pg = pg or {} pg.gametip = { ad_0 = { tip = "" }, ad_1 = { tip = "$1建造獲得$2" }, ad_2 = { tip = "$1出擊獲得$2" }, ad_3 = { tip = "$1獲得角色$2" }, word_back = { tip = "返回" }, word_backyardMoney = { tip = "傢俱幣" }, word_cancel = { tip = "取消" }, word_cmdClose = { tip = "尚未開啟" }, word_delete = { tip = "刪除" }, word_dockyard = { tip = "船塢" }, word_dockyardUpgrade = { tip = "艦船突破" }, word_dockyardDestroy = { tip = "艦船退役" }, word_shipInfoScene_equip = { tip = "艦船裝備" }, word_shipInfoScene_reinfomation = { tip = "艦船突破" }, word_shipInfoScene_infomation = { tip = "艦船詳情" }, word_editFleet = { tip = "調整編隊" }, word_exp = { tip = "EXP" }, word_expAdd = { tip = "EXP+$1" }, word_exp_chinese = { tip = "經驗" }, word_exist = { tip = "退出" }, word_equip = { tip = "裝備" }, word_equipDestory = { tip = "拆解" }, word_food = { tip = "食物" }, word_get = { tip = "獲得" }, word_got = { tip = "已獲得" }, word_not_get = { tip = "未獲得" }, word_next_level = { tip = "下一級" }, word_intimacy = { tip = "親密度" }, word_is = { tip = "是" }, word_date = { tip = "天" }, word_hour = { tip = "小時" }, word_minute = { tip = "分" }, word_second = { tip = "秒" }, word_lv = { tip = "等級" }, word_proficiency = { tip = "熟練度" }, word_material = { tip = "材料" }, word_notExist = { tip = "不存在" }, word_ok = { tip = "確定" }, word_preview = { tip = "預覽" }, word_rarity = { tip = "稀有度" }, word_speedUp = { tip = "加速" }, word_succeed = { tip = "成功" }, word_start = { tip = "開始" }, word_kiss = { tip = "啾啾" }, word_take = { tip = "領取" }, word_takeOk = { tip = "領取成功" }, word_many = { tip = "較多" }, word_normal_2 = { tip = "一般" }, word_simple = { tip = "稀有" }, word_save = { tip = "保存" }, word_levelup = { tip = "升級" }, word_serverLoadVindicate = { tip = "維護" }, word_serverLoadNormal = { tip = "正常" }, word_serverLoadFull = { tip = "已滿" }, word_registerFull = { tip = "爆滿" }, word_synthesize = { tip = "綜合" }, word_synthesize_power = { tip = "綜合性能" }, word_achieved_item = { tip = "入手時間" }, word_formation = { tip = "上陣" }, word_teach = { tip = "授課" }, word_study = { tip = "學習" }, word_destroy = { tip = "退役" }, word_upgrade = { tip = "突破" }, word_train = { tip = "休息" }, word_rest = { tip = "休息" }, word_capacity = { tip = "庫存:" }, word_operation = { tip = "參與行動" }, word_intensify_phase = { tip = "強化階段" }, word_systemClose = { tip = "指揮官,這個功能暫不開放喲!~" }, word_attr_antisub = { tip = "反潛" }, word_attr_cannon = { tip = "炮擊" }, word_attr_torpedo = { tip = "雷擊" }, word_attr_antiaircraft = { tip = "防空" }, word_attr_air = { tip = "航空" }, word_attr_durability = { tip = "耐久" }, word_attr_armor = { tip = "裝甲" }, word_attr_reload = { tip = "裝填" }, word_attr_speed = { tip = "航速" }, word_attr_luck = { tip = "消耗" }, word_attr_range = { tip = "射程" }, word_attr_range_view = { tip = "射程" }, word_attr_hit = { tip = "命中" }, word_attr_dodge = { tip = "機動" }, word_attr_luck1 = { tip = "幸運" }, word_attr_damage = { tip = "傷害" }, word_attr_healthy = { tip = "治療" }, word_attr_cd = { tip = "射速" }, word_attr_speciality = { tip = "特性" }, word_attr_level = { tip = "等級上限" }, word_shipState_fight = { tip = "該角色正在作戰中!" }, word_shipState_rest = { tip = "該角色正在後宅中喲~" }, word_shipState_study = { tip = "該角色正在認真上課喲~" }, word_shipState_tactics = { tip = "該角色正在認真上課喲~" }, word_shipState_collect = { tip = "該角色在很遠的地方進行委託任務喲~" }, word_shipState_event = { tip = "該角色在執行特殊任務喲~" }, word_shipState_activity = { tip = "该角色在特殊作战编队中哦~" }, word_shipState_sham = { tip = "該角色正在「模擬戰」作戰哦~" }, word_shipType_quZhu = { tip = "驅逐" }, word_shipType_qinXun = { tip = "輕巡" }, word_shipType_zhongXun = { tip = "重巡" }, word_shipType_zhanLie = { tip = "戰列" }, word_shipType_hangMu = { tip = "航母" }, word_shipType_weiXiu = { tip = "維修" }, word_shipType_other = { tip = "其他" }, word_shipType_all = { tip = "全艦種" }, word_gem = { tip = "鑽石" }, word_freeGem = { tip = "鑽石" }, word_gem_icon = { tip = "" }, word_freeGem_icon = { tip = "" }, word_exploit = { tip = "功勳" }, word_rankScore = { tip = "積分" }, word_battery = { tip = "nico硬幣" }, word_oil = { tip = "石油" }, word_gold = { tip = "物資" }, word_oilField = { tip = "油田" }, word_goldField = { tip = "物資港" }, word_ema = { tip = "繪馬" }, word_ema1 = { tip = "繪馬" }, word_pt = { tip = "pt" }, word_omamori = { tip = "櫻之御守" }, word_yisegefuke_pt = { tip = "pt" }, word_faxipt = { tip = "愛麗絲之徽" }, word_count_2 = { tip = "$2個" }, word_clear = { tip = "清理" }, word_buy = { tip = "購買" }, word_happy = { tip = "開心" }, word_normal = { tip = "平常" }, word_tired = { tip = "疲憊" }, word_angry = { tip = "生氣" }, word_secondseach = { tip = "/輪" }, word_max_page = { tip = "最大頁" }, word_least_page = { tip = "最小頁" }, word_week = { tip = "週" }, word_day = { tip = "日" }, word_use = { tip = "使用" }, word_use_batch = { tip = "使用$1個" }, word_discount = { tip = "折" }, word_threaten_exclude = { tip = "威脅排除" }, word_threaten = { tip = "威脅" }, word_comingSoon = { tip = "敬請期待" }, word_lightArmor = { tip = "輕型裝甲" }, word_mediumArmor = { tip = "中型裝甲" }, word_heavyarmor = { tip = "重型裝甲" }, word_level_upperLimit = { tip = "等級上限" }, word_level_require = { tip = "等級需求" }, word_materal_no_enough = { tip = "材料不足" }, word_default = { tip = "預設" }, word_count = { tip = "數量" }, word_kind = { tip = "種類" }, word_piece = { tip = "件" }, word_main_fleet = { tip = "主力" }, word_vanguard_fleet = { tip = "先鋒" }, word_theme = { tip = "主題" }, word_recommend = { tip = "推薦" }, word_wallpaper = { tip = "壁紙" }, word_furniture = { tip = "傢俱" }, word_decorate = { tip = "裝飾" }, word_special = { tip = "特殊" }, word_expand = { tip = "擴建" }, word_wall = { tip = "牆飾" }, word_floorpaper = { tip = "地板" }, word_collection = { tip = "收藏" }, word_mat = { tip = "地毯" }, word_comfort_level = { tip = "舒適度" }, word_room = { tip = "ROOM$1" }, word_equipment_all = { tip = "全部" }, word_equipment_cannon = { tip = "艦炮" }, word_equipment_torpedo = { tip = "魚雷" }, word_equipment_aircraft = { tip = "艦載機" }, word_equipment_antiaircraft = { tip = "防空炮" }, word_equipment_equip = { tip = "設備" }, word_equipment_type = { tip = "類型" }, word_equipment_rarity = { tip = "稀有度" }, word_equipment_intensify = { tip = "強化" }, word_primary_weapons = { tip = "主武器" }, word_main_cannons = { tip = "主炮" }, word_shipboard_aircraft = { tip = "艦載機" }, word_sub_cannons = { tip = "副炮" }, word_sub_weapons = { tip = "副武器" }, word_torpedo = { tip = "魚雷" }, ["word_ air_defense_artillery"] = { tip = "防空炮" }, word_air_defense_artillery = { tip = "防空炮" }, word_device = { tip = "設備" }, word_cannon = { tip = "艦炮" }, word_fighter = { tip = "戰鬥機" }, word_bomber = { tip = "轟炸機" }, word_attacker = { tip = "魚雷機" }, word_seaplane = { tip = "水偵" }, word_online = { tip = "在線" }, word_apply = { tip = "申請" }, word_star = { tip = "星級" }, word_level = { tip = "等級" }, word_mod_value = { tip = "強化值" }, word_wait = { tip = "等" }, word_consume = { tip = "消耗" }, word_sell_out = { tip = "已售罄" }, word_diamond_tip = { tip = [[ 免費:$1 收費:$2 合計:$3]] }, word_contribution = { tip = "貢獻" }, word_guild_res = { tip = "艦隊資源" }, word_fit = { tip = "適用" }, word_equipment_skin = { tip = "外觀" }, word_activity = { tip = "活動" }, word_urgency_event = { tip = "緊急事件" }, word_shop = { tip = "商店" }, word_facility = { tip = "設施" }, word_cv_key_main = { tip = "主界面" }, channel_name_1 = { tip = "全部" }, channel_name_2 = { tip = "世界" }, channel_name_3 = { tip = "公告" }, channel_name_4 = { tip = "戰友" }, channel_name_5 = { tip = "艦隊" }, common_wait = { tip = "指揮官請稍等一會兒" }, common_ship_type = { tip = "艦艇類型" }, common_dont_remind_dur_login = { tip = "本次登入不再提示" }, common_activity_end = { tip = "該活動已經結束" }, common_activity_notStartOrEnd = { tip = "該活動未開始或已經結束" }, common_activity_not_start = { tip = "該活動暫未開放" }, common_error = { tip = "系統錯誤:" }, common_no_gold = { tip = "物資不夠啦!" }, common_no_oil = { tip = "石油不夠啦!" }, common_no_rmb = { tip = "鑽石不夠啦!" }, common_count_noenough = { tip = "次數不足" }, common_no_dorm_gold = { tip = "傢俱幣不夠啦!" }, common_no_resource = { tip = "資源不夠啦!" }, common_no_item = { tip = "道具[$1]不足" }, common_no_item_1 = { tip = "道具不足" }, common_use_item_sos_max = { tip = "信號已滿" }, common_use_item_sos_used = { tip = "信號次數+$1" }, common_no_x = { tip = "$1不夠啦!" }, common_limit_cmd = { tip = "指揮官,現在的條件不足以執行這個命令喲~TAT" }, common_limit_type = { tip = "指揮官,所選擇的類型不能執行此命令喲~TAT" }, common_limit_equip = { tip = "裝備類型錯誤" }, common_buy_success = { tip = "購買成功!" }, common_limit_level = { tip = "需要指揮官等級:Lv.$1" }, common_shopId_noFound = { tip = "未找到商品id" }, common_today_buy_limit = { tip = "今日購買次數上限" }, common_not_enter_room = { tip = "未進入房間" }, common_test_ship = { tip = "該船是實驗體" }, common_entry_inhibited = { tip = "禁止登入" }, common_refresh_count_insufficient = { tip = "重整次數不足" }, common_get_player_info_erro = { tip = "獲取玩家訊息錯誤" }, common_no_open = { tip = "尚未開放" }, ["common_already owned"] = { tip = "已擁有" }, common_not_get_ship = { tip = "未獲得角色" }, common_sale_out = { tip = "已售罄" }, common_skin_out_of_stock = { tip = "未在換裝上架時間內,敬請期待" }, common_go_home = { tip = "是否返回主界面" }, dont_remind_today = { tip = "今日不再提示" }, dont_remind_session = { tip = "本次登入不再提示" }, battle_no_oil = { tip = "嗚……石油用完了~餓得沒辦法戰鬥了……" }, battle_emptyBlock = { tip = "沒穿這種裝備,只能射出這樣的彈幕了,唔……" }, battle_duel_main_rage = { tip = "雙方先鋒全滅,作戰加速。" }, battle_main_emergent = { tip = "$1受到重創,請注意攔截敵軍" }, battle_battleMediator_goOnFight = { tip = "繼續戰鬥" }, battle_battleMediator_existFight = { tip = "退出戰鬥" }, battle_battleMediator_clear_warning = { tip = "是否要退出挑戰模式?\n退出後將重置挑戰,\n積分結算統計至本關開始前" }, battle_battleMediator_quest_exist = { tip = "現在退出將失去作戰中獲得的\n資源、道具和角色。您確定要退出嗎?" }, battle_levelMediator_ok_takeResource = { tip = "資源領取成功" }, battle_result_time_limit = { tip = "$1秒內全滅敵方艦隊" }, battle_result_sink_limit = { tip = "被重創單位數少於$1" }, battle_result_undefeated = { tip = "全員未被重創" }, battle_result_victory = { tip = "取得戰鬥勝利" }, battle_result_defeat_all_enemys = { tip = "擊敗所有的敵方角色" }, battle_result_base_score = { tip = "通關基礎分:" }, battle_result_dead_score = { tip = "我方陣亡*$1:" }, battle_result_score = { tip = "摧毀運輸艦*$1:" }, battle_result_score_total = { tip = "總計:" }, battle_result_total_damage = { tip = "累計傷害:" }, battle_result_contribution = { tip = "獲得貢獻:" }, battle_result_total_score = { tip = "累計得分:" }, battle_result_max_combo = { tip = "最高COMBO:" }, battle_levelScene_0Oil = { tip = "石油產量為0" }, battle_levelScene_0Gold = { tip = "物資產量為0" }, battle_levelScene_noRaderCount = { tip = "掃描次數不足" }, battle_levelScene_lock = { tip = "關卡尚未開放,請通關前置關卡" }, battle_levelScene_lock_1 = { tip = "該階段活動副本尚未開放" }, battle_preCombatLayer_changeFormationError = { tip = "試切換陣型出錯,請檢查陣型" }, battle_preCombatLayer_changeFormationNumberError = { tip = "艦隊人數不足,需要$1人才能使用此陣型" }, battle_preCombatLayer_ready = { tip = "艦隊準備萬全,隨時可以出擊" }, battle_preCombatLayer_quest_leaveFleet = { tip = "是否要把$1移出編隊?" }, battle_preCombatLayer_clear_confirm = { tip = "是否確定要清除已經選擇的編隊?" }, battle_preCombatLayer_auto_confirm = { tip = "是否確定要清除已經選擇的編隊,使用推薦的配置?" }, battle_preCombatLayer_save_confirm = { tip = "是否保存當前編隊?" }, battle_preCombatLayer_save_march = { tip = "保存當前編隊並出擊?" }, battle_preCombatLayer_save_success = { tip = "編隊保存成功" }, battle_preCombatLayer_time_limit = { tip = "$1秒內結束戰鬥" }, battle_preCombatLayer_sink_limit = { tip = "己方艦隊被重創數少於$1" }, battle_preCombatLayer_undefeated = { tip = "己方艦隊全部存活" }, battle_preCombatLayer_victory = { tip = "擊破敵方艦隊" }, battle_preCombatLayer_time_hold = { tip = "堅持$1秒戰鬥結束" }, battle_preCombatLayer_damage_before_end = { tip = "战斗结束前尽可能取得更高伤害" }, battle_preCombatLayer_destory_transport_ship = { tip = "至少摧毀$1艘運輸艦" }, battle_preCombatMediator_leastLimit = { tip = "無法取消,第一艦隊上必須要有艦船!" }, battle_preCombatMediator_timeout = { tip = "作戰時間用盡,作戰失敗,點擊確定返回選關界面" }, battle_preCombatMediator_activity_timeout = { tip = "活动时间已结束,点击确定返回选关界面 " }, battle_resourceSiteLayer_collecTimeDefault = { tip = "採集時間: --:--:--" }, battle_resourceSiteLayer_collecTime = { tip = "採集時間: $1" }, battle_resourceSiteLayer_maxLv = { tip = "最高等級LV$1" }, battle_resourceSiteLayer_avgLv = { tip = "平均等級LV$1" }, battle_resourceSiteLayer_shipTypeCount = { tip = "$1X$2" }, battle_resourceSiteLayer_no_maxLv = { tip = "最高等級未達到LV$1" }, battle_resourceSiteLayer_no_avgLv = { tip = "平均等級未達到LV$1" }, battle_resourceSiteLayer_no_shipTypeCount = { tip = "隊伍中缺少$1X$2" }, battle_resourceSiteLayer_startError_collecting = { tip = "正在採集" }, battle_resourceSiteLayer_startError_not5Ship = { tip = "角色不足 5人" }, battle_resourceSiteLayer_startError_limit = { tip = "未滿足採集要求: $1" }, battle_resourceSiteLayer_endError_notStar = { tip = "尚未開始採集" }, battle_resourceSiteLayer_quest_end = { tip = "提前返航將會失去當前資源點,是否繼續?" }, battle_resourceSiteMediator_noSite = { tip = "資源點不存在" }, battle_resourceSiteMediator_shipState_fight = { tip = "該角色正在作戰中" }, battle_resourceSiteMediator_shipState_rest = { tip = "該角色還在被窩中休息……" }, battle_resourceSiteMediator_shipState_study = { tip = "該角色正在認真上課喲~" }, battle_resourceSiteMediator_shipState_event = { tip = "該角色在很遠的地方進行委託任務喲~" }, battle_resourceSiteMediator_shipState_same = { tip = "不能選擇相同的船" }, battle_resourceSiteMediator_ok_end = { tip = "返航成功" }, battle_autobot_unlock = { tip = "自律戰鬥功能已開放" }, tips_confirm_teleport_sub = { tip = "發布指令:將潛艇編隊從$1區域調動到$2區域,需要移動$3格,消耗$4點石油,是否確認?" }, backyard_addExp_Info = { tip = "指揮官不在的||$1||裡得到了充分的休息!||一共消滅了|| $2||的食物,獲得了|| $3||的經驗~" }, backyard_extendCapacity_error = { tip = "擴充失敗:" }, backyard_extendCapacity_ok = { tip = "存糧上限擴充成功!倉庫容量提升$1" }, backyard_addShip_error = { tip = "增加船失敗:" }, backyard_buyFurniture_error = { tip = "購買傢俱失敗:" }, backyard_extendBackYard_error = { tip = "擴充角色欄位失敗:" }, backyard_addFood_error = { tip = "增加食物失敗:" }, backyard_addFood_ok = { tip = "補充成功,存糧+$1" }, backyard_putFurniture_ok = { tip = "儲存成功" }, backyard_backyardGranaryLayer_foodCountLimit = { tip = "食物數量不足" }, backyard_shipAddInimacy_ok = { tip = "$1親密度提高" }, backyard_shipAddInimacy_error = { tip = "增加親密度失敗:" }, backyard_shipAddMoney_ok = { tip = "$1有了意外的發現,傢俱幣+$2" }, backyard_shipAddMoney_error = { tip = "獲得物資失敗:" }, backyard_shipExit_error = { tip = "離開後宅失敗:" }, backyard_shipSpeedUpEnergy_error = { tip = "加速失敗" }, backyard_shipAlreadyExit = { tip = "該船已經離開" }, backyard_backyardGranaryLayer_full = { tip = "補充失敗,存糧已滿" }, backyard_backyardGranaryLayer_buyCountLimit = { tip = "最多只能購買$1" }, backyard_backyardGranaryLayer_error_noResource = { tip = "購買失敗,$1不足" }, backyard_backyardGranaryLayer_noFood = { tip = "指揮官~家裡已經沒有東西吃了~大家都餓趴下了" }, backyard_backyardGranaryLayer_noTimer = { tip = "增加食物可讓大家回復疲勞和獲得經驗哦" }, backyard_backyardGranaryLayer_word = { tip = "這個,還有那個,看起來都很好吃……" }, backyard_backyardGranaryLayer_noShip = { tip = "後宅還沒有增加休息的角色,食物將不會消耗" }, backyard_backyardGranaryLayer_foodTimeNotice_top = { tip = "食物大概會在" }, backyard_backyardGranaryLayer_foodTimeNotice_bottom = { tip = "後被吃光光呢~快加餐~~" }, backyard_backyardGranaryLayer_foodMaxIncreaseNotice = { tip = "存糧上限:$1提升到$2" }, backyard_backyardGranaryLayer_error_entendFail = { tip = "擴充失敗,資源不足" }, backyard_backyardGranaryLayer_buy_max_count = { tip = "存糧條已達上限" }, backyard_backyardScene_comforChatContent1 = { tip = "當前各類傢俱計入舒適度的數量:\n牆紙:$1/地板:$4/傢俱:$2/裝飾:$3/地墊:$5/牆飾:$6/收藏:$7\n" }, backyard_backyardScene_comforChatContent2 = { tip = [[ $1 當前經驗收益+$2% 舒適度不受擺放影響,計算各類傢俱中舒適度最高的前n件總和 各類傢俱的n值受後宅擴建次數影響 當前次數:$3 ]] }, backyard_buyExtendItem_question = { tip = "將花費$1,是否繼續?" }, backyard_backyardScene_comforChatContent1_1 = { tip = "艱苦" }, backyard_backyardScene_comforChatContent2_2 = { tip = "普通" }, backyard_backyardScene_comforChatContent3_3 = { tip = "舒適" }, backyard_backyardScene_quest_clearButton = { tip = "是否清空當前佈置" }, backyard_backyardScene_quest_saveFurniture = { tip = "是否保存當前設置" }, backyard_backyardScene_restSuccess = { tip = "還原成功" }, backyard_backyardScene_clearSuccess = { tip = "清空成功" }, backyard_backyardScene_name = { tip = "$1的後宅" }, backyard_backyardScene_exitShipAfterAddEnergy = { tip = "疲勞恢復完成,從後宅離開" }, backyard_backyardScene_timeRest = { tip = "剩餘時間:$1" }, backyard_backyardScene_showAddExpInfo = { tip = "休息的時間為:$1增加的經驗值為:$2" }, backyard_backyardScene_error_noPosPutFurniture = { tip = "沒有可以放置的位置" }, backyard_backyardScene_error_noFurniture = { tip = "沒有可以佈置的傢俱" }, backyard_backyardScene_error_canNotRotate = { tip = "該位置無法旋轉" }, backyard_backyardShipInfoLayer_quest_openPos = { tip = "開啟欄位需要消耗$1鑽石,是否確認開啟" }, backyard_backyardShipInfoLayer_quest_addShipNoFood = { tip = "當前存糧不足,是否補充食物?" }, backyard_backyardShipInfoLayer_quest_quickAddEnergy = { tip = "加速需要消耗快速道具,是否加速" }, backyard_backyardShipInfoLayer_error_noQuickItem = { tip = "加速道具數量不足" }, backyard_backyardShipInfoMediator_shipState_rest = { tip = "該角色正在後宅中休息" }, backyard_backyardShipInfoMediator_shipState_fight = { tip = "該角色正在後宅中休息" }, backyard_backyardShipInfoMediator_shipState_study = { tip = "該角色正在認真上課喲~" }, backyard_backyardShipInfoMediator_shipState_collect = { tip = "該角色在很遠的地方進行委託任務喲~" }, backyard_backyardShipInfoMediator_shipState_event = { tip = "該角色正在執行特殊任務" }, backyard_backyardShipInfoMediator_quest_moveOutFleet = { tip = "該角色在戰鬥編隊中,確認要將其移出編隊?" }, backyard_backyardShipInfoMediator_error_vanguardFleetOnlyOneShip = { tip = "先鋒編隊必須存在一艘船" }, backyard_backyardShipInfoMediator_error_mainFleetOnlyOneShip = { tip = "主力編隊必須存在一艘船" }, backyard_backyardShipInfoMediator_ok_addShip = { tip = "增加角色成功" }, backyard_backyardShipInfoMediator_ok_unlock = { tip = "解鎖成功" }, backyard_backyardShipInfoMediator_error_noFood = { tip = "沒有足夠的食物" }, backyard_backyardShipInfoMediator_error_fullEnergy = { tip = "該船體力已經滿了" }, backyard_backyardShipInfoMediator_error_fleetOnlyOneShip = { tip = "操作失敗,當前編隊中只剩下該角色" }, backyard_open_2floor = { tip = "開啟二層需要消耗$1是否確定開啟\n *新樓層不會增加訓練欄位,僅用於擺放傢俱" }, backyarad_theme_replace = { tip = "主題【$1】中部分傢俱正在被其他樓層使用,已跳過佈置部分傢俱" }, backyard_extendArea_ok = { tip = "擴建後宅成功" }, backyard_extendArea_erro = { tip = "擴建後宅失敗$1" }, backyard_extendArea_tip = { tip = "擴充需要消耗||$1||個擴建許可證||剩餘擴建許可證:||$2||個" }, backyard_notPosition_shipExit = { tip = "後宅位置不足,角色退出後宅" }, backyard_no_ship_tip = { tip = "不存在該船" }, backyard_energy_qiuck_up_tip = { tip = "立即恢復需要$1杯能量恢復咖啡\n\n剩餘能量咖啡:$3杯" }, backyard_cant_put_tip = { tip = "已達到該級別最大傢俱數量,無法放置" }, backyard_cant_buy_tip = { tip = "無法購買" }, backyard_theme_lock_tip = { tip = "該主題尚未開啟" }, backyard_theme_open_tip = { tip = "解鎖條件:\n指揮官等級提升到$1級" }, backyard_theme_furniture_buy_tip = { tip = "是否花費$1傢俱幣購買$2?" }, backyard_cannot_repeat_purchase = { tip = "不能重複購買" }, backyard_theme_bought = { tip = "已經購買" }, backyard_interAction_no_open = { tip = "傢俱互動尚未開啟" }, backyard_theme_no_exist = { tip = "該主題不存在" }, backayrd_theme_delete_sucess = { tip = "主題刪除成功" }, backayrd_theme_delete_erro = { tip = "主題刪除失敗" }, backyard_ship_on_furnitrue = { tip = "該傢俱上有角色是否繼續移除?" }, backyard_save_empty_theme = { tip = "不能保存空主題" }, backyard_theme_name_forbid = { tip = "主題名包含禁止使用字詞" }, backyard_getResource_emptry = { tip = "你下手慢了..." }, backyard_no_pos_for_ship = { tip = "後宅剩餘的空間不足,只能選擇這麼多啦" }, equipment_destroyEquipments_error_noEquip = { tip = "裝備不存在" }, equipment_destroyEquipments_error_notEnoughEquip = { tip = "裝備數量不足" }, equipment_equipDevUI_error_noPos = { tip = "裝備倉庫容量不足" }, equipment_equipmentInfoLayer_error_canNotEquip = { tip = "無法裝備:$1" }, equipment_equipmentScene_selectError_more = { tip = "最多選擇$1個裝備" }, equipment_newEquipLayer_getNewEquip = { tip = "獲得裝備:$1" }, equipment_select_materials_tip = { tip = "請選擇要使用的素材" }, equipment_select_device_tip = { tip = "請選擇要使用的裝備" }, equipment_cant_unload = { tip = "裝備倉庫已滿,無法卸下裝備" }, equipment_max_level = { tip = "裝備最大等級" }, exercise_count_insufficient = { tip = "演習次數不足" }, exercise_clear_fleet_tip = { tip = "該操作將會使防守艦隊先鋒/主力被清空,防守艦隊將替換為第一艦隊,是否確認?" }, exercise_fleet_exit_tip = { tip = "該角色屬於競技場防守艦隊,是否確認退出?" }, exercise_replace_rivals_ok_tip = { tip = "更換對手成功" }, exercise_replace_rivals_question = { tip = "是否花費$1鑽石更換對手?" }, exercise_count_recover_tip = { tip = "($1後恢復)" }, exercise_shop_refresh_tip = { tip = "是否花費$1鑽石更新商品列表" }, exercise_shop_buy_tip = { tip = "是否花費$1功勳購買該商品" }, exercise_formation_title = { tip = "演習防守艦隊" }, exercise_time_tip = { tip = " 當前賽季時間:$1" }, exercise_rule_tip = { tip = [[ 1、每14天為一個賽季,賽季中達到指定軍銜,即可獲得軍銜對應獎勵 2、戰鬥勝利可以按軍銜等級獲得功勳,即使失敗也可獲得一半的功勳 3、戰鬥勝利可以獲得積分,戰鬥失敗不會扣除積分 4、受到其他人的挑戰而失敗不會扣除積分 5、積分達到一定值,就可以提升軍銜,將階以上軍銜需要達到一定名次 6、軍銜只要達到過1次,就會立刻獲得軍銜獎勵 7、獲得的功勳可以在功勳商店兌換科技箱、角色等獎勵 8、演習對手可以免費手動更換,每天只能更換5次 9 、挑戰後,無論成敗,都會自動更換一組對手 10、演習次數每天00:00、12:00、18:00重置,重置時增加5次演習次 數,演習次數上限為10次 11、賽季結束後,所有玩家軍銜和積分重置]] }, exercise_award_tip = { tip = " 當賽季第一次達到對應段位時,將會發放對應獎勵,獎勵對應如下:" }, dock_yard_left_tips = { tip = "請選擇用於$1的角色:" }, fleet_error_no_fleet = { tip = "艦隊不存在" }, fleet_repairShips_error_fullEnergy = { tip = "所有艦船處於滿體力狀態,不需要恢復啦" }, fleet_repairShips_error_noResource = { tip = "物資不足" }, fleet_repairShips_quest = { tip = "是否花費$1物資恢復所有艦隊的體力值?" }, fleet_fleetRaname_error = { tip = "重命名失敗:" }, fleet_updateFleet_error = { tip = "艦隊更新失敗:" }, friend_acceptFriendRequest_error = { tip = "接受好友的請求失敗:" }, friend_deleteFriend_error = { tip = "刪除好友失敗:" }, friend_fetchFriendMsg_error = { tip = "獲取訊息失敗:" }, friend_rejectFriendRequest_error = { tip = "拒絕好友請求失敗:" }, friend_searchFriend_noPlayer = { tip = "查無此玩家" }, friend_sendFriendMsg_error = { tip = "發送訊息失敗:" }, friend_sendFriendMsg_error_noFriend = { tip = "對方不是您的好友" }, friend_sendFriendRequest_error = { tip = "申請失敗:" }, friend_addblacklist_error = { tip = "增加黑名單失敗:" }, friend_relieveblacklist_error = { tip = "移除黑名單失敗:" }, friend_sendFriendRequest_success = { tip = "申請發送成功" }, friend_relieveblacklist_success = { tip = "移除黑名單成功" }, friend_addblacklist_success = { tip = "增加黑名單成功" }, friend_confirm_add_blacklist = { tip = "確定將$1封鎖並加入黑名單?