+0.4"
},
{
"5.0"
}
}
}
},
[12090] = {
desc_get = "",
name = "吃我一炮!",
desc = "戰鬥中,每隔8秒,提高自身炮擊$1點,每當該效果疊加3層時,觸發一輪特殊彈幕,清除該增益效果;裝備副炮時,特殊彈幕強化",
type = 1,
max_level = 10,
id = 12090,
system_transform = {},
desc_get_add = {
{
"20",
"80"
}
},
desc_add = {
{
{
"20",
"+6"
},
{
"26",
"+6"
},
{
"32",
"+8"
},
{
"40",
"+6"
},
{
"46",
"+6"
},
{
"52",
"+8"
},
{
"60",
"+6"
},
{
"66",
"+6"
},
{
"72",
"+8"
},
{
"80"
}
}
}
},
[12100] = {
desc_get = "",
name = "鐵血第一航母!",
desc = "出擊時,隊友中每有一個鐵血陣營角色,自身航空、防空、裝填屬性上升$1",
type = 3,
max_level = 10,
id = 12100,
system_transform = {},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[12110] = {
desc_get = "",
name = "Destiny Draw!",
desc = "戰鬥中,每20秒隨機觸發一種特殊效果($1)(特殊效果威力依據技能等級);在戰鬥中受到傷害,導致血量低於30%時,自身幸運提高7點 ",
type = 1,
max_level = 10,
id = 12110,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12120] = {
desc_get = "",
name = "Wahrheit",
desc = "自身每次炮擊的首輪跨射必定暴擊;副炮欄位裝備輕巡主炮時,提升自身副炮索敵範圍和射程至$1,副炮造成的傷害降低35%",
type = 1,
max_level = 10,
id = 12120,
system_transform = {},
desc_get_add = {
{
"65",
"90"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"65",
"+2"
},
{
"67",
"+3"
},
{
"70",
"+2"
},
{
"72",
"+3"
},
{
"75",
"+2"
},
{
"77",
"+3"
},
{
"80",
"+2"
},
{
"82",
"+3"
},
{
"85",
"+5"
},
{
"90"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12130] = {
desc_get = "",
name = "不屈的力量",
desc = "作為旗艦出擊時,自身主炮射擊有$1機率觸發一輪彈幕,鐵血航母造成的傷害提升$2",
type = 1,
max_level = 10,
id = 12130,
system_transform = {
[3.0] = 12135
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"10%",
"20%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[12140] = {
desc_get = "",
name = "鐵血的意志",
desc = "出擊時,隊伍中的鐵血陣營角色炮擊、雷擊、航空武器暴擊率提高$2,裝填提高$1;鐵必制造成的傷害提高$3",
type = 3,
max_level = 10,
id = 12140,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"4.0%",
"20.0%"
},
{
"20%",
"40%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"4.0%",
"+1.6%"
},
{
"5.6%",
"+1.6%"
},
{
"7.2%",
"+1.6%"
},
{
"8.8%",
"+1.6%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+2.0%"
},
{
"16.0%",
"+2.0%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[12150] = {
desc_get = "",
name = "最適化武裝",
desc = "戰鬥中,每24秒有$3機率觸發彈幕;裝備四聯裝356mm主炮時,自身首輪主炮裝填時間減少$1,主炮暴擊率提升$2,主炮散佈減少2點並強化彈幕樣式",
type = 1,
max_level = 10,
id = 12150,
system_transform = {
[3.0] = 12170
},
desc_get_add = {
{
"55.0%",
"75.0%"
},
{
"10.0%",
"20.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"55.0%",
"+2.2%"
},
{
"57.2%",
"+2.2%"
},
{
"59.4%",
"+2.2%"
},
{
"61.6%",
"+2.2%"
},
{
"63.8%",
"+2.2%"
},
{
"66.0%",
"+2.2%"
},
{
"68.2%",
"+2.2%"
},
{
"70.4%",
"+2.2%"
},
{
"72.6%",
"+2.4%"
},
{
"75.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[12160] = {
desc_get = "",
name = "日不落的輝光",
desc = "自身對重櫻群島、鐵血公國、撒丁帝國及塞壬陣營艦船造成的傷害提升$1;隊友中存在3個以上皇家艦隊陣營角色時,自身炮擊、裝填、機動、防空屬性上升$2",
type = 3,
max_level = 10,
id = 12160,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"4.0%",
"20.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"4.0%",
"+1.6%"
},
{
"5.6%",
"+1.6%"
},
{
"7.2%",
"+1.6%"
},
{
"8.8%",
"+1.6%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+2.0%"
},
{
"16.0%",
"+2.0%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%"
}
}
}
},
[12180] = {
desc_get = "",
name = "誓言之光",
desc = "自身在場時,若有隊友受到傷害導致耐久低於20%,立即觸發一輪魚雷彈幕(每場戰鬥只能觸發1次);若此時隊友中有俾斯麥,彈幕樣式強化",
type = 1,
max_level = 10,
id = 12180,
system_transform = {
[11.0] = 3500
},
desc_get_add = {},
desc_add = {}
},
[12190] = {
desc_get = "",
name = "魔力猛擊",
desc = "開始戰鬥時觸發,之後每20秒觸發一次,自身炮擊、雷擊屬性提高$1並發射一輪彈幕;該增益在20秒內持續減少至0%",
type = 1,
max_level = 10,
id = 12190,
system_transform = {},
desc_get_add = {
{
"9.0%",
"24.0%"
}
},
desc_add = {
{
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+1.5%"
},
{
"13.5%",
"+1.5%"
},
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+3.0%"
},
{
"24.0%"
}
}
}
},
[12210] = {
desc_get = "",
name = "蜂鳥侵擾",
desc = "自身裝備Fl-282時,開始10秒放飛一架Fl-282直升機,之後每30秒放飛一次該直升機,放飛該直升機後點亮敵方潛艇單位10秒,10秒內降低在場敵方潛艇單位機動$1,提升全隊對潛傷害$1",
type = 1,
max_level = 10,
id = 12210,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
}
}
},
[12220] = {
desc_get = "",
name = "纯洁之光",
desc = "每20秒有$1機率觸發,降低敌方炮击、雷击、航空属性$2,持续10秒",
type = 3,
max_level = 10,
id = 12220,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12230] = {
desc_get = "",
name = "天真烂漫的少女",
desc = "防空炮开火时有30%機率觸發,自身防空提高$1,持续5秒;战斗中小圣地亚哥、小克利夫兰受到伤害导致血量低于40%时觸發,自身炮击、命中提高$1持续15秒,每场战斗只能发动一次",
type = 2,
max_level = 10,
id = 12230,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[12240] = {
desc_get = "",
name = "骑士之心",
desc = "与任意克利夫兰级的角色同时出击时,自身防空属性提高$1,命中属性提高$2",
type = 3,
max_level = 10,
id = 12240,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12250] = {
desc_get = "",
name = "未经磨练的骑士",
desc = "作为先锋领舰出击时,自身受到的伤害降低$1;战斗中小海伦娜、小圣地亚哥受到的炮击伤害降低$2",
type = 2,
max_level = 10,
id = 12250,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12260] = {
desc_get = "",
name = "闪耀登场",
desc = "战斗开始1秒后觸發,自身炮击、雷击、反潜属性提高$1、全队受到的航空伤害降低$2,持续30秒",
type = 3,
max_level = 10,
id = 12260,
system_transform = {},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[12270] = {
desc_get = "",
name = "Star Spark!",
desc = "战斗中,每14秒觸發一次星型弹幕攻擊$1(威力依据技能等级)",
type = 1,
max_level = 10,
id = 12270,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12280] = {
desc_get = "",
name = "毀滅模式·原型",
desc = "每20秒,有$1機率開啟毀滅模式·原型,自身造成的暴擊傷害提升$2,先鋒部隊受到的航空傷害降低$3,持續10秒,同時發射一輪彈幕",
type = 1,
max_level = 10,
id = 12280,
system_transform = {},
desc_get_add = {
{
"50.0%",
"80.0%"
},
{
"30.0%",
"50.0%"
},
{
"10.0%",
"30.0%"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80.0%"
}
},
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
}
}
},
[12290] = {
desc_get = "",
name = "安全第一!",
desc = "在場時,先鋒部隊的航速提高3,先鋒部隊與敵方相撞時,我方受到的傷害降低$1;戰鬥中自身受到傷害,導致血量低於30%時觸發效果,接下來的$3秒內,自身完全回避所有攻擊,自身造成的傷害提升$2,直至戰鬥結束(每場戰鬥僅能觸發一次)",
type = 2,
max_level = 10,
id = 12290,
system_transform = {},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"5.0%",
"15.0%"
},
{
"2.0",
"5.0"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"2.0",
"+0.3"
},
{
"2.3",
"+0.3"
},
{
"2.6",
"+0.4"
},
{
"3.0",
"+0.3"
},
{
"3.3",
"+0.3"
},
{
"3.6",
"+0.4"
},
{
"4.0",
"+0.3"
},
{
"4.3",
"+0.3"
},
{
"4.6",
"+0.4"
},
{
"5.0"
}
}
}
},
[12300] = {
desc_get = "",
name = "对空指令",
desc = "防空炮开火时,$1機率觸發,我方先锋防空属性提升$1,持续10秒;防空圈内,敌方飞机每被击落5架,提高自身炮击属性1%,降低主力编队受到的航空伤害1%,最多叠加$2层",
type = 2,
max_level = 10,
id = 12300,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"5",
"10"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"5"
},
{
"5",
"+1"
},
{
"6"
},
{
"6",
"+1"
},
{
"7"
},
{
"7",
"+1"
},
{
"8"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10"
}
}
}
},
[12310] = {
desc_get = "",
name = "先进火控系统",
desc = "战斗中,自身暴击率提高$1,自身对驱逐、轻巡的命中率提高$2;被自身主炮命中的角色有10%機率回避率降低$2,持续6秒",
type = 1,
max_level = 10,
id = 12310,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[12320] = {
desc_get = "",
name = "Gassing Breath",
desc = "主炮命中同一敌人10次时,使其受到来自驱逐的炮击雷击伤害提高$1,持续5秒;每次自身在战斗中击破敌舰时,自身炮击属性提高$2,最多叠加10层",
type = 1,
max_level = 10,
id = 12320,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"0.5%",
"2.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"0.5%",
"+0.1%"
},
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.15%"
},
{
"0.95%",
"+0.15%"
},
{
"1.1%",
"+0.15%"
},
{
"1.25%",
"+0.2%"
},
{
"1.45%",
"+0.25%"
},
{
"1.7%",
"+0.3%"
},
{
"2.0%"
}
}
}
},
[12330] = {
desc_get = "",
name = "兴奋之毒",
desc = "战斗开始时,机动、雷击属性提高$1,战斗开始30秒后,该增益在20秒内持续减少至0%",
type = 2,
max_level = 10,
id = 12330,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[12350] = {
desc_get = "",
name = "不服输的小魔女",
desc = "耐久低于80%时后,依据当前损失耐久百分比,提升自身炮击、雷击,最高提升$2点;耐久低于30%时觸發,自身防空提高$1,持续至战斗结束",
type = 1,
max_level = 10,
id = 12350,
system_transform = {},
desc_get_add = {
{
"6%",
"12.0%"
},
{
"20",
"40"
}
},
desc_add = {
{
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%",
"+0.6%"
},
{
"10.6%",
"+0.6%"
},
{
"11.2%",
"+0.8%"
},
{
"12.0%"
}
},
{
{
"20.0",
"+2"
},
{
"22",
"+2"
},
{
"24",
"+2"
},
{
"26",
"+2"
},
{
"28",
"+2"
},
{
"30",
"+2"
},
{
"32",
"+2"
},
{
"34",
"+2"
},
{
"36",
"+4"
},
{
"40"
}
}
}
},
[12360] = {
desc_get = "",
name = "愛的使者",
desc = "與其他驅逐艦同時出擊時,提升自身防空、砲擊、命中$1;隊伍中驅逐艦在戰鬥中受到傷害,導致血量低於50%時,觸發一輪特殊彈幕(每場戰鬥僅觸發一次)",
type = 1,
max_level = 10,
id = 12360,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12370] = {
desc_get = "",
name = "格倫的問候",
desc = "自身進場時,放飛一架零式小型水上偵察機進行攻擊(威力依據雷擊屬性和技能等級),本場戰鬥中隊伍中所有潛艇、潛母的命中提高$1",
type = 1,
max_level = 10,
id = 12370,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12380] = {
desc_get = "",
name = "臨別之禮",
desc = "自身氧氣不足上浮時,發射一輪炮擊彈幕(威力依據技能等級);該彈幕及自身炮擊命中時有$1機率降低被命中敵人的裝填、命中$2,持續15秒",
type = 1,
max_level = 10,
id = 12380,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[12390] = {
desc_get = "",
name = "復仇之刃",
desc = "對航母造成的傷害提高$1;戰鬥中,自身氧氣不足上浮時,發射一輪必定暴擊的魚雷彈幕(威力和樣式依據技能等級)",
type = 1,
max_level = 10,
id = 12390,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[12400] = {
desc_get = "",
name = "大魚突擊!",
desc = "戰鬥中,自身命中屬性提高$1;位於潛艇編隊僚艦位時,開始戰鬥後向前移動,18秒後,開始撤退回原位",
type = 3,
max_level = 10,
id = 12400,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12410] = {
desc_get = "",
name = "狼群戰術-U-101",
desc = "出擊時,編隊中鐵血陣營潛艇角色迴避率提高$1,對驅逐、輕巡傷害提高$1;出擊時,編隊中每有一個鐵血陣營潛艇角色,自身雷擊、裝填屬性上升$2",
type = 2,
max_level = 10,
id = 12410,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[12420] = {
desc_get = "",
name = "Londinium",
desc = "主炮射擊時有$1機率造成2倍傷害;自身在戰鬥中擊破敵艦時,自身命中屬性提高$2,最高疊加8層",
type = 1,
max_level = 10,
id = 12420,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"0.5%",
"1.5%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"0.5%",
"+0.1%"
},
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.1%"
},
{
"0.9%",
"+0.1%"
},
{
"1.0%",
"+0.1%"
},
{
"1.1%",
"+0.1%"
},
{
"1.2%",
"+0.1%"
},
{
"1.3%",
"+0.1%"
},
{
"1.5%",
"+0.1%"
}
}
}
},
[12430] = {
desc_get = "",
name = "Lucky A",
desc = "戰鬥中,自身機動提高$1點,自身受到來自雷擊屬性的傷害降低$2;每20秒,有$3機率觸發一輪強力彈幕(威力和樣式依據技能等級)",
type = 1,
max_level = 10,
id = 12430,
system_transform = {
[3.0] = 12435
},
desc_get_add = {
{
"3",
"12"
},
{
"5.0%",
"20.0%"
},
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"3",
"+1"
},
{
"4",
"+1"
},
{
"5",
"+1%"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12"
}
},
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[12440] = {
desc_get = "",
name = "駛向和平的戰士",
desc = "在一次關卡出擊中,自身所在編隊每擊破一個敵方編隊,戰鬥中自身炮擊提高$1,擊破5個敵方編隊後,戰鬥中我方主力編隊受到的傷害降低$2;戰鬥中,自身每擊破一個敵艦,自身炮擊提高$1(該技能炮擊加成最高疊加7層)",
type = 1,
max_level = 10,
id = 12440,
system_transform = {},
desc_get_add = {
{
"1.0%",
"2.5%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.1%"
},
{
"1.1%",
"+0.1%"
},
{
"1.2%",
"+0.1%"
},
{
"1.3%",
"+0.15%"
},
{
"1.45%",
"+0.15%"
},
{
"1.6%",
"+0.15%"
},
{
"1.75%",
"+0.2%"
},
{
"1.95%",
"+0.25%"
},
{
"2.2%",
"+0.3%"
},
{
"2.5%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12460] = {
desc_get = "",
name = "魚群守護",
desc = "我方潛艇、潛母在戰鬥中受到的傷害降低$1,從戰場撤離時回復$2自身血量",
type = 2,
max_level = 10,
id = 12460,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"10.0%",
"15.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"10.0%",
"+0.4%"
},
{
"10.4%",
"+0.4%"
},
{
"10.8%",
"+0.7%"
},
{
"11.5%",
"+0.4%"
},
{
"11.9%",
"+0.4%"
},
{
"12.3%",
"+0.7%"
},
{
"13.0%",
"+0.6%"
},
{
"13.6%",
"+0.6%"
},
{
"14.2%",
"+0.8%"
},
{
"15.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12470] = {
desc_get = "",
name = "隕翼雙鯊",
desc = "對航母造成的傷害提高$1;戰鬥中,自身氧氣不足上浮及從戰場撤離時,發射一輪魚雷彈幕$2(威力和樣式依據技能等級),與大青花魚在同一編隊時,技能魚雷傷害提高$3",
type = 1,
max_level = 10,
id = 12470,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.2%"
},
{
"6.2%",
"+1.2%"
},
{
"7.4%",
"+1.6%"
},
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12480] = {
desc_get = "",
name = "Final-AP-Ride",
desc = "主炮的彈藥種類更換為專屬穿甲彈$1,對護甲傷害比例隨技能等級提高而提高",
type = 1,
max_level = 10,
id = 12480,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12490] = {
desc_get = "",
name = "多面手",
desc = "與白鷹陣營輕母、正航同時出擊時,提高全隊防空$1,提高隊伍中白鷹陣營輕母、正航航空$2;隊伍中沒有白鷹陣營輕母及正航時,提升自身炮擊$3 、機動$2",
type = 3,
max_level = 10,
id = 12490,
system_transform = {},
desc_get_add = {
