pg = pg or {}
pg.expedition_data_template = {
{
sink_limit = 1,
ai = 1,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 120,
exp_commander_ratio = 30,
dungeon_id = 101110,
exp = 80,
icon = "kaxin",
difficulty = 1,
level = 1,
map_id = 10001,
limit_type = 1,
icon_type = 2,
name = "測試用AI怪",
effect_prefab = "",
plot_type = 0,
id = 1,
scale = 100,
award_display = {
{
2,
56502
},
{
2,
59001
},
{
2,
17001
},
{
2,
17021
},
{
2,
17031
}
},
objective_1 = {
1
},
objective_2 = {
2
},
objective_3 = {
5,
120
},
bufficon = {}
},
[1000] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 15,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 10,
exp_commander_ratio = 30,
dungeon_id = 1000,
exp = 120,
icon = "qz1",
difficulty = 1,
level = 15,
map_id = 10001,
limit_type = 4,
icon_type = 1,
name = "破交作戰",
effect_prefab = "",
plot_type = 0,
id = 1000,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
53993,
"少量"
},
{
2,
53990,
"100%機率"
},
{
2,
30001,
"1"
}
},
objective_1 = {
5,
90
},
objective_2 = {
2
},
objective_3 = {
9,
2
},
bufficon = {}
},
[1001] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 15,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 10,
exp_commander_ratio = 30,
dungeon_id = 1001,
exp = 180,
icon = "qz1",
difficulty = 1,
level = 35,
map_id = 10001,
limit_type = 4,
icon_type = 1,
name = "破交作戰",
effect_prefab = "",
plot_type = 0,
id = 1001,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
53994,
"少量"
},
{
2,
53991,
"30%機率"
},
{
2,
30001,
"1"
}
},
objective_1 = {
5,
90
},
objective_2 = {
2
},
objective_3 = {
9,
2
},
bufficon = {}
},
[1002] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 15,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 10,
exp_commander_ratio = 30,
dungeon_id = 1002,
exp = 240,
icon = "qz1",
difficulty = 1,
level = 50,
map_id = 10001,
limit_type = 4,
icon_type = 1,
name = "破交作戰",
effect_prefab = "",
plot_type = 0,
id = 1002,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
53994,
"少量"
},
{
2,
53991,
"70%機率"
},
{
2,
30001,
"2"
}
},
objective_1 = {
5,
120
},
objective_2 = {
2
},
objective_3 = {
9,
2
},
bufficon = {}
},
[1003] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 15,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 1,
time_limit = 10,
exp_commander_ratio = 30,
dungeon_id = 1003,
exp = 300,
icon = "qz1",
difficulty = 1,
level = 70,
map_id = 10001,
limit_type = 4,
icon_type = 1,
name = "破交作戰",
effect_prefab = "",
plot_type = 0,
id = 1003,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
53995,
"少量"
},
{
2,
53992,
"10%機率"
}
},
objective_1 = {
5,
120
},
objective_2 = {
2
},
objective_3 = {
9,
2
},
bufficon = {}
},
[1004] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 15,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 2,
time_limit = 10,
exp_commander_ratio = 30,
dungeon_id = 1004,
exp = 360,
icon = "qz1",
difficulty = 1,
level = 90,
map_id = 10001,
limit_type = 4,
icon_type = 1,
name = "破交作戰",
effect_prefab = "",
plot_type = 0,
id = 1004,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
53995,
"少量"
},
{
2,
53992,
"35%機率"
}
},
objective_1 = {
5,
180
},
objective_2 = {
2
},
objective_3 = {
9,
2
},
bufficon = {}
},
[2000] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2000,
exp = 150,
icon = "qz1",
difficulty = 1,
level = 10,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(火力)",
effect_prefab = "",
plot_type = 0,
id = 2000,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
54011,
"100%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2001] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2000,
exp = 150,
icon = "qz1",
difficulty = 1,
level = 10,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(空域)",
effect_prefab = "",