\n(可在好友系統中看到黑名單列表)" }, friend_relieve_backlist_tip = { tip = "對方在你的黑名單中是否移出黑名單" }, friend_player_is_friend_tip = { tip = "該玩家是你的好友" }, friend_searchFriend_wait_time = { tip = "$1秒後可以再次搜尋" }, lesson_classOver_error = { tip = "領取獎勵失敗:" }, lesson_endToLearn_error = { tip = "課程取消失敗:" }, lesson_startToLearn_error = { tip = "開課失敗:" }, tactics_lesson_cancel = { tip = "取消訓練將返還部分經驗並消耗教材,是否確認?" }, tactics_lesson_system_introduce = { tip = { { icon = { path = "", atlas = "helpbg/tactics" } }, disableScroll = true, pageMode = true, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, tactics_lesson_start_tip = { tip = "是否消耗1本「$1」,訓練「$2」的$3 技能?" }, tactics_noskill_erro = { tip = "必須存在技能" }, tactics_max_level = { tip = "該技能已達最大等級" }, tactics_end_to_learn = { tip = "「$1」學習完成,「$2」技能獲得$3點經驗" }, tactics_continue_to_learn = { tip = ",是否繼續學習該技能?" }, tactics_should_exist_skill = { tip = "必須存在技能" }, tactics_skill_level_up = { tip = "(技能等級提升:$1→$2)!" }, tactics_no_lesson = { tip = "沒有可以使用的教材" }, tactics_lesson_full = { tip = "學院課程已滿" }, tactics_lesson_repeated = { tip = "該角色已經在學院中學習" }, login_gate_not_ready = { tip = "伺服器尚未開放" }, login_game_not_ready = { tip = "遊戲伺服器尚未開放" }, login_game_rigister_full = { tip = "伺服器註冊人數達到上限" }, login_game_login_full = { tip = "伺服器在線人數已滿,請稍後再試" }, login_game_banned = { tip = "帳號已被凍結,請您聯繫客服" }, login_game_frequence = { tip = "請勿頻繁登入伺服器" }, login_createNewPlayer_full = { tip = "伺服器註冊人數已滿" }, login_createNewPlayer_error = { tip = "註冊失敗:" }, login_createNewPlayer_error_nameNull = { tip = "名字不能為空" }, login_newPlayerScene_word_lingBo = { tip = "特型驅逐艦綾波...他們都愛稱呼我“鬼神”。指揮官您的名字是?" }, login_newPlayerScene_word_yingHuoChong = { tip = "哇~是新來的指揮官誒!要來跟螢火蟲一起玩嗎?我的頭槌可是很厲害的!" }, login_newPlayerScene_word_laFei = { tip = "我是本森級的拉菲...夜戰...還是比較擅長的...指揮官…您叫什麼名字呢?" }, login_newPlayerScene_word_biaoqiang = { tip = "指揮官,標槍已經告訴你名字了,你不告訴我你的名字可不公平哦~" }, login_newPlayerScene_word_z23 = { tip = "指揮官,真是的,你是不是忘了告訴我你的名字?還是說你就叫指揮官呢?" }, login_newPlayerScene_randomName = { tip = "已隨機選擇名稱" }, login_newPlayerScene_error_notChoiseShip = { tip = "未選擇角色" }, login_newPlayerScene_inputName = { tip = "請輸入暱稱" }, login_loginMediator_kickOtherLogin = { tip = "您在別處登入" }, login_loginMediator_kickServerClose = { tip = "伺服器維護" }, login_loginMediator_kickIntError = { tip = "網路異常" }, login_loginMediator_kickTimeError = { tip = "離線時間過長" }, login_loginMediator_vertifyFail = { tip = "數據驗證失敗" }, login_loginMediator_dataExpired = { tip = "登入數據失效" }, login_loginMediator_kickLoginOut = { tip = "連接已斷開" }, login_loginMediator_serverLoginErro = { tip = "伺服器連接失敗" }, login_loginMediator_kickUndefined = { tip = "不明原因下線[$1]" }, login_loginMediator_loginSuccess = { tip = "登入成功" }, login_loginMediator_quest_RegisterSuccess = { tip = "註冊成功,馬上登入吧" }, login_loginMediator_registerFail_error = { tip = "註冊失敗:" }, login_loginMediator_userLoginFail_error = { tip = "註冊失敗:" }, login_loginMediator_serverLoginFail_error = { tip = "伺服器登入失敗:" }, login_loginScene_error_noUserName = { tip = "用戶名不能為空" }, login_loginScene_error_noPassword = { tip = "密碼不能為空" }, login_loginScene_error_diffPassword = { tip = "兩次輸入的密碼不一致" }, login_loginScene_error_noMailBox = { tip = "信箱不能為空" }, login_loginScene_choiseServer = { tip = "請選擇伺服器" }, login_loginScene_server_vindicate = { tip = "該伺服器處於維護期間" }, login_loginScene_server_full = { tip = "該伺服器人數已滿" }, login_loginScene_server_disabled = { tip = "伺服器不可用" }, login_register_full = { tip = "註冊人數已滿" }, system_database_busy = { tip = "數據庫繁忙,請稍後再試" }, mail_getMailList_error_noNewMail = { tip = "沒有新郵件" }, mail_takeAttachment_error_noMail = { tip = "郵件不存在:$1" }, mail_takeAttachment_error_noAttach = { tip = "附件不可領取" }, mail_count = { tip = "包含$1個附件" }, mail_takeAttachment_error_magazine_full = { tip = "領取失敗您的裝備倉庫已滿" }, mail_takeAttachment_error_dockYrad_full = { tip = "領取失敗您的船塢已滿" }, mail_confirm_set_important_flag = { tip = "是否設定為重要郵件?" }, mail_confirm_cancel_important_flag = { tip = "是否取消設定為重要郵件?" }, main_mailLayer_mailBoxClear = { tip = "信箱已被清空" }, main_mailLayer_noNewMail = { tip = "沒有新郵件" }, main_mailLayer_takeAttach = { tip = "領取附件" }, main_mailLayer_noAttach = { tip = "無附件" }, main_mailLayer_attachTaken = { tip = "附件已領取" }, main_mailLayer_quest_clear = { tip = "真的要刪除所有已讀郵件嗎?(未領取附件的郵件將會保留)" }, main_mailLayer_quest_deleteNotTakeAttach = { tip = "附件未領取,真的要刪除該郵件嗎?" }, main_mailLayer_quest_deleteNotRead = { tip = "郵件未閱讀,真的要刪除該郵件嗎?" }, main_mailMediator_mailDelete = { tip = "郵件已刪除" }, main_mailMediator_attachTaken = { tip = "附件已領取" }, main_mailMediator_notingToTake = { tip = "並沒有什麼可領的" }, main_mailMediator_takeALot = { tip = "大豐收" }, main_navalAcademyScene_systemClose = { tip = "指揮官,這個功能暫不開放喲!~" }, main_navalAcademyScene_quest_startClass = { tip = "上課啦,同學們請坐好,不要分心了~" }, main_navalAcademyScene_quest_stopClass = { tip = "同學們努力學習中,確認讓她們一起翹課?\n(翹課將不獲得屬性值加成)" }, main_navalAcademyScene_quest_Classover_long = { tip = "下課啦!$1認真學習,$2+$3;$4+$5!" }, main_navalAcademyScene_quest_Classover_short = { tip = "下課啦!$1認真學習,$2+$3!" }, main_navalAcademyScene_upgrade_complete = { tip = "$1升級完成,最大容量+$2!" }, main_navalAcademyScene_class_upgrade_complete = { tip = "$1升級完成!" }, main_navalAcademyScene_work_done = { tip = "暫時沒有可以接受的任務哦" }, main_notificationLayer_searchInput = { tip = "請輸入玩家ID或暱稱" }, main_notificationLayer_noInput = { tip = "訊息不能為空" }, main_notificationLayer_noFriend = { tip = "當前沒有好友" }, main_notificationLayer_deleteFriend = { tip = "刪除好友" }, main_notificationLayer_sendButton = { tip = "請輸入訊息" }, main_notificationLayer_addFriendError_addSelf = { tip = "不能增加自己為好友" }, main_notificationLayer_addFriendError_friendAlready = { tip = "對方已經是您的好友" }, main_notificationLayer_quest_deletFriend = { tip = "您是否確認要刪除好友「$1」?" }, main_notificationLayer_quest_request = { tip = "請求加您為好友,是否接受?" }, main_notificationLayer_enter_room = { tip = "已經進入房間$1" }, main_notificationLayer_not_roomId = { tip = "請輸入房間號碼" }, main_notificationLayer_roomId_invaild = { tip = "房間號碼無效" }, main_notificationMediator_sendFriendRequest = { tip = "好友請求已發送" }, main_notificationMediator_beFriend = { tip = "您與「$1」成為好友" }, main_notificationMediator_deleteFriend = { tip = "您與「$1」解除好友" }, main_notificationMediator_room_max_number = { tip = "聊天室人數已滿" }, main_playerInfoLayer_inputName = { tip = "請輸入暱稱" }, main_playerInfoLayer_inputManifesto = { tip = "請輸入您的宣言" }, main_playerInfoLayer_quest_changeName = { tip = "將消耗鑽石100,是否繼續" }, main_playerInfoLayer_error_changeNameNoGem = { tip = "鑽石不足" }, main_settingsScene_quest_exist = { tip = "真的要退出嗎" }, coloring_color_missmatch = { tip = "所選顏料不符" }, coloring_color_not_enough = { tip = "顏料不足,點右上角規則了解獲得方法" }, coloring_erase_all_warning = { tip = "全部清除會清除調色盤中的所有顏色,是否繼續?" }, coloring_erase_warning = { tip = "清除顏色後,已消耗的顏料不返還,是否要繼續?" }, coloring_lock = { tip = "未解鎖" }, coloring_wait_open = { tip = "等待開啟" }, coloring_help_tip = { tip = { { info = "遊戲規則\n" }, { info = [[ 1.每張繪圖日記的單元格上標註有對應的顏料編號,選中 對應的顏料編號並點擊單元格即可進行上色; 2.繪圖區域可以通過雙指拉伸或縮小; 3.上色會對同色單元格自動上色,直到顏料耗盡或塗滿; 4.上色會消耗顏料,剩餘顏料為0時不可以上色; 5.顏料可通過活動任務累計消耗石油獲得; 6.完成上色可以獲得獎勵; 7.圖完成獎勵明細如下: 完成圖1獲得傢俱【捲紙妖怪】; 完成圖2獲得隨機教材T3x1; 完成圖3獲得傢俱【鑽石「回收」箱】; 完成圖4獲得通用改造部件T3x2; 完成圖5獲得傢俱【祭典舞台】; 完成圖6獲得通用改造部件T3x3; 完成圖7獲得艦船【大青花魚】; 8.活動結束後,未消耗的顏料會被清除。 9.9月23日前每天解鎖一個可完成的繪圖;]] } } }, link_link_help_tip = { tip = { { info = "遊戲規則\n" }, { info = "1.活動期間每天0:00:00增加一次可獲得【聖地牙哥之星】\n的次數;" }, { info = "2.獲得【聖地牙哥之星】的次數可以累積,總計7次,即\n便前一天沒有完成,也可以累積;" }, { info = "3.連線兩個相同的角色頭像進行消除;" }, { info = "4.連接兩個頭像之間的連線拐彎不能超過兩個;" }, { info = "5.消除所有的角色頭像後,如果擁有可獲得【聖地牙哥之\n星】的次數,可獲得【聖地牙哥之星】並消耗一次次數;" }, { info = "6.參與活動7天可收集18顆【聖地牙哥之星】,並獲得聖\n地牙哥專屬改造道具【閃耀的麥克風】。" } } }, player_changeManifesto_ok = { tip = "更換宣言成功" }, player_changeManifesto_error = { tip = "宣言更換失敗:" }, player_changePlayerIcon_ok = { tip = "秘書艦更換成功!" }, player_changePlayerIcon_error = { tip = "更換頭像失敗:" }, player_changePlayerName_ok = { tip = "更換暱稱成功" }, player_changePlayerName_error = { tip = "更換暱稱失敗:" }, player_changePlayerName_error_2015 = { tip = "該暱稱已被使用" }, player_harvestResource_error = { tip = "收穫資源失敗:" }, player_harvestResource_error_fullBag = { tip = "資源已經達到上限,無法領取" }, player_change_chat_room_erro = { tip = "切換聊天室失敗" }, prop_destroyProp_error_noItem = { tip = "找不到此道具" }, prop_destroyProp_error_canNotSell = { tip = "此道具不能出售" }, prop_destroyProp_error_notEnoughItem = { tip = "沒有那麼多道具可以出售" }, prop_destroyProp_error = { tip = "道具出售失敗:" }, resourceSite_error_noSite = { tip = "資源點不存在" }, resourceSite_beginScanMap_ok = { tip = "掃描成功" }, resourceSite_beginScanMap_error = { tip = "雷達掃描失敗:" }, resourceSite_collectResource_error = { tip = "獲取資源失敗:" }, resourceSite_finishResourceSite_error = { tip = "完成採集失敗:" }, resourceSite_startResourceSite_error = { tip = "出發採集點失敗:" }, ship_error_noShip = { tip = "角色不存在: $1" }, ship_addStarExp_error = { tip = "增加船經驗失敗:" }, ship_buildShip_error = { tip = "建造角色失敗:" }, ship_buildShip_error_noTemplate = { tip = "造船配置不存在: $1" }, ship_buildShip_error_notEnoughItem = { tip = "材料不足,無法進行建造" }, ship_buildShipImmediately_error = { tip = "快速完成失敗:" }, ship_buildShipImmediately_error_noSHip = { tip = "船塢中沒有船" }, ship_buildShipImmediately_error_finished = { tip = "建造已完成" }, ship_buildShipImmediately_error_noItem = { tip = "沒有加速道具" }, ship_buildShip_not_position = { tip = "建造隊列已滿,無法獲得角色" }, ship_buildBatchShip = { tip = "確認消耗$1鑽石,獲得10艘高性能艦船?" }, ship_buildSingleShip = { tip = "確認消耗$1鑽石,獲得1艘高性能艦船?" }, ship_buildShip_succeed = { tip = "獲得角色成功" }, ship_buildShip_list_empty = { tip = "當前建船隊列為空" }, ship_buildship_tip = { tip = "建造一艘$4需要消耗:\n$1物資和$2個$3" }, ship_destoryShips_error = { tip = "退役船失敗:" }, ship_equipToShip_ok = { tip = "$1裝備成功" }, ship_equipToShip_error = { tip = "裝備到船失敗:" }, ship_equipToShip_error_noEquip = { tip = "裝備不存在" }, ship_getShip_error = { tip = "角色下水失敗:" }, ship_getShip_error_noShip = { tip = "船塢中沒有船" }, ship_getShip_error_notFinish = { tip = "建造尚未完成" }, ship_getShip_error_full = { tip = "船塢已滿,無法獲得角色" }, ship_modShip_error = { tip = "角色強化失敗:" }, ship_modShip_error_notEnoughGold = { tip = "物資不足" }, ship_remouldShip_error = { tip = "突破船失敗:" }, ship_unequipFromShip_ok = { tip = "$1已卸下" }, ship_unequipFromShip_error = { tip = "卸下裝備失敗:" }, ship_unequipFromShip_error_noEquip = { tip = "該位置並沒有裝備" }, ship_unequip_all_tip = { tip = "是否卸下全部裝備?" }, ship_unequip_all_success = { tip = "裝備卸下成功" }, ship_updateShipLock_ok_lock = { tip = "$1鎖定成功" }, ship_updateShipLock_ok_unlock = { tip = "$1解鎖成功" }, ship_updateShipLock_error = { tip = "更改鎖定狀態失敗:" }, ship_upgradeStar_error = { tip = "角色突破失敗:" }, ship_upgradeStar_error_4010 = { tip = "素材中有正在「鏡面海域」中的角色" }, ship_upgradeStar_error_lvLimit = { tip = "等級不滿足突破條件" }, ship_upgradeStar_error_noEnoughMatrail = { tip = "素材數量不足" }, ship_upgradeStar_notConfig = { tip = "找不到突破配置$1" }, ship_upgradeStar_maxLevel = { tip = "角色突破達到最高等級,無法突破" }, ship_upgradeStar_select_material_tip = { tip = "請選擇突破材料" }, ship_exchange_question = { tip = "是否花費$1個勳章兌換$2" }, ship_exchange_medalCount_noEnough = { tip = "勳章數量不足" }, ship_exchange_erro = { tip = "兌換失敗:$1" }, ship_exchange_confirm = { tip = "是否花費$1勳章兌換$2" }, ship_exchange_tip = { tip = "1.角色退役可以獲得榮譽勳章\n2.使用榮譽勳章可以在兌換系統僱傭新的角色\n3.兌換系統每天6點和18點< /color>更新" }, ship_vo_fighting = { tip = "當前角色已出擊" }, ship_vo_event = { tip = "當前角色正在執行特殊任務" }, ship_vo_isCharacter = { tip = "該角色是秘書艦,無法執行操作" }, ship_vo_inBackyardRest = { tip = "該角色正在休息" }, ship_vo_inClass = { tip = "該角色正在上課中" }, ship_vo_moveout_backyard = { tip = "是否移出後宅" }, ship_vo_moveout_formation = { tip = "是否移出編隊" }, ship_vo_mainFleet_must_hasShip = { tip = "主力艦隊必須存在一艘角色" }, ship_vo_vanguardFleet_must_hasShip = { tip = "先鋒艦隊必須存在一艘角色" }, ship_vo_getWordsUndefined = { tip = "不知道為什麼,反正就是某個地方出錯進行不下去了!誒嘿~(吐舌)" }, ship_vo_locked = { tip = "該船已鎖定" }, ship_vo_mainFleet_exist_same_ship = { tip = "主力艦隊不能存在相同的船" }, ship_vo_vanguardFleet_exist_same_ship = { tip = "先鋒艦隊不能存在相同的船" }, ship_buildShipMediator_startBuild = { tip = "開始建造" }, ship_buildShipMediator_finishBuild = { tip = "建造完成" }, ship_buildShipScene_quest_quickFinish = { tip = "快速完成需要消耗$1個快速完成工具\n\n剩餘加速道具: $3個" }, ship_dockyardMediator_destroy = { tip = "退役完成" }, ship_dockyardScene_capacity = { tip = "船塢容量:" }, ship_dockyardScene_noRole = { tip = "沒有選擇角色" }, ship_dockyardScene_error_choiseRoleMore = { tip = "至少選擇$1個角色" }, ship_dockyardScene_error_choiseRoleLess = { tip = "最多選擇$1個角色" }, ship_formationMediator_leastLimit = { tip = "無法取消,第一艦隊上必須要有艦船!" }, ship_formationMediator_changeNameSuccess = { tip = "艦隊名稱更改成功!" }, ship_formationMediator_changeNameError_sameShip = { tip = "艦隊中不能存在相同的艦船" }, ship_formationMediator_addShipError_overlimit = { tip = "艦隊中最多只能有$1艘$2" }, ship_formationMediator_replaceError_onlyShip = { tip = "目標艦船是$1唯一一艘$2艦船,無法替換!" }, ship_formationMediator_quest_replace = { tip = "您當前選擇的艦船已經在$1中,是否進行切換?" }, ship_formationMediaror_trash_warning = { tip = "$1至少必須有1個先鋒和1個主力角色,確定將清空$1,取消返回。" }, ship_formationUI_fleetName1 = { tip = "第一艦隊" }, ship_formationUI_fleetName2 = { tip = "第二艦隊" }, ship_formationUI_fleetName3 = { tip = "第三艦隊" }, ship_formationUI_fleetName4 = { tip = "第四艦隊" }, ship_formationUI_fleetName5 = { tip = "第五艦隊" }, ship_formationUI_fleetName6 = { tip = "第六艦隊" }, ship_formationUI_fleetName11 = { tip = "潛艇編隊一" }, ship_formationUI_fleetName12 = { tip = "潛艇編隊二" }, ship_formationUI_exercise_fleetName = { tip = "演習艦隊" }, ship_formationUI_changeFormationError_flag = { tip = "嘗試切換陣型出錯,請檢查陣型!" }, ship_formationUI_changeFormationError_countError = { tip = "艦隊人數不足" }, ship_formationUI_removeError_onlyShip = { tip = "$1是唯一一艘$3艦船,無法移出陣型!" }, ship_formationUI_quest_remove = { tip = "是否要把$1移出陣型?" }, ship_newShipLayer_get = { tip = "獲得$1 —$2" }, ship_newSkinLayer_get = { tip = "獲得$1換裝—$2" }, ship_newSkin_name = { tip = "「$1」" }, ship_shipInfoMediator_destory = { tip = "退役完成" }, ship_shipInfoScene_equipUnlockSlostContent = { tip = "欄位尚未開啟,請將角色進行突破以解鎖欄位" }, ship_shipInfoScene_equipUnlockSlostYesText = { tip = "強化角色" }, ship_shipInfoScene_effect = { tip = "當前經驗: $1/$2\n" }, ship_shipInfoScene_effect1or2 = { tip = "當前增加: $1" }, ship_shipInfoScene_modLvMax = { tip = "該突破項目已經滿級" }, ship_shipInfoScene_choiseMod = { tip = "請先選擇需要突破的項目" }, ship_shipModLayer_effect = { tip = "當前經驗: $1/$2\n" }, ship_shipModLayer_effect1or2 = { tip = "當前加成: $1" }, ship_shipModLayer_modSuccess = { tip = "強化成功" }, ship_mod_no_addition_tip = { tip = "強化沒有增益,是否繼續?" }, ship_shipModMediator_choiseMaterial = { tip = "請先選擇用於突破的素材" }, ship_shipModMediator_noticeLvOver1 = { tip = "等級大於1" }, ship_shipModMediator_noticeStarOver4 = { tip = "星級大於4" }, ship_shipModMediator_noticeSameButLargerStar = { tip = "相同但星級較高" }, ship_shipModMediator_quest = { tip = "作為素材角色中有$1的角色,是否繼續突破?" }, ship_shipUpgradeLayer2_levelError = { tip = "等級不足" }, ship_shipUpgradeLayer2_noMaterail = { tip = "素材不足" }, ship_shipUpgradeLayer2_ok = { tip = "突破成功" }, ship_shipUpgradeLayer2_effect = { tip = "當前經驗: $1/$2\n" }, ship_shipUpgradeLayer2_effect1or2 = { tip = "當前增加: $1" }, ship_shipUpgradeLayer2_mod_uncommon_tip = { tip = "強化材料角色中有精銳以上的角色,是否確認?" }, ship_shipUpgradeLayer2_uncommon_tip = { tip = "強化材料角色中有精銳以上的角色,是否確認?" }, ship_shipUpgradeLayer2_mod_advanced_tip = { tip = "強化材料角色中有等級不為1的角色,是否確認?" }, ship_shipUpgradeLayer2_advanced_tip = { tip = "突破材料角色中有等級不為1的角色,是否確認?" }, ship_mod_exp_to_attr_tip = { tip = "*使用相同角色強化時經驗值翻倍" }, ship_max_star = { tip = "該船已經達到最大星級" }, ship_skill_unlock_tip = { tip = "突破後可解鎖" }, ship_lock_tip = { tip = "是否鎖定該角色?" }, ship_destroy_uncommon_tip = { tip = "退役角色中有精銳以上的角色,是否確認?" }, ship_destroy_advanced_tip = { tip = "退役角色中有等級不為1的角色,是否確認?" }, ship_energy_mid_desc = { tip = "中等\n心情中等出擊將不獲得好感度" }, ship_energy_low_desc = { tip = "疲憊\n心情較低出擊將減少好感度且獲得經驗減半" }, ship_energy_low_warn = { tip = "$1中$2處於心情低落狀態,強制出擊將降低好感且獲得經驗減半" }, ship_energy_low_warn_no_exp = { tip = "編隊中$2處於低心情狀態,強制出擊將降低好感,確定要繼續出擊嗎?" }, test_ship_intensify_tip = { tip = "布里無法進行強化" }, test_ship_upgrade_tip = { tip = "布里無法進行突破" }, shop_buyItem_ok = { tip = "購買成功,獲得$1個$2" }, shop_buyItem_error = { tip = "購買失敗:" }, shop_extendMagazine_error = { tip = "擴充軍火庫失敗:" }, shop_entendShipYard_error = { tip = "擴充船塢失敗:" }, stage_beginStage_error = { tip = "開始關卡失敗:" }, stage_beginStage_error_fleetEmpty = { tip = "艦隊人數不能為空!" }, stage_beginStage_error_teamEmpty = { tip = "$1艦船至少需要$2艘!" }, stage_beginStage_error_noEnergy = { tip = "疲勞值不足!" }, stage_beginStage_error_noResource = { tip = "石油不足!" }, stage_beginStage_error_noTicket = { tip = "特別挑戰券數量不足,無法開始哦" }, stage_finishStage_error = { tip = "由於不明原因關卡無法結束:" }, levelScene_map_lock = { tip = "該章節未完成無法前往下一章" }, levelScene_chapter_lock = { tip = "請先完成前一關卡" }, levelScene_chapter_strategying = { tip = "關卡$1正在攻略中" }, levelScene_threat_to_rule_out = { tip = "威脅排除$1" }, levelScene_whether_to_retreat = { tip = "真的要撤退嗎?" }, levelScene_who_to_retreat = { tip = "確定撤退$1嗎?" }, levelScene_who_to_exchange = { tip = "確定進行艦隊交換嗎?" }, levelScene_time_out = { tip = "已超出作戰時限" }, levelScene_nothing = { tip = "什麼也沒有" }, levelScene_notCargo = { tip = "找不到寶箱" }, levelScene_openCargo_erro = { tip = "打開寶箱失敗" }, levelScene_chapter_notInStrategy = { tip = "未在攻略中" }, levelScene_retreat_erro = { tip = "撤退失敗" }, levelScene_strategying = { tip = "正在攻略中" }, levelScene_tracking_erro = { tip = "失敗" }, levelScene_tracking_error_3001 = { tip = "隊伍內存在委託中的角色,無法出擊" }, levelScene_chapter_unlock_tip = { tip = "指揮官等級到達$1級時解鎖該章節" }, levelScene_chapter_win = { tip = "BOSS擊破,關卡攻略完成" }, levelScene_sham_win = { tip = "「鏡面海域」作戰完成" }, levelScene_escort_win = { tip = "運輸船抵達終點,護航成功" }, levelScene_escort_lose = { tip = "運輸船大破,護航失敗" }, levelScene_escort_help_tip = { tip = { { info = "護航關卡說明" }, { info = " 1.商路護航的開放時間為10月9日~10月22日;" }, { info = " 2.每日有一次挑戰機會,不可累積,進入關卡時扣除次\n數。關卡分為簡單,普通,困難三個難度,玩家進入\n關卡即消耗挑戰次數;" }, { info = " 3.商船會沿著固定航線前進,玩家艦隊每行動一次,商\n船前進一格,不會躲避敵船和水雷,玩家需要保護商船\n安全到達撤退點;" }, { info = " 5.