{
"2.5%",
"7.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12500] = {
desc_get = "",
name = "咆哮的挑戰者",
desc = "自身裝備F6F地獄貓時,戰鬥機效率提升$1,空襲時有$2機率額外使用F6F地獄貓進行一次轟炸$3",
type = 1,
max_level = 10,
id = 12500,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12520] = {
desc_get = "",
name = "奮戰的守護者",
desc = "自身在場時,降低旗艦及自身的被點燃時間3秒;防空圈內,敵方飛機被擊落時,自身炮擊、防空提高$1,持續8秒,不可疊加",
type = 1,
max_level = 10,
id = 12520,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12530] = {
desc_get = "",
name = "海上騎士的覺悟",
desc = "自身受到傷害時,有$1的機率觸發,提升自身機動$2,持續5秒,觸發後進入8秒冷卻;在戰鬥中受到傷害導致血量低於30%後,5秒內自身完全迴避所有攻擊,完全迴避效果每場戰鬥僅觸發一次",
type = 2,
max_level = 10,
id = 12530,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[12540] = {
desc_get = "",
name = "禁航警告",
desc = "防空炮開火時有25%機率觸發,隊伍中白鷹陣營角色防空提高$1,持續5秒;主炮每命中敵人13次,提升自身炮擊$2,最高3層",
type = 3,
max_level = 10,
id = 12540,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12550] = {
desc_get = "",
name = "伍德斯托克的长弓",
desc = "与白鹰联邦角色一同出击时,自身主炮暴击率提升$1,自身炮击、雷击提高$2",
type = 1,
max_level = 10,
id = 12550,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"8.0%",
"20.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"8.0%",
"+1.2%"
},
{
"9.2%",
"+1.2%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+1.2%"
},
{
"13.2%",
"+1.2%"
},
{
"14.4%",
"+1.6%"
},
{
"16.0%",
"+1.2%"
},
{
"17.2%",
"+1.2%"
},
{
"18.4%",
"+1.6%"
},
{
"20.0%"
}
}
}
},
[12560] = {
desc_get = "",
name = "乘风的贝奇",
desc = "自身受到的航空伤害降低$1,防空炮开火时有25%機率发动,8秒内自身防空提升$2",
type = 2,
max_level = 10,
id = 12560,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[12570] = {
desc_get = "",
name = "随伴之翼",
desc = "自身航空提升$2;自身搭载青花鱼式鱼雷机时,提升对应武器栏位的武器效率$1,并在自身发动空袭时,有$3機率额外使用青花鱼编队進行一轮攻擊,该编队的攻擊有80%的機率使命中的敌方在接下来的9秒内造成进水持续伤害(伤害依据航空属性和技能等级)",
type = 1,
max_level = 10,
id = 12570,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"70.0%",
"100.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"70.0%",
"+3.3%"
},
{
"73.3%",
"+3.3%"
},
{
"76.6%",
"+3.3%"
},
{
"79.9%",
"+3.3%"
},
{
"83.2%",
"+3.3%"
},
{
"86.5%",
"+3.3%"
},
{
"89.8%",
"+3.3%"
},
{
"93.1%",
"+3.3%"
},
{
"96.4%",
"+3.6%"
},
{
"100%"
}
}
}
},
[12580] = {
desc_get = "",
name = "机关禁止",
desc = "空袭时有$1機率觸發(每场战斗首次空袭必定觸發),所有敌方在$2秒内航速变为0,随后的2.5秒内逐渐减少该技能的效果直至无效",
type = 3,
max_level = 10,
id = 12580,
system_transform = {},
desc_get_add = {
{
"50.0%",
"80.0%"
},
{
"0.5",
"1.5"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80%"
}
},
{
{
"0.5",
"+0.1"
},
{
"0.6",
"+0.1"
},
{
"0.7",
"+0.1"
},
{
"0.8",
"+0.1"
},
{
"0.9",
"+0.1"
},
{
"1.0",
"+0.1"
},
{
"1.1",
"+0.1"
},
{
"1.2",
"+0.1"
},
{
"1.3",
"+0.2"
},
{
"1.5"
}
}
}
},
[12590] = {
desc_get = "",
name = "盒式装甲",
desc = "降低自身受到的伤害$1;自身发动空袭时觸發,接下来的10秒内,降低除自身外的主力舰队成员受到的伤害$2",
type = 2,
max_level = 10,
id = 12590,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12600] = {
desc_get = "",
name = "Rose Bombardamento",
desc = "主炮开火时,有$1機率觸發一轮專屬彈幕(威力依据技能等级);自身装备【三联装381mm主炮Model1934】时,增强弹幕样式并提升弹幕觸發機率10%",
type = 1,
max_level = 10,
id = 12600,
system_transform = {
[3.0] = 12605
},
desc_get_add = {
{
"35.0%",
"65.0%"
}
},
desc_add = {
{
{
"35.0%",
"+3.3%"
},
{
"38.3%",
"+3.3%"
},
{
"41.6%",
"+3.3%"
},
{
"44.9%",
"+3.3%"
},
{
"48.2%",
"+3.3%"
},
{
"51.5%",
"+3.3%"
},
{
"54.8%",
"+3.3%"
},
{
"58.1%",
"+3.3%"
},
{
"61.4%",
"+3.6%"
},
{
"65.0%"
}
}
}
},
[12610] = {
desc_get = "",
name = "撒丁的矜持",
desc = "开场时为自身及先锋领舰生成2枚护盾,每枚护盾可阻挡$1次鱼雷攻擊;在一次关卡出击中,自身所在编队的前三次战斗自身炮击提升$2",
type = 3,
max_level = 10,
id = 12610,
system_transform = {},
desc_get_add = {
{
"1",
"2"
},
{
"4.0%",
"20.0%"
}
},
desc_add = {
{
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
}
},
{
{
"4.0%",
"+1.6%"
},
{
"5.6%",
"+1.6%"
},
{
"7.2%",
"+1.6%"
},
{
"8.8%",
"+1.6%"
},
{
"10.4%",
"+1.6%"
},
{
"12.0%",
"+2.0%"
},
{
"14.0%",
"+2.0%"
},
{
"16.0%",
"+2.0%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%"
}
}
}
},
[12620] = {
desc_get = "",
name = "特尔尼之盾",
desc = "自身受到伤害时,有$1的機率生成2枚护盾,每个护盾阻挡10发子弹,持续12秒",
type = 2,
max_level = 10,
id = 12620,
system_transform = {},
desc_get_add = {
{
"8.0%",
"18.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.1%"
},
{
"9.1%",
"+1.1%"
},
{
"10.2%",
"+1.1%"
},
{
"11.3%",
"+1.1%"
},
{
"12.4%",
"+1.1%"
},
{
"13.5%",
"+1.1%"
},
{
"14.6%",
"+1.1%"
},
{
"15.7%",
"+1.1%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%"
}
}
}
},
[12630] = {
desc_get = "",
name = "弹药特性增强",
desc = "自身装备高爆弹及半穿甲弹主炮时,提高主炮造成的伤害$1并将炮弹点火機率置零;装备穿甲弹主炮时,主炮命中敌人有$2的機率觸發,在接下来的10秒内,自身对其造成的伤害提高$3",
type = 1,
max_level = 10,
id = 12630,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"3.5%",
"8.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12640] = {
desc_get = "",
name = "撒丁的威压",
desc = "主炮开火时,有$1機率觸發一轮弹幕(威力依据技能等级)",
type = 1,
max_level = 10,
id = 12640,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[12650] = {
desc_get = "",
name = "变迁的记忆",
desc = "开场10秒后发射一轮鱼雷弹幕$3(威力依据雷击属性和技能等级);第一轮主炮射击5秒后,提升自身炮击$1及自身对轻巡造成的伤害$2,鱼雷属性归0,持续至战斗结束",
type = 1,
max_level = 10,
id = 12650,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[12660] = {
desc_get = "",
name = "特殊装弹",
desc = "战斗中,自身前三次鱼雷攻擊造成的伤害提高$1",
type = 1,
max_level = 10,
id = 12660,
system_transform = {},
desc_get_add = {
{
"30.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
}
}
},
[12670] = {
desc_get = "",
name = "巨龙之链",
desc = "进入战斗时,若自身处于先锋舰队尾部,且先锋舰队人数不为1,战斗中每20秒有$1機率觸發,接下来的10秒内,自身造成的伤害提升$2,先锋领舰的造成的伤害提升$3",
type = 3,
max_level = 10,
id = 12670,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12680] = {
desc_get = "",
name = "风雨舞踏",
desc = "战斗开始时,若队伍中存在{namecode:22},自身雷击属性提高$1,本场战斗中每20秒有$2機率发射一轮强力弹幕;若队伍中不存在{namecode:22},本场战斗自身存活时,减少除自身外所有舰队成员受到的伤害$3,除自身外的舰队成员受到伤害导致耐久低于20%时,回复其$4耐久,回复效果每场战斗限1次",
type = 3,
max_level = 10,
id = 12680,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"40.0%",
"70.0%"
},
{
"1.0%",
"5.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[12690] = {
desc_get = "",
name = "Enigma",
desc = "进入战斗时,随机为我方在场的所有铁血阵营角色提供一种增益$1,持续至战斗结束",
type = 3,
max_level = 10,
id = 12690,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12700] = {
desc_get = "",
name = "追随的Spiritual",
desc = "战斗中每15秒觸發一次,在8秒内,替换自身主炮弹药为紫色音符$1",
type = 1,
max_level = 10,
id = 12700,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12710] = {
desc_get = "",
name = "降星的Passion",
desc = "防空圈内,敌方飞机被击落时,自身防空提高$1,持续8秒,最多叠加4层",
type = 2,
max_level = 10,
id = 12710,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12720] = {
desc_get = "",
name = "精准直击Arrow",
desc = "战斗中,自身主炮每开火3次,下一轮主炮炮击时将自身主炮弹药替换为蓝色音符$1",
type = 1,
max_level = 10,
id = 12720,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12730] = {
desc_get = "",
name = "闪耀共舞",
desc = "进入战斗时,若自身处于先锋舰队尾部,且先锋舰队人数不为1,队伍中的先锋舰艇受到攻擊时,有$1機率使受到的伤害减少$2",
type = 2,
max_level = 10,
id = 12730,
system_transform = {},
desc_get_add = {
{
"9.0%",
"24.0%"
},
{
"12.0%",
"32.0%"
}
},
desc_add = {
{
{
"9.0%",
"+1.5%"
},
{
"10.5%",
"+1.5%"
},
{
"12.0%",
"+1.5%"
},
{
"13.5%",
"+1.5%"
},
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+1.5%"
},
{
"21.0%",
"+3.0%"
},
{
"24.0%"
}
},
{
{
"12.0%",
"+2.2%"
},
{
"14.2%",
"+2.2%"
},
{
"16.4%",
"+2.2%"
},
{
"18.6%",
"+2.2%"
},
{
"20.8%",
"+2.2%"
},
{
"23.0%",
"+2.2%"
},
{
"25.2%",
"+2.2%"
},
{
"27.4%",
"+2.2%"
},
{
"29.6%",
"+2.4%"
},
{
"32.0%"
}
}
}
},
[12740] = {
desc_get = "",
name = "Dualism",
desc = "进入战斗时,若队伍中μ兵装舰船数量为奇数,自身第一轮空中支援后10秒将额外觸發一轮轰炸机空袭$1;若队伍中μ兵装舰船数量为偶数,自身第一轮空中支援后10秒将额外觸發一轮鱼雷机空袭$1",
type = 1,
max_level = 10,
id = 12740,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12750] = {
desc_get = "",
name = "Overture",
desc = "出击时自身舰载机的第一轮空中支援加载时间缩短$1;战斗开始时,根据队伍中μ兵装舰船数量提升自身$2航空,最多叠加4层",
type = 3,
max_level = 10,
id = 12750,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[12760] = {
desc_get = "",
name = "热情火炎Fever",
desc = "每隔20秒,有$1的機率将自身的主炮弹药更换为红色音符$2,持续12秒;战斗开始时,立即觸發一次该效果",
type = 1,
max_level = 10,
id = 12760,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[12770] = {
desc_get = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续5秒(满级15秒);战斗开始时,若自身位于先锋领舰,则立刻觸發一次该护盾",
name = "沉着冷静Shield",
desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续$1秒;战斗开始时,若自身位于先锋领舰,则立刻觸發一次该护盾",
type = 2,
max_level = 10,
id = 12770,
system_transform = {},
desc_get_add = {
{
"5.0",
"15.0"
}
},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[12780] = {
desc_get = "",
name = "Cœur Battant",
desc = "战斗中,主炮弹药更换为音符炮弹$1,主炮每進行1轮炮击后,会切换主炮的弹药种类(弹药在红色音符与蓝色音符间切换,弹药伤害随技能等级提高而提高);自身首轮主炮装填时间减少$2",
type = 1,
max_level = 10,
id = 12780,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2%"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
"+2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[12790] = {
desc_get = "",
name = "乐队领袖",
desc = "战斗开始时,若队伍中μ兵装舰船数量为奇数,战斗中自身造成的伤害提高$1,否则,战斗中自身受到的伤害降低$2;自身主炮开火时,在接下来的10秒内,队伍中μ兵装舰船炮击、雷击、航空属性提高$3,最高叠加2层",
type = 3,
max_level = 10,
id = 12790,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[12810] = {
desc_get = "",
name = "战术解放",
desc = "战斗中每20秒,有$1機率觸發一轮弹幕(威力依据技能等级);演习战斗时,强化该弹幕样式",
type = 1,
max_level = 10,
id = 12810,
system_transform = {
[3.0] = 12800
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[12820] = {
desc_get = "",
name = "不灭之盾",
desc = "自身在场时,主力舰队角色受到伤害时有$1機率觸發,15秒内,主力舰队角色受到的伤害降低$2,觸發后进入20秒冷却;自身耐久低于20%时,回复自身耐久10%,回复效果每场战斗仅觸發一次",
type = 2,
max_level = 10,
id = 12820,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12830] = {
desc_get = "",
name = "能代生存buff",
desc = "在队伍中(存活)时,自身回避率上升$1,先锋舰队受到来自雷击属性的伤害降低$2",
type = 2,
max_level = 10,
id = 12830,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
}
}
},
[12840] = {
desc_get = "",
name = "能代雷击特攻光环",
desc = "自身对轻母、正航造成的伤害提升$1;在队伍中(存活)时,提高所有先锋舰队成员$2雷击属性",
type = 3,
max_level = 10,
id = 12840,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12850] = {
desc_get = "",
name = "鬼怒前排增益",
desc = "战斗开始时,自身炮击、防空、反潜属性提高$1;在队伍中(存活)时,潜艇、潜母受到的伤害降低$2",
type = 2,
max_level = 10,
id = 12850,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12860] = {
desc_get = "",
name = "龙凤回复技能",
desc = "战斗中自身前三次发动空袭时,多次为我方水面舰队耐久百分比最低的角色回复耐久,回复次数为我方水面舰队角色数量的一半,向下取整,单次回复量为{namecode:179}总耐久的$1",
type = 3,
max_level = 10,
id = 12860,
system_transform = {},
desc_get_add = {
{
"4.0%",
"6.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.2%"
},
{
"4.2%",
"+0.2%"
},
{
"4.4%",
"+0.2%"
},
{
"4.6%",
"+0.2%"
},
{
"4.8%",
"+0.2%"
},
{
"5.0%",
"+0.2%"
},
{
"5.2%",
"+0.2%"
},
{
"5.4%",
"+0.3%"
},
{
"5.7%",
"+0.3%"
},
{
"6.0%"
}
}
}
},
[12870] = {
desc_get = "",
name = "龙凤潜艇回复",
desc = "潜艇进入战斗时,回复潜艇编队角色血量$1",
type = 2,
max_level = 10,
id = 12870,
system_transform = {},
desc_get_add = {
{
"3.0%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[12880] = {
desc_get = "",
name = "鬼怒改",
desc = "自身造成的鱼雷伤害提升$1;每次使用鱼雷时有$2的機率再次发射一轮",
type = 1,
max_level = 10,
id = 12880,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[12890] = {
desc_get = "",
name = "霞1",
desc = "战斗开始时,若先锋舰队中自身以外的的夥伴数量不少于2,我方先锋舰队重樱阵营角色的雷击属性提高$1",
type = 1,
max_level = 10,
id = 12890,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12900] = {
desc_get = "",
name = "响1",
desc = "每次使用鱼雷时有$1的機率再次发射一轮;战斗中受到伤害,导致耐久低于20%后,恢复总耐久度$2的耐久,回复效果每场战斗仅觸發一次",
type = 1,
max_level = 10,
id = 12900,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[12910] = {
desc_get = "",
name = "六驱精锐·{namecode:12}",
desc = "与任意第六驱逐舰队成员({namecode:11}、{namecode:13}、{namecode:14})同时出击时,炮击、雷击、装填提升$1,效果不叠加",
type = 1,
max_level = 10,
id = 12910,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[12920] = {
desc_get = "",
name = "初春改",
desc = "改造技能备用",
type = 3,
max_level = 10,
id = 12920,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[12970] = {
desc_get = "",
name = "实战教导",
desc = "战斗开始后,自身受到的伤害降低$1,自身造成的伤害提高$2,队友中驱逐舰受到的伤害降低$3,持续80秒",
type = 2,
max_level = 10,
id = 12970,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[12980] = {
desc_get = "",
name = "天蓝色的巡洋舰",
desc = "战斗开始时,自身炮击提高$1,召唤一个能够发射减速弹幕的【特殊能量兵装:冰之妖精】進行战斗,【冰之妖精】持续存在$2秒(弹幕伤害和持续时间依据技能等级);自身在战斗中击破敌舰时,自身炮击属性提高$3,最多5层",
type = 1,
max_level = 10,
id = 12980,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"20",
