pg = pg or {}
pg.gametip = {
ad_0 = {
tip = ""
},
ad_1 = {
tip = "$1建造獲得$2"
},
ad_2 = {
tip = "$1出擊獲得$2"
},
ad_3 = {
tip = "$1獲得角色$2"
},
word_back = {
tip = "返回"
},
word_backyardMoney = {
tip = "傢俱幣"
},
word_cancel = {
tip = "取消"
},
word_cmdClose = {
tip = "尚未開啟"
},
word_delete = {
tip = "刪除"
},
word_dockyard = {
tip = "船塢"
},
word_dockyardUpgrade = {
tip = "艦船突破"
},
word_dockyardDestroy = {
tip = "艦船退役"
},
word_shipInfoScene_equip = {
tip = "艦船裝備"
},
word_shipInfoScene_reinfomation = {
tip = "艦船突破"
},
word_shipInfoScene_infomation = {
tip = "艦船詳情"
},
word_editFleet = {
tip = "調整編隊"
},
word_exp = {
tip = "EXP"
},
word_expAdd = {
tip = "EXP+$1"
},
word_exp_chinese = {
tip = "經驗"
},
word_exist = {
tip = "退出"
},
word_equip = {
tip = "裝備"
},
word_equipDestory = {
tip = "拆解"
},
word_food = {
tip = "食物"
},
word_get = {
tip = "獲得"
},
word_got = {
tip = "已獲得"
},
word_not_get = {
tip = "未獲得"
},
word_next_level = {
tip = "下一級"
},
word_intimacy = {
tip = "親密度"
},
word_is = {
tip = "是"
},
word_date = {
tip = "天"
},
word_hour = {
tip = "小時"
},
word_minute = {
tip = "分"
},
word_second = {
tip = "秒"
},
word_lv = {
tip = "等級"
},
word_proficiency = {
tip = "熟練度"
},
word_material = {
tip = "材料"
},
word_notExist = {
tip = "不存在"
},
word_ok = {
tip = "確定"
},
word_preview = {
tip = "預覽"
},
word_rarity = {
tip = "稀有度"
},
word_speedUp = {
tip = "加速"
},
word_succeed = {
tip = "成功"
},
word_start = {
tip = "開始"
},
word_kiss = {
tip = "啾啾"
},
word_take = {
tip = "領取"
},
word_takeOk = {
tip = "領取成功"
},
word_many = {
tip = "較多"
},
word_normal_2 = {
tip = "一般"
},
word_simple = {
tip = "稀有"
},
word_save = {
tip = "保存"
},
word_levelup = {
tip = "升級"
},
word_serverLoadVindicate = {
tip = "維護"
},
word_serverLoadNormal = {
tip = "正常"
},
word_serverLoadFull = {
tip = "已滿"
},
word_registerFull = {
tip = "爆滿"
},
word_synthesize = {
tip = "綜合"
},
word_synthesize_power = {
tip = "綜合性能"
},
word_achieved_item = {
tip = "入手時間"
},
word_formation = {
tip = "上陣"
},
word_teach = {
tip = "授課"
},
word_study = {
tip = "學習"
},
word_destroy = {
tip = "退役"
},
word_upgrade = {
tip = "突破"
},
word_train = {
tip = "休息"
},
word_rest = {
tip = "休息"
},
word_capacity = {
tip = "庫存:"
},
word_operation = {
tip = "參與行動"
},
word_intensify_phase = {
tip = "強化階段"
},
word_systemClose = {
tip = "指揮官,這個功能暫不開放喲!~"
},
word_attr_antisub = {
tip = "反潛"
},
word_attr_cannon = {
tip = "炮擊"
},
word_attr_torpedo = {
tip = "雷擊"
},
word_attr_antiaircraft = {
tip = "防空"
},
word_attr_air = {
tip = "航空"
},
word_attr_durability = {
tip = "耐久"
},
word_attr_armor = {
tip = "裝甲"
},
word_attr_reload = {
tip = "裝填"
},
word_attr_speed = {
tip = "航速"
},
word_attr_luck = {
tip = "消耗"
},
word_attr_range = {
tip = "射程"
},
word_attr_range_view = {
tip = "射程"
},
word_attr_hit = {
tip = "命中"
},
word_attr_dodge = {
tip = "機動"
},
word_attr_luck1 = {
tip = "幸運"
},
word_attr_damage = {
tip = "傷害"
},
word_attr_healthy = {
tip = "治療"
},
word_attr_cd = {
tip = "射速"
},
word_attr_speciality = {
tip = "特性"
},
word_attr_level = {
tip = "等級上限"
},
word_shipState_fight = {
tip = "該角色正在作戰中!"
},
word_shipState_rest = {
tip = "該角色正在後宅中喲~"
},
word_shipState_study = {
tip = "該角色正在認真上課喲~"
},
word_shipState_tactics = {
tip = "該角色正在認真上課喲~"
},
word_shipState_collect = {
tip = "該角色在很遠的地方進行委託任務喲~"
},
word_shipState_event = {
tip = "該角色在執行特殊任務喲~"
},
word_shipState_activity = {
tip = "该角色在特殊作战编队中哦~"
},
word_shipState_sham = {
tip = "該角色正在「模擬戰」作戰哦~"
},
word_shipType_quZhu = {
tip = "驅逐"
},
word_shipType_qinXun = {
tip = "輕巡"
},
word_shipType_zhongXun = {
tip = "重巡"
},
word_shipType_zhanLie = {
tip = "戰列"
},
word_shipType_hangMu = {
tip = "航母"
},
word_shipType_weiXiu = {
tip = "維修"
},
word_shipType_other = {
tip = "其他"
},
word_shipType_all = {
tip = "全艦種"
},
word_gem = {
tip = "鑽石"
},
word_freeGem = {
tip = "鑽石"
},
word_gem_icon = {
tip = ""
},
word_freeGem_icon = {
tip = ""
},
word_exploit = {
tip = "功勳"
},
word_rankScore = {
tip = "積分"
},
word_battery = {
tip = "nico硬幣"
},
word_oil = {
tip = "石油"
},
word_gold = {
tip = "物資"
},
word_oilField = {
tip = "油田"
},
word_goldField = {
tip = "物資港"
},
word_ema = {
tip = "繪馬"
},
word_ema1 = {
tip = "繪馬"
},
word_pt = {
tip = "pt"
},
word_omamori = {
tip = "櫻之御守"
},
word_yisegefuke_pt = {
tip = "pt"
},
word_faxipt = {
tip = "愛麗絲之徽"
},
word_count_2 = {
tip = "$2個"
},
word_clear = {
tip = "清理"
},
word_buy = {
tip = "購買"
},
word_happy = {
tip = "開心"
},
word_normal = {
tip = "平常"
},
word_tired = {
tip = "疲憊"
},
word_angry = {
tip = "生氣"
},
word_secondseach = {
tip = "/輪"
},
word_max_page = {
tip = "最大頁"
},
word_least_page = {
tip = "最小頁"
},
word_week = {
tip = "週"
},
word_day = {
tip = "日"
},
word_use = {
tip = "使用"
},
word_use_batch = {
tip = "使用$1個"
},
word_discount = {
tip = "折"
},
word_threaten_exclude = {
tip = "威脅排除"
},
word_threaten = {
tip = "威脅"
},
word_comingSoon = {
tip = "敬請期待"
},
word_lightArmor = {
tip = "輕型裝甲"
},
word_mediumArmor = {
tip = "中型裝甲"
},
word_heavyarmor = {
tip = "重型裝甲"
},
word_level_upperLimit = {
tip = "等級上限"
},
word_level_require = {
tip = "等級需求"
},
word_materal_no_enough = {
tip = "材料不足"
},
word_default = {
tip = "預設"
},
word_count = {
tip = "數量"
},
word_kind = {
tip = "種類"
},
word_piece = {
tip = "件"
},
word_main_fleet = {
tip = "主力"
},
word_vanguard_fleet = {
tip = "先鋒"
},
word_theme = {
tip = "主題"
},
word_recommend = {
tip = "推薦"
},
word_wallpaper = {
tip = "壁紙"
},
word_furniture = {
tip = "傢俱"
},
word_decorate = {
tip = "裝飾"
},
word_special = {
tip = "特殊"
},
word_expand = {
tip = "擴建"
},
word_wall = {
tip = "牆飾"
},
word_floorpaper = {
tip = "地板"
},
word_collection = {
tip = "收藏"
},
word_mat = {
tip = "地毯"
},
word_comfort_level = {
tip = "舒適度"
},
word_room = {
tip = "ROOM$1"
},
word_equipment_all = {
tip = "全部"
},
word_equipment_cannon = {
tip = "艦炮"
},
word_equipment_torpedo = {
tip = "魚雷"
},
word_equipment_aircraft = {
tip = "艦載機"
},
word_equipment_antiaircraft = {
tip = "防空炮"
},
word_equipment_equip = {
tip = "設備"
},
word_equipment_type = {
tip = "類型"
},
word_equipment_rarity = {
tip = "稀有度"
},
word_equipment_intensify = {
tip = "強化"
},
word_primary_weapons = {
tip = "主武器"
},
word_main_cannons = {
tip = "主炮"
},
word_shipboard_aircraft = {
tip = "艦載機"
},
word_sub_cannons = {
tip = "副炮"
},
word_sub_weapons = {
tip = "副武器"
},
word_torpedo = {
tip = "魚雷"
},
["word_ air_defense_artillery"] = {
tip = "防空炮"
},
word_air_defense_artillery = {
tip = "防空炮"
},
word_device = {
tip = "設備"
},
word_cannon = {
tip = "艦炮"
},
word_fighter = {
tip = "戰鬥機"
},
word_bomber = {
tip = "轟炸機"
},
word_attacker = {
tip = "魚雷機"
},
word_seaplane = {
tip = "水偵"
},
word_online = {
tip = "在線"
},
word_apply = {
tip = "申請"
},
word_star = {
tip = "星級"
},
word_level = {
tip = "等級"
},
word_mod_value = {
tip = "強化值"
},
word_wait = {
tip = "等"
},
word_consume = {
tip = "消耗"
},
word_sell_out = {
tip = "已售罄"
},
word_diamond_tip = {
tip = [[
免費:$1
收費:$2
合計:$3]]
},
word_contribution = {
tip = "貢獻"
},
word_guild_res = {
tip = "艦隊資源"
},
word_fit = {
tip = "適用"
},
word_equipment_skin = {
tip = "外觀"
},
word_activity = {
tip = "活動"
},
word_urgency_event = {
tip = "緊急事件"
},
word_shop = {
tip = "商店"
},
word_facility = {
tip = "設施"
},
word_cv_key_main = {
tip = "主界面"
},
channel_name_1 = {
tip = "全部"
},
channel_name_2 = {
tip = "世界"
},
channel_name_3 = {
tip = "公告"
},
channel_name_4 = {
tip = "戰友"
},
channel_name_5 = {
tip = "艦隊"
},
common_wait = {
tip = "指揮官請稍等一會兒"
},
common_ship_type = {
tip = "艦艇類型"
},
common_dont_remind_dur_login = {
tip = "本次登入不再提示"
},
common_activity_end = {
tip = "該活動已經結束"
},
common_activity_notStartOrEnd = {
tip = "該活動未開始或已經結束"
},
common_activity_not_start = {
tip = "該活動暫未開放"
},
common_error = {
tip = "系統錯誤:"
},
common_no_gold = {
tip = "物資不夠啦!"
},
common_no_oil = {
tip = "石油不夠啦!"
},
common_no_rmb = {
tip = "鑽石不夠啦!"
},
common_count_noenough = {
tip = "次數不足"
},
common_no_dorm_gold = {
tip = "傢俱幣不夠啦!"
},
common_no_resource = {
tip = "資源不夠啦!"
},
common_no_item = {
tip = "道具[$1]不足"
},
common_no_item_1 = {
tip = "道具不足"
},
common_use_item_sos_max = {
tip = "信號已滿"
},
common_use_item_sos_used = {
tip = "信號次數+$1"
},
common_no_x = {
tip = "$1不夠啦!"
},
common_limit_cmd = {
tip = "指揮官,現在的條件不足以執行這個命令喲~TAT"
},
common_limit_type = {
tip = "指揮官,所選擇的類型不能執行此命令喲~TAT"
},
common_limit_equip = {
tip = "裝備類型錯誤"
},
common_buy_success = {
tip = "購買成功!"
},
common_limit_level = {
tip = "需要指揮官等級:Lv.$1"
},
common_shopId_noFound = {
tip = "未找到商品id"
},
common_today_buy_limit = {
tip = "今日購買次數上限"
},
common_not_enter_room = {
tip = "未進入房間"
},
common_test_ship = {
tip = "該船是實驗體"
},
common_entry_inhibited = {
tip = "禁止登入"
},
common_refresh_count_insufficient = {
tip = "重整次數不足"
},
common_get_player_info_erro = {
tip = "獲取玩家訊息錯誤"
},
common_no_open = {
tip = "尚未開放"
},
["common_already owned"] = {
tip = "已擁有"
},
common_not_get_ship = {
tip = "未獲得角色"
},
common_sale_out = {
tip = "已售罄"
},
common_skin_out_of_stock = {
tip = "未在換裝上架時間內,敬請期待"
},
common_go_home = {
tip = "是否返回主界面"
},
dont_remind_today = {
tip = "今日不再提示"
},
dont_remind_session = {
tip = "本次登入不再提示"
},
battle_no_oil = {
tip = "嗚……石油用完了~餓得沒辦法戰鬥了……"
},
battle_emptyBlock = {
tip = "沒穿這種裝備,只能射出這樣的彈幕了,唔……"
},
battle_duel_main_rage = {
tip = "雙方先鋒全滅,作戰加速。"
},
battle_main_emergent = {
tip = "$1受到重創,請注意攔截敵軍"
},
battle_battleMediator_goOnFight = {
tip = "繼續戰鬥"
},
battle_battleMediator_existFight = {
tip = "退出戰鬥"
},
battle_battleMediator_clear_warning = {
tip = "是否要退出挑戰模式?\n退出後將重置挑戰,\n積分結算統計至本關開始前"
},
battle_battleMediator_quest_exist = {
tip = "現在退出將失去作戰中獲得的\n資源、道具和角色。您確定要退出嗎?"
},
battle_levelMediator_ok_takeResource = {
tip = "資源領取成功"
},
battle_result_time_limit = {
tip = "$1秒內全滅敵方艦隊"
},
battle_result_sink_limit = {
tip = "被重創單位數少於$1"
},
battle_result_undefeated = {
tip = "全員未被重創"
},
battle_result_victory = {
tip = "取得戰鬥勝利"
},
battle_result_defeat_all_enemys = {
tip = "擊敗所有的敵方角色"
},
battle_result_base_score = {
tip = "通關基礎分:"
},
battle_result_dead_score = {
tip = "我方陣亡*$1:"
},
battle_result_score = {
tip = "摧毀運輸艦*$1:"
},
battle_result_score_total = {
tip = "總計:"
},
battle_result_total_damage = {
tip = "累計傷害:"
},
battle_result_contribution = {
tip = "獲得貢獻:"
},
battle_result_total_score = {
tip = "累計得分:"
},
battle_result_max_combo = {
tip = "最高COMBO:"
},
battle_levelScene_0Oil = {
tip = "石油產量為0"
},
battle_levelScene_0Gold = {
tip = "物資產量為0"
},
battle_levelScene_noRaderCount = {
tip = "掃描次數不足"
},
battle_levelScene_lock = {
tip = "關卡尚未開放,請通關前置關卡"
},
battle_levelScene_lock_1 = {
tip = "該階段活動副本尚未開放"
},
battle_preCombatLayer_changeFormationError = {
tip = "試切換陣型出錯,請檢查陣型"
},
battle_preCombatLayer_changeFormationNumberError = {
tip = "艦隊人數不足,需要$1人才能使用此陣型"
},
battle_preCombatLayer_ready = {
tip = "艦隊準備萬全,隨時可以出擊"
},
battle_preCombatLayer_quest_leaveFleet = {
tip = "是否要把$1移出編隊?"
},
battle_preCombatLayer_clear_confirm = {
tip = "是否確定要清除已經選擇的編隊?"
},
battle_preCombatLayer_auto_confirm = {
tip = "是否確定要清除已經選擇的編隊,使用推薦的配置?"
},
battle_preCombatLayer_save_confirm = {
tip = "是否保存當前編隊?"
},
battle_preCombatLayer_save_march = {
tip = "保存當前編隊並出擊?"
},
battle_preCombatLayer_save_success = {
tip = "編隊保存成功"
},
battle_preCombatLayer_time_limit = {
tip = "$1秒內結束戰鬥"
},
battle_preCombatLayer_sink_limit = {
tip = "己方艦隊被重創數少於$1"
},
battle_preCombatLayer_undefeated = {
tip = "己方艦隊全部存活"
},
battle_preCombatLayer_victory = {
tip = "擊破敵方艦隊"
},
battle_preCombatLayer_time_hold = {
tip = "堅持$1秒戰鬥結束"
},
battle_preCombatLayer_damage_before_end = {
tip = "战斗结束前尽可能取得更高伤害"
},
battle_preCombatLayer_destory_transport_ship = {
tip = "至少摧毀$1艘運輸艦"
},
battle_preCombatMediator_leastLimit = {
tip = "無法取消,第一艦隊上必須要有艦船!"
},
battle_preCombatMediator_timeout = {
tip = "作戰時間用盡,作戰失敗,點擊確定返回選關界面"
},
battle_preCombatMediator_activity_timeout = {
tip = "活动时间已结束,点击确定返回选关界面 "
},
battle_resourceSiteLayer_collecTimeDefault = {
tip = "採集時間: --:--:--"
},
battle_resourceSiteLayer_collecTime = {
tip = "採集時間: $1"
},
battle_resourceSiteLayer_maxLv = {
tip = "最高等級LV$1"
},
battle_resourceSiteLayer_avgLv = {
tip = "平均等級LV$1"
},
battle_resourceSiteLayer_shipTypeCount = {
tip = "$1X$2"
},
battle_resourceSiteLayer_no_maxLv = {
tip = "最高等級未達到LV$1"
},
battle_resourceSiteLayer_no_avgLv = {
tip = "平均等級未達到LV$1"
},
battle_resourceSiteLayer_no_shipTypeCount = {
tip = "隊伍中缺少$1X$2"
},
battle_resourceSiteLayer_startError_collecting = {
tip = "正在採集"
},
battle_resourceSiteLayer_startError_not5Ship = {
tip = "角色不足 5人"
},
battle_resourceSiteLayer_startError_limit = {
tip = "未滿足採集要求: $1"
},
battle_resourceSiteLayer_endError_notStar = {
tip = "尚未開始採集"
},
battle_resourceSiteLayer_quest_end = {
tip = "提前返航將會失去當前資源點,是否繼續?"
},
battle_resourceSiteMediator_noSite = {
tip = "資源點不存在"
},
battle_resourceSiteMediator_shipState_fight = {
tip = "該角色正在作戰中"
},
battle_resourceSiteMediator_shipState_rest = {
tip = "該角色還在被窩中休息……"
},
battle_resourceSiteMediator_shipState_study = {
tip = "該角色正在認真上課喲~"
},
battle_resourceSiteMediator_shipState_event = {
tip = "該角色在很遠的地方進行委託任務喲~"
},
battle_resourceSiteMediator_shipState_same = {
tip = "不能選擇相同的船"
},
battle_resourceSiteMediator_ok_end = {
tip = "返航成功"
},
battle_autobot_unlock = {
tip = "自律戰鬥功能已開放"
},
tips_confirm_teleport_sub = {
tip = "發布指令:將潛艇編隊從$1區域調動到$2區域,需要移動$3格,消耗$4點石油,是否確認?"
},
backyard_addExp_Info = {
tip = "指揮官不在的||$1||裡得到了充分的休息!||一共消滅了|| $2||的食物,獲得了|| $3||的經驗~"
},
backyard_extendCapacity_error = {
tip = "擴充失敗:"
},
backyard_extendCapacity_ok = {
tip = "存糧上限擴充成功!倉庫容量提升$1"
},
backyard_addShip_error = {
tip = "增加船失敗:"
},
backyard_buyFurniture_error = {
tip = "購買傢俱失敗:"
},
backyard_extendBackYard_error = {
tip = "擴充角色欄位失敗:"
},
backyard_addFood_error = {
tip = "增加食物失敗:"
},
backyard_addFood_ok = {
tip = "補充成功,存糧+$1"
},
backyard_putFurniture_ok = {
tip = "儲存成功"
},
backyard_backyardGranaryLayer_foodCountLimit = {
tip = "食物數量不足"
},
backyard_shipAddInimacy_ok = {
tip = "$1親密度提高"
},
backyard_shipAddInimacy_error = {
tip = "增加親密度失敗:"
},
backyard_shipAddMoney_ok = {
tip = "$1有了意外的發現,傢俱幣+$2"
},
backyard_shipAddMoney_error = {
tip = "獲得物資失敗:"
},
backyard_shipExit_error = {
tip = "離開後宅失敗:"
},
backyard_shipSpeedUpEnergy_error = {
tip = "加速失敗"
},
backyard_shipAlreadyExit = {
tip = "該船已經離開"
},
backyard_backyardGranaryLayer_full = {
tip = "補充失敗,存糧已滿"
},
backyard_backyardGranaryLayer_buyCountLimit = {
tip = "最多只能購買$1"
},
backyard_backyardGranaryLayer_error_noResource = {
tip = "購買失敗,$1不足"
},
backyard_backyardGranaryLayer_noFood = {
tip = "指揮官~家裡已經沒有東西吃了~大家都餓趴下了"
},
backyard_backyardGranaryLayer_noTimer = {
tip = "增加食物可讓大家回復疲勞和獲得經驗哦"
},
backyard_backyardGranaryLayer_word = {
tip = "這個,還有那個,看起來都很好吃……"
},
backyard_backyardGranaryLayer_noShip = {
tip = "後宅還沒有增加休息的角色,食物將不會消耗"
},
backyard_backyardGranaryLayer_foodTimeNotice_top = {
tip = "食物大概會在"
},
backyard_backyardGranaryLayer_foodTimeNotice_bottom = {
tip = "後被吃光光呢~快加餐~~"
},
backyard_backyardGranaryLayer_foodMaxIncreaseNotice = {
tip = "存糧上限:$1提升到$2"
},
backyard_backyardGranaryLayer_error_entendFail = {
tip = "擴充失敗,資源不足"
},
backyard_backyardGranaryLayer_buy_max_count = {
tip = "存糧條已達上限"
},
backyard_backyardScene_comforChatContent1 = {
tip = "當前各類傢俱計入舒適度的數量:\n牆紙:$1/地板:$4/傢俱:$2/裝飾:$3/地墊:$5/牆飾:$6/收藏:$7\n"
},
backyard_backyardScene_comforChatContent2 = {
tip = [[
$1
當前經驗收益+$2%
舒適度不受擺放影響,計算各類傢俱中舒適度最高的前n件總和
各類傢俱的n值受後宅擴建次數影響 當前次數:$3
]]
},
backyard_buyExtendItem_question = {
tip = "將花費$1,是否繼續?"
},
backyard_backyardScene_comforChatContent1_1 = {
tip = "艱苦"
},
backyard_backyardScene_comforChatContent2_2 = {
tip = "普通"
},
backyard_backyardScene_comforChatContent3_3 = {
tip = "舒適"
},
backyard_backyardScene_quest_clearButton = {
tip = "是否清空當前佈置"
},
backyard_backyardScene_quest_saveFurniture = {
tip = "是否保存當前設置"
},
backyard_backyardScene_restSuccess = {
tip = "還原成功"
},
backyard_backyardScene_clearSuccess = {
tip = "清空成功"
},
backyard_backyardScene_name = {
tip = "$1的後宅"
},
backyard_backyardScene_exitShipAfterAddEnergy = {
tip = "疲勞恢復完成,從後宅離開"
},
backyard_backyardScene_timeRest = {
tip = "剩餘時間:$1"
},
backyard_backyardScene_showAddExpInfo = {
tip = "休息的時間為:$1增加的經驗值為:$2"
},
backyard_backyardScene_error_noPosPutFurniture = {
tip = "沒有可以放置的位置"
},
backyard_backyardScene_error_noFurniture = {
tip = "沒有可以佈置的傢俱"
},
backyard_backyardScene_error_canNotRotate = {
tip = "該位置無法旋轉"
},
backyard_backyardShipInfoLayer_quest_openPos = {
tip = "開啟欄位需要消耗$1鑽石,是否確認開啟"
},
backyard_backyardShipInfoLayer_quest_addShipNoFood = {
tip = "當前存糧不足,是否補充食物?"
},
backyard_backyardShipInfoLayer_quest_quickAddEnergy = {
tip = "加速需要消耗快速道具,是否加速"
},
backyard_backyardShipInfoLayer_error_noQuickItem = {
tip = "加速道具數量不足"
},
backyard_backyardShipInfoMediator_shipState_rest = {
tip = "該角色正在後宅中休息"
},
backyard_backyardShipInfoMediator_shipState_fight = {
tip = "該角色正在後宅中休息"
},
backyard_backyardShipInfoMediator_shipState_study = {
tip = "該角色正在認真上課喲~"
},
backyard_backyardShipInfoMediator_shipState_collect = {
tip = "該角色在很遠的地方進行委託任務喲~"
},
backyard_backyardShipInfoMediator_shipState_event = {
tip = "該角色正在執行特殊任務"
},
backyard_backyardShipInfoMediator_quest_moveOutFleet = {
tip = "該角色在戰鬥編隊中,確認要將其移出編隊?"
},
backyard_backyardShipInfoMediator_error_vanguardFleetOnlyOneShip = {
tip = "先鋒編隊必須存在一艘船"
},
backyard_backyardShipInfoMediator_error_mainFleetOnlyOneShip = {
tip = "主力編隊必須存在一艘船"
},
backyard_backyardShipInfoMediator_ok_addShip = {
tip = "增加角色成功"
},
backyard_backyardShipInfoMediator_ok_unlock = {
tip = "解鎖成功"
},
backyard_backyardShipInfoMediator_error_noFood = {
tip = "沒有足夠的食物"
},
backyard_backyardShipInfoMediator_error_fullEnergy = {
tip = "該船體力已經滿了"
},
backyard_backyardShipInfoMediator_error_fleetOnlyOneShip = {
tip = "操作失敗,當前編隊中只剩下該角色"
},
backyard_open_2floor = {
tip = "開啟二層需要消耗$1是否確定開啟\n *新樓層不會增加訓練欄位,僅用於擺放傢俱"
},
backyarad_theme_replace = {
tip = "主題【$1】中部分傢俱正在被其他樓層使用,已跳過佈置部分傢俱"
},
backyard_extendArea_ok = {
tip = "擴建後宅成功"
},
backyard_extendArea_erro = {
tip = "擴建後宅失敗$1"
},
backyard_extendArea_tip = {
tip = "擴充需要消耗||$1||個擴建許可證||剩餘擴建許可證:||$2||個"
},
backyard_notPosition_shipExit = {
tip = "後宅位置不足,角色退出後宅"
},
backyard_no_ship_tip = {
tip = "不存在該船"
},
backyard_energy_qiuck_up_tip = {
tip = "立即恢復需要$1杯能量恢復咖啡\n\n剩餘能量咖啡:$3杯"
},
backyard_cant_put_tip = {
tip = "已達到該級別最大傢俱數量,無法放置"
},
backyard_cant_buy_tip = {
tip = "無法購買"
},
backyard_theme_lock_tip = {
tip = "該主題尚未開啟"
},
backyard_theme_open_tip = {
tip = "解鎖條件:\n指揮官等級提升到$1級"
},
backyard_theme_furniture_buy_tip = {
tip = "是否花費$1傢俱幣購買$2?"
},
backyard_cannot_repeat_purchase = {
tip = "不能重複購買"
},
backyard_theme_bought = {
tip = "已經購買"
},
backyard_interAction_no_open = {
tip = "傢俱互動尚未開啟"
},
backyard_theme_no_exist = {
tip = "該主題不存在"
},
backayrd_theme_delete_sucess = {
tip = "主題刪除成功"
},
backayrd_theme_delete_erro = {
tip = "主題刪除失敗"
},
backyard_ship_on_furnitrue = {
tip = "該傢俱上有角色是否繼續移除?"
},
backyard_save_empty_theme = {
tip = "不能保存空主題"
},
backyard_theme_name_forbid = {
tip = "主題名包含禁止使用字詞"
},
backyard_getResource_emptry = {
tip = "你下手慢了..."
},
backyard_no_pos_for_ship = {
tip = "後宅剩餘的空間不足,只能選擇這麼多啦"
},
equipment_destroyEquipments_error_noEquip = {
tip = "裝備不存在"
},
equipment_destroyEquipments_error_notEnoughEquip = {
tip = "裝備數量不足"
},
equipment_equipDevUI_error_noPos = {
tip = "裝備倉庫容量不足"
},
equipment_equipmentInfoLayer_error_canNotEquip = {
tip = "無法裝備:$1"
},
equipment_equipmentScene_selectError_more = {
tip = "最多選擇$1個裝備"
},
equipment_newEquipLayer_getNewEquip = {
tip = "獲得裝備:$1"
},
equipment_select_materials_tip = {
tip = "請選擇要使用的素材"
},
equipment_select_device_tip = {
tip = "請選擇要使用的裝備"
},
equipment_cant_unload = {
tip = "裝備倉庫已滿,無法卸下裝備"
},
equipment_max_level = {
tip = "裝備最大等級"
},
exercise_count_insufficient = {
tip = "演習次數不足"
},
exercise_clear_fleet_tip = {
tip = "該操作將會使防守艦隊先鋒/主力被清空,防守艦隊將替換為第一艦隊,是否確認?"
},
exercise_fleet_exit_tip = {
tip = "該角色屬於競技場防守艦隊,是否確認退出?"
},
exercise_replace_rivals_ok_tip = {
tip = "更換對手成功"
},
exercise_replace_rivals_question = {
tip = "是否花費$1鑽石更換對手?"
},
exercise_count_recover_tip = {
tip = "($1後恢復)"
},
exercise_shop_refresh_tip = {
tip = "是否花費$1鑽石更新商品列表"
},
exercise_shop_buy_tip = {
tip = "是否花費$1功勳購買該商品"
},
exercise_formation_title = {
tip = "演習防守艦隊"
},
exercise_time_tip = {
tip = " 當前賽季時間:$1"
},
exercise_rule_tip = {
tip = [[
1、每14天為一個賽季,賽季中達到指定軍銜,即可獲得軍銜對應獎勵
2、戰鬥勝利可以按軍銜等級獲得功勳,即使失敗也可獲得一半的功勳
3、戰鬥勝利可以獲得積分,戰鬥失敗不會扣除積分
4、受到其他人的挑戰而失敗不會扣除積分
5、積分達到一定值,就可以提升軍銜,將階以上軍銜需要達到一定名次
6、軍銜只要達到過1次,就會立刻獲得軍銜獎勵
7、獲得的功勳可以在功勳商店兌換科技箱、角色等獎勵
8、演習對手可以免費手動更換,每天只能更換5次
9 、挑戰後,無論成敗,都會自動更換一組對手
10、演習次數每天00:00、12:00、18:00重置,重置時增加5次演習次
數,演習次數上限為10次
11、賽季結束後,所有玩家軍銜和積分重置]]
},
exercise_award_tip = {
tip = " 當賽季第一次達到對應段位時,將會發放對應獎勵,獎勵對應如下:"
},
dock_yard_left_tips = {
tip = "請選擇用於$1的角色:"
},
fleet_error_no_fleet = {
tip = "艦隊不存在"
},
fleet_repairShips_error_fullEnergy = {
tip = "所有艦船處於滿體力狀態,不需要恢復啦"
},
fleet_repairShips_error_noResource = {
tip = "物資不足"
},
fleet_repairShips_quest = {
tip = "是否花費$1物資恢復所有艦隊的體力值?"
},
fleet_fleetRaname_error = {
tip = "重命名失敗:"
},
fleet_updateFleet_error = {
tip = "艦隊更新失敗:"
},
friend_acceptFriendRequest_error = {
tip = "接受好友的請求失敗:"
},
friend_deleteFriend_error = {
tip = "刪除好友失敗:"
},
friend_fetchFriendMsg_error = {
tip = "獲取訊息失敗:"
},
friend_rejectFriendRequest_error = {
tip = "拒絕好友請求失敗:"
},
friend_searchFriend_noPlayer = {
tip = "查無此玩家"
},
friend_sendFriendMsg_error = {
tip = "發送訊息失敗:"
},
friend_sendFriendMsg_error_noFriend = {
tip = "對方不是您的好友"
},
friend_sendFriendRequest_error = {
tip = "申請失敗:"
},
friend_addblacklist_error = {
tip = "增加黑名單失敗:"
},
friend_relieveblacklist_error = {
tip = "移除黑名單失敗:"
},
friend_sendFriendRequest_success = {
tip = "申請發送成功"
},
friend_relieveblacklist_success = {
tip = "移除黑名單成功"
},
friend_addblacklist_success = {
tip = "增加黑名單成功"
},
friend_confirm_add_blacklist = {
tip = "確定將$1封鎖並加入黑名單?\n(可在好友系統中看到黑名單列表)"
},
friend_relieve_backlist_tip = {
tip = "對方在你的黑名單中是否移出黑名單"
},
friend_player_is_friend_tip = {
tip = "該玩家是你的好友"
},
friend_searchFriend_wait_time = {
tip = "$1秒後可以再次搜尋"
},
lesson_classOver_error = {
tip = "領取獎勵失敗:"
},
lesson_endToLearn_error = {
tip = "課程取消失敗:"
},
lesson_startToLearn_error = {
tip = "開課失敗:"
},
tactics_lesson_cancel = {
tip = "取消訓練將返還部分經驗並消耗教材,是否確認?"
