pg = pg or {} pg.chapter_template = { [101] = { pos_x = "0.10703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 6, best_air_dominance = 150, count = 0, id = 101, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.157291667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 6, ammo_submarine = 0, is_ai = 0, num_2 = 3, map = 1, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "近海演習", chapter_name = "1–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 1, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "我方與白鷹特混航空艦隊展開一場軍事對抗演習,對方派出了最新型的精銳航空母艦,祝指揮官凱旋而歸!", difficulty = 2, avoid_ratio = 3, star_require_2 = 2, time = 99999999, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 101010, 160, 0 }, { 101011, 160, 0 }, { 101012, 160, 0 } }, ambush_expedition_list = { 101210 }, guarder_expedition_list = { 101100, 101101, 101102 }, elite_expedition_list = { 101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 56001 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 }, { 4, 3, 30000 } }, theme = { "sea_day", 45, 20, -240, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [102] = { pos_x = "0.34609375", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 12, best_air_dominance = 150, count = 0, id = 102, icon_outline = 0, bg = "", bgm = "", pre_chapter = 101, formation = 1, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.347916667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 6, ammo_submarine = 0, is_ai = 0, num_2 = 5, map = 1, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "虎!虎!虎!", chapter_name = "1–2", type = 1, act_id = 0, enter_story = "UI10201", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "收到急報,港口受到不明艦隊空襲,請求指揮官盡速返回支援!", difficulty = 3, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 102010, 90, 0 }, { 102011, 90, 0 }, { 102012, 90, 0 }, { 102020, 120, 0 }, { 102021, 120, 0 }, { 102022, 120, 0 }, { 102100, 30, 1 }, { 102101, 30, 1 }, { 102102, 30, 1 } }, ambush_expedition_list = { 102210 }, guarder_expedition_list = { 102100, 102101, 102102 }, elite_expedition_list = { 102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 56002 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = { "UI10202" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [103] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 18, best_air_dominance = 150, count = 0, id = 103, icon_outline = 0, bg = "", bgm = "", pre_chapter = 102, formation = 1, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.080208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 7, ammo_submarine = 0, is_ai = 0, num_2 = 5, map = 1, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "燃燒的軍港", chapter_name = "1–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "港口設施遭到嚴重破壞,亞利桑那號等戰艦大破,前方發現敵方偵查艦隊,請指揮官做好迎戰準備。", difficulty = 4, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 103010, 90, 0 }, { 103011, 90, 0 }, { 103012, 90, 0 }, { 103020, 80, 0 }, { 103021, 80, 0 }, { 103022, 80, 0 }, { 103100, 10, 1 }, { 103101, 10, 1 }, { 103102, 10, 1 }, { 103110, 3, 2 }, { 103111, 3, 2 }, { 103112, 3, 2 } }, ambush_expedition_list = { 103210 }, guarder_expedition_list = { 103100, 103101, 103102, 103110, 103111, 103112 }, elite_expedition_list = { 103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 56003 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 5, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [104] = { pos_x = "0.60546875", num_3 = 1, progress_boss = 80, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 24, best_air_dominance = 150, count = 0, id = 104, icon_outline = 0, bg = "", bgm = "", pre_chapter = 103, formation = 1, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.446875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 8, ammo_submarine = 0, is_ai = 0, num_2 = 7, map = 1, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "來自東方的艦隊", chapter_name = "1–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "來自東方的艦隊——重櫻,跨過大洋對我們發動了攻擊!新的大戰一觸即發!", difficulty = 5, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 104010, 30, 0 }, { 104011, 30, 0 }, { 104012, 30, 0 }, { 104020, 65, 0 }, { 104021, 65, 0 }, { 104022, 65, 0 }, { 104030, 73, 1 }, { 104031, 73, 1 }, { 104032, 73, 1 }, { 104040, 40, 0 }, { 104041, 40, 0 }, { 104042, 40, 0 }, { 104070, 46, 0 }, { 104071, 46, 0 }, { 104072, 46, 0 }, { 104073, 46, 0 }, { 104100, 10, 1 }, { 104101, 10, 1 }, { 104102, 10, 1 }, { 104110, 3, 2 }, { 104111, 3, 2 }, { 104112, 3, 2 }, { 104120, 1, 3 }, { 104121, 1, 3 }, { 104122, 1, 3 } }, ambush_expedition_list = { 104210 }, guarder_expedition_list = { 104100, 104101, 104102, 104110, 104111, 104112, 104120, 104121, 104122 }, elite_expedition_list = { 104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 56004 }, { 2, 55004 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 2, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 21, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [201] = { pos_x = "0.6265625", num_3 = 1, progress_boss = 70, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 45, best_air_dominance = 150, count = 0, id = 201, icon_outline = 0, bg = "", bgm = "", pre_chapter = 104, formation = 2, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.15625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 10, ammo_submarine = 0, is_ai = 0, num_2 = 10, map = 2, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "支援圖拉島", chapter_name = "2–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "偵查艦隊來報珊瑚海海域發現重櫻艦隊,圖拉島上有我們的重要空軍基地,我們不能失去它!", difficulty = 2, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.335, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 201010, 20, 0 }, { 201011, 20, 0 }, { 201012, 20, 0 }, { 201020, 60, 0 }, { 201021, 60, 0 }, { 201022, 60, 0 }, { 201030, 25, 1 }, { 201031, 25, 1 }, { 201032, 25, 1 }, { 201040, 30, 0 }, { 201041, 30, 0 }, { 201042, 30, 0 }, { 201050, 35, 0 }, { 201051, 35, 0 }, { 201052, 35, 0 }, { 201060, 15, 1 }, { 201061, 15, 1 }, { 201062, 15, 1 }, { 201070, 30, 0 }, { 201071, 30, 0 }, { 201072, 30, 0 }, { 201080, 35, 0 }, { 201081, 35, 0 }, { 201082, 35, 0 }, { 201090, 15, 1 }, { 201091, 15, 1 }, { 201092, 15, 1 }, { 201100, 10, 1 }, { 201101, 10, 1 }, { 201102, 10, 1 }, { 201110, 6, 2 }, { 201111, 6, 2 }, { 201112, 6, 2 }, { 201120, 2, 2 }, { 201121, 2, 2 }, { 201122, 2, 2 } }, ambush_expedition_list = { 201210, 201211 }, guarder_expedition_list = { 201100, 201101, 201102, 201110, 201111, 201112, 201120, 201121, 201122 }, elite_expedition_list = { 201210, 201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 56005 }, { 2, 55005 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [202] = { pos_x = "0.575", num_3 = 1, progress_boss = 60, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 55, best_air_dominance = 150, count = 0, id = 202, icon_outline = 0, bg = "", bgm = "", pre_chapter = 201, formation = 2, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.436458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 10, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 2, land_based = "", unlocklevel = 10, chapter_fx = "", uifx = "", name = "烏雲蔽日", chapter_name = "2–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方戰機不斷來襲,我軍決定分兩路對敵方航空部隊進行搜索,請指揮官多加小心。", difficulty = 3, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 202010, 20, 0 }, { 202011, 20, 0 }, { 202012, 20, 0 }, { 202020, 45, 0 }, { 202021, 45, 0 }, { 202022, 45, 0 }, { 202030, 25, 1 }, { 202031, 25, 1 }, { 202032, 25, 1 }, { 202040, 30, 0 }, { 202041, 30, 0 }, { 202042, 30, 0 }, { 202050, 30, 0 }, { 202051, 30, 0 }, { 202052, 30, 0 }, { 202060, 20, 2 }, { 202061, 20, 2 }, { 202062, 20, 2 }, { 202070, 30, 0 }, { 202071, 30, 0 }, { 202072, 30, 0 }, { 202080, 35, 0 }, { 202081, 35, 0 }, { 202082, 35, 0 }, { 202090, 20, 2 }, { 202091, 20, 2 }, { 202092, 20, 2 }, { 202100, 10, 1 }, { 202101, 10, 1 }, { 202102, 10, 1 }, { 202110, 6, 2 }, { 202111, 6, 2 }, { 202112, 6, 2 }, { 202120, 3, 3 }, { 202121, 3, 3 }, { 202122, 3, 3 } }, ambush_expedition_list = { 202210, 202211 }, guarder_expedition_list = { 202100, 202101, 202102, 202110, 202111, 202112, 202120, 202121, 202122 }, elite_expedition_list = { 202210, 202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 56006 }, { 2, 55006 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [203] = { pos_x = "0.21484375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 2, air_dominance = 65, best_air_dominance = 150, count = 0, id = 203, icon_outline = 0, bg = "", bgm = "", pre_chapter = 202, formation = 2, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35", num_1 = 1, model = 1, investigation_ratio = 11, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 2, unlocklevel = 10, chapter_fx = "", uifx = "", name = "珊瑚海的首秀", chapter_name = "2–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方發現落單的航母機動戰鬥群,這是千載難逢的好機會,集中火力殲滅敵方航空部隊吧!", difficulty = 4, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 203010, 20, 0 }, { 203011, 20, 0 }, { 203012, 20, 0 }, { 203020, 40, 0 }, { 203021, 40, 0 }, { 203022, 40, 0 }, { 203030, 30, 1 }, { 203031, 30, 1 }, { 203032, 30, 1 }, { 203040, 30, 0 }, { 203041, 30, 0 }, { 203042, 30, 0 }, { 203050, 45, 0 }, { 203051, 45, 0 }, { 203052, 45, 0 }, { 203060, 25, 2 }, { 203061, 25, 2 }, { 203062, 25, 2 }, { 203070, 30, 0 }, { 203071, 30, 0 }, { 203072, 30, 0 }, { 203080, 35, 0 }, { 203081, 35, 0 }, { 203082, 35, 0 }, { 203090, 25, 2 }, { 203091, 25, 2 }, { 203092, 25, 2 }, { 203100, 10, 1 }, { 203101, 10, 1 }, { 203102, 10, 1 }, { 203110, 6, 2 }, { 203111, 6, 2 }, { 203112, 6, 2 }, { 203120, 4, 3 }, { 203121, 4, 3 }, { 203122, 4, 3 } }, ambush_expedition_list = { 203210, 203211 }, guarder_expedition_list = { 203100, 203101, 203102, 203110, 203111, 203112, 203120, 203121, 203122 }, elite_expedition_list = { 203210, 203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiangfeng" }, awards = { { 2, 56007 }, { 2, 55007 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, wall_prefab = {}, alarm_cell = {} }, [204] = { pos_x = "0.28984375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, air_dominance = 80, best_air_dominance = 150, count = 0, id = 204, icon_outline = 0, bg = "", bgm = "", pre_chapter = 203, formation = 2, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.0625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 12, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 2, land_based = "", unlocklevel = 10, chapter_fx = "", uifx = "", name = "救援約克鎮", chapter_name = "2–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "約克鎮和列星頓號在東南方海域受到重櫻的圍攻,我們不能失去這些寶貴的戰力。", difficulty = 5, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.38, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 204010, 20, 0 }, { 204011, 20, 0 }, { 204012, 20, 0 }, { 204020, 25, 0 }, { 204021, 25, 0 }, { 204022, 25, 0 }, { 204030, 35, 1 }, { 204031, 35, 1 }, { 204032, 35, 1 }, { 204040, 30, 0 }, { 204041, 30, 0 }, { 204042, 30, 0 }, { 204050, 45, 0 }, { 204051, 45, 0 }, { 204052, 45, 0 }, { 204060, 35, 2 }, { 204061, 35, 2 }, { 204062, 35, 2 }, { 204070, 30, 0 }, { 204071, 30, 0 }, { 204072, 30, 0 }, { 204080, 45, 0 }, { 204081, 45, 0 }, { 204082, 45, 0 }, { 204090, 35, 2 }, { 204091, 35, 2 }, { 204092, 35, 2 }, { 204100, 10, 1 }, { 204101, 10, 1 }, { 204102, 10, 1 }, { 204110, 6, 2 }, { 204111, 6, 2 }, { 204112, 6, 2 }, { 204120, 4, 3 }, { 204121, 4, 3 }, { 204122, 4, 3 } }, ambush_expedition_list = { 204210, 204211 }, guarder_expedition_list = { 204100, 204101, 204102, 204110, 204111, 204112, 204120, 204121, 204122 }, elite_expedition_list = { 204210, 204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56008 }, { 2, 55008 }, { 2, 54011 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 21, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [301] = { pos_x = "0.3046875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, air_dominance = 110, best_air_dominance = 150, count = 0, id = 301, icon_outline = 0, bg = "", bgm = "", pre_chapter = 204, formation = 3, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.403125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 14, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 3, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "", name = "決戰中途島!", chapter_name = "3–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方收到機密情報,重櫻集中戰鬥部隊於中途島西南方,這一次我們要來一場先發制人的戰鬥!", difficulty = 3, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 301010, 20, 0 }, { 301011, 20, 0 }, { 301012, 20, 0 }, { 301020, 45, 0 }, { 301021, 45, 0 }, { 301022, 45, 0 }, { 301030, 30, 1 }, { 301031, 30, 1 }, { 301032, 30, 1 }, { 301040, 30, 0 }, { 301041, 30, 0 }, { 301042, 30, 0 }, { 301050, 35, 0 }, { 301051, 35, 0 }, { 301052, 35, 0 }, { 301060, 25, 2 }, { 301061, 25, 2 }, { 301062, 25, 2 }, { 301070, 30, 0 }, { 301071, 30, 0 }, { 301072, 30, 0 }, { 301080, 35, 0 }, { 301081, 35, 0 }, { 301082, 35, 0 }, { 301090, 22, 2 }, { 301091, 22, 2 }, { 301092, 22, 2 }, { 301100, 10, 1 }, { 301101, 10, 1 }, { 301102, 10, 1 }, { 301110, 6, 2 }, { 301111, 6, 2 }, { 301112, 6, 2 }, { 301120, 4, 3 }, { 301121, 4, 3 }, { 301122, 4, 3 } }, ambush_expedition_list = { 301210, 301211, 301212 }, guarder_expedition_list = { 301100, 301101, 301102, 301110, 301111, 301112, 301120, 301121, 301122 }, elite_expedition_list = { 301210, 301211, 301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 56009 }, { 2, 55009 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [302] = { pos_x = "0.16953125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, air_dominance = 125, best_air_dominance = 165, count = 0, id = 302, icon_outline = 0, bg = "", bgm = "", pre_chapter = 301, formation = 3, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 14, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 3, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "", name = "命運的五分鐘", chapter_name = "3–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方艦載機發現了敵方的航母編隊,對方已經陣型大亂,是時候來一次漂亮的俯衝了!", difficulty = 4, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 302010, 20, 0 }, { 302011, 20, 0 }, { 302012, 20, 0 }, { 302020, 45, 0 }, { 302021, 45, 0 }, { 302022, 45, 0 }, { 302030, 25, 1 }, { 302031, 25, 1 }, { 302032, 25, 1 }, { 302040, 30, 0 }, { 302041, 30, 0 }, { 302042, 30, 0 }, { 302050, 35, 0 }, { 302051, 35, 0 }, { 302052, 35, 0 }, { 302060, 25, 2 }, { 302061, 25, 2 }, { 302062, 25, 2 }, { 302070, 30, 0 }, { 302071, 30, 0 }, { 302072, 30, 0 }, { 302080, 40, 0 }, { 302081, 40, 0 }, { 302082, 40, 0 }, { 302090, 25, 2 }, { 302091, 25, 2 }, { 302092, 25, 2 }, { 302100, 10, 1 }, { 302101, 10, 1 }, { 302102, 10, 1 }, { 302110, 6, 2 }, { 302111, 6, 2 }, { 302112, 6, 2 }, { 302120, 4, 3 }, { 302121, 4, 3 }, { 302122, 4, 3 } }, ambush_expedition_list = { 302210, 302211, 302212 }, guarder_expedition_list = { 302100, 302101, 302102, 302110, 302111, 302112, 302120, 302121, 302122 }, elite_expedition_list = { 302210, 302211, 302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 56010 }, { 2, 55010 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [303] = { pos_x = "0.60625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 3, air_dominance = 145, best_air_dominance = 190, count = 0, id = 303, icon_outline = 0, bg = "", bgm = "", pre_chapter = 302, formation = 3, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.491666667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 3, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "", name = "背水一戰", chapter_name = "3–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方航母派出的艦載機也發現了我方的航空編隊,約克鎮號受到了兩輪空襲陷入大破狀態。", difficulty = 5, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.57, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 303010, 20, 0 }, { 303011, 20, 0 }, { 303012, 20, 0 }, { 303020, 30, 0 }, { 303021, 30, 0 }, { 303022, 30, 0 }, { 303030, 30, 1 }, { 303031, 30, 1 }, { 303032, 30, 1 }, { 303040, 40, 0 }, { 303041, 40, 0 }, { 303042, 40, 0 }, { 303050, 35, 0 }, { 303051, 35, 0 }, { 303052, 35, 0 }, { 303060, 25, 2 }, { 303061, 25, 2 }, { 303062, 25, 2 }, { 303070, 40, 0 }, { 303071, 40, 0 }, { 303072, 40, 0 }, { 303080, 35, 0 }, { 303081, 35, 0 }, { 303082, 35, 0 }, { 303090, 25, 2 }, { 303091, 25, 2 }, { 303092, 25, 2 }, { 303100, 10, 1 }, { 303101, 10, 1 }, { 303102, 10, 1 }, { 303110, 6, 2 }, { 303111, 6, 2 }, { 303112, 6, 2 }, { 303120, 4, 3 }, { 303121, 4, 3 }, { 303122, 4, 3 } }, ambush_expedition_list = { 303210, 303211, 303212 }, guarder_expedition_list = { 303100, 303101, 303102, 303110, 303111, 303112, 303120, 303121, 303122 }, elite_expedition_list = { 303210, 303211, 303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong" }, awards = { { 2, 56011 }, { 2, 55011 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [304] = { pos_x = "0.46953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 175, best_air_dominance = 230, count = 0, id = 304, icon_outline = 0, bg = "", bgm = "", pre_chapter = 303, formation = 3, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 3, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "", name = "最後的反擊!", chapter_name = "3–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "擊沉了敵方三艘正規空母,我們已經勝券在握!龍派出了最後一批轟炸機準備對我們發動最後的反擊!", difficulty = 6, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 304010, 16, 0 }, { 304011, 16, 0 }, { 304012, 16, 0 }, { 304020, 25, 0 }, { 304021, 25, 0 }, { 304022, 25, 0 }, { 304030, 35, 1 }, { 304031, 35, 1 }, { 304032, 35, 1 }, { 304040, 20, 0 }, { 304041, 20, 0 }, { 304042, 20, 0 }, { 304050, 45, 0 }, { 304051, 45, 0 }, { 304052, 45, 0 }, { 304060, 35, 2 }, { 304061, 35, 2 }, { 304062, 35, 2 }, { 304070, 20, 0 }, { 304071, 20, 0 }, { 304072, 20, 0 }, { 304080, 45, 0 }, { 304081, 45, 0 }, { 304082, 45, 0 }, { 304090, 42, 2 }, { 304091, 42, 2 }, { 304092, 42, 2 }, { 304100, 10, 1 }, { 304101, 10, 1 }, { 304102, 10, 1 }, { 304110, 6, 2 }, { 304111, 6, 2 }, { 304112, 6, 2 }, { 304120, 4, 3 }, { 304121, 4, 3 }, { 304122, 4, 3 } }, ambush_expedition_list = { 304210, 304211, 304212 }, guarder_expedition_list = { 304100, 304101, 304102, 304110, 304111, 304112, 304120, 304121, 304122 }, elite_expedition_list = { 304210, 304211, 304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 56012 }, { 2, 55012 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [305] = { pos_x = "0.5734375", num_3 = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 175, best_air_dominance = 230, count = 0, id = 305, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 3, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.091666667", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 16, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 3, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 6, avoid_ratio = 7, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.53, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 305010, 16, 0 }, { 305011, 16, 0 }, { 305012, 16, 0 }, { 305020, 25, 0 }, { 305021, 25, 0 }, { 305022, 25, 0 }, { 305030, 35, 1 }, { 305031, 35, 1 }, { 305032, 35, 1 }, { 305040, 20, 0 }, { 305041, 20, 0 }, { 305042, 20, 0 }, { 305050, 45, 0 }, { 305051, 45, 0 }, { 305052, 45, 0 }, { 305060, 35, 2 }, { 305061, 35, 2 }, { 305062, 35, 2 }, { 305070, 20, 0 }, { 305071, 20, 0 }, { 305072, 20, 0 }, { 305080, 45, 0 }, { 305081, 45, 0 }, { 305082, 45, 0 }, { 305090, 42, 2 }, { 305091, 42, 2 }, { 305092, 42, 2 }, { 305100, 10, 1 }, { 305101, 10, 1 }, { 305102, 10, 1 }, { 305110, 6, 2 }, { 305111, 6, 2 }, { 305112, 6, 2 }, { 305120, 4, 3 }, { 305121, 4, 3 }, { 305122, 4, 3 } }, ambush_expedition_list = { 305210, 305211, 305212 }, guarder_expedition_list = { 305100, 305101, 305102, 305110, 305111, 305112, 305120, 305121, 305122 }, elite_expedition_list = { 305020, 305050, 305080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 305000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56012 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 16 }, { 5, 4, true, 1 }, { 5, 3, true, 1 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "1x1NormalIsland_1", 0, 0 }, { 7, 5, "1x1NormalIsland_1", 0, 0 }, { 6, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "1x2NormalIsland_1", 0, -38 }, { 4, 1, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "2x1NormalIsland_1", 45, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [401] = { pos_x = "0.17578125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 120, best_air_dominance = 160, count = 0, id = 401, icon_outline = 0, bg = "", bgm = "", pre_chapter = 304, formation = 4, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.313541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 4, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "", name = "午夜驚魂", chapter_name = "4–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由於重櫻不斷的騷擾導致我方補給物資無法運往薩沃島,司令部派我軍執行護航任務,保證航路安全。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 401010, 14, 0 }, { 401020, 28, 0 }, { 401030, 25, 1 }, { 401040, 16, 0 }, { 401050, 26, 0 }, { 401060, 20, 2 }, { 401070, 0, 0 }, { 401080, 0, 0 }, { 401090, 0, 2 }, { 401100, 14, 2 }, { 401110, 3, 3 }, { 401120, 2, 3 } }, ambush_expedition_list = { 401210, 401211, 401212 }, guarder_expedition_list = { 401100, 401110, 401120 }, elite_expedition_list = { 401210, 401211, 401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 56013 }, { 2, 55013 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [402] = { pos_x = "0.31953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 135, best_air_dominance = 180, count = 0, id = 402, icon_outline = 0, bg = "", bgm = "", pre_chapter = 401, formation = 4, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.140625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 4, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "", name = "血色黎明", chapter_name = "4–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在晚上的交戰中我方戰力損失慘重,馬上就要黎明,敵方主力艦隊即將抵達,請迅速撤離這片海域。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.4, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 402010, 14, 0 }, { 402020, 30, 0 }, { 402030, 25, 1 }, { 402040, 12, 0 }, { 402050, 26, 0 }, { 402060, 26, 2 }, { 402070, 0, 0 }, { 402080, 0, 0 }, { 402090, 0, 2 }, { 402100, 16, 2 }, { 402110, 4, 3 }, { 402120, 3, 3 } }, ambush_expedition_list = { 402210, 402211, 402212 }, guarder_expedition_list = { 402100, 402110, 402120 }, elite_expedition_list = { 402210, 402211, 402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying" }, awards = { { 2, 56014 }, { 2, 55014 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [403] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 155, best_air_dominance = 205, count = 0, id = 403, icon_outline = 0, bg = "", bgm = "", pre_chapter = 402, formation = 4, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.061458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 19, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 4, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "", name = "東所羅門遭遇戰", chapter_name = "4–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因為在薩沃島損失巨大,司令部決定增派援軍來鞏固對所羅門海域的控制力,將重櫻的艦隊驅趕出這片海域。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 403010, 12, 0 }, { 403020, 25, 0 }, { 403030, 32, 1 }, { 403040, 12, 0 }, { 403050, 26, 0 }, { 403060, 28, 2 }, { 403070, 12, 0 }, { 403080, 25, 0 }, { 403090, 28, 2 }, { 403100, 12, 2 }, { 403110, 4, 3 }, { 403120, 4, 3 } }, ambush_expedition_list = { 403210, 403211, 403212 }, guarder_expedition_list = { 403100, 403110, 403120 }, elite_expedition_list = { 403210, 403211, 403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 56015 }, { 2, 55015 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [404] = { pos_x = "0.59921875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 180, best_air_dominance = 235, count = 0, id = 404, icon_outline = 0, bg = "", bgm = "", pre_chapter = 403, formation = 4, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.328125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 4, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "", name = "復仇之戰", chapter_name = "4–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "經過半天的鏖戰,我們已經追上了重櫻航母戰鬥群,對方有三艘航母,實力懸殊,請指揮官注意防空。", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 404010, 12, 0 }, { 404020, 25, 0 }, { 404030, 34, 1 }, { 404040, 10, 0 }, { 404050, 26, 0 }, { 404060, 28, 2 }, { 404070, 12, 0 }, { 404080, 25, 0 }, { 404090, 26, 2 }, { 404100, 10, 2 }, { 404110, 5, 3 }, { 404120, 5, 4 } }, ambush_expedition_list = { 404210, 404211, 404212 }, guarder_expedition_list = { 404100, 404110, 404120 }, elite_expedition_list = { 404210, 404211, 404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56016 }, { 2, 55016 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 16 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [405] = { pos_x = "0.365625", num_3 = 0, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 180, best_air_dominance = 235, count = 0, id = 405, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 4, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.458333333", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 20, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 4, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 6, avoid_ratio = 9, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.63, 0.6, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 405010, 12, 0 }, { 405020, 25, 0 }, { 405030, 34, 1 }, { 405040, 10, 0 }, { 405050, 26, 0 }, { 405060, 28, 2 }, { 405070, 12, 0 }, { 405080, 25, 0 }, { 405090, 26, 2 }, { 405100, 10, 2 }, { 405110, 5, 3 }, { 405120, 5, 4 } }, ambush_expedition_list = { 405210, 405211, 405212 }, guarder_expedition_list = { 405100, 405110, 405120 }, elite_expedition_list = { 405020, 405050, 405080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 405000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56016 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 1 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 16 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 4 }, { 1, 5, false, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 6 } }, float_items = { { 7, 7, "1x1BWIsland_1", 0, 0 }, { 7, 3, "1x1BWIsland_2", 2, 1 }, { 6, 1, "1x2BWIsland_1", 2, -21 }, { 4, 8, "1x1BWIsland_1", 0, 0 }, { 3, 2, "1x1BWIsland_1", 0, 0 }, { 1, 5, "1x1BWIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [501] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 215, best_air_dominance = 280, count = 0, id = 501, icon_outline = 0, bg = "", bgm = "", pre_chapter = 404, formation = 5, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.25", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 5, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "", name = "物資攔截戰", chapter_name = "5–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方企圖通過埃斯帕角向整個所羅門海域運送補給物資,我軍將擔任攔截艦隊粉碎對手的計畫。", difficulty = 4, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.42, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 501010, 12, 0 }, { 501020, 38, 0 }, { 501030, 25, 1 }, { 501040, 12, 0 }, { 501050, 32, 0 }, { 501060, 24, 2 }, { 501070, 12, 0 }, { 501080, 32, 0 }, { 501090, 22, 2 }, { 501100, 5, 2 }, { 501110, 3, 3 }, { 501120, 2, 4 } }, ambush_expedition_list = { 501210, 501211, 501212 }, guarder_expedition_list = { 501100, 501110, 501120 }, elite_expedition_list = { 501210, 501211, 501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56017 }, { 2, 55017 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [502] = { pos_x = "0.65859375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 250, best_air_dominance = 325, count = 0, id = 502, icon_outline = 0, bg = "", bgm = "", pre_chapter = 501, formation = 5, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.071875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 5, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "", name = "聖克魯斯的天空", chapter_name = "5–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "報告指揮官,發現對方航母機動戰鬥群,由於距離太遠岸基支援部隊無法提供火力援助,請做好對空戰準備。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 502010, 12, 0 }, { 502020, 38, 0 }, { 502030, 25, 1 }, { 502040, 10, 0 }, { 502050, 32, 0 }, { 502060, 24, 2 }, { 502070, 10, 0 }, { 502080, 32, 0 }, { 502090, 24, 2 }, { 502100, 6, 2 }, { 502110, 4, 3 }, { 502120, 3, 4 } }, ambush_expedition_list = { 502210, 502211, 502212 }, guarder_expedition_list = { 502100, 502110, 502120 }, elite_expedition_list = { 502210, 502211, 502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 56018 }, { 2, 55018 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [503] = { pos_x = "0.56640625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 295, best_air_dominance = 385, count = 0, id = 503, icon_outline = 0, bg = "", bgm = "", pre_chapter = 502, formation = 5, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.25", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 23, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 5, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "", name = "大黃蜂的隕落", chapter_name = "5–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大黃蜂在不遠處遭到敵方機動編隊襲擊,向我軍發出了求救信號,請指揮官盡速趕往救援。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.54, 0.47, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 503010, 10, 0 }, { 503020, 32, 0 }, { 503030, 42, 1 }, { 503040, 10, 0 }, { 503050, 32, 0 }, { 503060, 26, 2 }, { 503070, 10, 0 }, { 503080, 32, 0 }, { 503090, 26, 2 }, { 503100, 8, 2 }, { 503110, 5, 3 }, { 503120, 4, 4 } }, ambush_expedition_list = { 503210, 503211, 503212 }, guarder_expedition_list = { 503100, 503110, 503120 }, elite_expedition_list = { 503210, 503211, 503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56019 }, { 2, 55019 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [504] = { pos_x = "0.45234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 345, best_air_dominance = 450, count = 0, id = 504, icon_outline = 0, bg = "", bgm = "", pre_chapter = 503, formation = 5, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.408333333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 24, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 5, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "", name = "撤離戰區", chapter_name = "5–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由於損失了航母機動編隊,繼續作戰將對我方十分不利,在撤離過程中遇到敵方主力艦隊攔截,請做好戰鬥準備。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 504010, 8, 0 }, { 504020, 32, 0 }, { 504030, 42, 1 }, { 504040, 10, 0 }, { 504050, 32, 0 }, { 504060, 28, 2 }, { 504070, 10, 0 }, { 504080, 32, 0 }, { 504090, 28, 2 }, { 504100, 8, 2 }, { 504110, 6, 3 }, { 504120, 6, 4 } }, ambush_expedition_list = { 504210, 504211, 504212 }, guarder_expedition_list = { 504100, 504110, 504120 }, elite_expedition_list = { 504210, 504211, 504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 56020 }, { 2, 55020 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 16 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [505] = { pos_x = "0.309375", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 345, best_air_dominance = 450, count = 0, id = 505, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 5, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.071875", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 24, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 5, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 7, avoid_ratio = 11, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.51, 0.65, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 505010, 8, 0 }, { 505020, 32, 0 }, { 505030, 42, 1 }, { 505040, 10, 0 }, { 505050, 32, 0 }, { 505060, 28, 2 }, { 505070, 10, 0 }, { 505080, 32, 0 }, { 505090, 28, 2 }, { 505100, 8, 2 }, { 505110, 6, 3 }, { 505120, 6, 4 } }, ambush_expedition_list = { 505210, 505211, 505212 }, guarder_expedition_list = { 505100, 505110, 505120 }, elite_expedition_list = { 505020, 505050, 505080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 505000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i19" }, awards = { { 2, 56020 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 8 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 4 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 6 } }, float_items = { { 7, 7, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "2x1NormalIsland_1", 41, 0 }, { 4, 2, "1x1NormalIsland_1", 0, 0 }, { 2, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [601] = { pos_x = "0.70390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 225, best_air_dominance = 295, count = 0, id = 601, icon_outline = 0, bg = "", bgm = "", pre_chapter = 504, formation = 6, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.113541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 26, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 6, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "", name = "夜戰精英", chapter_name = "6–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻為了扭轉戰局,於午夜開始發動襲擊,先遣部隊之間發生了激烈的交戰。", difficulty = 4, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 601010, 7, 0 }, { 601020, 36, 0 }, { 601030, 35, 1 }, { 601040, 8, 0 }, { 601050, 34, 0 }, { 601060, 24, 1 }, { 601070, 0, 0 }, { 601080, 0, 0 }, { 601090, 0, 2 }, { 601100, 6, 2 }, { 601110, 4, 3 }, { 601120, 3, 4 } }, ambush_expedition_list = { 601210, 601211, 601212 }, guarder_expedition_list = { 601100, 601110, 601120 }, elite_expedition_list = { 601210, 601211, 601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yili" }, awards = { { 2, 56021 }, { 2, 55021 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [602] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 255, best_air_dominance = 335, count = 0, id = 602, icon_outline = 0, bg = "", bgm = "", pre_chapter = 601, formation = 6, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.273958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 26, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 6, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "", name = "反攻", chapter_name = "6–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "有了前一次的失敗,面對本次夜戰我軍已有充足的準備,向敵人展示白鷹真正的實力吧!", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 602010, 6, 0 }, { 602020, 38, 0 }, { 602030, 35, 1 }, { 602040, 7, 0 }, { 602050, 34, 0 }, { 602060, 26, 1 }, { 602070, 0, 0 }, { 602080, 0, 0 }, { 602090, 0, 2 }, { 602100, 6, 2 }, { 602110, 5, 3 }, { 602120, 3, 4 } }, ambush_expedition_list = { 602210, 602211, 602212 }, guarder_expedition_list = { 602100, 602110, 602120 }, elite_expedition_list = { 602210, 602211, 602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui" }, awards = { { 2, 56022 }, { 2, 55022 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [603] = { pos_x = "0.32265625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 290, best_air_dominance = 380, count = 0, id = 603, icon_outline = 0, bg = "", bgm = "", pre_chapter = 602, formation = 6, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.40625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 27, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 6, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "", name = "巨炮最後的對決", chapter_name = "6–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "主力艦隊之間發生了激烈的交火,南達科他號受到了{namecode:73}的猛烈攻擊而陷入大破,立即前往支援!", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 603010, 5, 0 }, { 603020, 25, 0 }, { 603030, 40, 1 }, { 603040, 6, 0 }, { 603050, 34, 0 }, { 603060, 28, 1 }, { 603070, 0, 0 }, { 603080, 0, 0 }, { 603090, 0, 2 }, { 603100, 6, 2 }, { 603110, 6, 3 }, { 603120, 4, 4 } }, ambush_expedition_list = { 603210, 603211, 603212 }, guarder_expedition_list = { 603100, 603110, 603120 }, elite_expedition_list = { 603210, 603211, 603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 56023 }, { 2, 55023 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [604] = { pos_x = "0.221875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 325, best_air_dominance = 425, count = 0, id = 604, icon_outline = 0, bg = "", bgm = "", pre_chapter = 603, formation = 6, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.186458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 28, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 6, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "", name = "所羅門的噩夢", chapter_name = "6–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所羅門海域的局勢逐漸明朗,敵方為了扭轉戰局,發動了最後突擊——所羅門的噩夢,參上!