"50"
},
{
"0.5%",
"2.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"20",
"+2"
},
{
"22",
"+2"
},
{
"24",
"+2"
},
{
"26",
"+4"
},
{
"30",
"+4"
},
{
"34",
"+4"
},
{
"38",
"+4"
},
{
"42",
"+4"
},
{
"46",
"+4"
},
{
"50"
}
},
{
{
"0.5%",
"+0.1%"
},
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.15%"
},
{
"0.95%",
"+0.15%"
},
{
"1.1%",
"+0.15%"
},
{
"1.25%",
"+0.2%"
},
{
"1.45%",
"+0.25%"
},
{
"1.7%",
"+0.3%"
},
{
"2.0%"
}
}
}
},
[12990] = {
desc_get = "",
name = "火力向导",
desc = "战斗开始时,队伍中装备北方联合阵营主炮的北方联合阵营驱逐舰主炮效率额外提高$1,命中提高$2",
type = 3,
max_level = 10,
id = 12990,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13000] = {
desc_get = "",
name = "虚空的白骑兵",
desc = "每15秒,有$1機率觸發一次特殊弹幕,特殊弹幕可造成特殊点燃效果,持续6秒(特殊弹幕威力与样式依据技能等级)",
type = 1,
max_level = 10,
id = 13000,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[13010] = {
desc_get = "",
name = "精准诱导",
desc = "战斗中,自身暴击率提高$1,自身对驱逐的伤害提高$2;主炮炮弹的飞行速度提高15%,敌方驱逐舰回避率降低$3",
type = 3,
max_level = 10,
id = 13010,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5.0%",
"20.0%"
},
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[13020] = {
desc_get = "",
name = "冰结锋芒",
desc = "主炮开火时,有$1機率觸發一轮專屬彈幕(威力依据技能等级)",
type = 1,
max_level = 10,
id = 13020,
system_transform = {
[3.0] = 13025
},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[13030] = {
desc_get = "",
name = "北联的狂放",
desc = "自身所在编队编队中每有一个北方联合或东煌阵营角色,自身炮击、命中属性提高$1,最高叠加4层(技能效果仅在一次关卡出击中自身所在编队的前两次战斗生效)",
type = 1,
max_level = 10,
id = 13030,
system_transform = {},
desc_get_add = {
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[13040] = {
desc_get = "",
name = "Mercury Memorial",
desc = "自身对战列舰、重巡洋舰的伤害提高$1;自身受到伤害时,有15%的機率觸發,$2秒内使自身完全回避所有攻擊,完全回避效果每20秒最多觸發一次",
type = 1,
max_level = 10,
id = 13040,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5.0",
"10.0"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6.0",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7.0",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8.0",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9.0",
"+1"
},
{
"10.0"
}
}
}
},
[13050] = {
desc_get = "",
name = "为革命献上祝福",
desc = "主炮开火时,提升编队中北方联合全员炮击、雷击、防空、装填属性$1,持续10秒;装备【三联装305mm主炮Model1907】主炮时,自身主炮效率提高$2,每场战斗的前4轮主炮装填时间减少$3",
type = 1,
max_level = 10,
id = 13050,
system_transform = {},
desc_get_add = {
{
"8.0%",
"18.0%"
},
{
"50.0%",
"80.0%"
},
{
"20.0%",
"35.0%"
}
},
desc_add = {
{
{
"8.0%",
"+1.1%"
},
{
"9.1%",
"+1.1%"
},
{
"10.2%",
"+1.1%"
},
{
"11.3%",
"+1.1%"
},
{
"12.4%",
"+1.1%"
},
{
"13.5%",
"+1.1%"
},
{
"14.6%",
"+1.1%"
},
{
"15.7%",
"+1.1%"
},
{
"16.8%",
"+1.2%"
},
{
"18.0%"
}
},
{
{
"50.0%",
"+3.0%"
},
{
"53.0%",
"+3.0%"
},
{
"56.0%",
"+4.0%"
},
{
"60.0%",
"+3.0%"
},
{
"63.0%",
"+3.0%"
},
{
"66.0%",
"+4.0%"
},
{
"70.0%",
"+3.0%"
},
{
"73.0%",
"+3.0%"
},
{
"76.0%",
"+4.0%"
},
{
"80.0%"
}
},
{
{
"20.0%",
"+1.6%"
},
{
"21.6%",
"+1.6%"
},
{
"23.2%",
"+1.6%"
},
{
"24.8%",
"+1.6%"
},
{
"26.4%",
"+1.6%"
},
{
"28.0%",
"+1.6%"
},
{
"29.6%",
"+1.8%"
},
{
"31.4%",
"+1.8%"
},
{
"33.2%",
"+1.8%"
},
{
"35.0%"
}
}
}
},
[13060] = {
desc_get = "",
name = "破冰移转",
desc = "在战斗中受到伤害,导致血量低于30%后,自身受到的伤害降低$1,队伍中驱逐舰受到的伤害降低$2,每场战斗最多发动1次",
type = 2,
max_level = 10,
id = 13060,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"10.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%",
"+0.5%"
},
{
"8.5%",
"+0.5%"
},
{
"9.0%",
"+1%"
},
{
"10.0%"
}
}
}
},
[13070] = {
desc_get = "",
name = "翱翔的战斗者",
desc = "自身空袭整备完毕时,使用SB2C地狱俯冲者编队进行一轮航空攻击$1(威力依据技能等级),该编队携带的航弹将对其命中的敌方战舰、战巡、航战造成破甲效果,同类效果取最大值,不可叠加",
type = 1,
max_level = 10,
id = 13070,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13080] = {
desc_get = "",
name = "双重战斗模式",
desc = "在一次关卡出击中,自身所在编队的第1、3、5次战斗自身航空提升$1;第2、4、6次战斗自身受到的伤害降低$2",
type = 3,
max_level = 10,
id = 13080,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13090] = {
desc_get = "",
name = "英勇无畏",
desc = "在战斗中受到伤害,导致血量低于20%后,自身受到的伤害降低$1,持续20秒;自身受到的点燃伤害降低至0,持续30秒,该效果每场战斗仅能触发1次",
type = 2,
max_level = 10,
id = 13090,
system_transform = {},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[13240] = {
desc_get = "",
name = "爱丽丝之帜",
desc = "作为旗舰出击时,队伍中的自由鸢尾阵营角色炮击、雷击、命中、装填提高$1,战斗中造成的伤害提高$2;队伍中的维希教廷阵营角色炮击、雷击、命中、装填提高$1,战斗中受到的伤害减少$2",
type = 3,
max_level = 10,
id = 13240,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13250] = {
desc_get = "",
name = "爱丽丝之焰",
desc = "主炮开火时,有$1機率觸發一轮專屬彈幕$2(威力依据技能等级),專屬彈幕命中敌方单位时,有70%機率造成特殊点燃效果(每次结算造成119点伤害),并在特殊点燃持续期间降低其炮击、雷击、航空属性5%,持续30秒",
type = 1,
max_level = 10,
id = 13250,
system_transform = {
[3.0] = 13255
},
desc_get_add = {
{
"45.0%",
"75.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13260] = {
desc_get = "",
name = "爱丽丝之怒",
desc = "自身装备高爆弹主炮时,战斗中主炮造成的伤害提高$1;每场战斗中自身首次進行手动炮击时,该轮主炮必定暴击",
type = 1,
max_level = 10,
id = 13260,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13270] = {
desc_get = "",
name = "爆裂炽炎",
desc = "自身对处于被点燃状态下的敌方角色造成的伤害上升$1;进入战斗后20秒,觸發一轮有機率造成点燃效果的特殊弹幕$2(威力与样式依据技能等级),主炮射击时,有$3機率觸發该弹幕(主炮射击每10秒最多觸發1次该弹幕)",
type = 1,
max_level = 10,
id = 13270,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13280] = {
desc_get = "",
name = "祝福与守护之盾",
desc = "开场时为自身生成1枚持续20秒的护盾,之后每30秒再次生成该护盾,护盾可阻挡5次鱼雷攻擊,该护盾存续时,自身炮击提高$1、对驱逐舰、战列舰的造成的伤害提高$2;战斗中进入非自律状态五秒后,自身机动提升$3,航速提升8,回到自律模式时本效果失效",
type = 2,
max_level = 10,
id = 13280,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13290] = {
desc_get = "",
name = "La Pucelle",
desc = "自身对皇家海军阵营角色造成的伤害提升$1;进入战斗时,自身进入特殊的被点燃状态,该状态下每3秒对自身造成8点伤害,持续30秒,自身受到伤害时,有10%機率再次获得该状态;当自身处于被点燃状态时,自身炮击、雷击、防空、机动提升$2",
type = 1,
max_level = 10,
id = 13290,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
},
{
"15%",
"25%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[13300] = {
desc_get = "",
name = "圣女的祷告",
desc = "战斗开始后10秒,为所有先锋舰队成员增加一个护盾,之后每20秒再次产生该护盾;护盾可抵消相当于圣女贞德自身耐久$1的伤害,持续10秒,若护盾在持续时间内被击破,该角色接下来的3秒内将回避所有伤害,若护盾因超时而消失,立刻回复该角色100点血量",
type = 2,
max_level = 10,
id = 13300,
system_transform = {},
desc_get_add = {
{
"3.0%",
"10.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.6%"
},
{
"3.6%",
"+0.6%"
},
{
"4.2%",
"+0.8%"
},
{
"5.0%",
"+0.6%"
},
{
"5.6%",
"+0.6%"
},
{
"6.2%",
"+0.8%"
},
{
"7.0%",
"+0.9%"
},
{
"7.9%",
"+0.9%"
},
{
"8.8%",
"+1.2%"
},
{
"10.0%"
}
}
}
},
[13310] = {
desc_get = "",
name = "间隙装甲",
desc = "自身受到来自轻巡、驱逐的炮击伤害降低$1;出击时,若先锋舰队中没有除轻巡洋舰、重巡洋舰以外的其他舰种角色,自身航速提高4,机动提高$1",
type = 3,
max_level = 10,
id = 13310,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[13320] = {
desc_get = "",
name = "特别弹药装填",
desc = "进入战斗时,自身炮击、雷击属性提高$1;自身每進行$2次主炮射击,额外对距离自身最近的敌方角色進行一次特殊弹幕射击(威力依据技能等级)",
type = 1,
max_level = 10,
id = 13320,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"15",
"5"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15",
"-1"
},
{
"14",
-1
},
{
"13",
-1
},
{
"12",
-1
},
{
"11",
-1
},
{
"10",
-1
},
{
"9",
-1
},
{
"8",
-1
},
{
"7",
"-2"
},
{
"5"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13330] = {
desc_get = "",
name = "Sonnez la charge!",
desc = "战斗开始时,提升队伍中所有沃克兰级驱逐舰雷击、机动$1;进入战斗后30秒内,自身炮击、防空、命中提高$2",
type = 3,
max_level = 10,
id = 13330,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13340] = {
desc_get = "",
name = "变迁之秘",
desc = "副武器栏位装备主炮武器时,提升副武器栏位武器效率$1,提升该主炮武器的索敌范围和射程至80,战斗中每24秒发动一次弹幕攻擊;副武器栏位装备轰炸机时,自身舰载机的第一轮空中支援加载时间缩短$2",
type = 1,
max_level = 10,
id = 13340,
system_transform = {},
desc_get_add = {
{
"25.0%",
"45.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"25.0%",
"+2.2%"
},
{
"27.2%",
"+2.2%"
},
{
"29.4%",
"+2.2%"
},
{
"31.6%",
"+2.2%"
},
{
"33.8%",
"+2.2%"
},
{
"36.0%",
"+2.2%"
},
{
"38.2%",
"+2.2%"
},
{
"40.4%",
"+2.2%"
},
{
"42.6%",
"+2.4%"
},
{
"45.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[13350] = {
desc_get = "",
name = "后备武装",
desc = "自身空袭整备完毕后5秒,觸發额外的鱼雷弹幕及舰载机编队$1進行攻擊(威力依据技能等级),每场战斗最多发动3次",
type = 1,
max_level = 10,
id = 13350,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13360] = {
desc_get = "",
name = "舰载机,出击!",
desc = "自身空袭时有$1機率觸發,使用剑鱼進行额外一轮航空弹幕攻擊$2(威力和样式依据技能等级)",
type = 1,
max_level = 10,
id = 13360,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13370] = {
desc_get = "",
name = "圣光之愿",
desc = "战斗开始后12秒,使用圣光之力進行一次攻擊$1(威力依据技能等级),之后每20秒有$2機率再次進行该攻擊。被圣光命中的敌人命中率降低30%,技能效果将在随后的4秒内逐渐减少直至无效",
type = 3,
max_level = 10,
id = 13370,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13380] = {
desc_get = "",
name = "库拉湾之梦",
desc = "自身在战斗中受到的鱼雷伤害降低$1;战斗开始时,若先锋舰队满编且尾舰为自身以外的白鹰阵营角色,提升该角色机动$2",
type = 3,
max_level = 10,
id = 13380,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13390] = {
desc_get = "",
name = "尝尝这个!",
desc = "每30秒,有$1機率觸發一轮特殊弹幕(威力和样式根据技能等级);在战斗中受到伤害,导致血量低于30%时,回复自身10%血量并立即觸發一次该弹幕(该效果每场战斗仅觸發1次)",
type = 1,
max_level = 10,
id = 13390,
system_transform = {},
desc_get_add = {
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
}
}
},
[13400] = {
desc_get = "",
name = "雷达扫描·改",
desc = "每隔20秒,有$1的機率发动,敌方所有单位受到的伤害上升$2,持续10秒;自身携带SG雷达时,自身机动上升$3,每场战斗第一次雷达扫描的判定时间提前至16秒",
type = 3,
max_level = 10,
id = 13400,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"20.0%",
"40.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3%"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
"+3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[13410] = {
desc_get = "",
name = "翔翼的Talaria",
desc = "战斗开始时,将直接完成$1次空中支援加载,自身舰载机的空中支援加载所需时间增加90%;自身每次执行空袭后,为先锋部队回复$2耐久,为主力部队回复$3耐久",
type = 2,
max_level = 10,
id = 13410,
system_transform = {},
desc_get_add = {
{
"1",
"2"
},
{
"1.5%",
"7.0%"
},
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"1"
},
{
"1"
},
{
"1"
},
{
"1"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
},
{
"2"
}
},
{
{
"1.5%",
"+0.6%"
},
{
"2.1%",
"+0.6%"
},
{
"2.7%",
"+0.6%"
},
{
"3.3%",
"+0.6%"
},
{
"3.9%",
"+0.6%"
},
{
"4.5%",
"+0.6%"
},
{
"5.1%",
"+0.6%"
},
{
"5.7%",
"+0.6%"
},
{
"6.3%",
"+0.7%"
},
{
"7.0%"
}
},
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[13420] = {
desc_get = "",
name = "弹射起飞试行",
desc = "战斗开始后每12秒,随机从海大黄蜂、TBF、萤火虫三种机队中派出一种机队進行攻擊$1",
type = 1,
max_level = 10,
id = 13420,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13430] = {
desc_get = "",
name = "广域舰船维护",
desc = "自身机库总容量扩充为3,战斗中自身所在编队的所有角色每$2秒回复1.0%耐久;关卡海域内其他编队进入战斗时,若自身存活,战斗开始20秒后,恢复该编队先锋舰队角色$1耐久",
type = 3,
max_level = 10,
id = 13430,
system_transform = {},
desc_get_add = {
{
"1.0%",
"3.0%"
},
{
"40",
"20"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2%"
},
{
"1.8%",
"+0.2%"
},
{
"2.0%",
"+0.2%"
},
{
"2.2%",
"+0.2%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
"+0.3%"
},
{
"3.0%"
}
},
{
{
"40",
"-2"
},
{
"38",
"-2"
},
{
"36",
"-2"
},
{
"34",
"-2"
},
{
"32",
"-2"
},
{
"30",
"-2"
},
{
"28",
"-2"
},
{
"26",
"-3"
},
{
"23",
"-3"
},
{
"20"
}
}
}
},
[13440] = {
desc_get = "",
name = "射击Synchronize",
desc = "每$1秒,随机瞄准一名敌人進行一次弹幕射击$2(威力依据技能等级),弹幕觸發后主力舰队所有战列、战巡、航战角色装填、命中提高$3,持续8秒",
type = 1,
max_level = 10,
id = 13440,
system_transform = {},
desc_get_add = {
{
"35",
"15"
},
{
"Lv.1",
"Lv.10"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"35",
"-2"
},
{
"33",
"-2"
},
{
"31",
"-2"
},
{
"29",
"-2"
},
{
"27",
"-2"
},
{
"25",
"-2"
},
{
"23",
"-2"
},
{
"21",
"-3"
},
{
"18",
"-3"
},
{
"15"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[13450] = {
desc_get = "",
name = "骑士不朽之约",
desc = "进入战斗时,自身炮击、装填提升$1;与英王乔治五世、威尔士亲王、约克公爵、君主一同出击、或队伍中存在3个以上皇家阵营角色时,自身炮击、防空额外提升$1",
type = 3,
max_level = 10,
id = 13450,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[13460] = {
desc_get = "",
name = "Blast Geminio",
desc = "战斗开始后每15秒,觸發一次弹幕射击$1,该弹幕觸發时,若自身30距离内没有其他敌人,额外觸發一轮定点弹幕射击$1(弹幕威力依据技能等级)",
type = 1,
max_level = 10,
id = 13460,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13470] = {
desc_get = "",
name = "砥柱下的应援",
desc = "战斗开始时,若自身不为先锋领舰,提升自身炮击、雷击、防空、装填$1,队伍中含有其他皇家阵营角色时,提升自身造成的伤害$2",
type = 3,
max_level = 10,
id = 13470,
system_transform = {},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[13480] = {
desc_get = "",
name = "全弹压制射击",
desc = "战斗开始后5秒,觸發一轮特殊弹幕$1(威力和样式依据技能等级),战斗开始后每30秒,有$2機率再次觸發该弹幕",
type = 1,
max_level = 10,
id = 13480,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[13490] = {