plot_type = 0,
id = 2001,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
54011,
"100%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2002] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2001,
exp = 245,
icon = "qz1",
difficulty = 1,
level = 30,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(火力)",
effect_prefab = "",
plot_type = 0,
id = 2002,
scale = 100,
award_display = {
{
2,
59001,
"較少"
},
{
2,
54012,
"20%機率"
},
{
2,
54011,
"80%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2003] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2001,
exp = 245,
icon = "qz1",
difficulty = 1,
level = 30,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(空域)",
effect_prefab = "",
plot_type = 0,
id = 2003,
scale = 100,
award_display = {
{
2,
59001,
"較少"
},
{
2,
54012,
"20%機率"
},
{
2,
54011,
"80%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2004] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2002,
exp = 345,
icon = "qz1",
difficulty = 1,
level = 50,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(火力)",
effect_prefab = "",
plot_type = 0,
id = 2004,
scale = 100,
award_display = {
{
2,
59001,
"普通"
},
{
2,
54012,
"40%機率"
},
{
2,
54011,
"60%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2005] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2002,
exp = 345,
icon = "qz1",
difficulty = 1,
level = 50,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(空域)",
effect_prefab = "",
plot_type = 0,
id = 2005,
scale = 100,
award_display = {
{
2,
59001,
"普通"
},
{
2,
54012,
"40%機率"
},
{
2,
54011,
"60%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2006] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 1,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2003,
exp = 450,
icon = "qz1",
difficulty = 1,
level = 70,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(火力)",
effect_prefab = "",
plot_type = 0,
id = 2006,
scale = 100,
award_display = {
{
2,
59001,
"較多"
},
{
2,
54013,
"20%機率"
},
{
2,
54012,
"40%機率"
},
{
2,
54011,
"40%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2007] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 1,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2003,
exp = 450,
icon = "qz1",
difficulty = 1,
level = 70,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(空域)",
effect_prefab = "",
plot_type = 0,
id = 2007,
scale = 100,
award_display = {
{
2,
59001,
"較多"
},
{
2,
54013,
"20%機率"
},
{
2,
54012,
"40%機率"
},
{
2,
54011,
"40%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2008] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 2,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2004,
exp = 555,
icon = "qz1",
difficulty = 1,
level = 90,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(火力)",
effect_prefab = "",
plot_type = 0,
id = 2008,
scale = 100,
award_display = {
{
2,
59001,
"大量"
},
{
2,
54013,
"40%機率"
},
{
2,
54012,
"40%機率"
},
{
2,
54011,
"20%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[2009] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 2,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 2004,
exp = 555,
icon = "qz1",
difficulty = 1,
level = 90,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "商船護送(空域)",
effect_prefab = "",
plot_type = 0,
id = 2009,
scale = 100,
award_display = {
{
2,
59001,
"大量"
},
{
2,
54013,
"40%機率"
},
{
2,
54012,
"40%機率"
},
{
2,
54011,
"20%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[3000] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 60,
exp_commander_ratio = 30,
dungeon_id = 3000,
exp = 150,
icon = "qz1",
difficulty = 1,
level = 15,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "海域突進",
effect_prefab = "",
plot_type = 0,
id = 3000,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