},
tactics_lesson_system_introduce = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/tactics"
}
},
disableScroll = true,
pageMode = true,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
tactics_lesson_start_tip = {
tip = "是否消耗1本「$1」,訓練「$2」的$3 技能?"
},
tactics_noskill_erro = {
tip = "必須存在技能"
},
tactics_max_level = {
tip = "該技能已達最大等級"
},
tactics_end_to_learn = {
tip = "「$1」學習完成,「$2」技能獲得$3點經驗"
},
tactics_continue_to_learn = {
tip = ",是否繼續學習該技能?"
},
tactics_should_exist_skill = {
tip = "必須存在技能"
},
tactics_skill_level_up = {
tip = "(技能等級提升:$1→$2)!"
},
tactics_no_lesson = {
tip = "沒有可以使用的教材"
},
tactics_lesson_full = {
tip = "學院課程已滿"
},
tactics_lesson_repeated = {
tip = "該角色已經在學院中學習"
},
login_gate_not_ready = {
tip = "伺服器尚未開放"
},
login_game_not_ready = {
tip = "遊戲伺服器尚未開放"
},
login_game_rigister_full = {
tip = "伺服器註冊人數達到上限"
},
login_game_login_full = {
tip = "伺服器在線人數已滿,請稍後再試"
},
login_game_banned = {
tip = "帳號已被凍結,請您聯繫客服"
},
login_game_frequence = {
tip = "請勿頻繁登入伺服器"
},
login_createNewPlayer_full = {
tip = "伺服器註冊人數已滿"
},
login_createNewPlayer_error = {
tip = "註冊失敗:"
},
login_createNewPlayer_error_nameNull = {
tip = "名字不能為空"
},
login_newPlayerScene_word_lingBo = {
tip = "特型驅逐艦綾波...他們都愛稱呼我“鬼神”。指揮官您的名字是?"
},
login_newPlayerScene_word_yingHuoChong = {
tip = "哇~是新來的指揮官誒!要來跟螢火蟲一起玩嗎?我的頭槌可是很厲害的!"
},
login_newPlayerScene_word_laFei = {
tip = "我是本森級的拉菲...夜戰...還是比較擅長的...指揮官…您叫什麼名字呢?"
},
login_newPlayerScene_word_biaoqiang = {
tip = "指揮官,標槍已經告訴你名字了,你不告訴我你的名字可不公平哦~"
},
login_newPlayerScene_word_z23 = {
tip = "指揮官,真是的,你是不是忘了告訴我你的名字?還是說你就叫指揮官呢?"
},
login_newPlayerScene_randomName = {
tip = "已隨機選擇名稱"
},
login_newPlayerScene_error_notChoiseShip = {
tip = "未選擇角色"
},
login_newPlayerScene_inputName = {
tip = "請輸入暱稱"
},
login_loginMediator_kickOtherLogin = {
tip = "您在別處登入"
},
login_loginMediator_kickServerClose = {
tip = "伺服器維護"
},
login_loginMediator_kickIntError = {
tip = "網路異常"
},
login_loginMediator_kickTimeError = {
tip = "離線時間過長"
},
login_loginMediator_vertifyFail = {
tip = "數據驗證失敗"
},
login_loginMediator_dataExpired = {
tip = "登入數據失效"
},
login_loginMediator_kickLoginOut = {
tip = "連接已斷開"
},
login_loginMediator_serverLoginErro = {
tip = "伺服器連接失敗"
},
login_loginMediator_kickUndefined = {
tip = "不明原因下線[$1]"
},
login_loginMediator_loginSuccess = {
tip = "登入成功"
},
login_loginMediator_quest_RegisterSuccess = {
tip = "註冊成功,馬上登入吧"
},
login_loginMediator_registerFail_error = {
tip = "註冊失敗:"
},
login_loginMediator_userLoginFail_error = {
tip = "註冊失敗:"
},
login_loginMediator_serverLoginFail_error = {
tip = "伺服器登入失敗:"
},
login_loginScene_error_noUserName = {
tip = "用戶名不能為空"
},
login_loginScene_error_noPassword = {
tip = "密碼不能為空"
},
login_loginScene_error_diffPassword = {
tip = "兩次輸入的密碼不一致"
},
login_loginScene_error_noMailBox = {
tip = "信箱不能為空"
},
login_loginScene_choiseServer = {
tip = "請選擇伺服器"
},
login_loginScene_server_vindicate = {
tip = "該伺服器處於維護期間"
},
login_loginScene_server_full = {
tip = "該伺服器人數已滿"
},
login_loginScene_server_disabled = {
tip = "伺服器不可用"
},
login_register_full = {
tip = "註冊人數已滿"
},
system_database_busy = {
tip = "數據庫繁忙,請稍後再試"
},
mail_getMailList_error_noNewMail = {
tip = "沒有新郵件"
},
mail_takeAttachment_error_noMail = {
tip = "郵件不存在:$1"
},
mail_takeAttachment_error_noAttach = {
tip = "附件不可領取"
},
mail_count = {
tip = "包含$1個附件"
},
mail_takeAttachment_error_magazine_full = {
tip = "領取失敗您的裝備倉庫已滿"
},
mail_takeAttachment_error_dockYrad_full = {
tip = "領取失敗您的船塢已滿"
},
mail_confirm_set_important_flag = {
tip = "是否設定為重要郵件?"
},
mail_confirm_cancel_important_flag = {
tip = "是否取消設定為重要郵件?"
},
main_mailLayer_mailBoxClear = {
tip = "信箱已被清空"
},
main_mailLayer_noNewMail = {
tip = "沒有新郵件"
},
main_mailLayer_takeAttach = {
tip = "領取附件"
},
main_mailLayer_noAttach = {
tip = "無附件"
},
main_mailLayer_attachTaken = {
tip = "附件已領取"
},
main_mailLayer_quest_clear = {
tip = "真的要刪除所有已讀郵件嗎?(未領取附件的郵件將會保留)"
},
main_mailLayer_quest_deleteNotTakeAttach = {
tip = "附件未領取,真的要刪除該郵件嗎?"
},
main_mailLayer_quest_deleteNotRead = {
tip = "郵件未閱讀,真的要刪除該郵件嗎?"
},
main_mailMediator_mailDelete = {
tip = "郵件已刪除"
},
main_mailMediator_attachTaken = {
tip = "附件已領取"
},
main_mailMediator_notingToTake = {
tip = "並沒有什麼可領的"
},
main_mailMediator_takeALot = {
tip = "大豐收"
},
main_navalAcademyScene_systemClose = {
tip = "指揮官,這個功能暫不開放喲!~"
},
main_navalAcademyScene_quest_startClass = {
tip = "上課啦,同學們請坐好,不要分心了~"
},
main_navalAcademyScene_quest_stopClass = {
tip = "同學們努力學習中,確認讓她們一起翹課?\n(翹課將不獲得屬性值加成)"
},
main_navalAcademyScene_quest_Classover_long = {
tip = "下課啦!$1認真學習,$2+$3;$4+$5!"
},
main_navalAcademyScene_quest_Classover_short = {
tip = "下課啦!$1認真學習,$2+$3!"
},
main_navalAcademyScene_upgrade_complete = {
tip = "$1升級完成,最大容量+$2!"
},
main_navalAcademyScene_class_upgrade_complete = {
tip = "$1升級完成!"
},
main_navalAcademyScene_work_done = {
tip = "暫時沒有可以接受的任務哦"
},
main_notificationLayer_searchInput = {
tip = "請輸入玩家ID或暱稱"
},
main_notificationLayer_noInput = {
tip = "訊息不能為空"
},
main_notificationLayer_noFriend = {
tip = "當前沒有好友"
},
main_notificationLayer_deleteFriend = {
tip = "刪除好友"
},
main_notificationLayer_sendButton = {
tip = "請輸入訊息"
},
main_notificationLayer_addFriendError_addSelf = {
tip = "不能增加自己為好友"
},
main_notificationLayer_addFriendError_friendAlready = {
tip = "對方已經是您的好友"
},
main_notificationLayer_quest_deletFriend = {
tip = "您是否確認要刪除好友「$1」?"
},
main_notificationLayer_quest_request = {
tip = "請求加您為好友,是否接受?"
},
main_notificationLayer_enter_room = {
tip = "已經進入房間$1"
},
main_notificationLayer_not_roomId = {
tip = "請輸入房間號碼"
},
main_notificationLayer_roomId_invaild = {
tip = "房間號碼無效"
},
main_notificationMediator_sendFriendRequest = {
tip = "好友請求已發送"
},
main_notificationMediator_beFriend = {
tip = "您與「$1」成為好友"
},
main_notificationMediator_deleteFriend = {
tip = "您與「$1」解除好友"
},
main_notificationMediator_room_max_number = {
tip = "聊天室人數已滿"
},
main_playerInfoLayer_inputName = {
tip = "請輸入暱稱"
},
main_playerInfoLayer_inputManifesto = {
tip = "請輸入您的宣言"
},
main_playerInfoLayer_quest_changeName = {
tip = "將消耗鑽石100,是否繼續"
},
main_playerInfoLayer_error_changeNameNoGem = {
tip = "鑽石不足"
},
main_settingsScene_quest_exist = {
tip = "真的要退出嗎"
},
coloring_color_missmatch = {
tip = "所選顏料不符"
},
coloring_color_not_enough = {
tip = "顏料不足,點右上角規則了解獲得方法"
},
coloring_erase_all_warning = {
tip = "全部清除會清除調色盤中的所有顏色,是否繼續?"
},
coloring_erase_warning = {
tip = "清除顏色後,已消耗的顏料不返還,是否要繼續?"
},
coloring_lock = {
tip = "未解鎖"
},
coloring_wait_open = {
tip = "等待開啟"
},
coloring_help_tip = {
tip = {
{
info = "遊戲規則\n"
},
{
info = [[
1.每張繪圖日記的單元格上標註有對應的顏料編號,選中
對應的顏料編號並點擊單元格即可進行上色;
2.繪圖區域可以通過雙指拉伸或縮小;
3.上色會對同色單元格自動上色,直到顏料耗盡或塗滿;
4.上色會消耗顏料,剩餘顏料為0時不可以上色;
5.顏料可通過活動任務累計消耗石油獲得;
6.完成上色可以獲得獎勵;
7.圖完成獎勵明細如下:
完成圖1獲得傢俱【捲紙妖怪】;
完成圖2獲得隨機教材T3x1;
完成圖3獲得傢俱【鑽石「回收」箱】;
完成圖4獲得通用改造部件T3x2;
完成圖5獲得傢俱【祭典舞台】;
完成圖6獲得通用改造部件T3x3;
完成圖7獲得艦船【大青花魚】;
8.活動結束後,未消耗的顏料會被清除。
9.9月23日前每天解鎖一個可完成的繪圖;]]
}
}
},
link_link_help_tip = {
tip = {
{
info = "遊戲規則\n"
},
{
info = "1.活動期間每天0:00:00增加一次可獲得【聖地牙哥之星】\n的次數;"
},
{
info = "2.獲得【聖地牙哥之星】的次數可以累積,總計7次,即\n便前一天沒有完成,也可以累積;"
},
{
info = "3.連線兩個相同的角色頭像進行消除;"
},
{
info = "4.連接兩個頭像之間的連線拐彎不能超過兩個;"
},
{
info = "5.消除所有的角色頭像後,如果擁有可獲得【聖地牙哥之\n星】的次數,可獲得【聖地牙哥之星】並消耗一次次數;"
},
{
info = "6.參與活動7天可收集18顆【聖地牙哥之星】,並獲得聖\n地牙哥專屬改造道具【閃耀的麥克風】。"
}
}
},
player_changeManifesto_ok = {
tip = "更換宣言成功"
},
player_changeManifesto_error = {
tip = "宣言更換失敗:"
},
player_changePlayerIcon_ok = {
tip = "秘書艦更換成功!"
},
player_changePlayerIcon_error = {
tip = "更換頭像失敗:"
},
player_changePlayerName_ok = {
tip = "更換暱稱成功"
},
player_changePlayerName_error = {
tip = "更換暱稱失敗:"
},
player_changePlayerName_error_2015 = {
tip = "該暱稱已被使用"
},
player_harvestResource_error = {
tip = "收穫資源失敗:"
},
player_harvestResource_error_fullBag = {
tip = "資源已經達到上限,無法領取"
},
player_change_chat_room_erro = {
tip = "切換聊天室失敗"
},
prop_destroyProp_error_noItem = {
tip = "找不到此道具"
},
prop_destroyProp_error_canNotSell = {
tip = "此道具不能出售"
},
prop_destroyProp_error_notEnoughItem = {
tip = "沒有那麼多道具可以出售"
},
prop_destroyProp_error = {
tip = "道具出售失敗:"
},
resourceSite_error_noSite = {
tip = "資源點不存在"
},
resourceSite_beginScanMap_ok = {
tip = "掃描成功"
},
resourceSite_beginScanMap_error = {
tip = "雷達掃描失敗:"
},
resourceSite_collectResource_error = {
tip = "獲取資源失敗:"
},
resourceSite_finishResourceSite_error = {
tip = "完成採集失敗:"
},
resourceSite_startResourceSite_error = {
tip = "出發採集點失敗:"
},
ship_error_noShip = {
tip = "角色不存在: $1"
},
ship_addStarExp_error = {
tip = "增加船經驗失敗:"
},
ship_buildShip_error = {
tip = "建造角色失敗:"
},
ship_buildShip_error_noTemplate = {
tip = "造船配置不存在: $1"
},
ship_buildShip_error_notEnoughItem = {
tip = "材料不足,無法進行建造"
},
ship_buildShipImmediately_error = {
tip = "快速完成失敗:"
},
ship_buildShipImmediately_error_noSHip = {
tip = "船塢中沒有船"
},
ship_buildShipImmediately_error_finished = {
tip = "建造已完成"
},
ship_buildShipImmediately_error_noItem = {
tip = "沒有加速道具"
},
ship_buildShip_not_position = {
tip = "建造隊列已滿,無法獲得角色"
},
ship_buildBatchShip = {
tip = "確認消耗$1鑽石,獲得10艘高性能艦船?"
},
ship_buildSingleShip = {
tip = "確認消耗$1鑽石,獲得1艘高性能艦船?"
},
ship_buildShip_succeed = {
tip = "獲得角色成功"
},
ship_buildShip_list_empty = {
tip = "當前建船隊列為空"
},
ship_buildship_tip = {
tip = "建造一艘$4需要消耗:\n$1物資和$2個$3"
},
ship_destoryShips_error = {
tip = "退役船失敗:"
},
ship_equipToShip_ok = {
tip = "$1裝備成功"
},
ship_equipToShip_error = {
tip = "裝備到船失敗:"
},
ship_equipToShip_error_noEquip = {
tip = "裝備不存在"
},
ship_getShip_error = {
tip = "角色下水失敗:"
},
ship_getShip_error_noShip = {
tip = "船塢中沒有船"
},
ship_getShip_error_notFinish = {
tip = "建造尚未完成"
},
ship_getShip_error_full = {
tip = "船塢已滿,無法獲得角色"
},
ship_modShip_error = {
tip = "角色強化失敗:"
},
ship_modShip_error_notEnoughGold = {
tip = "物資不足"
},
ship_remouldShip_error = {
tip = "突破船失敗:"
},
ship_unequipFromShip_ok = {
tip = "$1已卸下"
},
ship_unequipFromShip_error = {
tip = "卸下裝備失敗:"
},
ship_unequipFromShip_error_noEquip = {
tip = "該位置並沒有裝備"
},
ship_unequip_all_tip = {
tip = "是否卸下全部裝備?"
},
ship_unequip_all_success = {
tip = "裝備卸下成功"
},
ship_updateShipLock_ok_lock = {
tip = "$1鎖定成功"
},
ship_updateShipLock_ok_unlock = {
tip = "$1解鎖成功"
},
ship_updateShipLock_error = {
tip = "更改鎖定狀態失敗:"
},
ship_upgradeStar_error = {
tip = "角色突破失敗:"
},
ship_upgradeStar_error_4010 = {
tip = "素材中有正在「鏡面海域」中的角色"
},
ship_upgradeStar_error_lvLimit = {
tip = "等級不滿足突破條件"
},
ship_upgradeStar_error_noEnoughMatrail = {
tip = "素材數量不足"
},
ship_upgradeStar_notConfig = {
tip = "找不到突破配置$1"
},
ship_upgradeStar_maxLevel = {
tip = "角色突破達到最高等級,無法突破"
},
ship_upgradeStar_select_material_tip = {
tip = "請選擇突破材料"
},
ship_exchange_question = {
tip = "是否花費$1個勳章兌換$2"
},
ship_exchange_medalCount_noEnough = {
tip = "勳章數量不足"
},
ship_exchange_erro = {
tip = "兌換失敗:$1"
},
ship_exchange_confirm = {
tip = "是否花費$1勳章兌換$2"
},
ship_exchange_tip = {
tip = "1.角色退役可以獲得榮譽勳章\n2.使用榮譽勳章可以在兌換系統僱傭新的角色\n3.兌換系統每天6點和18點< /color>更新"
},
ship_vo_fighting = {
tip = "當前角色已出擊"
},
ship_vo_event = {
tip = "當前角色正在執行特殊任務"
},
ship_vo_isCharacter = {
tip = "該角色是秘書艦,無法執行操作"
},
ship_vo_inBackyardRest = {
tip = "該角色正在休息"
},
ship_vo_inClass = {
tip = "該角色正在上課中"
},
ship_vo_moveout_backyard = {
tip = "是否移出後宅"
},
ship_vo_moveout_formation = {
tip = "是否移出編隊"
},
ship_vo_mainFleet_must_hasShip = {
tip = "主力艦隊必須存在一艘角色"
},
ship_vo_vanguardFleet_must_hasShip = {
tip = "先鋒艦隊必須存在一艘角色"
},
ship_vo_getWordsUndefined = {
tip = "不知道為什麼,反正就是某個地方出錯進行不下去了!誒嘿~(吐舌)"
},
ship_vo_locked = {
tip = "該船已鎖定"
},
ship_vo_mainFleet_exist_same_ship = {
tip = "主力艦隊不能存在相同的船"
},
ship_vo_vanguardFleet_exist_same_ship = {
tip = "先鋒艦隊不能存在相同的船"
},
ship_buildShipMediator_startBuild = {
tip = "開始建造"
},
ship_buildShipMediator_finishBuild = {
tip = "建造完成"
},
ship_buildShipScene_quest_quickFinish = {
tip = "快速完成需要消耗$1個快速完成工具\n\n剩餘加速道具: $3個"
},
ship_dockyardMediator_destroy = {
tip = "退役完成"
},
ship_dockyardScene_capacity = {
tip = "船塢容量:"
},
ship_dockyardScene_noRole = {
tip = "沒有選擇角色"
},
ship_dockyardScene_error_choiseRoleMore = {
tip = "至少選擇$1個角色"
},
ship_dockyardScene_error_choiseRoleLess = {
tip = "最多選擇$1個角色"
},
ship_formationMediator_leastLimit = {
tip = "無法取消,第一艦隊上必須要有艦船!"
},
ship_formationMediator_changeNameSuccess = {
tip = "艦隊名稱更改成功!"
},
ship_formationMediator_changeNameError_sameShip = {
tip = "艦隊中不能存在相同的艦船"
},
ship_formationMediator_addShipError_overlimit = {
tip = "艦隊中最多只能有$1艘$2"
},
ship_formationMediator_replaceError_onlyShip = {
tip = "目標艦船是$1唯一一艘$2艦船,無法替換!"
},
ship_formationMediator_quest_replace = {
tip = "您當前選擇的艦船已經在$1中,是否進行切換?"
},
ship_formationMediaror_trash_warning = {
tip = "$1至少必須有1個先鋒和1個主力角色,確定將清空$1,取消返回。"
},
ship_formationUI_fleetName1 = {
tip = "第一艦隊"
},
ship_formationUI_fleetName2 = {
tip = "第二艦隊"
},
ship_formationUI_fleetName3 = {
tip = "第三艦隊"
},
ship_formationUI_fleetName4 = {
tip = "第四艦隊"
},
ship_formationUI_fleetName5 = {
tip = "第五艦隊"
},
ship_formationUI_fleetName6 = {
tip = "第六艦隊"
},
ship_formationUI_fleetName11 = {
tip = "潛艇編隊一"
},
ship_formationUI_fleetName12 = {
tip = "潛艇編隊二"
},
ship_formationUI_exercise_fleetName = {
tip = "演習艦隊"
},
ship_formationUI_changeFormationError_flag = {
tip = "嘗試切換陣型出錯,請檢查陣型!"
},
ship_formationUI_changeFormationError_countError = {
tip = "艦隊人數不足"
},
ship_formationUI_removeError_onlyShip = {
tip = "$1是唯一一艘$3艦船,無法移出陣型!"
},
ship_formationUI_quest_remove = {
tip = "是否要把$1移出陣型?"
},
ship_newShipLayer_get = {
tip = "獲得$1 —$2"
},
ship_newSkinLayer_get = {
tip = "獲得$1換裝—$2"
},
ship_newSkin_name = {
tip = "「$1」"
},
ship_shipInfoMediator_destory = {
tip = "退役完成"
},
ship_shipInfoScene_equipUnlockSlostContent = {
tip = "欄位尚未開啟,請將角色進行突破以解鎖欄位"
},
ship_shipInfoScene_equipUnlockSlostYesText = {
tip = "強化角色"
},
ship_shipInfoScene_effect = {
tip = "當前經驗: $1/$2\n"
},
ship_shipInfoScene_effect1or2 = {
tip = "當前增加: $1"
},
ship_shipInfoScene_modLvMax = {
tip = "該突破項目已經滿級"
},
ship_shipInfoScene_choiseMod = {
tip = "請先選擇需要突破的項目"
},
ship_shipModLayer_effect = {
tip = "當前經驗: $1/$2\n"
},
ship_shipModLayer_effect1or2 = {
tip = "當前加成: $1"
},
ship_shipModLayer_modSuccess = {
tip = "強化成功"
},
ship_mod_no_addition_tip = {
tip = "強化沒有增益,是否繼續?"
},
ship_shipModMediator_choiseMaterial = {
tip = "請先選擇用於突破的素材"
},
ship_shipModMediator_noticeLvOver1 = {
tip = "等級大於1"
},
ship_shipModMediator_noticeStarOver4 = {
tip = "星級大於4"
},
ship_shipModMediator_noticeSameButLargerStar = {
tip = "相同但星級較高"
},
ship_shipModMediator_quest = {
tip = "作為素材角色中有$1的角色,是否繼續突破?"
},
ship_shipUpgradeLayer2_levelError = {
tip = "等級不足"
},
ship_shipUpgradeLayer2_noMaterail = {
tip = "素材不足"
},
ship_shipUpgradeLayer2_ok = {
tip = "突破成功"
},
ship_shipUpgradeLayer2_effect = {
tip = "當前經驗: $1/$2\n"
},
ship_shipUpgradeLayer2_effect1or2 = {
tip = "當前增加: $1"
},
ship_shipUpgradeLayer2_mod_uncommon_tip = {
tip = "強化材料角色中有精銳以上的角色,是否確認?"
},
ship_shipUpgradeLayer2_uncommon_tip = {
tip = "強化材料角色中有精銳以上的角色,是否確認?"
},
ship_shipUpgradeLayer2_mod_advanced_tip = {
tip = "強化材料角色中有等級不為1的角色,是否確認?"
},
ship_shipUpgradeLayer2_advanced_tip = {
tip = "突破材料角色中有等級不為1的角色,是否確認?"
},
ship_mod_exp_to_attr_tip = {
tip = "*使用相同角色強化時經驗值翻倍"
},
ship_max_star = {
tip = "該船已經達到最大星級"
},
ship_skill_unlock_tip = {
tip = "突破後可解鎖"
},
ship_lock_tip = {
tip = "是否鎖定該角色?"
},
ship_destroy_uncommon_tip = {
tip = "退役角色中有精銳以上的角色,是否確認?"
},
ship_destroy_advanced_tip = {
tip = "退役角色中有等級不為1的角色,是否確認?"
},
ship_energy_mid_desc = {
tip = "中等\n心情中等出擊將不獲得好感度"
},
ship_energy_low_desc = {
tip = "疲憊\n心情較低出擊將減少好感度且獲得經驗減半"
},
ship_energy_low_warn = {
tip = "$1中$2處於心情低落狀態,強制出擊將降低好感且獲得經驗減半"
},
ship_energy_low_warn_no_exp = {
tip = "編隊中$2處於低心情狀態,強制出擊將降低好感,確定要繼續出擊嗎?"
},
test_ship_intensify_tip = {
tip = "布里無法進行強化"
},
test_ship_upgrade_tip = {
tip = "布里無法進行突破"
},
shop_buyItem_ok = {
tip = "購買成功,獲得$1個$2"
},
shop_buyItem_error = {
tip = "購買失敗:"
},
shop_extendMagazine_error = {
tip = "擴充軍火庫失敗:"
},
shop_entendShipYard_error = {
tip = "擴充船塢失敗:"
},
stage_beginStage_error = {
tip = "開始關卡失敗:"
},
stage_beginStage_error_fleetEmpty = {
tip = "艦隊人數不能為空!"
},
stage_beginStage_error_teamEmpty = {
tip = "$1艦船至少需要$2艘!"
},
stage_beginStage_error_noEnergy = {
tip = "疲勞值不足!"
},
stage_beginStage_error_noResource = {
tip = "石油不足!"
},
stage_beginStage_error_noTicket = {
tip = "特別挑戰券數量不足,無法開始哦"
},
stage_finishStage_error = {
tip = "由於不明原因關卡無法結束:"
},
levelScene_map_lock = {
tip = "該章節未完成無法前往下一章"
},
levelScene_chapter_lock = {
tip = "請先完成前一關卡"
},
levelScene_chapter_strategying = {
tip = "關卡$1正在攻略中"
},
levelScene_threat_to_rule_out = {
tip = "威脅排除$1"
},
levelScene_whether_to_retreat = {
tip = "真的要撤退嗎?"
},
levelScene_who_to_retreat = {
tip = "確定撤退$1嗎?"
},
levelScene_who_to_exchange = {
tip = "確定進行艦隊交換嗎?"
},
levelScene_time_out = {
tip = "已超出作戰時限"
},
levelScene_nothing = {
tip = "什麼也沒有"
},
levelScene_notCargo = {
tip = "找不到寶箱"
},
levelScene_openCargo_erro = {
tip = "打開寶箱失敗"
},
levelScene_chapter_notInStrategy = {
tip = "未在攻略中"
},
levelScene_retreat_erro = {
tip = "撤退失敗"
},
levelScene_strategying = {
tip = "正在攻略中"
},
levelScene_tracking_erro = {
tip = "失敗"
},
levelScene_tracking_error_3001 = {
tip = "隊伍內存在委託中的角色,無法出擊"
},
levelScene_chapter_unlock_tip = {
tip = "指揮官等級到達$1級時解鎖該章節"
},
levelScene_chapter_win = {
tip = "BOSS擊破,關卡攻略完成"
},
levelScene_sham_win = {
tip = "「鏡面海域」作戰完成"
},
levelScene_escort_win = {
tip = "運輸船抵達終點,護航成功"
},
levelScene_escort_lose = {
tip = "運輸船大破,護航失敗"
},
levelScene_escort_help_tip = {
tip = {
{
info = "護航關卡說明"
},
{
info = " 1.商路護航的開放時間為10月9日~10月22日;"
},
{
info = " 2.每日有一次挑戰機會,不可累積,進入關卡時扣除次\n數。關卡分為簡單,普通,困難三個難度,玩家進入\n關卡即消耗挑戰次數;"
},
{
info = " 3.商船會沿著固定航線前進,玩家艦隊每行動一次,商\n船前進一格,不會躲避敵船和水雷,玩家需要保護商船\n安全到達撤退點;"
},
{
info = " 5.商船撞上敵船,血量減少1,並且進入遇襲中狀態,此\n時玩家每行動一次商船血量會減少1,直至玩家擊敗襲擊\n商船的敵方艦隊;"
},
{
info = " 5.商船撞上水雷,血量減少2,玩家撞上水雷也會受到傷\n害但是帶有驅逐艦的艦隊走到水雷上後可以拆除水雷;"
},
{
info = " 6.商路護航獎勵依據商船到達撤退點時血量進行發放:\n20 ~16血為1檔、15~11血為2檔、10~1血為3檔、0血, \n戰鬥失敗或撤退為4檔;"
}
}
},
levelScene_escort_retreat = {
tip = "是否退出商路護航戰鬥?\n退出後,挑戰次數不會返還,並進行獎勵結算"
},
levelScene_oni_retreat = {
tip = "撤退後將無法獲得獎勵,是否撤退?\n(關卡仍算作勝利)"
},
levelScene_oni_win = {
tip = "特殊單位捕獲成功"
},
levelScene_oni_lose = {
tip = "特殊單位已逃離,捕獲失敗"
},
levelScene_bomb_retreat = {
tip = "撤退後將根據當前得分獲得獎勵,是否撤退?"
},
levelScene_sphunt_help_tip = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/sphunt_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/sphunt_2"
}
},
{
icon = {
path = "",
atlas = "helpbg/sphunt_3"
}
},
{
icon = {
path = "",
atlas = "helpbg/sphunt_4"
}
},
{
icon = {
path = "",
atlas = "helpbg/sphunt_5"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
levelScene_bomb_help_tip = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/spboom_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/spboom_2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
levelScene_chapter_timeout = {
tip = "出擊已超時,艦隊已自動返航"
},
levelScene_chapter_level_limit = {
tip = "指揮官等級到達$1級時解鎖該關卡"
},
levelScene_chapter_count_tip = {
tip = "今日次數:"
},
levelScene_tracking_error_retry = {
tip = "啟動關卡失敗,請重試"
},
levelScene_destroy_torpedo = {
tip = "成功拆除水雷"
},
levelScene_sub_refresh_count_not_enough = {
tip = "還沒有收到過求救信號…"
},
levelScene_jump_to_sub_confirm = {
tip = "搜尋完畢,信號源來自:$1海域(第$2章),是否前往?"
},
levelScene_signal_help_tip = {
tip = "信號提示"
},
levelScene_search_area = {
tip = "【搜尋範圍:$1章海域】"
},
levelScene_new_chapter_coming = {
tip = "新章開放:"
},
levelScene_chapter_open_count_down = {
tip = "開放時間:"
},
levelScene_chapter_not_open = {
tip = "未開放"
},
levelScene_activate_remaster = {
tip = "消耗檔案密鑰x1解鎖當前活動作戰檔案,持續15分鐘\n是否確認開啟?"
},
levelScene_remaster_tickets_not_enough = {
tip = "入場券數量不足"
},
levelScene_remaster_do_not_open = {
tip = "該副本尚未開放,敬請期待"
},
levelScene_remaster_help_tip = {
tip = {
{
info = "作戰檔案說明\n作戰檔案系統是通過研究特殊作戰檔案,進行模擬作戰的系統\n以往的特殊作戰的攻略進度不會被繼承,需重新攻略"
},
{
info = " \n1.司令部每日能夠提供兩份檔案密鑰,請在每日任務中領取"
},
{
info = " 2.檔案密鑰儲存上限為30份,領取超過儲存上限的檔案密鑰\n將自動消失"
},
{
info = " 3.通過消耗檔案密鑰,可以解鎖當前選擇的特殊作戰15分鐘\n的開放權"
},
{
info = " 4.特殊作戰解鎖期間,可以出擊本作戰內可挑戰的任意關卡"
},
{
info = " 5.特殊作戰解鎖時間結束後,已經在關卡戰鬥地圖中的艦隊\n不會被強制撤離,可以繼續完成該輪作戰"
}
}
},
levelScene_activate_loop_mode_failed = {
tip = "需要將關卡進行至安全海域、並且達成三星條件才可選擇周回模式"
},
levelScene_coastalgun_help_tip = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/coastalgun_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/coastalgun_2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 836,
y = 740
},
windowPos = {
y = 15
},
helpSize = {
x = 836,
y = 660
}
}
},
tack_tickets_max_warning = {
tip = "所持檔案密鑰數量達到上限,完成任務後只能獲得$1份檔案密鑰,是否確認領取?"
},
error_refresh_sub_chapter = {
tip = "未搜尋到新的求救信號"
},
task_notfound_error = {
tip = "缺少任務配置,請檢查是否需要熱修補程式,id:"
},
task_submitTask_error = {
tip = "提交任務失敗:"
},
task_submitTask_error_client = {
tip = "提交任務失敗"
},
task_submitTask_error_notFinish = {
tip = "任務還沒有完成"
},
task_taskMediator_getItem = {
tip = "獲得道具:$1,數量:X$2"
},
task_taskMediator_getResource = {
tip = "獲得資源:$1,數量:X$2"
},
task_taskMediator_getEquip = {
tip = "獲得裝備:$1,數量:X$2"
},
task_target_chapter_in_progress = {
tip = "任務目標地圖正在攻略中,不能接取該任務"
},
task_level_notenough = {
tip = "需要達到$1級才能進行任務"
},
loading_tip_ShaderMgr = {
tip = "正在渲染畫面..."