desc_get = "",
name = "雷击集中模式",
desc = "战斗开始时及战斗开始后每20秒觸發,接下来的10秒内,降低自身受到的鱼雷伤害$1并修改自身装备的鱼雷武器的发射形态",
type = 2,
max_level = 10,
id = 13490,
system_transform = {},
desc_get_add = {
{
"6.0%",
"20.0%"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
}
}
},
[13500] = {
desc_get = "",
name = "气魄一击",
desc = "自身主炮开火10秒后,進行一次特殊弹幕射击$1,对被特殊弹幕命中的角色附加20秒特殊破甲效果(威力依据技能等级)",
type = 3,
max_level = 10,
id = 13500,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13510] = {
desc_get = "",
name = "正面突袭",
desc = "自身主炮开火时,有$1的機率朝前方发射一轮專屬彈幕(威力依据技能等级)",
type = 1,
max_level = 10,
id = 13510,
system_transform = {},
desc_get_add = {
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[13520] = {
desc_get = "",
name = "变迁之秘",
desc = "副武器栏位装备主炮武器时,提升副武器栏位武器效率$1,提升该主炮武器的索敌范围和射程至80,战斗中每24秒发动一次弹幕攻擊;副武器栏位装备轰炸机时,自身舰载机的第一轮空中支援加载时间缩短$2",
type = 1,
max_level = 10,
id = 13520,
system_transform = {},
desc_get_add = {
{
"25.0%",
"45.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"25.0%",
"+2.2%"
},
{
"27.2%",
"+2.2%"
},
{
"29.4%",
"+2.2%"
},
{
"31.6%",
"+2.2%"
},
{
"33.8%",
"+2.2%"
},
{
"36.0%",
"+2.2%"
},
{
"38.2%",
"+2.2%"
},
{
"40.4%",
"+2.2%"
},
{
"42.6%",
"+2.4%"
},
{
"45.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.6%"
},
{
"50%"
}
}
}
},
[13530] = {
desc_get = "",
name = "翔鹰之剑",
desc = "自身发动空中支援时,额外使用专属剑鱼编队進行一轮航空鱼雷攻擊$1",
type = 1,
max_level = 10,
id = 13530,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13540] = {
desc_get = "",
name = "广域舰船维护",
desc = "支援效果ID占位",
type = 2,
max_level = 10,
id = 13540,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[13550] = {
desc_get = "",
name = "微笑猎手",
desc = "战斗中,自身发射的鱼雷暴击率提高$1;进入战斗时,发射一轮技能鱼雷弹幕$2(威力和弹幕样式依据技能等级)",
type = 1,
max_level = 10,
id = 13550,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[13560] = {
desc_get = "",
name = "狼群战术-U96",
desc = "出击时,编队中铁血阵营潜艇角色命中提高$1、暴击伤害提高$2;出击时,编队中每有一个铁血阵营潜艇角色,自身命中、装填、机动提高$3",
type = 1,
max_level = 10,
id = 13560,
system_transform = {
[11.0] = 3500
},
desc_get_add = {
{
"1.0%",
"10.0%"
},
{
"5.0%",
"15.0%"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[13570] = {
desc_get = "",
name = "AntiTorpedoField",
desc = "开场10秒后,为自身生成1枚持续20秒的护盾,护盾可阻挡3次鱼雷攻擊,护盾被击破或因超时消失时,觸發一轮鱼雷弹幕$1,弹幕觸發后30秒再次生成该护盾",
type = 2,
max_level = 10,
id = 13570,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[18010] = {
desc_get = "",
name = "MKV型穿甲彈 +",
desc = "穿甲彈傷害提高$1",
type = 1,
max_level = 10,
id = 18010,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[18040] = {
desc_get = "",
name = "潛力爆發 +",
desc = "每損失1%耐久提升裝填$1點;耐久低於20%時,10秒內恢復自身最大耐久的15%,該效果每場戰鬥僅觸發一次",
type = 2,
max_level = 10,
id = 18040,
system_transform = {},
desc_get_add = {
{
"0.6",
"1"
}
},
desc_add = {
{
{
"0.6",
"+0.04"
},
{
"0.64",
"+0.04"
},
{
"0.68",
"+0.05"
},
{
"0.73",
"+0.04"
},
{
"0.77",
"+0.04"
},
{
"0.81",
"+0.05"
},
{
"0.86",
"+0.04"
},
{
"0.9",
"+0.04"
},
{
"0.94",
"+0.06"
},
{
"1"
}
}
}
},
[18050] = {
desc_get = "",
name = "心神合一 +",
desc = "魚雷暴擊率提高$1,暴擊傷害提高65.0%;發射魚雷時提高自身機動$2,持續6秒",
type = 1,
max_level = 10,
id = 18050,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[18070] = {
desc_get = "",
name = "神話之傳承 +",
desc = "主炮開火時,有$1的機率朝自己前方發射一輪專屬彈幕.改(威力和彈幕樣式依據技能等級)",
type = 1,
max_level = 10,
id = 18070,
system_transform = {
[3.0] = 18071
},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[18100] = {
desc_get = "戰鬥開始時,生成4面旋轉的護盾,每個護盾阻擋8發子彈,護盾持續5秒(滿級15秒),每隔30秒再次生成該護盾",
name = "全方位裝甲 +",
desc = "戰鬥開始時,生成4面旋轉的護盾,每個護盾阻擋8發子彈,護盾持續$1秒,每隔30秒再次生成該護盾",
type = 2,
max_level = 10,
id = 18100,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[18120] = {
desc_get = "增加3點(滿級8點)航速,戰鬥開始時,機動屬性提高15%(滿級35%),持續50秒",
name = "Engine boost +",
desc = "增加$1點航速;戰鬥開始時,機動屬性提高$2,持續50秒",
type = 2,
max_level = 10,
id = 18120,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[18130] = {
desc_get = "",
name = "飞行NG! +",
desc = "防空圈内,敌方飞机被击落时,自身炮击、防空提高$1,持续8秒,不可叠加,若制空状态不为制空权劣势或制空权丧失,本效果战斗开始时直接觸發并常驻;总计击落敌方15架飞机时,额外提升自身炮击、装填$2",
type = 2,
max_level = 10,
id = 18130,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[18150] = {
desc_get = "",
name = "Iron Sight Caliber +",
desc = "自身装备的主炮散布范围降低3点,对重巡、超巡、战巡、战列、航战伤害额外提升$1,对轻航、正航伤害额外提升$2",
type = 3,
max_level = 10,
id = 18150,
system_transform = {},
desc_get_add = {
{
"10.0%",
"20.0%"
},
{
"1.0%",
"10.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"1.0%",
"+1.0%"
},
{
"2.0%",
"+1.0%"
},
{
"3.0%",
"+1.0%"
},
{
"4.0%",
"+1.0%"
},
{
"5.0%",
"+1.0%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[18180] = {
desc_get = "",
name = "{namecode:164}流·六莲雷 +",
desc = "开场10秒后,降低自身受到的伤害$2,持续50秒,并觸發一轮增强型特殊弹幕($1),自身装备的鱼雷武器每命中8颗,额外觸發一轮该弹幕",
type = 1,
max_level = 10,
id = 18180,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"1.5%",
"6.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
}
}
},
[18250] = {
desc_get = "",
name = "感知抑制模块 +",
desc = "进入战斗时,若自身剩余血量大于50%,自身命中、装填提升$2并强化本场战斗中由【精密操作协议】技能觸發的弹幕(弹幕形态及威力依据【精密操作协议】的技能等级);在战斗中受伤,导致血量低于50%,提升自身机动$1,并在8秒内回复8%血量,最多觸發两次",
type = 2,
max_level = 10,
id = 18250,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[19000] = {
desc_get = "",
name = "塞壬之敵I",
desc = "對塞壬陣營敵人的傷害提高5%",
type = 1,
max_level = 1,
id = 19000,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[19001] = {
desc_get = "",
name = "塞壬之敵II",
desc = "對塞壬陣營敵人的傷害提高10%",
type = 1,
max_level = 1,
id = 19001,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[19002] = {
desc_get = "",
name = "塞壬之敵III",
desc = "對塞壬陣營敵人的傷害提高15%",
type = 1,
max_level = 1,
id = 19002,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[19010] = {
desc_get = "",
name = "MKV型穿甲彈",
desc = "穿甲彈傷害提高$1",
type = 1,
max_level = 10,
id = 19010,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[19020] = {
desc_get = "",
name = "海之女神",
desc = "耐久低於20%時,恢復總耐久度$1的耐久,技能觸發後裝填提高30%,持續至戰鬥結束,每場戰鬥只能發動1次",
type = 2,
max_level = 10,
id = 19020,
system_transform = {},
desc_get_add = {
{
"15%",
"25%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1 %"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
" +1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[19030] = {
desc_get = "",
name = "君王之睥睨",
desc = "主炮開火時,有$1機率朝自己前方發射一輪專屬彈幕(威力和彈幕樣式依據技能等級),命中敵人造成減速$2,持續6秒",
type = 1,
max_level = 10,
id = 19030,
system_transform = {
[3.0] = 19031
},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2 %"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
" +2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[19040] = {
desc_get = "",
name = "潛力爆發",
desc = "每損失1%耐久提升裝填$1點;耐久低於20%時,8秒內恢復自身最大耐久的12%,該效果每場戰鬥僅觸發一次",
type = 2,
max_level = 10,
id = 19040,
system_transform = {},
desc_get_add = {
{
"0.6",
"1"
}
},
desc_add = {
{
{
"0.6",
"+0.04"
},
{
"0.64",
"+0.04"
},
{
"0.68",
"+0.05"
},
{
"0.73",
"+0.04"
},
{
"0.77",
"+0.04"
},
{
"0.81",
"+0.05"
},
{
"0.86",
"+0.04"
},
{
"0.9",
"+0.04"
},
{
"0.94",
"+0.06"
},
{
"1"
}
}
}
},
[19050] = {
desc_get = "",
name = "心神合一",
desc = "魚雷暴擊率提高$1,暴擊傷害提高65.0%",
type = 1,
max_level = 10,
id = 19050,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[19060] = {
desc_get = "",
name = "一閃",
desc = "每次使用魚雷時有$1的機率發射一輪特殊魚雷彈幕(威力和彈幕樣式依據技能等級)",
type = 1,
max_level = 10,
id = 19060,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6 %"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
" +1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[19070] = {
desc_get = "",
name = "神話之傳承",
desc = "主炮開火時,有$1的機率朝自己前方發射一輪專屬彈幕(威力和彈幕樣式依據技能等級)",
type = 1,
max_level = 10,
id = 19070,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3 %"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
" +3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70%"
}
}
}
},
[19080] = {
desc_get = "",
name = "特殊護甲",
desc = "被攻擊時,自身被點燃機率略微提高(根據被彈口徑不同,最高6%),被點燃時間延長3秒,受到穿甲彈的傷害降低$1",
type = 2,
max_level = 10,
id = 19080,
system_transform = {},
desc_get_add = {
{
"15%",
"30%"
}
},
desc_add = {
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+2.0%"
},
{
"20.0%",
"+1.5 %"
},
{
"21.5%",
"+1.5%"
},
{
"23.0%",
"+2.0%"
},
{
"25.0%",
"+1.5%"
},
{
"26.5%",
" +1.5%"
},
{
"28.0%",
"+2.0%"
},
{
"30.0%"
}
}
}
},
[19090] = {
desc_get = "",
name = "專業裝填手",
desc = "主炮每進行一輪炮擊,裝填提升$1,最多疊加12層;主炮每進行2輪炮擊後,會切換當前主武器的彈藥種類(第一輪炮彈為高爆彈,之後在高爆和穿甲間切換)",
type = 1,
max_level = 10,
id = 19090,
system_transform = {},
desc_get_add = {
{
"1.0%",
"3.5%"
}
},
desc_add = {
{
{
"1.0%",
"+0.2%"
},
{
"1.2%",
"+0.2%"
},
{
"1.4%",
"+0.2%"
},
{
"1.6%",
"+0.2 %"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.3%"
},
{
"2.4%",
"+0.3%"
},
{
"2.7%",
" +0.4%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%"
}
}
}
},
[19100] = {
desc_get = "每隔30秒,生成4面旋轉的護盾,每個護盾阻擋8發子彈,護盾持續5秒(滿級15秒)",
name = "全方位裝甲",
desc = "每隔30秒,生成4面旋轉的護盾,每個護盾阻擋8發子彈,護盾持續$1秒",
type = 2,
max_level = 10,
id = 19100,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"5",
"+1"
},
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
"10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+2"
},
{
"15"
}
}
}
},
[19110] = {
desc_get = "",
name = "高爆穿甲彈",
desc = "提高高爆彈造成的傷害$1,高爆彈造成起火機率降低3%",
type = 1,
max_level = 10,
id = 19110,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2 %"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
" +2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[19120] = {
desc_get = "增加3點(滿級8點)航速,戰鬥開始時,機動屬性提高15%(滿級35%),持續40秒",
name = "Engine boost",
desc = "增加$1點航速;戰鬥開始時,機動屬性提高$2,持續40秒",
type = 2,
max_level = 10,
id = 19120,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"3",
"+0.5"
},
{
"3.5",
"+0.5"
},
{
"4",
"+0.5"
},
{
"4.5",
"+0.5"
},
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+1"
},
{
"8"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
" 21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[19130] = {
desc_get = "",
name = "飛行NG!",
desc = "防空圈內,敵方飛機被擊落時,自身炮擊、防空提高$1,持續8秒,不可疊加。總計擊落敵方15架飛機時,額外提升自身炮擊$1、裝填$2",
type = 2,
max_level = 10,
id = 19130,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"5.0%",
"+0.9%"
},
{
"5.9%",
"+0.9%"
},
{
"6.8%",
"+1.2%"
},
{
"8.0%",
"+0.9%"
},
{
"8.9%",
"+0.9%"
},
{
"9.8%",
"+1.2%"
},
{
"11.0%",
"+1.2%"
},
{
"12.2%",
"+1.2%"
},
{
"13.4%",
"+1.6%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19140] = {
desc_get = "",
name = "兩手準備",
desc = "副武器欄裝備主炮時,提升自身防空炮效率$1;副武器欄裝備防空炮時,提升自身主炮效率$2;處於先鋒艦隊尾部時,自身受到的傷害減少$3",
type = 3,
max_level = 10,
id = 19140,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19150] = {
desc_get = "",
name = "Iron Sight Caliber",
desc = "自身裝備的主炮散佈範圍降低3點,對重巡、超巡、戰巡、戰列、航戰傷害額外提升$1",
type = 3,
max_level = 10,
id = 19150,
system_transform = {},
desc_get_add = {
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19160] = {
desc_get = "",
name = "Heavy Barrel Blaster",
desc = "主炮開火時,有$1的機率觸發一輪特殊彈幕(該彈幕必定暴擊,威力依據技能等級)",
type = 1,
max_level = 10,
id = 19160,
system_transform = {
[3.0] = 19161
},
desc_get_add = {
{
"50.0%",
"80.0%"
}
},
desc_add = {
{
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.3%"
},
{
"59.9%",
"+3.3%"
},
{
"63.2%",
"+3.3%"
},
{
"66.5%",
"+3.3%"
},
{
"69.8%",
"+3.3%"
},
{
"73.1%",
"+3.3%"
},
{
"76.4%",
"+3.6%"
},
{
"80.0%"
}
}
}
},
[19170] = {
desc_get = "",
name = "{namecode:164}流·一致斬",
desc = "所有主炮彈藥不受裝甲類型影響(僅對主炮生效),主炮所有彈藥傷害隨技能等級提高而提高($1),裝備重櫻驅逐主炮時,額外提升主砲效率$2",
type = 3,
max_level = 10,
id = 19170,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19180] = {
desc_get = "",
name = "{namecode:164}流·六蓮雷",
desc = "作為先鋒領艦出擊時,開場10秒後觸發一輪特殊魚雷彈幕($1);自身裝備的魚雷武器每命中10顆,額外觸發一輪該彈幕",
type = 1,
max_level = 10,
id = 19180,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19190] = {
desc_get = "",
name = "怒火連峰",
desc = "自身裝備的大口徑重巡主炮炮彈命中目標時,根據飛行距離提高炮彈傷害,最高提高$1;起火傷害提高$2",
type = 1,
max_level = 10,
id = 19190,
system_transform = {},
desc_get_add = {
{
"15.0%",
"25.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
}
}
},
[19200] = {
desc_get = "",
name = "戰場嗅覺",
desc = "每20秒,有$1機率觸發,12秒內提升自身機動$2、命中$3",
type = 2,
max_level = 10,
id = 19200,
system_transform = {},
desc_get_add = {
{
"30.0%",
"70.0%"
},
{
"10.0%",
"20.0%"
},
{
"20.0%",