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 604010, 5, 0 }, { 604020, 25, 0 }, { 604030, 42, 1 }, { 604040, 6, 0 }, { 604050, 34, 0 }, { 604060, 30, 1 }, { 604070, 0, 0 }, { 604080, 0, 0 }, { 604090, 0, 2 }, { 604100, 4, 2 }, { 604110, 6, 3 }, { 604120, 6, 4 } }, ambush_expedition_list = { 604210, 604211, 604212 }, guarder_expedition_list = { 604100, 604110, 604120 }, elite_expedition_list = { 604210, 604211, 604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xili" }, awards = { { 2, 56024 }, { 2, 55024 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [605] = { pos_x = "0.68828125", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 325, best_air_dominance = 425, count = 0, id = 605, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 6, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.470833333", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 28, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 6, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 7, avoid_ratio = 13, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 605010, 5, 0 }, { 605020, 25, 0 }, { 605030, 42, 1 }, { 605040, 6, 0 }, { 605050, 34, 0 }, { 605060, 30, 1 }, { 605070, 0, 0 }, { 605080, 0, 0 }, { 605090, 0, 2 }, { 605100, 4, 2 }, { 605110, 6, 3 }, { 605120, 6, 4 } }, ambush_expedition_list = { 605210, 605211, 605212 }, guarder_expedition_list = { 605100, 605110, 605120 }, elite_expedition_list = { 605020, 605050, 605080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 605000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56024 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, true, 4 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, true, 4 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 8 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 } }, float_items = { { 6, 7, "1x2BWIsland_2", 0, 32 }, { 6, 2, "1x1BWIsland_2", 0, 0 }, { 3, 2, "1x1BWIsland_1", 0, 0 }, { 1, 7, "2x1BWIsland_1", 53, 0 }, { 1, 1, "1x1BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [701] = { pos_x = "0.153125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 370, best_air_dominance = 485, count = 0, id = 701, icon_outline = 0, bg = "", bgm = "", pre_chapter = 604, formation = 7, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.130208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 30, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 7, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "", name = "增援攔截", chapter_name = "7–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方偵察部隊傳來電報,重櫻艦隊企圖通過海路向瓜島運送軍需物資,司令部已經下達緊急指令要求我方前往攔截。", difficulty = 4, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 701010, 4, 0 }, { 701020, 40, 0 }, { 701030, 25, 1 }, { 701040, 4, 0 }, { 701050, 26, 0 }, { 701060, 26, 1 }, { 701100, 7, 2 }, { 701110, 4, 3 }, { 701120, 4, 3 } }, ambush_expedition_list = { 701210, 701211, 701212 }, guarder_expedition_list = { 701100, 701110, 701120 }, elite_expedition_list = { 701210, 701211, 701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "buzhihuo" }, awards = { { 2, 56025 }, { 2, 55025 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [702] = { pos_x = "0.35078125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 425, best_air_dominance = 555, count = 0, id = 702, icon_outline = 0, bg = "", bgm = "", pre_chapter = 701, formation = 7, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.442708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 30, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 7, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "", name = "短兵相接", chapter_name = "7–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "報告指揮官,由於深夜航行能見度極低,重櫻艦隊已經與我方近在咫尺,這將是一場近距離的白刃戰。", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 702010, 3, 0 }, { 702020, 42, 0 }, { 702030, 25, 1 }, { 702040, 3, 0 }, { 702050, 26, 0 }, { 702060, 28, 1 }, { 702100, 5, 2 }, { 702110, 3, 3 }, { 702120, 3, 4 } }, ambush_expedition_list = { 702210, 702211, 702212 }, guarder_expedition_list = { 702100, 702110, 702120 }, elite_expedition_list = { 702210, 702211, 702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yangyan" }, awards = { { 2, 56026 }, { 2, 55026 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [703] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 480, best_air_dominance = 625, count = 0, id = 703, icon_outline = 0, bg = "", bgm = "", pre_chapter = 702, formation = 7, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.335416667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 31, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 7, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "", name = "措手不及", chapter_name = "7–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻雷擊編隊已經成功迂迴到我方主力艦隊後方,水面聲納偵測到非常多的魚雷信號,請注意迴避。", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 703010, 2, 0 }, { 703020, 25, 0 }, { 703030, 44, 1 }, { 703040, 2, 0 }, { 703050, 26, 0 }, { 703060, 30, 1 }, { 703100, 4, 2 }, { 703110, 3, 3 }, { 703120, 3, 4 } }, ambush_expedition_list = { 703210, 703211, 703212 }, guarder_expedition_list = { 703100, 703110, 703120 }, elite_expedition_list = { 703210, 703211, 703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 56027 }, { 2, 55027 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [704] = { pos_x = "0.728125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 535, best_air_dominance = 700, count = 0, id = 704, icon_outline = 0, bg = "", bgm = "", pre_chapter = 703, formation = 7, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.163541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 7, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "", name = "預料外的混亂", chapter_name = "7–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜晚作戰對我方極為不利,重櫻已經取得了戰術上的絕對主動權,繼續接戰損失會很大,請指揮官盡快撤離這片海域。", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 704010, 4, 0 }, { 704020, 25, 0 }, { 704030, 46, 1 }, { 704040, 2, 0 }, { 704050, 26, 0 }, { 704060, 32, 1 }, { 704100, 3, 2 }, { 704110, 2, 3 }, { 704120, 2, 4 } }, ambush_expedition_list = { 704210, 704211, 704212 }, guarder_expedition_list = { 704100, 704110, 704120 }, elite_expedition_list = { 704210, 704211, 704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 56028 }, { 2, 55028 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [705] = { pos_x = "0.225", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 535, best_air_dominance = 700, count = 0, id = 705, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 7, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.291666667", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 7, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 7, avoid_ratio = 15, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 705010, 4, 0 }, { 705020, 25, 0 }, { 705030, 46, 1 }, { 705040, 2, 0 }, { 705050, 26, 0 }, { 705060, 32, 1 }, { 705100, 3, 2 }, { 705110, 2, 3 }, { 705120, 2, 4 } }, ambush_expedition_list = { 705210, 705211, 705212 }, guarder_expedition_list = { 705100, 705110, 705120 }, elite_expedition_list = { 705020, 705030, 705050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 705000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56028 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 1 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_1", 0, 0 }, { 2, 5, "1x3YWIsland_1", 107, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [801] = { pos_x = "0.41953125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 590, best_air_dominance = 770, count = 0, id = 801, icon_outline = 0, bg = "", bgm = "", pre_chapter = 704, formation = 8, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.436458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 31, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 8, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "", name = "寒風", chapter_name = "8–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在先前的中途島海戰中,重櫻派出的佯攻艦隊奪取了北方海域的控制權。而現在,是時候奪回屬於我們的海洋了!", difficulty = 4, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 801010, 5, 0 }, { 801020, 45, 0 }, { 801030, 25, 0 }, { 801040, 5, 0 }, { 801050, 30, 0 }, { 801060, 26, 0 }, { 801100, 4, 0 }, { 801110, 5, 0 }, { 801120, 5, 0 } }, ambush_expedition_list = { 801210, 801211, 801212 }, guarder_expedition_list = { 801100, 801110, 801120 }, elite_expedition_list = { 801210, 801211, 801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dian" }, awards = { { 2, 56029 }, { 2, 55029 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [802] = { pos_x = "0.2046875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 650, best_air_dominance = 845, count = 0, id = 802, icon_outline = 0, bg = "", bgm = "", pre_chapter = 801, formation = 8, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.258333333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 31, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 8, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "", name = "北極圈的拂曉", chapter_name = "8–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阿申留群島的海水冰冷刺骨,伴隨著瀰漫的硝煙以及炮彈的轟鳴,北極圈的拂曉來臨了。", difficulty = 5, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 802010, 4, 0 }, { 802020, 45, 0 }, { 802030, 25, 0 }, { 802040, 4, 0 }, { 802050, 30, 0 }, { 802060, 28, 0 }, { 802100, 4, 0 }, { 802110, 5, 0 }, { 802120, 3, 0 } }, ambush_expedition_list = { 802210, 802211, 802212 }, guarder_expedition_list = { 802100, 802110, 802120 }, elite_expedition_list = { 802210, 802211, 802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lei" }, awards = { { 2, 56030 }, { 2, 55030 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [803] = { pos_x = "0.2546875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 710, best_air_dominance = 925, count = 0, id = 803, icon_outline = 0, bg = "", bgm = "", pre_chapter = 802, formation = 8, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.041666667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 8, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "", name = "冰海怒濤", chapter_name = "8–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻的輸送艦隊企圖繞過戰線前往群島輸送物資,鹽湖城號受到敵方的集火而陷入大破狀態,情況危急!", difficulty = 6, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 803010, 3, 0 }, { 803020, 25, 0 }, { 803030, 36, 0 }, { 803040, 3, 0 }, { 803050, 26, 0 }, { 803060, 33, 0 }, { 803100, 4, 0 }, { 803110, 5, 0 }, { 803120, 3, 0 } }, ambush_expedition_list = { 803210, 803211, 803212 }, guarder_expedition_list = { 803100, 803110, 803120 }, elite_expedition_list = { 803210, 803211, 803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nazhi" }, awards = { { 2, 56031 }, { 2, 55031 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [804] = { pos_x = "0.6015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 770, best_air_dominance = 1005, count = 0, id = 804, icon_outline = 0, bg = "", bgm = "", pre_chapter = 803, formation = 8, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.153125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 8, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "", name = "被遺忘的戰場", chapter_name = "8–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的旗艦受到重創,但是另外數艘新銳戰艦仍在負隅頑抗,寒冷的北風吹散了大霧,這裡只是被遺忘的戰場。", difficulty = 7, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 804010, 3, 0 }, { 804020, 25, 0 }, { 804030, 40, 0 }, { 804040, 4, 0 }, { 804050, 26, 0 }, { 804060, 35, 0 }, { 804100, 4, 0 }, { 804110, 5, 0 }, { 804120, 3, 0 } }, ambush_expedition_list = { 804210, 804211, 804212 }, guarder_expedition_list = { 804100, 804110, 804120 }, elite_expedition_list = { 804210, 804211, 804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "moye" }, awards = { { 2, 56032 }, { 2, 55032 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 16 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 16 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [805] = { pos_x = "0.66796875", num_3 = 0, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 770, best_air_dominance = 1005, count = 0, id = 805, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 8, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.338541667", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 8, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 7, avoid_ratio = 18, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 805010, 3, 0 }, { 805020, 25, 0 }, { 805030, 40, 0 }, { 805040, 4, 0 }, { 805050, 26, 0 }, { 805060, 35, 0 }, { 805100, 4, 0 }, { 805110, 5, 0 }, { 805120, 3, 0 } }, ambush_expedition_list = { 805210, 805211, 805212 }, guarder_expedition_list = { 805100, 805110, 805120 }, elite_expedition_list = { 805020, 805030, 805050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 805000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i26" }, awards = { { 2, 56032 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 4 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 4 }, { 4, 1, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x1IceIsland_2", 0, 0 }, { 6, 2, "2x1ICEIsland_2", 12, 11 }, { 5, 8, "1x1IceIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_1", 0, -12 }, { 4, 8, "2x1ICEIsland_1", -8, -5 }, { 2, 6, "1x1IceIsland_1", 0, 0 }, { 1, 1, "2x3IceIsland_1", 62, -28 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [901] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 840, best_air_dominance = 1095, count = 0, id = 901, icon_outline = 0, bg = "", bgm = "", pre_chapter = 804, formation = 9, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 9, land_based = "", unlocklevel = 65, chapter_fx = "", uifx = "", name = "不祥之夜", chapter_name = "9–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴隨著夜色,重櫻的精銳驅逐艦編隊正悄悄的駛向科隆班加拉島方向,然而,我方的攔截艦隊早已在此守株待兔。", difficulty = 4, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 901010, 5, 0 }, { 901020, 30, 0 }, { 901030, 38, 0 }, { 901040, 6, 0 }, { 901050, 36, 0 }, { 901060, 26, 0 }, { 901100, 4, 0 }, { 901110, 5, 0 }, { 901120, 5, 0 } }, ambush_expedition_list = { 901210, 901211, 901212 }, guarder_expedition_list = { 901100, 901110, 901120 }, elite_expedition_list = { 901020, 901030, 901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng" }, awards = { { 2, 56033 }, { 2, 55033 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [902] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 915, best_air_dominance = 1190, count = 0, id = 902, icon_outline = 0, bg = "", bgm = "", pre_chapter = 901, formation = 9, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 9, land_based = "", unlocklevel = 65, chapter_fx = "", uifx = "", name = "攔截作戰", chapter_name = "9–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "雙方的艦隊近距離接觸了,在夜色中,究竟會是重櫻引以為傲的純氧魚雷還是白鷹的巡洋艦炮更勝一籌?", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 902010, 4, 0 }, { 902020, 30, 0 }, { 902030, 40, 0 }, { 902040, 5, 0 }, { 902050, 36, 0 }, { 902060, 28, 0 }, { 902100, 4, 0 }, { 902110, 5, 0 }, { 902120, 3, 0 } }, ambush_expedition_list = { 902210, 902211, 902212 }, guarder_expedition_list = { 902100, 902110, 902120 }, elite_expedition_list = { 902020, 902030, 902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 56034 }, { 2, 55034 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [903] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 990, best_air_dominance = 1290, count = 0, id = 903, icon_outline = 0, bg = "", bgm = "", pre_chapter = 902, formation = 9, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 9, land_based = "", unlocklevel = 65, chapter_fx = "", uifx = "", name = "黑夜中的光芒", chapter_name = "9–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "海倫娜炮口的火舌照亮了夜晚的海面,她將火力毫無保留地傾瀉在敵人身上,然而,卻也因此暴露了自己的位置...", difficulty = 6, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 903010, 3, 0 }, { 903020, 28, 0 }, { 903030, 42, 0 }, { 903040, 5, 0 }, { 903050, 36, 0 }, { 903060, 30, 0 }, { 903100, 4, 0 }, { 903110, 5, 0 }, { 903120, 3, 0 } }, ambush_expedition_list = { 903210, 903211, 903212 }, guarder_expedition_list = { 903100, 903110, 903120 }, elite_expedition_list = { 903020, 903030, 903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinchao" }, awards = { { 2, 56035 }, { 2, 55035 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [904] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1065, best_air_dominance = 1385, count = 0, id = 904, icon_outline = 0, bg = "", bgm = "", pre_chapter = 903, formation = 9, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.09375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 9, land_based = "", unlocklevel = 65, chapter_fx = "", uifx = "", name = "海倫娜", chapter_name = "9–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的新型驅逐艦展現出了不同以往的夜戰實力,多枚魚雷準確的命中了海倫娜,戰鬥陷入一片混亂。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 904010, 2, 0 }, { 904020, 26, 0 }, { 904030, 44, 0 }, { 904040, 5, 0 }, { 904050, 36, 0 }, { 904060, 30, 0 }, { 904100, 4, 0 }, { 904110, 5, 0 }, { 904120, 3, 0 } }, ambush_expedition_list = { 904210, 904211, 904212 }, guarder_expedition_list = { 904100, 904110, 904120 }, elite_expedition_list = { 904020, 904030, 904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinyue_jp" }, awards = { { 2, 56036 }, { 2, 55036 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [905] = { pos_x = "0.44921875", num_3 = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 1065, best_air_dominance = 1385, count = 0, id = 905, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 9, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.238541667", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 9, land_based = "", unlocklevel = 65, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 7, avoid_ratio = 19, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 905010, 2, 0 }, { 905020, 26, 0 }, { 905030, 44, 0 }, { 905040, 5, 0 }, { 905050, 36, 0 }, { 905060, 30, 0 }, { 905100, 4, 0 }, { 905110, 5, 0 }, { 905120, 3, 0 } }, ambush_expedition_list = { 905210, 905211, 905212 }, guarder_expedition_list = { 905100, 905110, 905120 }, elite_expedition_list = { 905020, 905030, 905060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 905000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i58" }, awards = { { 2, 56036 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 8 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 4 }, { 5, 6, true, 1 }, { 5, 5, true, 4 }, { 5, 4, true, 6 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 1 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 4 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x3YWIsland_2", 0, 0 }, { 7, 2, "1x1YWIsland_1", 0, 0 }, { 6, 4, "1x1YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_1", 0, 0 }, { 2, 9, "1x2YWIsland_2", 0, -34 }, { 2, 4, "1x1YWIsland_1", -25, 8 }, { 2, 3, "2x2YWIsland_1", -44, -39 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1001] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1155, best_air_dominance = 1505, count = 0, id = 1001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 904, formation = 10, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.380208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 10, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "", name = "再次出擊,再次!", chapter_name = "10–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "庫拉灣海戰後不到一周,重櫻艦隊再次集結出動前往科隆班加拉島輸送物資,由火奴魯魯與聖路易斯領銜的TF18,再次奉命出擊攔截。", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1001010, 5, 0 }, { 1001020, 30, 0 }, { 1001030, 38, 0 }, { 1001040, 6, 0 }, { 1001050, 36, 0 }, { 1001060, 26, 0 }, { 1001100, 4, 0 }, { 1001110, 5, 0 }, { 1001120, 5, 0 } }, ambush_expedition_list = { 1001210, 1001211, 1001212 }, guarder_expedition_list = { 1001100, 1001110, 1001120 }, elite_expedition_list = { 1001050, 1001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ximu", "songfeng" }, awards = { { 2, 56037 }, { 2, 55037 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1002] = { pos_x = "0.35234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1250, best_air_dominance = 1625, count = 0, id = 1002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1001, formation = 10, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.234375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 10, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "", name = "先發制人", chapter_name = "10–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "PBY夜航機發現了南下中的敵軍位置,然而,敵方也通過“逆電探”發現了我們,夜戰開始了!", difficulty = 6, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1002010, 4, 0 }, { 1002020, 30, 0 }, { 1002030, 40, 0 }, { 1002040, 5, 0 }, { 1002050, 36, 0 }, { 1002060, 28, 0 }, { 1002100, 4, 0 }, { 1002110, 5, 0 }, { 1002120, 3, 0 } }, ambush_expedition_list = { 1002210, 1002211, 1002212 }, guarder_expedition_list = { 1002100, 1002110, 1002120 }, elite_expedition_list = { 1002050, 1002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 56038 }, { 2, 55038 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1003] = { pos_x = "0.49453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1345, best_air_dominance = 1750, count = 0, id = 1003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1002, formation = 10, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.070833333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 10, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "", name = "乘勝追擊", chapter_name = "10–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜色中,重櫻引以為傲的純氧魚雷重創了多艘巡洋艦,然而旗艦神通也被152MM艦炮集火而大破,開始撤退。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1003010, 3, 0 }, { 1003020, 28, 0 }, { 1003030, 42, 0 }, { 1003040, 5, 0 }, { 1003050, 36, 0 }, { 1003060, 30, 0 }, { 1003100, 4, 0 }, { 1003110, 5, 0 }, { 1003120, 3, 0 } }, ambush_expedition_list = { 1003210, 1003211, 1003212 }, guarder_expedition_list = { 1003100, 1003110, 1003120 }, elite_expedition_list = { 1003050, 1003060, 1003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 56039 }, { 2, 55039 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1004] = { pos_x = "0.571875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1440, best_air_dominance = 1875, count = 0, id = 1004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1003, formation = 10, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.378125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 35, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 10, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "", name = "回馬槍", chapter_name = "10–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "正當火奴魯魯等艦乘勝追擊之時,重櫻的水雷小隊在夜色的掩護中殺出了一記回馬槍,火奴魯魯與聖路易斯接連中雷,情況危急!", difficulty = 8, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1004010, 2, 0 }, { 1004020, 26, 0 }, { 1004030, 44, 0 }, { 1004040, 5, 0 }, { 1004050, 36, 0 }, { 1004060, 30, 0 }, { 1004100, 4, 0 }, { 1004110, 5, 0 }, { 1004120, 3, 0 } }, ambush_expedition_list = { 1004210, 1004211, 1004212 }, guarder_expedition_list = { 1004100, 1004110, 1004120 }, elite_expedition_list = { 1004050, 1004060, 1004080, 1004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 56040 }, { 2, 55040 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1005] = { pos_x = "0.6859375", num_3 = 0, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 43200, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 4, air_dominance = 1440, best_air_dominance = 1875, count = 0, id = 1005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 10, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.196875", wall_prefab = "", num_1 = 0, model = 4, investigation_ratio = 35, ammo_submarine = 0, is_ai = 0, num_2 = 0, map = 10, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "", name = "海域救援", chapter_name = "SOS", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "來自商船的求救信號鎖定在了這片海域裡,為了確保航路的安全,必須清除掉這些湧動在地平線之下的暗流。", difficulty = 8, avoid_ratio = 20, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1005010, 2, 0 }, { 1005020, 26, 0 }, { 1005030, 44, 0 }, { 1005040, 5, 0 }, { 1005050, 36, 0 }, { 1005060, 30, 0 }, { 1005100, 4, 0 }, { 1005110, 5, 0 }, { 1005120, 3, 0 } }, ambush_expedition_list = { 1005210, 1005211, 1005212 }, guarder_expedition_list = { 1005100, 1005110, 1005120 }, elite_expedition_list = { 1005050, 1005060, 1005080, 1005090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1005000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "i58" }, awards = { { 2, 56040 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, true, 4 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 8 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 1, "1x3YWIsland_2", 94, 10 }, { 6, 8, "1x2YWIsland_1", -1, 43 }, { 6, 7, "1x1YWIsland_1", 14, -7 }, { 6, 1, "1x1YWIsland_1", -11, 6 }, { 5, 4, "1x1YWIsland_2", 0, 0 }, { 3, 2, "2x1YWIsland_1", 45, 0 }, { 2, 8, "1x1YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1101] = { pos_x = "0.22734375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1520, best_air_dominance = 1980, count = 0, id = 1101, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1004, formation = 11, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.388541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 11, land_based = "", unlocklevel = 75, chapter_fx = "", uifx = "", name = "拂曉登陸!", chapter_name = "11–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切準備就緒,敵方艦隊的注意力已經被其他幾個方向的支援空襲吸引,在拂曉的陽光下突破防線,登陸布島吧!", difficulty = 5, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.38, 0.61, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1101010, 5, 0 }, { 1101020, 30, 0 }, { 1101030, 38, 0 }, { 1101040, 6, 0 }, { 1101050, 36, 0 }, { 1101060, 26, 0 }, { 1101100, 4, 0 }, { 1101110, 5, 0 }, { 1101120, 5, 0 } }, ambush_expedition_list = { 1101210, 1101211, 1101212 }, guarder_expedition_list = { 1101100, 1101110, 1101120 }, elite_expedition_list = { 1101050, 1101080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1101000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 56041 }, { 2, 55041 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, false, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 7, 1, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 16 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 8 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x2YWIsland_1", -7, 41 }, { 7, 5, "1x1YWIsland_2", 1, 3 }, { 7, 1, "1x1YWRock_1", 0, 0 }, { 5, 4, "1x2YWIsland_2", 5, 33 }, { 5, 3, "1x1YWIsland_1", 2, 4 }, { 4, 1, "1x1YWIsland_2", 0, 4 }, { 3, 7, "2x2YWIsland_1", -29, -35 }, { 3, 6, "1x1YWRock_1", -29, 9 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1102] = { pos_x = "0.32578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1610, best_air_dominance = 2095, count = 0, id = 1102, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1101, formation = 11, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.091666667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 11, land_based = "", unlocklevel = 75, chapter_fx = "", uifx = "", name = "暴風雨之夜", chapter_name = "11–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "航空艦隊偵察機發現了在夜色與暴雨中全速前進的敵方編隊,而能夠攔截敵人的,只有已經疲憊不堪的第39特混艦隊…", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.38, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1102010, 4, 0 }, { 1102020, 30, 0 }, { 1102030, 40, 0 }, { 1102040, 5, 0 }, { 1102050, 36, 0 }, { 1102060, 28, 0 }, { 1102100, 4, 0 }, { 1102110, 5, 0 }, { 1102120, 3, 0 } }, ambush_expedition_list = { 1102210, 1102211, 1102212 }, guarder_expedition_list = { 1102100, 1102110, 1102120 }, elite_expedition_list = { 1102050, 1102080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1102000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56042 }, { 2, 55042 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 16 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 8 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 6 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 16 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x1YWIsland_1", 0, 0 }, { 6, 9, "1x3YWIsland_2", 102, 0 }, { 6, 3, "1x3YWIsland_1", 0, 0 }, { 5, 7, "1x1depot_night", -14, 26 }, { 4, 9, "1x1YWRock_1", -144, 63 }, { 4, 3, "1x2YWIsland_1", 0, -37 }, { 3, 9, "2x2YWIsland_1", -19, -31 }, { 2, 6, "1x1YWIsland_2", 0, 6 }, { 2, 2, "1x3YWIsland_2", -2, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 28, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1103] = { pos_x = "0.55234375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1700, best_air_dominance = 2210, count = 0, id = 1103, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1102, formation = 11, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.453125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 35, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 11, land_based = "", unlocklevel = 75, chapter_fx = "", uifx = "", name = "所羅門四騎士", chapter_name = "11–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“我們的天職便是為友軍保駕護航,克里夫蘭、蒙彼利埃、哥倫比亞、丹佛,所羅門四騎士參上!”", difficulty = 7, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.58, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1103010, 3, 0 }, { 1103020, 28, 0 }, { 1103030, 42, 0 }, { 1103040, 5, 0 }, { 1103050, 36, 0 }, { 1103060, 30, 0 }, { 1103100, 4, 0 }, { 1103110, 5, 0 }, { 1103120, 3, 0 } }, ambush_expedition_list = { 1103210, 1103211, 1103212 }, guarder_expedition_list = { 1103100, 1103110, 1103120 }, elite_expedition_list = { 1103050, 1103060, 1103080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1103000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "maoyue", "aheye" }, awards = { { 2, 56043 }, { 2, 55043 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 16 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 5, "1x1YWIsland_2", 0, 0 }, { 7, 7, "1x1YWIsland_1", 0, 5 }, { 6, 1, "1x1YWIsland_1", 8, 1 }, { 5, 5, "1x3YWIsland_2", 100, 0 }, { 5, 3, "2x3YWIsland_1", -57, -31 }, { 2, 8, "1x3YWIsland_1", 5, 7 }, { 2, 1, "1x1YWIsland_2", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 86, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1104] = { pos_x = "0.6828125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1790, best_air_dominance = 2330, count = 0, id = 1104, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1103, formation = 11, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.167708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 36, ammo_submarine = 0, is_ai = 0, num_2 = 45, map = 11, land_based = "", unlocklevel = 75, chapter_fx = "", uifx = "", name = "撕裂黑夜!", chapter_name = "11–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面對敵方的重巡洋艦,四艘克里夫蘭級輕巡洋艦依然不落下風,發揮出了驚人的戰力,無數的炮口焰撕裂了漆黑的夜晚", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.37, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1104010, 2, 0 }, { 1104020, 26, 0 }, { 1104030, 44, 0 }, { 1104040, 5, 0 }, { 1104050, 36, 0 }, { 1104060, 30, 0 }, { 1104100, 4, 0 }, { 1104110, 5, 0 }, { 1104120, 3, 0 } }, ambush_expedition_list = { 1104210, 1104211, 1104212 }, guarder_expedition_list = { 1104100, 1104110, 1104120 }, elite_expedition_list = { 1104050, 1104060, 1104080, 1104090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1104000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chuannei" }, awards = { { 2, 56044 }, { 2, 55044 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 8 }, { 7, 10, true, 0 }, { 7, 9, true, 6 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 16 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 16 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 16 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 16 }, { 3, 1, true, 6 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 7, 8, "1x1YWIsland_2", 0, 0 }, { 7, 6, "1x2YWIsland_1", 8, -41 }, { 6, 2, "1x3YWIsland_1", 0, 0 }, { 5, 9, "1x3YWIsland_2", 0, 0 }, { 4, 2, "1x1YWIsland_1", 0, 0 }, { 3, 5, "1x1YWIsland_2", 0, 4 }, { 1, 7, "1x2YWIsland_2", 10, -23 }, { 1, 3, "1x2YWIsland_1", 0, -27 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 39, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1201] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1890, best_air_dominance = 2460, count = 0, id = 1201, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1104, formation = 12, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.380208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 35, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 12, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "", name = "先聲奪人", chapter_name = "12–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "情報顯示,敵方艦隊正計劃進行大規模的反擊作戰。充分利用情報的優勢,給對手一份意外的驚喜吧", difficulty = 6, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1201010, 5, 0 }, { 1201020, 30, 0 }, { 1201030, 38, 0 }, { 1201040, 6, 0 }, { 1201050, 36, 0 }, { 1201060, 26, 0 }, { 1201100, 2, 0 }, { 1201110, 4, 0 }, { 1201120, 2, 0 } }, ambush_expedition_list = { 1201210, 1201211, 1201212 }, guarder_expedition_list = { 1201100, 1201110, 1201120 }, elite_expedition_list = { 1201050, 1201080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1201000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 56045 }, { 2, 55045 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 1 }, { 6, 4, true, 1 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 6, 2, "2x1NormalIsland_1", 43, 0 }, { 4, 4, "2x2NormalIsland_3", 38, 35 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 8, "2x1NormalIsland_1", -55, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1202] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1995, best_air_dominance = 2595, count = 0, id = 1202, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1201, formation = 12, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 35, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 12, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "", name = "魯莽的後果", chapter_name = "12–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方為了保證航母艦隊的出海訓練而派出了數只驅逐艦組成的反潛部隊,這又是一次分而擊之的最好機會", difficulty = 7, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1202010, 4, 0 }, { 1202020, 30, 0 }, { 1202030, 40, 0 }, { 1202040, 5, 0 }, { 1202050, 36, 0 }, { 1202060, 28, 0 }, { 1202100, 2, 0 }, { 1202110, 4, 0 }, { 1202120, 2, 0 } }, ambush_expedition_list = { 1202210, 1202211, 1202212 }, guarder_expedition_list = { 1202100, 1202110, 1202120 }, elite_expedition_list = { 1202050, 1202080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1202000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng", "qinchao" }, awards = { { 2, 56046 }, { 2, 55046 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 6, 1, "1x1NormalIsland_2", 0, 0 }, { 5, 6, "2x1NormalIsland_1", 52, 0 }, { 4, 3, "1x1NormalIsland_2", 0, 0 }, { 3, 9, "1x2NormalIsland_2", 4, -35 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1203] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2100, best_air_dominance = 2730, count = 0, id = 1203, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1202, formation = 12, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 36, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 12, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "", name = "空中對決", chapter_name = "12–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的航母部隊派出了大量的艦載機,面對龐大的攻擊波,我方的艦載機們毫無懼色,一場史詩級的空戰開始了", difficulty = 8, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1203010, 3, 0 }, { 1203020, 28, 0 }, { 1203030, 42, 0 }, { 1203040, 5, 0 }, { 1203050, 36, 0 }, { 1203060, 30, 0 }, { 1203100, 2, 0 }, { 1203110, 4, 0 }, { 1203120, 2, 0 } }, ambush_expedition_list = { 1203210, 1203211, 1203212 }, guarder_expedition_list = { 1203100, 1203110, 1203120 }, elite_expedition_list = { 1203050, 1203060, 1203080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1203000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feiying", "sunying" }, awards = { { 2, 56047 }, { 2, 55047 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 8 }, { 2, 10, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x1NormalIsland_1", 0, 0 }, { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x2NormalIsland_1", -1, -33 }, { 4, 9, "2x2NormalIsland_4", -25, 34 }, { 4, 8, "1x1NormalIsland_1", -16, 0 }, { 4, 4, "1x1NormalIsland_2", 0, 0 }, { 2, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1204] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2205, best_air_dominance = 2870, count = 0, id = 1204, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1203, formation = 12, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.09375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 37, ammo_submarine = 0, is_ai = 0, num_2 = 45, map = 12, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "", name = "TF58,翱翔於天際", chapter_name = "12–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "戰爭的形態已經改變,奪得制空權的一方將獲得巨大的優勢。