},
loading_tip_FontMgr = {
tip = "正在創建字型..."
},
loading_tip_TipsMgr = {
tip = "正在購買便利貼..."
},
loading_tip_MsgboxMgr = {
tip = "正在載入對話框..."
},
loading_tip_GuideMgr = {
tip = "正在接通輔導員..."
},
loading_tip_PoolMgr = {
tip = "正在填充塗料..."
},
loading_tip_FModMgr = {
tip = "正在製造噪音..."
},
loading_tip_StoryMgr = {
tip = "正在編寫劇本..."
},
energy_desc_happy = {
tip = "大家感到很滿足,似乎戰鬥力提高了?"
},
energy_desc_normal = {
tip = "平常狀態下,大家能發揮正常實力"
},
energy_desc_tired = {
tip = "大家感到很累了,似乎很難正常發揮"
},
energy_desc_angry = {
tip = "打死都不想動了ORZ,快去後宅休息吧"
},
create_player_success = {
tip = "創建角色成功"
},
login_newPlayerScene_invalideName = {
tip = "角色名字含有無效字元"
},
login_newPlayerScene_name_tooShort = {
tip = "名字太短"
},
login_newPlayerScene_name_existOtherChar = {
tip = "不能包含中文或英文外的任何其他語言文字與符號"
},
login_newPlayerScene_name_tooLong = {
tip = "名字太長"
},
equipment_updateGrade_tip = {
tip = "只要找來這些材料就可以幫您升級裝備喲噗噗噗"
},
equipment_upgrade_ok = {
tip = "裝備升級成功"
},
equipment_cant_upgrade = {
tip = "裝備不能升級"
},
equipment_upgrade_erro = {
tip = "升級武器失敗"
},
collection_nostar = {
tip = "星星數量不足"
},
collection_getResource_error = {
tip = "領取獎勵失敗:"
},
collection_hadAward = {
tip = "獎勵已領取"
},
collection_lock = {
tip = "尚未解鎖"
},
collection_fetched = {
tip = "已經領取過啦"
},
buyProp_noResource_error = {
tip = "$1不足"
},
refresh_shopStreet_ok = {
tip = "手動重整成功"
},
refresh_shopStreet_erro = {
tip = "手動重整失敗"
},
shopStreet_upgrade_done = {
tip = "商店街升級完成"
},
shopStreet_refresh_max_count = {
tip = "今天的重整次數已達上限"
},
buy_countLimit = {
tip = "購買的次數已達上限"
},
buy_item_quest = {
tip = "是否購買該商品?"
},
refresh_shopStreet_question = {
tip = "是否花費$1$2更新商品列表\n\n (今日已經購買$3次)"
},
event_start_success = {
tip = "開始委託成功"
},
event_start_fail = {
tip = "開始委託失敗"
},
event_finish_success = {
tip = "完成委託成功"
},
event_finish_fail = {
tip = "完成委託失敗"
},
event_giveup_success = {
tip = "放棄委託成功"
},
event_giveup_fail = {
tip = "放棄委託失敗"
},
event_flush_success = {
tip = "手動重整成功"
},
event_flush_fail = {
tip = "手動重整失敗"
},
event_flush_not_enough = {
tip = "剩餘重整次數不足"
},
event_start = {
tip = "開始行動"
},
event_finish = {
tip = "完成行動"
},
event_giveup = {
tip = "取消行動"
},
event_minimus_ship_numbers = {
tip = "艦隊人數不足,最少需要$1人才可執行該任務"
},
event_confirm_giveup = {
tip = "確定放棄任務?"
},
event_confirm_flush = {
tip = "還有正在進行的任務,是否確認重置?"
},
event_fleet_busy = {
tip = "執行委託的艦隊數量已達到上限,無法執行"
},
event_same_type_not_allowed = {
tip = "不能增加相同類型的艦船"
},
event_condition_ship_level = {
tip = "至少1位角色達到$1級"
},
event_condition_ship_count = {
tip = "隊伍人數至少$1"
},
event_condition_ship_type = {
tip = "$1限定"
},
event_level_unreached = {
tip = "艦隊等級不足"
},
event_type_unreached = {
tip = "艦隊中角色的類型不滿足"
},
event_oil_consume = {
tip = "本次委託需要花費$1石油"
},
event_type_unlimit = {
tip = "類型不限"
},
dailyLevel_restCount_notEnough = {
tip = "日常關卡挑戰次數不足"
},
dailyLevel_unopened = {
tip = "暫未開放"
},
dailyLevel_opened = {
tip = "開放"
},
playerinfo_ship_is_already_flagship = {
tip = "該船已經是秘書艦"
},
playerinfo_mask_word = {
tip = "存在禁止使用字詞"
},
just_now = {
tip = "剛剛"
},
several_minutes_before = {
tip = "$1分鐘前"
},
several_hours_before = {
tip = "$1小時前"
},
several_days_before = {
tip = "$1天前"
},
long_time_offline = {
tip = "長時間未在線"
},
dont_send_message_frequently = {
tip = "請勿頻繁發送訊息"
},
no_activity = {
tip = "當前沒有可參與的活動"
},
which_day = {
tip = "第$1天"
},
which_day_2 = {
tip = "第$1天"
},
invalidate_evaluation = {
tip = "當前評論含有無效內容"
},
chapter_no = {
tip = "第$1章"
},
reconnect_tip = {
tip = "伺服器連接失敗,是否重新連接?\n[$1]"
},
like_ship_success = {
tip = "操作成功"
},
eva_ship_success = {
tip = "評價成功"
},
zan_ship_eva_success = {
tip = "點評成功"
},
zan_ship_eva_error_7 = {
tip = "你已經點評過該評論啦~"
},
eva_count_limit = {
tip = "已達到每日評論數量上限"
},
attribute_durability = {
tip = "耐久"
},
attribute_cannon = {
tip = "炮擊"
},
attribute_torpedo = {
tip = "雷擊"
},
attribute_antiaircraft = {
tip = "防空"
},
attribute_air = {
tip = "航空"
},
attribute_reload = {
tip = "裝填"
},
attribute_cd = {
tip = "射速"
},
attribute_armor_type = {
tip = "裝甲類型"
},
attribute_armor = {
tip = "裝甲"
},
attribute_hit = {
tip = "命中"
},
attribute_speed = {
tip = "航速"
},
attribute_luck = {
tip = "幸運"
},
attribute_dodge = {
tip = "機動"
},
attribute_expend = {
tip = "消耗"
},
attribute_damage = {
tip = "傷害"
},
attribute_healthy = {
tip = "治療"
},
attribute_speciality = {
tip = "特性"
},
attribute_range = {
tip = "射程"
},
attribute_angle = {
tip = "射角"
},
attribute_scatter = {
tip = "散佈範圍"
},
attribute_ammo = {
tip = "彈藥"
},
attribute_antisub = {
tip = "反潛"
},
attribute_sonarRange = {
tip = "額外偵測範圍"
},
attribute_sonarInterval = {
tip = "搜尋週期"
},
attribute_oxy_max = {
tip = "氧氣"
},
attribute_dodge_limit = {
tip = "回避上限"
},
attribute_intimacy = {
tip = "好感度"
},
attribute_max_distance_damage = {
tip = "邊際傷害"
},
skill = {
tip = "技能"
},
cd_normal = {
tip = "標準射速"
},
intensify = {
tip = "強化"
},
change = {
tip = "更換"
},
formation_switch_failed = {
tip = "沒有可以切換的艦隊"
},
formation_switch_success = {
tip = "已切換到$1"
},
formation_switch_tip = {
tip = "當前選中艦隊無法成型,將自動切換到$1"
},
formation_reform_tip = {
tip = "當前艦隊無法成型,是否前往編隊?"
},
formation_invalide = {
tip = "無可用艦隊,作戰失敗"
},
chapter_ap_not_enough = {
tip = "AP不足"
},
formation_forbid_when_in_chapter = {
tip = "艦隊出擊中,當前無法修改編隊"
},
military_forbid_when_in_chapter = {
tip = "艦隊出擊中,當前無法參與演習"
},
confirm_app_exit = {
tip = "確認退出遊戲?"
},
friend_info_page_tip = {
tip = "點擊好友能進行拜訪切磋"
},
friend_search_page_tip = {
tip = "每次搜尋好友$1人"
},
friend_request_page_tip = {
tip = "最多保存$1條申請"
},
friend_id_copy_ok = {
tip = "複製成功"
},
friend_inpout_key_tip = {
tip = "請輸入關鍵字"
},
remove_friend_tip = {
tip = "確認要移除好友嗎?"
},
friend_request_msg_placeholder = {
tip = "輸入請求訊息"
},
friend_request_msg_title = {
tip = "好友邀請已送出,等待對方答覆"
},
friend_max_count = {
tip = "好友已達上限新增失敗"
},
friend_add_ok = {
tip = "新增好友成功"
},
friend_max_count_1 = {
tip = "對方好友已達上限"
},
friend_no_request = {
tip = "當前沒有請求"
},
reject_all_friend_ok = {
tip = "已拒絕所有玩家請求"
},
reject_friend_ok = {
tip = "已拒絕該玩家請求"
},
friend_offline = {
tip = "好友不在線"
},
friend_msg_forbid = {
tip = "不能發送帶有禁止使用字詞的申請"
},
dont_add_self = {
tip = "不能新增自己為好友"
},
friend_already_add = {
tip = "該玩家已經是您的好友"
},
friend_not_add = {
tip = "該玩家不是您的好友"
},
friend_send_msg_erro_tip = {
tip = "好友不在線,無法發送訊息"
},
friend_send_msg_null_tip = {
tip = "無法發送空白訊息"
},
friend_search_succeed = {
tip = "搜尋完成"
},
friend_request_msg_sent = {
tip = "好友申請成功"
},
friend_resume_ship_count = {
tip = "獲得艦船:"
},
friend_resume_title_metal = {
tip = "最高軍銜:"
},
friend_resume_collection_rate = {
tip = "收藏率:"
},
friend_resume_attack_count = {
tip = "出擊次數:"
},
friend_resume_attack_win_rate = {
tip = "出擊勝率:"
},
friend_resume_manoeuvre_count = {
tip = "演習次數:"
},
friend_resume_manoeuvre_win_rate = {
tip = "演習勝率:"
},
friend_resume_fleet_gs = {
tip = "艦隊實力:"
},
friend_event_count = {
tip = "完成委託:"
},
firend_relieve_blacklist_ok = {
tip = "解除成功"
},
firend_relieve_blacklist_tip = {
tip = "確定將玩家$1從黑名單移除?"
},
word_shipNation_all = {
tip = "全陣營"
},
word_shipNation_baiYing = {
tip = "白鷹"
},
word_shipNation_huangJia = {
tip = "皇家"
},
word_shipNation_chongYing = {
tip = "重櫻"
},
word_shipNation_tieXue = {
tip = "鐵血"
},
word_shipNation_dongHuang = {
tip = "東煌"
},
word_shipNation_beiLian = {
tip = "北方聯合"
},
word_shipNation_other = {
tip = "其他"
},
word_shipNation_np = {
tip = "海王星"
},
word_shipNation_ziyou = {
tip = "自由鳶尾"
},
word_shipNation_weixi = {
tip = "維希教廷"
},
word_shipNation_um = {
tip = "傳頌之物"
},
word_shipNation_ai = {
tip = "KizunaAI"
},
word_reset = {
tip = "重置"
},
word_asc = {
tip = "升序"
},
word_desc = {
tip = "降序"
},
word_own = {
tip = "擁有的"
},
word_own1 = {
tip = "擁有:"
},
oil_buy_limit_tip = {
tip = "(今日購買次數剩餘$1/$2次)"
},
friend_resume_title = {
tip = "履歷"
},
friend_resume_data_title = {
tip = "統計"
},
batch_destroy = {
tip = "批量分解"
},
equipment_select_device_destroy_tip = {
tip = "請選擇要分解的裝備:"
},
equipment_select_device_destroy_bonus_tip = {
tip = "分解獲得素材:"
},
equipment_select_device_destroy_nobonus_tip = {
tip = "沒有任何素材"
},
ship_equip_profiiency = {
tip = "效率:$1%"
},
no_open_system_tip = {
tip = "$1將在指揮官等級達到$2級後開放"
},
open_system_tip = {
tip = "$1功能開啟啦!"
},
charge_start_tip = {
tip = "購買後可以得到$2鑽石"
},
charge_double_gem_tip = {
tip = "首次儲值額外贈送$1鑽石"
},
charge_month_card_lefttime_tip = {
tip = "貿易許可證剩餘$1天"
},
charge_title = {
tip = "儲值$1元購買$2個$3"
},
charge_extra_gem_tip = {
tip = "額外贈送$1鑽石"
},
charge_month_card_title = {
tip = "立即獲得$1鑽石一個月內每天獲得以下道具"
},
charge_items_title = {
tip = "獲得以下道具"
},
setting_interface_save_success = {
tip = "佈局已保存!"
},
setting_interface_revert_check = {
tip = "確定將戰鬥鍵位還原到初始設定嗎?"
},
setting_interface_cancel_check = {
tip = "確定取消當前修改設定?"
},
event_special_update = {
tip = "出現緊急委託《$1》"
},
no_notice_tip = {
tip = "暫時沒有什麼公告哦"
},
energy_desc_1 = {
tip = "san值低,請等待恢復\n(繼續出擊將降低好感)"
},
energy_desc_2 = {
tip = "已經感到有點不開心啦~\n適當的休息一下吧?"
},
energy_desc_3 = {
tip = "希望每天都能有這樣的好心情"
},
energy_desc_4 = {
tip = "感覺一定會有好事情發生呢~\n(經驗收益增加)"
},
intimacy_desc_1 = {
tip = "$1對你感到很失望"
},
intimacy_desc_2 = {
tip = "$1正試著更加地了解你"
},
intimacy_desc_3 = {
tip = "$1覺得你是值得信賴的指揮官"
},
intimacy_desc_4 = {
tip = "只要和你在一起,$1就很開心"
},
intimacy_desc_5 = {
tip = "$1看向你的眼神充滿了愛意"
},
intimacy_desc_6 = {
tip = "$1覺得可以把一切都託付給你"
},
intimacy_desc_7 = {
tip = "$1覺得可以把一切都託付給你"
},
intimacy_desc_1_buff = {
tip = "當前加成:無加成"
},
intimacy_desc_2_buff = {
tip = "當前加成:無加成"
},
intimacy_desc_3_buff = {
tip = "當前加成:全基礎屬性(除航速,裝備不計)提高1%"
},
intimacy_desc_4_buff = {
tip = "當前加成:全基礎屬性(除航速,裝備不計)提高3%"
},
intimacy_desc_5_buff = {
tip = "當前加成:全基礎屬性(除航速,裝備不計)提高6%"
},
intimacy_desc_6_buff = {
tip = "當前加成:全基礎屬性(除航速,裝備不計)提高9%"
},
intimacy_desc_7_buff = {
tip = "當前加成:全基礎屬性(除航速,裝備不計)提高12%"
},
intimacy_desc_propose = {
tip = [[
愛為引路之燈,情乃係心之線
期盼對方之笑容,祈願對方之期盼
相互尊重、相互信任、相互照看,直至永遠
至此,命運結而為一,誓約成立
誓約日$1]]
},
intimacy_desc_1_detail = {
tip = "$1對你感到很失望\n(無加成)"
},
intimacy_desc_2_detail = {
tip = "$1正試著更加地了解你\n(無加成)"
},
intimacy_desc_3_detail = {
tip = "$1覺得你是值得信賴的指揮官\n所有基礎屬性(除航速)提高1%"
},
intimacy_desc_4_detail = {
tip = "只要和你在一起,$1就很開心\n所有基礎屬性(除航速)提高3%"
},
intimacy_desc_5_detail = {
tip = "$1看向你的眼神充滿了愛意\n所有基礎屬性(除航速)提高6%"
},
intimacy_desc_6_detail = {
tip = [[
愛為引路之燈,情乃係心之線
期盼對方之笑容,祈願對方之期盼
相互尊重、相互信任、相互守望,直至永遠
至此,命運結而為一,契約成立
誓約日$1]]
},
intimacy_desc_7_detail = {
tip = [[
愛為引路之燈,情乃係心之線
期盼對方之笑容,祈願對方之期盼
相互尊重、相互信任、相互守望,直至永遠
至此,命運結而為一,契約成立
誓約日$1]]
},
charge_title_getitem = {
tip = "可以獲得以下道具:"
},
charge_title_getitem_soon = {
tip = "購買後立刻獲得:"
},
charge_title_getitem_month = {
tip = "購買後30天內每天獲得:"
},
charge_limit_all = {
tip = "可購買次數:$1/$2"
},
charge_limit_daily = {
tip = "本日可購買次數:$1"
},
charge_limit_weekly = {
tip = "本周可購買次數:$1"
},
charge_erro = {
tip = "儲值失敗"
},
charge_success = {
tip = "儲值成功"
},
charge_level_limit = {
tip = "等級尚未達到"
},
ship_drop_desc_default = {
tip = "獲得一名角色"
},
charge_limit_lv = {
tip = "$1級解鎖"
},
charge_time_out = {
tip = "正在進行付款,如已付款請耐心等候商品發放"
},
help_shipinfo_equip = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/equip"
}
},
{
icon = {
path = "",
atlas = "helpbg/strength"
}
},
{
icon = {
path = "",
atlas = "helpbg/break"
}
},
{
icon = {
path = "",
atlas = "helpbg/bullet"
}
},
{
icon = {
path = "",
atlas = "helpbg/energy"
}
},
{
icon = {
path = "",
atlas = "helpbg/maxlevel"
}
},
{
icon = {
path = "",
atlas = "helpbg/levelup"
}
},
{
icon = {
path = "",
atlas = "helpbg/fanqian"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_shipinfo_detail = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/energy"
}
},
{
icon = {
path = "",
atlas = "helpbg/bullet"
}
},
{
icon = {
path = "",
atlas = "helpbg/equip"
}
},
{
icon = {
path = "",
atlas = "helpbg/break"
}
},
{
icon = {
path = "",
atlas = "helpbg/strength"
}
},
{
icon = {
path = "",
atlas = "helpbg/maxlevel"
}
},
{
icon = {
path = "",
atlas = "helpbg/levelup"
}
},
{
icon = {
path = "",
atlas = "helpbg/fanqian"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 8,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_shipinfo_intensify = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/strength"
}
},
{
icon = {
path = "",
atlas = "helpbg/break"
}
},
{
icon = {
path = "",
atlas = "helpbg/equip"
}
},
{
icon = {
path = "",
atlas = "helpbg/bullet"
}
},
{
icon = {
path = "",
atlas = "helpbg/energy"
}
},
{
icon = {
path = "",
atlas = "helpbg/maxlevel"
}
},
{
icon = {
path = "",
atlas = "helpbg/levelup"
}
},
{
icon = {
path = "",
atlas = "helpbg/fanqian"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_shipinfo_upgrate = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/break"
}
},
{
icon = {
path = "",
atlas = "helpbg/strength"
}
},
{
icon = {
path = "",
atlas = "helpbg/equip"
}
},
{
icon = {
path = "",
atlas = "helpbg/bullet"
}
},
{
icon = {
path = "",
atlas = "helpbg/energy"
}
},
{
icon = {
path = "",
atlas = "helpbg/maxlevel"
}
},
{
icon = {
path = "",
atlas = "helpbg/levelup"
}
},
{
icon = {
path = "",
atlas = "helpbg/fanqian"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_shipinfo_maxlevel = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/strength"
}
},
{
icon = {
path = "",
atlas = "helpbg/break"
}
},
{
icon = {
path = "",
atlas = "helpbg/equip"
}
},
{
icon = {
path = "",
atlas = "helpbg/bullet"
}
},
{
icon = {
path = "",
atlas = "helpbg/energy"
}
},
{
icon = {
path = "",
atlas = "helpbg/maxlevel"
}
},
{
icon = {
path = "",
atlas = "helpbg/levelup"
}
},
{
icon = {
path = "",
atlas = "helpbg/fanqian"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 6,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_shipinfo_actnpc = {
tip = {
{
info = [[
NPC角色說明:(NPC角色不可參與部分港區功能,詳見下方說明)
▪ 傳頌之物聯動NPC -芙米露露正式獲得活動持續時間:
2018年11月22日至2018年12月13日
▪ NPC角色:
活動期間臨時加入港區的NPC角色,活動結束時若未正式加入,
則將離開港區。離開港區時,裝備將自動卸下放置於倉庫中
▪正式獲取方式:
通過累積友好度,在活動頁面中完成累積獎勵,可以讓臨時加
入的NPC角色正式加入。
▪ NPC角色可以進行強化、突破、戰鬥、獲得經驗、升級技能
NPC角色正式加入時,保留強化、突破狀態及技能等級;
▪NPC角色不可退役、不可被選為強化、突破材料、不可進行
委託、誓約、認知覺醒、不可設為秘書艦、不可進入後宅、
大講堂、不可參與演習]]
}
}
},
help_backyard = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/strength"
}
},
{
icon = {
path = "",
atlas = "helpbg/break"
}
},
{
icon = {
path = "",
atlas = "helpbg/equip"
}
},
{
icon = {
path = "",
atlas = "helpbg/bullet"
}
},
{
icon = {
path = "",
atlas = "helpbg/energy"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_shipinfo_fashion = {
tip = {
{
info = [[
換裝說明:
未在上架期間的換裝請期待下次上架]]
}
}
},
help_shipinfo_attr = {
tip = {
{
info = "1.加成顯示:"
},
{
info = " 裝備:角色裝備產生的屬性加成"
},
{
info = " 科技:艦隊科技產生的屬性加成"
},
{
info = "2.屬性說明:"
},
{
info = " 耐久:角色的最大生命值",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "durability"
}
},
{
info = " 炮擊:提高艦炮類武器的傷害",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "cannon"
}
},
{
info = " 防空:提高防空炮武器的傷害",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "antiaircraft"
}
},
{
info = " 裝甲類型:共分三種,裝甲型號越高,傷害減免越明\n 顯,被小口徑火炮擊中越容易規避傷害\n (傷害減免效率:重型裝甲>中型裝甲>輕型裝甲)",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "armor"
}
},
{
info = " 雷擊:提高魚雷武器的傷害",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "torpedo"
}
},
{
info = " 航空:提高艦載機武器的傷害",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "air"
}
},
{
info = " 裝填:加快角色普通武器、技能的冷卻時間",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "reload"
}
},
{
info = " 機動:角色的迴避機率",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "dodge"
}
},
{
info = " 消耗:每次出擊所需消耗的石油",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "expend"
}
},
{
info = " 反潛:提高反潛武器的傷害,影響隊伍反潛偵測範圍",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "antisub"
}
},
{
info = " 氧氣:潛艇角色的氧氣存量,下潛作戰時會不斷損失\n 氧氣含量為0時,潛艇將上浮",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "oxy_max"
}
},
{
info = " 彈藥量:潛艇編隊進行作戰、對地圖上的敵人進行打\n 擊、需要消耗彈藥",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "ammo"
}
},
{
info = [[
狩獵範圍:與潛艇作戰範圍內的敵人戰鬥時,可以
耗潛艇編隊的彈藥,請求潛艇編隊進行協助戰鬥;
潛艇編隊可在待機模式與自主尋敵模式之間切換,處
於自主尋敵模式下的潛艇編隊會自行尋找狩獵範圍內
的敵人進行魚雷打擊]],
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.6,
path = "hunt_range"
}
},
{
info = " 幸運:角色由過去的模因產生的屬性,在戰鬥中產生\n 細微的影響",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 1,
path = "luck"
}
},
{
info = "3.角色心情:\n 心情好的角色在出戰時可以享受經驗加成效果\n 心情值過低的角色出戰會減少好感度"
}
}
},
help_equipment = {
tip = {
{
info = [[
不同級別的角色可以裝備的武器口徑也各不相同:
• 140mm以下的艦炮:
作為驅逐和部分輕巡的主炮,以及戰列、戰巡、重巡、
輕巡的副炮使用。
• 140mm以上,200mm以下的艦炮:
作為輕巡的主炮,以及部分戰列的副炮使用。
• 200mm以上,283mm以下的艦炮:
作為重巡的主炮使用。
• 283mm以上的艦炮:
作為戰列、戰巡的主炮使用。
•魚雷可以作為驅逐、部分輕巡和部分重巡的副武器使用。
•防空炮可以被大部分艦船使用。
•根據航母角色身上的裝備欄不同,可以裝備不同的艦載
機。
•外觀裝備可以用於改變對應的裝備發射效果。
(外觀裝備不佔用倉庫位置) ]]
}
}
},
help_equipment_skin = {
tip = {
{
info = [[
•外觀裝備只提供彈幕外觀,不提供數值加成
外觀不改變原武器的任何數據
(彈幕樣式,子彈速度,碰撞體積等等)
•裝備外觀只能給對應類型的裝備使用
一件外觀僅能裝備在一個角色的一個外觀欄位上
•外觀裝備不會佔用裝備倉庫位置]]
}
}
},
help_daily_task = {
tip = {
{
info = [[
※ 破交作戰開啟時間:每天開放,每週最多可挑戰兩次
◆ 破交作戰模式下,指揮官將操縱潛艇編隊出戰
◆ 不同的魚雷武器將為裝備艦船提供不同數量的彈藥
◆ 魚雷設備將為裝備艦船提供額外的彈藥
◆ 破交作戰模式下,所有潛艇技能不生效,潛艇的全彈
發射、專屬彈幕通過特殊攻擊按鈕觸發(速科夫專屬彈幕
通過上浮觸發,每場戰鬥僅限1次)
◆ 破交作戰模式下,全彈發射、專屬彈幕傷害提高
◆ 計分方式:
◆ 通關基礎分:100分
◆ 擊破1艘運輸艦:+10分
◆ 1位己方艦船被重創:-15分
◆ S評價:120分
◆ A評價:100分
◆ B評價:70分
※商船護送開啟時間為:每週一、週四、週日
※海域突進開啟時間為:每週二、週五、週日
※斬首行動開啟時間為:每週三、週六、週日
※ 戰術研修開啟時間為:每日開放
◆ 航空 敵方旗艦擁有極高的耐久,使用航空兵器能造成
巨量傷害
◆ 炮擊 敵方旗艦擁有極高的耐久,使用炮擊兵器能造成
巨量傷害
◆ 雷擊 敵方旗艦擁有極高的耐久,使用魚雷兵器能造成
巨量傷害]]
}
}
},
help_build = {
tip = [[
$1建造概率分布
超稀有舰船:$2%
精锐舰船:$3%
稀有舰船:$4%
普通舰船:$5%]]
},
help_shipinfo_hunting = {
tip = {
{
info = [[
狩獵範圍說明:
▪狩獵範圍等級:
狩獵範圍等級可以通過突破、裝備技能、角色技能效果
等方式來提高。
角色的狩獵範圍等級越高,自身的狩獵範圍也就越大
▪狩獵範圍:
潛艇編隊進入作戰地圖時,根據潛艇編隊領隊的狩獵範
圍等級、樣式確定潛艇編隊的狩獵範圍;
與潛艇作戰範圍內的敵人戰鬥時,可以消耗潛艇編隊的
彈藥,請求潛艇編隊進行協助戰鬥;
可以切換潛艇的行動方式,令其自行尋找狩獵範圍內的
敵人進行魚雷打擊、或原地待機]]
}
}
},
shop_extendship_success = {
tip = "船塢擴充成功"
},
shop_extendequip_success = {
tip = "裝備欄位擴充成功"
},
naval_academy_res_desc_cateen = {
tip = "少女們進食的地方,升級設施可以提高每日燃油的產量和庫存上限"
},
naval_academy_res_desc_shop = {
tip = "學院的合作社,升級設施可以提高每日金幣的產量和庫存上限"
},
naval_academy_res_desc_class = {
tip = "學院的大講堂,升級設施可以提高熟練度上限、熟練度消耗速度和熟練度獲取比例"
},
number_1 = {
tip = "一"
},
number_2 = {
tip = "二"
},
number_3 = {
tip = "三"
},
number_4 = {
tip = "四"
},
number_5 = {
tip = "五"
},
number_6 = {
tip = "六"
},
number_7 = {
tip = "七"
},
number_8 = {
tip = "八"
},
number_9 = {
tip = "九"
},
number_10 = {
tip = "十"
},
military_shop_no_open_tip = {
tip = "軍需商店將在指揮官等級達到15級後開放"
},
switch_to_shop_tip_1 = {
tip = "所需材料不足,是否前往商店購買?"
},
switch_to_shop_tip_2 = {
tip = "$1不足,是否前往商店購買?"
},
switch_to_shop_tip_3 = {
tip = "$1不足,是否前往購買?"
},
switch_to_shop_tip_noPos = {
tip = "倉庫已滿,請前往整理或擴充"
},
text_noPos_clear = {
tip = "整理"
},
text_noPos_buy = {
tip = "擴充"
},
text_noPos_intensify = {
tip = "強化"
},
switch_to_shop_tip_noDockyard = {
tip = "船塢已滿,請前往整理或擴充"
},
commission_no_open = {
tip = "未開啟"
},
commission_open_tip = {
tip = "通過章節$1解鎖"
},
commission_idle = {
tip = "閒置中..."
},
commission_urgency = {
tip = "緊急委託:"
},
commission_normal = {
tip = "軍事委託:"
},
commission_get_award = {
tip = "領取資源:$1 x $2"
},
activity_build_end_tip = {
tip = "該活動已結束,無法建造"
},
event_over_time_expired = {
tip = "委託已過期"
},
mail_sender_default = {
tip = "司令部"
},
exchangecode_title = {
tip = "輸入兌換碼"
},
exchangecode_use_placeholder = {
tip = "僅限英文數字組合"
},
exchangecode_use_ok = {
tip = "兌換碼使用成功,獎勵已發送到信箱,請注意查收"
},
exchangecode_use_error = {
tip = "使用失敗,"
},
exchangecode_use_error_3 = {
tip = "兌換碼已過期"
},
exchangecode_use_error_6 = {
tip = "已到使用上限"
},
exchangecode_use_error_7 = {
tip = "已經使用過的兌換碼"
},
exchangecode_use_error_8 = {
tip = "兌換碼不存在"
},
exchangecode_use_error_9 = {
tip = "兌換碼不存在"
},
exchangecode_use_error_16 = {
tip = "已經兌換過"
},
exchangecode_use_error_20 = {
tip = "兌換碼不存在"
},
text_noRes_tip = {
tip = "還需要:$1"
},
text_noRes_info_tip = {
tip = "$2$1"
},
text_noRes_info_tip_link = {
tip = "和"
},
text_noRes_info_tip2 = {
tip = "$2個$1"
},
text_shop_noRes_tip = {
tip = "指揮官還需要$1喵!"
},
text_shop_enoughRes_tip = {
tip = "指揮官的物資已經補充齊全了喵!"
},
text_buy_fashion_tip = {
tip = "是否消耗$1鑽石購買$2?"
},
equip_part_title = {
tip = "適用"
},
equip_part_main_title = {
tip = "適用(主炮)"
},
equip_part_sub_title = {
tip = "適用(副炮)"
},
equipment_upgrade_overlimit = {
tip = "已到達強化上限"
},
err_name_existOtherChar = {
tip = "只能輸入中文、英文或數字"
},
help_battle_rule = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/battle_maincanon"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_plane"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_sub_3"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_sub_4"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_sub_5"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_battle_warspite = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/battle_warspite"
}
},
disableScroll = true,
pageMode = false,
ImageMode = true,
windowSize = {
x = 836,
y = 740
},
windowPos = {
y = 15
},
helpSize = {
x = 836,
y = 660
}
}
},
help_battle_defense = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/battle_defense_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_defense_2"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_defense_3"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_defense_4"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_defense_5"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
backyard_theme_set_tip = {
tip = "請選擇將要對$1進行的操作"
},
backyard_theme_save_tip = {
tip = "是否確定要將當前後宅配置儲存為\n$1"
},
backyard_theme_defaultname = {
tip = "自定義主題"
},
backyard_rename_success = {
tip = "後宅更名成功"
},
ship_set_skin_success = {
tip = "更換換裝成功"
},
ship_set_skin_error = {
tip = "更換換裝失敗:"
},
equip_part_tip = {
tip = "*點擊查看適用艦種"
},
help_battle_auto = {
tip = {
{
info = " 注意,自律戰鬥時可能出現以下情況",
line = true,
icon = {
posX = -18,
atlas = "helpbg/zilv",
posY = -55,
scale = 1.5,
path = ""
}
},
disableScroll = true,
helpbg = true,
windowSize = {
y = 660
},
helpSize = {
y = 400
},
helpPos = {
y = 20
}
}
},
gold_buy_tip = {
tip = "花費100購買 3000物資"
},
oil_buy_tip = {
tip = "花費$1 購買 $2 石油\n\n( 今日已經購買 $3 次 )"
},
text_iknow = {
tip = "我知道了"
},
help_oil_buy_limit = {
tip = {
{
info = " 今日購買次數已用盡",
line = true,
icon = {
posX = 30,
atlas = "helpbg/nooil",
posY = -41,
scale = 1,
path = ""
}
},
disableScroll = true,
helpbg = true,
helpSize = {
y = 264
},
windowSize = {
y = 440
}
}
},
text_nofood_yes = {
tip = "投食"
},
text_nofood_no = {
tip = "無視"
},
tip_add_task = {
tip = "接到新任務:$1"
},
collection_award_ship = {
tip = "$1已研發完成,加入建造隊列"
},
guild_create_sucess = {
tip = "創建大艦隊成功"
},
guild_create_error = {
tip = "創建大艦隊失敗"
},
guild_create_error_noname = {
tip = "大艦隊代號不能為空"
},
guild_create_error_nofaction = {
tip = "大艦隊陣營不能為空"
},
guild_create_error_nopolicy = {
tip = "大艦隊方針不能為空"
},
guild_create_error_nomanifesto = {
tip = "大艦隊宣言不能為空"
},
guild_create_error_nomoney = {
tip = "鑽石不夠啦"
},
guild_tip_dissolve = {
tip = "大艦隊一旦解散將無法恢復,是否確認解散大艦隊?"