商船撞上敵船,血量減少1,並且進入遇襲中狀態,此\n時玩家每行動一次商船血量會減少1,直至玩家擊敗襲擊\n商船的敵方艦隊;" }, { info = " 5.商船撞上水雷,血量減少2,玩家撞上水雷也會受到傷\n害但是帶有驅逐艦的艦隊走到水雷上後可以拆除水雷;" }, { info = " 6.商路護航獎勵依據商船到達撤退點時血量進行發放:\n20 ~16血為1檔、15~11血為2檔、10~1血為3檔、0血, \n戰鬥失敗或撤退為4檔;" } } }, levelScene_escort_retreat = { tip = "是否退出商路護航戰鬥?\n退出後,挑戰次數不會返還,並進行獎勵結算" }, levelScene_oni_retreat = { tip = "撤退後將無法獲得獎勵,是否撤退?\n(關卡仍算作勝利)" }, levelScene_oni_win = { tip = "特殊單位捕獲成功" }, levelScene_oni_lose = { tip = "特殊單位已逃離,捕獲失敗" }, levelScene_bomb_retreat = { tip = "撤退後將根據當前得分獲得獎勵,是否撤退?" }, levelScene_sphunt_help_tip = { tip = { { icon = { path = "", atlas = "helpbg/sphunt_1" } }, { icon = { path = "", atlas = "helpbg/sphunt_2" } }, { icon = { path = "", atlas = "helpbg/sphunt_3" } }, { icon = { path = "", atlas = "helpbg/sphunt_4" } }, { icon = { path = "", atlas = "helpbg/sphunt_5" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, levelScene_bomb_help_tip = { tip = { { icon = { path = "", atlas = "helpbg/spboom_1" } }, { icon = { path = "", atlas = "helpbg/spboom_2" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, levelScene_chapter_timeout = { tip = "出擊已超時,艦隊已自動返航" }, levelScene_chapter_level_limit = { tip = "指揮官等級到達$1級時解鎖該關卡" }, levelScene_chapter_count_tip = { tip = "今日次數:" }, levelScene_tracking_error_retry = { tip = "啟動關卡失敗,請重試" }, levelScene_destroy_torpedo = { tip = "成功拆除水雷" }, levelScene_sub_refresh_count_not_enough = { tip = "還沒有收到過求救信號…" }, levelScene_jump_to_sub_confirm = { tip = "搜尋完畢,信號源來自:$1海域(第$2章),是否前往?" }, levelScene_signal_help_tip = { tip = "信號提示" }, levelScene_search_area = { tip = "【搜尋範圍:$1章海域】" }, levelScene_new_chapter_coming = { tip = "新章開放:" }, levelScene_chapter_open_count_down = { tip = "開放時間:" }, levelScene_chapter_not_open = { tip = "未開放" }, levelScene_activate_remaster = { tip = "消耗檔案密鑰x1解鎖當前活動作戰檔案,持續15分鐘\n是否確認開啟?" }, levelScene_remaster_tickets_not_enough = { tip = "入場券數量不足" }, levelScene_remaster_do_not_open = { tip = "該副本尚未開放,敬請期待" }, levelScene_remaster_help_tip = { tip = { { info = "作戰檔案說明\n作戰檔案系統是通過研究特殊作戰檔案,進行模擬作戰的系統\n以往的特殊作戰的攻略進度不會被繼承,需重新攻略" }, { info = " \n1.司令部每日能夠提供兩份檔案密鑰,請在每日任務中領取" }, { info = " 2.檔案密鑰儲存上限為30份,領取超過儲存上限的檔案密鑰\n將自動消失" }, { info = " 3.通過消耗檔案密鑰,可以解鎖當前選擇的特殊作戰15分鐘\n的開放權" }, { info = " 4.特殊作戰解鎖期間,可以出擊本作戰內可挑戰的任意關卡" }, { info = " 5.特殊作戰解鎖時間結束後,已經在關卡戰鬥地圖中的艦隊\n不會被強制撤離,可以繼續完成該輪作戰" } } }, levelScene_activate_loop_mode_failed = { tip = "需要將關卡進行至安全海域、並且達成三星條件才可選擇周回模式" }, levelScene_coastalgun_help_tip = { tip = { { icon = { path = "", atlas = "helpbg/coastalgun_1" } }, { icon = { path = "", atlas = "helpbg/coastalgun_2" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 836, y = 740 }, windowPos = { y = 15 }, helpSize = { x = 836, y = 660 } } }, tack_tickets_max_warning = { tip = "所持檔案密鑰數量達到上限,完成任務後只能獲得$1份檔案密鑰,是否確認領取?" }, error_refresh_sub_chapter = { tip = "未搜尋到新的求救信號" }, task_notfound_error = { tip = "缺少任務配置,請檢查是否需要熱修補程式,id:" }, task_submitTask_error = { tip = "提交任務失敗:" }, task_submitTask_error_client = { tip = "提交任務失敗" }, task_submitTask_error_notFinish = { tip = "任務還沒有完成" }, task_taskMediator_getItem = { tip = "獲得道具:$1,數量:X$2" }, task_taskMediator_getResource = { tip = "獲得資源:$1,數量:X$2" }, task_taskMediator_getEquip = { tip = "獲得裝備:$1,數量:X$2" }, task_target_chapter_in_progress = { tip = "任務目標地圖正在攻略中,不能接取該任務" }, task_level_notenough = { tip = "需要達到$1級才能進行任務" }, loading_tip_ShaderMgr = { tip = "正在渲染畫面..." }, loading_tip_FontMgr = { tip = "正在創建字型..." }, loading_tip_TipsMgr = { tip = "正在購買便利貼..." }, loading_tip_MsgboxMgr = { tip = "正在載入對話框..." }, loading_tip_GuideMgr = { tip = "正在接通輔導員..." }, loading_tip_PoolMgr = { tip = "正在填充塗料..." }, loading_tip_FModMgr = { tip = "正在製造噪音..." }, loading_tip_StoryMgr = { tip = "正在編寫劇本..." }, energy_desc_happy = { tip = "大家感到很滿足,似乎戰鬥力提高了?" }, energy_desc_normal = { tip = "平常狀態下,大家能發揮正常實力" }, energy_desc_tired = { tip = "大家感到很累了,似乎很難正常發揮" }, energy_desc_angry = { tip = "打死都不想動了ORZ,快去後宅休息吧" }, create_player_success = { tip = "創建角色成功" }, login_newPlayerScene_invalideName = { tip = "角色名字含有無效字元" }, login_newPlayerScene_name_tooShort = { tip = "名字太短" }, login_newPlayerScene_name_existOtherChar = { tip = "不能包含中文或英文外的任何其他語言文字與符號" }, login_newPlayerScene_name_tooLong = { tip = "名字太長" }, equipment_updateGrade_tip = { tip = "只要找來這些材料就可以幫您升級裝備喲噗噗噗" }, equipment_upgrade_ok = { tip = "裝備升級成功" }, equipment_cant_upgrade = { tip = "裝備不能升級" }, equipment_upgrade_erro = { tip = "升級武器失敗" }, collection_nostar = { tip = "星星數量不足" }, collection_getResource_error = { tip = "領取獎勵失敗:" }, collection_hadAward = { tip = "獎勵已領取" }, collection_lock = { tip = "尚未解鎖" }, collection_fetched = { tip = "已經領取過啦" }, buyProp_noResource_error = { tip = "$1不足" }, refresh_shopStreet_ok = { tip = "手動重整成功" }, refresh_shopStreet_erro = { tip = "手動重整失敗" }, shopStreet_upgrade_done = { tip = "商店街升級完成" }, shopStreet_refresh_max_count = { tip = "今天的重整次數已達上限" }, buy_countLimit = { tip = "購買的次數已達上限" }, buy_item_quest = { tip = "是否購買該商品?" }, refresh_shopStreet_question = { tip = "是否花費$1$2更新商品列表\n\n (今日已經購買$3次)" }, event_start_success = { tip = "開始委託成功" }, event_start_fail = { tip = "開始委託失敗" }, event_finish_success = { tip = "完成委託成功" }, event_finish_fail = { tip = "完成委託失敗" }, event_giveup_success = { tip = "放棄委託成功" }, event_giveup_fail = { tip = "放棄委託失敗" }, event_flush_success = { tip = "手動重整成功" }, event_flush_fail = { tip = "手動重整失敗" }, event_flush_not_enough = { tip = "剩餘重整次數不足" }, event_start = { tip = "開始行動" }, event_finish = { tip = "完成行動" }, event_giveup = { tip = "取消行動" }, event_minimus_ship_numbers = { tip = "艦隊人數不足,最少需要$1人才可執行該任務" }, event_confirm_giveup = { tip = "確定放棄任務?" }, event_confirm_flush = { tip = "還有正在進行的任務,是否確認重置?" }, event_fleet_busy = { tip = "執行委託的艦隊數量已達到上限,無法執行" }, event_same_type_not_allowed = { tip = "不能增加相同類型的艦船" }, event_condition_ship_level = { tip = "至少1位角色達到$1級" }, event_condition_ship_count = { tip = "隊伍人數至少$1" }, event_condition_ship_type = { tip = "$1限定" }, event_level_unreached = { tip = "艦隊等級不足" }, event_type_unreached = { tip = "艦隊中角色的類型不滿足" }, event_oil_consume = { tip = "本次委託需要花費$1石油" }, event_type_unlimit = { tip = "類型不限" }, dailyLevel_restCount_notEnough = { tip = "日常關卡挑戰次數不足" }, dailyLevel_unopened = { tip = "暫未開放" }, dailyLevel_opened = { tip = "開放" }, playerinfo_ship_is_already_flagship = { tip = "該船已經是秘書艦" }, playerinfo_mask_word = { tip = "存在禁止使用字詞" }, just_now = { tip = "剛剛" }, several_minutes_before = { tip = "$1分鐘前" }, several_hours_before = { tip = "$1小時前" }, several_days_before = { tip = "$1天前" }, long_time_offline = { tip = "長時間未在線" }, dont_send_message_frequently = { tip = "請勿頻繁發送訊息" }, no_activity = { tip = "當前沒有可參與的活動" }, which_day = { tip = "第$1天" }, which_day_2 = { tip = "第$1天" }, invalidate_evaluation = { tip = "當前評論含有無效內容" }, chapter_no = { tip = "第$1章" }, reconnect_tip = { tip = "伺服器連接失敗,是否重新連接?\n[$1]" }, like_ship_success = { tip = "操作成功" }, eva_ship_success = { tip = "評價成功" }, zan_ship_eva_success = { tip = "點評成功" }, zan_ship_eva_error_7 = { tip = "你已經點評過該評論啦~" }, eva_count_limit = { tip = "已達到每日評論數量上限" }, attribute_durability = { tip = "耐久" }, attribute_cannon = { tip = "炮擊" }, attribute_torpedo = { tip = "雷擊" }, attribute_antiaircraft = { tip = "防空" }, attribute_air = { tip = "航空" }, attribute_reload = { tip = "裝填" }, attribute_cd = { tip = "射速" }, attribute_armor_type = { tip = "裝甲類型" }, attribute_armor = { tip = "裝甲" }, attribute_hit = { tip = "命中" }, attribute_speed = { tip = "航速" }, attribute_luck = { tip = "幸運" }, attribute_dodge = { tip = "機動" }, attribute_expend = { tip = "消耗" }, attribute_damage = { tip = "傷害" }, attribute_healthy = { tip = "治療" }, attribute_speciality = { tip = "特性" }, attribute_range = { tip = "射程" }, attribute_angle = { tip = "射角" }, attribute_scatter = { tip = "散佈範圍" }, attribute_ammo = { tip = "彈藥" }, attribute_antisub = { tip = "反潛" }, attribute_sonarRange = { tip = "額外偵測範圍" }, attribute_sonarInterval = { tip = "搜尋週期" }, attribute_oxy_max = { tip = "氧氣" }, attribute_dodge_limit = { tip = "回避上限" }, attribute_intimacy = { tip = "好感度" }, attribute_max_distance_damage = { tip = "邊際傷害" }, skill = { tip = "技能" }, cd_normal = { tip = "標準射速" }, intensify = { tip = "強化" }, change = { tip = "更換" }, formation_switch_failed = { tip = "沒有可以切換的艦隊" }, formation_switch_success = { tip = "已切換到$1" }, formation_switch_tip = { tip = "當前選中艦隊無法成型,將自動切換到$1" }, formation_reform_tip = { tip = "當前艦隊無法成型,是否前往編隊?" }, formation_invalide = { tip = "無可用艦隊,作戰失敗" }, chapter_ap_not_enough = { tip = "AP不足" }, formation_forbid_when_in_chapter = { tip = "艦隊出擊中,當前無法修改編隊" }, military_forbid_when_in_chapter = { tip = "艦隊出擊中,當前無法參與演習" }, confirm_app_exit = { tip = "確認退出遊戲?" }, friend_info_page_tip = { tip = "點擊好友能進行拜訪切磋" }, friend_search_page_tip = { tip = "每次搜尋好友$1人" }, friend_request_page_tip = { tip = "最多保存$1條申請" }, friend_id_copy_ok = { tip = "複製成功" }, friend_inpout_key_tip = { tip = "請輸入關鍵字" }, remove_friend_tip = { tip = "確認要移除好友嗎?" }, friend_request_msg_placeholder = { tip = "輸入請求訊息" }, friend_request_msg_title = { tip = "好友邀請已送出,等待對方答覆" }, friend_max_count = { tip = "好友已達上限新增失敗" }, friend_add_ok = { tip = "新增好友成功" }, friend_max_count_1 = { tip = "對方好友已達上限" }, friend_no_request = { tip = "當前沒有請求" }, reject_all_friend_ok = { tip = "已拒絕所有玩家請求" }, reject_friend_ok = { tip = "已拒絕該玩家請求" }, friend_offline = { tip = "好友不在線" }, friend_msg_forbid = { tip = "不能發送帶有禁止使用字詞的申請" }, dont_add_self = { tip = "不能新增自己為好友" }, friend_already_add = { tip = "該玩家已經是您的好友" }, friend_not_add = { tip = "該玩家不是您的好友" }, friend_send_msg_erro_tip = { tip = "好友不在線,無法發送訊息" }, friend_send_msg_null_tip = { tip = "無法發送空白訊息" }, friend_search_succeed = { tip = "搜尋完成" }, friend_request_msg_sent = { tip = "好友申請成功" }, friend_resume_ship_count = { tip = "獲得艦船:" }, friend_resume_title_metal = { tip = "最高軍銜:" }, friend_resume_collection_rate = { tip = "收藏率:" }, friend_resume_attack_count = { tip = "出擊次數:" }, friend_resume_attack_win_rate = { tip = "出擊勝率:" }, friend_resume_manoeuvre_count = { tip = "演習次數:" }, friend_resume_manoeuvre_win_rate = { tip = "演習勝率:" }, friend_resume_fleet_gs = { tip = "艦隊實力:" }, friend_event_count = { tip = "完成委託:" }, firend_relieve_blacklist_ok = { tip = "解除成功" }, firend_relieve_blacklist_tip = { tip = "確定將玩家$1從黑名單移除?" }, word_shipNation_all = { tip = "全陣營" }, word_shipNation_baiYing = { tip = "白鷹" }, word_shipNation_huangJia = { tip = "皇家" }, word_shipNation_chongYing = { tip = "重櫻" }, word_shipNation_tieXue = { tip = "鐵血" }, word_shipNation_dongHuang = { tip = "東煌" }, word_shipNation_beiLian = { tip = "北方聯合" }, word_shipNation_other = { tip = "其他" }, word_shipNation_np = { tip = "海王星" }, word_shipNation_ziyou = { tip = "自由鳶尾" }, word_shipNation_weixi = { tip = "維希教廷" }, word_shipNation_um = { tip = "傳頌之物" }, word_shipNation_ai = { tip = "KizunaAI" }, word_reset = { tip = "重置" }, word_asc = { tip = "升序" }, word_desc = { tip = "降序" }, word_own = { tip = "擁有的" }, word_own1 = { tip = "擁有:" }, oil_buy_limit_tip = { tip = "(今日購買次數剩餘$1/$2次)" }, friend_resume_title = { tip = "履歷" }, friend_resume_data_title = { tip = "統計" }, batch_destroy = { tip = "批量分解" }, equipment_select_device_destroy_tip = { tip = "請選擇要分解的裝備:" }, equipment_select_device_destroy_bonus_tip = { tip = "分解獲得素材:" }, equipment_select_device_destroy_nobonus_tip = { tip = "沒有任何素材" }, ship_equip_profiiency = { tip = "效率:$1%" }, no_open_system_tip = { tip = "$1將在指揮官等級達到$2級後開放" }, open_system_tip = { tip = "$1功能開啟啦!" }, charge_start_tip = { tip = "購買後可以得到$2鑽石" }, charge_double_gem_tip = { tip = "首次儲值額外贈送$1鑽石" }, charge_month_card_lefttime_tip = { tip = "貿易許可證剩餘$1天" }, charge_title = { tip = "儲值$1元購買$2個$3" }, charge_extra_gem_tip = { tip = "額外贈送$1鑽石" }, charge_month_card_title = { tip = "立即獲得$1鑽石一個月內每天獲得以下道具" }, charge_items_title = { tip = "獲得以下道具" }, setting_interface_save_success = { tip = "佈局已保存!" }, setting_interface_revert_check = { tip = "確定將戰鬥鍵位還原到初始設定嗎?" }, setting_interface_cancel_check = { tip = "確定取消當前修改設定?" }, event_special_update = { tip = "出現緊急委託《$1》" }, no_notice_tip = { tip = "暫時沒有什麼公告哦" }, energy_desc_1 = { tip = "san值低,請等待恢復\n(繼續出擊將降低好感)" }, energy_desc_2 = { tip = "已經感到有點不開心啦~\n適當的休息一下吧?" }, energy_desc_3 = { tip = "希望每天都能有這樣的好心情" }, energy_desc_4 = { tip = "感覺一定會有好事情發生呢~\n(經驗收益增加)" }, intimacy_desc_1 = { tip = "$1對你感到很失望" }, intimacy_desc_2 = { tip = "$1正試著更加地了解你" }, intimacy_desc_3 = { tip = "$1覺得你是值得信賴的指揮官" }, intimacy_desc_4 = { tip = "只要和你在一起,$1就很開心" }, intimacy_desc_5 = { tip = "$1看向你的眼神充滿了愛意" }, intimacy_desc_6 = { tip = "$1覺得可以把一切都託付給你" }, intimacy_desc_7 = { tip = "$1覺得可以把一切都託付給你" }, intimacy_desc_1_buff = { tip = "當前加成:無加成" }, intimacy_desc_2_buff = { tip = "當前加成:無加成" }, intimacy_desc_3_buff = { tip = "當前加成:全基礎屬性(除航速,裝備不計)提高1%" }, intimacy_desc_4_buff = { tip = "當前加成:全基礎屬性(除航速,裝備不計)提高3%" }, intimacy_desc_5_buff = { tip = "當前加成:全基礎屬性(除航速,裝備不計)提高6%" }, intimacy_desc_6_buff = { tip = "當前加成:全基礎屬性(除航速,裝備不計)提高9%" }, intimacy_desc_7_buff = { tip = "當前加成:全基礎屬性(除航速,裝備不計)提高12%" }, intimacy_desc_propose = { tip = [[ 愛為引路之燈,情乃係心之線 期盼對方之笑容,祈願對方之期盼 相互尊重、相互信任、相互照看,直至永遠 至此,命運結而為一,誓約成立 誓約日$1]] }, intimacy_desc_1_detail = { tip = "$1對你感到很失望\n(無加成)" }, intimacy_desc_2_detail = { tip = "$1正試著更加地了解你\n(無加成)" }, intimacy_desc_3_detail = { tip = "$1覺得你是值得信賴的指揮官\n所有基礎屬性(除航速)提高1%" }, intimacy_desc_4_detail = { tip = "只要和你在一起,$1就很開心\n所有基礎屬性(除航速)提高3%" }, intimacy_desc_5_detail = { tip = "$1看向你的眼神充滿了愛意\n所有基礎屬性(除航速)提高6%" }, intimacy_desc_6_detail = { tip = [[ 愛為引路之燈,情乃係心之線 期盼對方之笑容,祈願對方之期盼 相互尊重、相互信任、相互守望,直至永遠 至此,命運結而為一,契約成立 誓約日$1]] }, intimacy_desc_7_detail = { tip = [[ 愛為引路之燈,情乃係心之線 期盼對方之笑容,祈願對方之期盼 相互尊重、相互信任、相互守望,直至永遠 至此,命運結而為一,契約成立 誓約日$1]] }, charge_title_getitem = { tip = "可以獲得以下道具:" }, charge_title_getitem_soon = { tip = "購買後立刻獲得:" }, charge_title_getitem_month = { tip = "購買後30天內每天獲得:" }, charge_limit_all = { tip = "可購買次數:$1/$2" }, charge_limit_daily = { tip = "本日可購買次數:$1" }, charge_limit_weekly = { tip = "本周可購買次數:$1" }, charge_erro = { tip = "儲值失敗" }, charge_success = { tip = "儲值成功" }, charge_level_limit = { tip = "等級尚未達到" }, ship_drop_desc_default = { tip = "獲得一名角色" }, charge_limit_lv = { tip = "$1級解鎖" }, charge_time_out = { tip = "正在進行付款,如已付款請耐心等候商品發放" }, help_shipinfo_equip = { tip = { { icon = { path = "", atlas = "helpbg/equip" } }, { icon = { path = "", atlas = "helpbg/strength" } }, { icon = { path = "", atlas = "helpbg/break" } }, { icon = { path = "", atlas = "helpbg/bullet" } }, { icon = { path = "", atlas = "helpbg/energy" } }, { icon = { path = "", atlas = "helpbg/maxlevel" } }, { icon = { path = "", atlas = "helpbg/levelup" } }, { icon = { path = "", atlas = "helpbg/fanqian" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_shipinfo_detail = { tip = { { icon = { path = "", atlas = "helpbg/energy" } }, { icon = { path = "", atlas = "helpbg/bullet" } }, { icon = { path = "", atlas = "helpbg/equip" } }, { icon = { path = "", atlas = "helpbg/break" } }, { icon = { path = "", atlas = "helpbg/strength" } }, { icon = { path = "", atlas = "helpbg/maxlevel" } }, { icon = { path = "", atlas = "helpbg/levelup" } }, { icon = { path = "", atlas = "helpbg/fanqian" } }, disableScroll = true, pageMode = true, defaultpage = 8, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_shipinfo_intensify = { tip = { { icon = { path = "", atlas = "helpbg/strength" } }, { icon = { path = "", atlas = "helpbg/break" } }, { icon = { path = "", atlas = "helpbg/equip" } }, { icon = { path = "", atlas = "helpbg/bullet" } }, { icon = { path = "", atlas = "helpbg/energy" } }, { icon = { path = "", atlas = "helpbg/maxlevel" } }, { icon = { path = "", atlas = "helpbg/levelup" } }, { icon = { path = "", atlas = "helpbg/fanqian" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_shipinfo_upgrate = { tip = { { icon = { path = "", atlas = "helpbg/break" } }, { icon = { path = "", atlas = "helpbg/strength" } }, { icon = { path = "", atlas = "helpbg/equip" } }, { icon = { path = "", atlas = "helpbg/bullet" } }, { icon = { path = "", atlas = "helpbg/energy" } }, { icon = { path = "", atlas = "helpbg/maxlevel" } }, { icon = { path = "", atlas = "helpbg/levelup" } }, { icon = { path = "", atlas = "helpbg/fanqian" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_shipinfo_maxlevel = { tip = { { icon = { path = "", atlas = "helpbg/strength" } }, { icon = { path = "", atlas = "helpbg/break" } }, { icon = { path = "", atlas = "helpbg/equip" } }, { icon = { path = "", atlas = "helpbg/bullet" } }, { icon = { path = "", atlas = "helpbg/energy" } }, { icon = { path = "", atlas = "helpbg/maxlevel" } }, { icon = { path = "", atlas = "helpbg/levelup" } }, { icon = { path = "", atlas = "helpbg/fanqian" } }, disableScroll = true, pageMode = true, defaultpage = 6, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_shipinfo_actnpc = { tip = { { info = [[ NPC角色說明:(NPC角色不可參與部分港區功能,詳見下方說明) ▪ 傳頌之物聯動NPC -芙米露露正式獲得活動持續時間: 2018年11月22日至2018年12月13日 ▪ NPC角色: 活動期間臨時加入港區的NPC角色,活動結束時若未正式加入, 則將離開港區。離開港區時,裝備將自動卸下放置於倉庫中 ▪正式獲取方式: 通過累積友好度,在活動頁面中完成累積獎勵,可以讓臨時加 入的NPC角色正式加入。 ▪ NPC角色可以進行強化、突破、戰鬥、獲得經驗、升級技能 NPC角色正式加入時,保留強化、突破狀態及技能等級; ▪NPC角色不可退役、不可被選為強化、突破材料、不可進行 委託、誓約、認知覺醒、不可設為秘書艦、不可進入後宅、 大講堂、不可參與演習]] } } }, help_backyard = { tip = { { icon = { path = "", atlas = "helpbg/strength" } }, { icon = { path = "", atlas = "helpbg/break" } }, { icon = { path = "", atlas = "helpbg/equip" } }, { icon = { path = "", atlas = "helpbg/bullet" } }, { icon = { path = "", atlas = "helpbg/energy" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_shipinfo_fashion = { tip = { { info = [[ 換裝說明: 未在上架期間的換裝請期待下次上架]] } } }, help_shipinfo_attr = { tip = { { info = "1.加成顯示:" }, { info = " 裝備:角色裝備產生的屬性加成" }, { info = " 科技:艦隊科技產生的屬性加成" }, { info = "2.屬性說明:" }, { info = " 耐久:角色的最大生命值", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "durability" } }, { info = " 炮擊:提高艦炮類武器的傷害", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "cannon" } }, { info = " 防空:提高防空炮武器的傷害", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "antiaircraft" } }, { info = " 裝甲類型:共分三種,裝甲型號越高,傷害減免越明\n 顯,被小口徑火炮擊中越容易規避傷害\n (傷害減免效率:重型裝甲>中型裝甲>輕型裝甲)", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "armor" } }, { info = " 雷擊:提高魚雷武器的傷害", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "torpedo" } }, { info = " 航空:提高艦載機武器的傷害", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "air" } }, { info = " 裝填:加快角色普通武器、技能的冷卻時間", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "reload" } }, { info = " 機動:角色的迴避機率", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "dodge" } }, { info = " 消耗:每次出擊所需消耗的石油", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "expend" } }, { info = " 反潛:提高反潛武器的傷害,影響隊伍反潛偵測範圍", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "antisub" } }, { info = " 氧氣:潛艇角色的氧氣存量,下潛作戰時會不斷損失\n 氧氣含量為0時,潛艇將上浮", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "oxy_max" } }, { info = " 彈藥量:潛艇編隊進行作戰、對地圖上的敵人進行打\n 擊、需要消耗彈藥", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "ammo" } }, { info = [[ 狩獵範圍:與潛艇作戰範圍內的敵人戰鬥時,可以 耗潛艇編隊的彈藥,請求潛艇編隊進行協助戰鬥; 潛艇編隊可在待機模式與自主尋敵模式之間切換,處 於自主尋敵模式下的潛艇編隊會自行尋找狩獵範圍內 的敵人進行魚雷打擊]], icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.6, path = "hunt_range" } }, { info = " 幸運:角色由過去的模因產生的屬性,在戰鬥中產生\n 細微的影響", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 1, path = "luck" } }, { info = "3.角色心情:\n 心情好的角色在出戰時可以享受經驗加成效果\n 心情值過低的角色出戰會減少好感度" } } }, help_equipment = { tip = { { info = [[ 不同級別的角色可以裝備的武器口徑也各不相同: • 140mm以下的艦炮: 作為驅逐和部分輕巡的主炮,以及戰列、戰巡、重巡、 輕巡的副炮使用。 • 140mm以上,200mm以下的艦炮: 作為輕巡的主炮,以及部分戰列的副炮使用。 • 200mm以上,283mm以下的艦炮: 作為重巡的主炮使用。 • 283mm以上的艦炮: 作為戰列、戰巡的主炮使用。 •魚雷可以作為驅逐、部分輕巡和部分重巡的副武器使用。 •防空炮可以被大部分艦船使用。 •根據航母角色身上的裝備欄不同,可以裝備不同的艦載 機。 •外觀裝備可以用於改變對應的裝備發射效果。 (外觀裝備不佔用倉庫位置) ]] } } }, help_equipment_skin = { tip = { { info = [[ •外觀裝備只提供彈幕外觀,不提供數值加成 外觀不改變原武器的任何數據 (彈幕樣式,子彈速度,碰撞體積等等) •裝備外觀只能給對應類型的裝備使用 一件外觀僅能裝備在一個角色的一個外觀欄位上 •外觀裝備不會佔用裝備倉庫位置]] } } }, help_daily_task = { tip = { { info = [[ ※ 破交作戰開啟時間:每天開放,每週最多可挑戰兩次 ◆ 破交作戰模式下,指揮官將操縱潛艇編隊出戰 ◆ 不同的魚雷武器將為裝備艦船提供不同數量的彈藥 ◆ 魚雷設備將為裝備艦船提供額外的彈藥 ◆ 破交作戰模式下,所有潛艇技能不生效,潛艇的全彈 發射、專屬彈幕通過特殊攻擊按鈕觸發(速科夫專屬彈幕 通過上浮觸發,每場戰鬥僅限1次) ◆ 破交作戰模式下,全彈發射、專屬彈幕傷害提高 ◆ 計分方式: ◆ 通關基礎分:100分 ◆ 擊破1艘運輸艦:+10分 ◆ 1位己方艦船被重創:-15分 ◆ S評價:120分 ◆ A評價:100分 ◆ B評價:70分 ※商船護送開啟時間為:每週一、週四、週日 ※海域突進開啟時間為:每週二、週五、週日 ※斬首行動開啟時間為:每週三、週六、週日 ※ 戰術研修開啟時間為:每日開放 ◆ 航空 敵方旗艦擁有極高的耐久,使用航空兵器能造成 巨量傷害 ◆ 炮擊 敵方旗艦擁有極高的耐久,使用炮擊兵器能造成 巨量傷害 ◆ 雷擊 敵方旗艦擁有極高的耐久,使用魚雷兵器能造成 巨量傷害]] } } }, help_build = { tip = [[ $1建造概率分布 超稀有舰船:$2% 精锐舰船:$3% 稀有舰船:$4% 普通舰船:$5%]] }, help_shipinfo_hunting = { tip = { { info = [[ 狩獵範圍說明: ▪狩獵範圍等級: 狩獵範圍等級可以通過突破、裝備技能、角色技能效果 等方式來提高。 角色的狩獵範圍等級越高,自身的狩獵範圍也就越大 ▪狩獵範圍: 潛艇編隊進入作戰地圖時,根據潛艇編隊領隊的狩獵範 圍等級、樣式確定潛艇編隊的狩獵範圍; 與潛艇作戰範圍內的敵人戰鬥時,可以消耗潛艇編隊的 彈藥,請求潛艇編隊進行協助戰鬥; 可以切換潛艇的行動方式,令其自行尋找狩獵範圍內的 敵人進行魚雷打擊、或原地待機]] } } }, shop_extendship_success = { tip = "船塢擴充成功" }, shop_extendequip_success = { tip = "裝備欄位擴充成功" }, naval_academy_res_desc_cateen = { tip = "少女們進食的地方,升級設施可以提高每日燃油的產量和庫存上限" }, naval_academy_res_desc_shop = { tip = "學院的合作社,升級設施可以提高每日金幣的產量和庫存上限" }, naval_academy_res_desc_class = { tip = "學院的大講堂,升級設施可以提高熟練度上限、熟練度消耗速度和熟練度獲取比例" }, number_1 = { tip = "一" }, number_2 = { tip = "二" }, number_3 = { tip = "三" }, number_4 = { tip = "四" }, number_5 = { tip = "五" }, number_6 = { tip = "六" }, number_7 = { tip = "七" }, number_8 = { tip = "八" }, number_9 = { tip = "九" }, number_10 = { tip = "十" }, military_shop_no_open_tip = { tip = "軍需商店將在指揮官等級達到15級後開放" }, switch_to_shop_tip_1 = { tip = "所需材料不足,是否前往商店購買?" }, switch_to_shop_tip_2 = { tip = "$1不足,是否前往商店購買?" }, switch_to_shop_tip_3 = { tip = "$1不足,是否前往購買?" }, switch_to_shop_tip_noPos = { tip = "倉庫已滿,請前往整理或擴充" }, text_noPos_clear = { tip = "整理" }, text_noPos_buy = { tip = "擴充" }, text_noPos_intensify = { tip = "強化" }, switch_to_shop_tip_noDockyard = { tip = "船塢已滿,請前往整理或擴充" }, commission_no_open = { tip = "未開啟" }, commission_open_tip = { tip = "通過章節$1解鎖" }, commission_idle = { tip = "閒置中..." }, commission_urgency = { tip = "緊急委託:" }, commission_normal = { tip = "軍事委託:" }, commission_get_award = { tip = "領取資源:$1 x $2" }, activity_build_end_tip = { tip = "該活動已結束,無法建造" }, event_over_time_expired = { tip = "委託已過期" }, mail_sender_default = { tip = "司令部" }, exchangecode_title = { tip = "輸入兌換碼" }, exchangecode_use_placeholder = { tip = "僅限英文數字組合" }, exchangecode_use_ok = { tip = "兌換碼使用成功,獎勵已發送到信箱,請注意查收" }, exchangecode_use_error = { tip = "使用失敗," }, exchangecode_use_error_3 = { tip = "兌換碼已過期" }, exchangecode_use_error_6 = { tip = "已到使用上限" }, exchangecode_use_error_7 = { tip = "已經使用過的兌換碼" }, exchangecode_use_error_8 = { tip = "兌換碼不存在" }, exchangecode_use_error_9 = { tip = "兌換碼不存在" }, exchangecode_use_error_16 = { tip = "已經兌換過" }, exchangecode_use_error_20 = { tip = "兌換碼不存在" }, text_noRes_tip = { tip = "還需要:$1" }, text_noRes_info_tip = { tip = "$2$1" }, text_noRes_info_tip_link = { tip = "和" }, text_noRes_info_tip2 = { tip = "$2個$1" }, text_shop_noRes_tip = { tip = "指揮官還需要$1喵!" }, text_shop_enoughRes_tip = { tip = "指揮官的物資已經補充齊全了喵!" }, text_buy_fashion_tip = { tip = "是否消耗$1鑽石購買$2?" }, equip_part_title = { tip = "適用" }, equip_part_main_title = { tip = "適用(主炮)" }, equip_part_sub_title = { tip = "適用(副炮)" }, equipment_upgrade_overlimit = { tip = "已到達強化上限" }, err_name_existOtherChar = { tip = "只能輸入中文、英文或數字" }, help_battle_rule = { tip = { { icon = { path = "", atlas = "helpbg/battle_maincanon" } }, { icon = { path = "", atlas = "helpbg/battle_plane" } }, { icon = { path = "", atlas = "helpbg/battle_sub_3" } }, { icon = { path = "", atlas = "helpbg/battle_sub_4" } }, { icon = { path = "", atlas = "helpbg/battle_sub_5" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_battle_warspite = { tip = { { icon = { path = "", atlas = "helpbg/battle_warspite" } }, disableScroll = true, pageMode = false, ImageMode = true, windowSize = { x = 836, y = 740 }, windowPos = { y = 15 }, helpSize = { x = 836, y = 660 } } }, help_battle_defense = { tip = { { icon = { path = "", atlas = "helpbg/battle_defense_1" } }, { icon = { path = "", atlas = "helpbg/battle_defense_2" } }, { icon = { path = "", atlas = "helpbg/battle_defense_3" } }, { icon = { path = "", atlas = "helpbg/battle_defense_4" } }, { icon = { path = "", atlas = "helpbg/battle_defense_5" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, backyard_theme_set_tip = { tip = "請選擇將要對$1進行的操作" }, backyard_theme_save_tip = { tip = "是否確定要將當前後宅配置儲存為\n$1" }, backyard_theme_defaultname = { tip = "自定義主題" }, backyard_rename_success = { tip = "後宅更名成功" }, ship_set_skin_success = { tip = "更換換裝成功" }, ship_set_skin_error = { tip = "更換換裝失敗:" }, equip_part_tip = { tip = "*點擊查看適用艦種" }, help_battle_auto = { tip = { { info = " 注意,自律戰鬥時可能出現以下情況", line = true, icon = { posX = -18, atlas = "helpbg/zilv", posY = -55, scale = 1.5, path = "" } }, disableScroll = true, helpbg = true, windowSize = { y = 660 }, helpSize = { y = 400 }, helpPos = { y = 20 } } }, gold_buy_tip = { tip = "花費100購買 3000物資" }, oil_buy_tip = { tip = "花費$1 購買 $2 石油\n\n( 今日已經購買 $3 次 )" }, text_iknow = { tip = "我知道了" }, help_oil_buy_limit = { tip = { { info = " 今日購買次數已用盡", line = true, icon = { posX = 30, atlas = "helpbg/nooil", posY = -41, scale = 1, path = "" } }, disableScroll = true, helpbg = true, helpSize = { y = 264 }, windowSize = { y = 440 } } }, text_nofood_yes = { tip = "投食" }, text_nofood_no = { tip = "無視" }, tip_add_task = { tip = "接到新任務:$1" }, collection_award_ship = { tip = "$1已研發完成,加入建造隊列" }, guild_create_sucess = { tip = "創建大艦隊成功" }, guild_create_error = { tip = "創建大艦隊失敗" }, guild_create_error_noname = { tip = "大艦隊代號不能為空" }, guild_create_error_nofaction = { tip = "大艦隊陣營不能為空" }, guild_create_error_nopolicy = { tip = "大艦隊方針不能為空" }, guild_create_error_nomanifesto = { tip = "大艦隊宣言不能為空" }, guild_create_error_nomoney = { tip = "鑽石不夠啦" }, guild_tip_dissolve = { tip = "大艦隊一旦解散將無法恢復,是否確認解散大艦隊?" }, guild_tip_quit = { tip = "是否確認退出大艦隊?" }, guild_create_confirm = { tip = "是否花費$1創建大艦隊" }, guild_apply_erro = { tip = "大艦隊申請失敗" }, guild_dissolve_erro = { tip = "大艦隊解散失敗" }, guild_fire_erro = { tip = "大艦隊成員開除失敗" }, guild_impeach_erro = { tip = "大艦隊司令彈劾失敗" }, guild_quit_erro = { tip = "大艦隊退出失敗" }, guild_accept_erro = { tip = "通過申請失敗" }, guild_reject_erro = { tip = "拒絕申請失敗" }, guild_modify_erro = { tip = "修改訊息失敗" }, guild_setduty_erro = { tip = "設置職務失敗" }, guild_apply_sucess = { tip = "申請成功" }, guild_no_exist = { tip = "大艦隊不存在" }, guild_dissolve_sucess = { tip = "解散大艦隊成功" }, guild_commder_in_impeach_time = { tip = "司令處於彈劾期" }, guild_impeach_sucess = { tip = "彈劾成功" }, guild_quit_sucess = { tip = "退出大艦隊成功" }, guild_member_max_count = { tip = "已達到大艦隊最大人數限制" }, guild_new_member_join = { tip = "新成員加入成功" }, guild_player_in_cd_time = { tip = "對方離開公會時間未到24小時無法加入" }, guild_player_already_join = { tip = "對方已經加入公會" }, guild_rejecet_apply_sucess = { tip = "拒絕申請成功" }, guild_should_input_keyword = { tip = "尚未輸入關鍵字" }, guild_search_sucess = { tip = "搜尋完成" }, guild_list_refresh_sucess = { tip = "大艦隊列表重整成功" }, guild_info_update = { tip = "大艦隊訊息更新成功" }, guild_duty_id_is_null = { tip = "職位不能為空" }, guild_player_is_null = { tip = "玩家不能為空" }, guild_duty_commder_max_count = { tip = "副司令已達最大人數" }, guild_set_duty_sucess = { tip = "設置職務成功" }, guild_policy_power = { tip = "最強艦隊" }, guild_policy_relax = { tip = "休閒艦隊" }, guild_faction_blhx = { tip = "碧藍航線" }, guild_faction_cszz = { tip = "赤色中軸" }, guild_faction_unknown = { tip = "????" }, guild_word_commder = { tip = "司令" }, guild_word_deputy_commder = { tip = "副司令" }, guild_word_picked = { tip = "精英" }, guild_word_ordinary = { tip = "普通" }, guild_word_home = { tip = "主頁" }, guild_word_member = { tip = "成員" }, guild_word_apply = { tip = "申請" }, guild_faction_change_tip = { tip = "頻繁更換陣營是不被人們認同的,每次更換陣營後需要至少30天的緩衝期,是否確認更換陣營?" }, guild_msg_is_null = { tip = "不能發送空白訊息" }, guild_log_new_guild_join = { tip = "新成員$1加入大艦隊" }, guild_log_duty_change = { tip = "$1職務變更為$2" }, guild_log_quit = { tip = "$1離開大艦隊" }, guild_log_fire = { tip = "$1被開除出了大艦隊" }, guild_leave_cd_time = { tip = "離開大艦隊後需要等待24小時後才能加入新的大艦隊" }, guild_sort_time = { tip = "時間" }, guild_sort_level = { tip = "等級" }, guild_sort_duty = { tip = "職務" }, guild_fire_tip = { tip = "確定開除該成員?" }, guild_impeach_tip = { tip = "確定彈劾司令?" }, guild_set_duty_title = { tip = "任命玩家$1為:" }, guild_search_list_max_count = { tip = "每次顯示$1條訊息" }, guild_sort_all = { tip = "全部" }, guild_sort_blhx = { tip = "碧藍航線" }, guild_sort_cszz = { tip = "赤色中軸" }, guild_sort_power = { tip = "最強艦隊" }, guild_sort_relax = { tip = "休閒艦隊" }, guild_join_cd = { tip = "退出公會需要24小時後才能申請其他公會" }, guild_name_invaild = { tip = "該名字已被佔用" }, guild_apply_full = { tip = "目標大艦隊申請人數已滿" }, guild_fire_duty_limit = { tip = "只能開除權限小於自己的玩家" }, guild_fire_succeed = { tip = "開除成功" }, guild_duty_tip_1 = { tip = "當前職位" }, guild_duty_tip_2 = { tip = "不可委任" }, battle_repair_special_tip = { tip = "是否確定使用精英損管小組?" }, battle_repair_normal_name = { tip = "今日免費次數:" }, battle_repair_special_name = { tip = "今日額外次數:" }, oil_max_tip_title = { tip = "石油已經達到上限" }, gold_max_tip_title = { tip = "物資已經達到上限" }, resource_max_tip_shop = { tip = "無法購買資源" }, resource_max_tip_event = { tip = "無法領取委託獎勵" }, resource_max_tip_battle = { tip = "出擊將無法正常獲得物資,是否繼續出擊?" }, resource_max_tip_collect = { tip = "無法領取收藏獎勵" }, resource_max_tip_mail = { tip = "無法領取郵件" }, resource_max_tip_eventstart = { tip = "無法接受委託" }, resource_max_tip_destroy = { tip = "無法分解裝備" }, resource_max_tip_retire = { tip = "無法退役" }, resource_max_tip_retire_1 = { tip = "退役將無法正常獲得石油,是否繼續退役?" }, new_version_tip = { tip = "指揮官,當前客戶端的遊戲版本不是最新的,建議您重新打開遊戲進行更新" }, guild_request_msg_title = { tip = "輸入申請留言" }, guild_request_msg_placeholder = { tip = "申請後請耐心等待" }, ship_upgrade_unequip_tip = { tip = "此次突破操作將會導致$1的裝備欄發生變化,部分裝備將會被卸下,是否確認繼續操作?" }, destination_can_not_reach = { tip = "無法到達目標點" }, destination_can_not_reach_safety = { tip = "無法安全到達目標點" }, destination_not_in_range = { tip = "目標點超出移動範圍" }, level_ammo_enough = { tip = "艦隊彈藥充足,無需補給" }, level_ammo_supply = { tip = "獲得彈藥補給,艦隊彈藥+$1,補給點剩餘彈藥$2/3" }, level_ammo_empty = { tip = "獲得彈藥補給,艦隊彈藥+$1,補給點彈藥已用盡" }, level_ammo_supply_p1 = { tip = "獲得彈藥補給,艦隊彈藥+$1" }, chat_level_not_enough = { tip = "指揮官,等級達到$1級才可以聊天哦" }, chat_msg_inform = { tip = "已對該訊息進行過檢舉,正在審查中" }, chat_msg_ban = { tip = "因歷史訊息被檢舉,您的發言被禁止\n\n解禁時間:$1" }, month_card_set_ratio_success = { tip = "資源比例修改成功" }, month_card_set_ratio_not_change = { tip = "已經修改為該比例" }, charge_ship_bag_max = { tip = "船塢已達最大擴充上限" }, charge_equip_bag_max = { tip = "倉庫已達最大擴充上限" }, login_wait_tip = { tip = "當前伺服器繁忙,請耐心等待\n(排隊人數:$1人)" }, ship_equip_exchange_tip = { tip = "是否將$1的$2裝備到$3上?" }, ship_rename_success = { tip = "角色更名成功!" }, formation_chapter_lock = { tip = "通關$1章後開放第$2艦隊" }, elite_disable_unsatisfied = { tip = "需達成該章節關卡全滿星通關" }, elite_disable_ship_escort = { tip = "有角色正在執行委託,無法出擊" }, elite_disable_formation_unsatisfied = { tip = "編隊條件未滿足,無法出擊" }, elite_disable_no_fleet = { tip = "沒有可用艦隊,無法出擊" }, elite_disable_property_unsatisfied = { tip = "未滿足出擊限制,無法出擊" }, elite_disable_unusable = { tip = "該地圖的困難模式尚未開放" }, elite_warp_to_latest_map = { tip = "已自動跳轉至最新章節" }, elite_fleet_confirm = { tip = "$1不滿足出擊條件,將無法進入戰鬥,確認繼續出擊?" }, elite_condition_level = { tip = "平均等級" }, elite_condition_durability = { tip = "耐久總值" }, elite_condition_cannon = { tip = "炮擊總值" }, elite_condition_torpedo = { tip = "雷擊總值" }, elite_condition_antiaircraft = { tip = "防空總值" }, elite_condition_air = { tip = "航空總值" }, elite_condition_antisub = { tip = "反潛總值" }, elite_condition_dodge = { tip = "機動總值" }, elite_condition_reload = { tip = "裝填總值" }, common_compare_larger = { tip = "大於" }, common_compare_equal = { tip = "等於" }, common_compare_smaller = { tip = "小於" }, level_scene_formation_active_already = { tip = "當前陣型已被啟動" }, level_scene_not_enough = { tip = "使用失敗:剩餘數量不足" }, level_scene_full_hp = { tip = "使用失敗:當前艦隊全員血量已滿" }, level_click_to_move = { tip = "請點擊地圖任意位置進行移動" }, common_hardmode = { tip = "困難" }, common_elite_no_quota = { tip = "困難關卡每日挑戰次數已達上限" }, common_food = { tip = "食物" }, common_no_limit = { tip = "不限" }, common_proficiency = { tip = "效率" }, backyard_food_remind = { tip = "繼續使用$1將會超出存糧上限,是否繼續使用?" }, backyard_food_count = { tip = "當前存糧上限: $1" }, sham_ship_level_limit = { tip = "出戰角色等級不能低於$1級" }, sham_count_limit = { tip = "本次「模擬戰」作戰已全部完成" }, sham_count_reset = { tip = "本次「模擬戰」作戰已全部完成\n是否重置?" }, sham_team_limit = { tip = "請確保陣容中至少有一個先鋒和一個主力" }, sham_formation_invalid = { tip = "出擊艦隊無法成型,請指揮官進行編成" }, sham_my_assist_ship_level_limit = { tip = "支援角色等級不能低於$1級" }, sham_reset_confirm = { tip = "當前副本尚未完成,確定進行重置?" }, sham_battle_help_tip = { tip = { { info = " 「模擬戰」作戰準則\n" }, { info = [[ ·「模擬戰」將會限時開放; ·進入「模擬戰」前,指揮官需要選擇15名參戰角色,並且 可以選擇一名好友的秘書艦協力作戰; ·作戰過程中,角色已損失的耐久不會自動恢復; ·每回挑戰需要擊敗10個「鏡像」,每擊敗一個「鏡像」即可 獲得核心數據獎勵,可在補給商店的核心兌換中使用 (核心數據不會因系統暫時關閉而消失); ·指揮官的挑戰進度會自動保存。並且,從第二天起,指揮官 每日有一次機會重置挑戰; ·該海域內出擊不消耗石油 ——以上,期待諸君的奮鬥]] } } }, sham_reset_err_limit = { tip = "今日重置次數已用盡" }, sham_ship_equip_forbid_1 = { tip = "艦隊人數未滿,進入後將無法更換成員,無法更換成員裝備,是否繼續?" }, sham_ship_equip_forbid_2 = { tip = "進入後將無法更換成員,無法更換成員裝備,是否繼續?" }, sham_enter_error_friend_ship_expired = { tip = "好友支援角色已經變更,請重新選取" }, sham_can_not_change_ship = { tip = "「模擬戰」中不能更換支援角色" }, sham_friend_ship_tip = { tip = "未選擇外援,進入後將無法修改,是否確認?" }, inform_sueecss = { tip = "檢舉成功" }, inform_failed = { tip = "檢舉失敗" }, inform_player = { tip = "檢舉玩家:$1" }, inform_select_type = { tip = "請選擇檢舉內容" }, inform_chat_msg = { tip = "聊天內容為空" }, inform_sueecss_tip = { tip = "檢舉通過密電方式發往海軍議事大廳\n\n感謝您對碧藍航線遊戲環境做出的貢獻" }, ship_remould_max_level = { tip = "已達最大改造次數" }, ship_remould_material_ship_no_enough = { tip = "材料船不足" }, ship_remould_material_ship_on_exist = { tip = "材料船不存在" }, ship_remould_material_unlock_skill = { tip = "習得技能:$1" }, ship_remould_prev_lock = { tip = "前置未完成" }, ship_remould_need_level = { tip = "需要等級:$1" }, ship_remould_need_star = { tip = "需要星級:$1" }, ship_remould_finished = { tip = "已完成" }, ship_remould_no_item = { tip = "道具不足" }, ship_remould_no_gold = { tip = "物資不足" }, ship_remould_no_material = { tip = "材料不足" }, ship_remould_selecte_exceed = { tip = "選擇的角色數量大於1" }, ship_remould_sueecss = { tip = "改造成功" }, ship_remould_warning_102174 = { tip = "此次改造操作將消耗閃耀的麥克風\n是否確認繼續操作?" }, ship_remould_warning_203114 = { tip = [[ 此次改造操作將導致 【魚雷】欄位變更為【副武器】欄位 查看詳情 是否確認繼續操作?]] }, ship_remould_warning_205124 = { tip = "此次改造操作將消耗戰士的心得\n是否確認繼續操作?" }, ship_remould_warning_310014 = { tip = [[ 此次改造操作將導致$1艦艇類型變化 【副武器】變更為【水偵】欄位查看詳情 【副武器】欄的裝備將被卸下 是否確認繼續操作?]] }, ship_remould_warning_310024 = { tip = [[ 此次改造操作將導致$1艦艇類型變化 【副武器】變更為【水偵】欄位查看詳情 【副武器】欄的裝備將被卸下 是否確認繼續操作?]] }, ship_remould_warning_310034 = { tip = [[ 此次改造操作將導致$1艦艇類型變化 【副武器】變更為【水偵】欄位查看詳情 【副武器】欄的裝備將被卸下 是否確認繼續操作?]] }, ship_remould_warning_310044 = { tip = [[ 此次改造操作將導致$1艦艇類型變化 【副武器】變更為【水偵】欄位查看詳情 【副武器】欄的裝備將被卸下 是否確認繼續操作?]] }, ship_remould_warning_303154 = { tip = [[ 此次改造操作將導致$1艦艇類型變化 【主武器(輕巡主炮)】變更為 【主武器(重巡主炮)】欄位查看詳情 【主武器】欄的裝備將被卸下 是否確認繼續操作?]] }, ship_remould_warning_402134 = { tip = "此次改造操作後第一個【設備】欄位增加可裝備類型【直升機】\n是否確認繼續操作?" }, word_soundfiles_download_title = { tip = "語音包下載" }, word_soundfiles_download = { tip = "開始下載" }, word_soundfiles_checking_title = { tip = "檢查中..." }, word_soundfiles_checking = { tip = "檢查中" }, word_soundfiles_checkend_title = { tip = "語音包檢查完畢" }, word_soundfiles_checkend = { tip = "點擊更新" }, word_soundfiles_noneedupdate = { tip = "無需更新" }, word_soundfiles_checkfailed = { tip = "語音包檢查失敗" }, word_soundfiles_retry = { tip = "點擊重試" }, word_soundfiles_update = { tip = "更新中..." }, word_soundfiles_update_end_title = { tip = "語音包更新完成" }, word_soundfiles_update_end = { tip = "更新完成" }, word_soundfiles_update_failed = { tip = "語音包更新失敗" }, word_soundfiles_update_retry = { tip = "點擊重試" }, word_live2dfiles_download_title = { tip = "Live2D角色包下載" }, word_live2dfiles_download = { tip = "開始下載" }, word_live2dfiles_checking_title = { tip = "檢查中..." }, word_live2dfiles_checking = { tip = "檢查中" }, word_live2dfiles_checkend_title = { tip = "Live2D角色包檢查完畢" }, word_live2dfiles_checkend = { tip = "點擊更新" }, word_live2dfiles_noneedupdate = { tip = "無需更新" }, word_live2dfiles_checkfailed = { tip = "Live2D角色包檢查失敗" }, word_live2dfiles_retry = { tip = "點擊重試" }, word_live2dfiles_update = { tip = "更新中..." }, word_live2dfiles_update_end_title = { tip = "Live2D角色包更新完成" }, word_live2dfiles_update_end = { tip = "更新完成" }, word_live2dfiles_update_failed = { tip = "Live2D角色包更新失敗" }, word_live2dfiles_update_retry = { tip = "點擊重試" }, word_live2dfiles_main_update_tip = { tip = "當前使用中的Live 2D資源需要更新,是否立即更新?" }, achieve_propose_tip = { tip = "「$1」換裝解鎖!" }, mingshi_get_tip = { tip = "找到了一個「造型奇特的素材」!" }, mingshi_task_tip_1 = { tip = "被發現了喵?\n暗號是……<T>\n下一個目標是……<堆存材料之處>" }, mingshi_task_tip_2 = { tip = "被發現了喵?\n暗號是……<O>\n下一個目標是……<研習戰術之屋>" }, mingshi_task_tip_3 = { tip = "被發現了喵?\n暗號是……<U>\n下一個目標是……<軍火之店>" }, mingshi_task_tip_4 = { tip = "被發現了喵?\n暗號是……<C>\n下一個目標是……<接受任務之處>" }, mingshi_task_tip_5 = { tip = "被發現了喵?\n暗號是……<H>\n下一個目標是……<佈陣之處>" }, mingshi_task_tip_6 = { tip = "被發現了喵?\n暗號是……<A>\n下一個目標是……<休憩之所>" }, mingshi_task_tip_7 = { tip = "被發現了喵?\n暗號是……<K>\n下一個目標是……<鑑賞收藏之所>" }, mingshi_task_tip_8 = { tip = "被發現了喵?\n暗號是……<A>\n下一個目標是……<遠行的起點>" }, mingshi_task_tip_9 = { tip = "被發現了喵?\n暗號是……<S>\n下一個目標是……<決勝之地>" }, mingshi_task_tip_10 = { tip = "被發現了喵?\n暗號是……<H>\n最後的目標是……<悲喜交織之地>" }, mingshi_task_tip_11 = { tip = "被發現了喵?\n暗號是……<I30>\n最初的目標是……<停泊之地>" }, word_propose_changename_title = { tip = "$1正式成為了您的專屬艦,是否要為您的專屬艦命名呢?" }, word_propose_changename_tip1 = { tip = "顯示自定角色名稱(可在設置中更改)" }, word_propose_changename_tip2 = { tip = "*30天後可再次更名" }, word_propose_ring_tip = { tip = "為您的專屬艦戴上戒指吧" }, word_rename_time_tip = { tip = "還需要$1天,才能給這位專屬艦更名哦" }, word_rename_switch_tip = { tip = "自定名稱顯示已關閉,請先到設置-通知中開啟" }, word_ssr = { tip = "超稀有" }, word_sr = { tip = "精銳" }, word_r = { tip = "稀有" }, ship_renameShip_error = { tip = "專屬艦更名失敗" }, ship_renameShip_error_4 = { tip = "時間未到" }, ship_renameShip_error_2011 = { tip = "名稱過長" }, ship_proposeShip_error = { tip = "誓約失敗" }, ship_proposeShip_error_1 = { tip = "無效操作" }, word_rename_time_warning = { tip = "改名後,需要30天才能重新改名,確定要將$1更名為$2嗎?" }, word_propose_cost_tip = { tip = "誓約需要消耗1枚誓約之戒(當前擁有$1枚)\n\n*誓約後角色將成為專屬艦,可重新命名並獲得3%屬性加成" }, evaluate_too_loog = { tip = "評論過長" }, evaluate_ban_word = { tip = "評論有禁止使用字詞" }, activity_level_easy_tip = { tip = "注意:選擇普通模式後,需要通關普通模式才能進入困難模式" }, activity_level_difficulty_tip = { tip = "注意:選擇困難模式後,未通關前切換模式將會失去困難模式的進度" }, activity_level_limit_tip = { tip = "指揮官等級需要達到50級或通關普通模式才可進入困難模式" }, activity_level_inwarime_tip = { tip = "$1關卡正在攻略中,若需切換難度請先撤離艦隊" }, activity_level_pass_easy_tip = { tip = "需要通關普通模式才可進入EXTRA模式" }, activity_level_is_closed = { tip = "該活動關卡已關閉" }, activity_switch_tip = { tip = "切換至普通模式將會失去困難模式的進度(PS:切換至普通模式後需要通關才可回到困難模式),是否切換模式?" }, reduce_sp3_pass_count = { tip = "累計通關sp3次數:" }, qiuqiu_count = { tip = "目標pt:" }, qiuqiu_total_count = { tip = "累計pt:" }, npcfriendly_count = { tip = "目標友好度:" }, npcfriendly_total_count = { tip = "當前友好度:" }, longxiang_count = { tip = "目標式符-J:" }, longxiang_total_count = { tip = "當前式符-J:" }, pt_count = { tip = "目標$1:" }, pt_total_count = { tip = "當前$1:" }, remould_ship_ok = { tip = "改造成功" }, remould_ship_count_more = { tip = "選擇的角色數量大於1" }, word_should_input = { tip = "尚未輸入關鍵字" }, simulation_advantage_counting = { tip = "$1秒後敵軍將啟用特別戰術" }, simulation_disadvantage_counting = { tip = "$1秒後敵軍將啟用特別戰術" }, simulation_enhancing = { tip = "敵軍已啟用特別戰術,獲得裝填加成和傷害加成" }, simulation_enhanced = { tip = "敵軍已啟用特別戰術" }, word_skill_desc_get = { tip = "(滿級$1)" }, word_skill_desc_learn = { tip = "($1)" }, chapter_tip_aovid_succeed = { tip = "規避成功" }, chapter_tip_aovid_failed = { tip = "規避失敗" }, chapter_tip_change = { tip = "切換陣型: $1" }, chapter_tip_use = { tip = "使用策略: $1" }, chapter_tip_with_npc = { tip = "即將進入活動關卡劇情任務模式\n第一個出擊艦隊前鋒將臨時加入NPC$1\n請在第一個出擊艦隊預留空位" }, chapter_tip_bp_ammo = { tip = "由於充分的戰前準備,隊伍彈藥量+2" }, build_ship_tip = { tip = "建造$1艘$2需要消耗:\n$3物資和$4個心智魔方" }, auto_battle_limit_tip = { tip = "通關1-3後開放自律戰鬥" }, build_ship_quickly_buy_stone = { tip = "是否使用$1鑽石購買$2個$4" }, build_ship_quickly_buy_tool = { tip = "是否使用$1鑽石購買$2個快速建造材料" }, ship_profile_voice_locked = { tip = "未滿足解鎖條件" }, ship_profile_skin_locked = { tip = "換裝未解鎖" }, ship_profile_words = { tip = "台詞鑑賞" }, ship_profile_action_words = { tip = "動作台詞鑑賞" }, ship_profile_label_common = { tip = "通用" }, ship_profile_label_diff = { tip = "差分" }, level_fleet_lease_one_ship = { tip = "至少需要保留一支出擊艦隊" }, level_fleet_not_enough = { tip = "該艦隊沒有成型,不能出擊" }, level_fleet_outof_limit = { tip = "出擊艦隊數量已達上限" }, vote_success = { tip = "投票成功" }, vote_not_enough = { tip = "餘票數量不足" }, vote_love_not_enough = { tip = "真愛選票數量不足" }, vote_love_limit = { tip = "本日對角色進行投票後才能進行真愛投票" }, vote_love_confirm = { tip = "是否消耗一次真愛投票機會進行一次額外投票" }, vote_primary_rule = { tip = [[ 預選賽 將所有角色隨機分為四組,每組進行為期5天的人氣投票,根據全伺服器投票結果從每個小組中選出3名得票最多的角色,共12名進入決賽階段 決賽投票 預選賽中誕生的12名人氣角色,將進行為期10天的決賽投票,該階段之前累積的投票數量歸零 活動獎勵 將根據決賽排名優先製作角色的誓約換裝(如果獲得冠軍的角色已有誓約換裝,原則上誓約製作權順延一位) 選票獲取 25級以上玩家每天可以通過活動任務獲得選票,普通選票限當天使用 真愛選票可以保留至決賽,只有當日進行過普通投票的角色,才能進行真愛投票 同票規則 當小組賽、決賽最終排名出現影響結果的同票情況時,以最後被投票的角色優先]] }, vote_final_title1 = { tip = "決勝投票" }, vote_final_rule1 = { tip = "預選賽中誕生的12名角色,將進行為期10天的決賽投票,預選賽中累積的投票數量歸零。