馬里亞納的上空,迴盪著機槍與引擎的轟鳴", difficulty = 9, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1204010, 2, 0 }, { 1204020, 26, 0 }, { 1204030, 44, 0 }, { 1204040, 5, 0 }, { 1204050, 36, 0 }, { 1204060, 30, 0 }, { 1204100, 2, 0 }, { 1204110, 4, 0 }, { 1204120, 2, 0 } }, ambush_expedition_list = { 1204210, 1204211, 1204212 }, guarder_expedition_list = { 1204100, 1204110, 1204120 }, elite_expedition_list = { 1204050, 1204060, 1204080, 1204090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1204000 }, enemy_refresh = { 0, 0, 2, 1, 1 }, elite_refresh = { 2, 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai", "moye" }, awards = { { 2, 56048 }, { 2, 55048 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 1 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 16 }, { 6, 8, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 4 }, { 6, 2, true, 16 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, false, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 6 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 3 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 8 }, { 1, 1, true, 8 } }, float_items = { { 8, 7, "1x3NormalIsland_1", 96, 0 }, { 6, 8, "1x1NormalIsland_2", 0, 0 }, { 5, 10, "2x2NormalIsland_1", -43, 35 }, { 4, 5, "2x1NormalIsland_1", -53, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 2, 7, "2x3NormalIsland_1", -7, 43 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 1, 11, "1x2NormalIsland_1", 0, -36 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 127, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1301] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2315, best_air_dominance = 3010, count = 0, id = 1301, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1204, formation = 13, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.380208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 36, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "激戰的長空", chapter_name = "13–1", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的第一波航空隊即將進入防空圈!獵物已經落入陷阱,TF58,起飛迎擊!", difficulty = 6, avoid_ratio = 21, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.35, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1301010, 10, 0 }, { 1301020, 90, 0 }, { 1301030, 160, 0 }, { 1301040, 15, 0 }, { 1301050, 110, 0 }, { 1301060, 170, 2 }, { 1301070, 25, 0 }, { 1301080, 150, 0 }, { 1301090, 230, 1 }, { 1301100, 10, 3 }, { 1301110, 20, 3 }, { 1301120, 10, 3 } }, ambush_expedition_list = { 1301210, 1301211, 1301212 }, guarder_expedition_list = { 1301100, 1301110, 1301120 }, elite_expedition_list = { 1301050, 1301080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1301000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zuishang_g" }, awards = { { 2, 56049 }, { 2, 55049 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 8 }, { 7, 7, false, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 4 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 16 }, { 4, 1, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "1x2NormalIsland_2", 3, -36 }, { 5, 3, "1x1NormalIsland_1", 0, 0 }, { 3, 1, "1x2NormalIsland_1", 0, -31 }, { 2, 5, "2x2NormalIsland_1", 71, -47 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1302] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2450, best_air_dominance = 3185, count = 0, id = 1302, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1301, formation = 13, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 36, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "羽棲之鶴", chapter_name = "13–2", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴隨著悠遠的笛聲,敵方的第二波攻擊襲來!這是第幾次交手了呢,{namecode:95}?", difficulty = 7, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1302010, 8, 0 }, { 1302020, 87, 0 }, { 1302030, 165, 0 }, { 1302040, 13, 0 }, { 1302050, 107, 0 }, { 1302060, 175, 2 }, { 1302070, 23, 0 }, { 1302080, 147, 0 }, { 1302090, 235, 1 }, { 1302100, 10, 3 }, { 1302110, 20, 3 }, { 1302120, 10, 3 } }, ambush_expedition_list = { 1302210, 1302211, 1302212 }, guarder_expedition_list = { 1302100, 1302110, 1302120 }, elite_expedition_list = { 1302050, 1302080 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1302000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 56050 }, { 2, 55050 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 6 }, { 8, 5, true, 6 }, { 8, 4, true, 4 }, { 8, 3, true, 4 }, { 8, 2, true, 0 }, { 8, 1, true, 6 }, { 7, 9, true, 8 }, { 7, 8, true, 6 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 16 }, { 6, 1, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 16 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 1 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, false, 0 } }, float_items = { { 8, 9, "2x1NormalIsland_1", -54, 0 }, { 7, 4, "1x1NormalIsland_1", 0, 0 }, { 5, 4, "2x2NormalIsland_1", 77, 29 }, { 3, 8, "1x3NormalIsland_2", 0, 0 }, { 2, 5, "1x1NormalIsland_1", 0, 0 }, { 2, 1, "1x2NormalIsland_1", 0, -31 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -300, 82, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1303] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2585, best_air_dominance = 3365, count = 0, id = 1303, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1302, formation = 13, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 37, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "奮起之鶴", chapter_name = "13–3", type = 1, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在潛艇的幫助下,我方已獲得了相當的優勢。然而來自五航戰的宿敵——{namecode:96},卻在此時發起了新一輪的猛烈攻勢!", difficulty = 8, avoid_ratio = 22, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.38, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1303010, 6, 0 }, { 1303020, 84, 0 }, { 1303030, 170, 0 }, { 1303040, 11, 0 }, { 1303050, 104, 0 }, { 1303060, 180, 2 }, { 1303070, 21, 0 }, { 1303080, 144, 0 }, { 1303090, 240, 1 }, { 1303100, 10, 3 }, { 1303110, 20, 3 }, { 1303120, 10, 3 } }, ambush_expedition_list = { 1303210, 1303211, 1303212 }, guarder_expedition_list = { 1303100, 1303110, 1303120 }, elite_expedition_list = { 1303050, 1303080, 1303090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1303000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe", "ruihe" }, awards = { { 2, 56051 }, { 2, 55051 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 6 }, { 8, 1, false, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 10, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 10, true, 6 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 16 }, { 5, 1, true, 8 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 16 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 10, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 8 }, { 2, 10, true, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 1, "1x2NormalIsland_2", 0, -36 }, { 6, 10, "1x1NormalIsland_2", 0, 0 }, { 5, 4, "2x3NormalIsland_1", 54, -38 }, { 4, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 9, "1x2NormalIsland_1", 5, -45 }, { 2, 2, "1x3NormalIsland_1", 1, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1304] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 18, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2720, best_air_dominance = 3540, count = 0, id = 1304, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1303, formation = 13, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.09375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 38, ammo_submarine = 0, is_ai = 0, num_2 = 50, map = 13, unlocklevel = 85, chapter_fx = "", uifx = "", name = "起舞之鳳", chapter_name = "13–4", type = 1, act_id = 0, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "最後的對決!目標是敵方旗艦,以重型裝甲為傲的最新銳航母——{namecode:97},慎重地進行戰鬥吧!", difficulty = 9, avoid_ratio = 23, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.34, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1304010, 4, 0 }, { 1304020, 81, 0 }, { 1304030, 175, 0 }, { 1304040, 9, 0 }, { 1304050, 101, 0 }, { 1304060, 185, 2 }, { 1304070, 19, 0 }, { 1304080, 141, 0 }, { 1304090, 245, 1 }, { 1304100, 10, 3 }, { 1304110, 20, 3 }, { 1304120, 10, 3 } }, ambush_expedition_list = { 1304210, 1304211, 1304212 }, guarder_expedition_list = { 1304100, 1304110, 1304120 }, elite_expedition_list = { 1304050, 1304060, 1304080, 1304090 }, ai_expedition_list = { 0 }, patrolai_expedition_list = { 0 }, submarine_expedition_list = { 0 }, boss_expedition_id = { 1304000 }, enemy_refresh = { 0, 2, 1, 2, 1, 1 }, elite_refresh = { 3, 1, 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dafeng" }, awards = { { 2, 56052 }, { 2, 55052 }, { 2, 54017 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 11, true, 0 }, { 8, 10, true, 6 }, { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 11, true, 6 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 1 }, { 5, 1, false, 0 }, { 4, 11, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 4, 1, false, 0 }, { 3, 11, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, false, 0 }, { 2, 10, true, 4 }, { 2, 9, true, 0 }, { 2, 8, true, 3 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 16 }, { 2, 1, true, 8 }, { 1, 11, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 6 }, { 1, 1, true, 8 } }, float_items = { { 8, 8, "2x1NormalIsland_1", -52, 0 }, { 5, 9, "2x3NormalIsland_1", 53, -42 }, { 4, 5, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", -3, -77 }, { 1, 11, "1x2NormalIsland_1", 0, -36 }, { 1, 7, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -380, 87, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 10, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [10000] = { pos_x = "0.35625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 81, best_air_dominance = 150, count = 0, id = 10000, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 10000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.43125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 0, is_ai = 0, num_2 = 5, map = 10000, land_based = "", unlocklevel = 15, chapter_fx = "", uifx = "", name = "不祥的疑雲", chapter_name = "SP.1", type = 2, act_id = 40028, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "近日重櫻在馬來海域集結艦隊,司令部已決定組成“Z”艦隊前往馬來海域一探虛實,指揮官將被編入支援艦隊保護“Z”的側翼,請指揮官做好出發準備。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.7, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10141, 40, 0 } }, ambush_expedition_list = { 10141 }, guarder_expedition_list = { 10141 }, elite_expedition_list = { 10141 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10500 }, enemy_refresh = { 0, 1 }, elite_refresh = { 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57001 }, { 2, 57762 }, { 2, 59001 } }, grids = { { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 5, 7, "rock_day", 0, -5 }, { 5, 3, "1x3NormalIsland_1", 0, 0 }, { 4, 7, "1x1NormalIsland_1", 0, 0 }, { 4, 6, "1x2NormalIsland_1", 3, -40 }, { 3, 3, "2x1NormalIsland_1", 50, 0 }, { 3, 2, "rock_day", 0, -10 }, { 3, 1, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 10000 } }, ambush_ratio_extra = { { 4, 3, 4000 }, { 4, 1, 2000 }, { 3, 5, 6000 } }, theme = { "sea_day", 45, 20, -250, -41, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10001" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10001] = { pos_x = "0.58203125", num_3 = 1, progress_boss = 42, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 10001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 10000, formation = 10000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.294791667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 17, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 10000, land_based = "", unlocklevel = 15, chapter_fx = "", uifx = "", name = "Z艦隊的反擊", chapter_name = "SP.2", type = 2, act_id = 40028, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在重櫻的陸航轟炸機面前,威爾斯親王號與反擊號上的防空火力顯得如此的薄弱,戰鬥很快陷入了僵局。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10211, 35, 0 }, { 10221, 35, 0 }, { 10241, 20, 0 } }, ambush_expedition_list = { 10211 }, guarder_expedition_list = { 10291 }, elite_expedition_list = { 10211, 10221 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang" }, awards = { { 2, 57022 }, { 2, 57002 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 4 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 3, "2x2NormalIsland_1", 51, 35 }, { 3, 6, "1x1NormalIsland_1", 0, 0 }, { 2, 7, "1x2NormalIsland_2", 4, -39 }, { 2, 2, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -15, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10002" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10002] = { pos_x = "0.44921875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 120, best_air_dominance = 150, count = 0, id = 10002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 10001, formation = 10000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.080208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 10000, land_based = "", unlocklevel = 15, chapter_fx = "", uifx = "", name = "大艦巨炮的輓歌", chapter_name = "SP.3", type = 2, act_id = 40028, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "反擊號與威爾斯親王號先後被多發魚雷命中,與此同時,重櫻南遣艦隊的水面部隊也正在緊急趕往戰場...", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 0, 0 } }, { { 4, 0, 0 }, { 1, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 10311, 35, 0 }, { 10321, 35, 0 }, { 10341, 20, 0 } }, ambush_expedition_list = { 10311 }, guarder_expedition_list = { 10391 }, elite_expedition_list = { 10311, 10321 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 3 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "aidang" }, awards = { { 2, 57023 }, { 2, 57003 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 6 }, { 2, 1, false, 0 } }, float_items = { { 6, 3, "1x3NormalIsland_1", 76, 0 }, { 4, 3, "1x2NormalIsland_2", 2, -32 }, { 2, 8, "1x2NormalIsland_1", -42, -33 }, { 2, 1, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -26, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "TACT10004" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10101] = { pos_x = "0.10703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 45, best_air_dominance = 150, count = 0, id = 10101, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 201, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.157291667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 6, ammo_submarine = 0, is_ai = 0, num_2 = 3, map = 201, land_based = "", unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "近海演習", chapter_name = "1–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 1, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "我方與白鷹特混航空艦隊展開一場軍事對抗演習,對方派出了最新型的精銳航空母艦,祝指揮官凱旋而歸!", difficulty = 3, avoid_ratio = 3, star_require_2 = 2, time = 99999999, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 15 }, { "cannon", 1, 50 }, { "air", 1, 50 } }, expedition_id_weight_list = { { 10101010, 160, 0 }, { 10101011, 160, 0 }, { 10101012, 160, 0 } }, ambush_expedition_list = { 10101210 }, guarder_expedition_list = { 10101100, 10101101, 10101102 }, elite_expedition_list = { 10101210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10101000 }, enemy_refresh = { 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 54041 }, { 2, 59900 }, { 2, 56001 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 4, 7, true, 8 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = {}, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 }, { 4, 3, 30000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10102] = { pos_x = "0.34609375", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 50, best_air_dominance = 150, count = 0, id = 10102, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 201, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.347916667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 6, ammo_submarine = 0, is_ai = 0, num_2 = 5, map = 201, land_based = "", unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "虎!虎!虎!", chapter_name = "1–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "收到急報,港口受到不明艦隊空襲,請求指揮官盡速返回支援!", difficulty = 4, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 16 }, { "cannon", 1, 60 }, { "air", 1, 60 } }, expedition_id_weight_list = { { 10102010, 90, 0 }, { 10102011, 90, 0 }, { 10102012, 90, 0 }, { 10102020, 120, 0 }, { 10102021, 120, 0 }, { 10102022, 120, 0 }, { 10102100, 30, 1 }, { 10102101, 30, 1 }, { 10102102, 30, 1 } }, ambush_expedition_list = { 10102210 }, guarder_expedition_list = { 10102100, 10102101, 10102102 }, elite_expedition_list = { 10102210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10102000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 54042 }, { 2, 59900 }, { 2, 56002 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 6, 6, false, 0 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 1 } }, float_items = { { 5, 6, "1x2NormalIsland_1", 0, -40 }, { 5, 3, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10103] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 60, best_air_dominance = 150, count = 0, id = 10103, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 201, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.080208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 7, ammo_submarine = 0, is_ai = 0, num_2 = 5, map = 201, land_based = "", unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "燃燒的軍港", chapter_name = "1–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "港口設施遭到嚴重破壞,亞利桑那號等戰艦大破,前方發現敵方偵查艦隊,請指揮官做好迎戰準備。", difficulty = 5, avoid_ratio = 3, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 18 }, { "cannon", 1, 70 }, { "air", 1, 70 } }, expedition_id_weight_list = { { 10103010, 90, 0 }, { 10103011, 90, 0 }, { 10103012, 90, 0 }, { 10103020, 80, 0 }, { 10103021, 80, 0 }, { 10103022, 80, 0 }, { 10103100, 10, 1 }, { 10103101, 10, 1 }, { 10103102, 10, 1 }, { 10103110, 3, 2 }, { 10103111, 3, 2 }, { 10103112, 3, 2 } }, ambush_expedition_list = { 10103210 }, guarder_expedition_list = { 10103100, 10103101, 10103102, 10103110, 10103111, 10103112 }, elite_expedition_list = { 10103210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10103000 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 54043 }, { 2, 59900 }, { 2, 56003 }, { 2, 54011 }, { 2, 54021 }, { 2, 59001 } }, grids = { { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 } }, float_items = { { 5, 4, "1x1NormalIsland_2", 0, 0 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 5, 3, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 1, 101, 1004, 5001 } } }, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10104] = { pos_x = "0.60546875", num_3 = 1, progress_boss = 80, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 80, best_air_dominance = 150, count = 0, id = 10104, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 201, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.446875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 8, ammo_submarine = 0, is_ai = 0, num_2 = 7, map = 201, land_based = "", unlocklevel = 10, chapter_fx = "", uifx = "UIhuohua2", name = "來自東方的艦隊", chapter_name = "1–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "來自東方的艦隊——重櫻,跨過大洋對我們發動了攻擊!新的大戰一觸即發!", difficulty = 6, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 6, 0, 0 }, { 1, 0, 0 } } }, property_limitation = { { "level", 1, 20 }, { "cannon", 1, 100 }, { "air", 1, 100 } }, expedition_id_weight_list = { { 10104010, 30, 0 }, { 10104011, 30, 0 }, { 10104012, 30, 0 }, { 10104020, 65, 0 }, { 10104021, 65, 0 }, { 10104022, 65, 0 }, { 10104030, 73, 1 }, { 10104031, 73, 1 }, { 10104032, 73, 1 }, { 10104040, 40, 0 }, { 10104041, 40, 0 }, { 10104042, 40, 0 }, { 10104070, 46, 0 }, { 10104071, 46, 0 }, { 10104072, 46, 0 }, { 10104073, 46, 0 }, { 10104100, 10, 1 }, { 10104101, 10, 1 }, { 10104102, 10, 1 }, { 10104110, 3, 2 }, { 10104111, 3, 2 }, { 10104112, 3, 2 }, { 10104120, 1, 3 }, { 10104121, 1, 3 }, { 10104122, 1, 3 } }, ambush_expedition_list = { 10104210 }, guarder_expedition_list = { 10104100, 10104101, 10104102, 10104110, 10104111, 10104112, 10104120, 10104121, 10104122 }, elite_expedition_list = { 10104210 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10104000 }, enemy_refresh = { 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 54044 }, { 2, 59900 }, { 2, 56004 }, { 2, 55004 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 8 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 3 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 3, "1x1Rock_1", 0, 0 }, { 5, 1, "2x2NormalIsland_1", 55, -40 }, { 4, 6, "2x3NormalIsland_1", 0, -35 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = { { 4, 2, -10000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 1, 101, 1004 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10201] = { pos_x = "0.6265625", num_3 = 1, progress_boss = 70, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 110, best_air_dominance = 150, count = 0, id = 10201, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 202, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.15625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 10, ammo_submarine = 0, is_ai = 0, num_2 = 10, map = 202, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "支援圖拉島", chapter_name = "2–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 2, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "偵查艦隊來報珊瑚海海域發現重櫻艦隊,圖拉島上有我們的重要空軍基地,我們不能失去它!", difficulty = 3, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.335, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 24 }, { "dodge", 1, 50 }, { "air", 1, 150 } }, expedition_id_weight_list = { { 10201010, 20, 0 }, { 10201011, 20, 0 }, { 10201012, 20, 0 }, { 10201020, 60, 0 }, { 10201021, 60, 0 }, { 10201022, 60, 0 }, { 10201030, 25, 1 }, { 10201031, 25, 1 }, { 10201032, 25, 1 }, { 10201040, 30, 0 }, { 10201041, 30, 0 }, { 10201042, 30, 0 }, { 10201050, 35, 0 }, { 10201051, 35, 0 }, { 10201052, 35, 0 }, { 10201060, 15, 1 }, { 10201061, 15, 1 }, { 10201062, 15, 1 }, { 10201070, 30, 0 }, { 10201071, 30, 0 }, { 10201072, 30, 0 }, { 10201080, 35, 0 }, { 10201081, 35, 0 }, { 10201082, 35, 0 }, { 10201090, 15, 1 }, { 10201091, 15, 1 }, { 10201092, 15, 1 }, { 10201100, 10, 1 }, { 10201101, 10, 1 }, { 10201102, 10, 1 }, { 10201110, 6, 2 }, { 10201111, 6, 2 }, { 10201112, 6, 2 }, { 10201120, 2, 2 }, { 10201121, 2, 2 }, { 10201122, 2, 2 } }, ambush_expedition_list = { 10201210, 10201211 }, guarder_expedition_list = { 10201100, 10201101, 10201102, 10201110, 10201111, 10201112, 10201120, 10201121, 10201122 }, elite_expedition_list = { 10201210, 10201211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10201000 }, enemy_refresh = { 2, 2, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 54041 }, { 2, 59900 }, { 2, 56005 }, { 2, 55005 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 1 }, { 3, 2, true, 0 } }, float_items = { { 6, 7, "1x1Rock_1", 0, 0 }, { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 5, 2, "1x1NormalIsland_1", 0, 0 }, { 4, 4, "1x1NormalIsland_2", 50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 4, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10202] = { pos_x = "0.575", num_3 = 1, progress_boss = 60, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 135, best_air_dominance = 180, count = 0, id = 10202, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 202, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.436458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 10, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 202, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "烏雲蔽日", chapter_name = "2–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方戰機不斷來襲,我軍決定分兩路對敵方航空部隊進行搜索,請指揮官多加小心。", difficulty = 4, avoid_ratio = 4, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.665, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 26 }, { "dodge", 1, 60 }, { "air", 1, 180 } }, expedition_id_weight_list = { { 10202010, 20, 0 }, { 10202011, 20, 0 }, { 10202012, 20, 0 }, { 10202020, 45, 0 }, { 10202021, 45, 0 }, { 10202022, 45, 0 }, { 10202030, 25, 1 }, { 10202031, 25, 1 }, { 10202032, 25, 1 }, { 10202040, 30, 0 }, { 10202041, 30, 0 }, { 10202042, 30, 0 }, { 10202050, 30, 0 }, { 10202051, 30, 0 }, { 10202052, 30, 0 }, { 10202060, 20, 2 }, { 10202061, 20, 2 }, { 10202062, 20, 2 }, { 10202070, 30, 0 }, { 10202071, 30, 0 }, { 10202072, 30, 0 }, { 10202080, 35, 0 }, { 10202081, 35, 0 }, { 10202082, 35, 0 }, { 10202090, 20, 2 }, { 10202091, 20, 2 }, { 10202092, 20, 2 }, { 10202100, 10, 1 }, { 10202101, 10, 1 }, { 10202102, 10, 1 }, { 10202110, 6, 2 }, { 10202111, 6, 2 }, { 10202112, 6, 2 }, { 10202120, 3, 3 }, { 10202121, 3, 3 }, { 10202122, 3, 3 } }, ambush_expedition_list = { 10202210, 10202211 }, guarder_expedition_list = { 10202100, 10202101, 10202102, 10202110, 10202111, 10202112, 10202120, 10202121, 10202122 }, elite_expedition_list = { 10202210, 10202211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10202000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 54042 }, { 2, 59900 }, { 2, 56006 }, { 2, 55006 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 3 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 8 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 2, 6, "2x3NormalIsland_1", 0, -30 }, { 2, 2, "1x3NormalIsland_2", 0, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10203] = { pos_x = "0.21484375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 160, best_air_dominance = 210, count = 0, id = 10203, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 202, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 11, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 202, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "珊瑚海的首秀", chapter_name = "2–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方發現落單的航母機動戰鬥群,這是千載難逢的好機會,集中火力殲滅敵方航空部隊吧!", difficulty = 5, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.62, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 28 }, { "dodge", 1, 70 }, { "air", 1, 200 } }, expedition_id_weight_list = { { 10203010, 20, 0 }, { 10203011, 20, 0 }, { 10203012, 20, 0 }, { 10203020, 40, 0 }, { 10203021, 40, 0 }, { 10203022, 40, 0 }, { 10203030, 30, 1 }, { 10203031, 30, 1 }, { 10203032, 30, 1 }, { 10203040, 30, 0 }, { 10203041, 30, 0 }, { 10203042, 30, 0 }, { 10203050, 45, 0 }, { 10203051, 45, 0 }, { 10203052, 45, 0 }, { 10203060, 25, 2 }, { 10203061, 25, 2 }, { 10203062, 25, 2 }, { 10203070, 30, 0 }, { 10203071, 30, 0 }, { 10203072, 30, 0 }, { 10203080, 35, 0 }, { 10203081, 35, 0 }, { 10203082, 35, 0 }, { 10203090, 25, 2 }, { 10203091, 25, 2 }, { 10203092, 25, 2 }, { 10203100, 10, 1 }, { 10203101, 10, 1 }, { 10203102, 10, 1 }, { 10203110, 6, 2 }, { 10203111, 6, 2 }, { 10203112, 6, 2 }, { 10203120, 4, 3 }, { 10203121, 4, 3 }, { 10203122, 4, 3 } }, ambush_expedition_list = { 10203210, 10203211 }, guarder_expedition_list = { 10203100, 10203101, 10203102, 10203110, 10203111, 10203112, 10203120, 10203121, 10203122 }, elite_expedition_list = { 10203210, 10203211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10203000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiangfeng" }, awards = { { 2, 54043 }, { 2, 59900 }, { 2, 56007 }, { 2, 55007 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, true, 2 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 6, 3, "1x3NormalIsland_2", 0, 0 }, { 3, 7, "2x2NormalIsland_1", -40, -40 }, { 2, 7, "1x1NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 7, { 2, 101, 1004, 5001 } } }, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10204] = { pos_x = "0.28984375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 190, best_air_dominance = 250, count = 0, id = 10204, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 202, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.0625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 12, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 202, land_based = "", unlocklevel = 20, chapter_fx = "", uifx = "UIhuohua2", name = "救援約克鎮", chapter_name = "2–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 3, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "約克鎮和列星頓號在東南方海域受到重櫻的圍攻,我們不能失去這些寶貴的戰力。", difficulty = 6, avoid_ratio = 5, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.38, 0.35, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 30 }, { "dodge", 1, 100 }, { "air", 1, 250 } }, expedition_id_weight_list = { { 10204010, 15, 0 }, { 10204011, 20, 0 }, { 10204012, 20, 0 }, { 10204020, 25, 0 }, { 10204021, 25, 0 }, { 10204022, 25, 0 }, { 10204030, 35, 1 }, { 10204031, 35, 1 }, { 10204032, 35, 1 }, { 10204040, 30, 0 }, { 10204041, 30, 0 }, { 10204042, 30, 0 }, { 10204050, 45, 0 }, { 10204051, 45, 0 }, { 10204052, 45, 0 }, { 10204060, 35, 2 }, { 10204061, 35, 2 }, { 10204062, 35, 2 }, { 10204070, 30, 0 }, { 10204071, 30, 0 }, { 10204072, 30, 0 }, { 10204080, 45, 0 }, { 10204081, 45, 0 }, { 10204082, 45, 0 }, { 10204090, 35, 2 }, { 10204091, 35, 2 }, { 10204092, 35, 2 }, { 10204100, 10, 1 }, { 10204101, 10, 1 }, { 10204102, 10, 1 }, { 10204110, 6, 2 }, { 10204111, 6, 2 }, { 10204112, 6, 2 }, { 10204120, 4, 3 }, { 10204121, 4, 3 }, { 10204122, 4, 3 } }, ambush_expedition_list = { 10204210, 10204211 }, guarder_expedition_list = { 10204100, 10204101, 10204102, 10204110, 10204111, 10204112, 10204120, 10204121, 10204122 }, elite_expedition_list = { 10204210, 10204211 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10204000 }, enemy_refresh = { 2, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54044 }, { 2, 59900 }, { 2, 56008 }, { 2, 55008 }, { 2, 54011 }, { 2, 54021 } }, grids = { { 6, 7, false, 0 }, { 6, 6, true, 3 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 8 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 5, 7, "2x3NormalIsland_1", -25, -35 }, { 3, 3, "1x3NormalIsland_2", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 40, 20, -250, 160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 2, 101, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 3, 3 }, { 2, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10301] = { pos_x = "0.3046875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 245, best_air_dominance = 320, count = 0, id = 10301, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 203, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.403125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 14, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 203, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "決戰中途島!", chapter_name = "3–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方收到機密情報,重櫻集中戰鬥部隊於中途島西南方,這一次我們要來一場先發制人的戰鬥!", difficulty = 4, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.6, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 34 }, { "antiaircraft", 1, 150 }, { "air", 1, 200 } }, expedition_id_weight_list = { { 10301010, 15, 0 }, { 10301011, 20, 0 }, { 10301012, 20, 0 }, { 10301020, 45, 0 }, { 10301021, 45, 0 }, { 10301022, 45, 0 }, { 10301030, 30, 1 }, { 10301031, 30, 1 }, { 10301032, 30, 1 }, { 10301040, 30, 0 }, { 10301041, 30, 0 }, { 10301042, 30, 0 }, { 10301050, 35, 0 }, { 10301051, 35, 0 }, { 10301052, 35, 0 }, { 10301060, 25, 2 }, { 10301061, 25, 2 }, { 10301062, 25, 2 }, { 10301070, 30, 0 }, { 10301071, 30, 0 }, { 10301072, 30, 0 }, { 10301080, 35, 0 }, { 10301081, 35, 0 }, { 10301082, 35, 0 }, { 10301090, 22, 2 }, { 10301091, 22, 2 }, { 10301092, 22, 2 }, { 10301100, 10, 1 }, { 10301101, 10, 1 }, { 10301102, 10, 1 }, { 10301110, 6, 2 }, { 10301111, 6, 2 }, { 10301112, 6, 2 }, { 10301120, 4, 3 }, { 10301121, 4, 3 }, { 10301122, 4, 3 } }, ambush_expedition_list = { 10301210, 10301211, 10301212 }, guarder_expedition_list = { 10301100, 10301101, 10301102, 10301110, 10301111, 10301112, 10301120, 10301121, 10301122 }, elite_expedition_list = { 10301210, 10301211, 10301212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10301000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahe" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56009 }, { 2, 55009 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 2 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 8 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 7, 7, "1x1Rock_1", 0, 0 }, { 7, 6, "1x1NormalIsland_2", 0, 0 }, { 6, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 90, 100, 100, 4, 4 }, box_list = { { 7, 5, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10302] = { pos_x = "0.16953125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 285, best_air_dominance = 375, count = 0, id = 10302, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 203, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 14, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 203, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "命運的五分鐘", chapter_name = "3–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "我方艦載機發現了敵方的航母編隊,對方已經陣型大亂,是時候來一次漂亮的俯衝了!", difficulty = 5, avoid_ratio = 6, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.37, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 36 }, { "antiaircraft", 1, 180 }, { "air", 1, 220 } }, expedition_id_weight_list = { { 10302010, 15, 0 }, { 10302011, 20, 0 }, { 10302012, 20, 0 }, { 10302020, 45, 0 }, { 10302021, 45, 0 }, { 10302022, 45, 0 }, { 10302030, 25, 1 }, { 10302031, 25, 1 }, { 10302032, 25, 1 }, { 10302040, 30, 0 }, { 10302041, 30, 0 }, { 10302042, 30, 0 }, { 10302050, 35, 0 }, { 10302051, 35, 0 }, { 10302052, 35, 0 }, { 10302060, 25, 2 }, { 10302061, 25, 2 }, { 10302062, 25, 2 }, { 10302070, 30, 0 }, { 10302071, 30, 0 }, { 10302072, 30, 0 }, { 10302080, 40, 0 }, { 10302081, 40, 0 }, { 10302082, 40, 0 }, { 10302090, 25, 2 }, { 10302091, 25, 2 }, { 10302092, 25, 2 }, { 10302100, 10, 1 }, { 10302101, 10, 1 }, { 10302102, 10, 1 }, { 10302110, 6, 2 }, { 10302111, 6, 2 }, { 10302112, 6, 2 }, { 10302120, 4, 3 }, { 10302121, 4, 3 }, { 10302122, 4, 3 } }, ambush_expedition_list = { 10302210, 10302211, 10302212 }, guarder_expedition_list = { 10302100, 10302101, 10302102, 10302110, 10302111, 10302112, 10302120, 10302121, 10302122 }, elite_expedition_list = { 10302210, 10302211, 10302212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10302000 }, enemy_refresh = { 2, 1, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56010 }, { 2, 55010 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 2 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 7, "1x2NormalIsland_2", 111, -60 }, { 4, 7, "2x3NormalIsland_1", -15, -35 }, { 4, 1, "2x2NormalIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 6, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10303] = { pos_x = "0.60625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 330, best_air_dominance = 430, count = 0, id = 10303, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 203, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.491666667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 203, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "背水一戰", chapter_name = "3–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方航母派出的艦載機也發現了我方的航空編隊,約克鎮號受到了兩輪空襲陷入大破狀態。", difficulty = 6, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.57, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 38 }, { "antiaircraft", 1, 200 }, { "air", 1, 250 } }, expedition_id_weight_list = { { 10303010, 15, 0 }, { 10303011, 20, 0 }, { 10303012, 20, 0 }, { 10303020, 30, 0 }, { 10303021, 30, 0 }, { 10303022, 30, 0 }, { 10303030, 30, 1 }, { 10303031, 30, 1 }, { 10303032, 30, 1 }, { 10303040, 40, 0 }, { 10303041, 40, 0 }, { 10303042, 40, 0 }, { 10303050, 35, 0 }, { 10303051, 35, 0 }, { 10303052, 35, 0 }, { 10303060, 25, 2 }, { 10303061, 25, 2 }, { 10303062, 25, 2 }, { 10303070, 40, 0 }, { 10303071, 40, 0 }, { 10303072, 40, 0 }, { 10303080, 35, 0 }, { 10303081, 35, 0 }, { 10303082, 35, 0 }, { 10303090, 25, 2 }, { 10303091, 25, 2 }, { 10303092, 25, 2 }, { 10303100, 10, 1 }, { 10303101, 10, 1 }, { 10303102, 10, 1 }, { 10303110, 6, 2 }, { 10303111, 6, 2 }, { 10303112, 6, 2 }, { 10303120, 4, 3 }, { 10303121, 4, 3 }, { 10303122, 4, 3 } }, ambush_expedition_list = { 10303210, 10303211, 10303212 }, guarder_expedition_list = { 10303100, 10303101, 10303102, 10303110, 10303111, 10303112, 10303120, 10303121, 10303122 }, elite_expedition_list = { 10303210, 10303211, 10303212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10303000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "canglong" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56011 }, { 2, 55011 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 5, 6, true, 1 }, { 5, 5, true, 6 }, { 5, 4, true, 1 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, true, 2 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, false, 0 } }, float_items = { { 2, 1, "2x2NormalIsland_1", 50, -40 }, { 1, 6, "1x1Rock_1", 0, 0 }, { 1, 5, "1x1NormalIsland_1", 0, 0 }, { 1, 2, "1x1NormalIsland_2", -50, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -210, -140, 100, 100, 4, 4 }, box_list = { { 1, 4, { 3, 102, 1004, 4001, 5001 } } }, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10304] = { pos_x = "0.46953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 380, best_air_dominance = 495, count = 0, id = 10304, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 203, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 0, is_ai = 0, num_2 = 12, map = 203, land_based = "", unlocklevel = 25, chapter_fx = "", uifx = "UIhuohua2", name = "最後的反擊!", chapter_name = "3–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "擊沉了敵方三艘正規空母,我們已經勝券在握!