},
guild_tip_quit = {
tip = "是否確認退出大艦隊?"
},
guild_create_confirm = {
tip = "是否花費$1創建大艦隊"
},
guild_apply_erro = {
tip = "大艦隊申請失敗"
},
guild_dissolve_erro = {
tip = "大艦隊解散失敗"
},
guild_fire_erro = {
tip = "大艦隊成員開除失敗"
},
guild_impeach_erro = {
tip = "大艦隊司令彈劾失敗"
},
guild_quit_erro = {
tip = "大艦隊退出失敗"
},
guild_accept_erro = {
tip = "通過申請失敗"
},
guild_reject_erro = {
tip = "拒絕申請失敗"
},
guild_modify_erro = {
tip = "修改訊息失敗"
},
guild_setduty_erro = {
tip = "設置職務失敗"
},
guild_apply_sucess = {
tip = "申請成功"
},
guild_no_exist = {
tip = "大艦隊不存在"
},
guild_dissolve_sucess = {
tip = "解散大艦隊成功"
},
guild_commder_in_impeach_time = {
tip = "司令處於彈劾期"
},
guild_impeach_sucess = {
tip = "彈劾成功"
},
guild_quit_sucess = {
tip = "退出大艦隊成功"
},
guild_member_max_count = {
tip = "已達到大艦隊最大人數限制"
},
guild_new_member_join = {
tip = "新成員加入成功"
},
guild_player_in_cd_time = {
tip = "對方離開公會時間未到24小時無法加入"
},
guild_player_already_join = {
tip = "對方已經加入公會"
},
guild_rejecet_apply_sucess = {
tip = "拒絕申請成功"
},
guild_should_input_keyword = {
tip = "尚未輸入關鍵字"
},
guild_search_sucess = {
tip = "搜尋完成"
},
guild_list_refresh_sucess = {
tip = "大艦隊列表重整成功"
},
guild_info_update = {
tip = "大艦隊訊息更新成功"
},
guild_duty_id_is_null = {
tip = "職位不能為空"
},
guild_player_is_null = {
tip = "玩家不能為空"
},
guild_duty_commder_max_count = {
tip = "副司令已達最大人數"
},
guild_set_duty_sucess = {
tip = "設置職務成功"
},
guild_policy_power = {
tip = "最強艦隊"
},
guild_policy_relax = {
tip = "休閒艦隊"
},
guild_faction_blhx = {
tip = "碧藍航線"
},
guild_faction_cszz = {
tip = "赤色中軸"
},
guild_faction_unknown = {
tip = "????"
},
guild_word_commder = {
tip = "司令"
},
guild_word_deputy_commder = {
tip = "副司令"
},
guild_word_picked = {
tip = "精英"
},
guild_word_ordinary = {
tip = "普通"
},
guild_word_home = {
tip = "主頁"
},
guild_word_member = {
tip = "成員"
},
guild_word_apply = {
tip = "申請"
},
guild_faction_change_tip = {
tip = "頻繁更換陣營是不被人們認同的,每次更換陣營後需要至少30天的緩衝期,是否確認更換陣營?"
},
guild_msg_is_null = {
tip = "不能發送空白訊息"
},
guild_log_new_guild_join = {
tip = "新成員$1加入大艦隊"
},
guild_log_duty_change = {
tip = "$1職務變更為$2"
},
guild_log_quit = {
tip = "$1離開大艦隊"
},
guild_log_fire = {
tip = "$1被開除出了大艦隊"
},
guild_leave_cd_time = {
tip = "離開大艦隊後需要等待24小時後才能加入新的大艦隊"
},
guild_sort_time = {
tip = "時間"
},
guild_sort_level = {
tip = "等級"
},
guild_sort_duty = {
tip = "職務"
},
guild_fire_tip = {
tip = "確定開除該成員?"
},
guild_impeach_tip = {
tip = "確定彈劾司令?"
},
guild_set_duty_title = {
tip = "任命玩家$1為:"
},
guild_search_list_max_count = {
tip = "每次顯示$1條訊息"
},
guild_sort_all = {
tip = "全部"
},
guild_sort_blhx = {
tip = "碧藍航線"
},
guild_sort_cszz = {
tip = "赤色中軸"
},
guild_sort_power = {
tip = "最強艦隊"
},
guild_sort_relax = {
tip = "休閒艦隊"
},
guild_join_cd = {
tip = "退出公會需要24小時後才能申請其他公會"
},
guild_name_invaild = {
tip = "該名字已被佔用"
},
guild_apply_full = {
tip = "目標大艦隊申請人數已滿"
},
guild_fire_duty_limit = {
tip = "只能開除權限小於自己的玩家"
},
guild_fire_succeed = {
tip = "開除成功"
},
guild_duty_tip_1 = {
tip = "當前職位"
},
guild_duty_tip_2 = {
tip = "不可委任"
},
battle_repair_special_tip = {
tip = "是否確定使用精英損管小組?"
},
battle_repair_normal_name = {
tip = "今日免費次數:"
},
battle_repair_special_name = {
tip = "今日額外次數:"
},
oil_max_tip_title = {
tip = "石油已經達到上限"
},
gold_max_tip_title = {
tip = "物資已經達到上限"
},
resource_max_tip_shop = {
tip = "無法購買資源"
},
resource_max_tip_event = {
tip = "無法領取委託獎勵"
},
resource_max_tip_battle = {
tip = "出擊將無法正常獲得物資,是否繼續出擊?"
},
resource_max_tip_collect = {
tip = "無法領取收藏獎勵"
},
resource_max_tip_mail = {
tip = "無法領取郵件"
},
resource_max_tip_eventstart = {
tip = "無法接受委託"
},
resource_max_tip_destroy = {
tip = "無法分解裝備"
},
resource_max_tip_retire = {
tip = "無法退役"
},
resource_max_tip_retire_1 = {
tip = "退役將無法正常獲得石油,是否繼續退役?"
},
new_version_tip = {
tip = "指揮官,當前客戶端的遊戲版本不是最新的,建議您重新打開遊戲進行更新"
},
guild_request_msg_title = {
tip = "輸入申請留言"
},
guild_request_msg_placeholder = {
tip = "申請後請耐心等待"
},
ship_upgrade_unequip_tip = {
tip = "此次突破操作將會導致$1的裝備欄發生變化,部分裝備將會被卸下,是否確認繼續操作?"
},
destination_can_not_reach = {
tip = "無法到達目標點"
},
destination_can_not_reach_safety = {
tip = "無法安全到達目標點"
},
destination_not_in_range = {
tip = "目標點超出移動範圍"
},
level_ammo_enough = {
tip = "艦隊彈藥充足,無需補給"
},
level_ammo_supply = {
tip = "獲得彈藥補給,艦隊彈藥+$1,補給點剩餘彈藥$2/3"
},
level_ammo_empty = {
tip = "獲得彈藥補給,艦隊彈藥+$1,補給點彈藥已用盡"
},
level_ammo_supply_p1 = {
tip = "獲得彈藥補給,艦隊彈藥+$1"
},
chat_level_not_enough = {
tip = "指揮官,等級達到$1級才可以聊天哦"
},
chat_msg_inform = {
tip = "已對該訊息進行過檢舉,正在審查中"
},
chat_msg_ban = {
tip = "因歷史訊息被檢舉,您的發言被禁止\n\n解禁時間:$1"
},
month_card_set_ratio_success = {
tip = "資源比例修改成功"
},
month_card_set_ratio_not_change = {
tip = "已經修改為該比例"
},
charge_ship_bag_max = {
tip = "船塢已達最大擴充上限"
},
charge_equip_bag_max = {
tip = "倉庫已達最大擴充上限"
},
login_wait_tip = {
tip = "當前伺服器繁忙,請耐心等待\n(排隊人數:$1人)"
},
ship_equip_exchange_tip = {
tip = "是否將$1的$2裝備到$3上?"
},
ship_rename_success = {
tip = "角色更名成功!"
},
formation_chapter_lock = {
tip = "通關$1章後開放第$2艦隊"
},
elite_disable_unsatisfied = {
tip = "需達成該章節關卡全滿星通關"
},
elite_disable_ship_escort = {
tip = "有角色正在執行委託,無法出擊"
},
elite_disable_formation_unsatisfied = {
tip = "編隊條件未滿足,無法出擊"
},
elite_disable_no_fleet = {
tip = "沒有可用艦隊,無法出擊"
},
elite_disable_property_unsatisfied = {
tip = "未滿足出擊限制,無法出擊"
},
elite_disable_unusable = {
tip = "該地圖的困難模式尚未開放"
},
elite_warp_to_latest_map = {
tip = "已自動跳轉至最新章節"
},
elite_fleet_confirm = {
tip = "$1不滿足出擊條件,將無法進入戰鬥,確認繼續出擊?"
},
elite_condition_level = {
tip = "平均等級"
},
elite_condition_durability = {
tip = "耐久總值"
},
elite_condition_cannon = {
tip = "炮擊總值"
},
elite_condition_torpedo = {
tip = "雷擊總值"
},
elite_condition_antiaircraft = {
tip = "防空總值"
},
elite_condition_air = {
tip = "航空總值"
},
elite_condition_antisub = {
tip = "反潛總值"
},
elite_condition_dodge = {
tip = "機動總值"
},
elite_condition_reload = {
tip = "裝填總值"
},
common_compare_larger = {
tip = "大於"
},
common_compare_equal = {
tip = "等於"
},
common_compare_smaller = {
tip = "小於"
},
level_scene_formation_active_already = {
tip = "當前陣型已被啟動"
},
level_scene_not_enough = {
tip = "使用失敗:剩餘數量不足"
},
level_scene_full_hp = {
tip = "使用失敗:當前艦隊全員血量已滿"
},
level_click_to_move = {
tip = "請點擊地圖任意位置進行移動"
},
common_hardmode = {
tip = "困難"
},
common_elite_no_quota = {
tip = "困難關卡每日挑戰次數已達上限"
},
common_food = {
tip = "食物"
},
common_no_limit = {
tip = "不限"
},
common_proficiency = {
tip = "效率"
},
backyard_food_remind = {
tip = "繼續使用$1將會超出存糧上限,是否繼續使用?"
},
backyard_food_count = {
tip = "當前存糧上限: $1"
},
sham_ship_level_limit = {
tip = "出戰角色等級不能低於$1級"
},
sham_count_limit = {
tip = "本次「模擬戰」作戰已全部完成"
},
sham_count_reset = {
tip = "本次「模擬戰」作戰已全部完成\n是否重置?"
},
sham_team_limit = {
tip = "請確保陣容中至少有一個先鋒和一個主力"
},
sham_formation_invalid = {
tip = "出擊艦隊無法成型,請指揮官進行編成"
},
sham_my_assist_ship_level_limit = {
tip = "支援角色等級不能低於$1級"
},
sham_reset_confirm = {
tip = "當前副本尚未完成,確定進行重置?"
},
sham_battle_help_tip = {
tip = {
{
info = " 「模擬戰」作戰準則\n"
},
{
info = [[
·「模擬戰」將會限時開放;
·進入「模擬戰」前,指揮官需要選擇15名參戰角色,並且
可以選擇一名好友的秘書艦協力作戰;
·作戰過程中,角色已損失的耐久不會自動恢復;
·每回挑戰需要擊敗10個「鏡像」,每擊敗一個「鏡像」即可
獲得核心數據獎勵,可在補給商店的核心兌換中使用
(核心數據不會因系統暫時關閉而消失);
·指揮官的挑戰進度會自動保存。並且,從第二天起,指揮官
每日有一次機會重置挑戰;
·該海域內出擊不消耗石油
——以上,期待諸君的奮鬥]]
}
}
},
sham_reset_err_limit = {
tip = "今日重置次數已用盡"
},
sham_ship_equip_forbid_1 = {
tip = "艦隊人數未滿,進入後將無法更換成員,無法更換成員裝備,是否繼續?"
},
sham_ship_equip_forbid_2 = {
tip = "進入後將無法更換成員,無法更換成員裝備,是否繼續?"
},
sham_enter_error_friend_ship_expired = {
tip = "好友支援角色已經變更,請重新選取"
},
sham_can_not_change_ship = {
tip = "「模擬戰」中不能更換支援角色"
},
sham_friend_ship_tip = {
tip = "未選擇外援,進入後將無法修改,是否確認?"
},
inform_sueecss = {
tip = "檢舉成功"
},
inform_failed = {
tip = "檢舉失敗"
},
inform_player = {
tip = "檢舉玩家:$1"
},
inform_select_type = {
tip = "請選擇檢舉內容"
},
inform_chat_msg = {
tip = "聊天內容為空"
},
inform_sueecss_tip = {
tip = "檢舉通過密電方式發往海軍議事大廳\n\n感謝您對碧藍航線遊戲環境做出的貢獻"
},
ship_remould_max_level = {
tip = "已達最大改造次數"
},
ship_remould_material_ship_no_enough = {
tip = "材料船不足"
},
ship_remould_material_ship_on_exist = {
tip = "材料船不存在"
},
ship_remould_material_unlock_skill = {
tip = "習得技能:$1"
},
ship_remould_prev_lock = {
tip = "前置未完成"
},
ship_remould_need_level = {
tip = "需要等級:$1"
},
ship_remould_need_star = {
tip = "需要星級:$1"
},
ship_remould_finished = {
tip = "已完成"
},
ship_remould_no_item = {
tip = "道具不足"
},
ship_remould_no_gold = {
tip = "物資不足"
},
ship_remould_no_material = {
tip = "材料不足"
},
ship_remould_selecte_exceed = {
tip = "選擇的角色數量大於1"
},
ship_remould_sueecss = {
tip = "改造成功"
},
ship_remould_warning_102174 = {
tip = "此次改造操作將消耗閃耀的麥克風\n是否確認繼續操作?"
},
ship_remould_warning_203114 = {
tip = [[
此次改造操作將導致
【魚雷】欄位變更為【副武器】欄位
查看詳情
是否確認繼續操作?]]
},
ship_remould_warning_205124 = {
tip = "此次改造操作將消耗戰士的心得\n是否確認繼續操作?"
},
ship_remould_warning_310014 = {
tip = [[
此次改造操作將導致$1艦艇類型變化
【副武器】變更為【水偵】欄位查看詳情
【副武器】欄的裝備將被卸下
是否確認繼續操作?]]
},
ship_remould_warning_310024 = {
tip = [[
此次改造操作將導致$1艦艇類型變化
【副武器】變更為【水偵】欄位查看詳情
【副武器】欄的裝備將被卸下
是否確認繼續操作?]]
},
ship_remould_warning_310034 = {
tip = [[
此次改造操作將導致$1艦艇類型變化
【副武器】變更為【水偵】欄位查看詳情
【副武器】欄的裝備將被卸下
是否確認繼續操作?]]
},
ship_remould_warning_310044 = {
tip = [[
此次改造操作將導致$1艦艇類型變化
【副武器】變更為【水偵】欄位查看詳情
【副武器】欄的裝備將被卸下
是否確認繼續操作?]]
},
ship_remould_warning_303154 = {
tip = [[
此次改造操作將導致$1艦艇類型變化
【主武器(輕巡主炮)】變更為
【主武器(重巡主炮)】欄位查看詳情
【主武器】欄的裝備將被卸下
是否確認繼續操作?]]
},
ship_remould_warning_402134 = {
tip = "此次改造操作後第一個【設備】欄位增加可裝備類型【直升機】\n是否確認繼續操作?"
},
word_soundfiles_download_title = {
tip = "語音包下載"
},
word_soundfiles_download = {
tip = "開始下載"
},
word_soundfiles_checking_title = {
tip = "檢查中..."
},
word_soundfiles_checking = {
tip = "檢查中"
},
word_soundfiles_checkend_title = {
tip = "語音包檢查完畢"
},
word_soundfiles_checkend = {
tip = "點擊更新"
},
word_soundfiles_noneedupdate = {
tip = "無需更新"
},
word_soundfiles_checkfailed = {
tip = "語音包檢查失敗"
},
word_soundfiles_retry = {
tip = "點擊重試"
},
word_soundfiles_update = {
tip = "更新中..."
},
word_soundfiles_update_end_title = {
tip = "語音包更新完成"
},
word_soundfiles_update_end = {
tip = "更新完成"
},
word_soundfiles_update_failed = {
tip = "語音包更新失敗"
},
word_soundfiles_update_retry = {
tip = "點擊重試"
},
word_live2dfiles_download_title = {
tip = "Live2D角色包下載"
},
word_live2dfiles_download = {
tip = "開始下載"
},
word_live2dfiles_checking_title = {
tip = "檢查中..."
},
word_live2dfiles_checking = {
tip = "檢查中"
},
word_live2dfiles_checkend_title = {
tip = "Live2D角色包檢查完畢"
},
word_live2dfiles_checkend = {
tip = "點擊更新"
},
word_live2dfiles_noneedupdate = {
tip = "無需更新"
},
word_live2dfiles_checkfailed = {
tip = "Live2D角色包檢查失敗"
},
word_live2dfiles_retry = {
tip = "點擊重試"
},
word_live2dfiles_update = {
tip = "更新中..."
},
word_live2dfiles_update_end_title = {
tip = "Live2D角色包更新完成"
},
word_live2dfiles_update_end = {
tip = "更新完成"
},
word_live2dfiles_update_failed = {
tip = "Live2D角色包更新失敗"
},
word_live2dfiles_update_retry = {
tip = "點擊重試"
},
word_live2dfiles_main_update_tip = {
tip = "當前使用中的Live 2D資源需要更新,是否立即更新?"
},
achieve_propose_tip = {
tip = "「$1」換裝解鎖!"
},
mingshi_get_tip = {
tip = "找到了一個「造型奇特的素材」!"
},
mingshi_task_tip_1 = {
tip = "被發現了喵?\n暗號是……<T>\n下一個目標是……<堆存材料之處>"
},
mingshi_task_tip_2 = {
tip = "被發現了喵?\n暗號是……<O>\n下一個目標是……<研習戰術之屋>"
},
mingshi_task_tip_3 = {
tip = "被發現了喵?\n暗號是……<U>\n下一個目標是……<軍火之店>"
},
mingshi_task_tip_4 = {
tip = "被發現了喵?\n暗號是……<C>\n下一個目標是……<接受任務之處>"
},
mingshi_task_tip_5 = {
tip = "被發現了喵?\n暗號是……<H>\n下一個目標是……<佈陣之處>"
},
mingshi_task_tip_6 = {
tip = "被發現了喵?\n暗號是……<A>\n下一個目標是……<休憩之所>"
},
mingshi_task_tip_7 = {
tip = "被發現了喵?\n暗號是……<K>\n下一個目標是……<鑑賞收藏之所>"
},
mingshi_task_tip_8 = {
tip = "被發現了喵?\n暗號是……<A>\n下一個目標是……<遠行的起點>"
},
mingshi_task_tip_9 = {
tip = "被發現了喵?\n暗號是……<S>\n下一個目標是……<決勝之地>"
},
mingshi_task_tip_10 = {
tip = "被發現了喵?\n暗號是……<H>\n最後的目標是……<悲喜交織之地>"
},
mingshi_task_tip_11 = {
tip = "被發現了喵?\n暗號是……<I30>\n最初的目標是……<停泊之地>"
},
word_propose_changename_title = {
tip = "$1正式成為了您的專屬艦,是否要為您的專屬艦命名呢?"
},
word_propose_changename_tip1 = {
tip = "顯示自定角色名稱(可在設置中更改)"
},
word_propose_changename_tip2 = {
tip = "*30天後可再次更名"
},
word_propose_ring_tip = {
tip = "為您的專屬艦戴上戒指吧"
},
word_rename_time_tip = {
tip = "還需要$1天,才能給這位專屬艦更名哦"
},
word_rename_switch_tip = {
tip = "自定名稱顯示已關閉,請先到設置-通知中開啟"
},
word_ssr = {
tip = "超稀有"
},
word_sr = {
tip = "精銳"
},
word_r = {
tip = "稀有"
},
ship_renameShip_error = {
tip = "專屬艦更名失敗"
},
ship_renameShip_error_4 = {
tip = "時間未到"
},
ship_renameShip_error_2011 = {
tip = "名稱過長"
},
ship_proposeShip_error = {
tip = "誓約失敗"
},
ship_proposeShip_error_1 = {
tip = "無效操作"
},
word_rename_time_warning = {
tip = "改名後,需要30天才能重新改名,確定要將$1更名為$2嗎?"
},
word_propose_cost_tip = {
tip = "誓約需要消耗1枚誓約之戒(當前擁有$1枚)\n\n*誓約後角色將成為專屬艦,可重新命名並獲得3%屬性加成"
},
evaluate_too_loog = {
tip = "評論過長"
},
evaluate_ban_word = {
tip = "評論有禁止使用字詞"
},
activity_level_easy_tip = {
tip = "注意:選擇普通模式後,需要通關普通模式才能進入困難模式"
},
activity_level_difficulty_tip = {
tip = "注意:選擇困難模式後,未通關前切換模式將會失去困難模式的進度"
},
activity_level_limit_tip = {
tip = "指揮官等級需要達到50級或通關普通模式才可進入困難模式"
},
activity_level_inwarime_tip = {
tip = "$1關卡正在攻略中,若需切換難度請先撤離艦隊"
},
activity_level_pass_easy_tip = {
tip = "需要通關普通模式才可進入EXTRA模式"
},
activity_level_is_closed = {
tip = "該活動關卡已關閉"
},
activity_switch_tip = {
tip = "切換至普通模式將會失去困難模式的進度(PS:切換至普通模式後需要通關才可回到困難模式),是否切換模式?"
},
reduce_sp3_pass_count = {
tip = "累計通關sp3次數:"
},
qiuqiu_count = {
tip = "目標pt:"
},
qiuqiu_total_count = {
tip = "累計pt:"
},
npcfriendly_count = {
tip = "目標友好度:"
},
npcfriendly_total_count = {
tip = "當前友好度:"
},
longxiang_count = {
tip = "目標式符-J:"
},
longxiang_total_count = {
tip = "當前式符-J:"
},
pt_count = {
tip = "目標$1:"
},
pt_total_count = {
tip = "當前$1:"
},
remould_ship_ok = {
tip = "改造成功"
},
remould_ship_count_more = {
tip = "選擇的角色數量大於1"
},
word_should_input = {
tip = "尚未輸入關鍵字"
},
simulation_advantage_counting = {
tip = "$1秒後敵軍將啟用特別戰術"
},
simulation_disadvantage_counting = {
tip = "$1秒後敵軍將啟用特別戰術"
},
simulation_enhancing = {
tip = "敵軍已啟用特別戰術,獲得裝填加成和傷害加成"
},
simulation_enhanced = {
tip = "敵軍已啟用特別戰術"
},
word_skill_desc_get = {
tip = "(滿級$1)"
},
word_skill_desc_learn = {
tip = "($1)"
},
chapter_tip_aovid_succeed = {
tip = "規避成功"
},
chapter_tip_aovid_failed = {
tip = "規避失敗"
},
chapter_tip_change = {
tip = "切換陣型: $1"
},
chapter_tip_use = {
tip = "使用策略: $1"
},
chapter_tip_with_npc = {
tip = "即將進入活動關卡劇情任務模式\n第一個出擊艦隊前鋒將臨時加入NPC$1\n請在第一個出擊艦隊預留空位"
},
chapter_tip_bp_ammo = {
tip = "由於充分的戰前準備,隊伍彈藥量+2"
},
build_ship_tip = {
tip = "建造$1艘$2需要消耗:\n$3物資和$4個心智魔方"
},
auto_battle_limit_tip = {
tip = "通關1-3後開放自律戰鬥"
},
build_ship_quickly_buy_stone = {
tip = "是否使用$1鑽石購買$2個$4"
},
build_ship_quickly_buy_tool = {
tip = "是否使用$1鑽石購買$2個快速建造材料"
},
ship_profile_voice_locked = {
tip = "未滿足解鎖條件"
},
ship_profile_skin_locked = {
tip = "換裝未解鎖"
},
ship_profile_words = {
tip = "台詞鑑賞"
},
ship_profile_action_words = {
tip = "動作台詞鑑賞"
},
ship_profile_label_common = {
tip = "通用"
},
ship_profile_label_diff = {
tip = "差分"
},
level_fleet_lease_one_ship = {
tip = "至少需要保留一支出擊艦隊"
},
level_fleet_not_enough = {
tip = "該艦隊沒有成型,不能出擊"
},
level_fleet_outof_limit = {
tip = "出擊艦隊數量已達上限"
},
vote_success = {
tip = "投票成功"
},
vote_not_enough = {
tip = "餘票數量不足"
},
vote_love_not_enough = {
tip = "真愛選票數量不足"
},
vote_love_limit = {
tip = "本日對角色進行投票後才能進行真愛投票"
},
vote_love_confirm = {
tip = "是否消耗一次真愛投票機會進行一次額外投票"
},
vote_primary_rule = {
tip = [[
預選賽
將所有角色隨機分為四組,每組進行為期5天的人氣投票,根據全伺服器投票結果從每個小組中選出3名得票最多的角色,共12名進入決賽階段
決賽投票
預選賽中誕生的12名人氣角色,將進行為期10天的決賽投票,該階段之前累積的投票數量歸零
活動獎勵
將根據決賽排名優先製作角色的誓約換裝(如果獲得冠軍的角色已有誓約換裝,原則上誓約製作權順延一位)
選票獲取
25級以上玩家每天可以通過活動任務獲得選票,普通選票限當天使用
真愛選票可以保留至決賽,只有當日進行過普通投票的角色,才能進行真愛投票
同票規則
當小組賽、決賽最終排名出現影響結果的同票情況時,以最後被投票的角色優先]]
},
vote_final_title1 = {
tip = "決勝投票"
},
vote_final_rule1 = {
tip = "預選賽中誕生的12名角色,將進行為期10天的決賽投票,預選賽中累積的投票數量歸零。決賽中普通票可以投給重複角色\n根據決賽排名優先製作角色誓約換裝。若冠軍角色已有誓約換裝,原則上誓約製作權順延一位"
},
vote_final_title2 = {
tip = "活動獎勵"
},
vote_final_rule2 = {
tip = "將根據決賽排名優先製作角色的誓約換裝(如果獲得冠軍的角色已有誓約換裝,原則上誓約製作權順延一位)"
},
vote_vote_time = {
tip = "投票時間:$1—$2"
},
vote_vote_count = {
tip = "$1票"
},
vote_vote_group = {
tip = "$1組"
},
vote_rank_refresh_time = {
tip = "*排名每半小時刷新一次"
},
vote_rank_in_current_server = {
tip = "*排名僅顯示當前伺服器"
},
words_auto_battle_label = {
tip = "自律戰鬥結束時震動提醒"
},
words_show_ship_name_label = {
tip = "自定義角色名稱"
},
words_rare_ship_vibrate = {
tip = "獲得角色震動"
},
words_display_ship_get_effect = {
tip = "重複角色獲得提示"
},
words_show_touch_effect = {
tip = "顯示觸控特效"
},
words_bg_fit_mode = {
tip = "過場圖適應螢幕最小邊"
},
words_battle_hide_bg = {
tip = "戰鬥預設隱藏局部背景"
},
activity_puzzle_get1 = {
tip = "獲得方式\n拼圖任務7"
},
activity_puzzle_get2 = {
tip = "獲得方式\n普通難度2-1"
},
activity_puzzle_get3 = {
tip = "獲得方式\n普通難度2-2"
},
activity_puzzle_get4 = {
tip = "獲得方式\n普通難度2-3"
},
activity_puzzle_get5 = {
tip = "獲得方式\n普通難度2-4"
},
activity_puzzle_get6 = {
tip = "獲得方式\n普通難度3-1"
},
activity_puzzle_get7 = {
tip = "獲得方式\n普通難度3-2"
},
activity_puzzle_get8 = {
tip = "獲得方式\n普通難度3-3"
},
activity_puzzle_get9 = {
tip = "獲得方式\n普通難度3-4"
},
activity_puzzle_get10 = {
tip = "獲得方式\n拼圖任務1"
},
activity_puzzle_get11 = {
tip = "獲得方式\n拼圖任務2"
},
activity_puzzle_get12 = {
tip = "獲得方式\n拼圖任務3"
},
activity_puzzle_get13 = {
tip = "獲得方式\n拼圖任務4"
},
activity_puzzle_get14 = {
tip = "獲得方式\n拼圖任務5"
},
activity_puzzle_get15 = {
tip = "獲得方式\n拼圖任務6"
},
word_stopremain_build = {
tip = "次回からは表示しない"
},
word_stopremain_default = {
tip = "次回からは表示しない"
},
transcode_desc = {
tip = "·引き続ぎパスワードの有効期間は7日間です。期間を過ぎた場合は舊端末から発行し直して下さい。\n·引続ぎパスワードを使ったデータ引き続ぎは、30日間で実行できます。"
},
transcode_empty_tip = {
tip = "請正確輸入UID和繼承碼"
},
set_birth_title = {
tip = "設置生日"
},
set_birth_confirm_tip = {
tip = "確定要設置生日為:$1"
},
set_birth_empty_tip = {
tip = "請正確輸入生日"
},
set_birth_success = {
tip = "設置生日成功"
},
clear_transcode_cache_confirm = {
tip = "確定要清除繼承碼?"
},
clear_transcode_cache_success = {
tip = "繼承碼清除成功"
},
exchange_item_success = {
tip = "兌換成功"
},
give_up_cloth_change = {
tip = "是否放棄換裝直接退出?"
},
err_cloth_change_noship = {
tip = "未獲得$1"
},
need_break_tip = {
tip = "需要突破"
},
max_level_notice = {
tip = "達到等級上限,突破後等級上限提升為$1"
},
new_skin_no_choose = {
tip = "沒有選擇需要換裝的角色,是否要退出換裝"
},
sure_resume_volume = {
tip = "確定要恢復預設音量大小設置?"
},
course_class_not_ready = {
tip = "沒有學生,不能開始上課"
},
course_student_max_level = {
tip = "有學生已經滿級,還不能開始上課"
},
course_stop_confirm = {
tip = "是否結束當前課程,獲得經驗?"
},
course_class_help = {
tip = {
{
info = [[
大講堂功能詳情:
•熟練度:
完成三階突破的100級角色,出擊時將根據獲得經驗同時
獲取一定比例的熟練度。
•大講堂等級:
提升大講堂等級,可以增加儲存熟練度上限、熟練度消耗
速度和獲取熟練度比例。
•大講堂課程:
根據課程表,大講堂每天將教授不同的課程。
•課程表:
週一:《驅逐雷擊教學—魚雷發射技巧分析》
週二:《巡洋炮擊教學—如何正確地選擇彈藥》
週三:《戰列理論教學—大炮巨艦的優勢分析》
週四:《航母理論教學—論海空綜合作戰的重要性》
週五:《驅逐實戰教學—實用陣型技巧分析》
週六:《巡洋實戰教學—火力最大化手段分析》
週日:大講堂休息,出擊獲取熟練度比例翻倍
(淺水重炮艦參加戰艦的課程,維修艦可以參加驅逐與
巡洋的課程,航戰可以參加航母與戰艦的課程,潛艇參
加驅逐的課程,超巡參加巡洋的課程)
•上課:
大講堂課程最大時長為12小時,下課時扣除消耗的熟練
度,角色獲取經驗。
正在後宅休息和訓練的角色無法上課。
上課會降低角色的心情,心情不好的話就無法開始上課
了。]]
}
}
},
course_class_name = {
tip = "今日課程:《$1》"
},
course_proficiency_not_enough = {
tip = "熟練度不足"
},
course_state_rest = {
tip = "下課時間"
},
course_state_lession = {
tip = "上課時長:"
},
course_energy_not_enough = {
tip = "$1不開心,不願意來上課"
},
course_proficiency_tip = {
tip = "完成三階突破的$1級角色,出擊時將獲取等於出擊經驗$2%的熟練度"
},
course_sunday_tip = {
tip = "大講堂休息,出擊熟練度獲取比例翻倍"
},
course_exit_confirm = {
tip = "學生還沒有開始上課,是否退出大講堂?"