"50.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.0%"
},
{
"33.0%",
"+3.0%"
},
{
"36.0%",
"+3.0%"
},
{
"39.0%",
"+4.0%"
},
{
"43.0%",
"+4.0%"
},
{
"47.0%",
"+5.0%"
},
{
"52.0%",
"+5.0%"
},
{
"57.0%",
"+6.0%"
},
{
"63.0%",
"+7.0%"
},
{
"70.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"20.0%",
"+3.3%"
},
{
"23.3%",
"+3.3%"
},
{
"26.6%",
"+3.3%"
},
{
"29.9%",
"+3.3%"
},
{
"33.2%",
"+3.3%"
},
{
"36.5%",
"+3.3%"
},
{
"39.8%",
"+3.3%"
},
{
"43.1%",
"+3.3%"
},
{
"46.4%",
"+3.3%"
},
{
"50.0%"
}
}
}
},
[19210] = {
desc_get = "",
name = "特殊炮擊訓練",
desc = "主炮每進行8次射擊,觸發一輪特殊彈幕;使用【試作型三聯裝310mm主炮】時,增加$1主炮效率,觸發彈幕所需射擊次數降低為4次,並強化特殊彈幕樣式",
type = 1,
max_level = 10,
id = 19210,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[19220] = {
desc_get = "",
name = "破壞的交響曲",
desc = "當自身受到傷害,或敵方進入防衛射程時,觸發一輪無視裝甲類型的副炮彈幕$1(威力隨技能等級提升),觸發後進入15秒冷卻",
type = 1,
max_level = 10,
id = 19220,
system_transform = {
[3.0] = 19221
},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19230] = {
desc_get = "",
name = "混沌的奏鳴曲",
desc = "戰鬥中,奇數次主炮齊射時提升自身裝填$1及傷害$2,偶數次主炮齊射時提升自身暴擊率$2、暴擊傷害$1;各增益效果均持續至下一次自身主炮齊射為止",
type = 1,
max_level = 10,
id = 19230,
system_transform = {},
desc_get_add = {
{
"30.0%",
"50.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"30.0%",
"+2.2%"
},
{
"32.2%",
"+2.2%"
},
{
"34.4%",
"+2.2%"
},
{
"36.6%",
"+2.2%"
},
{
"38.8%",
"+2.2%"
},
{
"41.0%",
"+2.2%"
},
{
"43.2%",
"+2.2%"
},
{
"45.4%",
"+2.2%"
},
{
"47.6%",
"+2.4%"
},
{
"50.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19240] = {
{
{
"4.0%",
"10.0%"
}
},
{
{
"10.0%",
"20.0%"
}
},
desc_get = "",
name = "暗黑的狂想曲",
desc = "戰鬥中,自身剩餘血量在70~100%之間時,自身炮擊提升$1;血量在30~70%之間時,自身炮擊提升$2,受到的傷害降低$2;血量低於30%時,自身受到的傷害降低$3",
type = 3,
max_level = 10,
id = 19240,
system_transform = {},
desc_get_add = {
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
},
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6%"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
"+0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[19250] = {
desc_get = "",
name = "感知抑制模塊",
desc = "戰鬥中受傷導致血量低於50%,提升自身機動$1,並在8秒內回复8%血量,最多觸發兩次",
type = 2,
max_level = 10,
id = 19250,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
}
}
},
[19260] = {
desc_get = "",
name = "精密操作協議",
desc = "每次主炮射擊均可獨立瞄準,手動進行瞄準時,手動發射帶來的跨射傷害增幅效果提高到$2;戰鬥開始後每20秒,有$1機率發射強力彈幕(威力隨技能等級提升)",
type = 1,
max_level = 10,
id = 19260,
system_transform = {
[3.0] = 19261
},
desc_get_add = {
{
"50.0%",
"100.0%"
},
{
"25.0%",
"40.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
},
{
{
"25.0%",
"+1.6%"
},
{
"26.6%",
"+1.6%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%",
"+1.6%"
},
{
"31.6%",
"+1.6%"
},
{
"33.2%",
"+1.8%"
},
{
"35.0%",
"+1.6%"
},
{
"36.6%",
"+1.6%"
},
{
"38.2%",
"+1.8%"
},
{
"40.0%"
}
}
}
},
[19270] = {
desc_get = "",
name = "柴郡防空技能",
desc = "战斗中,首轮鱼雷装填所需时间降低$1;自身受到攻擊时,有15%的機率觸發,提升自身炮击$2、机动$3、防空$3(属性提升效果仅能觸發1次)",
type = 3,
max_level = 10,
id = 19270,
system_transform = {},
desc_get_add = {
{
"40.0%",
"70.0%"
},
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.4%"
},
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.4%"
},
{
"60.0%",
"+3.3%"
},
{
"63.3%",
"+3.3%"
},
{
"66.6%",
"+3.4%"
},
{
"70.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19280] = {
desc_get = "",
name = "柴郡猫猫拳",
desc = "自身在战斗中受到的伤害降低$1,战斗开始后每12秒,有$2機率觸發一次特殊弹幕(威力与样式依据技能等级) ",
type = 1,
max_level = 10,
id = 19280,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"50.0%",
"+5.0%"
},
{
"55.0%",
"+5.0%"
},
{
"60.0%",
"+5.0%"
},
{
"65.0%",
"+5.0%"
},
{
"70.0%",
"+5.0%"
},
{
"75.0%",
"+5.0%"
},
{
"80.0%",
"+5.0%"
},
{
"85.0%",
"+5.0%"
},
{
"90.0%",
"+10.0%"
},
{
"100%"
}
}
}
},
[19290] = {
desc_get = "",
name = "德雷克弹药增强",
desc = "自带副炮暴击率提高$2并换用强化型副炮弹药;自身装备高爆弹主炮时,主炮的弹药种类更换为专属234mm高爆弹$1",
type = 1,
max_level = 10,
id = 19290,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[19300] = {
desc_get = "",
name = "德雷克特殊射击",
desc = "每$1秒觸發一次特殊弹幕,造成伤害的15.0%回复自身耐久(弹幕威力依据技能等级);自身在战斗中击破敌舰时,自身炮击属性提高$2、装填属性提高$2,持续至战斗结束(属性提升效果最高叠加3次)",
type = 3,
max_level = 10,
id = 19300,
system_transform = {},
desc_get_add = {
{
"30",
"20"
},
{
"1.0%",
"5.0%"
}
},
desc_add = {
{
{
"30",
"-1"
},
{
"29",
"-1"
},
{
"28",
"-1"
},
{
"27",
"-1"
},
{
"26",
"-1"
},
{
"25",
"-1"
},
{
"24",
"-1"
},
{
"23",
"-1"
},
{
"22",
"-2"
},
{
"20"
}
},
{
{
"1.0%",
"+0.4%"
},
{
"1.4%",
"+0.4%"
},
{
"1.8%",
"+0.4%"
},
{
"2.2%",
"+0.4%"
},
{
"2.6%",
"+0.4%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%"
}
}
}
},
[19310] = {
desc_get = "",
name = "美因茨盾反",
desc = "战斗中每15秒,在角色正前方生成一枚护盾,护盾可阻挡6发子弹,持续8秒,若护盾在持续时间内被击破,立即觸發一轮反击弹幕并提升自身炮击、命中$1(属性提升效果最高叠加2次)",
type = 2,
max_level = 10,
id = 19310,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
"+0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
}
}
},
[19320] = {
desc_get = "",
name = "美因茨双模",
desc = "战斗开始时,若自身为先锋领舰,自身航速提高5,机动提升$1,30秒内自身受到的伤害降低$2;若不为先锋领舰,战斗中自身暴击伤害上升$3,每15秒,有$4的機率觸發一轮弹幕(弹幕威力依据技能等级)",
type = 1,
max_level = 10,
id = 19320,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"5.0%",
"15.0%"
},
{
"15.0%",
"25.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.4%"
},
{
"50.0%",
"+3.3%"
},
{
"53.3%",
"+3.3%"
},
{
"56.6%",
"+3.4%"
},
{
"60.0%",
"+3.3%"
},
{
"63.3%",
"+3.3%"
},
{
"66.6%",
"+3.4%"
},
{
"70.0%"
}
}
}
},
[19330] = {
desc_get = "",
name = "奥丁副炮",
desc = "战斗中将部署在特殊战斗位置,自身受到的伤害降低$1;每15秒,觸發一轮可以点亮敌方潜艇单位的声呐扫描,持续$2秒,持续时间内己方先锋舰队角色受到的雷击伤害降低$3",
type = 3,
max_level = 10,
id = 19330,
system_transform = {},
desc_get_add = {
{
"5.0%",
"20.0%"
},
{
"5",
"10"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5",
"+0.5"
},
{
"5.5",
"+0.5"
},
{
"6",
"+0.5"
},
{
"6.5",
"+0.5"
},
{
"7",
"+0.5"
},
{
"7.5",
"+0.5"
},
{
"8",
"+0.5"
},
{
"8.5",
"+0.5"
},
{
"9",
"+1"
},
{
"10"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19340] = {
desc_get = "",
name = "奥丁站位变化+弹幕",
desc = "每20秒,有$1機率觸發一轮特殊弹幕(弹幕威力依据技能等级)",
type = 1,
max_level = 10,
id = 19340,
system_transform = {},
desc_get_add = {
{
"45.0%",
"75.0%"
}
},
desc_add = {
{
{
"45.0%",
"+3.3%"
},
{
"48.3%",
"+3.3%"
},
{
"51.6%",
"+3.3%"
},
{
"54.9%",
"+3.3%"
},
{
"58.2%",
"+3.3%"
},
{
"61.5%",
"+3.3%"
},
{
"64.8%",
"+3.3%"
},
{
"68.1%",
"+3.3%"
},
{
"71.4%",
"+3.6%"
},
{
"75.0%"
}
}
}
},
[19350] = {
desc_get = "",
name = "香槟特殊机制",
desc = "战斗中主炮装填所需时间减少$1,主炮开火时,追加一轮伴随射击弹幕$2;战斗中每20秒,觸發一次特殊弹幕射击$2(威力依据技能等级)",
type = 1,
max_level = 10,
id = 19350,
system_transform = {},
desc_get_add = {
{
"20.0%",
"40.0%"
},
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[19360] = {
desc_get = "",
name = "香槟弹药调整",
desc = "自身装备高爆弹主炮时,提高自身炮击、防空$1,高爆弹主炮对重型护甲的伤害比例提升$1;装备穿甲弹主炮时,提高自身炮击、装填$1,暴击率$2;战斗中,自身血量大于75%时,承受旗舰受到的50%伤害,自身血量低于75%时,自身机动、命中提升$3",
type = 3,
max_level = 10,
id = 19360,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
},
{
"5.0%",
"20.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
},
{
{
"5.0%",
"+1.6%"
},
{
"6.6%",
"+1.6%"
},
{
"8.2%",
"+1.8%"
},
{
"10.0%",
"+1.6%"
},
{
"11.6%",
"+1.6%"
},
{
"13.2%",
"+1.8%"
},
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.8%"
},
{
"20.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[19370] = {
desc_get = "",
name = "奥丁更换鱼雷弹幕形态效果ID占位",
desc = "奥丁更换鱼雷弹幕形态用占位",
type = 1,
max_level = 1,
id = 19370,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[20011] = {
desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-法拉格特級I",
type = 1,
max_level = 1,
id = 20011,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[20012] = {
desc_get = "",
name = "全彈發射II",
desc = "主炮每進行10次攻擊,觸發全彈發射-法拉格特級II",
type = 1,
max_level = 1,
id = 20012,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[20021] = {
desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-馬漢級I",
type = 1,
max_level = 1,
id = 20021,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[20022] = {
desc_get = "",
name = "全彈發射II",
desc = "主炮每進行10次攻擊,觸發全彈發射-馬漢級II",
type = 1,
max_level = 1,
id = 20022,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[20031] = {
desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-格里德利級I",
type = 1,
max_level = 1,
id = 20031,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[20032] = {
desc_get = "",
name = "全彈發射II",
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desc = "主炮每進行12次攻擊,觸發全彈發射-柯尼斯堡級I",
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max_level = 1,
id = 23111,
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desc_get_add = {},
desc_add = {}
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desc_get = "",
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id = 23112,
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desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行12次攻擊,觸發全彈發射-萊比錫I",
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id = 23121,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行8次攻擊,觸發全彈發射-萊比錫II",
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max_level = 1,
id = 23122,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行9次攻擊,觸發全彈發射-希佩爾將軍級I",
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max_level = 1,
id = 23211,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行6次攻擊,觸發全彈發射-希佩爾將軍級II",
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max_level = 1,
id = 23212,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行9次攻擊,觸發全彈發射-德意志級I",
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max_level = 1,
id = 23221,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行6次攻擊,觸發全彈發射-德意志級II",
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max_level = 1,
id = 23222,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "進入戰鬥時,觸發全彈發射-Type VIIC型I",
type = 1,
max_level = 1,
id = 23311,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "進入戰鬥時,觸發全彈發射-Type VIIC型II",
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max_level = 1,
id = 23312,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "進入戰鬥時,觸發全彈發射-Type IXB型I",
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max_level = 1,
id = 23321,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "進入戰鬥時,觸發全彈發射-Type IXB型II",
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max_level = 1,
id = 23322,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "進入戰鬥時,觸發全彈發射-Type VIIB型I",
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max_level = 1,
id = 23411,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "進入戰鬥時,觸發全彈發射-Type VIIB型II",
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max_level = 1,
id = 23412,
system_transform = {},
desc_get_add = {},
desc_add = {}
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[23511] = {
desc_get = "",
name = "全彈發射I",
desc = "進入戰鬥時,觸發全彈發射-Type IXC型I",
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max_level = 1,
id = 23511,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "進入戰鬥時,觸發全彈發射-Type IXC型II",
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max_level = 1,
id = 23512,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-鞍山級I",
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max_level = 1,
id = 24011,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行10次攻擊,觸發全彈發射-鞍山級II",
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max_level = 1,
id = 24012,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行12次攻擊,觸發全彈發射-寧海級I",
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max_level = 1,
id = 24111,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
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max_level = 1,
id = 24112,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行18次攻擊,觸發全彈發射-逸仙I",
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max_level = 1,
id = 24121,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
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max_level = 1,
id = 24122,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-索尔达蒂级I",
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max_level = 1,
id = 25011,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[25012] = {
desc_get = "",
name = "全彈發射II",
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max_level = 1,