決賽中普通票可以投給重複角色\n根據決賽排名優先製作角色誓約換裝。若冠軍角色已有誓約換裝,原則上誓約製作權順延一位" }, vote_final_title2 = { tip = "活動獎勵" }, vote_final_rule2 = { tip = "將根據決賽排名優先製作角色的誓約換裝(如果獲得冠軍的角色已有誓約換裝,原則上誓約製作權順延一位)" }, vote_vote_time = { tip = "投票時間:$1—$2" }, vote_vote_count = { tip = "$1票" }, vote_vote_group = { tip = "$1組" }, vote_rank_refresh_time = { tip = "*排名每半小時刷新一次" }, vote_rank_in_current_server = { tip = "*排名僅顯示當前伺服器" }, words_auto_battle_label = { tip = "自律戰鬥結束時震動提醒" }, words_show_ship_name_label = { tip = "自定義角色名稱" }, words_rare_ship_vibrate = { tip = "獲得角色震動" }, words_display_ship_get_effect = { tip = "重複角色獲得提示" }, words_show_touch_effect = { tip = "顯示觸控特效" }, words_bg_fit_mode = { tip = "過場圖適應螢幕最小邊" }, words_battle_hide_bg = { tip = "戰鬥預設隱藏局部背景" }, activity_puzzle_get1 = { tip = "獲得方式\n拼圖任務7" }, activity_puzzle_get2 = { tip = "獲得方式\n普通難度2-1" }, activity_puzzle_get3 = { tip = "獲得方式\n普通難度2-2" }, activity_puzzle_get4 = { tip = "獲得方式\n普通難度2-3" }, activity_puzzle_get5 = { tip = "獲得方式\n普通難度2-4" }, activity_puzzle_get6 = { tip = "獲得方式\n普通難度3-1" }, activity_puzzle_get7 = { tip = "獲得方式\n普通難度3-2" }, activity_puzzle_get8 = { tip = "獲得方式\n普通難度3-3" }, activity_puzzle_get9 = { tip = "獲得方式\n普通難度3-4" }, activity_puzzle_get10 = { tip = "獲得方式\n拼圖任務1" }, activity_puzzle_get11 = { tip = "獲得方式\n拼圖任務2" }, activity_puzzle_get12 = { tip = "獲得方式\n拼圖任務3" }, activity_puzzle_get13 = { tip = "獲得方式\n拼圖任務4" }, activity_puzzle_get14 = { tip = "獲得方式\n拼圖任務5" }, activity_puzzle_get15 = { tip = "獲得方式\n拼圖任務6" }, word_stopremain_build = { tip = "次回からは表示しない" }, word_stopremain_default = { tip = "次回からは表示しない" }, transcode_desc = { tip = "·引き続ぎパスワードの有効期間は7日間です。期間を過ぎた場合は舊端末から発行し直して下さい。\n·引続ぎパスワードを使ったデータ引き続ぎは、30日間で実行できます。" }, transcode_empty_tip = { tip = "請正確輸入UID和繼承碼" }, set_birth_title = { tip = "設置生日" }, set_birth_confirm_tip = { tip = "確定要設置生日為:$1" }, set_birth_empty_tip = { tip = "請正確輸入生日" }, set_birth_success = { tip = "設置生日成功" }, clear_transcode_cache_confirm = { tip = "確定要清除繼承碼?" }, clear_transcode_cache_success = { tip = "繼承碼清除成功" }, exchange_item_success = { tip = "兌換成功" }, give_up_cloth_change = { tip = "是否放棄換裝直接退出?" }, err_cloth_change_noship = { tip = "未獲得$1" }, need_break_tip = { tip = "需要突破" }, max_level_notice = { tip = "達到等級上限,突破後等級上限提升為$1" }, new_skin_no_choose = { tip = "沒有選擇需要換裝的角色,是否要退出換裝" }, sure_resume_volume = { tip = "確定要恢復預設音量大小設置?" }, course_class_not_ready = { tip = "沒有學生,不能開始上課" }, course_student_max_level = { tip = "有學生已經滿級,還不能開始上課" }, course_stop_confirm = { tip = "是否結束當前課程,獲得經驗?" }, course_class_help = { tip = { { info = [[ 大講堂功能詳情: •熟練度: 完成三階突破的100級角色,出擊時將根據獲得經驗同時 獲取一定比例的熟練度。 •大講堂等級: 提升大講堂等級,可以增加儲存熟練度上限、熟練度消耗 速度和獲取熟練度比例。 •大講堂課程: 根據課程表,大講堂每天將教授不同的課程。 •課程表: 週一:《驅逐雷擊教學—魚雷發射技巧分析》 週二:《巡洋炮擊教學—如何正確地選擇彈藥》 週三:《戰列理論教學—大炮巨艦的優勢分析》 週四:《航母理論教學—論海空綜合作戰的重要性》 週五:《驅逐實戰教學—實用陣型技巧分析》 週六:《巡洋實戰教學—火力最大化手段分析》 週日:大講堂休息,出擊獲取熟練度比例翻倍 (淺水重炮艦參加戰艦的課程,維修艦可以參加驅逐與 巡洋的課程,航戰可以參加航母與戰艦的課程,潛艇參 加驅逐的課程,超巡參加巡洋的課程) •上課: 大講堂課程最大時長為12小時,下課時扣除消耗的熟練 度,角色獲取經驗。 正在後宅休息和訓練的角色無法上課。 上課會降低角色的心情,心情不好的話就無法開始上課 了。]] } } }, course_class_name = { tip = "今日課程:《$1》" }, course_proficiency_not_enough = { tip = "熟練度不足" }, course_state_rest = { tip = "下課時間" }, course_state_lession = { tip = "上課時長:" }, course_energy_not_enough = { tip = "$1不開心,不願意來上課" }, course_proficiency_tip = { tip = "完成三階突破的$1級角色,出擊時將獲取等於出擊經驗$2%的熟練度" }, course_sunday_tip = { tip = "大講堂休息,出擊熟練度獲取比例翻倍" }, course_exit_confirm = { tip = "學生還沒有開始上課,是否退出大講堂?" }, course_learning = { tip = "正在上課中" }, time_remaining_tip = { tip = "剩餘時間:" }, propose_intimacy_tip = { tip = "好感度達到100(當前$1)" }, no_found_record_equipment = { tip = "未找到閒置的$1裝備,是否自動搜尋其他強化等級的同種裝備進行換裝" }, sec_floor_limit_tip = { tip = "後宅一層擴建完畢後開放該功能" }, guild_shop_flash_success = { tip = "重整成功" }, destroy_high_rarity_tip = { tip = "精銳以上" }, destroy_high_level_tip = { tip = "$1等級不為1" }, destroy_eliteequipment_tip = { tip = "拆解裝備中有$1的裝備\n是否確認?" }, destroy_high_intensify_tip = { tip = "$1經過強化" }, ship_quick_change_noequip = { tip = "缺少可替換的裝備" }, ship_quick_change_nofreeequip = { tip = "沒有閒置的對應裝備" }, word_nowenergy = { tip = "當前心情值" }, word_energy_recov_speed = { tip = "回復速度" }, destroy_eliteship_tip = { tip = "選擇角色中有$1的角色是否確認?" }, err_resloveequip_nochoice = { tip = "未選擇拆除的裝備" }, take_nothing = { tip = "沒什麼可領的" }, take_all_mail = { tip = "是否領取已讀取到的$1封郵件附件\n領取將獲得:" }, buy_furniture_overtime = { tip = "當前時間不能購買該傢俱" }, twitter_login_tips = { tip = "用twitter帳號的登入後,當前的遊戲帳號暫存將消失,確定繼續操作嗎?" }, data_erro = { tip = "數據出錯啦" }, login_failed = { tip = "登入失敗" }, ["not yet completed"] = { tip = "尚未完成" }, escort_less_count_to_combat = { tip = "今日挑戰次數不足,無法進入" }, ten_even_draw = { tip = "$1次補給" }, ten_even_draw_confirm = { tip = "確定抽取$1次補給?" }, level_risk_level_desc = { tip = " $1\n\n" }, level_risk_level_mitigation_rate = { tip = "當前海域危險等級為【$1】\n出擊艦隊受到傷害減少$2%" }, level_diffcult_chapter_state_safety = { tip = "地圖達成3星收集並成為安全海域後\n出擊艦隊可直接攻擊敵方旗艦" }, level_chapter_state_high_risk = { tip = "【高危海域】" }, level_chapter_state_risk = { tip = "【危險海域】" }, level_chapter_state_low_risk = { tip = "【低危海域】" }, level_chapter_state_safety = { tip = "【安全海域】" }, open_skill_class_success = { tip = "開啟學院欄位成功" }, backyard_sort_tag_default = { tip = "預設" }, backyard_sort_tag_price = { tip = "價格" }, backyard_sort_tag_comfortable = { tip = "舒適度" }, backyard_sort_tag_size = { tip = "面積" }, backyard_filter_tag_other = { tip = "其他" }, word_status_inFight = { tip = "已出擊" }, word_status_inPVP = { tip = "演習中" }, word_status_inEvent = { tip = "行動中" }, word_status_inEventFinished = { tip = "已完成" }, word_status_inTactics = { tip = "進修中" }, word_status_inClass = { tip = "上課中" }, word_status_rest = { tip = "休息中" }, word_status_train = { tip = "訓練中" }, word_status_challenge = { tip = "特殊挑戰中" }, challenge_rule = { tip = { { info = [[ 挑戰模式規則 玩家僅能編成一名前排角色進行挑戰 僅有前排角色會受到傷害,當前排角色被擊沉時,挑戰失敗 後排角色中,不能出現兩名以上相同定位的角色 *戰列、戰巡視為相同定位的角色 *正航、輕航視為相同定位的角色 挑戰模式不消耗石油與角色心情,不限制挑戰次數 中途退出戰鬥會結束本次挑戰 挑戰模式編隊的戰鬥力會影響最終得分 編隊戰鬥力越低,同條件下獲得的分數越高 調節作戰難度會影響最終積分: 等級限制:影響關卡敵方等級 受傷倍率:增加受到的傷害]] } } }, challenge_exit_warning = { tip = "退出挑戰關卡戰鬥,將重置挑戰並直接結算至當前關卡前的得分\n是否確定退出挑戰?" }, challenge_fleet_type_fail = { tip = "已經選擇了兩名相同定位的角色" }, challenge_current_level = { tip = "當前關卡:第$1輪" }, challenge_current_score = { tip = "累計分數:$1" }, challenge_total_score = { tip = "最高得分:$1" }, challenge_current_progress = { tip = "挑戰模式第$1輪" }, challenge_count_unlimit = { tip = "無限制" }, challenge_no_fleet = { tip = "沒有可用艦隊,無法出擊" }, equipment_skin_unload = { tip = "裝備外觀已卸下至倉庫中" }, equipment_skin_no_old_ship = { tip = "不存在舊船" }, equipment_skin_no_old_skinorequipment = { tip = "舊船沒有裝備或者外觀" }, equipment_skin_no_new_ship = { tip = "不存在新船" }, equipment_skin_no_new_equipment = { tip = "新船沒有裝備" }, equipment_skin_count_noenough = { tip = "外觀數量不足" }, equipment_skin_replace_done = { tip = "替換外觀成功" }, equipment_skin_unload_failed = { tip = "裝備新船外觀失敗" }, equipment_skin_unmatch_equipment = { tip = "換的武器與使用中的外觀不相容,已卸下到倉庫" }, equipment_skin_no_equipment_tip = { tip = "該角色未穿戴裝備,無法使用外觀" }, activity_pool_awards_empty = { tip = "本階段已經全部完成" }, activity_switch_award_pool_failed = { tip = "本階段主要獎勵未全部獲取,不能進入下一階段" }, shop_street_activity_tip = { tip = "*活動期間(2020.3.26-4.9)每次重整必定出現外觀裝備箱" }, twitter_link_title = { tip = "" }, battle_result_boss_destruct = { tip = "阻止boss自毀並擊破boss" }, battle_preCombatLayer_boss_destruct = { tip = "阻止boss自毀並擊破boss" }, destory_important_equipment_tip = { tip = "確認拆解裝備“$1”嗎?請在下面輸入該裝備名稱後確定拆解。" }, destory_important_equipment_input_erro = { tip = "裝備名稱錯誤" }, activity_hit_monster_nocount = { tip = "次數不足" }, activity_hit_monster_death = { tip = "年獸已經被擊退" }, activity_hit_monster_help = { tip = "打年獸規則" }, activity_hit_monster_erro = { tip = "攻擊失敗" }, activity_xiaotiane_progress = { tip = "進度: $1/$2" }, activity_hit_monster_reset_tip = { tip = "是否再次挑戰撫順的大冒險?\n重複挑戰不會獲得獎勵" }, equip_skin_detail_tip = { tip = "可以獲得以下外觀裝備" }, emoji_type_0 = { tip = "常用" }, emoji_type_1 = { tip = "預設" }, emoji_type_2 = { tip = "動態" }, emoji_type_3 = { tip = "像素" }, emoji_type_4 = { tip = "小表情" }, card_pairs_help_tip = { tip = { { info = "活動規則:" }, { info = " 1.活動期間每天0:00:00增加一次可獲得[記憶卡片]的次數" }, { info = " 2.翻開兩張相同的牌時即可消除這兩張牌" }, { info = " 3.當玩家開始翻動卡牌時,計時器才會開始計時" }, { info = " 4 .當所有牌消除完後,如果擁有可獲得[記憶卡片]的次\n數,可獲得一張[記憶卡片],並消耗一次次數" }, { info = " 5.當所有牌消除完後,點擊任意區域可以開啟一輪新的遊\n戲" }, { info = " 6.獲得七張[記憶卡片]會自動獲得換裝[秋枕夢]" }, { info = " 7.重複進行遊戲會記錄玩家的最佳成績並在活動頁面顯示" } } }, card_pairs_tips = { tip = "再次進行遊戲也無法獲得任務道具了喲,是否開啟新的一輪遊戲?" }, upgrade_to_next_maxlevel_failed = { tip = "已達到最大等級上限,\n無法進行認知覺醒" }, upgrade_to_next_maxlevel_tip = { tip = "消耗以下材料完成認知覺醒\n※完成後等級上限:" }, upgrade_to_next_maxlevel_succeed = { tip = "認知覺醒完成\n等級上限提升為$1" }, extra_chapter_socre_tip = { tip = [[ 本次挑戰積分:$1 歷史最高積分:$2 $3]] }, extra_chapter_record_updated = { tip = "記錄更新" }, extra_chapter_record_not_updated = { tip = "記錄未更新" }, extra_chapter_locked_tip = { tip = "需要通關困難模式才能開啟ex關卡" }, extra_chapter_locked_tip_1 = { tip = "需要通關普通模式才能開啟ex關卡" }, player_name_change_time_lv_tip = { tip = "指揮官等級達到$1後開放更名功能" }, player_name_change_time_limit_tip = { tip = "$1後才允許再次更名" }, player_name_change_windows_tip = { tip = "*更名需要消耗$1:$2,且30天內不允許再次更改" }, player_name_change_warning = { tip = "更名需要消耗$1個$2,且30天後才能再次修改,是否確定將指揮官暱稱修改為:$3 ?" }, player_name_change_success = { tip = "指揮官暱稱修改成功" }, player_name_change_failed = { tip = "指揮官暱稱修改失敗" }, same_player_name_tip = { tip = "不能與當前指揮官暱稱相同" }, task_is_not_existence = { tip = "不存在該任務$1" }, cannot_build_multiple_printblue = { tip = "是否中止$1的研究,並開啟$2的研究?開始研究後24小時之內無法更換其他研究對象" }, printblue_build_success = { tip = "開始研究" }, printblue_build_erro = { tip = "研究結束" }, blueprint_mod_success = { tip = "開發成功" }, blueprint_mod_erro = { tip = "開發失敗" }, technology_refresh_sucess = { tip = "更新研發列表成功" }, technology_refresh_erro = { tip = "更新研發列表失敗" }, technology_start_up = { tip = "開始研發" }, technology_start_erro = { tip = "研發失敗" }, technology_stop_success = { tip = "終止研發成功" }, technology_stop_erro = { tip = "終止研發失敗" }, blueprint_stop_success = { tip = "中止研發成功" }, blueprint_stop_erro = { tip = "中止研究失敗" }, blueprint_destory_tip = { tip = "方案艦不能被退役" }, blueprint_task_update_tip = { tip = "當前研究中的$1有新的進展,請去開發船塢確認" }, blueprint_mod_addition_lock = { tip = "$1級後開啟" }, blueprint_mod_word_unlock = { tip = "解鎖台詞:$1" }, blueprint_mod_skin_unlock = { tip = "獲得造型:$1" }, blueprint_build_consume = { tip = "需要花費'$1​​'是否開始研究?" }, blueprint_stop_tip = { tip = "確定終止研究嗎?將不返還材料" }, technology_canot_refresh = { tip = "已有研發中的科研項目,無法更新" }, technology_refresh_tip = { tip = "確定更新科研項目嗎?" }, technology_is_actived = { tip = "已有研發中的科研項目" }, technology_stop_tip = { tip = "確定終止研發嗎?將不返還材料" }, technology_help_text = { tip = { { info = "科研項目研發須知\n" }, { info = [[ 1.開始研發 ·點擊“開始研發”按鈕後可以開啟一個科研項目。 ·部分科研項目的開啟需要消耗一定量的資源。 ·同一時間只能研發一個科研項目。 2.完成研發 ·科研項目開始後,需要花費一定的時間才能完成。 ·部分科研項目有“研發完成條件”,需要同時滿足時 間和完成條件,才能完成該項目。 ·“研發完成條件”只有在開始科研項目後才會被統計。 ·科研倒計時為0後,“研發完成條件”依然可以被統計。 ·研發完成並領取獎勵後,會更新五個新的科研項目。 3.中斷研發 ·點擊“停止研發”後會中斷當前正在進行的科研項目。 ·中斷後,不會返還開啟科研所消耗的資源,也不會更新 新的科研項目。同時“研發完成條件”的進度和花費的 時間會被清空。 4.更新科研項目 ·每日0點後,點擊“點擊更新”按鈕,會更新五個新的 科研項目,每日只能更新一次。 ·當有正在研發中的科研項目時,無法進行更新。]] } } }, blueprint_build_time_tip = { tip = "開始研究後24小時之內無法更換其他研究對象" }, blueprint_cannot_build_tip = { tip = "$1後才能更換研究對象" }, technology_task_none_tip = { tip = "-無-" }, technology_task_build_tip = { tip = "開啟該科研項目需要消耗:$1" }, blueprint_commit_tip = { tip = "需要提交$1,是否確認提交?" }, buleprint_need_level_tip = { tip = "需角色到達$1級" }, blueprint_max_level_tip = { tip = "已達最大等級" }, ship_profile_voice_locked_intimacy = { tip = "好感度達到$1後解鎖" }, ship_profile_voice_locked_propose = { tip = "誓約後解鎖" }, ship_profile_voice_locked_design = { tip = "開發等級達到$1級後解鎖" }, help_technolog0 = { tip = { { icon = { path = "", atlas = "helpbg/technologytree1" } }, { icon = { path = "", atlas = "helpbg/technologytree2" } }, disableScroll = true, pageMode = true, defaultpage = 2, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_technolog = { tip = { { icon = { path = "", atlas = "helpbg/technology" } }, { icon = { path = "", atlas = "helpbg/blueprint_build" } }, { icon = { path = "", atlas = "helpbg/blueprint_dev" } }, { icon = { path = "", atlas = "helpbg/technologytree1" } }, { icon = { path = "", atlas = "helpbg/technologytree2" } }, disableScroll = true, pageMode = true, defaultpage = 2, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, hide_chat_warning = { tip = "封鎖聊天後將不會顯示任何收到的聊天訊息,是否確定?" }, show_chat_warning = { tip = "解除封鎖聊天後將會顯示收到的聊天訊息,是否確定?" }, help_shipblueprintui = { tip = { { info = [[ 開始研究 1.開始方案艦的研究之前,需要滿足對應方案艦的研究前 置條件 2.研究前置條件會顯示在畫面中央 3.當滿足前置條件後,點擊開始研究按鈕,即可開始研究 4.方案艦同時只能研究一艘 研究任務 1.開始研究後,需要完成指定方案艦的所有研究任務才能 獲得該方案艦 2.研究任務每24小時解鎖一個 3.第一個研究任務在開始研究後預設解鎖 4.部分研究任務有前置任務,必須完成前置任務後才能開 展後續的任務 切換研究對象 1.在研究過程中,可以切換研究其他方案艦 2.切換後,原先的方案艦的研究任務解鎖進度、任務完成 進度會被暫停 3.切換研究對像後,需要等待24小時後才能再次切換研究 對象 完成研究 1.當完成方案艦的所有研究任務後,即可獲得該方案艦, 並解鎖該方案艦的開發功能 2.完成研究後,需要手動指定新的研究對象 進行開發 1.獲得方案艦後,會解鎖該方案艦的開發功能 2.開發需要消耗對應方案艦的藍圖,當沒有藍圖時無法進 行開發 3.藍圖主要在軍部科研室中通過完成科研項目獲得 4.開發可以提高方案艦的能力,到開發等級達到指定等級 後,還能解鎖開發加成能力]] } } }, help_shipblueprintui_luck = { tip = { { info = [[ 《天運擬合》系統 1. 方案艦的研發等級滿級(Lv.30)後才能解鎖相應的《天運 擬合》系統 2. 《天運擬合》共分5個階段,每個階段需要消耗相應的藍 圖提升完成度,完成度達到100%即可解鎖對應的擬合階段 3. 解鎖階段I~階段V時,會提升相應方案艦的幸運值 4. 解鎖階段V時,將使對應的方案艦的技能發生特殊變化]] } } }, anniversary_task_title_1 = { tip = "指揮官,我還清晰地記得,在那棵蟬鳴的樹下,我們第一次相遇了" }, anniversary_task_title_2 = { tip = "雖然過程是坎坷的,但有多少努力、希望和計畫都傾注其中" }, anniversary_task_title_3 = { tip = "在遇見你之前,我一個人在孤獨的角落,現實的艱辛差點讓我放棄" }, anniversary_task_title_4 = { tip = "但每次想到曙光下你微笑的臉龐,我就會寫下期待的詩篇" }, anniversary_task_title_5 = { tip = "我知道,這會是一條充滿了荊棘的道路,但我的身後已無路可退" }, anniversary_task_title_6 = { tip = "在我的眼前,是無盡的分歧點,每次走過卻又一遍遍地回到原點" }, anniversary_task_title_7 = { tip = "我相信,曙光不讓我放棄,我一定能找到來到你身邊的線索" }, anniversary_task_title_8 = { tip = "我穿梭在南來北往的人群裡,耳朵裡傳來的卻是嘲笑我的傻氣" }, anniversary_task_title_9 = { tip = "可能是覺得我實在太傻了吧,有人將我一把抓住,那是我第一個朋友" }, anniversary_task_title_10 = { tip = "我將我的一點一滴傾訴給她,她耐心地把這些記錄在繪本上" }, anniversary_task_title_11 = { tip = "在她的鼓勵下,我心裡的那一株萌芽長大了,和以前不一樣了" }, anniversary_task_title_12 = { tip = "越來越多的人開始為我加油,我好想背對他們,藏起那些淚水" }, anniversary_task_title_13 = { tip = "你的背影,就在前方,只要再走一小步,我就能搭上你的肩膀" }, anniversary_task_title_14 = { tip = "很榮幸能與你相遇。很期待,我們在下一個蟬鳴之時,可以再見" }, help_sos = { tip = { { info = "求救信號說明" }, { info = [[ 求救信號 ・我們的艦隊每天會不定時收到來自各地的求救信號 ・信號接收器的可靠性毋庸置疑,指揮官在離港期間仍會 正常接收信號 信號定位 ・我們可以對接收到的求救信號進行定位,找到這個信 號的來源海域 ・定位完成後會開啟救援行動,救援行動會持續12小時 ・如果無法在限定時間內完成救援,我們將會失去信號 來源,導致無法行動。 ・一個章節內最多同時只能出現一個海域救援行動 ・在增強信號之前,我們只能搜尋到來自第三章海域的 訊息 信號強度 ・信號接收器的強度一共分為8檔,在初始狀態下我們 的信號強度為1檔。 ・信號強度每增強1檔,可收到的求救信號數量上限增 加1件,可定位的海域也能增加1章 ・指揮官需要先通關該章節的所有關卡後才能在對應章 節搜尋到海域救援行動 ・信號強度等級越高,完成救援可獲得的獎勵會變得越 豐厚・以S評價完成當前可定位到的最高章節的救援行 動時,信號強度會增強1檔 ・信號強度決定了指揮官可以存儲的信號數量上限,每 個信號強度對應一件信號存儲上限數量 戰鬥遭遇 ・在救援過程中會遭遇到敵方的潛艇部隊,請指揮官務 必為出擊的艦隊配備反潛設備]] } } }, sos_lock = { tip = "救援關卡尚未開放" }, charge_scene_buy_confirm = { tip = "是否使用$1鑽石購買$2" }, charge_scene_batch_buy_tip = { tip = "是否使用$1鑽石購買$2個$4" }, help_level_ui = { tip = { { icon = { path = "", atlas = "helpbg/level_ui_help" } }, { icon = { path = "", atlas = "helpbg/battle_ac_2" } }, { icon = { path = "", atlas = "helpbg/battle_ac_1" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_1" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_2" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_3" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_9" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_4" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_5" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_6" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_7" } }, { icon = { path = "", atlas = "helpbg/level_ui_help_8" } }, disableScroll = true, pageMode = true, defaultpage = 4, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, guild_modify_info_tip = { tip = "是否使用$1鑽石更改大艦隊代號" }, ai_change_1 = { tip = "已切換為待機模式" }, ai_change_2 = { tip = "已切換為自主尋敵模式" }, activity_shop_lable = { tip = "*兌換開放時間:$1" }, word_bilibili = { tip = "bili小电池" }, levelScene_tracking_error_pre = { tip = "通關$1後開啟" }, ship_limit_notice = { tip = "不計算潛艇艦隊的數據." }, idle = { tip = "待機" }, main_1 = { tip = "主界\n面1" }, main_2 = { tip = "主界\n面2" }, main_3 = { tip = "主界\n面3" }, complete = { tip = "委託\n完成" }, login = { tip = "登入" }, home = { tip = "回港" }, mail = { tip = "郵件\n提醒" }, mission = { tip = "任務\n提醒" }, mission_complete = { tip = "任務\n完成" }, wedding = { tip = "誓約" }, touch_head = { tip = "摸頭" }, touch_body = { tip = "觸摸" }, touch_special = { tip = "特殊\n觸摸" }, gold = { tip = "金幣" }, oil = { tip = "石油" }, diamond = { tip = "鑽石" }, word_photo_mode = { tip = "照片" }, word_video_mode = { tip = "影片" }, word_save_ok = { tip = "保存成功,請至相簿查看" }, word_save_video = { tip = "錄製已完成,\n是否保存該錄影? " }, reflux_help_tip = { tip = { { info = "作戰點數獲取方式:" }, { info = " 1.完成1次每日挑戰可獲得20點(每日上限[task=13852]/120點)" }, { info = " 2.完成軍事演習1次可獲得5點(每日上限[task=13853]/50點)" }, { info = " 3.通關任意主線困難本1次可獲得20點(每日上限[task=13854]/60點)" }, { info = " 4.擊敗旗艦1次可獲得10點(每日上限[task=13855]/500點)" }, { info = " 5.艦船強化1次可獲得5點(每日上限[task=13856]/50點)" }, { info = " 6.艦船退役1次可獲得5點(每日上限 [task=13857]/50點)" }, { info = " 7.完成軍事委託1次可獲得10點(每日上限[task=13858]/100點)" }, { info = " 8.建造1次可獲得15點(每日上限[task=13859]/750點)" } } }, reflux_pt_not_enough = { tip = "作戰點數不足" }, reflux_word_1 = { tip = "剩餘時間:" }, reflux_word_2 = { tip = "解鎖:" }, ship_hunting_level_tips = { tip = "*當前狩獵範圍等級僅包括突破、裝備及指揮喵技能增加的狩獵範圍等級,最大為Lv5" }, acquisitionmode_is_not_open = { tip = "對應獲得方式尚未開啟" }, collect_chapter_is_activation = { tip = "有其他關卡正在攻略中,是否撤退?" }, levelScene_chapter_is_activation = { tip = "關卡$1正在攻略中,\n請選擇前往繼續攻略或撤退" }, resource_verify_warn = { tip = "是否開始資源修復?修復會花費一定的時間,且修復過程中無法進行操作,手機可能會出現lag現象,請耐心等待" }, resource_verify_fail = { tip = "本地資源異常,請重新打開遊戲並進行更新,點擊確認關閉遊戲。$1" }, resource_verify_success = { tip = "本地資源沒有異常" }, resource_clear_all = { tip = "是否清理暫存資源?(清理完成之後遊戲將自動退出)" }, acl_oil_count = { tip = "目標石油:" }, acl_oil_total_count = { tip = "累計使用石油:" }, word_take_video_tip = { tip = "提示:錄影過程中,點擊右側按鈕即可結束錄影" }, word_snapshot_share_title = { tip = "碧藍航線|分享協議" }, word_snapshot_share_agreement = { tip = "您同意按照本協議約定方式合理合法地使用該分享功能。