},
course_learning = {
tip = "正在上課中"
},
time_remaining_tip = {
tip = "剩餘時間:"
},
propose_intimacy_tip = {
tip = "好感度達到100(當前$1)"
},
no_found_record_equipment = {
tip = "未找到閒置的$1裝備,是否自動搜尋其他強化等級的同種裝備進行換裝"
},
sec_floor_limit_tip = {
tip = "後宅一層擴建完畢後開放該功能"
},
guild_shop_flash_success = {
tip = "重整成功"
},
destroy_high_rarity_tip = {
tip = "精銳以上"
},
destroy_high_level_tip = {
tip = "$1等級不為1"
},
destroy_eliteequipment_tip = {
tip = "拆解裝備中有$1的裝備\n是否確認?"
},
destroy_high_intensify_tip = {
tip = "$1經過強化"
},
ship_quick_change_noequip = {
tip = "缺少可替換的裝備"
},
ship_quick_change_nofreeequip = {
tip = "沒有閒置的對應裝備"
},
word_nowenergy = {
tip = "當前心情值"
},
word_energy_recov_speed = {
tip = "回復速度"
},
destroy_eliteship_tip = {
tip = "選擇角色中有$1的角色是否確認?"
},
err_resloveequip_nochoice = {
tip = "未選擇拆除的裝備"
},
take_nothing = {
tip = "沒什麼可領的"
},
take_all_mail = {
tip = "是否領取已讀取到的$1封郵件附件\n領取將獲得:"
},
buy_furniture_overtime = {
tip = "當前時間不能購買該傢俱"
},
twitter_login_tips = {
tip = "用twitter帳號的登入後,當前的遊戲帳號暫存將消失,確定繼續操作嗎?"
},
data_erro = {
tip = "數據出錯啦"
},
login_failed = {
tip = "登入失敗"
},
["not yet completed"] = {
tip = "尚未完成"
},
escort_less_count_to_combat = {
tip = "今日挑戰次數不足,無法進入"
},
ten_even_draw = {
tip = "$1次補給"
},
ten_even_draw_confirm = {
tip = "確定抽取$1次補給?"
},
level_risk_level_desc = {
tip = " $1\n\n"
},
level_risk_level_mitigation_rate = {
tip = "當前海域危險等級為【$1】\n出擊艦隊受到傷害減少$2%"
},
level_diffcult_chapter_state_safety = {
tip = "地圖達成3星收集並成為安全海域後\n出擊艦隊可直接攻擊敵方旗艦"
},
level_chapter_state_high_risk = {
tip = "【高危海域】"
},
level_chapter_state_risk = {
tip = "【危險海域】"
},
level_chapter_state_low_risk = {
tip = "【低危海域】"
},
level_chapter_state_safety = {
tip = "【安全海域】"
},
open_skill_class_success = {
tip = "開啟學院欄位成功"
},
backyard_sort_tag_default = {
tip = "預設"
},
backyard_sort_tag_price = {
tip = "價格"
},
backyard_sort_tag_comfortable = {
tip = "舒適度"
},
backyard_sort_tag_size = {
tip = "面積"
},
backyard_filter_tag_other = {
tip = "其他"
},
word_status_inFight = {
tip = "已出擊"
},
word_status_inPVP = {
tip = "演習中"
},
word_status_inEvent = {
tip = "行動中"
},
word_status_inEventFinished = {
tip = "已完成"
},
word_status_inTactics = {
tip = "進修中"
},
word_status_inClass = {
tip = "上課中"
},
word_status_rest = {
tip = "休息中"
},
word_status_train = {
tip = "訓練中"
},
word_status_challenge = {
tip = "特殊挑戰中"
},
challenge_rule = {
tip = {
{
info = [[
挑戰模式規則
玩家僅能編成一名前排角色進行挑戰
僅有前排角色會受到傷害,當前排角色被擊沉時,挑戰失敗
後排角色中,不能出現兩名以上相同定位的角色
*戰列、戰巡視為相同定位的角色
*正航、輕航視為相同定位的角色
挑戰模式不消耗石油與角色心情,不限制挑戰次數
中途退出戰鬥會結束本次挑戰
挑戰模式編隊的戰鬥力會影響最終得分
編隊戰鬥力越低,同條件下獲得的分數越高
調節作戰難度會影響最終積分:
等級限制:影響關卡敵方等級
受傷倍率:增加受到的傷害]]
}
}
},
challenge_exit_warning = {
tip = "退出挑戰關卡戰鬥,將重置挑戰並直接結算至當前關卡前的得分\n是否確定退出挑戰?"
},
challenge_fleet_type_fail = {
tip = "已經選擇了兩名相同定位的角色"
},
challenge_current_level = {
tip = "當前關卡:第$1輪"
},
challenge_current_score = {
tip = "累計分數:$1"
},
challenge_total_score = {
tip = "最高得分:$1"
},
challenge_current_progress = {
tip = "挑戰模式第$1輪"
},
challenge_count_unlimit = {
tip = "無限制"
},
challenge_no_fleet = {
tip = "沒有可用艦隊,無法出擊"
},
equipment_skin_unload = {
tip = "裝備外觀已卸下至倉庫中"
},
equipment_skin_no_old_ship = {
tip = "不存在舊船"
},
equipment_skin_no_old_skinorequipment = {
tip = "舊船沒有裝備或者外觀"
},
equipment_skin_no_new_ship = {
tip = "不存在新船"
},
equipment_skin_no_new_equipment = {
tip = "新船沒有裝備"
},
equipment_skin_count_noenough = {
tip = "外觀數量不足"
},
equipment_skin_replace_done = {
tip = "替換外觀成功"
},
equipment_skin_unload_failed = {
tip = "裝備新船外觀失敗"
},
equipment_skin_unmatch_equipment = {
tip = "換的武器與使用中的外觀不相容,已卸下到倉庫"
},
equipment_skin_no_equipment_tip = {
tip = "該角色未穿戴裝備,無法使用外觀"
},
activity_pool_awards_empty = {
tip = "本階段已經全部完成"
},
activity_switch_award_pool_failed = {
tip = "本階段主要獎勵未全部獲取,不能進入下一階段"
},
shop_street_activity_tip = {
tip = "*活動期間(2020.3.26-4.9)每次重整必定出現外觀裝備箱"
},
twitter_link_title = {
tip = ""
},
battle_result_boss_destruct = {
tip = "阻止boss自毀並擊破boss"
},
battle_preCombatLayer_boss_destruct = {
tip = "阻止boss自毀並擊破boss"
},
destory_important_equipment_tip = {
tip = "確認拆解裝備“$1”嗎?請在下面輸入該裝備名稱後確定拆解。"
},
destory_important_equipment_input_erro = {
tip = "裝備名稱錯誤"
},
activity_hit_monster_nocount = {
tip = "次數不足"
},
activity_hit_monster_death = {
tip = "年獸已經被擊退"
},
activity_hit_monster_help = {
tip = "打年獸規則"
},
activity_hit_monster_erro = {
tip = "攻擊失敗"
},
activity_xiaotiane_progress = {
tip = "進度: $1/$2"
},
activity_hit_monster_reset_tip = {
tip = "是否再次挑戰撫順的大冒險?\n重複挑戰不會獲得獎勵"
},
equip_skin_detail_tip = {
tip = "可以獲得以下外觀裝備"
},
emoji_type_0 = {
tip = "常用"
},
emoji_type_1 = {
tip = "預設"
},
emoji_type_2 = {
tip = "動態"
},
emoji_type_3 = {
tip = "像素"
},
emoji_type_4 = {
tip = "小表情"
},
card_pairs_help_tip = {
tip = {
{
info = "活動規則:"
},
{
info = " 1.活動期間每天0:00:00增加一次可獲得[記憶卡片]的次數"
},
{
info = " 2.翻開兩張相同的牌時即可消除這兩張牌"
},
{
info = " 3.當玩家開始翻動卡牌時,計時器才會開始計時"
},
{
info = " 4 .當所有牌消除完後,如果擁有可獲得[記憶卡片]的次\n數,可獲得一張[記憶卡片],並消耗一次次數"
},
{
info = " 5.當所有牌消除完後,點擊任意區域可以開啟一輪新的遊\n戲"
},
{
info = " 6.獲得七張[記憶卡片]會自動獲得換裝[秋枕夢]"
},
{
info = " 7.重複進行遊戲會記錄玩家的最佳成績並在活動頁面顯示"
}
}
},
card_pairs_tips = {
tip = "再次進行遊戲也無法獲得任務道具了喲,是否開啟新的一輪遊戲?"
},
upgrade_to_next_maxlevel_failed = {
tip = "已達到最大等級上限,\n無法進行認知覺醒"
},
upgrade_to_next_maxlevel_tip = {
tip = "消耗以下材料完成認知覺醒\n※完成後等級上限:"
},
upgrade_to_next_maxlevel_succeed = {
tip = "認知覺醒完成\n等級上限提升為$1"
},
extra_chapter_socre_tip = {
tip = [[
本次挑戰積分:$1
歷史最高積分:$2
$3]]
},
extra_chapter_record_updated = {
tip = "記錄更新"
},
extra_chapter_record_not_updated = {
tip = "記錄未更新"
},
extra_chapter_locked_tip = {
tip = "需要通關困難模式才能開啟ex關卡"
},
extra_chapter_locked_tip_1 = {
tip = "需要通關普通模式才能開啟ex關卡"
},
player_name_change_time_lv_tip = {
tip = "指揮官等級達到$1後開放更名功能"
},
player_name_change_time_limit_tip = {
tip = "$1後才允許再次更名"
},
player_name_change_windows_tip = {
tip = "*更名需要消耗$1:$2,且30天內不允許再次更改"
},
player_name_change_warning = {
tip = "更名需要消耗$1個$2,且30天後才能再次修改,是否確定將指揮官暱稱修改為:$3 ?"
},
player_name_change_success = {
tip = "指揮官暱稱修改成功"
},
player_name_change_failed = {
tip = "指揮官暱稱修改失敗"
},
same_player_name_tip = {
tip = "不能與當前指揮官暱稱相同"
},
task_is_not_existence = {
tip = "不存在該任務$1"
},
cannot_build_multiple_printblue = {
tip = "是否中止$1的研究,並開啟$2的研究?開始研究後24小時之內無法更換其他研究對象"
},
printblue_build_success = {
tip = "開始研究"
},
printblue_build_erro = {
tip = "研究結束"
},
blueprint_mod_success = {
tip = "開發成功"
},
blueprint_mod_erro = {
tip = "開發失敗"
},
technology_refresh_sucess = {
tip = "更新研發列表成功"
},
technology_refresh_erro = {
tip = "更新研發列表失敗"
},
technology_start_up = {
tip = "開始研發"
},
technology_start_erro = {
tip = "研發失敗"
},
technology_stop_success = {
tip = "終止研發成功"
},
technology_stop_erro = {
tip = "終止研發失敗"
},
blueprint_stop_success = {
tip = "中止研發成功"
},
blueprint_stop_erro = {
tip = "中止研究失敗"
},
blueprint_destory_tip = {
tip = "方案艦不能被退役"
},
blueprint_task_update_tip = {
tip = "當前研究中的$1有新的進展,請去開發船塢確認"
},
blueprint_mod_addition_lock = {
tip = "$1級後開啟"
},
blueprint_mod_word_unlock = {
tip = "解鎖台詞:$1"
},
blueprint_mod_skin_unlock = {
tip = "獲得造型:$1"
},
blueprint_build_consume = {
tip = "需要花費'$1'是否開始研究?"
},
blueprint_stop_tip = {
tip = "確定終止研究嗎?將不返還材料"
},
technology_canot_refresh = {
tip = "已有研發中的科研項目,無法更新"
},
technology_refresh_tip = {
tip = "確定更新科研項目嗎?"
},
technology_is_actived = {
tip = "已有研發中的科研項目"
},
technology_stop_tip = {
tip = "確定終止研發嗎?將不返還材料"
},
technology_help_text = {
tip = {
{
info = "科研項目研發須知\n"
},
{
info = [[
1.開始研發
·點擊“開始研發”按鈕後可以開啟一個科研項目。
·部分科研項目的開啟需要消耗一定量的資源。
·同一時間只能研發一個科研項目。
2.完成研發
·科研項目開始後,需要花費一定的時間才能完成。
·部分科研項目有“研發完成條件”,需要同時滿足時
間和完成條件,才能完成該項目。
·“研發完成條件”只有在開始科研項目後才會被統計。
·科研倒計時為0後,“研發完成條件”依然可以被統計。
·研發完成並領取獎勵後,會更新五個新的科研項目。
3.中斷研發
·點擊“停止研發”後會中斷當前正在進行的科研項目。
·中斷後,不會返還開啟科研所消耗的資源,也不會更新
新的科研項目。同時“研發完成條件”的進度和花費的
時間會被清空。
4.更新科研項目
·每日0點後,點擊“點擊更新”按鈕,會更新五個新的
科研項目,每日只能更新一次。
·當有正在研發中的科研項目時,無法進行更新。]]
}
}
},
blueprint_build_time_tip = {
tip = "開始研究後24小時之內無法更換其他研究對象"
},
blueprint_cannot_build_tip = {
tip = "$1後才能更換研究對象"
},
technology_task_none_tip = {
tip = "-無-"
},
technology_task_build_tip = {
tip = "開啟該科研項目需要消耗:$1"
},
blueprint_commit_tip = {
tip = "需要提交$1,是否確認提交?"
},
buleprint_need_level_tip = {
tip = "需角色到達$1級"
},
blueprint_max_level_tip = {
tip = "已達最大等級"
},
ship_profile_voice_locked_intimacy = {
tip = "好感度達到$1後解鎖"
},
ship_profile_voice_locked_propose = {
tip = "誓約後解鎖"
},
ship_profile_voice_locked_design = {
tip = "開發等級達到$1級後解鎖"
},
help_technolog0 = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/technologytree1"
}
},
{
icon = {
path = "",
atlas = "helpbg/technologytree2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 2,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_technolog = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/technology"
}
},
{
icon = {
path = "",
atlas = "helpbg/blueprint_build"
}
},
{
icon = {
path = "",
atlas = "helpbg/blueprint_dev"
}
},
{
icon = {
path = "",
atlas = "helpbg/technologytree1"
}
},
{
icon = {
path = "",
atlas = "helpbg/technologytree2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 2,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
hide_chat_warning = {
tip = "封鎖聊天後將不會顯示任何收到的聊天訊息,是否確定?"
},
show_chat_warning = {
tip = "解除封鎖聊天後將會顯示收到的聊天訊息,是否確定?"
},
help_shipblueprintui = {
tip = {
{
info = [[
開始研究
1.開始方案艦的研究之前,需要滿足對應方案艦的研究前
置條件
2.研究前置條件會顯示在畫面中央
3.當滿足前置條件後,點擊開始研究按鈕,即可開始研究
4.方案艦同時只能研究一艘
研究任務
1.開始研究後,需要完成指定方案艦的所有研究任務才能
獲得該方案艦
2.研究任務每24小時解鎖一個
3.第一個研究任務在開始研究後預設解鎖
4.部分研究任務有前置任務,必須完成前置任務後才能開
展後續的任務
切換研究對象
1.在研究過程中,可以切換研究其他方案艦
2.切換後,原先的方案艦的研究任務解鎖進度、任務完成
進度會被暫停
3.切換研究對像後,需要等待24小時後才能再次切換研究
對象
完成研究
1.當完成方案艦的所有研究任務後,即可獲得該方案艦,
並解鎖該方案艦的開發功能
2.完成研究後,需要手動指定新的研究對象
進行開發
1.獲得方案艦後,會解鎖該方案艦的開發功能
2.開發需要消耗對應方案艦的藍圖,當沒有藍圖時無法進
行開發
3.藍圖主要在軍部科研室中通過完成科研項目獲得
4.開發可以提高方案艦的能力,到開發等級達到指定等級
後,還能解鎖開發加成能力]]
}
}
},
help_shipblueprintui_luck = {
tip = {
{
info = [[
《天運擬合》系統
1. 方案艦的研發等級滿級(Lv.30)後才能解鎖相應的《天運
擬合》系統
2. 《天運擬合》共分5個階段,每個階段需要消耗相應的藍
圖提升完成度,完成度達到100%即可解鎖對應的擬合階段
3. 解鎖階段I~階段V時,會提升相應方案艦的幸運值
4. 解鎖階段V時,將使對應的方案艦的技能發生特殊變化]]
}
}
},
anniversary_task_title_1 = {
tip = "指揮官,我還清晰地記得,在那棵蟬鳴的樹下,我們第一次相遇了"
},
anniversary_task_title_2 = {
tip = "雖然過程是坎坷的,但有多少努力、希望和計畫都傾注其中"
},
anniversary_task_title_3 = {
tip = "在遇見你之前,我一個人在孤獨的角落,現實的艱辛差點讓我放棄"
},
anniversary_task_title_4 = {
tip = "但每次想到曙光下你微笑的臉龐,我就會寫下期待的詩篇"
},
anniversary_task_title_5 = {
tip = "我知道,這會是一條充滿了荊棘的道路,但我的身後已無路可退"
},
anniversary_task_title_6 = {
tip = "在我的眼前,是無盡的分歧點,每次走過卻又一遍遍地回到原點"
},
anniversary_task_title_7 = {
tip = "我相信,曙光不讓我放棄,我一定能找到來到你身邊的線索"
},
anniversary_task_title_8 = {
tip = "我穿梭在南來北往的人群裡,耳朵裡傳來的卻是嘲笑我的傻氣"
},
anniversary_task_title_9 = {
tip = "可能是覺得我實在太傻了吧,有人將我一把抓住,那是我第一個朋友"
},
anniversary_task_title_10 = {
tip = "我將我的一點一滴傾訴給她,她耐心地把這些記錄在繪本上"
},
anniversary_task_title_11 = {
tip = "在她的鼓勵下,我心裡的那一株萌芽長大了,和以前不一樣了"
},
anniversary_task_title_12 = {
tip = "越來越多的人開始為我加油,我好想背對他們,藏起那些淚水"
},
anniversary_task_title_13 = {
tip = "你的背影,就在前方,只要再走一小步,我就能搭上你的肩膀"
},
anniversary_task_title_14 = {
tip = "很榮幸能與你相遇。很期待,我們在下一個蟬鳴之時,可以再見"
},
help_sos = {
tip = {
{
info = "求救信號說明"
},
{
info = [[
求救信號
・我們的艦隊每天會不定時收到來自各地的求救信號
・信號接收器的可靠性毋庸置疑,指揮官在離港期間仍會
正常接收信號
信號定位
・我們可以對接收到的求救信號進行定位,找到這個信
號的來源海域
・定位完成後會開啟救援行動,救援行動會持續12小時
・如果無法在限定時間內完成救援,我們將會失去信號
來源,導致無法行動。
・一個章節內最多同時只能出現一個海域救援行動
・在增強信號之前,我們只能搜尋到來自第三章海域的
訊息
信號強度
・信號接收器的強度一共分為8檔,在初始狀態下我們
的信號強度為1檔。
・信號強度每增強1檔,可收到的求救信號數量上限增
加1件,可定位的海域也能增加1章
・指揮官需要先通關該章節的所有關卡後才能在對應章
節搜尋到海域救援行動
・信號強度等級越高,完成救援可獲得的獎勵會變得越
豐厚・以S評價完成當前可定位到的最高章節的救援行
動時,信號強度會增強1檔
・信號強度決定了指揮官可以存儲的信號數量上限,每
個信號強度對應一件信號存儲上限數量
戰鬥遭遇
・在救援過程中會遭遇到敵方的潛艇部隊,請指揮官務
必為出擊的艦隊配備反潛設備]]
}
}
},
sos_lock = {
tip = "救援關卡尚未開放"
},
charge_scene_buy_confirm = {
tip = "是否使用$1鑽石購買$2"
},
charge_scene_batch_buy_tip = {
tip = "是否使用$1鑽石購買$2個$4"
},
help_level_ui = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/level_ui_help"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_ac_2"
}
},
{
icon = {
path = "",
atlas = "helpbg/battle_ac_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_2"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_3"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_9"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_4"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_5"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_6"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_7"
}
},
{
icon = {
path = "",
atlas = "helpbg/level_ui_help_8"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 4,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
guild_modify_info_tip = {
tip = "是否使用$1鑽石更改大艦隊代號"
},
ai_change_1 = {
tip = "已切換為待機模式"
},
ai_change_2 = {
tip = "已切換為自主尋敵模式"
},
activity_shop_lable = {
tip = "*兌換開放時間:$1"
},
word_bilibili = {
tip = "bili小电池"
},
levelScene_tracking_error_pre = {
tip = "通關$1後開啟"
},
ship_limit_notice = {
tip = "不計算潛艇艦隊的數據."
},
idle = {
tip = "待機"
},
main_1 = {
tip = "主界\n面1"
},
main_2 = {
tip = "主界\n面2"
},
main_3 = {
tip = "主界\n面3"
},
complete = {
tip = "委託\n完成"
},
login = {
tip = "登入"
},
home = {
tip = "回港"
},
mail = {
tip = "郵件\n提醒"
},
mission = {
tip = "任務\n提醒"
},
mission_complete = {
tip = "任務\n完成"
},
wedding = {
tip = "誓約"
},
touch_head = {
tip = "摸頭"
},
touch_body = {
tip = "觸摸"
},
touch_special = {
tip = "特殊\n觸摸"
},
gold = {
tip = "金幣"
},
oil = {
tip = "石油"
},
diamond = {
tip = "鑽石"
},
word_photo_mode = {
tip = "照片"
},
word_video_mode = {
tip = "影片"
},
word_save_ok = {
tip = "保存成功,請至相簿查看"
},
word_save_video = {
tip = "錄製已完成,\n是否保存該錄影? "
},
reflux_help_tip = {
tip = {
{
info = "作戰點數獲取方式:"
},
{
info = " 1.完成1次每日挑戰可獲得20點(每日上限[task=13852]/120點)"
},
{
info = " 2.完成軍事演習1次可獲得5點(每日上限[task=13853]/50點)"
},
{
info = " 3.通關任意主線困難本1次可獲得20點(每日上限[task=13854]/60點)"
},
{
info = " 4.擊敗旗艦1次可獲得10點(每日上限[task=13855]/500點)"
},
{
info = " 5.艦船強化1次可獲得5點(每日上限[task=13856]/50點)"
},
{
info = " 6.艦船退役1次可獲得5點(每日上限 [task=13857]/50點)"
},
{
info = " 7.完成軍事委託1次可獲得10點(每日上限[task=13858]/100點)"
},
{
info = " 8.建造1次可獲得15點(每日上限[task=13859]/750點)"
}
}
},
reflux_pt_not_enough = {
tip = "作戰點數不足"
},
reflux_word_1 = {
tip = "剩餘時間:"
},
reflux_word_2 = {
tip = "解鎖:"
},
ship_hunting_level_tips = {
tip = "*當前狩獵範圍等級僅包括突破、裝備及指揮喵技能增加的狩獵範圍等級,最大為Lv5"
},
acquisitionmode_is_not_open = {
tip = "對應獲得方式尚未開啟"
},
collect_chapter_is_activation = {
tip = "有其他關卡正在攻略中,是否撤退?"
},
levelScene_chapter_is_activation = {
tip = "關卡$1正在攻略中,\n請選擇前往繼續攻略或撤退"
},
resource_verify_warn = {
tip = "是否開始資源修復?修復會花費一定的時間,且修復過程中無法進行操作,手機可能會出現lag現象,請耐心等待"
},
resource_verify_fail = {
tip = "本地資源異常,請重新打開遊戲並進行更新,點擊確認關閉遊戲。$1"
},
resource_verify_success = {
tip = "本地資源沒有異常"
},
resource_clear_all = {
tip = "是否清理暫存資源?(清理完成之後遊戲將自動退出)"
},
acl_oil_count = {
tip = "目標石油:"
},
acl_oil_total_count = {
tip = "累計使用石油:"
},
word_take_video_tip = {
tip = "提示:錄影過程中,點擊右側按鈕即可結束錄影"
},
word_snapshot_share_title = {
tip = "碧藍航線|分享協議"
},
word_snapshot_share_agreement = {
tip = "您同意按照本協議約定方式合理合法地使用該分享功能。除非另有約定,您通過該功能分享、保存、使用、傳播、發布的任何圖片、影片及其他內容,僅限您個人的非商業性質用途;您分享到其他社交平台的內容(包括但不限於照片、影片等)的訊息均由您自行提供,您依法應對提供的任何訊息承擔全部責任。"
},
skin_remain_time = {
tip = "下架剩餘時間"
},
word_museum_1 = {
tip = "今天的修理任務都完成啦,明天再來吧"
},
word_museum_help = {
tip = {
{
info = "活動說明:"
},
{
info = " 1.活動期間,每日更新三個活動日常任務,完成活動日\n常任務獲取零件;"
},
{
info = " 2.當天未完成的活動日常任務不消失,完成全部三個任\n務後更新下一批活動日常任務;"
},
{
info = " 3.活動日常任務每日獲得一次更新次數,可以累積,總\n計可獲得7次;"
},
{
info = " 4.使用零件幫助三笠修復船模,每完成一個艦種的修\n復可以獲得一份獎勵;"
},
{
info = " 5.修復全部四個艦種的的船模後,可以獲得限定傢俱\n【三笠號船模】;"
}
}
},
goldship_help_tip = {
tip = {
{
info = "厭戰的特別訓練活動說明:"
},
{
info = " 1.玩家撞擊金幣啾可以加分,連續撞擊金幣啾可以累積\n COMBO,根據當前COMBO數不同,獲得的分數也不同哦;"
},
{
info = " 2.撞擊鞭炮啾會打斷COMBO,再次撞擊金幣啾後會重新開始\n累積;"
},
{
info = " 3.在關卡中獲得10分以上(包括10分)即可獲得【歷戰之證】,\n另外只要完成關卡還可獲得【骰子】,每天均有一次獲得機\n會,可累積。;"
},
{
info = "注:【歷戰之證】最多可獲得7個【骰子】最多可獲得15個;"
},
{
info = " 4.累積獲得7個【歷戰之證】可以得到厭戰改造限定道具\n 【戰士的心得】 ;"
},
{
info = " 5.戰鬥中撤退將無法獲得任何獎勵;"
},
{
info = " 6.關卡時長為90秒,時間結束即關卡完成;"
}
}
},
metalgearsub_help_tip = {
tip = {
{
info = "小小的誓言活動說明:"
},
{
info = " 1.指揮官操作潛艇躲避敵方護衛艦隊和水雷到達關底並\n 擊沉運輸艦即可獲得戰鬥勝利,返回活動頁後可以獲得\n 活動道具;"
},
{
info = " 2.活動道具每天有一次獲得機會,可累積,活動關每天\n 可以無限次挑戰。集齊7個活動道具後可以得到限定設\n 備"
},
{
info = [[
3.關卡內護衛艦隊擁有“無狀態”、“疑惑”、“警惕”、
“攻擊”四種警戒狀態,
四種狀態分別對應提示:
無狀態:空
疑惑:?
警惕:!
攻擊:! !
當潛艇浮出水面、進入敵方聲納範圍、攻擊敵方或引爆
水雷時,護衛艦隊的警戒狀態會改變,警戒條也會隨之
上漲,當警戒條漲滿時,護衛艦隊會開始攻擊,此時潛
艇可以通過下潛、遠離聲納範圍來消除敵方警戒;]]
},
{
info = " 4.關卡內水雷分為水上和水下兩種,可以通過下潛或\n 上浮躲避,也可用武器擊毀。撞上水雷會引爆並造成\n 傷害;"
},
{
info = " 5.潛艇的彈藥數是有限的,指揮官需要合理規劃彈\n 藥使用,預留足夠彈藥來擊沉關底的運輸艦才能獲得勝\n 利。 "
},
{
info = " 6.小小的誓言活動關卡內勝利或失敗不計入數據統計;"
}
}
},
acl_gold_count = {
tip = "目標金幣:"
},
acl_gold_total_count = {
tip = "累計使用金幣:"
},
discount_time = {
tip = "折扣剩餘時間 $1"
},
commander_talent_not_exist = {
tip = "存在該天賦"
},
commander_replace_talent_not_exist = {
tip = "替換的天賦存在"
},
commander_talent_learned = {
tip = "習得天賦「$1」"
},
commander_talent_learn_erro = {
tip = "天賦學習失敗:$1"
},
commander_not_exist = {
tip = "不存在該指揮喵"
},
commander_fleet_not_exist = {
tip = "不存在該艦隊"
},
commander_fleet_pos_not_exist = {
tip = "該位置不存在指揮喵"
},
commander_equip_to_fleet_erro = {
tip = "裝備指揮喵失敗$1"
},
commander_acquire_erro = {
tip = "獲取指揮喵失敗$1"
},
commander_lock_erro = {
tip = "鎖定失敗$1"
},
commander_reset_talent_time_no_rearch = {
tip = "重置時間未到"
},
commander_reset_talent_is_not_need = {
tip = "不需要重置"
},
commander_reset_talent_success = {
tip = "重置天賦成功"
},
commander_reset_talent_erro = {
tip = "重置天賦失敗$1"
},
commander_can_not_be_upgrade = {
tip = "該指揮喵不能升級"
},
commander_anyone_is_in_fleet = {
tip = "材料存在編隊中的指揮喵"
},
commander_is_in_fleet = {
tip = "該指揮喵在編隊中"
},
commander_play_erro = {
tip = "陪玩失敗$1"
},
ship_equip_same_group_equipment = {
tip = "不能重複裝備唯一裝備"
},
summary_page_un_rearch = {
tip = "未獲得"
},
commander_exp_overflow_tip = {
tip = "陪玩後獲得的經驗將會超出上限,是否確認"
},
commander_reset_talent_tip = {
tip = "是否確定重置天賦?"
},
commander_reset_talent = {
tip = "可以重置"
},
commander_select_min_cnt = {
tip = "最少選擇$1個指揮喵"
},
commander_select_max = {
tip = "已達最大數量"
},
commander_lock_done = {
tip = "鎖定成功!"
},
commander_unlock_done = {
tip = "解鎖成功!"
},
commander_get_1 = {
tip = "每天的第一次喵箱預定免費喵!"
},
commander_get = {
tip = "是否消耗$1物資購買$2個喵箱?"
},
commander_build_done = {
tip = "指揮喵訓練開始!"
},
commander_build_erro = {
tip = "指揮喵訓練失敗:$1"
},
commander_get_skills_done = {
tip = "獲取學習列表失敗"
},
collection_way_is_unopen = {
tip = "對應獲得途徑尚未開啟"
},
commander_can_not_select_same_group = {
tip = "不能選擇同名指揮喵"
},
commander_capcity_is_max = {
tip = "貓窩已滿"
},
commander_reserve_count_is_max = {
tip = "已達最大預定數量"
},
commander_build_pool_tip = {
tip = "即將消耗$2個$1開始指揮喵訓練,是否繼續?"
},
commander_select_matiral_erro = {
tip = "目標指揮喵已滿級,只能選擇同名指揮喵強化技能"
},
commander_material_is_rarity = {
tip = "列表中有SSR以上的的指揮喵,是否確認?"
},
commander_material_is_maxLevel = {
tip = "指揮喵已滿級,陪玩將不會獲得指揮喵經驗,是否確定?"
},
charge_commander_bag_max = {
tip = "貓窩擴充容量已經達到上限,不能繼續購買!"
},
shop_extendcommander_success = {
tip = "貓窩容量擴充成功"
},
commander_skill_point_noengough = {
tip = "天賦點不足"
},
buildship_new_tip = {
tip = "阿拉巴馬、巴爾的摩、伯明罕、艾爾文出現機率UP!"
},
buildship_heavy_tip = {
tip = "小比叡建造追加!"
},
buildship_light_tip = {
tip = "貝利建造追加!"
},
buildship_special_tip = {
tip = "半人馬、小赤城、小齊柏林建造追加!"
},
world_log_1 = {
tip = "任務[$task]完成。"
},
world_log_2 = {
tip = "任務[$task]達成失敗。"
},
world_log_3 = {
tip = "這個任務看起來位於[$chapter]…"
},
world_log_4 = {
tip = "[$fleet]到訪了港口[$port]。"
},
world_log_5 = {
tip = "[$fleet]在港口[$port]購買了[$goods]。"
},
world_log_6 = {
tip = "[$fleet]戰鬥失敗…"
},
world_log_7 = {
tip = "得到了[$item]*$itemnum"
},
world_log_8 = {
tip = "艦隊評價提升為[$rank],可以進入危險等級為[$risk]的海域了!"
},
world_log_9 = {
tip = "到達了[$chapter]。"
},
world_log_10 = {
tip = "調整了[$fleet]的編制。"
},
world_log_11 = {
tip = "[$chapter]呼叫了潛艇編隊!"
},
world_log_12 = {
tip = "沒辦法移動到目標海域。"
},
world_log_13 = {
tip = "行動力不足,無法移動。"
},
world_log_14 = {
tip = "完成了條件[$tasknum1/$tasknum2]"
},
open_skill_pos = {
tip = "開啟欄位需要消耗$1\n是否確認開啟?"
},
open_skill_pos_discount = {
tip = "開啟欄位需要消耗$1 $2\n是否確認開啟?"