id = 25012,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行9次攻擊,觸發全彈發射-特伦托级I",
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max_level = 1,
id = 25211,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行6次攻擊,觸發全彈發射-特伦托级II",
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max_level = 1,
id = 25212,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行12次攻擊,觸發全彈發射-扎拉级I",
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max_level = 1,
id = 25221,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行8次攻擊,觸發全彈發射-扎拉级II",
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max_level = 1,
id = 25222,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-愤怒级I",
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max_level = 1,
id = 26011,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
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max_level = 1,
id = 26012,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-列宁格勒级I",
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max_level = 1,
id = 26021,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
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max_level = 1,
id = 26022,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行12次攻擊,觸發全彈發射-博加特里级I",
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max_level = 1,
id = 26111,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
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max_level = 1,
id = 26112,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
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max_level = 1,
id = 28011,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
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max_level = 1,
id = 28012,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-大膽級I",
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max_level = 1,
id = 28021,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行10次攻擊,觸發全彈發射-大膽級II",
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max_level = 1,
id = 28022,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行15次攻擊,觸發全彈發射-沃克兰级I",
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max_level = 1,
id = 28031,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行10次攻擊,觸發全彈發射-沃克兰级II",
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max_level = 1,
id = 28032,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行12次攻擊,觸發全彈發射-埃米爾•貝爾坦I",
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max_level = 1,
id = 28111,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
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max_level = 1,
id = 28112,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行12次攻擊,觸發全彈發射-拉·加利索尼埃I",
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max_level = 1,
id = 28121,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行8次攻擊,觸發全彈發射-拉·加利索尼埃II",
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max_level = 1,
id = 28122,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "全彈發射I",
desc = "主炮每進行9次攻擊,觸發全彈發射-阿尔及利亚I",
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max_level = 1,
id = 28211,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "全彈發射II",
desc = "主炮每進行6次攻擊,觸發全彈發射-阿尔及利亚II",
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max_level = 1,
id = 28212,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-英格蘭I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-英格蘭I",
type = 1,
max_level = 1,
id = 29011,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29012] = {
desc_get = "",
name = "專屬彈幕-英格蘭II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-英格蘭II",
type = 1,
max_level = 1,
id = 29012,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-埃爾德里奇I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-埃爾德里奇I",
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max_level = 1,
id = 29021,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29022] = {
desc_get = "",
name = "專屬彈幕-埃爾德里奇II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-埃爾德里奇II",
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max_level = 1,
id = 29022,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29031] = {
desc_get = "",
name = "專屬彈幕-威廉·D·波特I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-威廉·D·波特I",
type = 1,
max_level = 1,
id = 29031,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29032] = {
desc_get = "",
name = "專屬彈幕-威廉·D·波特II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-威廉·D·波特II",
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max_level = 1,
id = 29032,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-約翰斯頓I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-約翰斯頓I",
type = 1,
max_level = 1,
id = 29041,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-約翰斯頓II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-約翰斯頓II",
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max_level = 1,
id = 29042,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-拉菲I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-拉菲I",
type = 1,
max_level = 1,
id = 29051,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29052] = {
desc_get = "",
name = "專屬彈幕-拉菲II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-拉菲II",
type = 1,
max_level = 1,
id = 29052,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-螢火蟲I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-螢火蟲I",
type = 1,
max_level = 1,
id = 29061,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-螢火蟲II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-螢火蟲II",
type = 1,
max_level = 1,
id = 29062,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-勇敢I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-勇敢I",
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max_level = 1,
id = 29071,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-勇敢II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-勇敢II",
type = 1,
max_level = 1,
id = 29072,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-標槍I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-標槍I",
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max_level = 1,
id = 29081,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-標槍II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-標槍II",
type = 1,
max_level = 1,
id = 29082,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-吸血鬼I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-吸血鬼I",
type = 1,
max_level = 1,
id = 29091,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-吸血鬼II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-吸血鬼II",
type = 1,
max_level = 1,
id = 29092,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
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desc_get = "",
name = "專屬彈幕-貝爾法斯特I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-貝爾法斯特I",
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max_level = 1,
id = 29101,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29102] = {
desc_get = "",
name = "專屬彈幕-貝爾法斯特II",
desc = "主炮每進行8次攻擊,觸發專屬彈幕-貝爾法斯特II",
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max_level = 1,
id = 29102,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "專屬彈幕-{namecode:6}I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-{namecode:6}I",
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max_level = 1,
id = 29111,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get = "",
name = "專屬彈幕-{namecode:6}II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-{namecode:6}II",
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max_level = 1,
id = 29112,
system_transform = {},
desc_get_add = {},
desc_add = {}
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desc_get_add = {},
desc_add = {}
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desc_add = {}
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max_level = 1,
id = 29412,
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desc_add = {}
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max_level = 1,
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system_transform = {},
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desc_add = {}
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max_level = 1,
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system_transform = {},
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desc_add = {}
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desc = "進入戰鬥時,觸發專屬彈幕-U-101I",
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max_level = 1,
id = 29431,
system_transform = {},
desc_get_add = {},
desc_add = {}
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max_level = 1,
id = 29432,
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desc_get_add = {},
desc_add = {}
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max_level = 1,
id = 29441,
system_transform = {},
desc_get_add = {},
desc_add = {}
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max_level = 1,
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desc_add = {}
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max_level = 1,
id = 29451,
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desc_add = {}
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max_level = 1,
id = 29452,
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desc_add = {}
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desc_get = "",
name = "專屬彈幕-谢菲尔德(μ兵装)I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕—谢菲尔德(μ兵装)I",
type = 1,
max_level = 1,
id = 29461,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29462] = {
desc_get = "",
name = "專屬彈幕-谢菲尔德(μ兵装)II",
desc = "主炮每進行8次攻擊,觸發專屬彈幕-谢菲尔德(μ兵装)II",
type = 1,
max_level = 1,
id = 29462,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29471] = {
desc_get = "",
name = "專屬彈幕-希佩尔海军上将(μ兵装)I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-希佩尔海军上将(μ兵装)I",
type = 1,
max_level = 1,
id = 29471,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29472] = {
desc_get = "",
name = "專屬彈幕-希佩尔海军上将(μ兵装)II",
desc = "主炮每進行8次攻擊,觸發專屬彈幕-希佩尔海军上将(μ兵装)II",
type = 1,
max_level = 1,
id = 29472,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29481] = {
desc_get = "",
name = "專屬彈幕-{namecode:50}I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-{namecode:50}I",
type = 1,
max_level = 1,
id = 29481,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29482] = {
desc_get = "",
name = "專屬彈幕-{namecode:50}II",
desc = "主炮每進行8次攻擊,觸發專屬彈幕-{namecode:50}II",
type = 1,
max_level = 1,
id = 29482,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29491] = {
desc_get = "",
name = "專屬彈幕-黛朵I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-黛朵I",
type = 1,
max_level = 1,
id = 29491,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29492] = {
desc_get = "",
name = "專屬彈幕-黛朵II",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-黛朵II",
type = 1,
max_level = 1,
id = 29492,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29501] = {
desc_get = "",
name = "專屬彈幕-塔什干I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-塔什干I",
type = 1,
max_level = 1,
id = 29501,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29502] = {
desc_get = "",
name = "專屬彈幕-塔什干II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-塔什干II",
type = 1,
max_level = 1,
id = 29502,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29511] = {
desc_get = "",
name = "專屬彈幕-恰巴耶夫I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-恰巴耶夫I",
type = 1,
max_level = 1,
id = 29511,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29512] = {
desc_get = "",
name = "專屬彈幕-恰巴耶夫II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-恰巴耶夫II",
type = 1,
max_level = 1,
id = 29512,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29521] = {
desc_get = "",
name = "專屬彈幕-里诺I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-里诺I",
type = 1,
max_level = 1,
id = 29521,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29531] = {
desc_get = "",