除非另有約定,您通過該功能分享、保存、使用、傳播、發布的任何圖片、影片及其他內容,僅限您個人的非商業性質用途;您分享到其他社交平台的內容(包括但不限於照片、影片等)的訊息均由您自行提供,您依法應對提供的任何訊息承擔全部責任。" }, skin_remain_time = { tip = "下架剩餘時間" }, word_museum_1 = { tip = "今天的修理任務都完成啦,明天再來吧" }, word_museum_help = { tip = { { info = "活動說明:" }, { info = " 1.活動期間,每日更新三個活動日常任務,完成活動日\n常任務獲取零件;" }, { info = " 2.當天未完成的活動日常任務不消失,完成全部三個任\n務後更新下一批活動日常任務;" }, { info = " 3.活動日常任務每日獲得一次更新次數,可以累積,總\n計可獲得7次;" }, { info = " 4.使用零件幫助三笠修復船模,每完成一個艦種的修\n復可以獲得一份獎勵;" }, { info = " 5.修復全部四個艦種的的船模後,可以獲得限定傢俱\n【三笠號船模】;" } } }, goldship_help_tip = { tip = { { info = "厭戰的特別訓練活動說明:" }, { info = " 1.玩家撞擊金幣啾可以加分,連續撞擊金幣啾可以累積\n COMBO,根據當前COMBO數不同,獲得的分數也不同哦;" }, { info = " 2.撞擊鞭炮啾會打斷COMBO,再次撞擊金幣啾後會重新開始\n累積;" }, { info = " 3.在關卡中獲得10分以上(包括10分)即可獲得【歷戰之證】,\n另外只要完成關卡還可獲得【骰子】,每天均有一次獲得機\n會,可累積。;" }, { info = "注:【歷戰之證】最多可獲得7個【骰子】最多可獲得15個;" }, { info = " 4.累積獲得7個【歷戰之證】可以得到厭戰改造限定道具\n 【戰士的心得】 ;" }, { info = " 5.戰鬥中撤退將無法獲得任何獎勵;" }, { info = " 6.關卡時長為90秒,時間結束即關卡完成;" } } }, metalgearsub_help_tip = { tip = { { info = "小小的誓言活動說明:" }, { info = " 1.指揮官操作潛艇躲避敵方護衛艦隊和水雷到達關底並\n 擊沉運輸艦即可獲得戰鬥勝利,返回活動頁後可以獲得\n 活動道具;" }, { info = " 2.活動道具每天有一次獲得機會,可累積,活動關每天\n 可以無限次挑戰。集齊7個活動道具後可以得到限定設\n 備" }, { info = [[ 3.關卡內護衛艦隊擁有“無狀態”、“疑惑”、“警惕”、 “攻擊”四種警戒狀態, 四種狀態分別對應提示: 無狀態:空 疑惑:? 警惕:! 攻擊:! ! 當潛艇浮出水面、進入敵方聲納範圍、攻擊敵方或引爆 水雷時,護衛艦隊的警戒狀態會改變,警戒條也會隨之 上漲,當警戒條漲滿時,護衛艦隊會開始攻擊,此時潛 艇可以通過下潛、遠離聲納範圍來消除敵方警戒;]] }, { info = " 4.關卡內水雷分為水上和水下兩種,可以通過下潛或\n 上浮躲避,也可用武器擊毀。撞上水雷會引爆並造成\n 傷害;" }, { info = " 5.潛艇的彈藥數是有限的,指揮官需要合理規劃彈\n 藥使用,預留足夠彈藥來擊沉關底的運輸艦才能獲得勝\n 利。 " }, { info = " 6.小小的誓言活動關卡內勝利或失敗不計入數據統計;" } } }, acl_gold_count = { tip = "目標金幣:" }, acl_gold_total_count = { tip = "累計使用金幣:" }, discount_time = { tip = "折扣剩餘時間 $1" }, commander_talent_not_exist = { tip = "存在該天賦" }, commander_replace_talent_not_exist = { tip = "替換的天賦存在" }, commander_talent_learned = { tip = "習得天賦「$1」" }, commander_talent_learn_erro = { tip = "天賦學習失敗:$1" }, commander_not_exist = { tip = "不存在該指揮喵" }, commander_fleet_not_exist = { tip = "不存在該艦隊" }, commander_fleet_pos_not_exist = { tip = "該位置不存在指揮喵" }, commander_equip_to_fleet_erro = { tip = "裝備指揮喵失敗$1" }, commander_acquire_erro = { tip = "獲取指揮喵失敗$1" }, commander_lock_erro = { tip = "鎖定失敗$1" }, commander_reset_talent_time_no_rearch = { tip = "重置時間未到" }, commander_reset_talent_is_not_need = { tip = "不需要重置" }, commander_reset_talent_success = { tip = "重置天賦成功" }, commander_reset_talent_erro = { tip = "重置天賦失敗$1" }, commander_can_not_be_upgrade = { tip = "該指揮喵不能升級" }, commander_anyone_is_in_fleet = { tip = "材料存在編隊中的指揮喵" }, commander_is_in_fleet = { tip = "該指揮喵在編隊中" }, commander_play_erro = { tip = "陪玩失敗$1" }, ship_equip_same_group_equipment = { tip = "不能重複裝備唯一裝備" }, summary_page_un_rearch = { tip = "未獲得" }, commander_exp_overflow_tip = { tip = "陪玩後獲得的經驗將會超出上限,是否確認" }, commander_reset_talent_tip = { tip = "是否確定重置天賦?" }, commander_reset_talent = { tip = "可以重置" }, commander_select_min_cnt = { tip = "最少選擇$1個指揮喵" }, commander_select_max = { tip = "已達最大數量" }, commander_lock_done = { tip = "鎖定成功!" }, commander_unlock_done = { tip = "解鎖成功!" }, commander_get_1 = { tip = "每天的第一次喵箱預定免費喵!" }, commander_get = { tip = "是否消耗$1物資購買$2個喵箱?" }, commander_build_done = { tip = "指揮喵訓練開始!" }, commander_build_erro = { tip = "指揮喵訓練失敗:$1" }, commander_get_skills_done = { tip = "獲取學習列表失敗" }, collection_way_is_unopen = { tip = "對應獲得途徑尚未開啟" }, commander_can_not_select_same_group = { tip = "不能選擇同名指揮喵" }, commander_capcity_is_max = { tip = "貓窩已滿" }, commander_reserve_count_is_max = { tip = "已達最大預定數量" }, commander_build_pool_tip = { tip = "即將消耗$2個$1開始指揮喵訓練,是否繼續?" }, commander_select_matiral_erro = { tip = "目標指揮喵已滿級,只能選擇同名指揮喵強化技能" }, commander_material_is_rarity = { tip = "列表中有SSR以上的的指揮喵,是否確認?" }, commander_material_is_maxLevel = { tip = "指揮喵已滿級,陪玩將不會獲得指揮喵經驗,是否確定?" }, charge_commander_bag_max = { tip = "貓窩擴充容量已經達到上限,不能繼續購買!" }, shop_extendcommander_success = { tip = "貓窩容量擴充成功" }, commander_skill_point_noengough = { tip = "天賦點不足" }, buildship_new_tip = { tip = "阿拉巴馬、巴爾的摩、伯明罕、艾爾文出現機率UP!" }, buildship_heavy_tip = { tip = "小比叡建造追加!" }, buildship_light_tip = { tip = "貝利建造追加!" }, buildship_special_tip = { tip = "半人馬、小赤城、小齊柏林建造追加!" }, world_log_1 = { tip = "任務[$task]完成。" }, world_log_2 = { tip = "任務[$task]達成失敗。" }, world_log_3 = { tip = "這個任務看起來位於[$chapter]…" }, world_log_4 = { tip = "[$fleet]到訪了港口[$port]。" }, world_log_5 = { tip = "[$fleet]在港口[$port]購買了[$goods]。" }, world_log_6 = { tip = "[$fleet]戰鬥失敗…" }, world_log_7 = { tip = "得到了[$item]*$itemnum" }, world_log_8 = { tip = "艦隊評價提升為[$rank],可以進入危險等級為[$risk]的海域了!" }, world_log_9 = { tip = "到達了[$chapter]。" }, world_log_10 = { tip = "調整了[$fleet]的編制。" }, world_log_11 = { tip = "[$chapter]呼叫了潛艇編隊!" }, world_log_12 = { tip = "沒辦法移動到目標海域。" }, world_log_13 = { tip = "行動力不足,無法移動。" }, world_log_14 = { tip = "完成了條件[$tasknum1/$tasknum2]" }, open_skill_pos = { tip = "開啟欄位需要消耗$1\n是否確認開啟?" }, open_skill_pos_discount = { tip = "開啟欄位需要消耗$1 $2\n是否確認開啟?" }, event_recommend_fail = { tip = "遠征條件無法滿足" }, newplayer_help_tip = { tip = { { info = "新兵訓練活動說明:" }, { info = " 1.活動沒有時間限制,在玩家未完成所有活動任務前會\n一直開放;" }, { info = " 2.完成當前階段所有任務後解鎖挑戰任務;" }, { info = " 3.完成當前階段挑戰任務後解鎖下一個活動階段;" }, { info = " 4.完成所有活動任務後,活動關閉;" } } }, newplayer_notice_1 = { tip = "完成新兵階段所有任務後解鎖" }, newplayer_notice_2 = { tip = "完成進階階段所有任務後解鎖" }, newplayer_notice_3 = { tip = "完成考核階段所有任務後解鎖" }, newplayer_notice_4 = { tip = "挑戰成功後可獲得波特蘭" }, newplayer_notice_5 = { tip = "挑戰成功後可獲得納爾遜" }, newplayer_notice_6 = { tip = "挑戰成功後可從胡德、企業、聖地牙哥、光輝中任選一名" }, newplayer_notice_7 = { tip = "完成上階段挑戰任務後開啟" }, newplayer_notice_8 = { tip = "指揮官,歡迎來到碧藍航線,先去新兵訓練營報到吧。" }, tec_notice_1 = { tip = "完成科研一期研发加速所有任务后解锁" }, apply_permission_camera_tip1 = { tip = "要使用ar錄影的話,需要有錄音功能的權限" }, apply_permission_camera_tip2 = { tip = "您關閉了錄音權限,需要到setting界面確認權限開啟" }, apply_permission_camera_tip3 = { tip = "您拒絕授予錄音權限,這導致您無法使用ar錄影" }, apply_permission_record_audio_tip1 = { tip = "要使用ar相機的話,需要有相機的權限" }, apply_permission_record_audio_tip2 = { tip = "您關閉了相機權限,需要到setting界面確認權限開啟" }, apply_permission_record_audio_tip3 = { tip = "您拒絕授權相機權限,這導致您無法使用ar相機" }, nine_choose_one = { tip = "指揮官只能邀請一人參加舞會,\n是否確認邀請$1?\n邀請後會獲得對應角色和回禮" }, help_commander_info = { tip = { { icon = { path = "", atlas = "helpbg/commander_build" } }, { icon = { path = "", atlas = "helpbg/commander_info" } }, { icon = { path = "", atlas = "helpbg/commander_ability1" } }, { icon = { path = "", atlas = "helpbg/commander_ability2" } }, { icon = { path = "", atlas = "helpbg/commander_ability3" } }, { icon = { path = "", atlas = "helpbg/commander_up" } }, { icon = { path = "", atlas = "helpbg/commander_skill1" } }, { icon = { path = "", atlas = "helpbg/commander_skill2" } }, disableScroll = true, pageMode = true, defaultpage = 2, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_commander_play = { tip = { { icon = { path = "", atlas = "helpbg/commander_build" } }, { icon = { path = "", atlas = "helpbg/commander_info" } }, { icon = { path = "", atlas = "helpbg/commander_ability1" } }, { icon = { path = "", atlas = "helpbg/commander_ability2" } }, { icon = { path = "", atlas = "helpbg/commander_ability3" } }, { icon = { path = "", atlas = "helpbg/commander_up" } }, { icon = { path = "", atlas = "helpbg/commander_skill1" } }, { icon = { path = "", atlas = "helpbg/commander_skill2" } }, disableScroll = true, pageMode = true, defaultpage = 4, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, help_commander_ability = { tip = { { icon = { path = "", atlas = "helpbg/commander_build" } }, { icon = { path = "", atlas = "helpbg/commander_info" } }, { icon = { path = "", atlas = "helpbg/commander_ability1" } }, { icon = { path = "", atlas = "helpbg/commander_ability2" } }, { icon = { path = "", atlas = "helpbg/commander_ability3" } }, { icon = { path = "", atlas = "helpbg/commander_up" } }, { icon = { path = "", atlas = "helpbg/commander_skill1" } }, { icon = { path = "", atlas = "helpbg/commander_skill2" } }, disableScroll = true, pageMode = true, defaultpage = 3, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, story_skip_confirm = { tip = "還未觀看過本段劇情,是否確定跳過?\n跳過的劇情可以在收藏>回憶中回看" }, commander_ability_replace_warning = { tip = "即將替換高階天賦,是否確定?" }, help_command_room = { tip = { { icon = { path = "", atlas = "helpbg/commander_build" } }, { icon = { path = "", atlas = "helpbg/commander_info" } }, { icon = { path = "", atlas = "helpbg/commander_ability1" } }, { icon = { path = "", atlas = "helpbg/commander_ability2" } }, { icon = { path = "", atlas = "helpbg/commander_ability3" } }, { icon = { path = "", atlas = "helpbg/commander_up" } }, { icon = { path = "", atlas = "helpbg/commander_skill1" } }, { icon = { path = "", atlas = "helpbg/commander_skill2" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, commander_build_rate_tip = { tip = "獲得機率:喵箱SSR 5%、喵箱SR 35%、喵箱R 60%" }, help_activity_bossbattle = { tip = { { info = " ※作戰手冊※\n" }, { info = [[ 活動期間,不同難度的演習,每次通關時可以獲得額外收益, 額外收益每天有獲得次數上限。不同難度的額外收益次數分 別為:初級演習:20次;中級演習:20次;高級演習:40次 ]] }, { info = "1.參與活動獲取pt點數,並與本服玩家協力攻略女僕據點;" }, { info = "2.女僕據點攻略完成後,所有參與據點戰鬥的玩家都將獲得限\n定角色【紐卡斯爾號】(通過郵件發放);" }, { info = "3.女僕據點攻略完成後,玩家可繼續參與活動累計pt獲得大量\n獎勵與限定角色【紐卡斯爾號】;" }, { info = "4.個人累計pt的獎勵截止時間為2018.10.18 23.59.59" } } }, commander_is_in_fleet_already = { tip = "該指揮喵已在其他編隊中~" }, commander_material_is_in_fleet_tip = { tip = "正在編隊中,是否讓指揮喵休息?" }, commander_main_pos = { tip = "司令位" }, commander_assistant_pos = { tip = "參謀位" }, comander_repalce_tip = { tip = "選中的指揮喵已經在$1的$2位置中,是否進行切換?" }, commander_lock_tip = { tip = "是否鎖定該指揮喵?" }, commander_is_in_battle = { tip = "該指揮喵正在出擊中~" }, commander_rename_warning = { tip = "更名後需要1天才能再次更名,是否確定將指揮喵更名為$1" }, commander_rename_coldtime_tip = { tip = "還需要$1後才能再次更名" }, commander_rename_success_tip = { tip = "更名成功" }, amercian_notice_1 = { tip = "確定消耗$1個女王的恩典\n用於抽取$2次補給?" }, amercian_notice_2 = { tip = "※當前獎勵池主要獎勵獲取完畢後,可以解鎖下一獎勵池" }, amercian_notice_3 = { tip = "獎勵獲取時間:2020.2.21~3.11" }, amercian_notice_4 = { tip = "戰鬥之星" }, amercian_notice_5 = { tip = "獎勵池尚未解鎖" }, amercian_notice_6 = { tip = "石油或物資已達到持有上限,繼續補給會導致溢出的資源無法獲得,是否繼續?" }, ranking_word_1 = { tip = "綜合實力" }, ranking_word_2 = { tip = "收藏率" }, ranking_word_3 = { tip = "誓約數" }, ranking_word_4 = { tip = "挑戰分數" }, ranking_word_5 = { tip = "排名" }, ranking_word_6 = { tip = "軍銜" }, ranking_word_7 = { tip = "最高軍銜" }, ranking_word_8 = { tip = "名稱" }, ranking_word_9 = { tip = "積分" }, ranking_word_10 = { tip = "貢獻值" }, spece_illegal_tip = { tip = "不能使用空格" }, utaware_warmup_notice = { tip = { { info = "活動說明:" }, { info = " 1.活動期間,玩家可獲得臨時npc角色芙米露露,臨時角色不\n可誓約、不可退役、不可被選為強化突破材料; " }, { info = " 2.活動期間,擊破普通難度主線第三章及之後章節旗艦&傳頌\n之物活動地圖旗艦,可增加臨時npc角色芙米露露的友好度;" }, { info = " 3.上陣芙米露露參與戰鬥,且未被擊沉,可增加雙倍友好度;" }, { info = " 4.在活動結束前累計獲得1500點好友度,可領取獎勵並將臨時\n角色【芙米露露】轉化為永久角色;" }, { info = " 5.在活動結束後,未完成轉化的臨時角色【芙米露露】將離開\n港區,不返還已經消耗的強化、突破等培養材料;" } } }, utaware_formal_notice = { tip = { { info = "通過一次SP4後,在如下章節解開線索,探索隱藏的故事" }, { info = [[ SP1 ※重返「傾國之相」的戰場吧! ※在最初的戰場盡情殺敵吧! ]] }, { info = [[ SP2 ※重返「金蘭之杯」的戰場吧! ※在沒有敵人的戰場之中…? ※立於強敵之前 ]] }, { info = [[ SP3 ※再一次拯救兩位同伴吧! ※解除二重的湛藍封印吧! ]] }, { info = [[ SP4 ※擊敗戰場中央的二名強敵吧! ※消滅看得到的所有敵人! ※追尋夢幻的赤紅封印吧!]] } } }, npc_learn_skill_tip = { tip = "臨時角色離開港區時,學習技能所消耗的教材無法返還,是否確認學習技能?" }, npc_upgrade_max_level = { tip = "臨時加入的角色無法進行認知覺醒" }, npc_propse_tip = { tip = "臨時加入的角色不可進行誓約" }, npc_strength_tip = { tip = "臨時角色離開港區時,突破/強化所消耗的物資、材料無法返還,是否確認強化?" }, npc_breakout_tip = { tip = "臨時角色離開港區時,突破/強化所消耗的物資、材料無法返還,是否確認突破?" }, word_chuansong = { tip = "可可波幣" }, npc_evaluation_tip = { tip = "未正式加入的NPC角色不能進行評論" }, map_event_skip = { tip = "跳過已閱讀的關卡劇情" }, map_event_stop_tip = { tip = "踩下對應顏色機關可解除禁止通行狀態" }, map_event_stop_battle_tip = { tip = "消灭周围所有敌人可解除禁止通行状态" }, map_event_stop_story_tip = { tip = "触发附近剧情点可解除禁止通行状态" }, map_event_save_nekone = { tip = "成功救出貓音" }, map_event_save_rurutie = { tip = "成功救出露露緹耶" }, map_event_memory_collected = { tip = "隱藏劇情$1收集成功!" }, map_event_save_kizuna = { tip = "成功救出绊爱" }, five_choose_one = { tip = "指揮官只能邀請一人共度平安夜,\n是否確認邀請$1?\n邀請後會獲得對應角色和回禮" }, ship_preference_common = { tip = "已將$1設定為常用" }, draw_big_luck_1 = { tip = "看來會是順利的一天喵" }, draw_big_luck_2 = { tip = "趁著這股運勢加油努力喵~" }, draw_big_luck_3 = { tip = "請把好運分一些給茗喵!" }, draw_medium_luck_1 = { tip = "接下來的運氣會越來越好的喵~" }, draw_medium_luck_2 = { tip = "努力和運氣都是很重要的喵~" }, draw_medium_luck_3 = { tip = "多來茗的小店,運氣會變更好喵~" }, draw_little_luck_1 = { tip = "接下來的運氣會越來越好的喵~" }, draw_little_luck_2 = { tip = "努力和運氣都是很重要的喵~" }, draw_little_luck_3 = { tip = "多來茗的小店,運氣會變更好喵~" }, ship_preference_non = { tip = "已將$1取消常用" }, school_title_dajiangtang = { tip = "大講堂" }, school_title_zhihuimiao = { tip = "指揮喵" }, school_title_shitang = { tip = "海軍食堂" }, school_title_xiaomaibu = { tip = "合作社" }, school_title_shangdian = { tip = "補給商店" }, school_title_xueyuan = { tip = "戰術學院" }, school_title_shoucang = { tip = "收藏室" }, tag_level_fighting = { tip = "攻略中" }, tag_level_oni = { tip = "特殊單位" }, tag_level_bomb = { tip = "英系轟炸" }, ui_word_levelui2_inevent = { tip = "行動中" }, exit_backyard_exp_display = { tip = "$1通過訓練獲得了$2經驗" }, help_monopoly = { tip = { { info = "活動說明:" }, { info = "1.活動期間,玩家首日可獲得4個骰子,此後每日24點可獲得4\n個骰子;" }, { info = "2 .玩家每投擲8次骰子,即可獲得一個紅包;" }, { info = "3.玩家獲得的前7個紅包為特殊紅包(獎勵豐厚),第8個及之後\n為普通紅包;" }, { info = "4.活動期間,玩家還可以通過撫順大冒險、鞍山繪圖教室與厭戰\n的特別訓練活動中獲得額外的骰子;" }, { info = "5.活動期間,玩家完成10圈大富翁遊戲(第11次經過起點)即可\n獲得金伯利換裝【東煌之風】;" }, { info = "6.遊戲中,根據玩家停留的格子可獲得不同獎勵,每次經過起點\n可獲得200物資;" }, { info = " :獲得一定數量物資;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "jinbi" } }, { info = " :獲得一定數量石油;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "shiyou" } }, { info = " :觸發隨機事件;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "minyun" } }, { info = " :觸發隨機獎勵;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "daoju" } }, { info = " :觸發隨機移動事件;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "teshu" } } } }, md5_error = { tip = "偵測到有最新版本,請關閉遊戲並更新" }, world_boss_help = { tip = { { info = "※注意:" }, { info = [[ 1.「EX」演習戰鬥具有一定難度,可以在「EX」演習的 艦隊選擇介面點擊「模擬戰」按鈕進行嘗試,「模擬戰」 不消耗石油、心情、「特別挑戰券」 2.進行「EX」演習戰鬥時,中途斷線或者主動退出等中止 戰鬥的情況都會扣除「特別挑戰券」且不會獲得任何獎勵 請在網路狀態良好的情況下進行「EX 」演習戰鬥 3.進行「簡單」、「普通」、「困難」演習戰鬥時,中途 斷線或者主動退出等中止戰鬥的情況會保留「額外收益次 數」且不會獲得任何獎勵 4.在所有難度的演習戰鬥中,艦船被擊破不會消耗心情值 其餘情況的心情值正常增減 5.所有難度的演習戰鬥都會正常消耗石油,正常獲得指揮 官、出戰角色和指揮喵經驗 ]] }, { info = [[ 活動說明: 1.在活動期間,參與演習戰鬥獲取 「貢獻值」,和本服 玩家協力攻略演習據點,獲取據點階段獎勵和個人貢獻 獎勵 2.本次活動分為「簡單」、「普通」、「困難」、 「EX」 4個難度的演習 3.「簡單」、「普通」、「困難」演習會獲得固定「貢 獻值」,「EX」演習會根據戰鬥中造成的傷害總量獲得 「貢獻值」和獎勵,造成傷害越多「貢獻值」越多,獲得 獎勵越豐厚 4.「簡單」、「普通」、「困難」演習每次通關時可以獲 得額外收益, 額外收益每日有獲得次數上限,每日 「額外收益次數」上限3個難度各為15次 5 .「簡單」、「普通」、「困難」演習每日挑戰次數無限 制,「EX」演習需要消耗1個「特別挑戰券」才可以挑戰 6 .演習戰鬥的出擊隊伍可以通過點擊不同難度的按鈕進行 編成,允許攜帶潛艇和指揮喵 7.活動期間,根據本服所有玩家獲得的「貢獻值」,消耗 「演習據點」的耐久 8.當「演習據點」耐久下降至75%、50%、25%以及完全 耗盡後,會記錄本服達成的里程碑時間,同時,在演習中 獲得過「貢獻值」的玩家可以獲得相應獎勵 9.獎勵將在「演習據點」完全耗盡後,通過郵件發放,如 果活動結束時耐久未被耗盡,則會根據據點推進進度,為 在演習中獲得過「貢獻值」的玩家發放對應進度的獎勵 10.活動期間,可以領取個人貢獻獎勵,個人貢獻獎勵需 要當據點攻略進度和擁有的「貢獻值」達到指定要求後才 能領取 11.10.9-10.22期間可以參與演習戰鬥,獎勵領取的截止時 間為10.22]] }, { info = [[ 特別挑戰券說明: 1.特別挑戰券可以通過活動期間的特殊每日任務獲得,數 量可以累積,活動結束後會被清空 2.「簡單」、「普通」、「困難」演習的「額外收益次數 」為0的情況下,進行演習戰鬥時可以消耗1個「特別挑 戰券」增加1次對應難度演習的「額外收益次數」 3.「EX」演習需要消耗1個「特別挑戰券」]] } } }, world_boss_tip = { tip = "「$1」為演習做出了$2貢獻" }, world_boss_award_limit = { tip = "演習據點耐久降至$1%及以下後解鎖" }, backyard_is_loading = { tip = "後宅準備中,請稍等~" }, levelScene_loop_help_tip = { tip = { { info = [[ 海域達成三星條件並達成安全海域後可開啟周回模式 啟用周回模式後,海域將有以下變化: 1 通常海域困難模式中不會出現敵人護衛艦隊 2 活動關卡的敵人設置將會出現一部分變化 3 活動關卡中我方的移動格數不會受到移動力限制,可自 由移動 4 通常海域關卡中取消伏擊與空襲 5 關卡內會開啟陣容鎖定模式]] } } }, no_airspace_competition = { tip = "無空域爭奪" }, air_supremacy_value = { tip = "制空值" }, read_the_user_agreement = { tip = "請先閱讀完使用者協定" }, award_max_warning = { tip = "以下獎勵因超出上限而無法獲得,是否仍要領取?" }, sub_item_warning = { tip = "是否提交以下物品?" }, select_award_warning = { tip = "選擇想要的獎勵" }, no_item_selected_tip = { tip = "未選擇獎勵,放棄領取" }, backyard_traning_tip = { tip = "訓練提供對應艦船經驗增長與提升少量心情恢復速度" }, backyard_rest_tip = { tip = "休息增加艦船心情恢復" }, backyard_class_tip = { tip = "授課提供對應艦船經驗增長" }, medal_notice_1 = { tip = "只顯示最高級" }, medal_notice_2 = { tip = "已選擇" }, medal_help_tip = { tip = { { info = "收藏室功能详情:\n" }, { info = "-勋章:" }, { info = "·司令部设置了勋章系统,以嘉奖在各领域作出突出贡献\n 的指挥官" }, { info = "-获取勋章" }, { info = "·不同勋章拥有不同获取条件,当指挥官达成对应条件后,\n 可以获取相应的勋章。" }, { info = "·不同勋章的获取任务可以同时进行" }, { info = "·部分勋章拥有多个等级,只有领取上一级勋章后,\n 才能进行下一级勋章的获取 " }, { info = "·部分勋章需要达成复数条件后才可领取" }, { info = "-勋章的作用" }, { info = "已领取的勋章可以通过在主界面左上角点击秘书舰头像,\n 再点击装扮按钮,设置是否佩戴 " }, { info = "·已佩戴的勋章会展示在个人信息页及履历详情中" }, { info = "-其他" }, { info = "·涉及角色养成的勋章,不会统计多个相同角色的累积进\n度,而是只取该角色最高进度 " }, { info = "·退役操作不影响已达成进度" }, { info = "·改造后角色的养成统计不会和改造前角色做区分" }, { info = "·退役操作不影响已达成进度" }, { info = "·关于阵营勋章的战斗经验累积,只有当指挥官领取了上\n一级 的阵营勋章后,才会开始下一级经验的累积" } } }, trophy_achieved = { tip = "勳章解鎖" }, text_shop = { tip = "商 店" }, text_confirm = { tip = "確 定" }, text_cancel = { tip = "取 消" }, text_cancel_fight = { tip = "退出戰鬥" }, text_goon_fight = { tip = "繼續戰鬥" }, text_exit = { tip = "退 出" }, text_clear = { tip = "清 理" }, text_apply = { tip = "申 請" }, text_buy = { tip = "購 買" }, text_forward = { tip = "立即前往" }, text_prepage = { tip = "上一頁" }, text_nextpage = { tip = "下一頁" }, text_exchange = { tip = "兌 換" }, text_retreat = { tip = "撤 退" }, level_scene_title_word_1 = { tip = "偵查值:" }, level_scene_title_word_2 = { tip = "受到伏擊機率:" }, level_scene_title_word_3 = { tip = "制空值:" }, level_scene_title_word_4 = { tip = "空域:" }, level_scene_title_word_5 = { tip = "推薦:" }, ambush_display_0 = { tip = "遇敵" }, ambush_display_1 = { tip = "安全" }, ambush_display_2 = { tip = "較低" }, ambush_display_3 = { tip = "低" }, ambush_display_4 = { tip = "中" }, ambush_display_5 = { tip = "較高" }, ambush_display_6 = { tip = "危險" }, black_white_grid_notice = { tip = { { info = "活動說明:" }, { info = "1.淨化虛擬空間共有5張遊戲圖,可以在活動期間內反復遊玩,\n但僅有前4張圖首次淨化成功時可獲得獎勵。" }, { info = "2.前四張遊戲圖為固定圖,第五張遊戲圖為隨機圖。" }, { info = "3.遊戲圖需要三星通關對應活動關卡地圖才可以解鎖。" }, { info = "4.需要先完成上一張遊戲圖,才能進行下一張遊戲圖。" }, { info = "5.每場遊戲中,玩家擁有3次翻轉次數。" }, { info = "6.點擊遊戲圖上的同一格兩次,即可進行一次翻轉操作。" }, { info = "7.執行翻轉操作將使以點擊格為中心的九格顏色發生反轉。\n(黑色格變為白色格,白色格變為黑色格)" }, { info = "8.進行3次翻轉後遊戲進行結算。" }, { info = "9.結算時,遊戲圖上的每個黑色塊-1分,每個白色塊+1分。\n最終分數≥0時視為淨化完成,<0時視為淨化失敗。" }, { info = "10.每場遊戲中,玩家擁有3次翻轉次數。" } } }, black_white_grid_reset = { tip = "是否重置?" }, black_white_grid_switch_tip = { tip = "本局遊戲未結束,無法切換" }, no_way_to_escape = { tip = "無路可逃" }, word_attr_ac = { tip = "制空" }, help_battle_ac = { tip = { { info = [[ 制空值說明 制空值 ·制空值是衡量艦隊制空能力的數值。 ·制空值由指揮官出擊艦隊的航空值飛機數量等決定的。 反潛機不計入制空值。 P.S. 我方防空力量可以有效的降低敵方制空值哦! ·制空值會影響當前關卡的空域狀態。 空域狀態 ·艦隊對當前關卡空域的控制狀態被稱為空域狀態。 ·敵我雙方制空值決定當前關卡空域狀態,空域狀態會影 響艦隊的部分屬性。 空域狀態分為以下六種: 制空權確保:艦隊全體航空傷害提高20%,受到航空傷 害降低10%,命中提高10%,受到伏擊機率降低8%。 (點燃和進水傷害不受影響。) 制空權優勢:艦隊全體航空傷害提高12%,受到航空傷 害降低6%,命中提高5%,受到伏擊機率降低5%。 (點燃和進水傷害不受影響。) 勢均力敵:艦隊全體航空傷害降低6%,受到航空傷害降 低3%。(點燃和進水傷害不受影響。) 制空權劣勢:艦隊全體航空傷害降低12%,受到航空傷害 提高6%,命中、機動降低3%。 (點燃和進水傷害不受影響。) 制空權喪失:艦隊全體航空傷害降低20%,受到航空傷 害提高10%,命中、機動降低8%。 (點燃和進水傷害不受影響。) 無空域爭奪:無特殊效果。]] } } }, help_attribute_dodge_limit = { tip = { { info = [[ 屬性說明 回避上限:艦載機被敵方防空艦攻擊時回避其攻擊的幾率 上限 艦載機回避率由艦載機、裝備艦載機的航母航空值和敵方 防空艦防空值決定]] } } }, refuse_friend = { tip = "是否確定拒絕?" }, refuse_and_add_into_bl = { tip = "拒絕並加入黑名單" }, tech_simulate_closed = { tip = "该角色战术模拟暂未开放" }, tech_simulate_quit = { tip = "是否確定退出戰術模擬戰鬥?" }, technology_uplevel_error_no_res = { tip = "是否消耗$1物資解鎖科技等級?\n所需時間:$2\n等級變化:Lv.$3->Lv.