},
event_recommend_fail = {
tip = "遠征條件無法滿足"
},
newplayer_help_tip = {
tip = {
{
info = "新兵訓練活動說明:"
},
{
info = " 1.活動沒有時間限制,在玩家未完成所有活動任務前會\n一直開放;"
},
{
info = " 2.完成當前階段所有任務後解鎖挑戰任務;"
},
{
info = " 3.完成當前階段挑戰任務後解鎖下一個活動階段;"
},
{
info = " 4.完成所有活動任務後,活動關閉;"
}
}
},
newplayer_notice_1 = {
tip = "完成新兵階段所有任務後解鎖"
},
newplayer_notice_2 = {
tip = "完成進階階段所有任務後解鎖"
},
newplayer_notice_3 = {
tip = "完成考核階段所有任務後解鎖"
},
newplayer_notice_4 = {
tip = "挑戰成功後可獲得波特蘭"
},
newplayer_notice_5 = {
tip = "挑戰成功後可獲得納爾遜"
},
newplayer_notice_6 = {
tip = "挑戰成功後可從胡德、企業、聖地牙哥、光輝中任選一名"
},
newplayer_notice_7 = {
tip = "完成上階段挑戰任務後開啟"
},
newplayer_notice_8 = {
tip = "指揮官,歡迎來到碧藍航線,先去新兵訓練營報到吧。"
},
tec_notice_1 = {
tip = "完成科研一期研发加速所有任务后解锁"
},
apply_permission_camera_tip1 = {
tip = "要使用ar錄影的話,需要有錄音功能的權限"
},
apply_permission_camera_tip2 = {
tip = "您關閉了錄音權限,需要到setting界面確認權限開啟"
},
apply_permission_camera_tip3 = {
tip = "您拒絕授予錄音權限,這導致您無法使用ar錄影"
},
apply_permission_record_audio_tip1 = {
tip = "要使用ar相機的話,需要有相機的權限"
},
apply_permission_record_audio_tip2 = {
tip = "您關閉了相機權限,需要到setting界面確認權限開啟"
},
apply_permission_record_audio_tip3 = {
tip = "您拒絕授權相機權限,這導致您無法使用ar相機"
},
nine_choose_one = {
tip = "指揮官只能邀請一人參加舞會,\n是否確認邀請$1?\n邀請後會獲得對應角色和回禮"
},
help_commander_info = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/commander_build"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_info"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability2"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability3"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_up"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 2,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_commander_play = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/commander_build"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_info"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability2"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability3"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_up"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 4,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
help_commander_ability = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/commander_build"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_info"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability2"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability3"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_up"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 3,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
story_skip_confirm = {
tip = "還未觀看過本段劇情,是否確定跳過?\n跳過的劇情可以在收藏>回憶中回看"
},
commander_ability_replace_warning = {
tip = "即將替換高階天賦,是否確定?"
},
help_command_room = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/commander_build"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_info"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability2"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_ability3"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_up"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill1"
}
},
{
icon = {
path = "",
atlas = "helpbg/commander_skill2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
commander_build_rate_tip = {
tip = "獲得機率:喵箱SSR 5%、喵箱SR 35%、喵箱R 60%"
},
help_activity_bossbattle = {
tip = {
{
info = " ※作戰手冊※\n"
},
{
info = [[
活動期間,不同難度的演習,每次通關時可以獲得額外收益,
額外收益每天有獲得次數上限。不同難度的額外收益次數分
別為:初級演習:20次;中級演習:20次;高級演習:40次
]]
},
{
info = "1.參與活動獲取pt點數,並與本服玩家協力攻略女僕據點;"
},
{
info = "2.女僕據點攻略完成後,所有參與據點戰鬥的玩家都將獲得限\n定角色【紐卡斯爾號】(通過郵件發放);"
},
{
info = "3.女僕據點攻略完成後,玩家可繼續參與活動累計pt獲得大量\n獎勵與限定角色【紐卡斯爾號】;"
},
{
info = "4.個人累計pt的獎勵截止時間為2018.10.18 23.59.59"
}
}
},
commander_is_in_fleet_already = {
tip = "該指揮喵已在其他編隊中~"
},
commander_material_is_in_fleet_tip = {
tip = "正在編隊中,是否讓指揮喵休息?"
},
commander_main_pos = {
tip = "司令位"
},
commander_assistant_pos = {
tip = "參謀位"
},
comander_repalce_tip = {
tip = "選中的指揮喵已經在$1的$2位置中,是否進行切換?"
},
commander_lock_tip = {
tip = "是否鎖定該指揮喵?"
},
commander_is_in_battle = {
tip = "該指揮喵正在出擊中~"
},
commander_rename_warning = {
tip = "更名後需要1天才能再次更名,是否確定將指揮喵更名為$1"
},
commander_rename_coldtime_tip = {
tip = "還需要$1後才能再次更名"
},
commander_rename_success_tip = {
tip = "更名成功"
},
amercian_notice_1 = {
tip = "確定消耗$1個女王的恩典\n用於抽取$2次補給?"
},
amercian_notice_2 = {
tip = "※當前獎勵池主要獎勵獲取完畢後,可以解鎖下一獎勵池"
},
amercian_notice_3 = {
tip = "獎勵獲取時間:2020.2.21~3.11"
},
amercian_notice_4 = {
tip = "戰鬥之星"
},
amercian_notice_5 = {
tip = "獎勵池尚未解鎖"
},
amercian_notice_6 = {
tip = "石油或物資已達到持有上限,繼續補給會導致溢出的資源無法獲得,是否繼續?"
},
ranking_word_1 = {
tip = "綜合實力"
},
ranking_word_2 = {
tip = "收藏率"
},
ranking_word_3 = {
tip = "誓約數"
},
ranking_word_4 = {
tip = "挑戰分數"
},
ranking_word_5 = {
tip = "排名"
},
ranking_word_6 = {
tip = "軍銜"
},
ranking_word_7 = {
tip = "最高軍銜"
},
ranking_word_8 = {
tip = "名稱"
},
ranking_word_9 = {
tip = "積分"
},
ranking_word_10 = {
tip = "貢獻值"
},
spece_illegal_tip = {
tip = "不能使用空格"
},
utaware_warmup_notice = {
tip = {
{
info = "活動說明:"
},
{
info = " 1.活動期間,玩家可獲得臨時npc角色芙米露露,臨時角色不\n可誓約、不可退役、不可被選為強化突破材料; "
},
{
info = " 2.活動期間,擊破普通難度主線第三章及之後章節旗艦&傳頌\n之物活動地圖旗艦,可增加臨時npc角色芙米露露的友好度;"
},
{
info = " 3.上陣芙米露露參與戰鬥,且未被擊沉,可增加雙倍友好度;"
},
{
info = " 4.在活動結束前累計獲得1500點好友度,可領取獎勵並將臨時\n角色【芙米露露】轉化為永久角色;"
},
{
info = " 5.在活動結束後,未完成轉化的臨時角色【芙米露露】將離開\n港區,不返還已經消耗的強化、突破等培養材料;"
}
}
},
utaware_formal_notice = {
tip = {
{
info = "通過一次SP4後,在如下章節解開線索,探索隱藏的故事"
},
{
info = [[
SP1
※重返「傾國之相」的戰場吧!
※在最初的戰場盡情殺敵吧!
]]
},
{
info = [[
SP2
※重返「金蘭之杯」的戰場吧!
※在沒有敵人的戰場之中…?
※立於強敵之前
]]
},
{
info = [[
SP3
※再一次拯救兩位同伴吧!
※解除二重的湛藍封印吧!
]]
},
{
info = [[
SP4
※擊敗戰場中央的二名強敵吧!
※消滅看得到的所有敵人!
※追尋夢幻的赤紅封印吧!]]
}
}
},
npc_learn_skill_tip = {
tip = "臨時角色離開港區時,學習技能所消耗的教材無法返還,是否確認學習技能?"
},
npc_upgrade_max_level = {
tip = "臨時加入的角色無法進行認知覺醒"
},
npc_propse_tip = {
tip = "臨時加入的角色不可進行誓約"
},
npc_strength_tip = {
tip = "臨時角色離開港區時,突破/強化所消耗的物資、材料無法返還,是否確認強化?"
},
npc_breakout_tip = {
tip = "臨時角色離開港區時,突破/強化所消耗的物資、材料無法返還,是否確認突破?"
},
word_chuansong = {
tip = "可可波幣"
},
npc_evaluation_tip = {
tip = "未正式加入的NPC角色不能進行評論"
},
map_event_skip = {
tip = "跳過已閱讀的關卡劇情"
},
map_event_stop_tip = {
tip = "踩下對應顏色機關可解除禁止通行狀態"
},
map_event_stop_battle_tip = {
tip = "消灭周围所有敌人可解除禁止通行状态"
},
map_event_stop_story_tip = {
tip = "触发附近剧情点可解除禁止通行状态"
},
map_event_save_nekone = {
tip = "成功救出貓音"
},
map_event_save_rurutie = {
tip = "成功救出露露緹耶"
},
map_event_memory_collected = {
tip = "隱藏劇情$1收集成功!"
},
map_event_save_kizuna = {
tip = "成功救出绊爱"
},
five_choose_one = {
tip = "指揮官只能邀請一人共度平安夜,\n是否確認邀請$1?\n邀請後會獲得對應角色和回禮"
},
ship_preference_common = {
tip = "已將$1設定為常用"
},
draw_big_luck_1 = {
tip = "看來會是順利的一天喵"
},
draw_big_luck_2 = {
tip = "趁著這股運勢加油努力喵~"
},
draw_big_luck_3 = {
tip = "請把好運分一些給茗喵!"
},
draw_medium_luck_1 = {
tip = "接下來的運氣會越來越好的喵~"
},
draw_medium_luck_2 = {
tip = "努力和運氣都是很重要的喵~"
},
draw_medium_luck_3 = {
tip = "多來茗的小店,運氣會變更好喵~"
},
draw_little_luck_1 = {
tip = "接下來的運氣會越來越好的喵~"
},
draw_little_luck_2 = {
tip = "努力和運氣都是很重要的喵~"
},
draw_little_luck_3 = {
tip = "多來茗的小店,運氣會變更好喵~"
},
ship_preference_non = {
tip = "已將$1取消常用"
},
school_title_dajiangtang = {
tip = "大講堂"
},
school_title_zhihuimiao = {
tip = "指揮喵"
},
school_title_shitang = {
tip = "海軍食堂"
},
school_title_xiaomaibu = {
tip = "合作社"
},
school_title_shangdian = {
tip = "補給商店"
},
school_title_xueyuan = {
tip = "戰術學院"
},
school_title_shoucang = {
tip = "收藏室"
},
tag_level_fighting = {
tip = "攻略中"
},
tag_level_oni = {
tip = "特殊單位"
},
tag_level_bomb = {
tip = "英系轟炸"
},
ui_word_levelui2_inevent = {
tip = "行動中"
},
exit_backyard_exp_display = {
tip = "$1通過訓練獲得了$2經驗"
},
help_monopoly = {
tip = {
{
info = "活動說明:"
},
{
info = "1.活動期間,玩家首日可獲得4個骰子,此後每日24點可獲得4\n個骰子;"
},
{
info = "2 .玩家每投擲8次骰子,即可獲得一個紅包;"
},
{
info = "3.玩家獲得的前7個紅包為特殊紅包(獎勵豐厚),第8個及之後\n為普通紅包;"
},
{
info = "4.活動期間,玩家還可以通過撫順大冒險、鞍山繪圖教室與厭戰\n的特別訓練活動中獲得額外的骰子;"
},
{
info = "5.活動期間,玩家完成10圈大富翁遊戲(第11次經過起點)即可\n獲得金伯利換裝【東煌之風】;"
},
{
info = "6.遊戲中,根據玩家停留的格子可獲得不同獎勵,每次經過起點\n可獲得200物資;"
},
{
info = " :獲得一定數量物資;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "jinbi"
}
},
{
info = " :獲得一定數量石油;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "shiyou"
}
},
{
info = " :觸發隨機事件;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "minyun"
}
},
{
info = " :觸發隨機獎勵;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "daoju"
}
},
{
info = " :觸發隨機移動事件;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "teshu"
}
}
}
},
md5_error = {
tip = "偵測到有最新版本,請關閉遊戲並更新"
},
world_boss_help = {
tip = {
{
info = "※注意:"
},
{
info = [[
1.「EX」演習戰鬥具有一定難度,可以在「EX」演習的
艦隊選擇介面點擊「模擬戰」按鈕進行嘗試,「模擬戰」
不消耗石油、心情、「特別挑戰券」
2.進行「EX」演習戰鬥時,中途斷線或者主動退出等中止
戰鬥的情況都會扣除「特別挑戰券」且不會獲得任何獎勵
請在網路狀態良好的情況下進行「EX 」演習戰鬥
3.進行「簡單」、「普通」、「困難」演習戰鬥時,中途
斷線或者主動退出等中止戰鬥的情況會保留「額外收益次
數」且不會獲得任何獎勵
4.在所有難度的演習戰鬥中,艦船被擊破不會消耗心情值
其餘情況的心情值正常增減
5.所有難度的演習戰鬥都會正常消耗石油,正常獲得指揮
官、出戰角色和指揮喵經驗
]]
},
{
info = [[
活動說明:
1.在活動期間,參與演習戰鬥獲取 「貢獻值」,和本服
玩家協力攻略演習據點,獲取據點階段獎勵和個人貢獻
獎勵
2.本次活動分為「簡單」、「普通」、「困難」、 「EX」
4個難度的演習
3.「簡單」、「普通」、「困難」演習會獲得固定「貢
獻值」,「EX」演習會根據戰鬥中造成的傷害總量獲得
「貢獻值」和獎勵,造成傷害越多「貢獻值」越多,獲得
獎勵越豐厚
4.「簡單」、「普通」、「困難」演習每次通關時可以獲
得額外收益, 額外收益每日有獲得次數上限,每日
「額外收益次數」上限3個難度各為15次
5 .「簡單」、「普通」、「困難」演習每日挑戰次數無限
制,「EX」演習需要消耗1個「特別挑戰券」才可以挑戰
6 .演習戰鬥的出擊隊伍可以通過點擊不同難度的按鈕進行
編成,允許攜帶潛艇和指揮喵
7.活動期間,根據本服所有玩家獲得的「貢獻值」,消耗
「演習據點」的耐久
8.當「演習據點」耐久下降至75%、50%、25%以及完全
耗盡後,會記錄本服達成的里程碑時間,同時,在演習中
獲得過「貢獻值」的玩家可以獲得相應獎勵
9.獎勵將在「演習據點」完全耗盡後,通過郵件發放,如
果活動結束時耐久未被耗盡,則會根據據點推進進度,為
在演習中獲得過「貢獻值」的玩家發放對應進度的獎勵
10.活動期間,可以領取個人貢獻獎勵,個人貢獻獎勵需
要當據點攻略進度和擁有的「貢獻值」達到指定要求後才
能領取
11.10.9-10.22期間可以參與演習戰鬥,獎勵領取的截止時
間為10.22]]
},
{
info = [[
特別挑戰券說明:
1.特別挑戰券可以通過活動期間的特殊每日任務獲得,數
量可以累積,活動結束後會被清空
2.「簡單」、「普通」、「困難」演習的「額外收益次數
」為0的情況下,進行演習戰鬥時可以消耗1個「特別挑
戰券」增加1次對應難度演習的「額外收益次數」
3.「EX」演習需要消耗1個「特別挑戰券」]]
}
}
},
world_boss_tip = {
tip = "「$1」為演習做出了$2貢獻"
},
world_boss_award_limit = {
tip = "演習據點耐久降至$1%及以下後解鎖"
},
backyard_is_loading = {
tip = "後宅準備中,請稍等~"
},
levelScene_loop_help_tip = {
tip = {
{
info = [[
海域達成三星條件並達成安全海域後可開啟周回模式
啟用周回模式後,海域將有以下變化:
1 通常海域困難模式中不會出現敵人護衛艦隊
2 活動關卡的敵人設置將會出現一部分變化
3 活動關卡中我方的移動格數不會受到移動力限制,可自
由移動
4 通常海域關卡中取消伏擊與空襲
5 關卡內會開啟陣容鎖定模式]]
}
}
},
no_airspace_competition = {
tip = "無空域爭奪"
},
air_supremacy_value = {
tip = "制空值"
},
read_the_user_agreement = {
tip = "請先閱讀完使用者協定"
},
award_max_warning = {
tip = "以下獎勵因超出上限而無法獲得,是否仍要領取?"
},
sub_item_warning = {
tip = "是否提交以下物品?"
},
select_award_warning = {
tip = "選擇想要的獎勵"
},
no_item_selected_tip = {
tip = "未選擇獎勵,放棄領取"
},
backyard_traning_tip = {
tip = "訓練提供對應艦船經驗增長與提升少量心情恢復速度"
},
backyard_rest_tip = {
tip = "休息增加艦船心情恢復"
},
backyard_class_tip = {
tip = "授課提供對應艦船經驗增長"
},
medal_notice_1 = {
tip = "只顯示最高級"
},
medal_notice_2 = {
tip = "已選擇"
},
medal_help_tip = {
tip = {
{
info = "收藏室功能详情:\n"
},
{
info = "-勋章:"
},
{
info = "·司令部设置了勋章系统,以嘉奖在各领域作出突出贡献\n 的指挥官"
},
{
info = "-获取勋章"
},
{
info = "·不同勋章拥有不同获取条件,当指挥官达成对应条件后,\n 可以获取相应的勋章。"
},
{
info = "·不同勋章的获取任务可以同时进行"
},
{
info = "·部分勋章拥有多个等级,只有领取上一级勋章后,\n 才能进行下一级勋章的获取 "
},
{
info = "·部分勋章需要达成复数条件后才可领取"
},
{
info = "-勋章的作用"
},
{
info = "已领取的勋章可以通过在主界面左上角点击秘书舰头像,\n 再点击装扮按钮,设置是否佩戴 "
},
{
info = "·已佩戴的勋章会展示在个人信息页及履历详情中"
},
{
info = "-其他"
},
{
info = "·涉及角色养成的勋章,不会统计多个相同角色的累积进\n度,而是只取该角色最高进度 "
},
{
info = "·退役操作不影响已达成进度"
},
{
info = "·改造后角色的养成统计不会和改造前角色做区分"
},
{
info = "·退役操作不影响已达成进度"
},
{
info = "·关于阵营勋章的战斗经验累积,只有当指挥官领取了上\n一级 的阵营勋章后,才会开始下一级经验的累积"
}
}
},
trophy_achieved = {
tip = "勳章解鎖"
},
text_shop = {
tip = "商 店"
},
text_confirm = {
tip = "確 定"
},
text_cancel = {
tip = "取 消"
},
text_cancel_fight = {
tip = "退出戰鬥"
},
text_goon_fight = {
tip = "繼續戰鬥"
},
text_exit = {
tip = "退 出"
},
text_clear = {
tip = "清 理"
},
text_apply = {
tip = "申 請"
},
text_buy = {
tip = "購 買"
},
text_forward = {
tip = "立即前往"
},
text_prepage = {
tip = "上一頁"
},
text_nextpage = {
tip = "下一頁"
},
text_exchange = {
tip = "兌 換"
},
text_retreat = {
tip = "撤 退"
},
level_scene_title_word_1 = {
tip = "偵查值:"
},
level_scene_title_word_2 = {
tip = "受到伏擊機率:"
},
level_scene_title_word_3 = {
tip = "制空值:"
},
level_scene_title_word_4 = {
tip = "空域:"
},
level_scene_title_word_5 = {
tip = "推薦:"
},
ambush_display_0 = {
tip = "遇敵"
},
ambush_display_1 = {
tip = "安全"
},
ambush_display_2 = {
tip = "較低"
},
ambush_display_3 = {
tip = "低"
},
ambush_display_4 = {
tip = "中"
},
ambush_display_5 = {
tip = "較高"
},
ambush_display_6 = {
tip = "危險"
},
black_white_grid_notice = {
tip = {
{
info = "活動說明:"
},
{
info = "1.淨化虛擬空間共有5張遊戲圖,可以在活動期間內反復遊玩,\n但僅有前4張圖首次淨化成功時可獲得獎勵。"
},
{
info = "2.前四張遊戲圖為固定圖,第五張遊戲圖為隨機圖。"
},
{
info = "3.遊戲圖需要三星通關對應活動關卡地圖才可以解鎖。"
},
{
info = "4.需要先完成上一張遊戲圖,才能進行下一張遊戲圖。"
},
{
info = "5.每場遊戲中,玩家擁有3次翻轉次數。"
},
{
info = "6.點擊遊戲圖上的同一格兩次,即可進行一次翻轉操作。"
},
{
info = "7.執行翻轉操作將使以點擊格為中心的九格顏色發生反轉。\n(黑色格變為白色格,白色格變為黑色格)"
},
{
info = "8.進行3次翻轉後遊戲進行結算。"
},
{
info = "9.結算時,遊戲圖上的每個黑色塊-1分,每個白色塊+1分。\n最終分數≥0時視為淨化完成,<0時視為淨化失敗。"
},
{
info = "10.每場遊戲中,玩家擁有3次翻轉次數。"
}
}
},
black_white_grid_reset = {
tip = "是否重置?"
},
black_white_grid_switch_tip = {
tip = "本局遊戲未結束,無法切換"
},
no_way_to_escape = {
tip = "無路可逃"
},
word_attr_ac = {
tip = "制空"
},
help_battle_ac = {
tip = {
{
info = [[
制空值說明
制空值
·制空值是衡量艦隊制空能力的數值。
·制空值由指揮官出擊艦隊的航空值飛機數量等決定的。
反潛機不計入制空值。
P.S. 我方防空力量可以有效的降低敵方制空值哦!
·制空值會影響當前關卡的空域狀態。
空域狀態
·艦隊對當前關卡空域的控制狀態被稱為空域狀態。
·敵我雙方制空值決定當前關卡空域狀態,空域狀態會影
響艦隊的部分屬性。
空域狀態分為以下六種:
制空權確保:艦隊全體航空傷害提高20%,受到航空傷
害降低10%,命中提高10%,受到伏擊機率降低8%。
(點燃和進水傷害不受影響。)
制空權優勢:艦隊全體航空傷害提高12%,受到航空傷
害降低6%,命中提高5%,受到伏擊機率降低5%。
(點燃和進水傷害不受影響。)
勢均力敵:艦隊全體航空傷害降低6%,受到航空傷害降
低3%。(點燃和進水傷害不受影響。)
制空權劣勢:艦隊全體航空傷害降低12%,受到航空傷害
提高6%,命中、機動降低3%。
(點燃和進水傷害不受影響。)
制空權喪失:艦隊全體航空傷害降低20%,受到航空傷
害提高10%,命中、機動降低8%。
(點燃和進水傷害不受影響。)
無空域爭奪:無特殊效果。]]
}
}
},
help_attribute_dodge_limit = {
tip = {
{
info = [[
屬性說明
回避上限:艦載機被敵方防空艦攻擊時回避其攻擊的幾率
上限
艦載機回避率由艦載機、裝備艦載機的航母航空值和敵方
防空艦防空值決定]]
}
}
},
refuse_friend = {
tip = "是否確定拒絕?"
},
refuse_and_add_into_bl = {
tip = "拒絕並加入黑名單"
},
tech_simulate_closed = {
tip = "该角色战术模拟暂未开放"
},
tech_simulate_quit = {
tip = "是否確定退出戰術模擬戰鬥?"
},
technology_uplevel_error_no_res = {
tip = "是否消耗$1物資解鎖科技等級?\n所需時間:$2\n等級變化:Lv.$3->Lv.$4"
},
help_technologytree = {
tip = {
{
info = [[
艦隊科技
達成以下條件可以獲得相應艦船的科技點,並解鎖特定的
屬性加成:
a 獲得特定艦船(獲得科技點,解鎖對應的全艦隊屬性加
成)
b 特定艦船突破達到滿星(獲得科技點)
c 特定艦船達到120級(獲得科技點,解鎖對應的全艦隊
屬性加成)
*相同艦船只取最高進度
陣營科技
特定陣營的陣營科技點達到一定值以後,可以提升相應陣
營的科技等級
提升陣營科技等級需要消耗一定數量的物資,並且需要等
待一定的時間
陣營科技達到對應等級,可以解鎖對應的全艦隊屬性加成
同時只能進行一項陣營科技等級的提升
*艦隊科技&陣營科技的屬性加成只對突破至滿星的艦船
生效
陣營科技點計算
陣營科技點是指揮官解鎖對應陣營的艦隊科技獲得的科技
點的累計總和
例:指揮官獲得了
拉菲(白鷹) 科技點+1
長島(白鷹) 科技點+1
Z23(鐵血) 科技點+1
則此時的陣營科技點為
白鷹陣營科技點+2
鐵血陣營科技點+1]]
}
}
},
tech_change_version_mark = {
tip = "研發傾向"
},
technology_uplevel_error_studying = {
tip = "$1正在升級中,需要升級完成後才能繼續"
},
fate_attr_word = {
tip = "當前階段提供擬合屬性加成"
},
fate_phase_word = {
tip = "階段達成率"
},
blueprint_simulation_confirm = {
tip = "是否開始戰術模擬?(*戰術模擬中的我方艦船將受到某些特殊加成影響,實際性能以獲得時的艦船為准)"
},
blueprint_simulation_confirm_19901 = {
tip = [[
是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准)
使用裝備:
試作型三聯裝152mm高平兩用炮Mk17
試作型三聯裝152mm高平兩用炮Mk17
Bofors 四聯40mm對空機炮]]
},
blueprint_simulation_confirm_19902 = {
tip = [[
是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准)
使用裝備:
試作型雙聯裝457mm主炮MKA
雙聯裝127mm高平兩用炮MK12
Bofors 四聯40mm對空機炮?]]
},
blueprint_simulation_confirm_39903 = {
tip = [[
是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准)
使用裝備:
雙聯100mm98式高射炮
四聯裝610mm魚雷
試作型五式40mm高射機關炮]]
},
blueprint_simulation_confirm_39904 = {
tip = [[
是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准)
使用裝備:
試作型三聯裝310mm主炮
雙聯100mm98式高射炮
試作型五式40mm高射機關炮]]
},
blueprint_simulation_confirm_49902 = {
tip = [[
是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准)
使用裝備:
試作型雙聯裝406mmSKC主炮
雙聯裝TbtsKC36式150mm主炮
雙聯105mmSKC高炮]]
},
blueprint_simulation_confirm_99901 = {
tip = [[
是否開始戰術模擬?(模擬中我方艦船將受到某些特殊加成影響,實際性能以獲得艦船為准)
使用裝備:
四聯裝380mm主炮Mle1935
三聯裝152mm主炮Mle1930
雙聯37mm高射炮Mle1936]]
},
blueprint_simulation_confirm_29903 = {
tip = [[
是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响,
实际性能以获得舰船为准)
使用装备:
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
]]
},
blueprint_simulation_confirm_29904 = {
tip = [[
是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响,
实际性能以获得舰船为准)
使用装备:
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
]]
},
blueprint_simulation_confirm_49903 = {
tip = [[
是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响,
实际性能以获得舰船为准)
使用装备:
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
]]
},
blueprint_simulation_confirm_49904 = {
tip = [[
是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响,
实际性能以获得舰船为准)
使用装备:
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
]]
},
blueprint_simulation_confirm_89902 = {
tip = [[
是否开始战术模拟?(模拟中我方舰船将受到某些特殊加成影响,
实际性能以获得舰船为准)
使用装备:
四联装380mm主炮Mle1935
三联装152mm主炮Mle1930
双联37mm高射炮Mle1936
]]
},
electrotherapy_wanning = {
tip = "鏡面海域擴展中"
},
memorybook_get_award_tip = {
tip = "需要收集全部「港區回憶」才可獲取「晃悠悠紀念章」"
},
memorybook_notice = {
tip = {
{
info = "活動說明:"
},
{
info = "1.活動期間參與遊戲收集「港區回憶」,收集全部24張回憶後\n 可獲得限定傢俱「晃悠悠紀念章」"
},
{
info = "2.參與以下內容可以收集「港區回憶」:\n 通過活動關卡、完成日常篇每日任務、完成淨化虛擬空間、\n完成活動任務、累積Pt-絆"
},
{
info = "3.通過一次Black-SP後重返SP1—SP4,收集全新的回憶吧!"
},
{
info = "4.注意:獲取條件為???的「港區回憶」\n僅能在非周回模式的海域中收集線索"
}
}
},
word_votes = {
tip = "得票数量"
},
number_0 = {
tip = "零"
},
intimacy_desc_propose_vertical = {
tip = [[
愛為引路之燈,情乃系心之線
期盼對方之笑容,祈願對方之期盼
相互尊重、相互信任、相互守望,直至永遠
至此,命運結而為一,誓約成立
誓約日$1]]
},
without_selected_ship = {
tip = "沒找到符合條件的艦船"
},
index_all = {
tip = "全部"
},
index_fleetfront = {
tip = "前排先鋒"
},
index_fleetrear = {
tip = "後排主力"
},
index_shipType_quZhu = {
tip = "驅逐"
},
index_shipType_qinXun = {
tip = "輕巡"
},
index_shipType_zhongXun = {
tip = "重巡"
},
index_shipType_zhanLie = {
tip = "戰列"
},
index_shipType_hangMu = {
tip = "航母"
},
index_shipType_weiXiu = {
tip = "維修"
},
index_shipType_qianTing = {
tip = "潛艇"
},
index_other = {
tip = "其他"
},
index_rare2 = {
tip = "普通"
},
index_rare3 = {
tip = "稀有"
},
index_rare4 = {
tip = "精銳"
},
index_rare5 = {
tip = "超稀有"
},
index_rare6 = {
tip = "海上傳奇"
},
warning_mail_max_1 = {
tip = "郵件數接近上限($1/1000),請及時整理"
},
warning_mail_max_2 = {
tip = "郵件數已經達到上限,請註意整理!"
},
return_award_bind_success = {
tip = "綁定成功"
},
return_award_bind_erro = {
tip = "綁定失敗$1"
},
rename_commander_erro = {
tip = "改名失敗$1"
},
change_display_medal_success = {
tip = "勳章展示修改成功"
},
limit_skin_time_day = {
tip = "剩餘時間:$1天"
},
limit_skin_time_day_min = {
tip = "剩餘時間:$1小時$2分鐘"
},
limit_skin_time_min = {
tip = "剩餘時間:$1分鐘"
},
limit_skin_time_overtime = {
tip = "已到期"
},
award_window_pt_title = {
tip = "當前啾啾:"
},
return_have_participated_in_act = {
tip = "已經參與過該活動"
},
input_returner_code = {
tip = "点击填写UID"
},
dress_up_success = {
tip = "裝扮成功"
},
already_have_the_skin = {
tip = "已經擁有該換裝"
},
exchange_limit_skin_tip = {
tip = "是否消耗換裝體驗券x$1\n兌換[$2] $3天$4小時體驗"
},
returner_help = {
tip = {
{
info = [[
活动说明:
被邀请者:
回归指挥官:
在2020年5月7日至5月21日维护期间没有过登录行为的
指挥官
新人指挥官:
在2020年5月21日至6月18日维护期间新注册的指挥官
满足被邀请资格的指挥官在活动期间登录可在特别活动页
内输入邀请者的UID参与活动
邀请者:
2020年5月7日至5月21日维护前有过登录行为的指挥官
邀请者可以使用自己的UID邀请满足被邀请资格的指挥官
参与活动
召集指挥官:
单个邀请者最多可邀请两位指挥官,在其完成专属任务后
可获得集结积分。召集信号发布后还可以解锁邀请者专属
任务,完成任务后也可获得集结积分。集结积分达到指定
数值后可以获得丰富奖励。
被邀请者在输入邀请指挥官的UID后,即可激活专属任务。
完成专属任务可获得丰富奖励并为邀请者提供集结积分。
邀请可跨港区进行,但无法跨区服进行
UID:
司令部为每位指挥官下发的唯一身份证明,可以从个人信
息页进行查看]]
},
{
info = "UID发布及匹配系统:\n"
},
{
info = [[
邀请者:
可以点击【召集信息发布】按钮,将自身的UID信息发布
至系统,为被邀请者提供快速匹配
召集信息发布后将无法撤销]]
},
{
info = [[
被邀请者:
可以点击【匹配并绑定】按钮,随机与系统中一名邀请者
的UID信息进行快速绑定。
绑定成功后将无法变更]]
}
}
},
attire_time_stamp = {
tip = "$1天$2小时$3分钟"
},
warning_pray_build_pool = {
tip = "祈願建造角色一旦確認後,將無法更改.\n是否確認選擇? "
},
error_pray_select_ship_max = {
tip = "可選角色已滿"
},
tip_pray_build_pool_success = {
tip = "構建成功"
},
tip_pray_build_pool_fail = {
tip = "構建失敗"
},
pray_build_help = {
tip = {
{
info = "活動說明:\n"
},
{
info = "1.指揮官可以從輕型建造、重型建造、特型建造中\n任選一個構建為祈願建造"
},
{
info = " 2.祈願建造中各稀有度出現概率與通常建造相同:"
},
{
info = "輕型建造:超稀有:7% 精銳:12% 稀有:26% 普通:55%"
},
{
info = "重型建造:超稀有:7% 精銳:12% 稀有:51% 普通:30%"
},
{
info = "特型建造:超稀有:7% 精銳:12% 稀有:51% 普通:30%"
},
{
info = "3.構建時指揮官可以查看該建造中所有可出現角色列表"
},
{
info = "4.指揮官可以從中選擇2名角色作為祈願角色"
},
{
info = "5.可選名單僅包含7月26日前常駐加入對應建造的角色"
},
{
info = "6.有建造解鎖條件的角色無法被選為祈願角色,\n不會在祈願建造中出現。 "
},
{
info = "7.所選祈願角色的建造概率因稀有度差異而有所不同"
},
{
info = "超稀有:2.0% 精銳:2.5% 稀有:2.5% 普通:2.5%"
},
{
info = "8.選擇完2名角色後,才算構建祈願建造成功"
},
{
info = "9.祈願建造構建完成後,活動期間內不可進行修改"
},
{
info = "10.祈願建造的消耗與所選建造的消耗相同建造後的\n角色進入隊列等待,可以使用快速完成工具"
}
}
},
bismarck_award_tip = {
tip = "完成所有條件後獲得獎勵"
},
bismarck_chapter_desc = {
tip = "參與「鐵血、音符與誓言」,完成任務即可獲得稀有道具"
},
returner_push_success = {
tip = "发布成功"
},
returner_max_count = {
tip = "已达最大邀请数量"
},
returner_push_tip = {
tip = "此操作将会发布您的UID进入系统,以供回归指挥官进行匹配。一旦发布后,将无法撤销\n是否确认发布?"