54001,
"100%機率"
}
},
objective_3 = {
4,
60
},
bufficon = {}
},
[3001] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 80,
exp_commander_ratio = 30,
dungeon_id = 3001,
exp = 245,
icon = "qz1",
difficulty = 1,
level = 30,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "海域突進",
effect_prefab = "",
plot_type = 0,
id = 3001,
scale = 100,
award_display = {
{
2,
59001,
"較少"
},
{
2,
54002,
"20%機率"
},
{
2,
54001,
"80%機率"
}
},
objective_3 = {
4,
80
},
bufficon = {}
},
[3002] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 80,
exp_commander_ratio = 30,
dungeon_id = 3002,
exp = 345,
icon = "qz1",
difficulty = 1,
level = 50,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "海域突進",
effect_prefab = "",
plot_type = 0,
id = 3002,
scale = 100,
award_display = {
{
2,
59001,
"普通"
},
{
2,
54002,
"40%機率"
},
{
2,
54001,
"60%機率"
}
},
objective_3 = {
4,
80
},
bufficon = {}
},
[3003] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 1,
time_limit = 80,
exp_commander_ratio = 30,
dungeon_id = 3003,
exp = 450,
icon = "qz1",
difficulty = 1,
level = 70,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "海域突進",
effect_prefab = "",
plot_type = 0,
id = 3003,
scale = 100,
award_display = {
{
2,
59001,
"較多"
},
{
2,
54003,
"20%機率"
},
{
2,
54002,
"40%機率"
},
{
2,
54001,
"40%機率"
}
},
objective_3 = {
4,
80
},
bufficon = {}
},
[3004] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 2,
time_limit = 90,
exp_commander_ratio = 30,
dungeon_id = 3004,
exp = 555,
icon = "qz1",
difficulty = 1,
level = 90,
map_id = 10001,
limit_type = 2,
objective_2 = "",
objective_1 = "",
icon_type = 1,
name = "海域突進",
effect_prefab = "",
plot_type = 0,
id = 3004,
scale = 100,
award_display = {
{
2,
59001,
"大量"
},
{
2,
54003,
"40%機率"
},
{
2,
54002,
"40%機率"
},
{
2,
54001,
"20%機率"
}
},
objective_3 = {
4,
90
},
bufficon = {}
},
[4000] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 180,
exp_commander_ratio = 30,
dungeon_id = 4000,
exp = 150,
icon = "qz1",
difficulty = 1,
level = 15,
map_id = 10001,
limit_type = 1,
icon_type = 1,
name = "斬首行動",
effect_prefab = "",
plot_type = 0,
id = 4000,
scale = 100,
award_display = {
{
2,
59001,
"少量"
},
{
2,
54032,
"100%機率"
}
},
objective_1 = {
1
},
objective_2 = {
2
},
objective_3 = {
5,
180
},
bufficon = {}
},
[4001] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 180,
exp_commander_ratio = 30,
dungeon_id = 4001,
exp = 220,
icon = "qz1",
difficulty = 1,
level = 30,
map_id = 10001,
limit_type = 1,
icon_type = 1,
name = "斬首行動",
effect_prefab = "",
plot_type = 0,
id = 4001,
scale = 100,
award_display = {
{
2,
59001,
"較少"
},
{
2,
54033,
"20%機率"
},
{
2,
54032,
"80%機率"
}
},
objective_1 = {
1
},
objective_2 = {
2
},
objective_3 = {
5,
180
},
bufficon = {}
},
[4002] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 0,
time_limit = 180,
exp_commander_ratio = 30,
dungeon_id = 4002,
exp = 295,
icon = "qz1",
difficulty = 1,
level = 50,
map_id = 10001,
limit_type = 1,
icon_type = 1,
name = "斬首行動",
effect_prefab = "",
plot_type = 0,
id = 4002,
scale = 100,
award_display = {
{
2,
59001,
"普通"
},
{
2,
54033,
"40%機率"
},
{
2,
54032,
"60%機率"
}
},
objective_1 = {
1
},
objective_2 = {
2
},
objective_3 = {
5,
180
},
bufficon = {}
},
[4003] = {
sink_limit = 1,
ai = 0,
guide_desc = "",
type = 1,
ai_mov = 0,
add_icon = "",
bgm = "battle-1",
exp_commander = 1,
time_limit = 180,
exp_commander_ratio = 30,
dungeon_id = 4003,
exp = 370,
icon = "qz1",
difficulty = 1,
level = 65,
map_id = 10001,
limit_type = 1,
icon_type = 1,
name = "斬首行動",
effect_prefab = "",
plot_type = 0,
id = 4003,
scale = 100,
award_display = {
{
2,
59001,
"較多"
},
{
2,
54034,
"20%機率"
},
{
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}