龍派出了最後一批轟炸機準備對我們發動最後的反擊!", difficulty = 7, avoid_ratio = 7, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.53, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 7, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 40 }, { "antiaircraft", 1, 250 }, { "air", 1, 300 } }, expedition_id_weight_list = { { 10304010, 12, 0 }, { 10304011, 16, 0 }, { 10304012, 16, 0 }, { 10304020, 25, 0 }, { 10304021, 25, 0 }, { 10304022, 25, 0 }, { 10304030, 35, 1 }, { 10304031, 35, 1 }, { 10304032, 35, 1 }, { 10304040, 20, 0 }, { 10304041, 20, 0 }, { 10304042, 20, 0 }, { 10304050, 45, 0 }, { 10304051, 45, 0 }, { 10304052, 45, 0 }, { 10304060, 35, 2 }, { 10304061, 35, 2 }, { 10304062, 35, 2 }, { 10304070, 20, 0 }, { 10304071, 20, 0 }, { 10304072, 20, 0 }, { 10304080, 45, 0 }, { 10304081, 45, 0 }, { 10304082, 45, 0 }, { 10304090, 42, 2 }, { 10304091, 42, 2 }, { 10304092, 42, 2 }, { 10304100, 10, 1 }, { 10304101, 10, 1 }, { 10304102, 10, 1 }, { 10304110, 6, 2 }, { 10304111, 6, 2 }, { 10304112, 6, 2 }, { 10304120, 4, 3 }, { 10304121, 4, 3 }, { 10304122, 4, 3 } }, ambush_expedition_list = { 10304210, 10304211, 10304212 }, guarder_expedition_list = { 10304100, 10304101, 10304102, 10304110, 10304111, 10304112, 10304120, 10304121, 10304122 }, elite_expedition_list = { 10304210, 10304211, 10304212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10304000 }, enemy_refresh = { 2, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "feilong" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56012 }, { 2, 55012 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 3 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 } }, float_items = { { 6, 1, "1x1NormalIsland_1", 0, 0 }, { 4, 7, "2x3NormalIsland_1", 5, -34 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 80, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10401] = { pos_x = "0.17578125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 190, best_air_dominance = 250, count = 0, id = 10401, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 204, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.313541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 204, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "午夜驚魂", chapter_name = "4–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由於重櫻不斷的騷擾導致我方補給物資無法運往薩沃島,司令部派我軍執行護航任務,保證航路安全。", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.61, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 44 }, { "torpedo", 1, 250 }, { "dodge", 1, 70 } }, expedition_id_weight_list = { { 10401010, 10, 0 }, { 10401020, 28, 0 }, { 10401030, 25, 1 }, { 10401040, 12, 0 }, { 10401050, 26, 0 }, { 10401060, 20, 2 }, { 10401070, 0, 0 }, { 10401080, 0, 0 }, { 10401090, 0, 2 }, { 10401100, 14, 2 }, { 10401110, 3, 3 }, { 10401120, 2, 3 } }, ambush_expedition_list = { 10401210, 10401211, 10401212 }, guarder_expedition_list = { 10401100, 10401110, 10401120 }, elite_expedition_list = { 10401210, 10401211, 10401212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10401000 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qingye" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56013 }, { 2, 55013 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 2, 7, true, 1 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 0 }, { 2, 2, true, 6 } }, float_items = { { 7, 6, "1x3BWIsland_1", 0, 0 }, { 7, 4, "1x1BWIsland_1", 0, 0 }, { 4, 4, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 6, 5, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10402] = { pos_x = "0.31953125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 220, best_air_dominance = 290, count = 0, id = 10402, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 204, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.140625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 204, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "血色黎明", chapter_name = "4–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在晚上的交戰中我方戰力損失慘重,馬上就要黎明,敵方主力艦隊即將抵達,請迅速撤離這片海域。", difficulty = 4, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.4, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 46 }, { "torpedo", 1, 270 }, { "dodge", 1, 100 } }, expedition_id_weight_list = { { 10402010, 10, 0 }, { 10402020, 30, 0 }, { 10402030, 25, 1 }, { 10402040, 8, 0 }, { 10402050, 26, 0 }, { 10402060, 26, 2 }, { 10402070, 0, 0 }, { 10402080, 0, 0 }, { 10402090, 0, 2 }, { 10402100, 16, 2 }, { 10402110, 4, 3 }, { 10402120, 3, 3 } }, ambush_expedition_list = { 10402210, 10402211, 10402212 }, guarder_expedition_list = { 10402100, 10402110, 10402120 }, elite_expedition_list = { 10402210, 10402211, 10402212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10402000 }, enemy_refresh = { 3, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56014 }, { 2, 55014 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 6 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 6, 2, "2x2BWIsland_1", 40, -40 }, { 2, 3, "1x3BWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 7, 7, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10403] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 250, best_air_dominance = 325, count = 0, id = 10403, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 204, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.061458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 19, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 204, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "東所羅門遭遇戰", chapter_name = "4–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因為在薩沃島損失巨大,司令部決定增派援軍來鞏固對所羅門海域的控制力,將重櫻的艦隊驅趕出這片海域。", difficulty = 5, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 48 }, { "torpedo", 1, 300 }, { "dodge", 1, 150 } }, expedition_id_weight_list = { { 10403010, 8, 0 }, { 10403020, 25, 0 }, { 10403030, 32, 1 }, { 10403040, 8, 0 }, { 10403050, 26, 0 }, { 10403060, 28, 2 }, { 10403070, 8, 0 }, { 10403080, 25, 0 }, { 10403090, 28, 2 }, { 10403100, 12, 2 }, { 10403110, 4, 3 }, { 10403120, 4, 3 } }, ambush_expedition_list = { 10403210, 10403211, 10403212 }, guarder_expedition_list = { 10403100, 10403110, 10403120 }, elite_expedition_list = { 10403210, 10403211, 10403212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10403000 }, enemy_refresh = { 3, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56015 }, { 2, 55015 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 8, true, 2 }, { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 1 } }, float_items = { { 5, 2, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -320, -20, 100, 100, 4, 4 }, box_list = { { 5, 8, { 4, 102, 1004, 4001, 5001 } } }, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10404] = { pos_x = "0.59921875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 285, best_air_dominance = 375, count = 0, id = 10404, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 204, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.328125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 204, land_based = "", unlocklevel = 30, chapter_fx = "", uifx = "UIhuohua2", name = "復仇之戰", chapter_name = "4–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "經過半天的鏖戰,我們已經追上了重櫻航母戰鬥群,對方有三艘航母,實力懸殊,請指揮官注意防空。", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.63, 0.6, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 50 }, { "torpedo", 1, 350 }, { "dodge", 1, 250 } }, expedition_id_weight_list = { { 10404010, 7, 0 }, { 10404020, 25, 0 }, { 10404030, 34, 1 }, { 10404040, 6, 0 }, { 10404050, 26, 0 }, { 10404060, 28, 2 }, { 10404070, 8, 0 }, { 10404080, 25, 0 }, { 10404090, 26, 2 }, { 10404100, 10, 2 }, { 10404110, 5, 3 }, { 10404120, 5, 4 } }, ambush_expedition_list = { 10404210, 10404211, 10404212 }, guarder_expedition_list = { 10404100, 10404110, 10404120 }, elite_expedition_list = { 10404210, 10404211, 10404212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10404000 }, enemy_refresh = { 3, 1, 2, 1, 2 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56016 }, { 2, 55016 }, { 2, 54012 }, { 2, 54022 } }, grids = { { 7, 8, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 6 }, { 2, 3, true, 8 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 6, 2, "1x1BWIsland_1", 0, 0 }, { 6, 1, "1x1BWIsland_2", 0, 0 }, { 5, 5, "1x2BWIsland_2", 0, -40 }, { 4, 2, "3x1BWIsland_1", 10, 20 }, { 2, 7, "2x2BWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10501] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 340, best_air_dominance = 445, count = 0, id = 10501, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 205, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.25", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 205, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "物資攔截戰", chapter_name = "5–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方企圖通過埃斯帕角向整個所羅門海域運送補給物資,我軍將擔任攔截艦隊粉碎對手的計畫。", difficulty = 4, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.42, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 54 }, { "cannon", 1, 320 }, { "antiaircraft", 1, 320 } }, expedition_id_weight_list = { { 10501010, 7, 0 }, { 10501020, 38, 0 }, { 10501030, 25, 1 }, { 10501040, 6, 0 }, { 10501050, 32, 0 }, { 10501060, 24, 2 }, { 10501070, 8, 0 }, { 10501080, 32, 0 }, { 10501090, 22, 2 }, { 10501100, 5, 2 }, { 10501110, 3, 3 }, { 10501120, 2, 4 } }, ambush_expedition_list = { 10501210, 10501211, 10501212 }, guarder_expedition_list = { 10501100, 10501110, 10501120 }, elite_expedition_list = { 10501210, 10501211, 10501212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10501000 }, enemy_refresh = { 3, 1, 1, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "miaogao" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56017 }, { 2, 55017 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 3 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 2 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "2x3NormalIsland_1", 125, -35 }, { 2, 8, "1x1NormalIsland_2", 0, 0 }, { 2, 7, "1x1NormalIsland_1", 0, 0 }, { 2, 5, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 2, 2, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10502] = { pos_x = "0.65859375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 380, best_air_dominance = 495, count = 0, id = 10502, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 205, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.071875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 205, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "聖克魯斯的天空", chapter_name = "5–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "報告指揮官,發現對方航母機動戰鬥群,由於距離太遠岸基支援部隊無法提供火力援助,請做好對空戰準備。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 56 }, { "cannon", 1, 360 }, { "antiaircraft", 1, 360 } }, expedition_id_weight_list = { { 10502010, 7, 0 }, { 10502020, 38, 0 }, { 10502030, 25, 1 }, { 10502040, 6, 0 }, { 10502050, 32, 0 }, { 10502060, 24, 2 }, { 10502070, 6, 0 }, { 10502080, 32, 0 }, { 10502090, 24, 2 }, { 10502100, 6, 2 }, { 10502110, 4, 3 }, { 10502120, 3, 4 } }, ambush_expedition_list = { 10502210, 10502211, 10502212 }, guarder_expedition_list = { 10502100, 10502110, 10502120 }, elite_expedition_list = { 10502210, 10502211, 10502212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10502000 }, enemy_refresh = { 2, 1, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ligen" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56018 }, { 2, 55018 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 2 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 4, 5, "2x2NormalIsland_1", 50, -40 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = { { 7, 8, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10503] = { pos_x = "0.56640625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 425, best_air_dominance = 555, count = 0, id = 10503, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 205, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.25", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 23, ammo_submarine = 0, is_ai = 0, num_2 = 18, map = 205, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "大黃蜂的隕落", chapter_name = "5–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大黃蜂在不遠處遭到敵方機動編隊襲擊,向我軍發出了求救信號,請指揮官盡速趕往救援。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.54, 0.47, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 58 }, { "cannon", 1, 420 }, { "antiaircraft", 1, 420 } }, expedition_id_weight_list = { { 10503010, 6, 0 }, { 10503020, 32, 0 }, { 10503030, 42, 1 }, { 10503040, 6, 0 }, { 10503050, 32, 0 }, { 10503060, 26, 2 }, { 10503070, 6, 0 }, { 10503080, 32, 0 }, { 10503090, 26, 2 }, { 10503100, 8, 2 }, { 10503110, 5, 3 }, { 10503120, 4, 4 } }, ambush_expedition_list = { 10503210, 10503211, 10503212 }, guarder_expedition_list = { 10503100, 10503110, 10503120 }, elite_expedition_list = { 10503210, 10503211, 10503212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10503000 }, enemy_refresh = { 3, 1, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56019 }, { 2, 55019 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 8 }, { 2, 1, false, 0 } }, float_items = { { 4, 3, "1x1NormalIsland_1", 0, 0 }, { 4, 1, "3x1NormalIsland_1", 10, 20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -20, 100, 100, 4, 4 }, box_list = { { 4, 4, { 5, 103, 1004, 4001, 5001 } } }, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10504] = { pos_x = "0.45234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 475, best_air_dominance = 620, count = 0, id = 10504, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 205, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.408333333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 24, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 205, land_based = "", unlocklevel = 40, chapter_fx = "", uifx = "UIhuohua2", name = "撤離戰區", chapter_name = "5–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "由於損失了航母機動編隊,繼續作戰將對我方十分不利,在撤離過程中遇到敵方主力艦隊攔截,請做好戰鬥準備。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.51, 0.65, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 2, 1 } }, { { 7, 7, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "antiaircraft", 1, 500 } }, expedition_id_weight_list = { { 10504010, 5, 0 }, { 10504020, 32, 0 }, { 10504030, 42, 1 }, { 10504040, 6, 0 }, { 10504050, 32, 0 }, { 10504060, 28, 2 }, { 10504070, 6, 0 }, { 10504080, 32, 0 }, { 10504090, 28, 2 }, { 10504100, 8, 2 }, { 10504110, 6, 3 }, { 10504120, 6, 4 } }, ambush_expedition_list = { 10504210, 10504211, 10504212 }, guarder_expedition_list = { 10504100, 10504110, 10504120 }, elite_expedition_list = { 10504210, 10504211, 10504212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10504000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ruihe" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56020 }, { 2, 55020 }, { 2, 54012 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 3 }, { 6, 3, true, 6 }, { 6, 2, true, 8 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 8 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 1, "2x1NormalIsland_1", 50, 0 }, { 5, 4, "2x3NormalIsland_1", 80, -30 }, { 3, 2, "1x3NormalIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10601] = { pos_x = "0.70390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 445, best_air_dominance = 580, count = 0, id = 10601, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 206, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.113541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 26, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 206, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "夜戰精英", chapter_name = "6–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻為了扭轉戰局,於午夜開始發動襲擊,先遣部隊之間發生了激烈的交戰。", difficulty = 4, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 64 }, { "torpedo", 1, 500 }, { "dodge", 1, 250 } }, expedition_id_weight_list = { { 10601010, 7, 0 }, { 10601020, 36, 0 }, { 10601030, 35, 1 }, { 10601040, 8, 0 }, { 10601050, 34, 0 }, { 10601060, 24, 1 }, { 10601070, 0, 0 }, { 10601080, 0, 0 }, { 10601090, 0, 2 }, { 10601100, 6, 2 }, { 10601110, 4, 3 }, { 10601120, 3, 4 } }, ambush_expedition_list = { 10601210, 10601211, 10601212 }, guarder_expedition_list = { 10601100, 10601110, 10601120 }, elite_expedition_list = { 10601210, 10601211, 10601212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10601000 }, enemy_refresh = { 3, 1, 2, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yili" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56021 }, { 2, 55021 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 6 }, { 6, 3, true, 2 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 2 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 2 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 1 }, { 2, 2, true, 8 }, { 2, 1, true, 6 } }, float_items = { { 6, 6, "1x1YWIsland_2", 0, 0 }, { 5, 1, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 3, { 6, 103, 1004, 5001 } }, { 4, 7, { 6, 103, 4001, 5001 } }, { 4, 4, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10602] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 510, best_air_dominance = 665, count = 0, id = 10602, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 206, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.273958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 26, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 206, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "反攻", chapter_name = "6–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "有了前一次的失敗,面對本次夜戰我軍已有充足的準備,向敵人展示白鷹真正的實力吧!", difficulty = 5, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 66 }, { "torpedo", 1, 600 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 10602010, 6, 0 }, { 10602020, 38, 0 }, { 10602030, 35, 1 }, { 10602040, 7, 0 }, { 10602050, 34, 0 }, { 10602060, 26, 1 }, { 10602070, 0, 0 }, { 10602080, 0, 0 }, { 10602090, 0, 2 }, { 10602100, 6, 2 }, { 10602110, 5, 3 }, { 10602120, 3, 4 } }, ambush_expedition_list = { 10602210, 10602211, 10602212 }, guarder_expedition_list = { 10602100, 10602110, 10602120 }, elite_expedition_list = { 10602210, 10602211, 10602212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10602000 }, enemy_refresh = { 3, 2, 1, 2, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56022 }, { 2, 55022 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 8 }, { 7, 1, true, 0 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 6 }, { 5, 7, true, 2 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 3 }, { 5, 3, true, 6 }, { 5, 2, true, 2 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 5, "1x1YWIsland_2", 0, 0 }, { 7, 4, "1x1YWRock_1", 0, 0 }, { 6, 7, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x1YWIsland_1", -55, 0 }, { 4, 4, "2x3YWIsland_1", 65, -15 }, { 2, 7, "1x3YWIsland_1", 0, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = { { 5, 7, { 6, 103, 4001, 5001 } }, { 5, 2, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10603] = { pos_x = "0.32265625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 575, best_air_dominance = 750, count = 0, id = 10603, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 206, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.40625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 27, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 206, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "巨炮最後的對決", chapter_name = "6–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "主力艦隊之間發生了激烈的交火,南達科他號受到了{namecode:73}的猛烈攻擊而陷入大破,立即前往支援!", difficulty = 6, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 68 }, { "torpedo", 1, 700 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 10603010, 5, 0 }, { 10603020, 25, 0 }, { 10603030, 40, 1 }, { 10603040, 6, 0 }, { 10603050, 34, 0 }, { 10603060, 28, 1 }, { 10603070, 0, 0 }, { 10603080, 0, 0 }, { 10603090, 0, 2 }, { 10603100, 6, 2 }, { 10603110, 6, 3 }, { 10603120, 4, 4 } }, ambush_expedition_list = { 10603210, 10603211, 10603212 }, guarder_expedition_list = { 10603100, 10603110, 10603120 }, elite_expedition_list = { 10603210, 10603211, 10603212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10603000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "wudao" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56023 }, { 2, 55023 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 2 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 1 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 1 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 2 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 1 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 1, "1x1YWIsland_1", 0, 0 }, { 3, 4, "2x2YWIsland_1", 50, -40 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 6, 8, { 6, 103, 4001, 5001 } }, { 2, 8, { 6, 103, 1004, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10604] = { pos_x = "0.221875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 645, best_air_dominance = 840, count = 0, id = 10604, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 206, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.186458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 28, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 206, land_based = "", unlocklevel = 50, chapter_fx = "", uifx = "UIhuohua2", name = "所羅門的噩夢", chapter_name = "6–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "所羅門海域的局勢逐漸明朗,敵方為了扭轉戰局,發動了最後突擊——所羅門的噩夢,參上!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 2, 0 } }, { { 7, 4, 0 }, { 3, 1, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 800 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 10604010, 5, 0 }, { 10604020, 25, 0 }, { 10604030, 42, 1 }, { 10604040, 6, 0 }, { 10604050, 34, 0 }, { 10604060, 30, 1 }, { 10604070, 0, 0 }, { 10604080, 0, 0 }, { 10604090, 0, 2 }, { 10604100, 4, 2 }, { 10604110, 6, 3 }, { 10604120, 6, 4 } }, ambush_expedition_list = { 10604210, 10604211, 10604212 }, guarder_expedition_list = { 10604100, 10604110, 10604120 }, elite_expedition_list = { 10604210, 10604211, 10604212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10604000 }, enemy_refresh = { 4, 2, 2, 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xili" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56024 }, { 2, 55024 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 1 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 3 }, { 2, 6, true, 2 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 1 }, { 2, 1, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 8 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 5, 5, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 1, 7, "2x3YWIsland_1", 90, -30 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = { { 2, 6, { 6, 103, 4001, 5001 } } }, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10701] = { pos_x = "0.153125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 720, best_air_dominance = 940, count = 0, id = 10701, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 207, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.130208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 30, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 207, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "增援攔截", chapter_name = "7–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前方偵察部隊傳來電報,重櫻艦隊企圖通過海路向瓜島運送軍需物資,司令部已經下達緊急指令要求我方前往攔截。", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 73 }, { "torpedo", 1, 650 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 10701010, 4, 0 }, { 10701020, 40, 0 }, { 10701030, 35, 1 }, { 10701040, 4, 0 }, { 10701050, 30, 0 }, { 10701060, 26, 1 }, { 10701100, 7, 2 }, { 10701110, 4, 3 }, { 10701120, 4, 3 } }, ambush_expedition_list = { 10701210, 10701211, 10701212 }, guarder_expedition_list = { 10701100, 10701110, 10701120 }, elite_expedition_list = { 10701210, 10701211, 10701212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10701000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "buzhihuo" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56025 }, { 2, 55025 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 2 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 0 } }, float_items = { { 5, 3, "1x2YWIsland_2", 45, 33 }, { 3, 7, "2x2YWIsland_1", 45, -40 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10702] = { pos_x = "0.35078125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 800, best_air_dominance = 1040, count = 0, id = 10702, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 207, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.442708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 30, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 207, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "短兵相接", chapter_name = "7–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "報告指揮官,由於深夜航行能見度極低,重櫻艦隊已經與我方近在咫尺,這將是一場近距離的白刃戰。", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 750 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 10702010, 3, 0 }, { 10702020, 42, 0 }, { 10702030, 35, 1 }, { 10702040, 3, 0 }, { 10702050, 32, 0 }, { 10702060, 28, 1 }, { 10702100, 5, 2 }, { 10702110, 3, 3 }, { 10702120, 3, 4 } }, ambush_expedition_list = { 10702210, 10702211, 10702212 }, guarder_expedition_list = { 10702100, 10702110, 10702120 }, elite_expedition_list = { 10702210, 10702211, 10702212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10702000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yangyan" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56026 }, { 2, 55026 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 2 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 8, true, 2 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 8 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 2 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 6 } }, float_items = { { 6, 7, "2x2YWIsland_1", 40, 40 }, { 3, 3, "1x1YWIsland_1", 0, 0 }, { 3, 2, "1x2YWIsland_1", 10, 33 } }, ambush_event_ratio = { { 3001, 3500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10703] = { pos_x = "0.6328125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 880, best_air_dominance = 1145, count = 0, id = 10703, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 207, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.335416667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 31, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 207, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "措手不及", chapter_name = "7–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻雷擊編隊已經成功迂迴到我方主力艦隊後方,水面聲納偵測到非常多的魚雷信號,請注意迴避。", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 77 }, { "torpedo", 1, 850 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 10703010, 2, 0 }, { 10703020, 25, 0 }, { 10703030, 40, 1 }, { 10703040, 2, 0 }, { 10703050, 26, 0 }, { 10703060, 30, 1 }, { 10703100, 4, 2 }, { 10703110, 3, 3 }, { 10703120, 3, 4 } }, ambush_expedition_list = { 10703210, 10703211, 10703212 }, guarder_expedition_list = { 10703100, 10703110, 10703120 }, elite_expedition_list = { 10703210, 10703211, 10703212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10703000 }, enemy_refresh = { 3, 2, 2, 2, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bailu", "shiyu" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56027 }, { 2, 55027 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, true, 8 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 8 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 2 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 2 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 2 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 4, "1x1YWIsland_2", 0, 0 }, { 6, 7, "1x2YWIsland_1", -7, 40 }, { 6, 3, "1x3YWIsland_2", 0, 0 }, { 5, 8, "1x1YWIsland_1", 0, 0 }, { 4, 7, "1x3YWIsland_1", 0, 0 }, { 3, 3, "1x1YWIsland_2", 0, 5 } }, ambush_event_ratio = { { 3001, 3000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10704] = { pos_x = "0.728125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 965, best_air_dominance = 1255, count = 0, id = 10704, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 207, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.163541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 207, land_based = "", unlocklevel = 60, chapter_fx = "", uifx = "UIhuohua2", name = "預料外的混亂", chapter_name = "7–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜晚作戰對我方極為不利,重櫻已經取得了戰術上的絕對主動權,繼續接戰損失會很大,請指揮官盡快撤離這片海域。", difficulty = 8, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 7, 0, 0 }, { 2, 2, 1 } }, { { 5, 0, 0 }, { 2, 1, 1 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 1000 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 10704010, 2, 0 }, { 10704020, 25, 0 }, { 10704030, 42, 1 }, { 10704040, 2, 0 }, { 10704050, 28, 0 }, { 10704060, 32, 1 }, { 10704100, 3, 2 }, { 10704110, 2, 3 }, { 10704120, 2, 4 } }, ambush_expedition_list = { 10704210, 10704211, 10704212 }, guarder_expedition_list = { 10704100, 10704110, 10704120 }, elite_expedition_list = { 10704210, 10704211, 10704212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10704000 }, enemy_refresh = { 3, 2, 3, 2, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56028 }, { 2, 55028 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 8 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 2 }, { 7, 2, true, 0 }, { 7, 1, true, 2 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 1 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 6, "1x1YWIsland_1", 0, 0 }, { 6, 3, "2x3YWIsland_1", 51, 50 }, { 5, 2, "1x2YWIsland_1", 8, 40 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 2500 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10801] = { pos_x = "0.41953125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1055, best_air_dominance = 1375, count = 0, id = 10801, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 208, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.436458333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 31, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 208, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "寒風", chapter_name = "8–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在先前的中途島海戰中,重櫻派出的佯攻艦隊奪取了北方海域的控制權。而現在,是時候奪回屬於我們的海洋了!", difficulty = 5, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = { { 10801010, 5, 0 }, { 10801020, 42, 0 }, { 10801030, 35, 0 }, { 10801040, 5, 0 }, { 10801050, 32, 0 }, { 10801060, 28, 0 }, { 10801100, 4, 0 }, { 10801110, 5, 0 }, { 10801120, 5, 0 } }, ambush_expedition_list = { 10801210, 10801211, 10801212 }, guarder_expedition_list = { 10801100, 10801110, 10801120 }, elite_expedition_list = { 10801210, 10801211, 10801212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10801000 }, enemy_refresh = { 3, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dian" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56029 }, { 2, 55029 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, false, 0 }, { 3, 8, true, 8 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 } }, float_items = { { 5, 6, "1x1IceIsland_2", 2, 10 }, { 3, 9, "2x1ICEIsland_2", 0, 0 }, { 3, 4, "2x3IceIsland_1", -47, -18 } }, ambush_event_ratio = { { 3001, 4500 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -280, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10802] = { pos_x = "0.2046875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1150, best_air_dominance = 1495, count = 0, id = 10802, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 208, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.258333333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 31, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 208, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "北極圈的拂曉", chapter_name = "8–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阿申留群島的海水冰冷刺骨,伴隨著瀰漫的硝煙以及炮彈的轟鳴,北極圈的拂曉來臨了。", difficulty = 6, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = { { 10802010, 4, 0 }, { 10802020, 45, 0 }, { 10802030, 35, 0 }, { 10802040, 4, 0 }, { 10802050, 35, 0 }, { 10802060, 30, 0 }, { 10802100, 4, 0 }, { 10802110, 5, 0 }, { 10802120, 4, 0 } }, ambush_expedition_list = { 10802210, 10802211, 10802212 }, guarder_expedition_list = { 10802100, 10802110, 10802120 }, elite_expedition_list = { 10802210, 10802211, 10802212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10802000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lei" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56030 }, { 2, 55030 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 1 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 2 }, { 5, 8, true, 6 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 6 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 6, 3, "2x3IceIsland_1", -46, 53 }, { 5, 6, "2x1ICEIsland_2", 39, 2 }, { 3, 5, "1x1IceIsland_2", 0, 0 }, { 2, 4, "2x1ICEIsland_1", 40, 0 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10803] = { pos_x = "0.2546875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1245, best_air_dominance = 1620, count = 0, id = 10803, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 208, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.041666667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 208, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "冰海怒濤", chapter_name = "8–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "重櫻的輸送艦隊企圖繞過戰線前往群島輸送物資,鹽湖城號受到敵方的集火而陷入大破狀態,情況危急!", difficulty = 7, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 10803010, 3, 0 }, { 10803020, 25, 0 }, { 10803030, 42, 0 }, { 10803040, 3, 0 }, { 10803050, 28, 0 }, { 10803060, 32, 0 }, { 10803100, 3, 0 }, { 10803110, 4, 0 }, { 10803120, 3, 0 } }, ambush_expedition_list = { 10803210, 10803211, 10803212 }, guarder_expedition_list = { 10803100, 10803110, 10803120 }, elite_expedition_list = { 10803210, 10803211, 10803212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10803000 }, enemy_refresh = { 3, 2, 2, 1, 1 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nazhi" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56031 }, { 2, 55031 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 2 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 3 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 2 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 5, 5, "2x1ICEIsland_1", 22, 0 }, { 4, 6, "1x1IceIsland_2", 5, -19 }, { 4, 2, "1x1IceIsland_1", 94, 33 }, { 3, 2, "1x1IceIsland_2", -6, 0 }, { 2, 5, "1x1IceIsland_1", -9, 5 }, { 2, 4, "2x1ICEIsland_2", 14, 10 } }, ambush_event_ratio = { { 3001, 5500 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10804] = { pos_x = "0.6015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1350, best_air_dominance = 1755, count = 0, id = 10804, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 208, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.153125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 208, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "被遺忘的戰場", chapter_name = "8–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的旗艦受到重創,但是另外數艘新銳戰艦仍在負隅頑抗,寒冷的北風吹散了大霧,這裡只是被遺忘的戰場。", difficulty = 8, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 10804010, 3, 0 }, { 10804020, 25, 0 }, { 10804030, 45, 0 }, { 10804040, 3, 0 }, { 10804050, 30, 0 }, { 10804060, 35, 0 }, { 10804100, 3, 0 }, { 10804110, 3, 0 }, { 10804120, 3, 0 } }, ambush_expedition_list = { 10804210, 10804211, 10804212 }, guarder_expedition_list = { 10804100, 10804110, 10804120 }, elite_expedition_list = { 10804210, 10804211, 10804212 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10804000 }, enemy_refresh = { 3, 2, 2, 1, 2 }, elite_refresh = { 1, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "moye" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56032 }, { 2, 55032 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 2 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 3 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 2 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 1 }, { 1, 1, false, 0 } }, float_items = { { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 8, "1x1IceIsland_2", 0, 11 }, { 5, 2, "1x1IceIsland_1", -3, 0 }, { 4, 2, "2x1ICEIsland_2", -11, 10 }, { 4, 1, "2x1ICEIsland_1", 4, -13 }, { 3, 4, "2x3IceIsland_1", 51, -19 }, { 2, 7, "2x1ICEIsland_1", -64, 0 }, { 1, 1, "1x1IceIsland_2", -7, 13 } }, ambush_event_ratio = { { 3001, 6000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10901] = { pos_x = "0.17890625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1440, best_air_dominance = 1875, count = 0, id = 10901, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 209, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 209, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "不祥之夜", chapter_name = "9–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "伴隨著夜色,重櫻的精銳驅逐艦編隊正悄悄的駛向科隆班加拉島方向,然而,我方的攔截艦隊早已在此守株待兔。", difficulty = 4, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.59, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 83 }, { "cannon", 1, 700 }, { "torpedo", 1, 700 } }, expedition_id_weight_list = { { 10901010, 5, 0 }, { 10901020, 30, 0 }, { 10901030, 38, 0 }, { 10901040, 6, 0 }, { 10901050, 36, 0 }, { 10901060, 26, 0 }, { 10901100, 4, 0 }, { 10901110, 5, 0 }, { 10901120, 5, 0 } }, ambush_expedition_list = { 10901210, 10901211, 10901212 }, guarder_expedition_list = { 10901100, 10901110, 10901120 }, elite_expedition_list = { 10901020, 10901030, 10901050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10901000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gufeng" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56033 }, { 2, 55033 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, false, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 6, "1x1YWIsland_2", 0, 0 }, { 5, 3, "1x2YWIsland_2", 0, -44 }, { 3, 7, "2x2YWIsland_1", 45, -40 }, { 3, 1, "1x1YWIsland_1", 0, 0 }, { 2, 3, "2x3YWIsland_1", 110, -20 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 22, -250, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10902] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1535, best_air_dominance = 2000, count = 0, id = 10902, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 209, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 32, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 209, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "攔截作戰", chapter_name = "9–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "雙方的艦隊近距離接觸了,在夜色中,究竟會是重櫻引以為傲的純氧魚雷還是白鷹的巡洋艦炮更勝一籌?", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.35, 0.35, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 850 }, { "torpedo", 1, 850 } }, expedition_id_weight_list = { { 10902010, 4, 0 }, { 10902020, 30, 0 }, { 10902030, 40, 0 }, { 10902040, 5, 0 }, { 10902050, 36, 0 }, { 10902060, 28, 0 }, { 10902100, 4, 0 }, { 10902110, 5, 0 }, { 10902120, 3, 0 } }, ambush_expedition_list = { 10902210, 10902211, 10902212 }, guarder_expedition_list = { 10902100, 10902110, 10902120 }, elite_expedition_list = { 10902020, 10902030, 10902050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10902000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56034 }, { 2, 55034 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 1 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, true, 6 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 2 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 5, 5, "1x2YWIsland_2", 3, -35 }, { 5, 2, "1x1YWIsland_1", 0, 0 }, { 4, 9, "1x1YWIsland_2", 0, 0 }, { 4, 7, "1x2YWIsland_1", 0, 34 }, { 4, 5, "1x3YWIsland_2", 0, 8 }, { 2, 1, "2x2YWIsland_1", 59, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10903] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1635, best_air_dominance = 2130, count = 0, id = 10903, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 209, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 209, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "黑夜中的光芒", chapter_name = "9–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "海倫娜炮口的火舌照亮了夜晚的海面,她將火力毫無保留地傾瀉在敵人身上,然而,卻也因此暴露了自己的位置...", difficulty = 6, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 87 }, { "cannon", 1, 1000 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 10903010, 3, 0 }, { 10903020, 28, 0 }, { 10903030, 42, 0 }, { 10903040, 5, 0 }, { 10903050, 36, 0 }, { 10903060, 30, 0 }, { 10903100, 4, 0 }, { 10903110, 5, 0 }, { 10903120, 3, 0 } }, ambush_expedition_list = { 10903210, 10903211, 10903212 }, guarder_expedition_list = { 10903100, 10903110, 10903120 }, elite_expedition_list = { 10903020, 10903030, 10903060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10903000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qinchao" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56035 }, { 2, 55035 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 8 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 16 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 16 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 6 }, { 2, 8, true, 8 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 2, "1x1YWIsland_2", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 6, 1, "1x2YWIsland_1", -1, -45 }, { 5, 4, "1x1YWIsland_1", 0, 0 }, { 4, 5, "1x1YWIsland_2", 0, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 18, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [10904] = { pos_x = "0.70703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1735, best_air_dominance = 2260, count = 0, id = 10904, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 209, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.09375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 209, land_based = "", unlocklevel = 80, chapter_fx = "", uifx = "UIhuohua2", name = "海倫娜", chapter_name = "9–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的新型驅逐艦展現出了不同以往的夜戰實力,多枚魚雷準確的命中了海倫娜,戰鬥陷入一片混亂。