},
returner_match_tip = {
tip = "匹配后,您将随机绑定一名系统中召集者的UID信息,点击确定后直接绑定无法变更,是否确定绑定?"
},
challenge_help = {
tip = {
{
info = " 【玩法簡介】"
},
{
info = " 限界挑戰是面向具有較高艦隊實力指揮官的挑戰玩法。 \n"
},
{
info = "【模式說明】"
},
{
info = " 1. 限界挑戰共分為普通和無限兩種模式"
},
{
info = " 2. 普通模式下,指揮官可以挑戰對手並獲取積分,當達\n到指定的最高積分時,可以領取獎勵,普通模式最多可以\n挑戰五關"
},
{
info = " 3. 無限模式下,指揮官可以無限挑戰對手,通過的關卡\n數越多,敵人的實力也會越強。無限模式下無法獲得積分\n,也沒有獎勵。無限模式只有在通關普通模式後才會開啟"
},
{
info = " 4. 兩種模式都為連戰玩法,即每場戰鬥結束後,會繼承\n上一場結束時的艦船狀態。且每場戰鬥只能呼叫一次潛艇\n支援,每場戰鬥結束後,潛艇呼叫次數會恢復為1次"
},
{
info = " 5. 限界挑戰中不會消耗石油,不消耗艦船的好感,戰鬥\n勝負不會被計入個人信息統計,也無法獲得艦船經驗、指\n揮官經驗和指揮喵經驗"
},
{
info = " 6. 普通模式和無限模式的編隊不通用,指揮官需要分別\n配置"
},
{
info = " 7. 挑戰過程中,玩家不可以更換編隊成員,不可以使用\n緊急維修"
},
{
info = [[
8. 兩場戰鬥間可以返回活動主頁,戰鬥中退出、斷線、
關閉遊戲等操作將導致結算至本關開始前分數並結束本輪
挑戰。
]]
},
{
info = " 【結算及刷新說明】"
},
{
info = " 1. 限界挑戰開放期間,會以每個週日的23:59:59為截止時\n間,結束並開啟新一輪的挑戰"
},
{
info = " 2. 挑戰結束時,會結算本輪挑戰的最高積分,並進行重\n置;同時無限模式的進入條件也會被重置"
},
{
info = [[
3. 開啟新一輪的挑戰後,挑戰對手和順序會發生變化
注:挑戰更新後,如果還有上一輪的未結算戰鬥,該次
挑戰的數據將不計入統計。因此,請指揮官合理規劃挑戰
時間。 ]]
},
{
info = " 4. 當限界挑戰的活動時間結束後,將會暫時關閉,並隔\n一段時間後再次開啟。新開啟的限界挑戰的內容和獎勵均\n會有變化"
}
}
},
challenge_casual_reset = {
tip = "上次挑戰異常結束,數據將結算.\n累積得分:$1"
},
challenge_infinite_reset = {
tip = "上次挑戰異常結束,數據將結算.\n通過關卡:$1"
},
challenge_normal_reset = {
tip = "是否結束本輪挑戰?"
},
challenge_casual_click_switch = {
tip = "當前模式:普通模式\n累積得分:$1\n是否切換模式?"
},
challenge_infinite_click_switch = {
tip = "當前模式:無限模式\n當前關卡:$1\n是否切換模式?"
},
challenge_season_update = {
tip = "新一輪挑戰已開啟"
},
challenge_season_update_casual_clear = {
tip = "累計得分:$1\n新一輪挑戰已開啟,本輪挑戰數據不計入統計.\n是否開始繼續挑戰?"
},
challenge_season_update_infinite_clear = {
tip = "當前關卡:$1\n新一輪挑戰已開啟,本輪挑戰數據不計入統計.\n是否開始繼續挑戰?"
},
challenge_season_update_casual_switch = {
tip = [[
當前模式:普通模式
累積得分:$1
新一輪挑戰已開啟,本輪挑戰數據不計入統計.
是否結算當前分數並切換模式?]]
},
challenge_season_update_infinite_switch = {
tip = [[
當前模式:無限模式
當前關卡:$1
新一輪挑戰已開啟,本輪挑戰數據不計入統計.
是否結算當前分數並切換模式?]]
},
challenge_combat_score = {
tip = "本關得分:$1"
},
challenge_share_progress = {
tip = "本次限界挑戰進度:"
},
challenge_share = {
tip = "關"
},
challenge_expire_warn = {
tip = "新一輪挑戰已開啟,本輪數據將不計入統計"
},
challenge_normal_tip = {
tip = "挑戰關卡並刷新高分成績,獲取獎勵!"
},
challenge_unlimited_tip = {
tip = "挑戰自身極限,突破更多關卡!"
},
commander_prefab_rename_success = {
tip = "改名成功"
},
commander_prefab_name = {
tip = "預設編隊$1"
},
commander_prefab_rename_time = {
tip = "$1秒後可以繼續改名"
},
commander_build_solt_deficiency = {
tip = "沒有多餘的欄位"
},
commander_select_box_tip = {
tip = "一共選擇了$1個喵箱,開始訓練後將無法取消,是否確認?"
},
challenge_end_tip = {
tip = "活動已結束"
},
pass_times = {
tip = "通關次數"
},
list_empty_tip_billboardui = {
tip = "暫無排行數據"
},
list_empty_tip_equipmentdesignui = {
tip = "暫未獲得任何設計圖"
},
list_empty_tip_storehouseui_equip = {
tip = "暫無符合條件的裝備"
},
list_empty_tip_storehouseui_item = {
tip = "暫未獲得任何材料"
},
list_empty_tip_eventui = {
tip = "暫無可以進行的委託"
},
list_empty_tip_guildrequestui = {
tip = "暫無大艦隊申請"
},
list_empty_tip_joinguildui = {
tip = "暫無符合條件的大艦隊"
},
list_empty_tip_friendui = {
tip = "暫無好友"
},
list_empty_tip_friendui_search = {
tip = "未找到符合條件的指揮官"
},
list_empty_tip_friendui_request = {
tip = "暫無好友申請"
},
list_empty_tip_friendui_black = {
tip = "暫無黑名單成員"
},
list_empty_tip_dockyardui = {
tip = "暫無符合條件的艦船"
},
list_empty_tip_taskscene = {
tip = "沒有進行中的任務"
},
empty_tip_mailboxui = {
tip = "暫未收到任何郵件"
},
words_settings_unlock_ship = {
tip = "解鎖角色"
},
words_settings_resolve_equip = {
tip = "拆解裝備"
},
words_settings_unlock_commander = {
tip = "解鎖指揮喵"
},
words_settings_create_inherit = {
tip = "生成繼承碼"
},
tips_fail_secondarypwd_much_times = {
tip = "輸入二級密碼錯誤次數過多請%s後嘗試"
},
words_desc_unlock = {
tip = "進行敏感操作需要輸入密碼確認"
},
words_desc_resolve_equip = {
tip = "進行敏感操作需要輸入密碼確認"
},
words_desc_create_inherit = {
tip = "進行敏感操作需要輸入密碼確認"
},
words_desc_close_password = {
tip = "停用二級密碼需要輸入密碼確認"
},
words_desc_change_settings = {
tip = "更改二級密碼限制範圍需要輸入密碼確認"
},
words_set_password = {
tip = "設置密碼"
},
words_information = {
tip = "訊息"
},
Word_Ship_Exp_Buff = {
tip = "经验加成"
},
secondarypassword_incorrectpwd_error = {
tip = "密碼錯誤,可再嘗試%d次"
},
secondary_password_help = {
tip = {
{
info = "二級密碼是用於保護指揮官帳號內資產的密碼系統。\n"
},
{
info = [[
1. 在二級密碼開啟的情況下,解鎖角色、拆解部分裝備、
解鎖指揮喵會受到二級密碼的限制;
注:當拆解重要裝備、超稀有及以上裝備、強化
等級+10的裝備時會受到二級密碼的限制;
]]
},
{
info = "2. 在以上被提及的操作中,指揮官可自行設置每種敏感\n操作是否被二級密碼限制;\n"
},
{
info = [[
3. 二級密碼開啟後,每次登錄期間內,第一次執行敏感
操作時需要指揮官輸入二級密碼,輸入密碼正確後才可繼
續執行該操作;
若本次登錄期間內已經正確輸入過二級密碼,執行敏感
操作時則不需要再次輸入;
]]
},
{
info = [[
4. 若遺忘二級密碼,則無法關閉該系統,同時也無法通
過關閉、再次開啟來修改二級密碼,請指揮官設置有效的
密碼提示,説明記憶二級密碼;
]]
},
{
info = "5. 若遺忘二級密碼,指揮官需要通過客服來重置二級\n密碼,兩次重置二級密碼之間的間隔時間不得少於30天;\n"
}
}
},
comic_help = {
tip = {
{
info = "1.通過完成每天的任務獲得漫畫彩頁,領取彩頁後左側\n漫畫對應位置會自動上色"
},
{
info = "2. 在獲取全部九份漫畫彩頁後,左側漫畫會全部變為\n彩色,同時會自動獲得標槍換裝"
},
{
info = "3. 每天的任務都有獎勵一份漫畫彩頁,想要讓漫畫全部\n變為彩色就需要完成所有任務哦"
}
}
},
secondarypassword_illegal_tip = {
tip = "包含敏感資訊,請重新輸入"
},
pt_cosume = {
tip = "消耗$1"
},
secondarypassword_confirm_tips = {
tip = "請再次確認密碼提示文本\n“%s”"
},
help_tempesteve = {
tip = {
{
info = "活動說明:"
},
{
info = "1.活動期間,將會開啟特別作戰「風暴前夕」"
},
{
info = "2.作戰期間指揮官每日可獲得1次可進行次數\n消耗次數可推進作戰進度"
},
{
info = "3.作戰全程將使用NPC編隊進行,無石油消耗"
},
{
info = "4.每次通過作戰可獲得道具「作戰報告」"
},
{
info = "5.收集7份「作戰報告」後可獲得\n活動限定裝備「偵察報告·紐約近海」\n未消耗的「作戰報告」將在活動結束後回收"
},
{
info = [[
6.作戰完成條件:
P1完成指定作戰
P2通過指定關卡
P3觀看指定劇情
P4通過指定關卡
P5通過指定關卡
P6觀看指定劇情
P7通過指定關卡]]
}
}
},
word_rest_times = {
tip = "剩餘次數 :%s次"
},
common_buy_gold_success = {
tip = "成功購買 $1 物資!"
},
harbour_bomb_tip = {
tip = "港口被摧毀,任務失敗… "
},
submarine_approach = {
tip = "潛艇接近 "
},
submarine_approach_desc = {
tip = "敵潛艇編隊接近中,請注意提高警戒。 "
},
desc_quick_play = {
tip = "加速移動播放 "
},
text_win_condition = {
tip = "勝利條件"
},
text_lose_condition = {
tip = "失敗條件"
},
text_rest_HP = {
tip = "剩餘血量"
},
desc_defense_reward = {
tip = "依據通關時港口剩餘血量獲得獎勵 "
},
desc_base_hp = {
tip = "港區耐久:$1/$2"
},
map_event_open = {
tip = "攔截機關已啟動 "
},
word_reward = {
tip = "獎勵"
},
tips_dispense_completed = {
tip = "装药完毕"
},
tips_firework_completed = {
tip = "烟花制作完成"
},
help_summer_feast = {
tip = {
{
info = [[
活动期间每日可获得两张游戏券,在有游戏券的情况下
参与射击游戏、烟花工坊、祭典美食三种小游戏会消耗掉
游戏券并获得一枚印花,根据小游戏中的不同表现还可以
获得以下奖励:
一等奖:物资*150 祭典美食(?)*1
二等奖:物资*130 祭典美食(?)*1
三等奖:物资*110
四等奖:物资*100
集齐14枚印花可以获得天后限定换装,游戏券数量可以在
右侧看到,印花收集进度可以通过点击
印花按钮查看
通过游戏券进行游戏还会增加神社的祈福次数,在神社中
花费物资消耗祈福次数可以获得不同效果
TIPS:
1.在没有游戏券的情况下进行小游戏不会获得奖励、印花
及祈福次数
2.因为其他原因中途退出小游戏不会消耗游戏券,同时也
不会获得任何奖励]]
}
}
},
help_firework_produce = {
tip = [[
点击开始按钮进行装药,每次装药值会不停浮动,需要在合适的时机分别按下第一次、第二次、第三次按钮完成三次装药
装药总值显示在右上方横向进度条
三次装药总值在
一等奖:
140%-160%
二等奖:
120%-140% 160-180%
三等奖:90-120% 180-210%
其余结果 四等奖]]
},
help_firework = {
tip = {
{
info = [[
TIPS:
没有游戏券也可以进行装药但是不会获得印花与奖励
制作烟花的过程:
1.点击开始配置开始烟花制作
2.烟花分为内、中、外三层,在彩球区单击小球可以将
小球置入烟花中,彩球颜色会影响烟花颜色
在已放入区域单击小球可以将小球拿掉、单击空白格子
可以切换选中的区域
3.在三层彩球全部放满的情况下可以点击进行装药开始
烟花装药,在有游戏券的情况下进行装药会消耗游戏券
获得印花并根据装药总值获得不同的奖励
4.三次装药后完成烟花制作,已经制作好的烟花可以通
过点击在夏日祭后山烟花工坊旁的按钮进行烟花燃放,
烟花燃放会使用最近一次制作的烟花
5.烟花会持续燃放直到进入其他界面或退出夏日祭后山,
下次进入夏日祭后山界面时可以再次点击按钮进行
烟花燃放
6.当天配置好的烟花重新配置需要进入烟花工坊点击
重新配置按钮]]
}
}
},
help_summer_shrine = {
tip = {
{
info = [[
TIPS:
在没有祈福有效次数时点击祈福仍然会消耗物资,但是
不会获得祈福效果
1.消耗游戏券完成烟花工坊、射击游戏、祭典美食三个
小游戏可以获得祈福有效次数
2.拥有有效次数的情况下点击奉纳绳可以消耗5物资进行
祈福,祈福可以选择不同效果:
学业:战术学院技能学习时间略微减少
事业:主线、困难、作战档案关卡中,我方战斗内造成
的伤害略微提高
姻缘:秘书舰好感度提高速度加快
以上三种效果持续时间为一天
3.获得学业效果时不会减少正在进行的技能学习时间,
学业效果消失时不会增加已经被学业效果减少的技能
学习时间
4.如果在已经拥有祈福效果的状态下进行祈福,那么
新获得的祈福效果会覆盖掉之前拥有的祈福效果,且
持续时间重置
5.同一时间只能存在一种祈福效果]]
}
}
},
help_summer_food = {
tip = {
{
info = [[
TIPS:
没有游戏券也可以进行游戏但是不会获得印花与奖励
1点击选购开始游戏,左侧角色头顶会出现想要的三种
食物,在思考五秒之后头顶食物消失,玩家需要凭记忆
在十秒内从右侧九种食物中选出角色之前想要的三种食物
2.需要按照之前角色头顶从左到右的食物顺序选择食物
3.单击食物选择,再次单击该食物可以取消选择,
选择好三种食物后自动提交结果
4.倒计时未用尽的情况下,选好三种食物会进入结算界面
,选出的正确食物会增加剩餘时间和积分,可以选择继续
游戏或者游戏结算,增加时间和积分规则如下:
选中3个正确的食物: 剩餘时间增加5秒 积分增加5分
选中2个正确的食物: 剩餘时间增加2秒 积分增加2分
选中1个正确的食物: 剩餘时间增加1秒 积分增加1分
选中0个正确的食物: 剩餘时间增加0秒 积分增加0分
5.如果选择继续游戏则保留剩餘时间和积分,并继续选出
符合左侧角色想要的三种食物
6.如果倒计时用尽或者主动选择游戏结算,则会消耗游戏
券获得印花、并根据获得的积分获得不同的奖励:
大于等于20分:一等奖
大于等于12分小于20分:二等奖
大于等于5分小于12分:三等奖
小于5分:四等奖]]
}
}
},
help_summer_shooting = {
tip = {
{
info = [[
TIPS:
没有游戏券也可以进行游戏但是不会获得印花与奖励
1.点击开始游戏,会在18个位置中的12个生成有塞壬头
像的标靶,通过移动按钮和开火按钮在倒计时结束前击
中不同的标靶获得不同的积分
2.不同标靶对应的积分标注在右侧
3.当十字准心中心在头像区域内时开火即判定命中,每
次开火后需要等待一秒才能再次开火
4.每次击倒标靶后,该标靶消失,其余标靶都会刷新重
新排列位置
5.游戏倒计时12秒,当倒计时用尽时游戏结束并结算,
游戏结算时会消耗游戏券获得印花,并根据获得的积
分获得不同的奖励:
大于等于35分:一等奖
大于等于25分小于35分:二等奖
大于等于10分小于25分:三等奖
小于10分:四等奖]]
}
}
},
help_summer_stamp = {
tip = {
{
info = [[
通过游戏券参与射击游戏、烟花工坊、祭典美食三种
小游戏获得的印花会显示在印花手册中
当集齐14枚印花后点击左侧领取按钮可以获得天后限定换
装]]
}
}
},
tips_summergame_exit = {
tip = "游戏正在进行中,现在离开将无法保存进度,是否确认离开?"
},
tips_shrine_buff = {
tip = "消耗5物资,获得加成效果:$1"
},
tips_shrine_nobuff = {
tip = "消耗5物资,由于次数耗尽,没有获得任何效果"
},
paint_hide_other_obj_tip = {
tip = "隱藏背景物件"
},
help_vote = {
tip = {
{
info = [[
2020人氣投票活動規則說明
活動說明:
· 2020年2月13日起,至2020年4月9日,將舉行2020
人氣投票活動
· 本次人氣投票活動,將顯示伺服器合計投票情況
· 本次投票活動將在遊戲內投票
· 2020年2月13日前加入遊戲的所有角色,包括方案艦共
190名角色將參與投票
獲取投票方式:
指揮官等級達到25級的玩家,可以通過以下方式獲得投
票卷
· 活動期間,通過完成投票活動任務,獲得投票券
· 活動期間,通過出擊獲得應援資格,通過應援資格獲
取應援棒
· 累積應援棒數量,可在活動頁面領取投票券
· 應援資格獲得後,在有效時間內未完成將會消失
※在主線普通關卡及限時活動關卡中可獲得應援資格
各關卡獲得的應援資格產出的應援棒數量不同
第3章……120
第4章……150
第5章……180
第6章……220
第7章……270
第8章……350
第9章……450
第10章……550
限時活動關卡:
A圖……180
B圖……270
C圖……450
D圖……700
· 每日前兩次應援資格在完成關卡時必定獲得,應援資格
過期不會計入次數
· 主線困難關卡不可獲取應援資格
· 每輪投票結束時,剩餘的應援棒、投票卷、應援棒累積
進度將重置清空
賽程安排:
本次投票分為以下8個階段
預選賽:2020年2月13日維護後-2020年2月17日23:59
小組賽A組:2020年2月20日00:00-2月24日23:59
小組賽B組:2020年2月27日00:00-3月2日23:59
小組賽C組:2020年3月5日00:00-3月9日23:59
小組賽D組:2020年3月12日00:00-3月16日23:59
小組賽E組:2020年3月19日00:00-3月23日23:59
決勝復活賽:2020年3月26日00:00-3月30日23:59
決賽:2020年4月2日14:00-4月9日23:59
每輪投票結束的次日中午12點,將展示該輪投票的統計
結果
各階段規則:
預選賽
預選賽該輪投票結果僅展示角色得票排名,不展示得票
數量
預選賽共190名角色參加
預選賽獲得票數排名前150名的角色,將根據排名,自動
分成5組,每組30名角色,進入小組賽(排名個位數為1或
0為A組,2或9為B組,3或8為C組,4或7為D組,5或6為
E組)
小組賽
小組賽由預選賽前150名的角色自動分組組成,共5個小
組,每組30名角色
每個小組內獲得前3名的角色,將直接進入決賽
第4至第12名的角色,將進入決勝復活賽
其餘角色將被淘汰
決勝復活賽
決勝復活賽由小組賽每個小組第4名至第12名的角色參加,
共45名角色
決勝復活賽中的前九名角色,將進入決賽
其餘角色將被淘汰
決賽:
決賽由小組賽各小組的前3名,決勝復活賽的前9名,共24
名角色參加
同票規則:預選賽中若出現同票情況,按照達到票數的先
後處理
小組賽、決賽中若出現同票情況,按照預選賽的排名先後
處理]]
}
}
},
tips_firework_exit = {
tip = "烟花尚未制作完成,是否确认离开?"
},
result_firework_produce = {
tip = "烟花制作完成,本次评价:"
},
tag_level_narrative = {
tip = "劇情關卡"
},
vote_get_book = {
tip = "獲得了應援資格"
},
vote_book_is_over = {
tip = "本輪投票已結束,無法再獲取應援資格"
},
vote_fame_tip = {
tip = "※觀賞完殿堂角色特別小故事,可解鎖角色專屬頭像框:企業$1,貝爾法斯特$2,椿$3 "
},
word_maintain = {
tip = "維護後"
},
name_zhanliejahe = {
tip = "{namecode:92}(战列)"
},
change_skin_secretary_ship_success = {
tip = "更換換裝並設為秘書艦成功"
},
change_skin_secretary_ship = {
tip = "更換同時設為秘書艦"
},
word_billboard = {
tip = "排行榜"
},
word_easy = {
tip = "簡單"
},
word_normal_junhe = {
tip = "普通"
},
word_hard = {
tip = "困難"
},
tip_exchange_ticket = {
tip = "是否消耗一張特別挑戰券增加一次$1難度額外收益次數 "
},
dont_remind = {
tip = "不再提示"
},
worldbossex_help = {
tip = {
{
info = [[
※注意:
1.「EX」演習難度較高,可以點擊艦隊選擇介面的「模擬
戰」按鈕進行嘗試
2.模擬戰不消耗石油、不消耗心情、不消耗「特別挑戰券
」、不計入出擊次數、不會獲得任何獎勵
3.進行「EX」演習戰鬥時,中途斷線或者主動退出等中止
戰鬥的情況都會扣除「特别挑戰券」且不會獲得任何獎勵
請在網路狀態良好的情況下進行「EX」演習戰鬥
4.「特别挑戰券」還可以用於增加「簡單」、「普通」、
「困難」演習的「額外收益次數」
5.「EX」演習無戰鬥評價,根據戰鬥中造成的傷害總量
獲得「貢獻值」和獎勵,造成傷害越多「貢獻值」越多,
獲得獎勵越豐厚
]]
},
helpPos = {
y = 53.1
},
windowSize = {
y = 790
},
windowPos = {
y = -85.05
}
}
},
ship_formationUI_fleetName_easy = {
tip = "簡單艦隊"
},
ship_formationUI_fleetName_normal = {
tip = "普通艦隊"
},
ship_formationUI_fleetName_hard = {
tip = "困難艦隊"
},
ship_formationUI_fleetName_extra = {
tip = "EX艦隊"
},
ship_formationUI_fleetName_easy_ss = {
tip = "簡單潛艇編隊"
},
ship_formationUI_fleetName_normal_ss = {
tip = "普通潛艇編隊"
},
ship_formationUI_fleetName_hard_ss = {
tip = "困難潛艇編隊"
},
ship_formationUI_fleetName_extra_ss = {
tip = "EX潛艇編隊"
},
text_consume = {
tip = "消 耗"
},
text_inconsume = {
tip = "不消耗"
},
pt_ship_now = {
tip = "当前击沉:"
},
pt_ship_goal = {
tip = "目标击沉:"
},
option_desc1 = {
tip = "功能開啟後,艦船顯示自訂角色名稱"
},
option_desc2 = {
tip = "功能開啟後,自律戰鬥結束時設備震動提示戰鬥結束"
},
option_desc3 = {
tip = "功能開啟後,獲得超稀有及以上稀有度的艦船時設備震動提示"
},
option_desc4 = {
tip = "功能關閉後,重複獲得已擁有的稀有及以下稀有度的艦船時(僅限海域掉落)取消彈出艦船獲得介面"
},
option_desc5 = {
tip = "功能開啟後,點擊遊戲介面可顯示觸控特效"
},
option_desc6 = {
tip = "功能開啟後,過場圖片適應設備最小邊框,不顯示黑邊"
},
option_desc10 = {
tip = "功能開啟後,戰鬥中會預設隱藏換裝的局部背景"
},
music_collection = {
tip = {
{
info = "活动说明:"
},
{
info = "1.活动期间,参与活动收集「周边」,收集全部15个周边\n后可获得限定家具「激奏纪念章」"
},
{
info = "2.参与以下内容可以收集「周边」:\n 通过活动关卡、完成活动任务、累积激奏徽章"
},
{
info = "3.通过一次高难关后重返SP1—SP5,收集全新的周边吧!\n4.领取时间截止11月20日23点59分"
}
}
},
music_main = {
tip = {
{
info = "10.31-11.14期间开启限时活动「激奏的Polaris」"
},
{
info = "1.通过特别作战获取「激奏徽章」,在「徽章收集」和\n「补给商店」处兑换丰厚奖励"
},
{
info = "2.完成「特型偶像」的七日任务,获取「桐」限定换装"
},
{
info = [[
3.在「激奏舞台」完成音乐小游戏,获取B评价以上时
可以提高「演奏力」,收集7次「演奏力」可以获得限
定角色「谢菲尔德(μ兵装)」
注意:每日可获得一次机会,可累计,未达到B评价以上
时不会消耗次数,次数用尽后仍然可以进行音乐小游戏]]
},
{
info = [[
4.在活动中收集全部15个「周边」道具后,可在「纪念
章」处获取「激奏纪念章」
详细获取条件可在「纪念章」界面查看
5.每隔一段时间「Polaris」角色会在「JUUs」中发布
新的动态,通过「徽章收集」获取「JUUs动态」,拥有
的「JUUs动态」越多可以查看的动态越多
详细说明可在「JUUs」界面查看
6.点击「限时建造」可以前往建造界面
7.点击「换装商店」可以前往换装商店界面]]
}
}
},
music_juus = {
tip = {
{
info = "「JUUs」说明:"
},
{
info = "1.活动期间,每隔一段时间「Polaris」角色会发布新的\n动态,通过「徽章收集」获取「JUUs动态」来查看"
},
{
info = "2.拥有的「JUUs动态」越多,可以查看的动态就越多"
},
{
info = "3.「JUUs」可能还会出现其他角色的互动,不要忘记\n查看哦"
},
{
info = [[
4.主界面、Live会场以及「徽章收集」界面均可以进入
「JUUs」
5.当有新的信息可以查看时,「JUUs」入口处会有提示
6.您可以通过点赞、转发、评论操作参与互动
注意:点赞后不可取消点赞,进行评论后经过一段时间
可以收到回复
7.「徽章收集」界面会统计「Polaris」角色的热度值,
在「JUUs」中进行点赞操作来增加她们的热度值吧!]]
}
}
},
ins_word_day = {
tip = "$1天前"
},
ins_word_hour = {
tip = "$1小时前"
},
ins_word_minu = {
tip = "$1分钟前"
},
ins_word_like = {
tip = "$1 次赞"
},
ins_click_like_success = {
tip = "点赞成功"
},
ins_push_comment_success = {
tip = "评论成功"
},
skinshop_live2d_fliter_failed = {
tip = "當前沒有匹配換裝可篩選"
},
help_music_game = {
tip = {
{
info = [[
TIPS:
没有演奏次数也可以进行游戏,但无法提升演奏力
1.点击开始演奏,在5秒的倒计时后开始游戏,完成B以
上评价即可累计演奏力
2.当音符到达谱面最中间时,按下对应按键进行演奏
3.简单模式:
3.1.所有音符单击屏幕即可演奏
3.2.无论点击左右半屏均可进行演奏
4.困难模式:
4.1.屏幕左右半屏分边对应左侧(红色)、右侧(蓝色)音符
4.2.音符后跟随的白色长条代表需要长按直至长条结束
4.3.黄色音符需要两侧同时点击
5.在歌曲选择界面,可以调整音符的平移速度,1x为最
慢,4x为最快
6.根据演奏时机,会有不同的评价,perfect获得600分,
good获得300分,miss不得分
7.perfect和good为有效演奏,均可累计combo,累计
combo达到10/20/40/60/80/100时,分别为每次有效
演奏额外附加100分
8.FullCombo额外获得5000分]]
}
}
},
restart_music_game = {
tip = "重新开始将失去已经获得的分数,是否确认?"
},
reselect_music_game = {
tip = "返回选歌将失去已经获得的分数,是否确认?"
},
hololive_goodmorning = {
tip = {
{
info = "「早安碧蓝航线」说明:"
},
{
info = "1.活动期间,每天会获得一次转盘机会。"
},
{
info = "2.转盘机会可以累积,最多可以累积7次。"
},
{
info = "3.转动转盘后,会随机转出七位联动角色中的一位,并发布\n 今日的任务。"
},
{
info = "4.完成当日任务后,如果还有剩余的转盘机会,可以继续转\n 动。"
},
{
info = "5. 完成7次任务后,可获得最终奖励。"
}
}
},
hololive_lianliankan = {
tip = {
{
info = "「集结HOLOLIVE反抗军」说明:"
},
{
info = "1.集结HOLOLIVE反抗军活动中,一共有8个关卡可供指挥\n 官挑战。"
},
{
info = [[
2.各个关卡的解锁条件和活动海域进度以及「集结HOLOL
IVE反抗军」的进度相关,分别为:
Stage1:通关活动海域T1
Stage2:通关活动海域T2且完成Stage1
Stage3:通关活动海域T3且完成Stage2
Stage4:通关活动海域T4且完成Stage3
Stage5:通关活动海域T5且完成Stage4
Stage6:通关活动海域T6且完成Stage5
Stage7:完成Stage6
Ex:完成Stage1~Stage7]]
},
{
info = "3.挑战规则为 ,将关卡中的角色头像两两连线消除,当全\n 部消除后即算过关。"
},
{
info = "4. 两个角色头像必须相同,且连线拐弯不超过两次的情况\n 下才能消除。"
},
{
info = "5. 第一次完成Stage1~Stage7时,可以获得奖励,后续再\n 次完成时无法获得奖励。"
},
{
info = "6. 当Stage1~Stage7全部过关后,可领取最终活动大奖。"
}
}
},
hololive_dalaozhang = {
tip = {
{
info = "「港区工作台」说明:"
},
{
info = "1.活动期间,完成指定任务可收集对应任务道具。获得对应\n 道具后会出现在右边的合成区域,集齐9个道具可制作纪\n 念家具[hololive本社大楼]。"
},
{
info = "2.参与以下内容可以完成任务:\n 通过活动关卡、完成活动任务、累积P-TNT"
},
{
info = "3.领取时间截止12月17日23点59分。"
},
{
info = "4.累积24000PT以解锁本社爆破#1—#7。"
}
}
},
hololive_dashenling = {
tip = {
{
info = "「澪的港区占卜馆」说明:"
},
{
info = "1.活动期间,玩家可获得临时npc角色大神澪,临时角\n 色不可誓约、不可退役、不可被选为强化突破材料。"
},
{
info = "2.活动期间,击破普通难度主线第三章及之后章节或活动\n 地图旗舰,可增加临时npc角色大神澪的友好度。"
},
{
info = "3.上阵大神澪参与战斗,且未被击沉,可增加双倍友好度。"
},
{
info = "4.在活动结束前累计获得1000点好友度,可领取奖励并将\n 临时角色【大神澪】转化为永久角色。"
},
{
info = "5.在活动结束后,未完成转化的临时角色【大神澪】将\n 离开港区,不返还已经消耗的强化、突破等培养材料。"
}
}
},
pocky_jiujiu = {
tip = "啾啾日常"
},
pocky_jiujiu_desc = {
tip = "無情的打卡機器傳來了“請打卡”的聲音"
},
pocky_help = {
tip = {
{
info = "活動說明:"
},
{
info = "1.活動期間,參與完成全部打卡任務,委託任務,生產任\n務後可獲得貝爾法斯特限定換裝「女僕長的購物日」"
},
{
info = "2.每日解鎖一批任務,完成當天的打卡任務解鎖當天委託\n任務,完成當前任務方可解鎖下一批任務。前一天未完成\n的任務可以積累到後續完成。"
},
{
info = "3.累計消耗石油以完成生產任務,可提前消耗石油進行累\n計。"
},
{
info = "4.達成指定目標完成女僕長的委託任務,登錄完成打卡任\n務。\n5.領取時間截止12月15日23點59分"
}
}
},
secretary_help = {
tip = {
{
info = "秘書組功能說明:"
},
{
info = "1.秘書組欄位需要通過主線關卡開放,秘書組可以放入\n同名艦船"
},
{
info = "2.僅有排列在秘書組最左側的秘書艦可以獲得秘書艦好感\n度加成"
},
{
info = "3.當回到主介面觸發秘書艦回港台詞時,將隨機展示一名\n秘書組成員"
},
{
info = "4.通過換裝設置,可以對每個秘書組成員使用的換裝進行\n詳細設置"
},
{
info = "5.在秘書組介面,拖動角色可以直接更換秘書組成員的位\n置"
},
{
info = "6.在主介面可以通過切換功能,切換當前展示的秘書艦\n"
}
}
},
secretary_unlock2 = {
tip = "完成關卡3-4後解鎖"
},
secretary_unlock3 = {
tip = "完成關卡6-4後解鎖"
},
secretary_unlock4 = {
tip = "完成關卡9-4後解鎖"
},
secretary_unlock5 = {
tip = "完成關卡12-4後解鎖"
},
secretary_closed = {
tip = "暫未開放"
},
confirm_unlock = {
tip = "是否解鎖$1"
},
secretary_pos_save = {
tip = "是否儲存當前秘書艦位置調整?"