$4" }, help_technologytree = { tip = { { info = [[ 艦隊科技 達成以下條件可以獲得相應艦船的科技點,並解鎖特定的 屬性加成: a 獲得特定艦船(獲得科技點,解鎖對應的全艦隊屬性加 成) b 特定艦船突破達到滿星(獲得科技點) c 特定艦船達到120級(獲得科技點,解鎖對應的全艦隊 屬性加成) *相同艦船只取最高進度 陣營科技 特定陣營的陣營科技點達到一定值以後,可以提升相應陣 營的科技等級 提升陣營科技等級需要消耗一定數量的物資,並且需要等 待一定的時間 陣營科技達到對應等級,可以解鎖對應的全艦隊屬性加成 同時只能進行一項陣營科技等級的提升 *艦隊科技&陣營科技的屬性加成只對突破至滿星的艦船 生效 陣營科技點計算 陣營科技點是指揮官解鎖對應陣營的艦隊科技獲得的科技 點的累計總和 例:指揮官獲得了 拉菲(白鷹) 科技點+1 長島(白鷹) 科技點+1 Z23(鐵血) 科技點+1 則此時的陣營科技點為 白鷹陣營科技點+2 鐵血陣營科技點+1]] } } }, tech_change_version_mark = { tip = "研發傾向" }, technology_uplevel_error_studying = { tip = "$1正在升級中,需要升級完成後才能繼續" }, fate_attr_word = { tip = "當前階段提供擬合屬性加成" }, fate_phase_word = { tip = "階段達成率" }, blueprint_simulation_confirm = { tip = "是否開始戰術模擬?(*戰術模擬中的我方艦船將受到某些特殊加成影響,實際性能以獲得時的艦船為准)" }, blueprint_simulation_confirm_19901 = { tip = [[ 是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准) 使用裝備: 試作型三聯裝152mm高平兩用炮Mk17 試作型三聯裝152mm高平兩用炮Mk17 Bofors 四聯40mm對空機炮]] }, blueprint_simulation_confirm_19902 = { tip = [[ 是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准) 使用裝備: 試作型雙聯裝457mm主炮MKA 雙聯裝127mm高平兩用炮MK12 Bofors 四聯40mm對空機炮?]] }, blueprint_simulation_confirm_39903 = { tip = [[ 是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准) 使用裝備: 雙聯100mm98式高射炮 四聯裝610mm魚雷 試作型五式40mm高射機關炮]] }, blueprint_simulation_confirm_39904 = { tip = [[ 是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准) 使用裝備: 試作型三聯裝310mm主炮 雙聯100mm98式高射炮 試作型五式40mm高射機關炮]] }, blueprint_simulation_confirm_49902 = { tip = [[ 是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准) 使用裝備: 試作型雙聯裝406mmSKC主炮 雙聯裝TbtsKC36式150mm主炮 雙聯105mmSKC高炮]] }, blueprint_simulation_confirm_99901 = { tip = [[ 是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准) 使用裝備: 四聯裝380mm主炮Mle1935 三聯裝152mm主炮Mle1930 雙聯37mm高射炮Mle1936]] }, blueprint_simulation_confirm_29903 = { tip = [[ 是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响, 实际性能以获得舰船为准) 使用装备: 四联装380mm主炮Mle1935 三联装152mm主炮Mle1930 双联37mm高射炮Mle1936 ]] }, blueprint_simulation_confirm_29904 = { tip = [[ 是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响, 实际性能以获得舰船为准) 使用装备: 四联装380mm主炮Mle1935 三联装152mm主炮Mle1930 双联37mm高射炮Mle1936 ]] }, blueprint_simulation_confirm_49903 = { tip = [[ 是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响, 实际性能以获得舰船为准) 使用装备: 四联装380mm主炮Mle1935 三联装152mm主炮Mle1930 双联37mm高射炮Mle1936 ]] }, blueprint_simulation_confirm_49904 = { tip = [[ 是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响, 实际性能以获得舰船为准) 使用装备: 四联装380mm主炮Mle1935 三联装152mm主炮Mle1930 双联37mm高射炮Mle1936 ]] }, blueprint_simulation_confirm_89902 = { tip = [[ 是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响, 实际性能以获得舰船为准) 使用装备: 四联装380mm主炮Mle1935 三联装152mm主炮Mle1930 双联37mm高射炮Mle1936 ]] }, electrotherapy_wanning = { tip = "鏡面海域擴展中" }, memorybook_get_award_tip = { tip = "需要收集全部「港區回憶」才可獲取「晃悠悠紀念章」" }, memorybook_notice = { tip = { { info = "活動說明:" }, { info = "1.活動期間參與遊戲收集「港區回憶」,收集全部24張回憶後\n 可獲得限定傢俱「晃悠悠紀念章」" }, { info = "2.參與以下內容可以收集「港區回憶」:\n 通過活動關卡、完成日常篇每日任務、完成淨化虛擬空間、\n完成活動任務、累積Pt-絆" }, { info = "3.通過一次Black-SP後重返SP1—SP4,收集全新的回憶吧!" }, { info = "4.注意:獲取條件為???的「港區回憶」\n僅能在非周回模式的海域中收集線索" } } }, word_votes = { tip = "得票数量" }, number_0 = { tip = "零" }, intimacy_desc_propose_vertical = { tip = [[ 愛為引路之燈,情乃系心之線 期盼對方之笑容,祈願對方之期盼 相互尊重、相互信任、相互守望,直至永遠 至此,命運結而為一,誓約成立 誓約日$1]] }, without_selected_ship = { tip = "沒找到符合條件的艦船" }, index_all = { tip = "全部" }, index_fleetfront = { tip = "前排先鋒" }, index_fleetrear = { tip = "後排主力" }, index_shipType_quZhu = { tip = "驅逐" }, index_shipType_qinXun = { tip = "輕巡" }, index_shipType_zhongXun = { tip = "重巡" }, index_shipType_zhanLie = { tip = "戰列" }, index_shipType_hangMu = { tip = "航母" }, index_shipType_weiXiu = { tip = "維修" }, index_shipType_qianTing = { tip = "潛艇" }, index_other = { tip = "其他" }, index_rare2 = { tip = "普通" }, index_rare3 = { tip = "稀有" }, index_rare4 = { tip = "精銳" }, index_rare5 = { tip = "超稀有" }, index_rare6 = { tip = "海上傳奇" }, warning_mail_max_1 = { tip = "郵件數接近上限($1/1000),請及時整理" }, warning_mail_max_2 = { tip = "郵件數已經達到上限,請註意整理!" }, return_award_bind_success = { tip = "綁定成功" }, return_award_bind_erro = { tip = "綁定失敗$1" }, rename_commander_erro = { tip = "改名失敗$1" }, change_display_medal_success = { tip = "勳章展示修改成功" }, limit_skin_time_day = { tip = "剩餘時間:$1天" }, limit_skin_time_day_min = { tip = "剩餘時間:$1小時$2分鐘" }, limit_skin_time_min = { tip = "剩餘時間:$1分鐘" }, limit_skin_time_overtime = { tip = "已到期" }, award_window_pt_title = { tip = "當前啾啾:" }, return_have_participated_in_act = { tip = "已經參與過該活動" }, input_returner_code = { tip = "点击填写UID" }, dress_up_success = { tip = "裝扮成功" }, already_have_the_skin = { tip = "已經擁有該換裝" }, exchange_limit_skin_tip = { tip = "是否消耗換裝體驗券x$1\n兌換[$2] $3天$4小時體驗" }, returner_help = { tip = { { info = [[ 活动说明: 被邀请者: 回归指挥官: 在2020年5月7日至5月21日维护期间没有过登录行为的 指挥官 新人指挥官: 在2020年5月21日至6月18日维护期间新注册的指挥官 满足被邀请资格的指挥官在活动期间登录可在特别活动页 内输入邀请者的UID参与活动 邀请者: 2020年5月7日至5月21日维护前有过登录行为的指挥官 邀请者可以使用自己的UID邀请满足被邀请资格的指挥官 参与活动 召集指挥官: 单个邀请者最多可邀请两位指挥官,在其完成专属任务后 可获得集结积分。召集信号发布后还可以解锁邀请者专属 任务,完成任务后也可获得集结积分。集结积分达到指定 数值后可以获得丰富奖励。 被邀请者在输入邀请指挥官的UID后,即可激活专属任务。 完成专属任务可获得丰富奖励并为邀请者提供集结积分。 邀请可跨港区进行,但无法跨区服进行 UID: 司令部为每位指挥官下发的唯一身份证明,可以从个人信 息页进行查看]] }, { info = "UID发布及匹配系统:\n" }, { info = [[ 邀请者: 可以点击【召集信息发布】按钮,将自身的UID信息发布 至系统,为被邀请者提供快速匹配 召集信息发布后将无法撤销]] }, { info = [[ 被邀请者: 可以点击【匹配并绑定】按钮,随机与系统中一名邀请者 的UID信息进行快速绑定。 绑定成功后将无法变更]] } } }, attire_time_stamp = { tip = "$1天$2小时$3分钟" }, warning_pray_build_pool = { tip = "祈願建造角色一旦確認後,將無法更改.\n是否確認選擇? " }, error_pray_select_ship_max = { tip = "可選角色已滿" }, tip_pray_build_pool_success = { tip = "構建成功" }, tip_pray_build_pool_fail = { tip = "構建失敗" }, pray_build_help = { tip = { { info = "活動說明:\n" }, { info = "1.指揮官可以從輕型建造、重型建造、特型建造中\n任選一個構建為祈願建造" }, { info = " 2.祈願建造中各稀有度出現概率與通常建造相同:" }, { info = "輕型建造:超稀有:7% 精銳:12% 稀有:26% 普通:55%" }, { info = "重型建造:超稀有:7% 精銳:12% 稀有:51% 普通:30%" }, { info = "特型建造:超稀有:7% 精銳:12% 稀有:51% 普通:30%" }, { info = "3.構建時指揮官可以查看該建造中所有可出現角色列表" }, { info = "4.指揮官可以從中選擇2名角色作為祈願角色" }, { info = "5.可選名單僅包含7月26日前常駐加入對應建造的角色" }, { info = "6.有建造解鎖條件的角色無法被選為祈願角色,\n不會在祈願建造中出現。 " }, { info = "7.所選祈願角色的建造概率因稀有度差異而有所不同" }, { info = "超稀有:2.0% 精銳:2.5% 稀有:2.5% 普通:2.5%" }, { info = "8.選擇完2名角色後,才算構建祈願建造成功" }, { info = "9.祈願建造構建完成後,活動期間內不可進行修改" }, { info = "10.祈願建造的消耗與所選建造的消耗相同建造後的\n角色進入隊列等待,可以使用快速完成工具" } } }, bismarck_award_tip = { tip = "完成所有條件後獲得獎勵" }, bismarck_chapter_desc = { tip = "參與「鐵血、音符與誓言」,完成任務即可獲得稀有道具" }, returner_push_success = { tip = "发布成功" }, returner_max_count = { tip = "已达最大邀请数量" }, returner_push_tip = { tip = "此操作将会发布您的UID进入系统,以供回归指挥官进行匹配。一旦发布后,将无法撤销\n是否确认发布?" }, returner_match_tip = { tip = "匹配后,您将随机绑定一名系统中召集者的UID信息,点击确定后直接绑定无法变更,是否确定绑定?" }, challenge_help = { tip = { { info = " 【玩法簡介】" }, { info = " 限界挑戰是面向具有較高艦隊實力指揮官的挑戰玩法。 \n" }, { info = "【模式說明】" }, { info = " 1. 限界挑戰共分為普通和無限兩種模式" }, { info = " 2. 普通模式下,指揮官可以挑戰對手並獲取積分,當達\n到指定的最高積分時,可以領取獎勵,普通模式最多可以\n挑戰五關" }, { info = " 3. 無限模式下,指揮官可以無限挑戰對手,通過的關卡\n數越多,敵人的實力也會越強。無限模式下無法獲得積分\n,也沒有獎勵。無限模式只有在通關普通模式後才會開啟" }, { info = " 4. 兩種模式都為連戰玩法,即每場戰鬥結束後,會繼承\n上一場結束時的艦船狀態。且每場戰鬥只能呼叫一次潛艇\n支援,每場戰鬥結束後,潛艇呼叫次數會恢復為1次" }, { info = " 5. 限界挑戰中不會消耗石油,不消耗艦船的好感,戰鬥\n勝負不會被計入個人信息統計,也無法獲得艦船經驗、指\n揮官經驗和指揮喵經驗" }, { info = " 6. 普通模式和無限模式的編隊不通用,指揮官需要分別\n配置" }, { info = " 7. 挑戰過程中,玩家不可以更換編隊成員,不可以使用\n緊急維修" }, { info = [[ 8. 兩場戰鬥間可以返回活動主頁,戰鬥中退出、斷線、 關閉遊戲等操作將導致結算至本關開始前分數並結束本輪 挑戰。 ]] }, { info = " 【結算及刷新說明】" }, { info = " 1. 限界挑戰開放期間,會以每個週日的23:59:59為截止時\n間,結束並開啟新一輪的挑戰" }, { info = " 2. 挑戰結束時,會結算本輪挑戰的最高積分,並進行重\n置;同時無限模式的進入條件也會被重置" }, { info = [[ 3. 開啟新一輪的挑戰後,挑戰對手和順序會發生變化 注:挑戰更新後,如果還有上一輪的未結算戰鬥,該次 挑戰的數據將不計入統計。因此,請指揮官合理規劃挑戰 時間。 ]] }, { info = " 4. 當限界挑戰的活動時間結束後,將會暫時關閉,並隔\n一段時間後再次開啟。新開啟的限界挑戰的內容和獎勵均\n會有變化" } } }, challenge_casual_reset = { tip = "上次挑戰異常結束,數據將結算.\n累積得分:$1" }, challenge_infinite_reset = { tip = "上次挑戰異常結束,數據將結算.\n通過關卡:$1" }, challenge_normal_reset = { tip = "是否結束本輪挑戰?" }, challenge_casual_click_switch = { tip = "當前模式:普通模式\n累積得分:$1\n是否切換模式?" }, challenge_infinite_click_switch = { tip = "當前模式:無限模式\n當前關卡:$1\n是否切換模式?" }, challenge_season_update = { tip = "新一輪挑戰已開啟" }, challenge_season_update_casual_clear = { tip = "累計得分:$1\n新一輪挑戰已開啟,本輪挑戰數據不計入統計.\n是否開始繼續挑戰?" }, challenge_season_update_infinite_clear = { tip = "當前關卡:$1\n新一輪挑戰已開啟,本輪挑戰數據不計入統計.\n是否開始繼續挑戰?" }, challenge_season_update_casual_switch = { tip = [[ 當前模式:普通模式 累積得分:$1 新一輪挑戰已開啟,本輪挑戰數據不計入統計. 是否結算當前分數並切換模式?]] }, challenge_season_update_infinite_switch = { tip = [[ 當前模式:無限模式 當前關卡:$1 新一輪挑戰已開啟,本輪挑戰數據不計入統計. 是否結算當前分數並切換模式?]] }, challenge_combat_score = { tip = "本關得分:$1" }, challenge_share_progress = { tip = "本次限界挑戰進度:" }, challenge_share = { tip = "關" }, challenge_expire_warn = { tip = "新一輪挑戰已開啟,本輪數據將不計入統計" }, challenge_normal_tip = { tip = "挑戰關卡並刷新高分成績,獲取獎勵!" }, challenge_unlimited_tip = { tip = "挑戰自身極限,突破更多關卡!" }, commander_prefab_rename_success = { tip = "改名成功" }, commander_prefab_name = { tip = "預設編隊$1" }, commander_prefab_rename_time = { tip = "$1秒後可以繼續改名" }, commander_build_solt_deficiency = { tip = "沒有多餘的欄位" }, commander_select_box_tip = { tip = "一共選擇了$1個喵箱,開始訓練後將無法取消,是否確認?" }, challenge_end_tip = { tip = "活動已結束" }, pass_times = { tip = "通關次數" }, list_empty_tip_billboardui = { tip = "暫無排行數據" }, list_empty_tip_equipmentdesignui = { tip = "暫未獲得任何設計圖" }, list_empty_tip_storehouseui_equip = { tip = "暫無符合條件的裝備" }, list_empty_tip_storehouseui_item = { tip = "暫未獲得任何材料" }, list_empty_tip_eventui = { tip = "暫無可以進行的委託" }, list_empty_tip_guildrequestui = { tip = "暫無大艦隊申請" }, list_empty_tip_joinguildui = { tip = "暫無符合條件的大艦隊" }, list_empty_tip_friendui = { tip = "暫無好友" }, list_empty_tip_friendui_search = { tip = "未找到符合條件的指揮官" }, list_empty_tip_friendui_request = { tip = "暫無好友申請" }, list_empty_tip_friendui_black = { tip = "暫無黑名單成員" }, list_empty_tip_dockyardui = { tip = "暫無符合條件的艦船" }, list_empty_tip_taskscene = { tip = "沒有進行中的任務" }, empty_tip_mailboxui = { tip = "暫未收到任何郵件" }, words_settings_unlock_ship = { tip = "解鎖角色" }, words_settings_resolve_equip = { tip = "拆解裝備" }, words_settings_unlock_commander = { tip = "解鎖指揮喵" }, words_settings_create_inherit = { tip = "生成繼承碼" }, tips_fail_secondarypwd_much_times = { tip = "輸入二級密碼錯誤次數過多請%s後嘗試" }, words_desc_unlock = { tip = "進行敏感操作需要輸入密碼確認" }, words_desc_resolve_equip = { tip = "進行敏感操作需要輸入密碼確認" }, words_desc_create_inherit = { tip = "進行敏感操作需要輸入密碼確認" }, words_desc_close_password = { tip = "停用二級密碼需要輸入密碼確認" }, words_desc_change_settings = { tip = "更改二級密碼限制範圍需要輸入密碼確認" }, words_set_password = { tip = "設置密碼" }, words_information = { tip = "訊息" }, Word_Ship_Exp_Buff = { tip = "经验加成" }, secondarypassword_incorrectpwd_error = { tip = "密碼錯誤,可再嘗試%d次" }, secondary_password_help = { tip = { { info = "二級密碼是用於保護指揮官帳號內資產的密碼系統。\n" }, { info = [[ 1. 在二級密碼開啟的情況下,解鎖角色、拆解部分裝備、 解鎖指揮喵會受到二級密碼的限制; 注:當拆解重要裝備、超稀有及以上裝備、強化 等級+10的裝備時會受到二級密碼的限制; ]] }, { info = "2. 在以上被提及的操作中,指揮官可自行設置每種敏感\n操作是否被二級密碼限制;\n" }, { info = [[ 3. 二級密碼開啟後,每次登錄期間內,第一次執行敏感 操作時需要指揮官輸入二級密碼,輸入密碼正確後才可繼 續執行該操作; 若本次登錄期間內已經正確輸入過二級密碼,執行敏感 操作時則不需要再次輸入; ]] }, { info = [[ 4. 若遺忘二級密碼,則無法關閉該系統,同時也無法通 過關閉、再次開啟來修改二級密碼,請指揮官設置有效的 密碼提示,説明記憶二級密碼; ]] }, { info = "5. 若遺忘二級密碼,指揮官需要通過客服來重置二級\n密碼,兩次重置二級密碼之間的間隔時間不得少於30天;\n" } } }, comic_help = { tip = { { info = "1.通過完成每天的任務獲得漫畫彩頁,領取彩頁後左側\n漫畫對應位置會自動上色" }, { info = "2. 在獲取全部九份漫畫彩頁後,左側漫畫會全部變為\n彩色,同時會自動獲得標槍換裝" }, { info = "3. 每天的任務都有獎勵一份漫畫彩頁,想要讓漫畫全部\n變為彩色就需要完成所有任務哦" } } }, secondarypassword_illegal_tip = { tip = "包含敏感資訊,請重新輸入" }, pt_cosume = { tip = "消耗$1" }, secondarypassword_confirm_tips = { tip = "請再次確認密碼提示文本\n“%s”" }, help_tempesteve = { tip = { { info = "活動說明:" }, { info = "1.活動期間,將會開啟特別作戰「風暴前夕」" }, { info = "2.作戰期間指揮官每日可獲得1次可進行次數\n消耗次數可推進作戰進度" }, { info = "3.作戰全程將使用NPC編隊進行,無石油消耗" }, { info = "4.每次通過作戰可獲得道具「作戰報告」" }, { info = "5.收集7份「作戰報告」後可獲得\n活動限定裝備「偵察報告·紐約近海」\n未消耗的「作戰報告」將在活動結束後回收" }, { info = [[ 6.作戰完成條件: P1完成指定作戰 P2通過指定關卡 P3觀看指定劇情 P4通過指定關卡 P5通過指定關卡 P6觀看指定劇情 P7通過指定關卡]] } } }, word_rest_times = { tip = "剩餘次數 :%s次" }, common_buy_gold_success = { tip = "成功購買 $1 物資!" }, harbour_bomb_tip = { tip = "港口被摧毀,任務失敗… " }, submarine_approach = { tip = "潛艇接近 " }, submarine_approach_desc = { tip = "敵潛艇編隊接近中,請注意提高警戒。 " }, desc_quick_play = { tip = "加速移動播放 " }, text_win_condition = { tip = "勝利條件" }, text_lose_condition = { tip = "失敗條件" }, text_rest_HP = { tip = "剩餘血量" }, desc_defense_reward = { tip = "依據通關時港口剩餘血量獲得獎勵 " }, desc_base_hp = { tip = "港區耐久:$1/$2" }, map_event_open = { tip = "攔截機關已啟動 " }, word_reward = { tip = "獎勵" }, tips_dispense_completed = { tip = "装药完毕" }, tips_firework_completed = { tip = "烟花制作完成" }, help_summer_feast = { tip = { { info = [[ 活动期间每日可获得两张游戏券,在有游戏券的情况下 参与射击游戏、烟花工坊、祭典美食三种小游戏会消耗掉 游戏券并获得一枚印花,根据小游戏中的不同表现还可以 获得以下奖励: 一等奖:物资*150 祭典美食(?)*1 二等奖:物资*130 祭典美食(?)*1 三等奖:物资*110 四等奖:物资*100 集齐14枚印花可以获得天后限定换装,游戏券数量可以在 右侧看到,印花收集进度可以通过点击 印花按钮查看 通过游戏券进行游戏还会增加神社的祈福次数,在神社中 花费物资消耗祈福次数可以获得不同效果 TIPS: 1.在没有游戏券的情况下进行小游戏不会获得奖励、印花 及祈福次数 2.因为其他原因中途退出小游戏不会消耗游戏券,同时也 不会获得任何奖励]] } } }, help_firework_produce = { tip = [[ 点击开始按钮进行装药,每次装药值会不停浮动,需要在合适的时机分别按下第一次、第二次、第三次按钮完成三次装药 装药总值显示在右上方横向进度条 三次装药总值在 一等奖: 140%-160% 二等奖: 120%-140% 160-180% 三等奖:90-120% 180-210% 其余结果 四等奖]] }, help_firework = { tip = { { info = [[ TIPS: 没有游戏券也可以进行装药但是不会获得印花与奖励 制作烟花的过程: 1.点击开始配置开始烟花制作 2.烟花分为内、中、外三层,在彩球区单击小球可以将 小球置入烟花中,彩球颜色会影响烟花颜色 在已放入区域单击小球可以将小球拿掉、单击空白格子 可以切换选中的区域 3.在三层彩球全部放满的情况下可以点击进行装药开始 烟花装药,在有游戏券的情况下进行装药会消耗游戏券 获得印花并根据装药总值获得不同的奖励 4.三次装药后完成烟花制作,已经制作好的烟花可以通 过点击在夏日祭后山烟花工坊旁的按钮进行烟花燃放, 烟花燃放会使用最近一次制作的烟花 5.烟花会持续燃放直到进入其他界面或退出夏日祭后山, 下次进入夏日祭后山界面时可以再次点击按钮进行 烟花燃放 6.当天配置好的烟花重新配置需要进入烟花工坊点击 重新配置按钮]] } } }, help_summer_shrine = { tip = { { info = [[ TIPS: 在没有祈福有效次数时点击祈福仍然会消耗物资,但是 不会获得祈福效果 1.消耗游戏券完成烟花工坊、射击游戏、祭典美食三个 小游戏可以获得祈福有效次数 2.拥有有效次数的情况下点击奉纳绳可以消耗5物资进行 祈福,祈福可以选择不同效果: 学业:战术学院技能学习时间略微减少 事业:主线、困难、作战档案关卡中,我方战斗内造成 的伤害略微提高 姻缘:秘书舰好感度提高速度加快 以上三种效果持续时间为一天 3.获得学业效果时不会减少正在进行的技能学习时间, 学业效果消失时不会增加已经被学业效果减少的技能 学习时间 4.如果在已经拥有祈福效果的状态下进行祈福,那么 新获得的祈福效果会覆盖掉之前拥有的祈福效果,且 持续时间重置 5.同一时间只能存在一种祈福效果]] } } }, help_summer_food = { tip = { { info = [[ TIPS: 没有游戏券也可以进行游戏但是不会获得印花与奖励 1点击选购开始游戏,左侧角色头顶会出现想要的三种 食物,在思考五秒之后头顶食物消失,玩家需要凭记忆 在十秒内从右侧九种食物中选出角色之前想要的三种食物 2.需要按照之前角色头顶从左到右的食物顺序选择食物 3.单击食物选择,再次单击该食物可以取消选择, 选择好三种食物后自动提交结果 4.倒计时未用尽的情况下,选好三种食物会进入结算界面 ,选出的正确食物会增加剩餘时间和积分,可以选择继续 游戏或者游戏结算,增加时间和积分规则如下: 选中3个正确的食物: 剩餘时间增加5秒 积分增加5分 选中2个正确的食物: 剩餘时间增加2秒 积分增加2分 选中1个正确的食物: 剩餘时间增加1秒 积分增加1分 选中0个正确的食物: 剩餘时间增加0秒 积分增加0分 5.如果选择继续游戏则保留剩餘时间和积分,并继续选出 符合左侧角色想要的三种食物 6.如果倒计时用尽或者主动选择游戏结算,则会消耗游戏 券获得印花、并根据获得的积分获得不同的奖励: 大于等于20分:一等奖 大于等于12分小于20分:二等奖 大于等于5分小于12分:三等奖 小于5分:四等奖]] } } }, help_summer_shooting = { tip = { { info = [[ TIPS: 没有游戏券也可以进行游戏但是不会获得印花与奖励 1.点击开始游戏,会在18个位置中的12个生成有塞壬头 像的标靶,通过移动按钮和开火按钮在倒计时结束前击 中不同的标靶获得不同的积分 2.不同标靶对应的积分标注在右侧 3.当十字准心中心在头像区域内时开火即判定命中,每 次开火后需要等待一秒才能再次开火 4.每次击倒标靶后,该标靶消失,其余标靶都会刷新重 新排列位置 5.游戏倒计时12秒,当倒计时用尽时游戏结束并结算, 游戏结算时会消耗游戏券获得印花,并根据获得的积 分获得不同的奖励: 大于等于35分:一等奖 大于等于25分小于35分:二等奖 大于等于10分小于25分:三等奖 小于10分:四等奖]] } } }, help_summer_stamp = { tip = { { info = [[ 通过游戏券参与射击游戏、烟花工坊、祭典美食三种 小游戏获得的印花会显示在印花手册中 当集齐14枚印花后点击左侧领取按钮可以获得天后限定换 装]] } } }, tips_summergame_exit = { tip = "游戏正在进行中,现在离开将无法保存进度,是否确认离开?" }, tips_shrine_buff = { tip = "消耗5物资,获得加成效果:$1" }, tips_shrine_nobuff = { tip = "消耗5物资,由于次数耗尽,没有获得任何效果" }, paint_hide_other_obj_tip = { tip = "隱藏背景物件" }, help_vote = { tip = { { info = [[ 2020人氣投票活動規則說明 活動說明: · 2020年2月13日起,至2020年4月9日,將舉行2020 人氣投票活動 · 本次人氣投票活動,將顯示伺服器合計投票情況 · 本次投票活動將在遊戲內投票 · 2020年2月13日前加入遊戲的所有角色,包括方案艦共 190名角色將參與投票 獲取投票方式: 指揮官等級達到25級的玩家,可以通過以下方式獲得投 票卷 · 活動期間,通過完成投票活動任務,獲得投票券 · 活動期間,通過出擊獲得應援資格,通過應援資格獲 取應援棒 · 累積應援棒數量,可在活動頁面領取投票券 · 應援資格獲得後,在有效時間內未完成將會消失 ※在主線普通關卡及限時活動關卡中可獲得應援資格 各關卡獲得的應援資格產出的應援棒數量不同  第3章……120  第4章……150  第5章……180  第6章……220  第7章……270  第8章……350  第9章……450  第10章……550 限時活動關卡:  A圖……180  B圖……270  C圖……450  D圖……700 · 每日前兩次應援資格在完成關卡時必定獲得,應援資格 過期不會計入次數 · 主線困難關卡不可獲取應援資格 · 每輪投票結束時,剩餘的應援棒、投票卷、應援棒累積 進度將重置清空 賽程安排: 本次投票分為以下8個階段 預選賽:2020年2月13日維護後-2020年2月17日23:59 小組賽A組:2020年2月20日00:00-2月24日23:59 小組賽B組:2020年2月27日00:00-3月2日23:59 小組賽C組:2020年3月5日00:00-3月9日23:59 小組賽D組:2020年3月12日00:00-3月16日23:59 小組賽E組:2020年3月19日00:00-3月23日23:59 決勝復活賽:2020年3月26日00:00-3月30日23:59 決賽:2020年4月2日14:00-4月9日23:59 每輪投票結束的次日中午12點,將展示該輪投票的統計 結果 各階段規則: 預選賽 預選賽該輪投票結果僅展示角色得票排名,不展示得票 數量 預選賽共190名角色參加 預選賽獲得票數排名前150名的角色,將根據排名,自動 分成5組,每組30名角色,進入小組賽(排名個位數為1或 0為A組,2或9為B組,3或8為C組,4或7為D組,5或6為 E組) 小組賽 小組賽由預選賽前150名的角色自動分組組成,共5個小 組,每組30名角色 每個小組內獲得前3名的角色,將直接進入決賽 第4至第12名的角色,將進入決勝復活賽 其餘角色將被淘汰 決勝復活賽 決勝復活賽由小組賽每個小組第4名至第12名的角色參加, 共45名角色 決勝復活賽中的前九名角色,將進入決賽 其餘角色將被淘汰 決賽: 決賽由小組賽各小組的前3名,決勝復活賽的前9名,共24 名角色參加 同票規則:預選賽中若出現同票情況,按照達到票數的先 後處理 小組賽、決賽中若出現同票情況,按照預選賽的排名先後 處理]] } } }, tips_firework_exit = { tip = "烟花尚未制作完成,是否确认离开?" }, result_firework_produce = { tip = "烟花制作完成,本次评价:" }, tag_level_narrative = { tip = "劇情關卡" }, vote_get_book = { tip = "獲得了應援資格" }, vote_book_is_over = { tip = "本輪投票已結束,無法再獲取應援資格" }, vote_fame_tip = { tip = "※觀賞完殿堂角色特別小故事,可解鎖角色專屬頭像框:企業$1,貝爾法斯特$2,椿$3 " }, word_maintain = { tip = "維護後" }, name_zhanliejahe = { tip = "{namecode:92}(战列)" }, change_skin_secretary_ship_success = { tip = "更換換裝並設為秘書艦成功" }, change_skin_secretary_ship = { tip = "更換同時設為秘書艦" }, word_billboard = { tip = "排行榜" }, word_easy = { tip = "簡單" }, word_normal_junhe = { tip = "普通" }, word_hard = { tip = "困難" }, tip_exchange_ticket = { tip = "是否消耗一張特別挑戰券增加一次$1難度額外收益次數 " }, dont_remind = { tip = "不再提示" }, worldbossex_help = { tip = { { info = [[ ※注意: 1.「EX」演習難度較高,可以點擊艦隊選擇介面的「模擬 戰」按鈕進行嘗試 2.模擬戰不消耗石油、不消耗心情、不消耗「特別挑戰券 」、不計入出擊次數、不會獲得任何獎勵 3.進行「EX」演習戰鬥時,中途斷線或者主動退出等中止 戰鬥的情況都會扣除「特别挑戰券」且不會獲得任何獎勵 請在網路狀態良好的情況下進行「EX」演習戰鬥 4.「特别挑戰券」還可以用於增加「簡單」、「普通」、 「困難」演習的「額外收益次數」 5.「EX」演習無戰鬥評價,根據戰鬥中造成的傷害總量 獲得「貢獻值」和獎勵,造成傷害越多「貢獻值」越多, 獲得獎勵越豐厚 ]] }, helpPos = { y = 53.1 }, windowSize = { y = 790 }, windowPos = { y = -85.05 } } }, ship_formationUI_fleetName_easy = { tip = "簡單艦隊" }, ship_formationUI_fleetName_normal = { tip = "普通艦隊" }, ship_formationUI_fleetName_hard = { tip = "困難艦隊" }, ship_formationUI_fleetName_extra = { tip = "EX艦隊" }, ship_formationUI_fleetName_easy_ss = { tip = "簡單潛艇編隊" }, ship_formationUI_fleetName_normal_ss = { tip = "普通潛艇編隊" }, ship_formationUI_fleetName_hard_ss = { tip = "困難潛艇編隊" }, ship_formationUI_fleetName_extra_ss = { tip = "EX潛艇編隊" }, text_consume = { tip = "消 耗" }, text_inconsume = { tip = "不消耗" }, pt_ship_now = { tip = "当前击沉:" }, pt_ship_goal = { tip = "目标击沉:" }, option_desc1 = { tip = "功能開啟後,艦船顯示自訂角色名稱" }, option_desc2 = { tip = "功能開啟後,自律戰鬥結束時設備震動提示戰鬥結束" }, option_desc3 = { tip = "功能開啟後,獲得超稀有及以上稀有度的艦船時設備震動提示" }, option_desc4 = { tip = "功能關閉後,重複獲得已擁有的稀有及以下稀有度的艦船時(僅限海域掉落)取消彈出艦船獲得介面" }, option_desc5 = { tip = "功能開啟後,點擊遊戲介面可顯示觸控特效" }, option_desc6 = { tip = "功能開啟後,過場圖片適應設備最小邊框,不顯示黑邊" }, option_desc10 = { tip = "功能開啟後,戰鬥中會預設隱藏換裝的局部背景" }, music_collection = { tip = { { info = "活动说明:" }, { info = "1.活动期间,参与活动收集「周边」,收集全部15个周边\n后可获得限定家具「激奏纪念章」" }, { info = "2.参与以下内容可以收集「周边」:\n 通过活动关卡、完成活动任务、累积激奏徽章" }, { info = "3.通过一次高难关后重返SP1—SP5,收集全新的周边吧!\n4.领取时间截止11月20日23点59分" } } }, music_main = { tip = { { info = "10.31-11.14期间开启限时活动「激奏的Polaris」" }, { info = "1.通过特别作战获取「激奏徽章」,在「徽章收集」和\n「补给商店」处兑换丰厚奖励" }, { info = "2.完成「特型偶像」的七日任务,获取「桐」限定换装" }, { info = [[ 3.在「激奏舞台」完成音乐小游戏,获取B评价以上时 可以提高「演奏力」,收集7次「演奏力」可以获得限 定角色「谢菲尔德(μ兵装)」 注意:每日可获得一次机会,可累计,未达到B评价以上 时不会消耗次数,次数用尽后仍然可以进行音乐小游戏]] }, { info = [[ 4.在活动中收集全部15个「周边」道具后,可在「纪念 章」处获取「激奏纪念章」 详细获取条件可在「纪念章」界面查看 5.每隔一段时间「Polaris」角色会在「JUUs」中发布 新的动态,通过「徽章收集」获取「JUUs动态」,拥有 的「JUUs动态」越多可以查看的动态越多 详细说明可在「JUUs」界面查看 6.点击「限时建造」可以前往建造界面 7.点击「换装商店」可以前往换装商店界面]] } } }, music_juus = { tip = { { info = "「JUUs」说明:" }, { info = "1.活动期间,每隔一段时间「Polaris」角色会发布新的\n动态,通过「徽章收集」获取「JUUs动态」来查看" }, { info = "2.拥有的「JUUs动态」越多,可以查看的动态就越多" }, { info = "3.「JUUs」可能还会出现其他角色的互动,不要忘记\n查看哦" }, { info = [[ 4.主界面、Live会场以及「徽章收集」界面均可以进入 「JUUs」 5.当有新的信息可以查看时,「JUUs」入口处会有提示 6.您可以通过点赞、转发、评论操作参与互动 注意:点赞后不可取消点赞,进行评论后经过一段时间 可以收到回复 7.「徽章收集」界面会统计「Polaris」角色的热度值, 在「JUUs」中进行点赞操作来增加她们的热度值吧!]] } } }, ins_word_day = { tip = "$1天前" }, ins_word_hour = { tip = "$1小时前" }, ins_word_minu = { tip = "$1分钟前" }, ins_word_like = { tip = "$1 次赞" }, ins_click_like_success = { tip = "点赞成功" }, ins_push_comment_success = { tip = "评论成功" }, skinshop_live2d_fliter_failed = { tip = "當前沒有匹配換裝可篩選" }, help_music_game = { tip = { { info = [[ TIPS: 没有演奏次数也可以进行游戏,但无法提升演奏力 1.点击开始演奏,在5秒的倒计时后开始游戏,完成B以 上评价即可累计演奏力 2.