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.38, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 10904010, 2, 0 }, { 10904020, 26, 0 }, { 10904030, 44, 0 }, { 10904040, 5, 0 }, { 10904050, 36, 0 }, { 10904060, 30, 0 }, { 10904100, 4, 0 }, { 10904110, 5, 0 }, { 10904120, 3, 0 } }, ambush_expedition_list = { 10904210, 10904211, 10904212 }, guarder_expedition_list = { 10904100, 10904110, 10904120 }, elite_expedition_list = { 10904020, 10904030, 10904060 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 10904000 }, enemy_refresh = { 0, 2, 2, 1, 2 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xinyue_jp" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56036 }, { 2, 55036 }, { 2, 54013 }, { 2, 54023 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 3 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, true, 16 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 4 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 16 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 8 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 6, 7, "1x2YWIsland_2", 8, -37 }, { 6, 3, "2x3YWIsland_1", 58, 43 }, { 4, 8, "1x1YWIsland_2", 0, 0 }, { 3, 2, "1x1YWIsland_2", 0, 0 }, { 2, 6, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 32, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11001] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1855, best_air_dominance = 2415, count = 0, id = 11001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 210, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.380208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 210, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "再次出擊,再次!", chapter_name = "10–1", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "庫拉灣海戰後不到一周,重櫻艦隊再次集結出動前往科隆班加拉島輸送物資,由火奴魯魯與聖路易斯領銜的TF18,再次奉命出擊攔截。", difficulty = 5, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.34, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11001010, 5, 0 }, { 11001020, 30, 0 }, { 11001030, 38, 0 }, { 11001040, 6, 0 }, { 11001050, 36, 0 }, { 11001060, 26, 0 }, { 11001100, 4, 0 }, { 11001110, 5, 0 }, { 11001120, 5, 0 } }, ambush_expedition_list = { 11001210, 11001211, 11001212 }, guarder_expedition_list = { 11001100, 11001110, 11001120 }, elite_expedition_list = { 11001050, 11001080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11001000 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "ximu", "songfeng" }, awards = { { 2, 54045 }, { 2, 59900 }, { 2, 56037 }, { 2, 55037 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 7, true, 8 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 4 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 7, true, 8 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 7, "1x1depot_night", -10, 25 }, { 7, 4, "1x1YWIsland_2", 0, 3 }, { 7, 3, "1x2YWIsland_1", 0, 40 }, { 4, 6, "2x2YWIsland_1", -30, -31 }, { 4, 5, "1x1YWRock_1", -28, -17 }, { 3, 3, "1x2YWIsland_2", 5, 33 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11002] = { pos_x = "0.35234375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 1970, best_air_dominance = 2565, count = 0, id = 11002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 210, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.234375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 33, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 210, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "先發制人", chapter_name = "10–2", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "PBY夜航機發現了南下中的敵軍位置,然而,敵方也通過“逆電探”發現了我們,夜戰開始了!", difficulty = 6, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11002010, 4, 0 }, { 11002020, 30, 0 }, { 11002030, 40, 0 }, { 11002040, 5, 0 }, { 11002050, 36, 0 }, { 11002060, 28, 0 }, { 11002100, 4, 0 }, { 11002110, 5, 0 }, { 11002120, 3, 0 } }, ambush_expedition_list = { 11002210, 11002211, 11002212 }, guarder_expedition_list = { 11002100, 11002110, 11002120 }, elite_expedition_list = { 11002050, 11002080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11002000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bangfeng" }, awards = { { 2, 54046 }, { 2, 59900 }, { 2, 56038 }, { 2, 55038 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 8, true, 8 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 16 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 6, "1x2YWIsland_2", 0, 40 }, { 6, 3, "1x1YWRock_1", 15, 0 }, { 6, 2, "2x1YWIsland_1", 29, 1 }, { 5, 8, "1x1depot_night", -10, 24 }, { 4, 8, "1x1YWIsland_2", 2, 5 }, { 4, 4, "2x3YWIsland_1", -47, -35 }, { 3, 6, "1x2YWIsland_1", 0, 34 }, { 3, 3, "1x1YWIsland_1", -3, 4 }, { 3, 2, "1x1YWIsland_2", -4, 6 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -250, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11003] = { pos_x = "0.49453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2090, best_air_dominance = 2720, count = 0, id = 11003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 210, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.070833333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 34, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 210, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "乘勝追擊", chapter_name = "10–3", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "夜色中,重櫻引以為傲的純氧魚雷重創了多艘巡洋艦,然而旗艦神通也被152MM艦炮集火而大破,開始撤退。", difficulty = 7, avoid_ratio = 19, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11003010, 3, 0 }, { 11003020, 28, 0 }, { 11003030, 42, 0 }, { 11003040, 5, 0 }, { 11003050, 36, 0 }, { 11003060, 30, 0 }, { 11003100, 4, 0 }, { 11003110, 5, 0 }, { 11003120, 3, 0 } }, ambush_expedition_list = { 11003210, 11003211, 11003212 }, guarder_expedition_list = { 11003100, 11003110, 11003120 }, elite_expedition_list = { 11003050, 11003060, 11003080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11003000 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xuefeng" }, awards = { { 2, 54047 }, { 2, 59900 }, { 2, 56039 }, { 2, 55039 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 9, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 6 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 1 }, { 6, 3, true, 1 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 8 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 16 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 2 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 8 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 4 } }, float_items = { { 7, 1, "1x1YWIsland_1", 0, 0 }, { 6, 6, "1x3YWIsland_2", 0, 0 }, { 5, 9, "1x1YWIsland_2", 0, 4 }, { 5, 3, "2x1YWIsland_1", 46, 0 }, { 3, 7, "1x2YWIsland_2", 0, 33 }, { 3, 3, "1x3YWIsland_1", 0, 3 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 27, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [11004] = { pos_x = "0.571875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 4, air_dominance = 2210, best_air_dominance = 2875, count = 0, id = 11004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 210, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.378125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 35, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 210, land_based = "", unlocklevel = 70, chapter_fx = "", uifx = "UIhuohua2", name = "回馬槍", chapter_name = "10–4", type = 2, act_id = 0, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 10, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "正當火奴魯魯等艦乘勝追擊之時,重櫻的水雷小隊在夜色的掩護中殺出了一記回馬槍,火奴魯魯與聖路易斯接連中雷,情況危急!", difficulty = 8, avoid_ratio = 20, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 7, 4, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "torpedo", 1, 1200 } }, expedition_id_weight_list = { { 11004010, 2, 0 }, { 11004020, 26, 0 }, { 11004030, 44, 0 }, { 11004040, 5, 0 }, { 11004050, 36, 0 }, { 11004060, 30, 0 }, { 11004100, 4, 0 }, { 11004110, 5, 0 }, { 11004120, 3, 0 } }, ambush_expedition_list = { 11004210, 11004211, 11004212 }, guarder_expedition_list = { 11004100, 11004110, 11004120 }, elite_expedition_list = { 11004050, 11004060, 11004080, 11004090 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 11004000 }, enemy_refresh = { 0, 2, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shentong" }, awards = { { 2, 54048 }, { 2, 59900 }, { 2, 56040 }, { 2, 55040 }, { 2, 54013 }, { 2, 54024 } }, grids = { { 7, 9, true, 8 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, false, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 16 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 6 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 16 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 6 }, { 2, 1, true, 8 } }, float_items = { { 7, 6, "1x2YWIsland_1", 0, 42 }, { 5, 8, "1x1YWIsland_1", 4, 4 }, { 5, 2, "1x3YWIsland_2", 0, 0 }, { 4, 6, "1x1YWIsland_2", 0, 0 }, { 4, 5, "1x1YWRock_1", 46, 44 }, { 3, 5, "1x2YWIsland_2", 1, 34 }, { 3, 3, "1x1depot_night", -12, 21 }, { 2, 9, "2x2YWIsland_1", -21, -29 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_YW", 45, 20, -280, 12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 10, 7 }, { 6, 4 }, { 3, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [20004] = { pos_x = "0.2046875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 20004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 70000, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.258333333", wall_prefab = "", num_1 = 0, model = 3, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "商路護航簡單", chapter_name = "CE4", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 4, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船發來了求救信號,看來是遭到了偷襲,快出發,護送商船到達撤退點!注意:出擊後會立即扣除可挑戰次數,且中途撤退也會結束戰鬥,結算獎勵 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.55, 0.5, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000045, 18, 0 }, { 5000046, 32, 0 }, { 5000047, 24, 1 }, { 5000048, 18, 0 }, { 5000049, 25, 0 }, { 5000050, 18, 1 }, { 5000051, 0, 0 }, { 5000052, 35, 0 }, { 5000053, 16, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000054, 5000055, 5000056 }, elite_expedition_list = { 5000045, 5000048, 5000051 }, ai_expedition_list = { 5000020, 5000021, 5000022, 5000023, 5000024 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 7, true, 18 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 7 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 7 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 17 } }, float_items = { { 7, 3, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_2", 43, 0 }, { 5, 2, "1x1IceIsland_2", 0, 0 }, { 5, 1, "1x1IceIsland_1", 0, 0 }, { 3, 4, "2x3IceIsland_1", 51, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20005] = { pos_x = "0.2546875", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 20005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 70000, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.041666667", wall_prefab = "", num_1 = 0, model = 3, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "商路護航普通", chapter_name = "CE5", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 5, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船發來了求救信號,看來是遭到了偷襲,快出發,護送商船到達撤退點!注意:出擊後會立即扣除可挑戰次數,且中途撤退也會結束戰鬥,結算獎勵 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.36, 0.64, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000057, 10, 0 }, { 5000058, 28, 0 }, { 5000059, 28, 1 }, { 5000060, 14, 0 }, { 5000061, 29, 0 }, { 5000062, 22, 1 }, { 5000063, 0, 0 }, { 5000064, 39, 0 }, { 5000065, 22, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000066, 5000067, 5000068 }, elite_expedition_list = { 5000057, 5000060, 5000063 }, ai_expedition_list = { 5000030, 5000031, 5000032, 5000033, 5000034 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 2 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 7 }, { 5, 4, false, 0 }, { 5, 3, true, 12 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 17 }, { 4, 7, false, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 7 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 7 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 12 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 7 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 7, true, 18 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 }, { 1, 0, false, 0 } }, float_items = { { 5, 4, "1x1IceIsland_1", 0, 8 }, { 4, 7, "1x1IceIsland_2", 0, 0 }, { 4, 4, "2x1ICEIsland_1", 0, -8 }, { 2, 7, "1x1IceIsland_1", 0, 12 }, { 2, 5, "2x3IceIsland_1", -52, 54 }, { 2, 0, "1x1IceIsland_2", 0, 0 }, { 1, 0, "1x1IceIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [20006] = { pos_x = "0.6015625", num_3 = 0, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 20006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 70000, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0.153125", wall_prefab = "", num_1 = 0, model = 3, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 70000, unlocklevel = 0, chapter_fx = "", uifx = "", name = "商路護航困難", chapter_name = "CE6", type = 1, act_id = 0, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 6, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 0, profiles = "商船發來了求救信號,看來是遭到了偷襲,快出發,護送商船到達撤退點!注意:出擊後會立即扣除可挑戰次數,且中途撤退也會結束戰鬥,結算獎勵 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 5000069, 12, 0 }, { 5000070, 20, 0 }, { 5000071, 30, 0 }, { 5000072, 13, 0 }, { 5000073, 34, 0 }, { 5000074, 24, 1 }, { 5000075, 0, 0 }, { 5000076, 34, 0 }, { 5000077, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 5000078, 5000079, 5000080 }, elite_expedition_list = { 5000069, 5000072, 5000075 }, ai_expedition_list = { 5000040, 5000041, 5000042, 5000043, 5000044 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 7 }, { 6, 4, false, 0 }, { 6, 3, true, 7 }, { 6, 2, true, 0 }, { 6, 1, true, 18 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 7 }, { 5, 6, false, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 7 }, { 4, 5, true, 0 }, { 4, 4, true, 7 }, { 4, 3, true, 0 }, { 4, 2, true, 7 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 17 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 7 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, false, 0 }, { 1, 9, false, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 1 }, { 1, 6, true, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 12 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x1_4yingxihuodong", 0, 0 }, { 5, 6, "1x1IceIsland_1", 0, 0 }, { 4, 9, "1x1IceIsland_2", 0, 0 }, { 3, 9, "2x1ICEIsland_1", 0, 0 }, { 2, 5, "1x1IceIsland_2", 0, 0 }, { 2, 2, "1x1IceIsland_2", -4, 6 }, { 2, 1, "1x1_4yingxihuodong", -12, 0 }, { 1, 9, "2x1ICEIsland_2", -50, 4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, -250, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1000001] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 130, count = 0, id = 1000001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1000000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.402083333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1000000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "開局|~Openings~", chapter_name = "A1", type = 1, act_id = 40034, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有戰術模組,「白方」棋手準時加入棋局, 「黑方」「輕子〈Minor pieces〉」開始移動,行為匹配度:100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -15, -65, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000002] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 135, best_air_dominance = 175, count = 0, id = 1000002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000001, formation = 1000000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.123958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1000000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "出子|~Development~", chapter_name = "A2", type = 1, act_id = 40034, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」採用棄兵開局,獲得較小的「出子〈Development〉」領先優勢,行為匹配度:100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 85, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000003] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 170, best_air_dominance = 220, count = 0, id = 1000003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000002, formation = 1000000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.379166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1000000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "主動權|~Initiative~", chapter_name = "A3", type = 1, act_id = 40034, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得暫時的「主動權〈Initiative〉」,「黑方」開始發動「反擊〈Counterplay〉」,行為匹配度:93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 2, 44, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000004] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 205, best_air_dominance = 265, count = 0, id = 1000004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000003, formation = 1000000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.10625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1000000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "升變|~Promotion~", chapter_name = "A4", type = 1, act_id = 40034, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得「變後〈Promotion〉」,「黑方」採取「穿串〈Skewer〉」行為,行為匹配度:76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 59, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000005] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 220, best_air_dominance = 285, count = 0, id = 1000005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000004, formation = 1000001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1000001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "交匯點|~Transposition~", chapter_name = "B1", type = 1, act_id = 40038, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>測試被重置,原因不明,特殊保衛系統「風暴螺旋」開啟,所有「棋子〈Piece〉」回歸交匯點,行為匹配度:None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -155, -13, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000006] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 320, best_air_dominance = 415, count = 0, id = 1000006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000005, formation = 1000001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.430208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1000001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "引離|~Deflection~", chapter_name = "B2", type = 1, act_id = 40038, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」將「黑方」保衛者「引離〈Skewer〉」,再次獲得主動權,行為匹配度:None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 73, 167, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000007] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 425, best_air_dominance = 555, count = 0, id = 1000007, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000006, formation = 1000001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.076041667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1000001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "過載|~Overworked~", chapter_name = "B3", type = 1, act_id = 40038, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,測試發現BUG,「黑方」多數「棋子〈Piece〉」出現覺醒反應,建議立刻執行緊急DEBUG", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -70, 111, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000008] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 535, best_air_dominance = 695, count = 0, id = 1000008, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000007, formation = 1000001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1000001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "將殺|~Checkmate~", chapter_name = "B4", type = 1, act_id = 40038, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日誌記錄被中斷", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 45, 74, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000011] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 355, best_air_dominance = 460, count = 0, id = 1000011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1000010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.402083333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1000010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "開局|~Openings~", chapter_name = "C1", type = 2, act_id = 40034, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有戰術模組,「白方」棋手準時加入棋局, 「黑方」「輕子〈Minor pieces〉」開始移動,行為匹配度:98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -15, -65, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000012] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 430, best_air_dominance = 560, count = 0, id = 1000012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000011, formation = 1000010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.123958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1000010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "出子|~Development~", chapter_name = "C2", type = 2, act_id = 40034, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」採用棄兵開局,獲得較小的「出子〈Development〉」領先優勢,行為匹配度:97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 85, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000013] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 505, best_air_dominance = 655, count = 0, id = 1000013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000012, formation = 1000010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.379166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1000010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "主動權|~Initiative~", chapter_name = "C3", type = 2, act_id = 40034, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得暫時的「主動權〈Initiative〉」,「黑方」開始發動「反擊〈Counterplay〉」,行為匹配度:84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 2, 44, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000014] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 580, best_air_dominance = 755, count = 0, id = 1000014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000013, formation = 1000010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.10625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1000010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "升變|~Promotion~", chapter_name = "C4", type = 2, act_id = 40034, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得「變後〈Promotion〉」,「黑方」採取「穿串〈Skewer〉」行為,行為匹配度:57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 59, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000015] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 635, best_air_dominance = 825, count = 0, id = 1000015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000014, formation = 1000011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1000011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "交匯點|~Transposition~", chapter_name = "D1", type = 2, act_id = 40038, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>測試被重置,原因不明,特殊保衛系統「風暴螺旋」開啟,所有「棋子〈Piece〉」回歸交匯點,行為匹配度:None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -155, -13, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000016] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 790, best_air_dominance = 1025, count = 0, id = 1000016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000015, formation = 1000011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.430208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1000011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "引離|~Deflection~", chapter_name = "D2", type = 2, act_id = 40038, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」將「黑方」保衛者「引離〈Skewer〉」,再次獲得主動權,行為匹配度:None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 73, 167, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000017] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 955, best_air_dominance = 1240, count = 0, id = 1000017, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000016, formation = 1000011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.076041667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1000011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "過載|~Overworked~", chapter_name = "D3", type = 2, act_id = 40038, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,測試發現BUG,「黑方」多數「棋子〈Piece〉」出現覺醒反應,建議立刻執行緊急DEBUG", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -70, 111, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1000018] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1130, best_air_dominance = 1470, count = 0, id = 1000018, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1000017, formation = 1000011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1000011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "將殺|~Checkmate~", chapter_name = "D4", type = 2, act_id = 40038, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日誌記錄被中斷>>>檢測到異常數據>>>日誌記錄被覆蓋<>重置所有戰術模組,「白方」棋手準時加入棋局", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 45, 74, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1050011] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 81, best_air_dominance = 150, count = 0, id = 1050011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1050010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.34375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1050010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "大意與襲擊", chapter_name = "SP1", type = 1, act_id = 40088, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "告別皇家方舟,光榮在阿卡司塔與熱心的護衛下單獨起航,此時還沒人能料想到,危機正在前方等待著她們……", difficulty = 6, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1050010, 15, 0 }, { 1050020, 20, 0 }, { 1050030, 30, 1 }, { 1050040, 15, 0 }, { 1050050, 20, 0 }, { 1050060, 30, 1 }, { 1050070, 15, 0 }, { 1050080, 20, 0 }, { 1050090, 30, 1 }, { 1050100, 0, 2 } }, ambush_expedition_list = { 1050210, 1050211, 1050212 }, guarder_expedition_list = { 1050020, 1050050, 1050080 }, elite_expedition_list = { 1050050, 1050080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1050500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57177 }, { 2, 57171 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 4 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 1 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 8 } }, float_items = { { 8, 2, "1x1IceIsland_2", -108, 8 }, { 7, 7, "1x1IceIsland_1", 0, 0 }, { 5, 4, "2x3IceIsland_1", 41, -23 }, { 5, 2, "2x1ICEIsland_2", 61, 5 }, { 5, 1, "2x1ICEIsland_1", 25, -10 }, { 4, 7, "2x1ICEIsland_1", 0, 0 }, { 3, 4, "1x1IceIsland_2", 0, 22 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -26, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = { "ZHUNUO2" }, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1050012] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 1050012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1050011, formation = 1050010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.070833333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1050010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "追擊與逃亡", chapter_name = "SP2", type = 1, act_id = 40088, enter_story = "ZHUNUO5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "因為一時的鬆懈而遭遇襲擊的光榮等人,苦戰後終於勉強脫離了戰鬥,但是,一切才剛剛開始……", difficulty = 7, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1051010, 15, 0 }, { 1051020, 20, 0 }, { 1051030, 30, 1 }, { 1051040, 15, 0 }, { 1051050, 20, 0 }, { 1051060, 30, 1 }, { 1051070, 15, 0 }, { 1051080, 20, 0 }, { 1051090, 30, 1 }, { 1051100, 0, 2 } }, ambush_expedition_list = { 1051210, 1051211, 1051212 }, guarder_expedition_list = { 1051020, 1051050, 1051080 }, elite_expedition_list = { 1051050, 1051080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1051500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57178 }, { 2, 57172 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, false, 0 }, { 7, 4, true, 1 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 4 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 4 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 8 }, { 4, 4, true, 6 }, { 4, 3, true, 6 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, true, 0 }, { 3, 1, false, 0 } }, float_items = { { 7, 5, "1x1IceIsland_2", 0, 8 }, { 6, 8, "1x1IceIsland_1", 0, 0 }, { 6, 6, "2x1ICEIsland_2", 0, 0 }, { 6, 4, "2x1ICEIsland_1", 0, 0 }, { 5, 2, "2x1ICEIsland_2", 0, 0 }, { 4, 9, "2x1ICEIsland_1", 1, 8 }, { 3, 6, "2x1ICEIsland_2", -9, 10 }, { 3, 5, "2x1ICEIsland_1", 6, -13 }, { 3, 4, "1x1IceIsland_1", -5, 6 }, { 3, 1, "1x1IceIsland_2", -4, 16 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -65, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1050013] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 120, best_air_dominance = 150, count = 0, id = 1050013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1050012, formation = 1050010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.221875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1050010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "光榮的一戰", chapter_name = "SP3", type = 1, act_id = 40088, enter_story = "ZHUNUO8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "強大的敵人近在眼前,拋棄多餘的想法,讓敵人看看皇家海軍的實力吧!這是光榮的一戰!", difficulty = 8, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1052010, 15, 0 }, { 1052020, 20, 0 }, { 1052030, 30, 1 }, { 1052040, 15, 0 }, { 1052050, 20, 0 }, { 1052060, 30, 1 }, { 1052070, 15, 0 }, { 1052080, 20, 0 }, { 1052090, 30, 1 }, { 1052100, 0, 2 } }, ambush_expedition_list = { 1052210, 1052211, 1052212 }, guarder_expedition_list = { 1052020, 1052050, 1052080 }, elite_expedition_list = { 1052050, 1052080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1052500 }, enemy_refresh = { 0, 2, 2, 1 }, elite_refresh = { 4, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite", "genaisennao" }, awards = { { 2, 57179 }, { 2, 57173 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 1 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 8 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 4, 1, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 9, true, 8 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 8 } }, float_items = { { 7, 3, "2x1ICEIsland_2", 0, 0 }, { 6, 6, "1x1IceIsland_1", 0, 0 }, { 6, 5, "2x1ICEIsland_1", 13, 14 }, { 5, 1, "2x1ICEIsland_1", 0, 0 }, { 4, 9, "2x3IceIsland_1", -44, -22 }, { 4, 4, "2x1ICEIsland_2", 0, 0 }, { 3, 7, "2x1ICEIsland_2", 0, 0 }, { 3, 5, "1x1IceIsland_2", 0, 10 }, { 2, 2, "1x1IceIsland_1", 0, 0 }, { 1, 8, "2x1ICEIsland_1", 0, 0 }, { 1, 5, "2x1ICEIsland_2", -6, 5 }, { 1, 4, "2x1ICEIsland_1", 0, 10 } }, ambush_event_ratio = { { 3001, 5000 } }, ambush_ratio_extra = {}, theme = { "sea_day", 45, 20, -69, 21, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1070201] = { pos_x = "0.7046875", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 81, best_air_dominance = 150, count = 0, id = 1070201, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1070200, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.313541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1070200, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "索敵", chapter_name = "SP1", type = 1, act_id = 40134, enter_story = "WEIJIAO01", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "商船沉沒前最後的信號,透露了施佩伯爵的位置,根據信號找到施佩伯爵!解決掉可能出現的對手吧!", difficulty = 6, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1071010, 15, 0 }, { 1071020, 20, 0 }, { 1071030, 30, 1 }, { 1071040, 15, 0 }, { 1071070, 20, 0 }, { 1071060, 30, 1 }, { 1071070, 15, 0 }, { 1071080, 20, 0 }, { 1071090, 30, 1 }, { 1071100, 0, 2 } }, ambush_expedition_list = { 1071210, 1071211, 1071212 }, guarder_expedition_list = { 1071020, 1071070, 1071080 }, elite_expedition_list = { 1071050, 1071080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1071500 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z1" }, awards = { { 2, 57247 }, { 2, 57241 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 3, 0, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 4 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "2x1_2weijiao", 0, 36 }, { 3, 1, "1x1_2weijiao", 0, 0 }, { 2, 6, "3x2_1weijiao", 67, -30 }, { 2, 4, "1x1_1weijiao", 0, 6 }, { 0, 1, "1x3_1weijiao", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 66, -103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1070202] = { pos_x = "0.44375", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 1070202, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1070201, formation = 1070200, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.079166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1070200, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "追擊", chapter_name = "SP2", type = 1, act_id = 40134, enter_story = "WEIJIAO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "發現施佩伯爵!