},
secretary_pos_save_success = {
tip = "儲存成功"
},
collection_help = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/collect_help1"
}
},
{
icon = {
path = "",
atlas = "helpbg/collect_help2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
resolve_amount_prefix = {
tip = "分解數量:"
},
compose_amount_prefix = {
tip = "合成數量:"
},
help_sub_limits = {
tip = "關閉/顯示潛艇範圍"
},
help_sub_display = {
tip = "自主尋敵/待機模式"
},
confirm_unlock_ship_main = {
tip = "該艦船已被設為秘書艦,無法選擇"
},
msgbox_text_confirm = {
tip = "確 定"
},
msgbox_text_shop = {
tip = "商 店"
},
msgbox_text_cancel = {
tip = "取 消"
},
msgbox_text_cancel_g = {
tip = "取 消"
},
msgbox_text_cancel_fight = {
tip = "退出戰鬥"
},
msgbox_text_goon_fight = {
tip = "繼續戰鬥"
},
msgbox_text_exit = {
tip = "退 出"
},
msgbox_text_clear = {
tip = "清 理"
},
msgbox_text_apply = {
tip = "申 請"
},
msgbox_text_buy = {
tip = "購 買"
},
msgbox_text_noPos_buy = {
tip = "拓 展"
},
msgbox_text_noPos_clear = {
tip = "整 理"
},
msgbox_text_noPos_intensify = {
tip = "強 化"
},
msgbox_text_forward = {
tip = "立即前往"
},
msgbox_text_iknow = {
tip = "知道了"
},
msgbox_text_prepage = {
tip = "上一頁"
},
msgbox_text_nextpage = {
tip = "下一頁"
},
msgbox_text_exchange = {
tip = "兌 換"
},
msgbox_text_retreat = {
tip = "撤 退"
},
msgbox_text_go = {
tip = "立即前往"
},
msgbox_text_consume = {
tip = "消耗"
},
msgbox_text_inconsume = {
tip = "不消耗"
},
msgbox_text_unlock = {
tip = "解 鎖"
},
common_flag_ship = {
tip = "秘書艦"
},
fenjie_lantu_tip = {
tip = "科研等級達到30級後藍圖才可以被解析哦!"
},
msgbox_text_analyse = {
tip = "解 析"
},
fragresolve_empty_tip = {
tip = "當前沒有可以解析的圖紙"
},
confirm_unlock_lv = {
tip = "是否解鎖$1的$2"
},
shops_rest_day = {
tip = "本次兌換剩餘時間:"
},
title_limit_time = {
tip = "「限時」"
},
seven_choose_one = {
tip = "指挥官只能选择一人赠予年贺状,\n是否确认赠予$1?\n赠予后会获得对应角色和回礼"
},
help_newyear_feast = {
tip = {
{
info = [[
活動期間每日可獲得兩張遊戲券,遊戲券最多可以獲得
14張
在有遊戲券的情況下參與射擊遊戲、煙花工坊、祭典美
食三種小遊戲會消耗掉遊戲券並獲得一枚印花,根據小
遊戲中的不同表現還可以獲得以下獎勵:
一等獎:物資*150 祭典美食(?)*1
二等獎:物資*130 祭典美食(?)*1
三等獎:物資*110
四等獎:物資*100
集齊14枚印花可以獲得天后限定換裝,遊戲券數量可以在
右側看到,印花收集進度可以通過點擊
印花按鈕查看
通過遊戲券進行遊戲還會增加神社的祈福次數,在神社中
花費物資消耗祈福次數可以獲得不同效果
TIPS:
1.在沒有遊戲券的情況下進行小遊戲不會獲得獎勵、印花
及祈福次數
2.因為其他原因中途退出小遊戲不會消耗遊戲券,同時也
不會獲得任何獎勵]]
}
}
},
help_newyear_shrine = {
tip = {
{
info = [[
TIPS:
在沒有祈福有效次數時點擊祈福仍然會消耗物資,但是
不會獲得祈福效果
1.消耗遊戲券完成煙花工坊、射擊遊戲、祭典美食三個
小遊戲可以獲得祈福有效次數
2.擁有有效次數的情況下點擊奉納繩可以消耗5物資進行
祈福,祈福可以選擇不同效果:
學業:戰術學院技能學習時間略微減少
事業:主線、困難、作戰檔案關卡中,我方戰鬥內造成
的傷害略微提高
姻緣:秘書艦好感度提高速度加快
以上三種效果持續時間為一天
3.獲得學業效果時不會減少正在進行的技能學習時間,
學業效果消失時不會增加已經被學業效果減少的技能
學習時間
4.如果在已經擁有祈福效果的狀態下進行祈福,那麼
新獲得的祈福效果會覆蓋掉之前擁有的祈福效果,且
持續時間重置
5.同一時間只能存在一種祈福效果]]
}
}
},
help_newyear_stamp = {
tip = {
{
info = [[
通過遊戲券參與射擊遊戲、煙花工坊、祭典美食三種
小遊戲獲得的印花會顯示在印花手冊中
當集齊14枚印花後點擊左側領取按鈕可以獲得天后限定換
裝]]
}
}
},
pt_reconfirm = {
tip = "您是否確認要兌換$1?"
},
qte_game_help = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/guinu_help1"
}
},
{
icon = {
path = "",
atlas = "helpbg/guinu_help2"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
word_equipskin_type = {
tip = "類型"
},
word_equipskin_all = {
tip = "全部"
},
word_equipskin_cannon = {
tip = "艦炮"
},
word_equipskin_tarpedo = {
tip = "魚雷"
},
word_equipskin_aircraft = {
tip = "艦載機"
},
msgbox_repair = {
tip = "修復資源"
},
msgbox_repair_l2d = {
tip = "修復L2D"
},
word_no_cache = {
tip = "沒有需要修復的資源"
},
pile_game_notice = {
tip = {
{
info = [[
小游戏玩法:
1.玩家点击屏幕任意位置下落,堆叠成功即视为得分,落
空3次会导致游戏结束
2.玩家需要注意屏幕右侧的平衡条,当平衡条上的小蛮啾
触及到红色区域时堆叠倒塌,会导致游戏结束
活动规则:
活动期间每日可获得一次可用次数,可用次数最多可以叠
加7次
1.在有可用次数的情况下参与啾啾叠叠乐会消耗掉可用次
数并获得奖励及打卡次数,集齐7次打卡次数可以获得限
定角色「朴」
2.可用次数可以在东煌春节页面右侧看到,打卡进度可以
通过点击东煌春节页面打卡按钮查看
3.在没有可用次数的情况下进行啾啾叠叠乐不会获得奖励
及打卡次数
4.因为其他原因中途退出小游戏不会消耗可用次数,同时
也不会获得任何奖励]]
}
}
},
help_chunjie_stamp = {
tip = {
{
info = [[
TIPS:
1.在拥有可用次数的情况下,参与啾啾叠叠乐,可获得打卡
次数
2.当获得7次打卡次数后点击右侧领取按钮可以获得限定
角色「朴」]]
}
}
},
help_chunjie_feast = {
tip = {
{
info = [[
活動簡介:
「啾啾疊疊樂」:參與小遊戲獲取限定角色「樸」
「繪圖日記」:參與小遊戲獲取限定角色「鞍山」
「撫順大冒險」:參與小遊戲獲取限定角色「撫順」
「東煌大富翁」:參與小遊戲獲取紅包及豐厚獎勵
「啾啾大酒樓」:開啟紅包獲取鑽石及豐厚獎勵
「換裝商店」:購買2020春節限時換裝
「限時建造」:建造2020春節限時角色]]
}
}
},
help_chunjie_jiulou = {
tip = {
{
info = [[
1.活動期間可以通過「啾啾疊疊樂」、「繪圖日記」、「東
煌大富翁」、「撫順大冒險」獲得紅包,開啟紅包可以獲取
鑽石及其他豐厚獎勵
2.紅包分為bonus和普通紅包,其中有15個bonus紅包,其
余為普通紅包,開啟紅包時優先開啟bonus紅包,bonus紅
包開完後開啟普通紅包]]
}
}
},
special_animal1 = {
tip = "[朴的可爱<怪奇>生物图鉴No.1]\n冻蝾螈:拥有急冻能力的冻蝾螈,能制造冰块,身体周围漂浮着冰晶"
},
special_animal2 = {
tip = "[朴的可爱<怪奇>生物图鉴No.2]\n鲸头鹳ESP:发呆时会使出超能力的鲸头鹳,身体周围包裹着能量"
},
special_animal3 = {
tip = "[朴的可爱<怪奇>生物图鉴No.3]\n浮游海豹球:吸入大量空气之后可以漂浮到空中的球球海豹"
},
special_animal4 = {
tip = "[朴的可爱<怪奇>生物图鉴No.4]\n独角兽·觉醒:为了保护重要的人而觉醒的独角兽…(设定)"
},
special_animal5 = {
tip = "[朴的可爱<怪奇>生物图鉴No.5]\n隐身汪:会隐形的汪汪,唯一不能隐形的屁股是它最大的烦恼"
},
special_animal6 = {
tip = "[朴的可爱<怪奇>生物图鉴No.6]\n肌肉啾:热衷于健身的肌肉啾,似乎有点练过头了"
},
special_animal7 = {
tip = "[朴的可爱<怪奇>生物图鉴No.7]\n彩虹香肠喵:睡觉时会流下彩虹口水的彩虹超长猫,有着奇怪的睡姿"
},
bulin_help = {
tip = {
{
info = [[
活動說明:
1.活動期間,在特定介面或關卡中可收集相應的密碼
2.當收集密碼遇到困難時,可以點擊密碼格解鎖提示
注意:20分鐘內只能解鎖一個提示哦
3.密碼收集完成可以開啟特別關卡,挑戰特別關卡並取
得勝利可以獲得特殊獎勵]]
}
}
},
bulin_tip1 = {
tip = "出擊喵!目標1-2喵!"
},
bulin_tip2 = {
tip = "堆積的道具要注意整理喵!"
},
bulin_tip3 = {
tip = "出擊喵!目標2-2喵!"
},
bulin_tip4 = {
tip = "呼喵?是不是該去船塢看看了喵?"
},
bulin_tip5 = {
tip = "出擊喵!目標1-4喵!"
},
bulin_tip6 = {
tip = "要隨時記得補充食物喵!"
},
bulin_tip7 = {
tip = "出擊喵!目標2-4喵!"
},
bulin_tip8 = {
tip = "去櫻花飄散的校園看看喵!"
},
bulin_tip9 = {
tip = "沒事多來光顧買點東西喵!"
},
bulin_tip_other1 = {
tip = "是否解鎖提示?20分鐘內只能解鎖一個提示"
},
bulin_tip_other2 = {
tip = "解鎖提示冷卻中"
},
bulin_tip_other3 = {
tip = "是否退出關卡?退出關卡將無法獲得獎勵。"
},
monopoly_left_count = {
tip = ""
},
help_chunjie_monopoly = {
tip = {
{
info = "活動說明:"
},
{
info = "1.活動期間,玩家首日可獲得4個骰子,此後每日24點可\n獲得4個骰子;"
},
{
info = "2 .玩家每投擲8次骰子,即可獲得一個紅包;"
},
{
info = "3.玩家獲得的前7個紅包為特殊紅包(獎勵豐厚),第8個\n及之後為普通紅包;"
},
{
info = "4.活動期間,玩家還可以通過撫順大冒險與鞍山繪圖教室\n活動中獲得額外的骰子;"
},
{
info = "5.活動期間,玩家完成10圈大富翁遊戲(第11次經過起點)\n即可獲得金伯利換裝【東煌之風】;"
},
{
info = "6.遊戲中,根據玩家停留的格子可獲得不同獎勵,每次經\n過起點可獲得200物資;"
},
{
info = " :獲得一定數量物資;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "jinbi"
}
},
{
info = " :獲得一定數量石油;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "shiyou"
}
},
{
info = " :觸發隨機事件;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "minyun"
}
},
{
info = " :觸發隨機獎勵;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "daoju"
}
},
{
info = " :觸發隨機移動事件;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "teshu"
}
}
}
},
monoply_drop_ship_step = {
tip = "$1"
},
lanternRiddles_wait_for_reanswer = {
tip = "請等待重答時間重新作答"
},
lanternRiddles_answer_is_wrong = {
tip = "很遺憾答錯了,請重新作答~"
},
lanternRiddles_answer_is_right = {
tip = "恭喜你答對了~"
},
lanternRiddles_gametip = {
tip = {
{
info = [[
活動簡介:
「啾啾燈會」:參與答題小遊戲獲取豐富獎勵
1.每天解鎖1次答題機會,共14次機會,前7次答對題目後
會獲得獎勵,答錯題目後需要等待一段時間重新答題
2.回答題目後若答對則會消耗答題機會,無答題機會則無
法選擇題目和作答;點進題目不作答或答錯不消耗答題機
會,此時可以更換題目選擇。
3.獎勵包括:
第一次答對:T2隨機改造圖*2,300物資
第二次答對:T2隨機部件*3,100石油
第三次答對:T2隨機教材*2,300物資
第四次答對:T3防禦教材*2,100石油
第五次答對:T3通用改造部件*3,300物資
第六次答對:T3攻擊教材*2,100石油
第七次答對:定向藍圖・一期*2,300物資]]
}
}
},
LanternRiddle_wait_time_tip = {
tip = "再次答題時間:"
},
LinkLinkGame_BestTime = {
tip = "最佳纪录:"
},
LinkLinkGame_CurTime = {
tip = "当前用时:"
},
sort_attribute = {
tip = "屬性"
},
sort_intimacy = {
tip = "好感"
},
index_skin = {
tip = "可換裝"
},
index_reform = {
tip = "可改造"
},
index_strengthen = {
tip = "可強化"
},
decodegame_gametip = {
tip = {
{
info = [[
活动简介:
1.活动期间,每获得200点「情报PT」,可以获得1点情
报点,最多可获得60点
2.每次点击情报页的单元格进行破译,需要消耗1点情报
点
3.完成一定次数的情报破译即可获得如下奖励:
完成10次:物资*1000
完成20次:T3通用改造部件*5
完成30次:物资*1000
完成40次:T3攻击教材*2
完成50次:T3随机改造图纸*2
完成60次:T3支援教材*2
4.3张情报页全部破译后,会出现密码页按钮,点击密码
页按钮可进入解密模式,解密模式下再次点击情报页可进
行比对,比对后每张情报页可以获取三个密码,点击密码
所在单元格可进行输入,9位密码全部输入正确后可获取
最终奖励
5.9位密码每3个为一组,每组密码都属于同一张情报页
6.当密码输入错误时,左侧红灯会亮起,当密码输入正确
时,右侧绿灯会亮起同时将密码保存在密码框中]]
}
}
},
indexsort_sort = {
tip = "排序"
},
indexsort_index = {
tip = "索引"
},
indexsort_camp = {
tip = "陣營"
},
indexsort_rarity = {
tip = "稀有度"
},
indexsort_extraindex = {
tip = "附加索引"
},
indexsort_sorteng = {
tip = "SORT"
},
indexsort_indexeng = {
tip = "INDEX"
},
indexsort_campeng = {
tip = "CAMP"
},
indexsort_rarityeng = {
tip = "RARITY"
},
fightfail_up = {
tip = "是否退出本次戰鬥以前往其他關卡進行戰鬥提升等級?"
},
fightfail_equip = {
tip = "是否退出本次戰鬥並前往船塢進行裝備強化?"
},
fight_strengthen = {
tip = "是否退出本次戰鬥並前往船塢進行強化和突破?"
},
fightfail_noequip = {
tip = "當前沒有裝備任何裝備,無法強化"
},
fightfail_choiceequip = {
tip = "請點擊出擊艦船以對其進行裝備強化"
},
fightfail_choicestrengthen = {
tip = "請點擊出擊艦船以對其進行強化和突破"
},
sofmap_attention = {
tip = {
{
info = "通關下列指定關卡會獲得不同數量「明石的禮品券」\n 1.三章及以後的普通主線海域\n 2.活動關卡SP1、SP2、SP3"
}
}
},
sofmapsd_1 = {
tip = "呼喵?!準備好的禮品券丟了喵!\n指揮官,快幫幫{namecode:98}喵!"
},
sofmapsd_2 = {
tip = "快幫{namecode:98}投放禮品券喵!\n會給指揮官報酬的喵!"
},
sofmapsd_3 = {
tip = "呼喵!營業額提升了喵!\n感謝指揮官喵!"
},
sofmapsd_4 = {
tip = "營業額目標達成喵!\n感謝指揮官喵!"
},
inform_level_limit = {
tip = "檢舉將在指揮官等級達到20級後開放"
},
["3match_tip"] = {
tip = {
{
icon = {
path = "",
atlas = "helpbg/3match_1"
}
},
{
icon = {
path = "",
atlas = "helpbg/3match_2"
}
},
{
icon = {
path = "",
atlas = "helpbg/3match_3"
}
},
disableScroll = true,
pageMode = true,
defaultpage = 1,
ImageMode = true,
windowSize = {
x = 1263,
y = 873
},
windowPos = {
y = -70
},
helpSize = {
x = 1176,
y = 1024
}
}
},
retire_selectzero = {
tip = "沒找到符合條件的艦船"
},
undermist_tip = {
tip = "当前任务已完成,请等待明日解锁"
},
retire_1 = {
tip = "「擁有」滿星的同名艦船時,保留幾艘符合退役條件的同名艦船"
},
retire_2 = {
tip = "「沒有」滿星的同名艦船時,保留幾艘符合退役條件的同名艦船"
},
retire_3 = {
tip = "僅選擇LV.1的艦船"
},
retire_rarity = {
tip = "選擇優先順序$1"
},
retire_title = {
tip = "一鍵退役設置"
},
res_wifi_tip = {
tip = "正在使用非WIFI網路,下載可能產生流量,是否繼續下載?"
},
res_downloading = {
tip = "下載中"
},
res_pic_new_tip = {
tip = "本次更新新增了$1張插畫,快來看看吧"
},
res_music_no_pre_tip = {
tip = "沒有前一首了"
},
res_music_no_next_tip = {
tip = "沒有下一首了"
},
res_music_new_tip = {
tip = "本次更新新增了$1首音樂,快來看看吧"
},
apple_link_title = {
tip = "連携中のアカウント完了"
},
retire_setting_help = {
tip = {
{
info = [[
·一鍵退役條件:
1.稀有度為SR、R、N
2.未鎖定的艦船
3.等級為1級
4.不是布里
5.未處於編隊中、秘書艦等特殊狀態的艦船
·同名船是否保留的規則只針對船塢中符合上述1~5規則
的艦船
·預設優先順序排序為R、SR、N
·可通過選擇優先順序改變稀有度排序或去除稀有度]]
}
}
},
activity_shop_exchange_count = {
tip = "可兌換次數"
},
shops_msgbox_exchange_count = {
tip = "兌換數量:"
},
shops_msgbox_output = {
tip = "將獲得:"
},
shop_word_exchange = {
tip = "兌 換"
},
shop_word_cancel = {
tip = "取 消"
},
title_item_ways = {
tip = "指揮官可通過以下途徑獲取$1"
},
item_lack_title = {
tip = "$1不足, 可通過以下方式獲取$1"
},
oil_buy_tip_2 = {
tip = [[
石油不足,是否花費$1 購買$2 石油
當前還需要$4 石油
( 今日已經購買$3 次)]]
},
target_chapter_is_lock = {
tip = "目標章節當前未解鎖"
},
ship_book = {
tip = "教材"
},
month_sign_resign = {
tip = "由於4月4日全港區停服,為指揮官補發一日簽到獎勵"
},
collect_tip = {
tip = "隊伍中有角色正在出征,無法加入委託陣容"
},
collect_tip2 = {
tip = "隊伍中有角色正處於編隊,無法加入委託陣容"
},
discount_coupon_tip = {
tip = "是否使用$1钻石及$2 购买$3"
},
pizzahut_help = {
tip = {
{
info = [[
通关下列指定关卡会获得不同数量「必胜金币」
1.三章及以后的普通主线海域
2.活动关卡「穹顶下的圣咏曲」(EX关卡除外)
活动规则:
1.活动期间玩家获得「必胜金币」后可以在活动页面投入
研发,当研发进度到达特殊阶段时会出现食材选择界面,
玩家需要选择研发比萨的食材
2.当完成所有特殊阶段的研发后,会解锁自由组合模式,
玩家可以在该模式中自由组合各种食材,研发自己喜欢的
比萨
3.研发完成后,可以点击分享按钮将自己研发的比萨与其
他玩家分享]]
}
}
},
towerclimbing_gametip = {
tip = {
{
info = [[
小游戏玩法:
1.玩家点击左、右和跳跃按钮,控制萨拉托加向上跳跃,
每上升一个台阶层数加1
2.玩家需要注意右侧的生命值,从平台边缘坠落、触碰到
陷阱或者被生气啾追上都会扣除生命值,生命值耗尽游戏
结束
3.玩家在任意关卡内到达10、20、30、40、50层时,可以
获得收集品,收集品会显示在收集手册中,完成每本收集
手册都可以获得奖励
活动规则:
活动期间每日可获得一次可用次数,可用次数最多可以叠
加7次
1.在有可用次数的情况下参与啾啾大冒险会消耗掉可用次
数并获得签到次数,集齐7次签到次数可以获得
「三周年邀请函」
2.可用次数可以在庆典广场页面右侧看到,签到进度可以
通过点击庆典广场页面「邀请函」按钮查看
3.在没有可用次数的情况下进行啾啾大冒险不会获得签到
次数
4.因为其他原因中途退出小游戏不会消耗可用次数,同时
也不会获得任何奖励]]
}
}
},
qingdianguangchang_help = {
tip = {
{
info = [[
活动时间:2020.5.21-6.18
活动规则:
1.5月27日为止每天零点解锁1个任务,完成活动任务可以
获得「庆典建材」及奖励,活动任务可累积
2.消耗「庆典建材」可以在庆典广场中升级建筑,每种建
筑会提供不同的BUFF加成
3.每种建筑分为三个等级,随着等级的提升,提供的BUFF
加成也会增加
4.可升级建筑有四种:
啾啾咖啡
啾啾和菓子
啾啾汉堡
啾啾小笼]]
}
}
},
building_tip = {
tip = "升级所需材料不足"
},
building_upgrade_tip = {
tip = "是否升级?升级会消耗对应材料"
},
msgbox_text_upgrade = {
tip = "升 级"
},
towerclimbing_sign_help = {
tip = {
{
info = [[
活动规则:
活动期间每日可获得一次可用次数,可用次数最多可以叠
加7次
1.在有可用次数的情况下参与啾啾大冒险会消耗掉可用次
数并获得签到次数,集齐7次签到次数可以获得
「三周年邀请函」
2.可用次数可以在庆典广场页面右侧看到,签到进度可以
通过点击庆典广场页面「邀请函」按钮查看
3.在没有可用次数的情况下进行啾啾大冒险不会获得签到
次数
4.因为其他原因中途退出小游戏不会消耗可用次数,同时
也不会获得任何奖励]]
}
}
},
building_complete_tip = {
tip = "升級完成"
},
backyard_theme_total_print = {
tip = "總價"
},
words_visit_backyard_toggle = {
tip = "允許好友拜訪後宅"
},
words_show_friend_backyardship_toggle = {
tip = "顯示他人拜訪痕跡"
},
words_show_my_backyardship_toggle = {
tip = "顯示我的拜訪痕跡"
},
option_desc7 = {
tip = "功能開啟後,允許我的好友來我的後宅拜訪"
},
option_desc8 = {
tip = "功能開啟後,好友來拜訪我的後宅後,會在我的後宅顯示該好友的秘書艦"
},
option_desc9 = {
tip = "功能開啟後,我拜訪好友的後宅後,會在好友的後宅顯示我的秘書艦"
},
backyard_unopen = {
tip = "後宅未開放"
},
help_monopoly_car = {
tip = {
{
info = "活动说明:"
},
{
info = "1.活动期间,玩家首日可获得5个骰子,此后每日24点可\n获得5个骰子;骰子数量可累积"
},
{
info = "2.游戏中,根据玩家停留的格子可获得不同奖励,每次经\n过起点可获得200物资;"
},
{
info = " :获得一定数量物资;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "saichejinbi"
}
},
{
info = " :获得一定数量石油;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "saicheshiyou"
}
},
{
info = " :触发随机事件;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "saicheminyun"
}
},
{
info = " :触发随机奖励;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "saichedaoju"
}
},
{
info = " :触发随机移动事件;",
icon = {
posX = 0,
atlas = "attricon",
posY = 0,
scale = 0.19,
path = "saicheteshu"
}
}
}
},
backYard_missing_furnitrue_tip = {
tip = "缺少以下傢俱"
},
win_condition_display_qijian = {
tip = "擊破敵方旗艦"
},
win_condition_display_qijian_tip = {
tip = "BOSS擊破,關卡攻略完成"
},
win_condition_display_shangchuan = {
tip = "商船抵達指定位置"
},
win_condition_display_shangchuan_tip = {
tip = "運輸船抵達終點,護航成功"
},
win_condition_display_judian = {
tip = "擊破敵方所有據點"
},
win_condition_display_tuoli = {
tip = "任意艦隊到達脫離點"
},
win_condition_display_tuoli_tip = {
tip = "成功到达脱离点,关卡攻略完成"
},
lose_condition_display_quanmie = {
tip = "我方艦隊全滅"
},
lose_condition_display_gangqu = {
tip = "我方艦隊全滅/港區血量低於0"
},
re_battle = {
tip = "再次挑戰"
},
keep_fate_tip = {
tip = "保留天運擬合所需藍圖"
},
equip_info_1 = {
tip = "傷害"
},
equip_info_2 = {
tip = "標準射速"
},
equip_info_3 = {
tip = "射速"
},
equip_info_4 = {
tip = "技能"
},
equip_info_5 = {
tip = "彈藥"
},
equip_info_6 = {
tip = "飛行速度"
},
equip_info_7 = {
tip = "魚雷航速"
},
equip_info_8 = {
tip = "對甲比例"
},
equip_info_9 = {
tip = "傷害範圍"
},
equip_info_10 = {
tip = "機槍射程"
},
equip_info_11 = {
tip = "機槍射角"
},
equip_info_12 = {
tip = "散佈範圍"
},
equip_info_13 = {
tip = "特性"
},
equip_info_14 = {
tip = "裝備參數"
},
equip_info_15 = {
tip = "索敵範圍"
},
equip_info_16 = {
tip = "索敵角度"
},
equip_info_17 = {
tip = "彈藥射程"
},
equip_info_18 = {
tip = "散佈角度"
},
equip_info_19 = {
tip = "所屬陣營"
},
equip_info_20 = {
tip = "艦載機航速"
},
equip_info_21 = {
tip = "艦載機耐久"
},
equip_info_22 = {
tip = "艦載機迴避上限"
},
equip_info_23 = {
tip = "適用艦種"
},
equip_info_24 = {
tip = "掛載武器"
},
equip_info_25 = {
tip = "無"
},
equip_info_26 = {
tip = "技能更換為"
},
equip_info_27 = {
tip = ""
},
tec_settings_btn_word = {
tip = "研發選項"
},
tec_tendency_0 = {
tip = "無傾向"
},
tec_tendency_1 = {
tip = "科研一期"
},
tec_tendency_2 = {
tip = "科研二期"
},
tec_tendency_3 = {
tip = "科研三期"
},
tec_tendency_cur_0 = {
tip = "科研傾向 / 無傾向"
},
tec_tendency_cur_1 = {
tip = "科研傾向 / 一期"
},
tec_tendency_cur_2 = {
tip = "科研傾向 / 二期"
},
tec_tendency_cur_3 = {
tip = "科研傾向 / 三期"
},
tec_target_catchup_none = {
tip = "定向追趕 / 未選擇"
},
tec_target_catchup_selected = {
tip = "定向追趕"
},
tec_target_need_print = {
tip = "需求藍圖"
},
tec_target_catchup_progress = {
tip = "追趕進度"
},
tec_target_catchup_select_tip = {
tip = "是否要選擇該科研角色:$1?"
},
tec_target_catchup_help_tip = {
tip = {
{
info = [[
定向追趕功能說明:
定向追趕功能中,玩家可選擇一名對應版本的科研角色,
在完成科研項目時,可額外獲取對應角色的科研藍圖。
選擇一名角色後,可通過切換角色功能,重新選擇角色。
若在確定改變選擇角色前退出,則保持原來選擇的角色不
變。
每期定向追趕功能可獲得的最大藍圖數量為300,切換選
擇角色後保持已獲得數量不變。 ]]
}
}
},
tec_speedup_title = {
tip = "研發加速"
},
tec_speedup_progress = {
tip = "$1萬/$2萬"
},
tec_speedup_overflow = {
tip = "使用測試數據將溢出$1點經驗,是否確認繼續使用?"
},
tec_speedup_help_tip = {
tip = "在研發加速功能中,可以將科研測試數據轉化為技術測試所需經驗,科研測試數據可以從研發加速任務獲得"
},
click_back_tip = {
tip = "點擊空白處返回"
},
destory_ship_before_tip = {
tip = "是否確認"
},
trade_card_tips1 = {
tip = "前往商店"
},
trade_card_tips2 = {
tip = [[
重大提醒!
指揮官,貿易許可證已經在$1到期喵!
許可證到期之後,各式各樣的便利就無法繼續享受了喵.....
要不要考慮繼續簽訂貿易許可呢喵~
{namecode:98}會隨時在商店等著您哦,喵~!]]
},
trade_card_tips3 = {
tip = [[
重大提醒!
指揮官,貿易許可證會在$1到期喵!
許可證到期之後,各式各樣的便利就無法繼續享受了喵.....
要不要考慮繼續簽訂貿易許可呢喵~
{namecode:98}會隨時在商店等著您哦,喵~!]]
},
trade_card_tips4 = {
tip = "$1年$2月$3日"
},
fleet_antisub_range = {
tip = "反潛聲納範圍:"
},
fleet_antisub_range_tip = {
tip = {
{
info = [[
· 反潛聲納偵測
僅當隊伍先鋒中有未被擊破的輕巡或驅逐時,戰鬥中該
編隊將帶有反潛聲納偵測敵方潛艇
在反潛聲納偵測範圍內的敵方潛艇將被暴露,直至其脫離
反潛聲納偵測範圍(部分特殊情況除外)
反潛聲納探索範圍的計算方式:
計算反潛探索範圍所使用的所有反潛值,僅取船塢角色詳
情的白色字體屬性部分
1、基礎聲納範圍
根據先鋒編隊的驅逐和輕巡角色的反潛值和公式,計算
各自的基礎偵測直徑:
驅逐基礎偵測直徑= 反潛值/ 2 - 32
驅逐的基礎聲納範圍限制:最小為45,最大為100
輕巡基礎偵測直徑= 反潛值/ 2.86
輕巡的基礎聲納範圍限制:最小為30,最大為80
計算各自的基礎偵測直徑後,取其中的最大基礎偵測直徑
作為隊伍的基礎偵測範圍
2、額外聲納範圍
除基礎聲納範圍外,還可以通過其他方式增加額外的聲納
範圍
基礎範圍與額外範圍相加後,形成實際的反潛聲納偵測範
圍
·將主力編隊所有角色的反潛值合計後,根據公式計算成
額外範圍
主力編隊額外偵測直徑= 主力總合反潛值/ 24
主力編隊額外偵測範圍限制:最小為0,最大為15
·裝備、技能增加的額外範圍
]]
}
}
},
award_overflow_tip = {
tip = "部分的獎勵將超出資源上限,請手動領取。 "
},
multiple_ship_energy_low_warn = {
tip = "$1中$2處於心情低落狀態,強制出擊將降低好感且獲得經驗減半"
}
}