当音符到达谱面最中间时,按下对应按键进行演奏 3.简单模式: 3.1.所有音符单击屏幕即可演奏 3.2.无论点击左右半屏均可进行演奏 4.困难模式: 4.1.屏幕左右半屏分边对应左侧(红色)、右侧(蓝色)音符 4.2.音符后跟随的白色长条代表需要长按直至长条结束 4.3.黄色音符需要两侧同时点击 5.在歌曲选择界面,可以调整音符的平移速度,1x为最 慢,4x为最快 6.根据演奏时机,会有不同的评价,perfect获得600分, good获得300分,miss不得分 7.perfect和good为有效演奏,均可累计combo,累计 combo达到10/20/40/60/80/100时,分别为每次有效 演奏额外附加100分 8.FullCombo额外获得5000分]] } } }, restart_music_game = { tip = "重新开始将失去已经获得的分数,是否确认?" }, reselect_music_game = { tip = "返回选歌将失去已经获得的分数,是否确认?" }, hololive_goodmorning = { tip = { { info = "「早安碧蓝航线」说明:" }, { info = "1.活动期间,每天会获得一次转盘机会。" }, { info = "2.转盘机会可以累积,最多可以累积7次。" }, { info = "3.转动转盘后,会随机转出七位联动角色中的一位,并发布\n 今日的任务。" }, { info = "4.完成当日任务后,如果还有剩余的转盘机会,可以继续转\n 动。" }, { info = "5. 完成7次任务后,可获得最终奖励。" } } }, hololive_lianliankan = { tip = { { info = "「集结HOLOLIVE反抗军」说明:" }, { info = "1.集结HOLOLIVE反抗军活动中,一共有8个关卡可供指挥\n 官挑战。" }, { info = [[ 2.各个关卡的解锁条件和活动海域进度以及「集结HOLOL IVE反抗军」的进度相关,分别为: Stage1:通关活动海域T1 Stage2:通关活动海域T2且完成Stage1 Stage3:通关活动海域T3且完成Stage2 Stage4:通关活动海域T4且完成Stage3 Stage5:通关活动海域T5且完成Stage4 Stage6:通关活动海域T6且完成Stage5 Stage7:完成Stage6 Ex:完成Stage1~Stage7]] }, { info = "3.挑战规则为 ,将关卡中的角色头像两两连线消除,当全\n 部消除后即算过关。" }, { info = "4. 两个角色头像必须相同,且连线拐弯不超过两次的情况\n 下才能消除。" }, { info = "5. 第一次完成Stage1~Stage7时,可以获得奖励,后续再\n 次完成时无法获得奖励。" }, { info = "6. 当Stage1~Stage7全部过关后,可领取最终活动大奖。" } } }, hololive_dalaozhang = { tip = { { info = "「港区工作台」说明:" }, { info = "1.活动期间,完成指定任务可收集对应任务道具。获得对应\n 道具后会出现在右边的合成区域,集齐9个道具可制作纪\n 念家具[hololive本社大楼]。" }, { info = "2.参与以下内容可以完成任务:\n 通过活动关卡、完成活动任务、累积P-TNT" }, { info = "3.领取时间截止12月17日23点59分。" }, { info = "4.累积24000PT以解锁本社爆破#1—#7。" } } }, hololive_dashenling = { tip = { { info = "「澪的港区占卜馆」说明:" }, { info = "1.活动期间,玩家可获得临时npc角色大神澪,临时角\n 色不可誓约、不可退役、不可被选为强化突破材料。" }, { info = "2.活动期间,击破普通难度主线第三章及之后章节或活动\n 地图旗舰,可增加临时npc角色大神澪的友好度。" }, { info = "3.上阵大神澪参与战斗,且未被击沉,可增加双倍友好度。" }, { info = "4.在活动结束前累计获得1000点好友度,可领取奖励并将\n 临时角色【大神澪】转化为永久角色。" }, { info = "5.在活动结束后,未完成转化的临时角色【大神澪】将\n 离开港区,不返还已经消耗的强化、突破等培养材料。" } } }, pocky_jiujiu = { tip = "啾啾日常" }, pocky_jiujiu_desc = { tip = "無情的打卡機器傳來了“請打卡”的聲音" }, pocky_help = { tip = { { info = "活動說明:" }, { info = "1.活動期間,參與完成全部打卡任務,委託任務,生產任\n務後可獲得貝爾法斯特限定換裝「女僕長的購物日」" }, { info = "2.每日解鎖一批任務,完成當天的打卡任務解鎖當天委託\n任務,完成當前任務方可解鎖下一批任務。前一天未完成\n的任務可以積累到後續完成。" }, { info = "3.累計消耗石油以完成生產任務,可提前消耗石油進行累\n計。" }, { info = "4.達成指定目標完成女僕長的委託任務,登錄完成打卡任\n務。\n5.領取時間截止12月15日23點59分" } } }, secretary_help = { tip = { { info = "秘書組功能說明:" }, { info = "1.秘書組欄位需要通過主線關卡開放,秘書組可以放入\n同名艦船" }, { info = "2.僅有排列在秘書組最左側的秘書艦可以獲得秘書艦好感\n度加成" }, { info = "3.當回到主介面觸發秘書艦回港台詞時,將隨機展示一名\n秘書組成員" }, { info = "4.通過換裝設置,可以對每個秘書組成員使用的換裝進行\n詳細設置" }, { info = "5.在秘書組介面,拖動角色可以直接更換秘書組成員的位\n置" }, { info = "6.在主介面可以通過切換功能,切換當前展示的秘書艦\n" } } }, secretary_unlock2 = { tip = "完成關卡3-4後解鎖" }, secretary_unlock3 = { tip = "完成關卡6-4後解鎖" }, secretary_unlock4 = { tip = "完成關卡9-4後解鎖" }, secretary_unlock5 = { tip = "完成關卡12-4後解鎖" }, secretary_closed = { tip = "暫未開放" }, confirm_unlock = { tip = "是否解鎖$1" }, secretary_pos_save = { tip = "是否儲存當前秘書艦位置調整?" }, secretary_pos_save_success = { tip = "儲存成功" }, collection_help = { tip = { { icon = { path = "", atlas = "helpbg/collect_help1" } }, { icon = { path = "", atlas = "helpbg/collect_help2" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, resolve_amount_prefix = { tip = "分解數量:" }, compose_amount_prefix = { tip = "合成數量:" }, help_sub_limits = { tip = "關閉/顯示潛艇範圍" }, help_sub_display = { tip = "自主尋敵/待機模式" }, confirm_unlock_ship_main = { tip = "該艦船已被設為秘書艦,無法選擇" }, msgbox_text_confirm = { tip = "確 定" }, msgbox_text_shop = { tip = "商 店" }, msgbox_text_cancel = { tip = "取 消" }, msgbox_text_cancel_g = { tip = "取 消" }, msgbox_text_cancel_fight = { tip = "退出戰鬥" }, msgbox_text_goon_fight = { tip = "繼續戰鬥" }, msgbox_text_exit = { tip = "退 出" }, msgbox_text_clear = { tip = "清 理" }, msgbox_text_apply = { tip = "申 請" }, msgbox_text_buy = { tip = "購 買" }, msgbox_text_noPos_buy = { tip = "拓 展" }, msgbox_text_noPos_clear = { tip = "整 理" }, msgbox_text_noPos_intensify = { tip = "強 化" }, msgbox_text_forward = { tip = "立即前往" }, msgbox_text_iknow = { tip = "知道了" }, msgbox_text_prepage = { tip = "上一頁" }, msgbox_text_nextpage = { tip = "下一頁" }, msgbox_text_exchange = { tip = "兌 換" }, msgbox_text_retreat = { tip = "撤 退" }, msgbox_text_go = { tip = "立即前往" }, msgbox_text_consume = { tip = "消耗" }, msgbox_text_inconsume = { tip = "不消耗" }, msgbox_text_unlock = { tip = "解 鎖" }, common_flag_ship = { tip = "秘書艦" }, fenjie_lantu_tip = { tip = "科研等級達到30級後藍圖才可以被解析哦!" }, msgbox_text_analyse = { tip = "解 析" }, fragresolve_empty_tip = { tip = "當前沒有可以解析的圖紙" }, confirm_unlock_lv = { tip = "是否解鎖$1的$2" }, shops_rest_day = { tip = "本次兌換剩餘時間:" }, title_limit_time = { tip = "「限時」" }, seven_choose_one = { tip = "指挥官只能选择一人赠予年贺状,\n是否确认赠予$1?\n赠予后会获得对应角色和回礼" }, help_newyear_feast = { tip = { { info = [[ 活動期間每日可獲得兩張遊戲券,遊戲券最多可以獲得 14張 在有遊戲券的情況下參與射擊遊戲、煙花工坊、祭典美 食三種小遊戲會消耗掉遊戲券並獲得一枚印花,根據小 遊戲中的不同表現還可以獲得以下獎勵: 一等獎:物資*150 祭典美食(?)*1 二等獎:物資*130 祭典美食(?)*1 三等獎:物資*110 四等獎:物資*100 集齊14枚印花可以獲得天后限定換裝,遊戲券數量可以在 右側看到,印花收集進度可以通過點擊 印花按鈕查看 通過遊戲券進行遊戲還會增加神社的祈福次數,在神社中 花費物資消耗祈福次數可以獲得不同效果 TIPS: 1.在沒有遊戲券的情況下進行小遊戲不會獲得獎勵、印花 及祈福次數 2.因為其他原因中途退出小遊戲不會消耗遊戲券,同時也 不會獲得任何獎勵]] } } }, help_newyear_shrine = { tip = { { info = [[ TIPS: 在沒有祈福有效次數時點擊祈福仍然會消耗物資,但是 不會獲得祈福效果 1.消耗遊戲券完成煙花工坊、射擊遊戲、祭典美食三個 小遊戲可以獲得祈福有效次數 2.擁有有效次數的情況下點擊奉納繩可以消耗5物資進行 祈福,祈福可以選擇不同效果: 學業:戰術學院技能學習時間略微減少 事業:主線、困難、作戰檔案關卡中,我方戰鬥內造成 的傷害略微提高 姻緣:秘書艦好感度提高速度加快 以上三種效果持續時間為一天 3.獲得學業效果時不會減少正在進行的技能學習時間, 學業效果消失時不會增加已經被學業效果減少的技能 學習時間 4.如果在已經擁有祈福效果的狀態下進行祈福,那麼 新獲得的祈福效果會覆蓋掉之前擁有的祈福效果,且 持續時間重置 5.同一時間只能存在一種祈福效果]] } } }, help_newyear_stamp = { tip = { { info = [[ 通過遊戲券參與射擊遊戲、煙花工坊、祭典美食三種 小遊戲獲得的印花會顯示在印花手冊中 當集齊14枚印花後點擊左側領取按鈕可以獲得天后限定換 裝]] } } }, pt_reconfirm = { tip = "您是否確認要兌換$1?" }, qte_game_help = { tip = { { icon = { path = "", atlas = "helpbg/guinu_help1" } }, { icon = { path = "", atlas = "helpbg/guinu_help2" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, word_equipskin_type = { tip = "類型" }, word_equipskin_all = { tip = "全部" }, word_equipskin_cannon = { tip = "艦炮" }, word_equipskin_tarpedo = { tip = "魚雷" }, word_equipskin_aircraft = { tip = "艦載機" }, msgbox_repair = { tip = "修復資源" }, msgbox_repair_l2d = { tip = "修復L2D" }, word_no_cache = { tip = "沒有需要修復的資源" }, pile_game_notice = { tip = { { info = [[ 小游戏玩法: 1.玩家点击屏幕任意位置下落,堆叠成功即视为得分,落 空3次会导致游戏结束 2.玩家需要注意屏幕右侧的平衡条,当平衡条上的小蛮啾 触及到红色区域时堆叠倒塌,会导致游戏结束 活动规则: 活动期间每日可获得一次可用次数,可用次数最多可以叠 加7次 1.在有可用次数的情况下参与啾啾叠叠乐会消耗掉可用次 数并获得奖励及打卡次数,集齐7次打卡次数可以获得限 定角色「朴」 2.可用次数可以在东煌春节页面右侧看到,打卡进度可以 通过点击东煌春节页面打卡按钮查看 3.在没有可用次数的情况下进行啾啾叠叠乐不会获得奖励 及打卡次数 4.因为其他原因中途退出小游戏不会消耗可用次数,同时 也不会获得任何奖励]] } } }, help_chunjie_stamp = { tip = { { info = [[ TIPS: 1.在拥有可用次数的情况下,参与啾啾叠叠乐,可获得打卡 次数 2.当获得7次打卡次数后点击右侧领取按钮可以获得限定 角色「朴」]] } } }, help_chunjie_feast = { tip = { { info = [[ 活動簡介: 「啾啾疊疊樂」:參與小遊戲獲取限定角色「樸」 「繪圖日記」:參與小遊戲獲取限定角色「鞍山」 「撫順大冒險」:參與小遊戲獲取限定角色「撫順」 「東煌大富翁」:參與小遊戲獲取紅包及豐厚獎勵 「啾啾大酒樓」:開啟紅包獲取鑽石及豐厚獎勵 「換裝商店」:購買2020春節限時換裝 「限時建造」:建造2020春節限時角色]] } } }, help_chunjie_jiulou = { tip = { { info = [[ 1.活動期間可以通過「啾啾疊疊樂」、「繪圖日記」、「東 煌大富翁」、「撫順大冒險」獲得紅包,開啟紅包可以獲取 鑽石及其他豐厚獎勵 2.紅包分為bonus和普通紅包,其中有15個bonus紅包,其 余為普通紅包,開啟紅包時優先開啟bonus紅包,bonus紅 包開完後開啟普通紅包]] } } }, special_animal1 = { tip = "[朴的可爱<怪奇>生物图鉴No.1]\n冻蝾螈:拥有急冻能力的冻蝾螈,能制造冰块,身体周围漂浮着冰晶" }, special_animal2 = { tip = "[朴的可爱<怪奇>生物图鉴No.2]\n鲸头鹳ESP:发呆时会使出超能力的鲸头鹳,身体周围包裹着能量" }, special_animal3 = { tip = "[朴的可爱<怪奇>生物图鉴No.3]\n浮游海豹球:吸入大量空气之后可以漂浮到空中的球球海豹" }, special_animal4 = { tip = "[朴的可爱<怪奇>生物图鉴No.4]\n独角兽·觉醒:为了保护重要的人而觉醒的独角兽…(设定)" }, special_animal5 = { tip = "[朴的可爱<怪奇>生物图鉴No.5]\n隐身汪:会隐形的汪汪,唯一不能隐形的屁股是它最大的烦恼" }, special_animal6 = { tip = "[朴的可爱<怪奇>生物图鉴No.6]\n肌肉啾:热衷于健身的肌肉啾,似乎有点练过头了" }, special_animal7 = { tip = "[朴的可爱<怪奇>生物图鉴No.7]\n彩虹香肠喵:睡觉时会流下彩虹口水的彩虹超长猫,有着奇怪的睡姿" }, bulin_help = { tip = { { info = [[ 活動說明: 1.活動期間,在特定介面或關卡中可收集相應的密碼 2.當收集密碼遇到困難時,可以點擊密碼格解鎖提示 注意:20分鐘內只能解鎖一個提示哦 3.密碼收集完成可以開啟特別關卡,挑戰特別關卡並取 得勝利可以獲得特殊獎勵]] } } }, bulin_tip1 = { tip = "出擊喵!目標1-2喵!" }, bulin_tip2 = { tip = "堆積的道具要注意整理喵!" }, bulin_tip3 = { tip = "出擊喵!目標2-2喵!" }, bulin_tip4 = { tip = "呼喵?是不是該去船塢看看了喵?" }, bulin_tip5 = { tip = "出擊喵!目標1-4喵!" }, bulin_tip6 = { tip = "要隨時記得補充食物喵!" }, bulin_tip7 = { tip = "出擊喵!目標2-4喵!" }, bulin_tip8 = { tip = "去櫻花飄散的校園看看喵!" }, bulin_tip9 = { tip = "沒事多來光顧買點東西喵!" }, bulin_tip_other1 = { tip = "是否解鎖提示?20分鐘內只能解鎖一個提示" }, bulin_tip_other2 = { tip = "解鎖提示冷卻中" }, bulin_tip_other3 = { tip = "是否退出關卡?退出關卡將無法獲得獎勵。" }, monopoly_left_count = { tip = "" }, help_chunjie_monopoly = { tip = { { info = "活動說明:" }, { info = "1.活動期間,玩家首日可獲得4個骰子,此後每日24點可\n獲得4個骰子;" }, { info = "2 .玩家每投擲8次骰子,即可獲得一個紅包;" }, { info = "3.玩家獲得的前7個紅包為特殊紅包(獎勵豐厚),第8個\n及之後為普通紅包;" }, { info = "4.活動期間,玩家還可以通過撫順大冒險與鞍山繪圖教室\n活動中獲得額外的骰子;" }, { info = "5.活動期間,玩家完成10圈大富翁遊戲(第11次經過起點)\n即可獲得金伯利換裝【東煌之風】;" }, { info = "6.遊戲中,根據玩家停留的格子可獲得不同獎勵,每次經\n過起點可獲得200物資;" }, { info = " :獲得一定數量物資;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "jinbi" } }, { info = " :獲得一定數量石油;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "shiyou" } }, { info = " :觸發隨機事件;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "minyun" } }, { info = " :觸發隨機獎勵;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "daoju" } }, { info = " :觸發隨機移動事件;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "teshu" } } } }, monoply_drop_ship_step = { tip = "$1" }, lanternRiddles_wait_for_reanswer = { tip = "請等待重答時間重新作答" }, lanternRiddles_answer_is_wrong = { tip = "很遺憾答錯了,請重新作答~" }, lanternRiddles_answer_is_right = { tip = "恭喜你答對了~" }, lanternRiddles_gametip = { tip = { { info = [[ 活動簡介: 「啾啾燈會」:參與答題小遊戲獲取豐富獎勵 1.每天解鎖1次答題機會,共14次機會,前7次答對題目後 會獲得獎勵,答錯題目後需要等待一段時間重新答題 2.回答題目後若答對則會消耗答題機會,無答題機會則無 法選擇題目和作答;點進題目不作答或答錯不消耗答題機 會,此時可以更換題目選擇。 3.獎勵包括: 第一次答對:T2隨機改造圖*2,300物資 第二次答對:T2隨機部件*3,100石油 第三次答對:T2隨機教材*2,300物資 第四次答對:T3防禦教材*2,100石油 第五次答對:T3通用改造部件*3,300物資 第六次答對:T3攻擊教材*2,100石油 第七次答對:定向藍圖・一期*2,300物資]] } } }, LanternRiddle_wait_time_tip = { tip = "再次答題時間:" }, LinkLinkGame_BestTime = { tip = "最佳纪录:" }, LinkLinkGame_CurTime = { tip = "当前用时:" }, sort_attribute = { tip = "屬性" }, sort_intimacy = { tip = "好感" }, index_skin = { tip = "可換裝" }, index_reform = { tip = "可改造" }, index_strengthen = { tip = "可強化" }, decodegame_gametip = { tip = { { info = [[ 活动简介: 1.活动期间,每获得200点「情报PT」,可以获得1点情 报点,最多可获得60点 2.每次点击情报页的单元格进行破译,需要消耗1点情报 点 3.完成一定次数的情报破译即可获得如下奖励: 完成10次:物资*1000 完成20次:T3通用改造部件*5 完成30次:物资*1000 完成40次:T3攻击教材*2 完成50次:T3随机改造图纸*2 完成60次:T3支援教材*2 4.3张情报页全部破译后,会出现密码页按钮,点击密码 页按钮可进入解密模式,解密模式下再次点击情报页可进 行比对,比对后每张情报页可以获取三个密码,点击密码 所在单元格可进行输入,9位密码全部输入正确后可获取 最终奖励 5.9位密码每3个为一组,每组密码都属于同一张情报页 6.当密码输入错误时,左侧红灯会亮起,当密码输入正确 时,右侧绿灯会亮起同时将密码保存在密码框中]] } } }, indexsort_sort = { tip = "排序" }, indexsort_index = { tip = "索引" }, indexsort_camp = { tip = "陣營" }, indexsort_rarity = { tip = "稀有度" }, indexsort_extraindex = { tip = "附加索引" }, indexsort_sorteng = { tip = "SORT" }, indexsort_indexeng = { tip = "INDEX" }, indexsort_campeng = { tip = "CAMP" }, indexsort_rarityeng = { tip = "RARITY" }, fightfail_up = { tip = "是否退出本次戰鬥以前往其他關卡進行戰鬥提升等級?" }, fightfail_equip = { tip = "是否退出本次戰鬥並前往船塢進行裝備強化?" }, fight_strengthen = { tip = "是否退出本次戰鬥並前往船塢進行強化和突破?" }, fightfail_noequip = { tip = "當前沒有裝備任何裝備,無法強化" }, fightfail_choiceequip = { tip = "請點擊出擊艦船以對其進行裝備強化" }, fightfail_choicestrengthen = { tip = "請點擊出擊艦船以對其進行強化和突破" }, sofmap_attention = { tip = { { info = "通關下列指定關卡會獲得不同數量「明石的禮品券」\n 1.三章及以後的普通主線海域\n 2.活動關卡SP1、SP2、SP3" } } }, sofmapsd_1 = { tip = "呼喵?!準備好的禮品券丟了喵!\n指揮官,快幫幫{namecode:98}喵!" }, sofmapsd_2 = { tip = "快幫{namecode:98}投放禮品券喵!\n會給指揮官報酬的喵!" }, sofmapsd_3 = { tip = "呼喵!營業額提升了喵!\n感謝指揮官喵!" }, sofmapsd_4 = { tip = "營業額目標達成喵!\n感謝指揮官喵!" }, inform_level_limit = { tip = "檢舉將在指揮官等級達到20級後開放" }, ["3match_tip"] = { tip = { { icon = { path = "", atlas = "helpbg/3match_1" } }, { icon = { path = "", atlas = "helpbg/3match_2" } }, { icon = { path = "", atlas = "helpbg/3match_3" } }, disableScroll = true, pageMode = true, defaultpage = 1, ImageMode = true, windowSize = { x = 1263, y = 873 }, windowPos = { y = -70 }, helpSize = { x = 1176, y = 1024 } } }, retire_selectzero = { tip = "沒找到符合條件的艦船" }, undermist_tip = { tip = "当前任务已完成,请等待明日解锁" }, retire_1 = { tip = "「擁有」滿星的同名艦船時,保留幾艘符合退役條件的同名艦船" }, retire_2 = { tip = "「沒有」滿星的同名艦船時,保留幾艘符合退役條件的同名艦船" }, retire_3 = { tip = "僅選擇LV.1的艦船" }, retire_rarity = { tip = "選擇優先順序$1" }, retire_title = { tip = "一鍵退役設置" }, res_wifi_tip = { tip = "正在使用非WIFI網路,下載可能產生流量,是否繼續下載?" }, res_downloading = { tip = "下載中" }, res_pic_new_tip = { tip = "本次更新新增了$1張插畫,快來看看吧" }, res_music_no_pre_tip = { tip = "沒有前一首了" }, res_music_no_next_tip = { tip = "沒有下一首了" }, res_music_new_tip = { tip = "本次更新新增了$1首音樂,快來看看吧" }, apple_link_title = { tip = "連携中のアカウント完了" }, retire_setting_help = { tip = { { info = [[ ·一鍵退役條件: 1.稀有度為SR、R、N 2.未鎖定的艦船 3.等級為1級 4.不是布里 5.未處於編隊中、秘書艦等特殊狀態的艦船 ·同名船是否保留的規則只針對船塢中符合上述1~5規則 的艦船 ·預設優先順序排序為R、SR、N ·可通過選擇優先順序改變稀有度排序或去除稀有度]] } } }, activity_shop_exchange_count = { tip = "可兌換次數" }, shops_msgbox_exchange_count = { tip = "兌換數量:" }, shops_msgbox_output = { tip = "將獲得:" }, shop_word_exchange = { tip = "兌 換" }, shop_word_cancel = { tip = "取 消" }, title_item_ways = { tip = "指揮官可通過以下途徑獲取$1" }, item_lack_title = { tip = "$1不足, 可通過以下方式獲取$1" }, oil_buy_tip_2 = { tip = [[ 石油不足,是否花費$1 購買$2 石油 當前還需要$4 石油 ( 今日已經購買$3 次)]] }, target_chapter_is_lock = { tip = "目標章節當前未解鎖" }, ship_book = { tip = "教材" }, month_sign_resign = { tip = "由於4月4日全港區停服,為指揮官補發一日簽到獎勵" }, collect_tip = { tip = "隊伍中有角色正在出征,無法加入委託陣容" }, collect_tip2 = { tip = "隊伍中有角色正處於編隊,無法加入委託陣容" }, discount_coupon_tip = { tip = "是否使用$1钻石及$2 购买$3" }, pizzahut_help = { tip = { { info = [[ 通关下列指定关卡会获得不同数量「必胜金币」 1.三章及以后的普通主线海域 2.活动关卡「穹顶下的圣咏曲」(EX关卡除外) 活动规则: 1.活动期间玩家获得「必胜金币」后可以在活动页面投入 研发,当研发进度到达特殊阶段时会出现食材选择界面, 玩家需要选择研发比萨的食材 2.当完成所有特殊阶段的研发后,会解锁自由组合模式, 玩家可以在该模式中自由组合各种食材,研发自己喜欢的 比萨 3.研发完成后,可以点击分享按钮将自己研发的比萨与其 他玩家分享]] } } }, towerclimbing_gametip = { tip = { { info = [[ 小游戏玩法: 1.玩家点击左、右和跳跃按钮,控制萨拉托加向上跳跃, 每上升一个台阶层数加1 2.玩家需要注意右侧的生命值,从平台边缘坠落、触碰到 陷阱或者被生气啾追上都会扣除生命值,生命值耗尽游戏 结束 3.玩家在任意关卡内到达10、20、30、40、50层时,可以 获得收集品,收集品会显示在收集手册中,完成每本收集 手册都可以获得奖励 活动规则: 活动期间每日可获得一次可用次数,可用次数最多可以叠 加7次 1.在有可用次数的情况下参与啾啾大冒险会消耗掉可用次 数并获得签到次数,集齐7次签到次数可以获得 「三周年邀请函」 2.可用次数可以在庆典广场页面右侧看到,签到进度可以 通过点击庆典广场页面「邀请函」按钮查看 3.在没有可用次数的情况下进行啾啾大冒险不会获得签到 次数 4.因为其他原因中途退出小游戏不会消耗可用次数,同时 也不会获得任何奖励]] } } }, qingdianguangchang_help = { tip = { { info = [[ 活动时间:2020.5.21-6.18 活动规则: 1.5月27日为止每天零点解锁1个任务,完成活动任务可以 获得「庆典建材」及奖励,活动任务可累积 2.消耗「庆典建材」可以在庆典广场中升级建筑,每种建 筑会提供不同的BUFF加成 3.每种建筑分为三个等级,随着等级的提升,提供的BUFF 加成也会增加 4.可升级建筑有四种: 啾啾咖啡 啾啾和菓子 啾啾汉堡 啾啾小笼]] } } }, building_tip = { tip = "升级所需材料不足" }, building_upgrade_tip = { tip = "是否升级?升级会消耗对应材料" }, msgbox_text_upgrade = { tip = "升 级" }, towerclimbing_sign_help = { tip = { { info = [[ 活动规则: 活动期间每日可获得一次可用次数,可用次数最多可以叠 加7次 1.在有可用次数的情况下参与啾啾大冒险会消耗掉可用次 数并获得签到次数,集齐7次签到次数可以获得 「三周年邀请函」 2.可用次数可以在庆典广场页面右侧看到,签到进度可以 通过点击庆典广场页面「邀请函」按钮查看 3.在没有可用次数的情况下进行啾啾大冒险不会获得签到 次数 4.因为其他原因中途退出小游戏不会消耗可用次数,同时 也不会获得任何奖励]] } } }, building_complete_tip = { tip = "升級完成" }, backyard_theme_total_print = { tip = "總價" }, words_visit_backyard_toggle = { tip = "允許好友拜訪後宅" }, words_show_friend_backyardship_toggle = { tip = "顯示他人拜訪痕跡" }, words_show_my_backyardship_toggle = { tip = "顯示我的拜訪痕跡" }, option_desc7 = { tip = "功能開啟後,允許我的好友來我的後宅拜訪" }, option_desc8 = { tip = "功能開啟後,好友來拜訪我的後宅後,會在我的後宅顯示該好友的秘書艦" }, option_desc9 = { tip = "功能開啟後,我拜訪好友的後宅後,會在好友的後宅顯示我的秘書艦" }, backyard_unopen = { tip = "後宅未開放" }, help_monopoly_car = { tip = { { info = "活动说明:" }, { info = "1.活动期间,玩家首日可获得5个骰子,此后每日24点可\n获得5个骰子;骰子数量可累积" }, { info = "2.游戏中,根据玩家停留的格子可获得不同奖励,每次经\n过起点可获得200物资;" }, { info = " :获得一定数量物资;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "saichejinbi" } }, { info = " :获得一定数量石油;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "saicheshiyou" } }, { info = " :触发随机事件;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "saicheminyun" } }, { info = " :触发随机奖励;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "saichedaoju" } }, { info = " :触发随机移动事件;", icon = { posX = 0, atlas = "attricon", posY = 0, scale = 0.19, path = "saicheteshu" } } } }, backYard_missing_furnitrue_tip = { tip = "缺少以下傢俱" }, win_condition_display_qijian = { tip = "擊破敵方旗艦" }, win_condition_display_qijian_tip = { tip = "BOSS擊破,關卡攻略完成" }, win_condition_display_shangchuan = { tip = "商船抵達指定位置" }, win_condition_display_shangchuan_tip = { tip = "運輸船抵達終點,護航成功" }, win_condition_display_judian = { tip = "擊破敵方所有據點" }, win_condition_display_tuoli = { tip = "任意艦隊到達脫離點" }, win_condition_display_tuoli_tip = { tip = "成功到达脱离点,关卡攻略完成" }, lose_condition_display_quanmie = { tip = "我方艦隊全滅" }, lose_condition_display_gangqu = { tip = "我方艦隊全滅/港區血量低於0" }, re_battle = { tip = "再次挑戰" }, keep_fate_tip = { tip = "保留天運擬合所需藍圖" }, equip_info_1 = { tip = "傷害" }, equip_info_2 = { tip = "標準射速" }, equip_info_3 = { tip = "射速" }, equip_info_4 = { tip = "技能" }, equip_info_5 = { tip = "彈藥" }, equip_info_6 = { tip = "飛行速度" }, equip_info_7 = { tip = "魚雷航速" }, equip_info_8 = { tip = "對甲比例" }, equip_info_9 = { tip = "傷害範圍" }, equip_info_10 = { tip = "機槍射程" }, equip_info_11 = { tip = "機槍射角" }, equip_info_12 = { tip = "散佈範圍" }, equip_info_13 = { tip = "特性" }, equip_info_14 = { tip = "裝備參數" }, equip_info_15 = { tip = "索敵範圍" }, equip_info_16 = { tip = "索敵角度" }, equip_info_17 = { tip = "彈藥射程" }, equip_info_18 = { tip = "散佈角度" }, equip_info_19 = { tip = "所屬陣營" }, equip_info_20 = { tip = "艦載機航速" }, equip_info_21 = { tip = "艦載機耐久" }, equip_info_22 = { tip = "艦載機迴避上限" }, equip_info_23 = { tip = "適用艦種" }, equip_info_24 = { tip = "掛載武器" }, equip_info_25 = { tip = "無" }, equip_info_26 = { tip = "技能更換為" }, equip_info_27 = { tip = "" }, tec_settings_btn_word = { tip = "研發選項" }, tec_tendency_0 = { tip = "無傾向" }, tec_tendency_1 = { tip = "科研一期" }, tec_tendency_2 = { tip = "科研二期" }, tec_tendency_3 = { tip = "科研三期" }, tec_tendency_cur_0 = { tip = "科研傾向 / 無傾向" }, tec_tendency_cur_1 = { tip = "科研傾向 / 一期" }, tec_tendency_cur_2 = { tip = "科研傾向 / 二期" }, tec_tendency_cur_3 = { tip = "科研傾向 / 三期" }, tec_target_catchup_none = { tip = "定向追趕 / 未選擇" }, tec_target_catchup_selected = { tip = "定向追趕" }, tec_target_need_print = { tip = "需求藍圖" }, tec_target_catchup_progress = { tip = "追趕進度" }, tec_target_catchup_select_tip = { tip = "是否要選擇該科研角色:$1?" }, tec_target_catchup_help_tip = { tip = { { info = [[ 定向追趕功能說明: 定向追趕功能中,玩家可選擇一名對應版本的科研角色, 在完成科研項目時,可額外獲取對應角色的科研藍圖。 選擇一名角色後,可通過切換角色功能,重新選擇角色。 若在確定改變選擇角色前退出,則保持原來選擇的角色不 變。 每期定向追趕功能可獲得的最大藍圖數量為300,切換選 擇角色後保持已獲得數量不變。 ]] } } }, tec_speedup_title = { tip = "研發加速" }, tec_speedup_progress = { tip = "$1萬/$2萬" }, tec_speedup_overflow = { tip = "使用測試數據將溢出$1點經驗,是否確認繼續使用?" }, tec_speedup_help_tip = { tip = "在研發加速功能中,可以將科研測試數據轉化為技術測試所需經驗,科研測試數據可以從研發加速任務獲得" }, click_back_tip = { tip = "點擊空白處返回" }, destory_ship_before_tip = { tip = "是否確認" }, trade_card_tips1 = { tip = "前往商店" }, trade_card_tips2 = { tip = [[ 重大提醒! 指揮官,貿易許可證已經在$1到期喵! 許可證到期之後,各式各樣的便利就無法繼續享受了喵..... 要不要考慮繼續簽訂貿易許可呢喵~ {namecode:98}會隨時在商店等著您哦,喵~!]] }, trade_card_tips3 = { tip = [[ 重大提醒! 指揮官,貿易許可證會在$1到期喵! 許可證到期之後,各式各樣的便利就無法繼續享受了喵..... 要不要考慮繼續簽訂貿易許可呢喵~ {namecode:98}會隨時在商店等著您哦,喵~!]] }, trade_card_tips4 = { tip = "$1年$2月$3日" }, fleet_antisub_range = { tip = "反潛聲納範圍:" }, fleet_antisub_range_tip = { tip = { { info = [[ · 反潛聲納偵測 僅當隊伍先鋒中有未被擊破的輕巡或驅逐時,戰鬥中該 編隊將帶有反潛聲納偵測敵方潛艇 在反潛聲納偵測範圍內的敵方潛艇將被暴露,直至其脫離 反潛聲納偵測範圍(部分特殊情況除外) 反潛聲納探索範圍的計算方式: 計算反潛探索範圍所使用的所有反潛值,僅取船塢角色詳 情的白色字體屬性部分 1、基礎聲納範圍 根據先鋒編隊的驅逐和輕巡角色的反潛值和公式,計算 各自的基礎偵測直徑: 驅逐基礎偵測直徑= 反潛值/ 2 - 32 驅逐的基礎聲納範圍限制:最小為45,最大為100 輕巡基礎偵測直徑= 反潛值/ 2.86 輕巡的基礎聲納範圍限制:最小為30,最大為80 計算各自的基礎偵測直徑後,取其中的最大基礎偵測直徑 作為隊伍的基礎偵測範圍 2、額外聲納範圍 除基礎聲納範圍外,還可以通過其他方式增加額外的聲納 範圍 基礎範圍與額外範圍相加後,形成實際的反潛聲納偵測範 圍 ·將主力編隊所有角色的反潛值合計後,根據公式計算成 額外範圍 主力編隊額外偵測直徑= 主力總合反潛值/ 24 主力編隊額外偵測範圍限制:最小為0,最大為15 ·裝備、技能增加的額外範圍 ]] } } }, award_overflow_tip = { tip = "部分的獎勵將超出資源上限,請手動領取。 " }, multiple_ship_energy_low_warn = { tip = "$1中$2處於心情低落狀態,強制出擊將降低好感且獲得經驗減半" } }