做好戰鬥準備,不要讓敵人逃掉了!", difficulty = 7, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1072010, 15, 0 }, { 1072020, 20, 0 }, { 1072030, 30, 1 }, { 1072040, 15, 0 }, { 1072050, 20, 0 }, { 1072060, 30, 1 }, { 1072070, 15, 0 }, { 1072080, 20, 0 }, { 1072090, 30, 1 }, { 1072100, 0, 2 } }, ambush_expedition_list = { 1072210, 1072211, 1072212 }, guarder_expedition_list = { 1072020, 1072050, 1072080 }, elite_expedition_list = { 1072050, 1072080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1072500 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57248 }, { 2, 57242 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 2 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 8 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 8 }, { 0, 6, true, 6 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1_1weijiao", 0, 10 }, { 5, 7, "2x2_1weijiao", 64, -39 }, { 3, 3, "3x2_1weijiao", 52, -32 }, { 2, 6, "1x1_2weijiao", 0, 0 }, { 1, 0, "2x1_1weijiao", -12, -26 }, { 0, 1, "1x3_2weijiao", -5, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 22, -67, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1070203] = { pos_x = "0.2953125", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 120, best_air_dominance = 150, count = 0, id = 1070203, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1070202, formation = 1070200, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.373958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 21, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1070200, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "對決", chapter_name = "SP3", type = 1, act_id = 40134, enter_story = "WEIJIAO07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "埃克塞特受傷離場,然而敵人也已經是強弩之末。無論如何,接下來就是和施佩伯爵的最後戰鬥了", difficulty = 8, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1073010, 15, 0 }, { 1073020, 20, 0 }, { 1073030, 30, 1 }, { 1073040, 15, 0 }, { 1073050, 20, 0 }, { 1073060, 30, 1 }, { 1073070, 15, 0 }, { 1073080, 20, 0 }, { 1073090, 30, 1 }, { 1073100, 0, 2 } }, ambush_expedition_list = { 1073210, 1073211, 1073212 }, guarder_expedition_list = { 1073020, 1073050, 1073080 }, elite_expedition_list = { 1073050, 1073080 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1073500 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sipeibojue" }, awards = { { 2, 57249 }, { 2, 57243 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, false, 0 }, { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 1 }, { 4, 4, true, 1 }, { 4, 3, false, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 6 }, { 4, 0, true, 8 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 1 }, { 3, 4, true, 1 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 9, false, 0 }, { 1, 8, true, 2 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 8 }, { 0, 6, true, 0 }, { 0, 5, true, 6 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 8, "1x3_1weijiao", 3, 6 }, { 6, 0, "2x1_1weijiao", 15, 35 }, { 5, 5, "1x1_2weijiao", 0, 0 }, { 4, 3, "2x1_2weijiao", 0, 31 }, { 2, 6, "1x1_1weijiao", 3, 9 }, { 0, 9, "3x2_1weijiao", -37, -29 }, { 0, 2, "2x2_1weijiao", -170, -29 }, { 0, 1, "1x3_2weijiao", 193, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, -38, -70, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1090017] = { pos_x = "0.36703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 1090017, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1090016, formation = 1090012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.196875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 0, is_ai = 0, num_2 = 10, map = 1090012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "凜冬的挑戰書", chapter_name = "EXTRA", type = 2, act_id = 82, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "蒼藍的冰海、凜冽的寒風,蠢動的陰影、交錯的思緒……極北之北的最終試煉,願諸君武運昌隆——", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1090296, 2, 0 }, { 1090297, 22, 0 }, { 1090298, 36, 0 }, { 1090299, 3, 0 }, { 1090300, 34, 0 }, { 1090301, 36, 1 }, { 1090302, 0, 0 }, { 1090303, 34, 0 }, { 1090304, 34, 1 }, { 1090305, 0, 0 } }, ambush_expedition_list = { 1090308, 1090309, 1090310 }, guarder_expedition_list = { 1090297, 1090300, 1090303, 1090306 }, elite_expedition_list = { 1090298, 1090301, 1090304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090311 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenboss" }, awards = {}, grids = { { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 1 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 10, true, 8 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 6 }, { 3, 0, true, 8 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 12 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 4 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 10, false, 0 }, { 0, 9, false, 0 }, { 0, 8, true, 2 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 8 }, { 0, 1, true, 6 }, { 0, 0, true, 8 } }, float_items = { { 7, 10, "1x1_3yingxihuodong", 0, 2 }, { 7, 5, "2x1_1yingxihuodong", 57, 12 }, { 5, 3, "1x2_1yingxihuodong", 0, 35 }, { 4, 8, "4x4_3yingxihuodong", -33, -35 }, { 4, 1, "1x3_3yingxihuodong", 0, 12 }, { 2, 5, "1x1_3yingxihuodong", 0, 0 }, { 1, 7, "1x1_4yingxihuodong", 0, -1 }, { 0, 10, "4x4_4yingxihuodong", -36, -3 }, { 0, 3, "1x1_4yingxihuodong", 0, 1 } }, ambush_event_ratio = { { 3001, 8000 } }, ambush_ratio_extra = {}, theme = { "sea_YX", 45, 22, 242, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1100001] = { pos_x = "0.33125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 150, best_air_dominance = 195, count = 0, id = 1100001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1100000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.444791667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 14, ammo_submarine = 2, is_ai = 0, num_2 = 20, map = 1100000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴的盡頭", chapter_name = "A1", type = 1, act_id = 40017, enter_story = "GUOQING3", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越風暴,與同伴離散,{namecode:96}獨自一人踏上了楓葉飄零的未知海域,這裡就是大家苦苦尋找的“聖域”嗎?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100002] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 205, best_air_dominance = 270, count = 0, id = 1100002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100001, formation = 1100000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.088541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 2, is_ai = 0, num_2 = 25, map = 1100000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "求救信號的彼方", chapter_name = "A2", type = 1, act_id = 40017, enter_story = "GUOQING6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地尋找同伴與姐姐之時,突然從前方海域傳來了求救的信號,是陷阱?還是同伴?無論如何,唯有前往一探究竟了", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100003] = { pos_x = "0.690625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 270, best_air_dominance = 355, count = 0, id = 1100003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100002, formation = 1100000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.367708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 1100000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "聖域的護衛", chapter_name = "A3", type = 1, act_id = 40017, enter_story = "GUOQING8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根據先前收集的情報,這裡毋庸置疑正是傳說中的“聖域”,“她們”究竟在謀劃什麼?彷彿響應著疑惑一般,脫胎換骨的{namecode:79}擋在了{namecode:96}的眼前", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100004] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 330, best_air_dominance = 430, count = 0, id = 1100004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100003, formation = 1100001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.090625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 1100001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的參道", chapter_name = "B1", type = 1, act_id = 40025, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "楓葉飄零的島嶼,神社、參道,令人心醉而又懷念的風景之下,隱藏著不為人知的秘密", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100005] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 430, best_air_dominance = 560, count = 0, id = 1100005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100004, formation = 1100001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 2, is_ai = 0, num_2 = 35, map = 1100001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "“姐妹”", chapter_name = "B2", type = 1, act_id = 40025, enter_story = "GUOQING14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已經不想再讓這種事情發生了…明明已經下定決心要變得堅強…但是為什麼…為什麼會變成這樣呢…{namecode:95}姐!」", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100006] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 535, best_air_dominance = 700, count = 0, id = 1100006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100005, formation = 1100001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.4", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 17, ammo_submarine = 2, is_ai = 0, num_2 = 35, map = 1100001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的守護者", chapter_name = "B3", type = 1, act_id = 40025, enter_story = "GUOQING17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}與{namecode:92}兩位的手中,帶著決心與覺悟,{namecode:96}向著“聖域”的最深處——", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100011] = { pos_x = "0.33125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 530, best_air_dominance = 690, count = 0, id = 1100011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1100010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.444791667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 17, ammo_submarine = 2, is_ai = 0, num_2 = 25, map = 1100010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴的盡頭", chapter_name = "C1", type = 2, act_id = 40017, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越風暴,與同伴離散,{namecode:96}獨自一人踏上了楓葉飄零的未知海域,這裡就是大家苦苦尋找的“聖域”嗎?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "torpedo", 1, 550 }, { "dodge", 1, 320 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100012] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 605, best_air_dominance = 790, count = 0, id = 1100012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100011, formation = 1100010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.088541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 2, is_ai = 0, num_2 = 25, map = 1100010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "求救信號的彼方", chapter_name = "C2", type = 2, act_id = 40017, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地尋找同伴與姐姐之時,突然從前方海域傳來了求救的信號,是陷阱?還是同伴?無論如何,唯有前往一探究竟了", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 64 }, { "cannon", 1, 650 }, { "dodge", 1, 360 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100013] = { pos_x = "0.690625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 680, best_air_dominance = 885, count = 0, id = 1100013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100012, formation = 1100010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.367708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 19, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 1100010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "聖域的護衛", chapter_name = "C3", type = 2, act_id = 40017, enter_story = "GUOQING8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根據先前收集的情報,這裡毋庸置疑正是傳說中的“聖域”,“她們”究竟在謀劃什麼?彷彿響應著疑惑一般,脫胎換骨的{namecode:79}擋在了{namecode:96}的眼前", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 68 }, { "cannon", 1, 750 }, { "air", -1, 1800 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100014] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 810, best_air_dominance = 1055, count = 0, id = 1100014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100013, formation = 1100011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.090625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 19, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 1100011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的參道", chapter_name = "D1", type = 2, act_id = 40025, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "楓葉飄零的島嶼,神社、參道,令人心醉而又懷念的風景之下,隱藏著不為人知的秘密", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 72 }, { "torpedo", 1, 750 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100015] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 965, best_air_dominance = 1255, count = 0, id = 1100015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100014, formation = 1100011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 2, is_ai = 0, num_2 = 35, map = 1100011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "“姐妹”", chapter_name = "D2", type = 2, act_id = 40025, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已經不想再讓這種事情發生了…明明已經下定決心要變得堅強…但是為什麼…為什麼會變成這樣呢…{namecode:95}姐!」", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 76 }, { "air", 1, 900 }, { "antiaircraft", 1, 1400 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100016] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1130, best_air_dominance = 1470, count = 0, id = 1100016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100015, formation = 1100011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.4", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 21, ammo_submarine = 2, is_ai = 0, num_2 = 40, map = 1100011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的守護者", chapter_name = "D3", type = 2, act_id = 40025, enter_story = "GUOQING17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}與{namecode:92}兩位的手中,帶著決心與覺悟,{namecode:96}向著“聖域”的最深處——", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1100020] = { pos_x = "0.48984375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 1100020, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1100016, formation = 1100013, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.277083333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 2, is_ai = 0, num_2 = 10, map = 1100013, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的挑戰書", chapter_name = "EXTRA", type = 2, act_id = 40025, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "以信念突破極限,以實力突破險阻;聖域深處的最終試煉,靜候諸君——", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 1030296, 2, 0 }, { 1030297, 22, 0 }, { 1030298, 36, 0 }, { 1030299, 3, 0 }, { 1030300, 34, 0 }, { 1030301, 36, 1 }, { 1030302, 0, 0 }, { 1030303, 34, 0 }, { 1030304, 34, 1 }, { 1030305, 0, 0 } }, ambush_expedition_list = { 1030308, 1030309, 1030310 }, guarder_expedition_list = { 1030297, 1030300, 1030303, 1030306 }, elite_expedition_list = { 1030298, 1030301, 1030304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030311 }, enemy_refresh = { 1, 2, 2 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = {}, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "1x2_1guoqing", 0, 47 }, { 7, 1, "1x2_1guoqing", 0, 47 }, { 4, 8, "1x1_1guoqing", 0, 0 }, { 4, 4, "1x3_1guoqing", 0, 0 }, { 4, 0, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 0, 0 }, { 2, 2, "1x2_2guoqing", 4, 40 }, { 0, 5, "4x4_1guoqing", 71, -48 }, { 0, 2, "1x3_2guoqing", 125, 9 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, 54, 42, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1120001] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 130, count = 0, id = 1120001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 201, formation = 1120001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.402083333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1120001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "開局|~Openings~", chapter_name = "A1", type = 1, act_id = 40147, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有戰術模組,「白方」棋手準時加入棋局, 「黑方」「輕子〈Minor pieces〉」開始移動,行為匹配度:100%", difficulty = 3, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000001, 18, 0 }, { 1000002, 32, 0 }, { 1000003, 24, 1 }, { 1000004, 18, 0 }, { 1000005, 25, 0 }, { 1000006, 18, 1 }, { 1000007, 0, 0 }, { 1000008, 35, 0 }, { 1000009, 16, 1 }, { 1000010, 0, 2 } }, ambush_expedition_list = { 1000013, 1000014, 1000015 }, guarder_expedition_list = { 1000010, 1000011, 1000012 }, elite_expedition_list = { 1000001, 1000004, 1000007 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000016 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57061 }, { 2, 57031 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -15, -65, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120002] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 135, best_air_dominance = 175, count = 0, id = 1120002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120001, formation = 1120001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.123958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1120001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "出子|~Development~", chapter_name = "A2", type = 1, act_id = 40147, enter_story = "TACT20016", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」採用棄兵開局,獲得較小的「出子〈Development〉」領先優勢,行為匹配度:100%", difficulty = 4, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000017, 14, 0 }, { 1000018, 31, 0 }, { 1000019, 25, 1 }, { 1000020, 17, 0 }, { 1000021, 26, 0 }, { 1000022, 19, 1 }, { 1000023, 0, 0 }, { 1000024, 36, 0 }, { 1000025, 18, 1 }, { 1000026, 0, 2 } }, ambush_expedition_list = { 1000029, 1000030, 1000031 }, guarder_expedition_list = { 1000026, 1000027, 1000028 }, elite_expedition_list = { 1000017, 1000020, 1000023 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000032 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57062 }, { 2, 57032 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 85, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120003] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 170, best_air_dominance = 220, count = 0, id = 1120003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120002, formation = 1120001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.379166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1120001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "主動權|~Initiative~", chapter_name = "A3", type = 1, act_id = 40147, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得暫時的「主動權〈Initiative〉」,「黑方」開始發動「反擊〈Counterplay〉」,行為匹配度:93.6%", difficulty = 5, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000033, 13, 0 }, { 1000034, 30, 0 }, { 1000035, 26, 1 }, { 1000036, 16, 0 }, { 1000037, 27, 0 }, { 1000038, 20, 1 }, { 1000039, 0, 0 }, { 1000040, 37, 0 }, { 1000041, 20, 1 }, { 1000042, 0, 2 } }, ambush_expedition_list = { 1000045, 1000046, 1000047 }, guarder_expedition_list = { 1000042, 1000043, 1000044 }, elite_expedition_list = { 1000033, 1000036, 1000039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000048 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57063 }, { 2, 57033 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 2, 44, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120004] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 205, best_air_dominance = 265, count = 0, id = 1120004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120003, formation = 1120001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.10625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1120001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "升變|~Promotion~", chapter_name = "A4", type = 1, act_id = 40147, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得「變後〈Promotion〉」,「黑方」採取「穿串〈Skewer〉」行為,行為匹配度:76.2%", difficulty = 6, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000049, 12, 0 }, { 1000050, 30, 0 }, { 1000051, 27, 1 }, { 1000052, 15, 0 }, { 1000053, 28, 0 }, { 1000054, 21, 1 }, { 1000055, 0, 0 }, { 1000056, 38, 0 }, { 1000057, 22, 1 }, { 1000058, 0, 2 } }, ambush_expedition_list = { 1000061, 1000062, 1000063 }, guarder_expedition_list = { 1000058, 1000059, 1000060 }, elite_expedition_list = { 1000049, 1000052, 1000055 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000064 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57064 }, { 2, 57034 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 59, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120005] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 220, best_air_dominance = 285, count = 0, id = 1120005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120004, formation = 1120002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1120002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "交匯點|~Transposition~", chapter_name = "B1", type = 1, act_id = 40147, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>測試被重置,原因不明,特殊保衛系統「風暴螺旋」開啟,所有「棋子〈Piece〉」回歸交匯點,行為匹配度:None", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000065, 10, 0 }, { 1000066, 28, 0 }, { 1000067, 28, 1 }, { 1000068, 14, 0 }, { 1000069, 29, 0 }, { 1000070, 22, 1 }, { 1000071, 0, 0 }, { 1000072, 39, 0 }, { 1000073, 22, 1 }, { 1000074, 0, 2 } }, ambush_expedition_list = { 1000077, 1000078, 1000079 }, guarder_expedition_list = { 1000074, 1000075, 1000076 }, elite_expedition_list = { 1000066, 1000069, 1000072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000080 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57065 }, { 2, 57035 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -155, -13, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120006] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 320, best_air_dominance = 415, count = 0, id = 1120006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120005, formation = 1120002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.430208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1120002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "引離|~Deflection~", chapter_name = "B2", type = 1, act_id = 40147, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」將「黑方」保衛者「引離〈Skewer〉」,再次獲得主動權,行為匹配度:None", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000081, 14, 0 }, { 1000082, 34, 0 }, { 1000083, 29, 1 }, { 1000084, 16, 0 }, { 1000085, 26, 0 }, { 1000086, 23, 1 }, { 1000087, 0, 0 }, { 1000088, 35, 0 }, { 1000089, 20, 1 }, { 1000090, 0, 2 } }, ambush_expedition_list = { 1000093, 1000094, 1000095 }, guarder_expedition_list = { 1000090, 1000091, 1000092 }, elite_expedition_list = { 1000082, 1000085, 1000088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000096 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57066 }, { 2, 57036 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, 167, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120007] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 425, best_air_dominance = 555, count = 0, id = 1120007, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120006, formation = 1120002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.076041667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1120002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "過載|~Overworked~", chapter_name = "B3", type = 1, act_id = 40147, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,測試發現BUG,「黑方」多數「棋子〈Piece〉」出現覺醒反應,建議立刻執行緊急DEBUG", difficulty = 7, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000097, 6, 0 }, { 1000098, 31, 0 }, { 1000099, 30, 1 }, { 1000100, 12, 0 }, { 1000101, 30, 0 }, { 1000102, 25, 1 }, { 1000103, 0, 0 }, { 1000104, 41, 0 }, { 1000105, 28, 1 }, { 1000106, 0, 2 } }, ambush_expedition_list = { 1000109, 1000110, 1000111 }, guarder_expedition_list = { 1000106, 1000107, 1000108 }, elite_expedition_list = { 1000098, 1000101, 1000104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000112 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57067 }, { 2, 57037 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -70, 111, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120008] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 535, best_air_dominance = 695, count = 0, id = 1120008, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120007, formation = 1120002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1120002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "將殺|~Checkmate~", chapter_name = "B4", type = 1, act_id = 40147, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日誌記錄被中斷", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1000113, 4, 0 }, { 1000114, 32, 0 }, { 1000115, 31, 1 }, { 1000116, 10, 0 }, { 1000117, 31, 0 }, { 1000118, 26, 1 }, { 1000119, 0, 0 }, { 1000120, 42, 0 }, { 1000121, 30, 1 }, { 1000122, 0, 2 } }, ambush_expedition_list = { 1000125, 1000126, 1000127 }, guarder_expedition_list = { 1000123, 1000124, 1000125 }, elite_expedition_list = { 1000114, 1000117, 1000120 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000128 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57068 }, { 2, 57038 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 0, 270, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120011] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 355, best_air_dominance = 460, count = 0, id = 1120011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 201, formation = 1120011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.402083333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1120011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "開局|~Openings~", chapter_name = "C1", type = 2, act_id = 40147, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>重置所有戰術模組,「白方」棋手準時加入棋局, 「黑方」「輕子〈Minor pieces〉」開始移動,行為匹配度:98.3%", difficulty = 5, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 55 }, { "cannon", 1, 500 }, { "air", 1, 600 } }, expedition_id_weight_list = { { 1000200, 12, 0 }, { 1000201, 20, 0 }, { 1000202, 30, 0 }, { 1000203, 13, 0 }, { 1000204, 34, 0 }, { 1000205, 24, 1 }, { 1000206, 0, 0 }, { 1000207, 34, 0 }, { 1000208, 25, 1 }, { 1000209, 0, 0 } }, ambush_expedition_list = { 1000212, 1000213, 1000214 }, guarder_expedition_list = { 1000209, 1000210, 1000211 }, elite_expedition_list = { 1000201, 1000204, 1000207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000215 }, enemy_refresh = { 2, 2, 1, 1 }, elite_refresh = { 1, 0, 1, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "deyizhi" }, awards = { { 2, 57071 }, { 2, 57051 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "2x2XWIsLand_1", -37, -28 }, { 3, 8, "1x2XWIsLand_2", 0, 40 }, { 2, 3, "1x1XWIsLand_1", 10, 30 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -15, -65, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120012] = { pos_x = "0.2375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 430, best_air_dominance = 560, count = 0, id = 1120012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120011, formation = 1120011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.123958333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1120011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "出子|~Development~", chapter_name = "C2", type = 2, act_id = 40147, enter_story = "TACT20016", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」採用棄兵開局,獲得較小的「出子〈Development〉」領先優勢,行為匹配度:97.1%", difficulty = 6, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 59 }, { "torpedo", 1, 850 }, { "air", 1, 650 } }, expedition_id_weight_list = { { 1000216, 10, 0 }, { 1000217, 21, 0 }, { 1000218, 31, 0 }, { 1000219, 12, 0 }, { 1000220, 35, 0 }, { 1000221, 26, 1 }, { 1000222, 0, 0 }, { 1000223, 35, 0 }, { 1000224, 26, 1 }, { 1000225, 0, 0 } }, ambush_expedition_list = { 1000228, 1000229, 1000230 }, guarder_expedition_list = { 1000225, 1000226, 1000227 }, elite_expedition_list = { 1000217, 1000220, 1000223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000231 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xipeierhaijunshangjiang" }, awards = { { 2, 57072 }, { 2, 57052 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 11, true, 8 }, { 6, 10, true, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 11, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 11, true, 0 }, { 3, 10, true, 4 }, { 3, 9, true, 16 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 11, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 }, { 1, 11, true, 0 }, { 1, 10, true, 4 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 1 } }, float_items = { { 5, 9, "1x2XWIsLand_2", 14, -36 }, { 4, 5, "2x3XWIsLand_1", 16, 37 }, { 4, 4, "1x1XWIsLand_2", 17, 0 }, { 2, 10, "1x1XWIsLand_2", -10, 0 }, { 2, 9, "1x1XWIsLand_1", 20, 25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 85, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120013] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 505, best_air_dominance = 655, count = 0, id = 1120013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120012, formation = 1120011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.379166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1120011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "主動權|~Initiative~", chapter_name = "C3", type = 2, act_id = 40147, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得暫時的「主動權〈Initiative〉」,「黑方」開始發動「反擊〈Counterplay〉」,行為匹配度:84.3%", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 63 }, { "dodge", 1, 400 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000232, 8, 0 }, { 1000233, 22, 0 }, { 1000234, 32, 0 }, { 1000235, 11, 0 }, { 1000236, 36, 0 }, { 1000237, 28, 1 }, { 1000238, 0, 0 }, { 1000239, 36, 0 }, { 1000240, 28, 1 }, { 1000241, 0, 0 } }, ambush_expedition_list = { 1000244, 1000245, 1000246 }, guarder_expedition_list = { 1000241, 1000242, 1000243 }, elite_expedition_list = { 1000233, 1000236, 1000239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000247 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = { { 2, 57073 }, { 2, 57053 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 4, "1x3XWIsLand_1", 106, 0 }, { 7, 1, "1x1XWIsLand_1", 5, 23 }, { 4, 10, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_2", 105, 0 }, { 2, 2, "1x2XWIsLand_2", -10, -34 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 2, 44, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120014] = { pos_x = "0.68515625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 580, best_air_dominance = 755, count = 0, id = 1120014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120013, formation = 1120011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.10625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1120011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "升變|~Promotion~", chapter_name = "C4", type = 2, act_id = 40147, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」獲得「變後〈Promotion〉」,「黑方」採取「穿串〈Skewer〉」行為,行為匹配度:57.9%", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 1000248, 6, 0 }, { 1000249, 23, 0 }, { 1000250, 33, 0 }, { 1000251, 10, 0 }, { 1000252, 37, 0 }, { 1000253, 31, 1 }, { 1000254, 0, 0 }, { 1000255, 37, 0 }, { 1000256, 30, 1 }, { 1000257, 0, 0 } }, ambush_expedition_list = { 1000260, 1000261, 1000262 }, guarder_expedition_list = { 1000257, 1000258, 1000259 }, elite_expedition_list = { 1000249, 1000252, 1000255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000263 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57074 }, { 2, 57054 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 8 }, { 4, 8, false, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 3, "2x2XWIsLand_1", 64, -37 }, { 5, 9, "1x3XWIsLand_1", 0, 0 }, { 4, 8, "1x2XWIsLand_1", 0, 0 }, { 4, 6, "1x1XWIsLand_2", 5, 0 }, { 3, 9, "1x3XWIsLand_2", 9, 0 }, { 2, 4, "1x3XWIsLand_1", 0, 0 }, { 1, 4, "1x1XWIsLand_1", 4, 29 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 59, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120015] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 635, best_air_dominance = 825, count = 0, id = 1120015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120014, formation = 1120012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1120012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "交匯點|~Transposition~", chapter_name = "D1", type = 2, act_id = 40147, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>測試被重置,原因不明,特殊保衛系統「風暴螺旋」開啟,所有「棋子〈Piece〉」回歸交匯點,行為匹配度:None", difficulty = 7, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 900 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1000264, 4, 0 }, { 1000265, 20, 0 }, { 1000266, 34, 0 }, { 1000267, 8, 0 }, { 1000268, 35, 0 }, { 1000269, 32, 1 }, { 1000270, 0, 0 }, { 1000271, 33, 0 }, { 1000272, 32, 1 }, { 1000273, 0, 0 } }, ambush_expedition_list = { 1000276, 1000277, 1000278 }, guarder_expedition_list = { 1000273, 1000274, 1000275 }, elite_expedition_list = { 1000266, 1000269, 1000272 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000279 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "Z46" }, awards = { { 2, 57075 }, { 2, 57055 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, false, 0 } }, float_items = { { 4, 8, "1x2XWIsLand_1", 0, 38 }, { 4, 6, "2x3XWIsLand_1", 102, 39 }, { 2, 3, "1x1XWIsLand_1", 6, 49 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -155, -13, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120016] = { pos_x = "0.67578125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 790, best_air_dominance = 1025, count = 0, id = 1120016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120015, formation = 1120012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.430208333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1120012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "引離|~Deflection~", chapter_name = "D2", type = 2, act_id = 40147, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>「白方」將「黑方」保衛者「引離〈Skewer〉」,再次獲得主動權,行為匹配度:None", difficulty = 8, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 74 }, { "antiaircraft", 1, 2100 }, { "air", 1, 1100 } }, expedition_id_weight_list = { { 1000280, 8, 0 }, { 1000281, 24, 0 }, { 1000282, 32, 0 }, { 1000283, 10, 0 }, { 1000284, 34, 0 }, { 1000285, 30, 1 }, { 1000286, 0, 0 }, { 1000287, 34, 0 }, { 1000288, 28, 1 }, { 1000289, 0, 0 } }, ambush_expedition_list = { 1000292, 1000293, 1000294 }, guarder_expedition_list = { 1000289, 1000290, 1000291 }, elite_expedition_list = { 1000282, 1000285, 1000288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000295 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qibolin" }, awards = { { 2, 57076 }, { 2, 57056 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 7, true, 1 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 5, 7, true, 2 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 16 }, { 3, 2, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 1, 7, true, 8 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 8 } }, float_items = { { 6, 7, "2x1XWIsland_3", 0, 0 }, { 6, 3, "1x2XWIsLand_2", 4, -49 }, { 6, 2, "2x1XWIsLand_1", 12, 1 }, { 2, 4, "2x2XWIsLand_1", 74, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, -250, 167, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120017] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 955, best_air_dominance = 1240, count = 0, id = 1120017, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120016, formation = 1120012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.076041667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 1120012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "過載|~Overworked~", chapter_name = "D3", type = 2, act_id = 40147, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>警告,測試發現BUG,「黑方」多數「棋子〈Piece〉」出現覺醒反應,建議立刻執行緊急DEBUG", difficulty = 9, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 1100 }, { "air", -1, 2000 } }, expedition_id_weight_list = { { 1000296, 2, 0 }, { 1000297, 22, 0 }, { 1000298, 36, 0 }, { 1000299, 6, 0 }, { 1000300, 37, 0 }, { 1000301, 33, 1 }, { 1000302, 0, 0 }, { 1000303, 35, 0 }, { 1000304, 33, 1 }, { 1000305, 0, 0 } }, ambush_expedition_list = { 1000308, 1000309, 1000310 }, guarder_expedition_list = { 1000305, 1000306, 1000307 }, elite_expedition_list = { 1000298, 1000301, 1000304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000311 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57077 }, { 2, 57057 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 1 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, false, 0 }, { 4, 5, true, 8 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 2 }, { 1, 4, true, 4 }, { 1, 3, true, 4 }, { 1, 2, false, 0 } }, float_items = { { 6, 5, "1x3XWIsLand_1", 2, 0 }, { 3, 6, "2x2XWIsLand_1", -38, -23 }, { 3, 4, "1x2XWIsLand_1", 1, -33 }, { 1, 8, "1x1XWIsLand_2", 0, 0 }, { 1, 2, "1x1XWIsLand_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 20, -70, 111, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120018] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 1130, best_air_dominance = 1470, count = 0, id = 1120018, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120017, formation = 1120012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1120012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "將殺|~Checkmate~", chapter_name = "D4", type = 2, act_id = 40147, enter_story = "TACT20015", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "<>日誌記錄被中斷>>>檢測到異常數據>>>日誌記錄被覆蓋<>重置所有戰術模組,「白方」棋手準時加入棋局", difficulty = 10, avoid_ratio = 18, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 82 }, { "cannon", 1, 1200 }, { "air", 1, 1000 } }, expedition_id_weight_list = { { 1000312, 1, 0 }, { 1000313, 23, 0 }, { 1000314, 37, 0 }, { 1000315, 5, 0 }, { 1000316, 36, 0 }, { 1000317, 35, 1 }, { 1000318, 0, 0 }, { 1000319, 36, 0 }, { 1000320, 34, 1 }, { 1000321, 0, 0 } }, ambush_expedition_list = { 1000324, 1000325, 1000326 }, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000327 }, enemy_refresh = { 2, 2, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57078 }, { 2, 57058 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 1 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 16 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, false, 0 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 8 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 9, 9, "1x1XWIsLand_2", 0, 0 }, { 7, 4, "2x2XWIsLand_1", -35, 51 }, { 6, 6, "2x1XWIsLand_1", 0, 0 }, { 4, 6, "2x3XWIsLand_1", 59, 43 }, { 4, 4, "1x1XWIsLand_2", 0, 0 }, { 1, 1, "1x2XWIsLand_3", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 22, 0, 270, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1120021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1485, best_air_dominance = 1935, count = 0, id = 1120021, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1120018, formation = 1120021, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.2979", wall_prefab = "", num_1 = 1, model = 5, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 4, map = 1120021, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "異色的終局|~Ending~", chapter_name = "EXTRA", type = 2, act_id = 40147, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "<>附加日誌>>「跨越輪迴、突破界限,到達終局的挑戰者喲,賭上彼此存在之證明,開始我等最後的廝殺吧」", difficulty = 10, avoid_ratio = 18, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1000321, 1000322, 1000323 }, elite_expedition_list = { 1000314, 1000317, 1000320 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1000331 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = {}, grids = { { 8, 6, false, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 6, false, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 } }, float_items = { { 8, 6, "1x2XWIsLand_3", -14, 31 }, { 8, 5, "1x1XWIsLand_2", -22, 0 }, { 8, 2, "1x3XWIsLand_2", 103, 0 }, { 8, 1, "1x1XWIsLand_2", 21, 6 }, { 6, 1, "1x2XWIsLand_2", -15, -36 }, { 5, 6, "1x2XWIsLand_1", 5, -72 }, { 5, 1, "1x2XWIsLand_1", 0, 24 }, { 4, 6, "2x2XWIsLand_1", -33, -28 }, { 4, 3, "1x3XWIsLand_1", 71, 0 }, { 4, 2, "1x1XWIsLand_1", 0, 33 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_daxuanwo", 45, 23, -100, 156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1130101] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 1130101, icon_outline = 0, bg = "", bgm = "", pre_chapter = 201, formation = 1130100, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.34375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1130100, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "夜色中的警報", chapter_name = "SP1", type = 1, act_id = 40162, enter_story = "TACT50000", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陸作戰的物資搬運即將結束,明天就可以離開這片海域了。