name = "專屬彈幕-里诺II",
desc = "使用驱逐主炮时,提升自身主炮效率10%,主炮每進行10次攻擊,觸發專屬彈幕-里诺II;使用轻巡主炮时,專屬彈幕觸發所需主炮攻擊次数降低为8",
type = 1,
max_level = 1,
id = 29531,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29541] = {
desc_get = "",
name = "專屬彈幕-圣女贞德I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-圣女贞德I",
type = 1,
max_level = 1,
id = 29541,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29542] = {
desc_get = "",
name = "專屬彈幕-圣女贞德II",
desc = "主炮每進行8次攻擊,觸發專屬彈幕-圣女贞德II",
type = 1,
max_level = 1,
id = 29542,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29551] = {
desc_get = "",
name = "專屬彈幕-柴郡I",
desc = "主炮每進行9次攻擊,觸發專屬彈幕-柴郡I",
type = 1,
max_level = 1,
id = 29551,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29552] = {
desc_get = "",
name = "專屬彈幕-柴郡II",
desc = "主炮每進行6次攻擊,觸發專屬彈幕-柴郡II",
type = 1,
max_level = 1,
id = 29552,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29561] = {
desc_get = "",
name = "專屬彈幕-德雷克I",
desc = "主炮每進行12次攻擊,觸發專屬彈幕-德雷克I",
type = 1,
max_level = 1,
id = 29561,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29562] = {
desc_get = "",
name = "專屬彈幕-德雷克II",
desc = "主炮每進行8次攻擊,觸發專屬彈幕-德雷克II",
type = 1,
max_level = 1,
id = 29562,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29571] = {
desc_get = "",
name = "專屬彈幕-美因茨I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-美因茨I",
type = 1,
max_level = 1,
id = 29571,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29572] = {
desc_get = "",
name = "專屬彈幕-美因茨II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-美因茨II",
type = 1,
max_level = 1,
id = 29572,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29581] = {
desc_get = "",
name = "專屬彈幕-赫敏I",
desc = "主炮每進行15次攻擊,觸發專屬彈幕-赫敏I",
type = 1,
max_level = 1,
id = 29581,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29582] = {
desc_get = "",
name = "專屬彈幕-赫敏II",
desc = "主炮每進行10次攻擊,觸發專屬彈幕-赫敏II",
type = 1,
max_level = 1,
id = 29582,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29591] = {
desc_get = "",
name = "專屬彈幕-U96I",
desc = "氧气不足浮上水面时,觸發專屬彈幕-U96I",
type = 1,
max_level = 1,
id = 29591,
system_transform = {
[11.0] = 29593
},
desc_get_add = {},
desc_add = {}
},
[29592] = {
desc_get = "",
name = "專屬彈幕-U96II",
desc = "氧气不足浮上水面时,觸發專屬彈幕-U96II",
type = 1,
max_level = 1,
id = 29592,
system_transform = {
[11.0] = 29594
},
desc_get_add = {},
desc_add = {}
},
[29601] = {
desc_get = "",
name = "专属弹幕-{namecode:27}I",
desc = "主炮每进行24次攻击,触发专属弹幕-{namecode:27}I",
type = 1,
max_level = 1,
id = 29601,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29602] = {
desc_get = "",
name = "专属弹幕-{namecode:27}II",
desc = "主炮每进行16次攻击,触发专属弹幕-{namecode:27}II",
type = 1,
max_level = 1,
id = 29602,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29611] = {
desc_get = "",
name = "专属弹幕-罗恩(μ兵装)I",
desc = "主炮每进行12次攻击,触发专属弹幕-罗恩(μ兵装)I",
type = 1,
max_level = 1,
id = 29611,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29612] = {
desc_get = "",
name = "专属弹幕-罗恩(μ兵装)II",
desc = "主炮每进行8次攻击,触发专属弹幕-罗恩(μ兵装)II",
type = 1,
max_level = 1,
id = 29612,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29621] = {
desc_get = "",
name = "专属弹幕-恶毒(μ兵装)I",
desc = "主炮每进行15次攻击,触发专属弹幕-恶毒(μ兵装)I",
type = 1,
max_level = 1,
id = 29621,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29622] = {
desc_get = "",
name = "专属弹幕-恶毒(μ兵装)II",
desc = "主炮每进行10次攻击,触发专属弹幕-恶毒(μ兵装)II",
type = 1,
max_level = 1,
id = 29622,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29631] = {
desc_get = "",
name = "专属弹幕-黛朵(μ兵装)I",
desc = "主炮每进行15次攻击,触发专属弹幕-黛朵(μ兵装)I",
type = 1,
max_level = 1,
id = 29631,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29632] = {
desc_get = "",
name = "专属弹幕-黛朵(μ兵装)II",
desc = "主炮每进行10次攻击,触发专属弹幕-黛朵(μ兵装)II",
type = 1,
max_level = 1,
id = 29632,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29641] = {
desc_get = "",
name = "专属弹幕-塔什干(μ兵装)I",
desc = "主炮每进行15次攻击,触发专属弹幕-塔什干(μ兵装)I",
type = 1,
max_level = 1,
id = 29641,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29642] = {
desc_get = "",
name = "专属弹幕-塔什干(μ兵装)II",
desc = "主炮每进行10次攻击,触发专属弹幕-塔什干(μ兵装)II",
type = 1,
max_level = 1,
id = 29642,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29651] = {
desc_get = "",
name = "专属弹幕-大青花鱼(μ兵装)I",
desc = "进入战斗时,触发专属弹幕-大青花鱼(μ兵装)I",
type = 1,
max_level = 1,
id = 29651,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29652] = {
desc_get = "",
name = "专属弹幕-大青花鱼(μ兵装)II",
desc = "进入战斗时,触发专属弹幕-大青花鱼(μ兵装)II",
type = 1,
max_level = 1,
id = 29652,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29661] = {
desc_get = "",
name = "专属弹幕-巴尔的摩(μ兵装)I",
desc = "主炮每进行12次攻击,触发专属弹幕-巴尔的摩(μ兵装)I",
type = 1,
max_level = 1,
id = 29661,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[29662] = {
desc_get = "",
name = "专属弹幕-巴尔的摩(μ兵装)II",
desc = "主炮每进行8次攻击,触发专属弹幕-巴尔的摩(μ兵装)II",
type = 1,
max_level = 1,
id = 29662,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[101010] = {
desc_get = "",
name = "主人公補正",
desc = "出擊時,若隊伍中有其他超次元海王星陣營角色,自身傷害提高$1,受到傷害降低6.0%,每有1位其他超次元海王星陣營角色,自身傷害額外提高$2,受到傷害額外降低1.0%",
type = 3,
max_level = 10,
id = 101010,
system_transform = {},
desc_get_add = {
{
"3.0%",
"10.0%"
},
{
"1.0%",
"2.0%"
}
},
desc_add = {
{
{
"3.0%",
"+0.6%"
},
{
"3.6%",
"+0.6%"
},
{
"4.2%",
"+0.8%"
},
{
"5.0%",
"+0.6 %"
},
{
"5.6%",
"+0.6%"
},
{
"6.2%",
"+0.8%"
},
{
"7.0%",
"+0.9%"
},
{
"7.9%",
" +0.9%"
},
{
"8.8%",
"+1.2%"
},
{
"10.0%"
}
},
{
{
"1.0%",
"+0.09%"
},
{
"1.09%",
"+0.09 %"
},
{
"1.18%",
"+0.12%"
},
{
"1.3%",
"+0.09%"
},
{
"1.39%",
"+0.09%"
},
{
"1.48%",
" +0.12%"
},
{
"1.6%",
"+0.12%"
},
{
"1.72%",
"+0.12%"
},
{
"1.84%",
"+0.16%"
},
{
"2.0%"
}
}
}
},
[101020] = {
desc_get = "",
name = "冥想·S",
desc = "受到傷害後有$1機率觸發,傷害提高$2,持續8秒",
type = 1,
max_level = 10,
id = 101020,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2 %"
},
{
"12.4%",
"+2.1%"
},
{
"14.5%",
"+1.2%"
},
{
"15.7%",
"+1.2%"
},
{
"16.9%",
" +2.1%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[101030] = {
desc_get = "",
name = "限阻破壞",
desc = "隊伍中存在貝露&翡綠之心時,自身傷害提高$1,受到傷害提高$2,隊伍中不存在貝露&翡綠之心時,自身受到傷害降低$3,傷害降低$4",
type = 3,
max_level = 10,
id = 101030,
system_transform = {},
desc_get_add = {
{
"10.0%",
"25.0%"
},
{
"10.0%",
"15.0%"
},
{
"10.0%",
"25.0%"
},
{
"10.0%",
"15.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+2.1%"
},
{
"14.5%",
"+1.2 %"
},
{
"15.7%",
"+1.2%"
},
{
"16.9%",
"+2.1%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
" +1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"10.0%",
"+0.4%"
},
{
"10.4%",
"+0.4 %"
},
{
"10.8%",
"+0.7%"
},
{
"11.5%",
"+0.4%"
},
{
"11.9%",
"+0.4%"
},
{
"12.3%",
" +0.7%"
},
{
"13.0%",
"+0.6%"
},
{
"13.6%",
"+0.6%"
},
{
"14.2%",
"+0.8%"
},
{
"15.0%"
}
},
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+2.1%"
},
{
"14.5%",
" +1.2%"
},
{
"15.7%",
"+1.2%"
},
{
"16.9%",
"+2.1%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
},
{
{
"10.0%",
"+0.4%"
},
{
"10.4%",
" +0.4%"
},
{
"10.8%",
"+0.7%"
},
{
"11.5%",
"+0.4%"
},
{
"11.9%",
"+0.4%"
},
{
"12.3%",
"+0.7%"
},
{
"13.0%",
"+0.6%"
},
{
"13.6%",
"+0.6%"
},
{
"14.2%",
"+0.8%"
},
{
"15.0 %"
}
}
}
},
[101040] = {
desc_get = "",
name = "聯結·阿薩姆",
desc = "隊伍中每有1艘驅逐艦,受到炮擊傷害降低$1,裝填提高$2",
type = 2,
max_level = 10,
id = 101040,
system_transform = {},
desc_get_add = {
{
"1.5%",
"5.0%"
},
{
"1.5%",
"5.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3%"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3 %"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
"+0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
" +0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
},
{
{
"1.5%",
"+0.3%"
},
{
"1.8%",
"+0.3 %"
},
{
"2.1%",
"+0.4%"
},
{
"2.5%",
"+0.3%"
},
{
"2.8%",
"+0.3%"
},
{
"3.1%",
" +0.4%"
},
{
"3.5%",
"+0.4%"
},
{
"3.9%",
"+0.4%"
},
{
"4.3%",
"+0.7%"
},
{
"5.0%"
}
}
}
},
[101050] = {
desc_get = "",
name = "十字締結",
desc = "主炮開火$1次觸發,下一次主炮射擊必定暴擊",
type = 1,
max_level = 10,
id = 101050,
system_transform = {},
desc_get_add = {
{
"15",
"6"
}
},
desc_add = {
{
{
"15",
"-1"
},
{
"14",
"-1"
},
{
"13",
"-1"
},
{
"12",
"-1"
},
{
"11",
"-1"
},
{
"10",
"-1"
},
{
"9",
"-1"
},
{
"8",
"-1"
},
{
"7",
"-1"
},
{
"6"
}
}
}
},
[101060] = {
desc_get = "戰鬥開始115秒後觸發,發射超強彈幕(威力依據技能等級),每場戰鬥只能觸發1次",
name = "勝利刺穿",
desc = "戰鬥開始115秒後觸發,發射超強彈幕($1),每場戰鬥只能觸發1次",
type = 1,
max_level = 10,
id = 101060,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+ 1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10"
}
}
}
},
[101070] = {
desc_get = "每隔20秒,有20.0%(滿級40.0%)的機率觸發,發射強力彈幕(威力依據技能等級),命中敵人機率造成起火,持續12秒",
name = "烈焰崩襲",
desc = "每隔20秒,有$1的機率觸發,發射強力彈幕($2),命中敵人機率造成起火,持續12秒",
type = 1,
max_level = 10,
id = 101070,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+ 1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10 "
}
}
}
},
[101080] = {
desc_get = "",
name = "三色秩序",
desc = "所有主炮彈藥不受裝甲類型影響(僅對主炮生效),主炮所有彈藥傷害隨技能等級提高而提高",
type = 3,
max_level = 10,
id = 101080,
system_transform = {},
desc_get_add = {},
desc_add = {}
},
[101090] = {
desc_get = "每隔20秒,有20.0%(滿級40.0%)的機率觸發,發射強力彈幕(威力依據技能等級)",
name = "蕾絲狂舞",
desc = "每隔20秒,有$1的機率觸發,發射強力彈幕($2)",
type = 1,
max_level = 10,
id = 101090,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+ 1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10 "
}
}
}
},
[101100] = {
desc_get = "",
name = "幻影刃舞·風暴",
desc = "每次炮擊為自身疊加1層刃舞buff,最多可疊加20層,每層刃舞buff提高魚雷暴擊率$1,發射魚雷後buff重置為0層",
type = 1,
max_level = 10,
id = 101100,
system_transform = {},
desc_get_add = {
{
"0.6%",
"1.5%"
}
},
desc_add = {
{
{
"0.6%",
"+0.1%"
},
{
"0.7%",
"+0.1%"
},
{
"0.8%",
"+0.1%"
},
{
"0.9%",
"+0.1 %"
},
{
"1.0%",
"+0.1%"
},
{
"1.1%",
"+0.1%"
},
{
"1.2%",
"+0.1%"
},
{
"1.3%",
" +0.1%"
},
{
"1.4%",
"+0.1%"
},
{
"1.5%"
}
}
}
},
[101110] = {
desc_get = "每隔20秒,有20.0%(滿級40.0%)的機率觸發,發射強力彈幕(威力依據技能等級),命中敵人機率造成減速效果,持續8秒",
name = "眾神之怒·雪崩雷震",
desc = "每隔20秒,有$1的機率觸發,發射強力彈幕($2),命中敵人機率造成減速效果,持續8秒",
type = 1,
max_level = 10,
id = 101110,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+ 1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10 "
}
}
}
},
[101120] = {
desc_get = "",
name = "怒旋·大吉嶺",
desc = "每15秒按順序切換一次buff,依次為①自身受到傷害降低$1。②自身傷害提高$2。③每3秒回復自身耐久$3點",
type = 3,
max_level = 10,
id = 101120,
system_transform = {},
desc_get_add = {
{
"6.0%",
"20.0%"
},
{
"6.0%",
"20.0%"
},
{
"6",
"15"
}
},
desc_add = {
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2%"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2 %"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
" +1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"6.0%",
"+1.2%"
},
{
"7.2%",
"+1.2 %"
},
{
"8.4%",
"+1.6%"
},
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
" +1.6%"
},
{
"14.0%",
"+1.8%"
},
{
"15.8%",
"+1.8%"
},
{
"17.6%",
"+2.4%"
},
{
"20.0%"
}
},
{
{
"6",
"+1"
},
{
"7",
"+1"
},
{
"8",
"+1"
},
{
"9",
"+1"
},
{
" 10",
"+1"
},
{
"11",
"+1"
},
{
"12",
"+1"
},
{
"13",
"+1"
},
{
"14",
"+1 "
},
{
"15"
}
}
}
},
[101130] = {
desc_get = "每隔20秒,有20.0%(滿級40.0%)機率釋放特殊航空彈幕(威力依據技能等級)",
name = "寶石槍雨",
desc = "每隔20秒,有$1機率釋放特殊航空彈幕($2)",
type = 1,
max_level = 10,
id = 101130,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2 %"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
" +2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
},
{
{
"Lv.1",
"+1"
},
{
"Lv.2",
"+ 1"
},
{
"Lv.3",
"+1"
},
{
"Lv.4",
"+1"
},
{
"Lv.5",
"+1"
},
{
"Lv.6",
"+1"
},
{
"Lv.7",
"+1"
},
{
"Lv.8",
"+1"
},
{
"Lv.9",
"+1"
},
{
"Lv.10 "
}
}
}
},
[102010] = {
desc_get = "",
name = "bili看板娘",
desc = "作为先锋领队,与22在同一个队伍中出击时,队伍中22与33的雷击提高$1",
type = 3,
max_level = 10,
id = 102010,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[102020] = {
desc_get = "",
name = "bili看板娘",
desc = "作为先锋领队,与33在同一个队伍中出击时,队伍中22与33的炮击、装填提高$1,机动提高$2",
type = 3,
max_level = 10,
id = 102020,
system_transform = {},
desc_get_add = {
{
"10.0%",
"30.0%"
},
{
"15.0%",
"35.0%"
}
},
desc_add = {
{
{
"10.0%",
"+2.2%"
},
{
"12.2%",
"+2.2%"
},
{
"14.4%",
"+2.2%"
},
{
"16.6%",
"+2.2%"
},
{
"18.8%",
"+2.2%"
},
{
"21.0%",
"+2.2%"
},
{
"23.2%",
"+2.2%"
},
{
"25.4%",
"+2.2%"
},
{
"27.6%",
"+2.4%"
},
{
"30.0%"
}
},