然而,在沒人察覺的情況下,危機已經趁著夜色悄然而至……", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1130010, 15, 0 }, { 1130020, 20, 0 }, { 1130030, 30, 1 }, { 1130040, 15, 0 }, { 1130050, 20, 0 }, { 1130060, 30, 1 }, { 1130100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1130020, 1130050 }, elite_expedition_list = { 1130020, 1130040 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1130500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiagu", "yili" }, awards = { { 2, 57397 }, { 2, 57391 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 3, 0, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2YWIsland_2", 10, -36 }, { 2, 2, "1x1YWIsland_1", 0, 0 }, { 0, 7, "1x1depot_night", -11, 30 }, { 0, 1, "1x3YWIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1130102] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 200, best_air_dominance = 260, count = 0, id = 1130102, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1130101, formation = 1130100, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.070833333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1130100, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "受難的三姐妹", chapter_name = "SP2", type = 1, act_id = 40162, enter_story = "TACT50003", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "芝加哥率領的南方部隊瞬間覆滅,然而北方部隊的阿斯托利亞三姐妹由於沒有接到警報,對危機仍渾然不覺。巨大的考驗,即將降臨…", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1131010, 15, 0 }, { 1131020, 20, 0 }, { 1131030, 30, 1 }, { 1131040, 15, 0 }, { 1131050, 20, 0 }, { 1131060, 30, 1 }, { 1131100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1131020, 1131050 }, elite_expedition_list = { 1131020, 1131050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1131500 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "guying", "qingye" }, awards = { { 2, 57398 }, { 2, 57392 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 2 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1YWIsland_1", 5, 0 }, { 4, 4, "1x2YWIsland_2", 6, -41 }, { 4, 2, "1x1YWIsland_2", 0, 4 }, { 2, 5, "1x3YWIsland_2", 0, 4 }, { 0, 1, "2x2YWIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1130103] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 1, ammo_cost = 1, collection_team = 0, air_dominance = 400, best_air_dominance = 520, count = 0, id = 1130103, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1130102, formation = 1130100, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.221875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1130100, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "永不褪色的羈絆", chapter_name = "SP3", type = 1, act_id = 40162, enter_story = "TACT50006", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 1, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“只要大家一起承擔,就絕對沒問題”,面對眼前之敵,阿斯托利亞三姐妹依然毫無畏懼地露出了笑容。即使她們知道,這些敵人遠比自己強大——", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1132010, 15, 0 }, { 1132020, 20, 0 }, { 1132030, 30, 1 }, { 1132040, 15, 0 }, { 1132050, 20, 0 }, { 1132060, 30, 1 }, { 1132100, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1132020, 1132050 }, elite_expedition_list = { 1132020, 1132050 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1132500 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "niaohai" }, awards = { { 2, 57399 }, { 2, 57393 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 1 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2YWIsland_2", 7, -37 }, { 3, 7, "1x1YWIsland_2", 0, 7 }, { 3, 1, "1x3YWIsland_2", 0, 6 }, { 1, 4, "1x1YWIsland_1", 3, 3 }, { 0, 8, "2x3YWIsland_1", -39, -23 }, { 0, 0, "1x1YWIsland_2", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YW", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 120, best_air_dominance = 160, count = 0, id = 1150001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1150001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1150001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "突入|~Inburst~", chapter_name = "A1", type = 1, act_id = 40078, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信號所指的坐標,竟是已經化為廢墟的塞壬基地,這裡是否還有殘留的情報?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060001, 18, 0 }, { 1060002, 46, 0 }, { 1060003, 16, 1 }, { 1060004, 18, 0 }, { 1060005, 32, 0 }, { 1060006, 12, 1 }, { 1060007, 0, 0 }, { 1060008, 32, 0 }, { 1060009, 10, 1 }, { 1060010, 0, 2 } }, ambush_expedition_list = { 1060013, 1060014, 1060015 }, guarder_expedition_list = { 1060002, 1060005, 1060008, 1060011 }, elite_expedition_list = { 1060002, 1060004, 1060005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060016 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57201 }, { 2, 57181 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 118, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 160, best_air_dominance = 210, count = 0, id = 1150002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150001, formation = 1150001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1150001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "接敵|~Engage~", chapter_name = "A2", type = 1, act_id = 40078, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分隊的行動已被察覺,資料不詳的新型塞壬正在快速接近中,做好迎戰準備!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060017, 16, 0 }, { 1060018, 42, 0 }, { 1060019, 18, 1 }, { 1060020, 16, 0 }, { 1060021, 34, 0 }, { 1060022, 14, 1 }, { 1060023, 0, 0 }, { 1060024, 36, 0 }, { 1060025, 12, 1 }, { 1060026, 0, 2 } }, ambush_expedition_list = { 1060029, 1060030, 1060031 }, guarder_expedition_list = { 1060018, 1060021, 1060024, 1060027 }, elite_expedition_list = { 1060018, 1060021, 1060024 }, ai_expedition_list = { 1060400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060032 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57202 }, { 2, 57182 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 25, -100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 200, best_air_dominance = 260, count = 0, id = 1150003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150002, formation = 1150001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1150001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "迷惑|~Confuse~", chapter_name = "A3", type = 1, act_id = 40078, enter_story = "DONGHUO06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的新型艦不斷地出現,神秘信號的線索卻依然在雲霧之中…將我們引導到這裡的…究竟是何方神聖?", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060033, 12, 0 }, { 1060034, 38, 0 }, { 1060035, 20, 1 }, { 1060036, 14, 0 }, { 1060037, 36, 0 }, { 1060038, 18, 1 }, { 1060039, 0, 0 }, { 1060040, 38, 0 }, { 1060041, 17, 1 }, { 1060042, 0, 2 } }, ambush_expedition_list = { 1060045, 1060046, 1060047 }, guarder_expedition_list = { 1060034, 1060037, 1060040, 1060043 }, elite_expedition_list = { 1060034, 1060036, 1060039 }, ai_expedition_list = { 1060401, 1060402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060048 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57203 }, { 2, 57183 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 188, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 260, best_air_dominance = 340, count = 0, id = 1150004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150003, formation = 1150002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.227083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1150002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "信號|~Signal~", chapter_name = "B1", type = 1, act_id = 40079, enter_story = "DONGHUO09", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密電文,時間點不明…無論是不是陷阱,都只能前往一探究竟了", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060049, 12, 0 }, { 1060050, 34, 0 }, { 1060051, 26, 1 }, { 1060052, 15, 0 }, { 1060053, 34, 0 }, { 1060054, 22, 1 }, { 1060055, 0, 0 }, { 1060056, 34, 0 }, { 1060057, 20, 1 }, { 1060058, 0, 2 } }, ambush_expedition_list = { 1060061, 1060062, 1060063 }, guarder_expedition_list = { 1060050, 1060053, 1060056, 1060059 }, elite_expedition_list = { 1060050, 1060052, 1060053 }, ai_expedition_list = { 1060403, 1060404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57204 }, { 2, 57184 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 0, -90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 320, best_air_dominance = 420, count = 0, id = 1150005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150004, formation = 1150002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1150002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "危機|~Crisis~", chapter_name = "B2", type = 1, act_id = 40079, enter_story = "DONGHUO10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方火力與規模遠遠超出預期…新型的大型艦出乎意料的難纏,以破釜沉舟的氣勢戰鬥到底吧!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060065, 10, 0 }, { 1060066, 28, 0 }, { 1060067, 28, 1 }, { 1060068, 14, 0 }, { 1060069, 29, 0 }, { 1060070, 22, 1 }, { 1060071, 0, 0 }, { 1060072, 34, 0 }, { 1060073, 22, 1 }, { 1060074, 0, 2 } }, ambush_expedition_list = { 1060077, 1060078, 1060079 }, guarder_expedition_list = { 1060066, 1060069, 1060072, 1060075 }, elite_expedition_list = { 1060066, 1060069, 1060072 }, ai_expedition_list = { 1060405, 1060406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57205 }, { 2, 57185 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 45, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 320, best_air_dominance = 420, count = 0, id = 1150006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150005, formation = 1150002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1150002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "決戰|~Decisive~", chapter_name = "B3", type = 1, act_id = 40079, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近發信源的區域,越多的塞壬在此徘徊,對方似乎也在警戒著其他的什麼…先擊敗眼前的2艘大型戰艦吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1060081, 8, 0 }, { 1060082, 26, 0 }, { 1060083, 30, 1 }, { 1060084, 12, 0 }, { 1060085, 32, 0 }, { 1060086, 26, 1 }, { 1060087, 0, 0 }, { 1060088, 32, 0 }, { 1060089, 26, 1 }, { 1060090, 0, 2 } }, ambush_expedition_list = { 1060093, 1060094, 1060095 }, guarder_expedition_list = { 1060082, 1060085, 1060088, 1060091 }, elite_expedition_list = { 1060082, 1060085, 1060088 }, ai_expedition_list = { 1060407, 1060408, 1060409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57206 }, { 2, 57186 }, { 2, 54012 }, { 2, 54023 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 125, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 360, best_air_dominance = 470, count = 0, id = 1150011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1150011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1150011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "突入|~Inburst~", chapter_name = "C1", type = 2, act_id = 40078, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到的不明信號所指的坐標,竟是已經化為廢墟的塞壬基地,這裡是否還有殘留的情報?", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "torpedo", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1060200, 12, 0 }, { 1060201, 42, 0 }, { 1060202, 20, 0 }, { 1060203, 12, 0 }, { 1060204, 34, 0 }, { 1060205, 22, 1 }, { 1060206, 0, 0 }, { 1060207, 34, 0 }, { 1060208, 22, 1 }, { 1060209, 0, 0 } }, ambush_expedition_list = { 1060212, 1060213, 1060214 }, guarder_expedition_list = { 1060201, 1060204, 1060207, 1060210 }, elite_expedition_list = { 1060201, 1060204, 1060207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060215 }, enemy_refresh = { 1, 2, 2, 0, 0 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu" }, awards = { { 2, 57231 }, { 2, 57211 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 7, true, 8 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 16 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 3, "1x1_2donghuo", 0, 22 }, { 1, 4, "1x1_1donghuo", 0, 0 }, { 0, 7, "2x2_1donghuo", -54, -25 }, { 0, 1, "1x3_1donghuo", 0, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 118, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 400, best_air_dominance = 520, count = 0, id = 1150012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150011, formation = 1150011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1150011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "接敵|~Engage~", chapter_name = "C2", type = 2, act_id = 40078, enter_story = "DONGHUO04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "特遣分隊的行動已被察覺,資料不詳的新型塞壬正在快速接近中,做好迎戰準備!", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 74 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1060216, 10, 0 }, { 1060217, 38, 0 }, { 1060218, 22, 0 }, { 1060219, 12, 0 }, { 1060220, 35, 0 }, { 1060221, 26, 1 }, { 1060222, 0, 0 }, { 1060223, 35, 0 }, { 1060224, 26, 1 }, { 1060225, 0, 0 } }, ambush_expedition_list = { 1060228, 1060229, 1060230 }, guarder_expedition_list = { 1060217, 1060220, 1060223, 1060226 }, elite_expedition_list = { 1060217, 1060220, 1060223 }, ai_expedition_list = { 1060410 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060231 }, enemy_refresh = { 0, 1, 1, 1, 0 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57232 }, { 2, 57212 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, true, 8 }, { 4, 5, false, 0 }, { 4, 4, true, 1 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 5, 7, "1x3_1donghuo", 0, 9 }, { 5, 0, "2x1_1donghuo", 14, 39 }, { 4, 5, "1x1_1donghuo", 0, 0 }, { 1, 8, "2x1_2donghuo", -20, 25 }, { 1, 6, "1x1_2donghuo", 0, 20 }, { 1, 0, "1x1_2donghuo", 0, 25 }, { 0, 1, "1x3_2donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 25, -100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 490, best_air_dominance = 635, count = 0, id = 1150013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150012, formation = 1150011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1150011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "迷惑|~Confuse~", chapter_name = "C3", type = 2, act_id = 40078, enter_story = "DONGHUO06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方的新型艦不斷地出現,神秘信號的線索卻依然在雲霧之中…將我們引導到這裡的…究竟是何方神聖?", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "air", -1, 1500 } }, expedition_id_weight_list = { { 1060232, 8, 0 }, { 1060233, 34, 0 }, { 1060234, 26, 0 }, { 1060235, 10, 0 }, { 1060236, 36, 0 }, { 1060237, 28, 1 }, { 1060238, 0, 0 }, { 1060239, 36, 0 }, { 1060240, 28, 1 }, { 1060241, 0, 0 } }, ambush_expedition_list = { 1060244, 1060245, 1060246 }, guarder_expedition_list = { 1060233, 1060236, 1060239, 1060242 }, elite_expedition_list = { 1060234, 1060236, 1060239 }, ai_expedition_list = { 1060411, 1060412 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun", "sairenquzhu" }, awards = { { 2, 57233 }, { 2, 57213 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 16 }, { 2, 5, true, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, false, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 12 }, { 0, 6, true, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 0 }, { 0, 0, true, 8 } }, float_items = { { 6, 7, "2x1_1donghuo", -10, 45 }, { 6, 5, "1x1_1donghuo", 0, 0 }, { 4, 1, "1x3_2donghuo", 0, 8 }, { 2, 8, "1x1_2donghuo", 0, 25 }, { 1, 0, "1x1_1donghuo", 0, 5 }, { 0, 4, "1x3_1donghuo", 0, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 188, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150014] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 580, best_air_dominance = 755, count = 0, id = 1150014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150013, formation = 1150012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.227083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1150012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "信號|~Signal~", chapter_name = "D1", type = 2, act_id = 40079, enter_story = "DONGHUO09", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "接收到了新的加密電文,時間點不明…無論是不是陷阱,都只能前往一探究竟了", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "torpedo", 1, 900 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1060248, 4, 0 }, { 1060249, 32, 0 }, { 1060250, 30, 0 }, { 1060251, 6, 0 }, { 1060252, 37, 0 }, { 1060253, 32, 1 }, { 1060254, 0, 0 }, { 1060255, 37, 0 }, { 1060256, 32, 1 }, { 1060257, 0, 0 } }, ambush_expedition_list = { 1060260, 1060261, 1060262 }, guarder_expedition_list = { 1060249, 1060252, 1060255, 1060258 }, elite_expedition_list = { 1060249, 1060252, 1060255 }, ai_expedition_list = { 1060413, 1060414 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060263 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie" }, awards = { { 2, 57234 }, { 2, 57214 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 5, 9, true, 8 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 1 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 12 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 6 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 12 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 }, { 2, 1, true, 4 }, { 2, 0, false, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 16 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 0 }, { 1, 2, true, 16 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 9, true, 8 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 5, 5, "1x1_2donghuo", 0, 16 }, { 5, 3, "1x3_1donghuo", 0, 6 }, { 4, 3, "2x1_1donghuo", -7, 37 }, { 2, 9, "2x1_2donghuo", 0, -45 }, { 2, 0, "1x1_1donghuo", 0, 0 }, { 0, 5, "1x3_2donghuo", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 0, -90, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150015] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 680, best_air_dominance = 885, count = 0, id = 1150015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150014, formation = 1150012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1150012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "危機|~Crisis~", chapter_name = "D2", type = 2, act_id = 40079, enter_story = "DONGHUO10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "敵方火力與規模遠遠超出預期…新型的大型艦出乎意料的難纏,以破釜沉舟的氣勢戰鬥到底吧!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 88 }, { "air", 1, 1200 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1060264, 4, 0 }, { 1060265, 26, 0 }, { 1060266, 34, 0 }, { 1060267, 5, 0 }, { 1060268, 35, 0 }, { 1060269, 32, 1 }, { 1060270, 0, 0 }, { 1060271, 33, 0 }, { 1060272, 32, 1 }, { 1060273, 0, 0 } }, ambush_expedition_list = { 1060276, 1060277, 1060278 }, guarder_expedition_list = { 1060265, 1060268, 1060271, 1060274 }, elite_expedition_list = { 1060265, 1060268, 1060271 }, ai_expedition_list = { 1060415, 1060416 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060279 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 2, 0, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57235 }, { 2, 57215 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 7, 0, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 9, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 12 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 8 }, { 1, 0, true, 6 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 6 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, true, 0 } }, float_items = { { 7, 8, "1x1_1donghuo", 0, 6 }, { 7, 1, "1x3_1donghuo", 0, 12 }, { 6, 9, "2x1_1donghuo", -10, -45 }, { 6, 0, "2x1_1donghuo", 15, 25 }, { 5, 6, "2x1_2donghuo", 0, -35 }, { 4, 1, "1x3_2donghuo", 0, 15 }, { 1, 9, "1x1_2donghuo", 0, 15 }, { 1, 2, "1x1_1donghuo", 0, 5 }, { 0, 6, "3x2_1donghuo", -37, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 25, 45, 55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1150016] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1130, best_air_dominance = 1470, count = 0, id = 1150016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1150015, formation = 1150012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1150012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "決戰|~Decisive~", chapter_name = "D3", type = 2, act_id = 40079, enter_story = "", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "越接近發信源的區域,越多的塞壬在此徘徊,對方似乎也在警戒著其他的什麼…先擊敗眼前的2艘大型戰艦吧!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 1, 0 } }, { { 5, 7, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 92 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = { { 1060280, 2, 0 }, { 1060281, 22, 0 }, { 1060282, 36, 0 }, { 1060283, 3, 0 }, { 1060284, 34, 0 }, { 1060285, 36, 1 }, { 1060286, 0, 0 }, { 1060287, 34, 0 }, { 1060288, 34, 1 }, { 1060289, 0, 0 } }, ambush_expedition_list = { 1060292, 1060293, 1060294 }, guarder_expedition_list = { 1060281, 1060284, 1060287, 1060290 }, elite_expedition_list = { 1060282, 1060285, 1060288 }, ai_expedition_list = { 1060417, 1060418, 1060419 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1060295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 2, 1, 0, 0, 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie", "sairenhangmu" }, awards = { { 2, 57236 }, { 2, 57216 }, { 2, 54013 }, { 2, 54024 }, { 2, 59116 }, { 2, 59001 } }, grids = { { 8, 11, false, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 11, true, 0 }, { 7, 10, true, 6 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 4 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 0 }, { 6, 11, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 11, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 11, true, 0 }, { 3, 10, true, 2 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 12 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 11, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 12 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 11, false, 0 }, { 1, 10, false, 0 }, { 1, 9, true, 6 }, { 1, 8, false, 0 }, { 1, 7, true, 4 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 11, false, 0 }, { 0, 10, false, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 6 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 8, 11, "1x1_1donghuo", 0, 6 }, { 8, 5, "1x1_2donghuo", 0, 20 }, { 5, 8, "2x1_1donghuo", 0, -40 }, { 5, 1, "1x3_1donghuo", 0, 12 }, { 4, 6, "1x1_2donghuo", 0, 15 }, { 4, 3, "1x1_1donghuo", 0, 0 }, { 1, 8, "1x1_1donghuo", 0, 0 }, { 0, 11, "2x2_1donghuo", -54, -45 }, { 0, 4, "1x3_2donghuo", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_dh", 45, 22, 125, 155, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = { 1060600, "DONGHUO17" }, defeat_story_count = { 1, 8 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 95, best_air_dominance = 150, count = 0, id = 1180001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1180001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 10, map = 1180001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "智和勇的序盤", chapter_name = "A1", type = 1, act_id = 40142, enter_story = "TIANCHENGHUODONG2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "將至的“大演習”,智鬥與武勇交彙的演武場之上,阻擋「王將」前進之路的「步兵」是……?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370001, 15, 0 }, { 1370002, 20, 0 }, { 1370003, 30, 1 }, { 1370004, 15, 0 }, { 1370005, 20, 0 }, { 1370006, 30, 1 }, { 1370007, 15, 0 }, { 1370008, 20, 0 }, { 1370009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370010, 1370011, 1370012 }, elite_expedition_list = { 1370005, 1370008 }, ai_expedition_list = { 1370221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57521 }, { 2, 57501 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 16 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 130, best_air_dominance = 170, count = 0, id = 1180002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180001, formation = 1180001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1180001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "將上桂的王手", chapter_name = "A2", type = 1, act_id = 40142, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "剛剛踏上戰場的新銳巡洋艦,在漫櫻飛舞的古城之下,向赤之「王將」發起進攻!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370101, 15, 0 }, { 1370102, 20, 0 }, { 1370103, 30, 1 }, { 1370104, 15, 0 }, { 1370105, 20, 0 }, { 1370106, 30, 1 }, { 1370107, 15, 0 }, { 1370108, 20, 0 }, { 1370109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370110, 1370111, 1370112 }, elite_expedition_list = { 1370105, 1370108 }, ai_expedition_list = { 1370231, 1370232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57522 }, { 2, 57502 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 170, best_air_dominance = 225, count = 0, id = 1180003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180002, formation = 1180001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1180001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "王與玉的交鋒", chapter_name = "A3", type = 1, act_id = 40142, enter_story = "TIANCHENGHUODONG7", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王與玉的正面交鋒終於到來,而演習結果之外的,是令眾人震驚的最高協議——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370201, 15, 0 }, { 1370202, 20, 0 }, { 1370203, 30, 1 }, { 1370204, 15, 0 }, { 1370205, 20, 0 }, { 1370206, 30, 1 }, { 1370207, 15, 0 }, { 1370208, 20, 0 }, { 1370209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370210, 1370211, 1370212 }, elite_expedition_list = { 1370205, 1370208 }, ai_expedition_list = { 1370241, 1370242, 1370243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57523 }, { 2, 57503 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 220, best_air_dominance = 290, count = 0, id = 1180004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180003, formation = 1180002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.227083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1180002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "落日下的追尋", chapter_name = "B1", type = 1, act_id = 40143, enter_story = "TIANCHENGHUODONG11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被鉛色未來蒙蔽前路之人,以赤色雙眸洞穿因果之人,無論面對何種險境都必須要拯救的,是曾經的對手。", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370301, 15, 0 }, { 1370302, 20, 0 }, { 1370303, 30, 1 }, { 1370304, 15, 0 }, { 1370305, 20, 0 }, { 1370306, 30, 1 }, { 1370307, 15, 0 }, { 1370308, 20, 0 }, { 1370309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370310, 1370311, 1370312 }, elite_expedition_list = { 1370305, 1370308 }, ai_expedition_list = { 1370521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57524 }, { 2, 57504 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 300, best_air_dominance = 390, count = 0, id = 1180005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180004, formation = 1180002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1180002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "落幕後的曙光", chapter_name = "B2", type = 1, act_id = 40143, enter_story = "TIANCHENGHUODONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "輝煌的時代終將落幕,只有時間的車輪滾滾向前。來自蒼空之上的,是點亮前路的希望,是劃破陰雲的曙光。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370401, 15, 0 }, { 1370402, 20, 0 }, { 1370403, 30, 1 }, { 1370404, 15, 0 }, { 1370405, 20, 0 }, { 1370406, 30, 1 }, { 1370407, 15, 0 }, { 1370408, 20, 0 }, { 1370409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370410, 1370411, 1370412 }, elite_expedition_list = { 1370405, 1370408 }, ai_expedition_list = { 1370531, 1370532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57525 }, { 2, 57505 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 380, best_air_dominance = 495, count = 0, id = 1180006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180005, formation = 1180002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1180002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "被繼承的意志", chapter_name = "B3", type = 1, act_id = 40143, enter_story = "TIANCHENGHUODONG16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "無法忘懷的最後一戰,寄託於吶喊中的是覺悟,繼承自炮火中的是理想;背負傳承的意志,開啟全新的時代吧。", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1370501, 15, 0 }, { 1370502, 20, 0 }, { 1370503, 30, 1 }, { 1370504, 15, 0 }, { 1370505, 20, 0 }, { 1370506, 30, 1 }, { 1370507, 15, 0 }, { 1370508, 20, 0 }, { 1370509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370510, 1370511, 1370512 }, elite_expedition_list = { 1370505, 1370508 }, ai_expedition_list = { 1370541, 1370542, 1370543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57526 }, { 2, 57506 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 4, 5, 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 375, best_air_dominance = 490, count = 0, id = 1180011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1180011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 17, map = 1180011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "智和勇的序盤", chapter_name = "C1", type = 2, act_id = 40142, enter_story = "TIANCHENGHUODONG2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "將至的“大演習”,智鬥與武勇交彙的演武場之上,阻擋「王將」前進之路的「步兵」是……?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1370601, 15, 0 }, { 1370602, 20, 0 }, { 1370603, 30, 1 }, { 1370604, 15, 0 }, { 1370605, 20, 0 }, { 1370606, 30, 1 }, { 1370607, 15, 0 }, { 1370608, 20, 0 }, { 1370609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370610, 1370611, 1370612 }, elite_expedition_list = { 1370605, 1370608 }, ai_expedition_list = { 1370821, 1370822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "qifeng" }, awards = { { 2, 57551 }, { 2, 57531 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 } }, float_items = { { 7, 8, "2x1_3tianchenghuodong_easy", 8, -11 }, { 6, 5, "2x2_1tianchenghuodong_easy", -72, 66 }, { 5, 7, "1x1_1tianchenghuodong_easy", 0, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 470, best_air_dominance = 615, count = 0, id = 1180012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180011, formation = 1180011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 17, map = 1180011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "將上桂的王手", chapter_name = "C2", type = 2, act_id = 40142, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "剛剛踏上戰場的新銳巡洋艦,在漫櫻飛舞的古城之下,向赤之「王將」發起進攻!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1370701, 15, 0 }, { 1370702, 20, 0 }, { 1370703, 30, 1 }, { 1370704, 15, 0 }, { 1370705, 20, 0 }, { 1370706, 30, 1 }, { 1370707, 15, 0 }, { 1370708, 20, 0 }, { 1370709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370710, 1370711, 1370712 }, elite_expedition_list = { 1370705, 1370708 }, ai_expedition_list = { 1370831, 1370832, 1370833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "nake" }, awards = { { 2, 57552 }, { 2, 57532 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 7, 7, "1x2_1tianchenghuodong_easy", 14, -25 }, { 5, 4, "1x1_1tianchenghuodong_easy", 0, 14 }, { 3, 6, "3x1_1tianchenghuodong_easy", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -280, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 570, best_air_dominance = 745, count = 0, id = 1180013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180012, formation = 1180011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 21, map = 1180011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "王與玉的交鋒", chapter_name = "C3", type = 2, act_id = 40142, enter_story = "TIANCHENGHUODONG7", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "王與玉的正面交鋒終於到來,而演習結果之外的,是令眾人震驚的最高協議——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1370801, 15, 0 }, { 1370802, 20, 0 }, { 1370803, 30, 1 }, { 1370804, 15, 0 }, { 1370805, 20, 0 }, { 1370806, 30, 1 }, { 1370807, 15, 0 }, { 1370808, 20, 0 }, { 1370809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370810, 1370811, 1370812 }, elite_expedition_list = { 1370805, 1370808 }, ai_expedition_list = { 1370841, 1370842, 1370843, 1370844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 0 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiahezhanlie" }, awards = { { 2, 57553 }, { 2, 57533 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, false, 0 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 12 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 16 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "2x2_1tianchenghuodong_easy", 33, 65 }, { 6, 7, "2x1_1tianchenghuodong_easy", -64, 0 }, { 6, 3, "1x2_1tianchenghuodong_easy", 8, 39 }, { 3, 8, "3x1_1tianchenghuodong_easy", -97, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodongeasy", 45, 20, -380, -160, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG9-2" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180014] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 730, best_air_dominance = 950, count = 0, id = 1180014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180013, formation = 1180012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.227083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1180012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "落日下的追尋", chapter_name = "D1", type = 2, act_id = 40143, enter_story = "TIANCHENGHUODONG11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "被鉛色未來蒙蔽前路之人,以赤色雙眸洞穿因果之人,無論面對何種險境都必須要拯救的,是曾經的對手。", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 90 }, { "torpedo", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1370901, 15, 0 }, { 1370902, 20, 0 }, { 1370903, 30, 1 }, { 1370904, 15, 0 }, { 1370905, 20, 0 }, { 1370906, 30, 1 }, { 1370907, 15, 0 }, { 1370908, 20, 0 }, { 1370909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1370910, 1370911, 1370912 }, elite_expedition_list = { 1370905, 1370908 }, ai_expedition_list = { 1371121, 1371122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1370913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57554 }, { 2, 57534 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 4 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 8, 7, "1x2_1tianchenghuodong_hard", 16, 46 }, { 8, 1, "2x2_1tianchenghuodong_hard", 37, 48 }, { 5, 4, "3x1_1tianchenghuodong_hard", 0, 9 }, { 3, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 3, 3, "2x1_4tianchenghuodong_hard", 0, 14 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180015] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 930, best_air_dominance = 1210, count = 0, id = 1180015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180014, formation = 1180012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1180012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "落幕後的曙光", chapter_name = "D2", type = 2, act_id = 40143, enter_story = "TIANCHENGHUODONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "輝煌的時代終將落幕,只有時間的車輪滾滾向前。來自蒼空之上的,是點亮前路的希望,是劃破陰雲的曙光。