{
{
"15.0%",
"+2.2%"
},
{
"17.2%",
"+2.2%"
},
{
"19.4%",
"+2.2%"
},
{
"21.6%",
"+2.2%"
},
{
"23.8%",
"+2.2%"
},
{
"26.0%",
"+2.2%"
},
{
"28.2%",
"+2.2%"
},
{
"30.4%",
"+2.2%"
},
{
"32.6%",
"+2.4%"
},
{
"35.0%"
}
}
}
},
[103010] = {
desc_get = "",
name = "四神變幻",
desc = "根據自身裝備的主炮彈藥類型,加強同類型彈藥的傷害$1,減少受到同類型彈藥的傷害$1",
type = 3,
max_level = 10,
id = 103010,
system_transform = {},
desc_get_add = {
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1%"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1 %"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
"+1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
" +1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[103020] = {
desc_get = "",
name = "十姊妹",
desc = "受到攻擊時,有$1機率觸發特殊彈幕,觸發後進入5秒冷卻,每場戰鬥最多觸發6次特殊彈幕(特殊彈幕威力與樣式依據技能等級)",
type = 1,
max_level = 10,
id = 103020,
system_transform = {},
desc_get_add = {
{
"4.0%",
"10.0%"
}
},
desc_add = {
{
{
"4.0%",
"+0.6%"
},
{
"4.6%",
"+0.6%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+0.6 %"
},
{
"6.6%",
"+0.6%"
},
{
"7.2%",
"+0.8%"
},
{
"8.0%",
"+0.6%"
},
{
"8.6%",
" +0.6%"
},
{
"9.2%",
"+0.8%"
},
{
"10.0%"
}
}
}
},
[103030] = {
desc_get = "",
name = "白虹",
desc = "戰鬥開始100秒後觸發,先鋒部隊的機動提高$1,全體先鋒部隊回復耐久,恢復量為貓音最大耐久的$2,每場戰鬥最多觸發一次",
type = 2,
max_level = 10,
id = 103030,
system_transform = {},
desc_get_add = {
{
"3.5%",
"8.0%"
},
{
"4.5%",
"12.0%"
}
},
desc_add = {
{
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5 %"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%",
"+0.5%"
},
{
"6.5%",
"+0.5%"
},
{
"7.0%",
" +0.5%"
},
{
"7.5%",
"+0.5%"
},
{
"8.0%"
}
},
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8 %"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
" +1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
}
}
},
[103040] = {
desc_get = "",
name = "夕星",
desc = "每10秒,有$1機率觸發一次特殊彈幕,特殊彈幕可造成點燃效果(特殊彈幕威力與樣式依據技能等級)",
type = 1,
max_level = 10,
id = 103040,
system_transform = {},
desc_get_add = {
{
"50.0%",
"100.0%"
}
},
desc_add = {
{
{
"50.0%",
"+5.5%"
},
{
"55.5%",
"+5.5%"
},
{
"61%",
"+5.5%"
},
{
"66.5%",
"+5.5 %"
},
{
"72.0%",
"+5.5%"
},
{
"77.5%",
"+5.5%"
},
{
"83.0%",
"+5.5%"
},
{
"88.5%",
" +5.5%"
},
{
"94.0%",
"+6.0%"
},
{
"100.0%"
}
}
}
},
[103050] = {
desc_get = "",
name = "生命的鼓動",
desc = "每10秒,有$1機率發動,回復自身2%耐久,每場戰鬥最多觸發6次",
type = 2,
max_level = 10,
id = 103050,
system_transform = {},
desc_get_add = {
{
"5.0%",
"25.0%"
}
},
desc_add = {
{
{
"5.0%",
"+2.2%"
},
{
"7.2%",
"+2.2%"
},
{
"9.4%",
"+2.2%"
},
{
"11.6%",
"+2.2 %"
},
{
"13.8%",
"+2.2%"
},
{
"16.0%",
"+2.2%"
},
{
"18.2%",
"+2.2%"
},
{
"20.4%",
" +2.2%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
[103060] = {
desc_get = "",
name = "百合根",
desc = "戰鬥開始後每隔22秒,觸發一次特殊彈幕($1),一場戰鬥內隨著觸發次數的增加,彈幕效果變強。每場戰鬥最多觸發4次特殊彈幕(特殊彈幕威力依據技能等級)",
type = 1,
max_level = 10,
id = 103060,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[103070] = {
desc_get = "",
name = "鎖之巫女",
desc = "與薩拉娜同在一個艦隊時,自身航空提高$1,裝填、命中提高$2",
type = 3,
max_level = 10,
id = 103070,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+2.0 %"
},
{
"21.5%",
"+2.0%"
},
{
"23.5%",
"+2.5%"
},
{
"26.0%",
"+2.5%"
},
{
"28.5%",
" +3.0%"
},
{
"31.5%",
"+3.5%"
},
{
"35.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1 %"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
" +1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[103080] = {
desc_get = "",
name = "雙影無雙",
desc = "與薩拉娜同在一個艦隊時,戰鬥開始後每隔55秒,觸發特殊彈幕($1),每場戰鬥最多觸發2次(特殊彈幕威力依據技能等級)",
type = 1,
max_level = 10,
id = 103080,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[103090] = {
desc_get = "",
name = "鎖之巫女",
desc = "與烏璐露同在一個艦隊時,自身航空提高$1,裝填、命中提高$2",
type = 3,
max_level = 10,
id = 103090,
system_transform = {},
desc_get_add = {
{
"15.0%",
"35.0%"
},
{
"10.0%",
"20.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.5%"
},
{
"16.5%",
"+1.5%"
},
{
"18.0%",
"+1.5%"
},
{
"19.5%",
"+2.0 %"
},
{
"21.5%",
"+2.0%"
},
{
"23.5%",
"+2.5%"
},
{
"26.0%",
"+2.5%"
},
{
"28.5%",
" +3.0%"
},
{
"31.5%",
"+3.5%"
},
{
"35.0%"
}
},
{
{
"10.0%",
"+1.1%"
},
{
"11.1%",
"+1.1 %"
},
{
"12.2%",
"+1.1%"
},
{
"13.3%",
"+1.1%"
},
{
"14.4%",
"+1.1%"
},
{
"15.5%",
" +1.1%"
},
{
"16.6%",
"+1.1%"
},
{
"17.7%",
"+1.1%"
},
{
"18.8%",
"+1.2%"
},
{
"20.0%"
}
}
}
},
[103100] = {
desc_get = "",
name = "雙影無雙",
desc = "與烏璐露同在一個艦隊時,戰鬥開始後每隔55秒,觸發特殊彈幕($1),每場戰鬥最多觸發2次(特殊彈幕威力依據技能等級)",
type = 1,
max_level = 10,
id = 103100,
system_transform = {},
desc_get_add = {},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[103110] = {
desc_get = "",
name = "百華蜜",
desc = "自身發動空襲時,有$1的機率觸發,使場上存活的耐久最低的友方角色回復$2耐久",
type = 2,
max_level = 10,
id = 103110,
system_transform = {},
desc_get_add = {
{
"30.0%",
"60.0%"
},
{
"2.0%",
"10.0%"
}
},
desc_add = {
{
{
"30.0%",
"+3.3%"
},
{
"33.3%",
"+3.3%"
},
{
"36.6%",
"+3.3%"
},
{
"39.9%",
"+3.3 %"
},
{
"43.2%",
"+3.3%"
},
{
"46.5%",
"+3.3%"
},
{
"49.8%",
"+3.3%"
},
{
"53.1%",
" +3.3%"
},
{
"56.4%",
"+3.6%"
},
{
"60.0%"
}
},
{
{
"2.0%",
"+0.8%"
},
{
"2.8%",
"+0.8 %"
},
{
"3.6%",
"+0.8%"
},
{
"4.4%",
"+0.8%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
" +1.0%"
},
{
"7.0%",
"+1.0%"
},
{
"8.0%",
"+1.0%"
},
{
"9.0%",
"+1.0%"
},
{
"10.0%"
}
}
}
},
[103120] = {
desc_get = "戰鬥開始20秒(滿級10秒)後觸發一次特殊彈幕,之後每30秒(滿級20秒)觸發一次特殊彈幕(特殊彈幕威力依據技能等級)",
name = "蜜月",
desc = "戰鬥開始$1秒後觸發一次特殊彈幕,之後每$2秒觸發一次特殊彈幕(特殊彈幕威力依據技能等級)",
type = 1,
max_level = 10,
id = 103120,
system_transform = {},
desc_get_add = {
{
"20",
"10"
},
{
"30",
"20"
}
},
desc_add = {
{
{
"20",
"-1"
},
{
"19",
"-1"
},
{
"18",
"-1"
},
{
"17",
"-1"
},
{
"16",
"-1"
},
{
"15",
"-1"
},
{
"14",
"-1"
},
{
"13",
"-1"
},
{
"12",
"-2"
},
{
"10"
}
},
{
{
"30",
"-1"
},
{
"29",
"-1"
},
{
"28",
"-1"
},
{
"27",
"-1 "
},
{
"26",
"-1"
},
{
"25",
"-1"
},
{
"24",
"-1"
},
{
"23",
"-1"
},
{
"22 ",
"-2"
},
{
"20"
}
}
}
},
[104010] = {
desc_get = "",
name = "爱碳光线!",
desc = "战斗开始后每20秒,运用超级人工智能的能力入侵敌方电子系统,依据侵入成果,随机降低在场的敌人炮击、雷击、航空属性(最高降低$1),持续8秒;入侵有小機率略微提高敌方属性",
type = 3,
max_level = 10,
id = 104010,
system_transform = {},
desc_get_add = {
{
"4.0%",
"8.0%"
}
},
desc_add = {
{
{
"4.0%"
},
{
"6.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
},
{
"8.0%"
}
}
}
},
[104020] = {
desc_get = "",
name = "危机规避!",
desc = "自身受到伤害时,有$1的機率觸發,使自身完全回避所有攻擊3秒并发射一轮鱼雷弹幕,完全回避效果结束后3秒内自身机动上升$2。(鱼雷弹幕每场战斗最多觸發3次)",
type = 2,
max_level = 10,
id = 104020,
system_transform = {},
desc_get_add = {
{
"4.5%",
"12.0%"
},
{
"20.0%",
"40.0%"
}
},
desc_add = {
{
{
"4.5%",
"+0.7%"
},
{
"5.2%",
"+0.8%"
},
{
"6.0%",
"+1.0%"
},
{
"7.0%",
"+0.7%"
},
{
"7.7%",
"+0.8%"
},
{
"8.5%",
"+1.0%"
},
{
"9.5%",
"+0.7%"
},
{
"10.2%",
"+0.8%"
},
{
"11.0%",
"+1.0%"
},
{
"12.0%"
}
},
{
{
"20.0%",
"+2.2%"
},
{
"22.2%",
"+2.2%"
},
{
"24.4%",
"+2.2%"
},
{
"26.6%",
"+2.2%"
},
{
"28.8%",
"+2.2%"
},
{
"31.0%",
"+2.2%"
},
{
"33.2%",
"+2.2%"
},
{
"35.4%",
"+2.2%"
},
{
"37.6%",
"+2.4%"
},
{
"40.0%"
}
}
}
},
[104030] = {
desc_get = "",
name = "链接着的羁绊",
desc = "战斗开始时,若队伍中有其他KizunaAI阵营角色,根据KizunaAI阵营角色数量提升自身$1炮击,最多叠加4层;若队伍中没有其他KizunaAI阵营角色,开场时,自身受到的伤害降低$2,持续30秒",
type = 3,
max_level = 10,
id = 104030,
system_transform = {},
desc_get_add = {
{
"1.5%",
"6.0%"
},
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"1.5%",
"+0.5%"
},
{
"2.0%",
"+0.5%"
},
{
"2.5%",
"+0.5%"
},
{
"3.0%",
"+0.5%"
},
{
"3.5%",
"+0.5%"
},
{
"4.0%",
"+0.5%"
},
{
"4.5%",
"+0.5%"
},
{
"5.0%",
"+0.5%"
},
{
"5.5%",
"+0.5%"
},
{
"6.0%"
}
},
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[104040] = {
desc_get = "",
name = "绝对清楚宣言",
desc = "自身被点燃时间减少3秒,受到的高爆弹伤害减少$1",
type = 2,
max_level = 10,
id = 104040,
system_transform = {},
desc_get_add = {
{
"5.0%",
"15.0%"
}
},
desc_add = {
{
{
"5.0%",
"+1.1%"
},
{
"6.1%",
"+1.1%"
},
{
"7.2%",
"+1.1%"
},
{
"8.3%",
"+1.1%"
},
{
"9.4%",
"+1.1%"
},
{
"10.5%",
"+1.1%"
},
{
"11.6%",
"+1.1%"
},
{
"12.7%",
"+1.1%"
},
{
"13.8%",
"+1.2%"
},
{
"15.0%"
}
}
}
},
[104050] = {
desc_get = "",
name = "Future Base",
desc = "战斗开始后30秒、45秒、60秒各觸發一轮航空弹幕($1)(弹幕威力依据技能等级)",
type = 1,
max_level = 10,
id = 104050,
system_transform = {},
desc_get_add = {
{
"Lv.1",
"Lv.10"
}
},
desc_add = {
{
{
"Lv.1"
},
{
"Lv.2"
},
{
"Lv.3"
},
{
"Lv.4"
},
{
"Lv.5"
},
{
"Lv.6"
},
{
"Lv.7"
},
{
"Lv.8"
},
{
"Lv.9"
},
{
"Lv.10"
}
}
}
},
[104060] = {
desc_get = "",
name = "Melty World",
desc = "与任意KizunaAI阵营角色同时出击时,自身空袭时有$1機率觸發,8秒内自身造成的空袭伤害提高100%",
type = 1,
max_level = 10,
id = 104060,
system_transform = {},
desc_get_add = {
{
"15.0%",
"25.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.1%"
},
{
"16.1%",
"+1.1%"
},
{
"17.2%",
"+1.1%"
},
{
"18.3%",
"+1.1%"
},
{
"19.4%",
"+1.1%"
},
{
"20.5%",
"+1.1%"
},
{
"21.6%",
"+1.1%"
},
{
"22.7%",
"+1.1%"
},
{
"23.8%",
"+1.2%"
},
{
"25.0%"
}
}
}
},
[104070] = {
desc_get = "",
name = "描边大师",
desc = "自身装备的主炮散布范围增加1点,主炮暴击率上升$1;战斗开始后每16秒,有$2的几率觸發一轮弹幕(弹幕威力依据技能等级)",
type = 1,
max_level = 10,
id = 104070,
system_transform = {},
desc_get_add = {
{
"15.0%",
"30.0%"
},
{
"40.0%",
"70.0%"
}
},
desc_add = {
{
{
"15.0%",
"+1.6%"
},
{
"16.6%",
"+1.6%"
},
{
"18.2%",
"+1.6%"
},
{
"19.8%",
"+1.6%"
},
{
"21.4%",
"+1.6%"
},
{
"23.0%",
"+1.6%"
},
{
"24.6%",
"+1.8%"
},
{
"26.4%",
"+1.8%"
},
{
"28.2%",
"+1.8%"
},
{
"30.0%"
}
},
{
{
"40.0%",
"+3.3%"
},
{
"43.3%",
"+3.3%"
},
{
"46.6%",
"+3.3%"
},
{
"49.9%",
"+3.3%"
},
{
"53.2%",
"+3.3%"
},
{
"56.5%",
"+3.3%"
},
{
"59.8%",
"+3.3%"
},
{
"63.1%",
"+3.3%"
},
{
"66.4%",
"+3.6%"
},
{
"70.0%"
}
}
}
},
[104080] = {
desc_get = "",
name = "智能寻路系统",
desc = "运用超级人工智能优异的寻路能力,自身命中、机动属性提高$1",
type = 2,
max_level = 10,
id = 104080,
system_transform = {},
desc_get_add = {
{
"10.0%",
"25.0%"
}
},
desc_add = {
{
{
"10.0%",
"+1.2%"
},
{
"11.2%",
"+1.2%"
},
{
"12.4%",
"+1.6%"
},
{
"14.0%",
"+1.5%"
},
{
"15.5%",
"+1.5%"
},
{
"17.0%",
"+2.0%"
},
{
"19.0%",
"+1.8%"
},
{
"20.8%",
"+1.8%"
},
{
"22.6%",
"+2.4%"
},
{
"25.0%"
}
}
}
},
all = {
1,
2,
10,
11,
12,
13,
14,
15,
1001,
1002,
1003,
1004,
1005,
1006,
1011,
1012,
1013,
1021,
1031,
1032,
1033,
1034,
1035,
1036,
1037,
1041,
1042,
1043,
1044,
1045,
1046,
1051,
1052,
1053,
1054,
1055,
1056,
1061,
1071,
1081,
1091,
2001,
2011,
2021,
2031,
2041,
2051,
2061,
2071,
2081,
2091,
2101,
2111,
2121,
2131,
2141,
2151,
2161,
2171,
3001,
3011,
3021,
3031,
3041,
3051,
3511,
3521,
3531,
3571,
3581,
3591,
3611,
3621,
3631,
4001,
4011,
4021,
4031,
4041,
4051,
4061,
4071,
4081,
4091,
4101,
4111,
4121,
4131,
4141,
4151,
5001,
5011,
5021,
5031,
5041,
5051,
5061,
5071,
5081,
5101,
5111,
6000,
6010,
6020,
6030,
6040,
6050,
6060,
6070,
6080,
6090,
6100,
6110,
6120,
6130,
6140,
6150,
6160,
6170,
6180,
6190,
6200,
6210,
6220,
6230,
6240,
6250,
6260,
6270,
6280,
6290,
6291,
6300,
6310,
6320,
6321,
6322,
6323,
6324,
6325,
6326,
6327,
6328,
6329,
6330,
6360,
6370,
6380,
6390,
6400,
6410,
6411,
6415,
6420,
6430,
6440,
6450,
6460,
6470,
6480,
6550,
6620,
6650,
7000,
9010,
9020,
9030,
9031,
9033,
9034,
9050,
9061,
9071,
9081,
9090,
9101,
9110,
10010,
10020,
10030,
10040,
10050,
10060,
10070,
10080,
10090,
10100,
10110,
10120,
10130,
10140,
10150,
10160,
10170,
10180,
10190,
10200,
10210,
10220,
10230,
10240,
10250,
10260,
10270,
10280,
10290,
10300,
10310,
10320,
10330,
10340,
10350,
10360,
10370,
10380,
10390,
10400,
10410,
10420,
10430,
10440,
10450,
10460,
10470,
10480,
10490,
10500,
10510,
10520,
10521,
10522,
10530,
10540,
10550,
10560,
10570,
10580,
10590,
10600,
10610,
10620,
10630,
10640,
10650,
10660,
10670,
10680,
10690,
10700,
10710,
10720,
10730,
10740,
10750,
10760,
10770,
10780,
10790,
10800,
10810,
10820,
10830,
10840,
10850,
10860,
10870,
10880,
10890,
10900,
10910,
10920,
10930,
10940,
10950,
10960,
10970,
10980,
10990,
11000,
11010,
11020,
11030,
11040,
11050,
11060,
11070,
11080,
11090,
11100,
11110,
11120,
11130,
11140,
11150,
11160,
11170,
11180,
11190,
11200,
11210,
11220,
11230,
11240,
11250,
11260,
11270,
11280,
11290,
11300,
11310,
11320,
11330,
11340,
11350,
11360,
11370,
11380,
11390,
11400,
11410,
11420,
11430,
11440,
11450,
11460,
11461,
11470,
11480,
11490,
11500,
11510,
11520,
11530,
11540,
11550,
11560,
11570,
11580,
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}