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1300 }, { "air", 1, 1200 } }, expedition_id_weight_list = { { 1371001, 15, 0 }, { 1371002, 20, 0 }, { 1371003, 30, 1 }, { 1371004, 15, 0 }, { 1371005, 20, 0 }, { 1371006, 30, 1 }, { 1371007, 15, 0 }, { 1371008, 20, 0 }, { 1371009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371010, 1371011, 1371012 }, elite_expedition_list = { 1371005, 1371008 }, ai_expedition_list = { 1371131, 1371132, 1371133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57555 }, { 2, 57535 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, true, 0 }, { 8, 10, true, 0 }, { 8, 9, true, 6 }, { 8, 8, true, 0 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 7, 13, true, 0 }, { 7, 12, true, 12 }, { 7, 11, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 0 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 16 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 5, 13, true, 0 }, { 5, 12, true, 6 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 4, 13, true, 0 }, { 4, 12, true, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, true, 12 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 4 }, { 3, 4, true, 8 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 1 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 } }, float_items = { { 8, 5, "2x1_3tianchenghuodong_hard", 0, 73 }, { 7, 10, "1x1_1tianchenghuodong_hard", 0, 0 }, { 5, 8, "2x1_2tianchenghuodong_hard", 45, 10 }, { 4, 5, "3x1_1tianchenghuodong_hard", 0, 8 }, { 3, 12, "2x2_1tianchenghuodong_hard", 25, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -660, -20, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180016] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1125, best_air_dominance = 1465, count = 0, id = 1180016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1180015, formation = 1180012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1180012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "被繼承的意志", chapter_name = "D3", type = 2, act_id = 40143, enter_story = "TIANCHENGHUODONG16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "無法忘懷的最後一戰,寄託於吶喊中的是覺悟,繼承自炮火中的是理想;背負傳承的意志,開啟全新的時代吧。", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 4, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 2, 1, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1600 } }, expedition_id_weight_list = { { 1371101, 15, 0 }, { 1371102, 20, 0 }, { 1371103, 30, 1 }, { 1371104, 15, 0 }, { 1371105, 20, 0 }, { 1371106, 30, 1 }, { 1371107, 15, 0 }, { 1371108, 20, 0 }, { 1371109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1371141, 1371142, 1371143, 1371144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng" }, awards = { { 2, 57556 }, { 2, 57536 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 1 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 12 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 4, "3x1_1tianchenghuodong_hard", 0, 5 }, { 7, 8, "1x1_1tianchenghuodong_hard", 0, 0 }, { 6, 2, "2x1_2tianchenghuodong_hard", -49, 10 }, { 5, 5, "2x2_1tianchenghuodong_hard", 24, 50 }, { 4, 1, "2x1_1tianchenghuodong_hard", 54, 18 }, { 3, 9, "2x1_4tianchenghuodong_hard", 2, 9 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -320, 120, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIANCHENGHUODONG19", "TIANCHENGHUODONG20", "TIANCHENGHUODONG21" }, defeat_story_count = { 5, 6, 7 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1180021] = { pos_x = "0.479", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 620, best_air_dominance = 810, count = 0, id = 1180021, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1180021, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.2979", wall_prefab = "", num_1 = 1, model = 5, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 4, map = 1180021, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "蒼與紅的試煉", chapter_name = "EXTRA", type = 2, act_id = 40143, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "跨越時間之長河,斬斷命運之枷鎖。挑戰者啊,窮盡武略與智謀,迎接來自頂點的試煉吧", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1371110, 1371111, 1371112 }, elite_expedition_list = { 1371105, 1371108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1371201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tiancheng", "jiahezhanlie" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_1tianchenghuodong_hard", 11, 59 }, { 6, 4, "1x2_1tianchenghuodong_hard", 9, 51 }, { 4, 5, "3x1_1tianchenghuodong_hard", -10, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_tianchenghuodonghard", 45, 20, -300, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1190001] = { pos_x = "0.15703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 90, best_air_dominance = 120, count = 0, id = 1190001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1190000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.361458333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1190000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "歸途|~Voyage~", chapter_name = "A1", type = 1, act_id = 40092, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "完成護航任務的貝爾法斯特一行,在返航的途中遭遇了新型的塞壬。盡量規避它們的糾纏並取得勝利吧!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090001, 18, 0 }, { 1090002, 46, 0 }, { 1090003, 16, 1 }, { 1090004, 18, 0 }, { 1090005, 32, 0 }, { 1090006, 12, 1 }, { 1090007, 0, 0 }, { 1090008, 32, 0 }, { 1090009, 10, 1 }, { 1090010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090002, 1090005, 1090008, 1090011 }, elite_expedition_list = { 1090002, 1090004, 1090005 }, ai_expedition_list = { 1090400 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090016 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57291 }, { 2, 57271 }, { 2, 54012 }, { 2, 54023 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 124, -153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190002] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 120, best_air_dominance = 160, count = 0, id = 1190002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190001, formation = 1190000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.111458333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1190000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "狩獵場|~Hunting~", chapter_name = "A2", type = 1, act_id = 40092, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到緊急電報,第二物資船隊正遭到鐵血艦隊追擊,冰冷的北海再一次成為了戰艦們的狩獵場。", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090017, 16, 0 }, { 1090018, 42, 0 }, { 1090019, 18, 1 }, { 1090020, 16, 0 }, { 1090021, 34, 0 }, { 1090022, 14, 1 }, { 1090023, 0, 0 }, { 1090024, 36, 0 }, { 1090025, 12, 1 }, { 1090026, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090018, 1090021, 1090024, 1090027 }, elite_expedition_list = { 1090018, 1090021, 1090024 }, ai_expedition_list = { 1090401, 1090402 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090032 }, enemy_refresh = { 0, 0, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57292 }, { 2, 57272 }, { 2, 54012 }, { 2, 54023 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 139, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190003] = { pos_x = "0.635546875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 160, best_air_dominance = 210, count = 0, id = 1190003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190002, formation = 1190000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3446875", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1190000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "捕鼠夾|~Trap~", chapter_name = "A3", type = 1, act_id = 40092, enter_story = "LINGDONG07", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "孤身一艦追擊沙恩霍斯特的貝爾法斯特!誰是獵人,誰又是獵物?命運的捕鼠夾正在悄悄合攏…", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090033, 12, 0 }, { 1090034, 38, 0 }, { 1090035, 20, 1 }, { 1090036, 14, 0 }, { 1090037, 36, 0 }, { 1090038, 18, 1 }, { 1090039, 0, 0 }, { 1090040, 38, 0 }, { 1090041, 17, 1 }, { 1090042, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090034, 1090037, 1090040, 1090043 }, elite_expedition_list = { 1090034, 1090036, 1090039 }, ai_expedition_list = { 1090403, 1090404 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090048 }, enemy_refresh = { 0, 0, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57293 }, { 2, 57273 }, { 2, 54012 }, { 2, 54023 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 111, -98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190004] = { pos_x = "0.121875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 200, best_air_dominance = 260, count = 0, id = 1190004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190003, formation = 1190001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.15", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1190001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "北方的訪客|~Visitor~", chapter_name = "B1", type = 1, act_id = 40093, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突然出現的新型塞壬和大範圍兵器打亂了參與“鎢”行動的皇家艦隊,嘗試一邊擊退敵人一邊重新合流吧", difficulty = 5, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090049, 12, 0 }, { 1090050, 34, 0 }, { 1090051, 26, 1 }, { 1090052, 15, 0 }, { 1090053, 34, 0 }, { 1090054, 22, 1 }, { 1090055, 0, 0 }, { 1090056, 34, 0 }, { 1090057, 20, 1 }, { 1090058, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090050, 1090053, 1090056, 1090059 }, elite_expedition_list = { 1090050, 1090052, 1090053 }, ai_expedition_list = { 1090405, 1090406 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090064 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57294 }, { 2, 57274 }, { 2, 54012 }, { 2, 54023 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 20, -115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190005] = { pos_x = "0.57734375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 260, best_air_dominance = 340, count = 0, id = 1190005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190004, formation = 1190001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.073958", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1190001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "“鎢”行動|~Operate~", chapter_name = "B2", type = 1, act_id = 40093, enter_story = "LINGDONG13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "不明的大型武器打散了北海的迷霧,“鎢”行動再次啟動,目標——「北方的孤獨女王」鐵必制!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090065, 10, 0 }, { 1090066, 28, 0 }, { 1090067, 28, 1 }, { 1090068, 14, 0 }, { 1090069, 29, 0 }, { 1090070, 22, 1 }, { 1090071, 0, 0 }, { 1090072, 34, 0 }, { 1090073, 22, 1 }, { 1090074, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090066, 1090069, 1090072, 1090075 }, elite_expedition_list = { 1090066, 1090069, 1090072 }, ai_expedition_list = { 1090407, 1090408, 1090409 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090080 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57295 }, { 2, 57275 }, { 2, 54012 }, { 2, 54023 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190006] = { pos_x = "0.621875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 320, best_air_dominance = 420, count = 0, id = 1190006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190005, formation = 1190001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.347395833", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1190001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "凜冬王冠|~Crown~", chapter_name = "B3", type = 1, act_id = 40093, enter_story = "LINGDONG17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "雖然發現了身份不明的航母卻讓她脫逃了,相對的,被叫做淨化者的塞壬已經被艦隊重重包圍,為了皇家的榮耀,開火!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1090081, 8, 0 }, { 1090082, 26, 0 }, { 1090083, 30, 1 }, { 1090084, 12, 0 }, { 1090085, 32, 0 }, { 1090086, 26, 1 }, { 1090087, 0, 0 }, { 1090088, 32, 0 }, { 1090089, 26, 1 }, { 1090090, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090082, 1090085, 1090088, 1090091 }, elite_expedition_list = { 1090082, 1090085, 1090088 }, ai_expedition_list = { 1090410, 1090411, 1090412, 1090413 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090096 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57296 }, { 2, 57276 }, { 2, 54012 }, { 2, 54023 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 22, 222, 52, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190011] = { pos_x = "0.15703125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 320, best_air_dominance = 420, count = 0, id = 1190011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1190010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.361458333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1190010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "歸途|~Voyage~", chapter_name = "C1", type = 2, act_id = 40092, enter_story = "LINGDONG02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "完成護航任務的貝爾法斯特一行,在返航的途中遭遇了新型的塞壬。盡量規避它們的糾纏並取得勝利吧!", difficulty = 6, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 680 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1090200, 12, 0 }, { 1090201, 42, 0 }, { 1090202, 20, 0 }, { 1090203, 12, 0 }, { 1090204, 34, 0 }, { 1090205, 22, 1 }, { 1090206, 0, 0 }, { 1090207, 34, 0 }, { 1090208, 22, 1 }, { 1090209, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090201, 1090204, 1090207, 1090210 }, elite_expedition_list = { 1090201, 1090204, 1090207 }, ai_expedition_list = { 1090500 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090215 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun" }, awards = { { 2, 57321 }, { 2, 57301 }, { 2, 54013 }, { 2, 54024 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 4, 0, true, 1 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 12 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 4 }, { 1, 3, true, 8 }, { 1, 2, true, 0 }, { 1, 1, true, 4 }, { 1, 0, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 6 }, { 0, 0, false, 0 } }, float_items = { { 4, 3, "1x2_2yingxihuodong", 0, 37 }, { 1, 0, "1x2_1yingxihuodong", 6, 36 }, { 0, 6, "4x4_1yingxihuodong", -35, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 124, -153, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190012] = { pos_x = "0.50546875", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 360, best_air_dominance = 470, count = 0, id = 1190012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190011, formation = 1190010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.111458333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1190010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "狩獵場|~Hunting~", chapter_name = "C2", type = 2, act_id = 40092, enter_story = "LINGDONG04", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "收到緊急電報,第二物資船隊正遭到鐵血艦隊追擊,冰冷的北海再一次成為了戰艦們的狩獵場。", difficulty = 7, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 1090216, 10, 0 }, { 1090217, 38, 0 }, { 1090218, 22, 0 }, { 1090219, 12, 0 }, { 1090220, 35, 0 }, { 1090221, 26, 1 }, { 1090222, 0, 0 }, { 1090223, 35, 0 }, { 1090224, 26, 1 }, { 1090225, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090217, 1090220, 1090223, 1090226 }, elite_expedition_list = { 1090217, 1090220, 1090223 }, ai_expedition_list = { 1090501, 1090502 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090231 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun" }, awards = { { 2, 57322 }, { 2, 57302 }, { 2, 54013 }, { 2, 54024 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 4, 0, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 1 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, false, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 2, 0, true, 1 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, false, 0 }, { 1, 0, false, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 12 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 4 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 4, 2, "1x1_1yingxihuodong", 0, 11 }, { 3, 4, "1x2_1yingxihuodong", 0, 34 }, { 0, 1, "4x4_2yingxihuodong", -55, -32 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 77, -151, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190013] = { pos_x = "0.635546875", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 400, best_air_dominance = 520, count = 0, id = 1190013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190012, formation = 1190010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3446875", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1190010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "捕鼠夾|~Trap~", chapter_name = "C3", type = 2, act_id = 40092, enter_story = "LINGDONG07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "孤身一艦追擊沙恩霍斯特的貝爾法斯特!誰是獵人,誰又是獵物?命運的捕鼠夾正在悄悄合攏…", difficulty = 8, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 5, 0, 0 }, { 2, 1, 0 } }, { { 0, 0, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 950 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 1090232, 8, 0 }, { 1090233, 34, 0 }, { 1090234, 26, 0 }, { 1090235, 10, 0 }, { 1090236, 36, 0 }, { 1090237, 28, 1 }, { 1090238, 0, 0 }, { 1090239, 36, 0 }, { 1090240, 28, 1 }, { 1090241, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090233, 1090236, 1090239, 1090242 }, elite_expedition_list = { 1090234, 1090236, 1090239 }, ai_expedition_list = { 1090503, 1090504 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090247 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shaenhuosite" }, awards = { { 2, 57323 }, { 2, 57303 }, { 2, 54013 }, { 2, 54024 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 6 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 8 }, { 5, 3, true, 6 }, { 5, 2, false, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 3, 0, false, 0 }, { 2, 7, true, 4 }, { 2, 6, false, 0 }, { 2, 5, true, 16 }, { 2, 4, true, 12 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, true, 0 }, { 0, 6, true, 12 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 1 } }, float_items = { { 5, 7, "1x2_1yingxihuodong", -9, 37 }, { 5, 2, "1x1_2yingxihuodong", 0, 7 }, { 3, 4, "4x4_1yingxihuodong", -44, -37 }, { 3, 0, "1x2_2yingxihuodong", 10, 35 }, { 2, 6, "1x1_1yingxihuodong", 0, 7 }, { 0, 3, "1x3_2yingxihuodong", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 26, 118, -93, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190014] = { pos_x = "0.121875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 490, best_air_dominance = 635, count = 0, id = 1190014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190013, formation = 1190011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.15", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1190011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "北方的訪客|~Visitor~", chapter_name = "D1", type = 2, act_id = 40093, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "突然出現的新型塞壬和大範圍兵器打亂了參與“鎢”行動的皇家艦隊,嘗試一邊擊退敵人一邊重新合流吧", difficulty = 8, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 80 }, { "torpedo", 1, 900 }, { "air", 1, 1050 } }, expedition_id_weight_list = { { 1090248, 4, 0 }, { 1090249, 32, 0 }, { 1090250, 30, 0 }, { 1090251, 6, 0 }, { 1090252, 37, 0 }, { 1090253, 32, 1 }, { 1090254, 0, 0 }, { 1090255, 37, 0 }, { 1090256, 32, 1 }, { 1090257, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090249, 1090252, 1090255, 1090258 }, elite_expedition_list = { 1090249, 1090252, 1090255 }, ai_expedition_list = { 1090505, 1090506 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090263 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 0, 0, 0, 0 }, ai_refresh = { 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu" }, awards = { { 2, 57324 }, { 2, 57304 }, { 2, 54013 }, { 2, 54024 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 12 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 16 }, { 2, 6, true, 8 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, true, 4 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, true, 6 }, { 0, 1, true, 1 }, { 0, 0, true, 1 } }, float_items = { { 4, 6, "1x2_1yingxihuodong", -2, 37 }, { 3, 3, "1x1_1yingxihuodong", 0, 6 }, { 3, 0, "1x2_2yingxihuodong", 16, 36 }, { 1, 6, "1x1_2yingxihuodong", 0, 11 }, { 0, 9, "4x4_1yingxihuodong", -28, -30 }, { 0, 3, "4x4_2yingxihuodong", 53, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 20, -115, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190015] = { pos_x = "0.57734375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 580, best_air_dominance = 755, count = 0, id = 1190015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190014, formation = 1190011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.073958", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1190011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "“鎢”行動|~Operate~", chapter_name = "D2", type = 2, act_id = 40093, enter_story = "LINGDONG13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "不明的大型武器打散了北海的迷霧,“鎢”行動再次啟動,目標——「北方的孤獨女王」鐵必制!", difficulty = 9, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 85 }, { "antiaircraft", 1, 1800 }, { "dodge", 1, 650 } }, expedition_id_weight_list = { { 1090264, 4, 0 }, { 1090265, 26, 0 }, { 1090266, 34, 0 }, { 1090267, 5, 0 }, { 1090268, 35, 0 }, { 1090269, 32, 1 }, { 1090270, 0, 0 }, { 1090271, 33, 0 }, { 1090272, 32, 1 }, { 1090273, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090265, 1090268, 1090271, 1090274 }, elite_expedition_list = { 1090265, 1090268, 1090271 }, ai_expedition_list = { 1090507, 1090508, 1090509 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090279 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 3, 1, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "tierbici" }, awards = { { 2, 57325 }, { 2, 57305 }, { 2, 54013 }, { 2, 54024 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 6 }, { 6, 0, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 8 }, { 5, 0, false, 0 }, { 4, 8, true, 4 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 4, 0, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 16 }, { 3, 0, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 8 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 8, true, 12 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 0 }, { 1, 3, true, 1 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 12 }, { 0, 8, true, 0 }, { 0, 7, true, 4 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, true, 1 }, { 0, 3, true, 1 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 6 } }, float_items = { { 6, 0, "1x2_2yingxihuodong", 13, 45 }, { 5, 5, "1x1_2yingxihuodong", 0, 5 }, { 4, 6, "1x3_1yingxihuodong", 0, 14 }, { 3, 2, "1x1_1yingxihuodong", 0, 12 }, { 1, 2, "1x2_1yingxihuodong", 0, 33 }, { 0, 6, "4x4_1yingxihuodong", -35, -27 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 25, 37, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190016] = { pos_x = "0.621875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 680, best_air_dominance = 885, count = 0, id = 1190016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190015, formation = 1190011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.347395833", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1190011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "凜冬王冠|~Crown~", chapter_name = "D3", type = 2, act_id = 40093, enter_story = "LINGDONG17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "雖然發現了身份不明的航母卻讓她脫逃了,相對的,被叫做淨化者的塞壬已經被艦隊重重包圍,為了皇家的榮耀,開火!", difficulty = 10, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1400 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 1090280, 2, 0 }, { 1090281, 22, 0 }, { 1090282, 36, 0 }, { 1090283, 3, 0 }, { 1090284, 34, 0 }, { 1090285, 36, 1 }, { 1090286, 0, 0 }, { 1090287, 34, 0 }, { 1090288, 34, 1 }, { 1090289, 0, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1090281, 1090284, 1090287, 1090290 }, elite_expedition_list = { 1090282, 1090285, 1090288 }, ai_expedition_list = { 1090510, 1090511, 1090512, 1090513 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090295 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 1, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57326 }, { 2, 57306 }, { 2, 54013 }, { 2, 54024 }, { 2, 59121 }, { 2, 59001 } }, grids = { { 7, 10, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 7, 0, true, 1 }, { 6, 10, false, 0 }, { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 1 }, { 5, 10, false, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 12 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 10, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 6 }, { 3, 10, true, 4 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 16 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 10, true, 6 }, { 1, 9, true, 0 }, { 1, 8, true, 8 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 4 }, { 1, 2, true, 8 }, { 1, 1, true, 0 }, { 1, 0, true, 6 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 6 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 9, "1x3_1yingxihuodong", 0, 0 }, { 7, 5, "1x2_2yingxihuodong", -4, 34 }, { 6, 2, "1x1_2yingxihuodong", 0, 0 }, { 5, 10, "4x4_1yingxihuodong", -45, -27 }, { 4, 4, "1x1_1yingxihuodong", 0, 7 }, { 3, 6, "1x2_1yingxihuodong", -6, 32 }, { 3, 1, "1x3_2yingxihuodong", 0, 9 }, { 2, 8, "1x1_2yingxihuodong", 0, 7 }, { 0, 5, "4x4_2yingxihuodong", -50, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 22, 159, 58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1190017] = { pos_x = "0.36703125", num_3 = 1, progress_boss = 100, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 620, best_air_dominance = 810, count = 0, id = 1190017, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1190016, formation = 1190021, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.196875", wall_prefab = "", num_1 = 1, model = 5, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 4, map = 1190021, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "凜冬的挑戰書", chapter_name = "EXTRA", type = 2, act_id = 40093, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "蒼藍的冰海、凜冽的寒風,蠢動的陰影、交錯的思緒……極北之北的最終試煉,願諸君武運昌隆——", difficulty = 10, avoid_ratio = 15, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 7, 0 }, { 2, 1, 0 } }, { { 7, 6, 0 }, { 3, 2, 2 } } }, property_limitation = { { "level", 1, 95 }, { "cannon", 1, 1500 }, { "antiaircraft", 1, 2500 } }, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1090297, 1090300, 1090303, 1090306 }, elite_expedition_list = { 1090298, 1090301, 1090304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1090311 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = {}, grids = { { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 7, 0, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 8 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 0 }, { 0, 2, true, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 4, 5, "2x1_1yingxihuodong", 45, 19 }, { 4, 0, "2x1_1yingxihuodong", 36, 20 }, { 3, 4, "1x1_5yingxihuodong", 0, 40 }, { 3, 2, "1x1_5yingxihuodong", 0, 45 }, { 2, 3, "1x3_3yingxihuodong", 0, 10 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 45, 22, 242, 25, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1210001] = { pos_x = "0.19375", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 95, best_air_dominance = 150, count = 0, id = 1210001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1210001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.375", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1210001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "重歸故里", chapter_name = "A1", type = 1, act_id = 40112, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "為了尋找重要的同伴,新生重櫻聯合的眾人回到了令人懷念的故土,然而,等在眾人面前的,卻是塞壬的艦影…", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000001, 15, 0 }, { 3000002, 20, 0 }, { 3000003, 30, 1 }, { 3000004, 15, 0 }, { 3000005, 20, 0 }, { 3000006, 30, 1 }, { 3000007, 15, 0 }, { 3000008, 20, 0 }, { 3000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000010, 3000011, 3000012 }, elite_expedition_list = { 3000005, 3000008 }, ai_expedition_list = { 3000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57351 }, { 2, 57331 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_easy", -50, 45 }, { 7, 3, "1x1_2yinghua_easy", 32, 37 }, { 6, 5, "1x1_1yinghua_easy", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 20, 27, 103, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210002] = { pos_x = "0.2703125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 130, best_air_dominance = 170, count = 0, id = 1210002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210001, formation = 1210001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.151041667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1210001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "異變", chapter_name = "A2", type = 1, act_id = 40112, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枯萎的御神木,徘徊的塞壬,還有固執地守護著此地的同伴們…必須找到改變這種局面的辦法", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000101, 15, 0 }, { 3000102, 20, 0 }, { 3000103, 30, 1 }, { 3000104, 15, 0 }, { 3000105, 20, 0 }, { 3000106, 30, 1 }, { 3000107, 15, 0 }, { 3000108, 20, 0 }, { 3000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000110, 3000111, 3000112 }, elite_expedition_list = { 3000105, 3000108 }, ai_expedition_list = { 3000231, 3000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57352 }, { 2, 57332 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_easy", 50, 50 }, { 3, 3, "1x2_2yinghua_easy", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 20, 3, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210003] = { pos_x = "0.68984375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 170, best_air_dominance = 225, count = 0, id = 1210003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210002, formation = 1210001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.09583", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1210001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "枯竭的信仰", chapter_name = "A3", type = 1, act_id = 40112, enter_story = "YINGHUA5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "御神木的枯萎代表著信仰的喪失,守護御神木的神子此時亦不見蹤影,繼續往海域深處前進吧", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000201, 15, 0 }, { 3000202, 20, 0 }, { 3000203, 30, 1 }, { 3000204, 15, 0 }, { 3000205, 20, 0 }, { 3000206, 30, 1 }, { 3000207, 15, 0 }, { 3000208, 20, 0 }, { 3000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000210, 3000211, 3000212 }, elite_expedition_list = { 3000205, 3000208 }, ai_expedition_list = { 3000241, 3000242, 3000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57353 }, { 2, 57333 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_easy", 51, 54 }, { 7, 9, "1x1_2yinghua_easy", -50, 50 }, { 1, 6, "1x3_1yinghua_easy", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 20, -49, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210004] = { pos_x = "0.6109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 220, best_air_dominance = 290, count = 0, id = 1210004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210003, formation = 1210001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.334375", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1210001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "守護者", chapter_name = "A4", type = 1, act_id = 40112, enter_story = "YINGHUA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域深處能感覺到“她”的存在,神子…與御神木一同陷入了沉睡。此時,一個身影擋在了眾人身前…", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000301, 15, 0 }, { 3000302, 20, 0 }, { 3000303, 30, 1 }, { 3000304, 15, 0 }, { 3000305, 20, 0 }, { 3000306, 30, 1 }, { 3000307, 15, 0 }, { 3000308, 20, 0 }, { 3000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000310, 3000311, 3000312 }, elite_expedition_list = { 3000305, 3000308 }, ai_expedition_list = { 3000521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57354 }, { 2, 57334 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_easy", -46, 17 }, { 8, 1, "1x2_1yinghua_easy", 49, 106 }, { 3, 9, "1x2_2yinghua_easy", -36, 15 }, { 3, 1, "1x3_2yinghua_easy", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 20, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210005] = { pos_x = "0.26015625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 285, best_air_dominance = 375, count = 0, id = 1210005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210004, formation = 1210002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.175", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1210002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "新芽", chapter_name = "B1", type = 1, act_id = 40113, enter_story = "YINGHUA10", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "眾人正在想方設法喚醒{namecode:74}之際,周圍的塞壬卻開始朝著御神木進行無差別攻擊,關鍵時刻,空氣開始躁動了起來…", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000401, 15, 0 }, { 3000402, 20, 0 }, { 3000403, 30, 1 }, { 3000404, 15, 0 }, { 3000405, 20, 0 }, { 3000406, 30, 1 }, { 3000407, 15, 0 }, { 3000408, 20, 0 }, { 3000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000410, 3000411, 3000412 }, elite_expedition_list = { 3000405, 3000408 }, ai_expedition_list = { 3000531, 3000532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57355 }, { 2, 57335 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_easy", 0, 19 }, { 8, 4, "1x1_1yinghua_easy", 58, 19 }, { 5, 9, "1x1_2yinghua_easy", -53, 30 }, { 2, 13, "4x4_1yinghua_easy", -103, -98 }, { 2, 5, "4x4_2yinghua_easy", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 20, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210006] = { pos_x = "0.6453125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 380, best_air_dominance = 495, count = 0, id = 1210006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210005, formation = 1210002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.255208333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1210002, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "鋼鐵之花,盛放", chapter_name = "B2", type = 1, act_id = 40113, enter_story = "YINGHUA13", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "縱然過去曾被染上不屬於自己的色彩,但如今得以重新綻放,作為{namecode:74}姐妹正式服役的第一次實戰,展現真正的實力吧!", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 3000501, 15, 0 }, { 3000502, 20, 0 }, { 3000503, 30, 1 }, { 3000504, 15, 0 }, { 3000505, 20, 0 }, { 3000506, 30, 1 }, { 3000507, 15, 0 }, { 3000508, 20, 0 }, { 3000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000510, 3000511, 3000512 }, elite_expedition_list = { 3000505, 3000508 }, ai_expedition_list = { 3000541, 3000542, 3000543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57356 }, { 2, 57336 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_easy", -44, 29 }, { 7, 8, "1x1_2yinghua_easy", 0, 12 }, { 4, 2, "1x1_1yinghua_easy", 46, 16 }, { 1, 9, "1x1_3yinghua_easy", 57, -16 }, { 1, 3, "4x4_1yinghua_easy", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_YX", 42, 20, -160, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210011] = { pos_x = "0.19375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 375, best_air_dominance = 490, count = 0, id = 1210011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1210011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.375", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1210011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "重歸故里", chapter_name = "C1", type = 2, act_id = 40112, enter_story = "YINGHUA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "為了尋找重要的同伴,新生重櫻聯合的眾人回到了令人懷念的故土,然而,等在眾人面前的,卻是塞壬的艦影…", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 680 }, { "dodge", 1, 300 } }, expedition_id_weight_list = { { 3000601, 15, 0 }, { 3000602, 20, 0 }, { 3000603, 30, 1 }, { 3000604, 15, 0 }, { 3000605, 20, 0 }, { 3000606, 30, 1 }, { 3000607, 15, 0 }, { 3000608, 20, 0 }, { 3000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000610, 3000611, 3000612 }, elite_expedition_list = { 3000605, 3000608 }, ai_expedition_list = { 3000821, 3000822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "zhaochao" }, awards = { { 2, 57381 }, { 2, 57361 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, false, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 9, true, 4 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 16 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 4 } }, float_items = { { 8, 9, "1x1_2yinghua_hard", -50, 45 }, { 7, 3, "1x1_2yinghua_hard", 32, 37 }, { 6, 5, "1x1_1yinghua_hard", -43, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, 27, 100, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1210012] = { pos_x = "0.2703125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 470, best_air_dominance = 615, count = 0, id = 1210012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210011, formation = 1210011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.151041667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1210011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "異變", chapter_name = "C2", type = 2, act_id = 40112, enter_story = "YINGHUA4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "枯萎的御神木,徘徊的塞壬,還有固執地守護著此地的同伴們…必須找到改變這種局面的辦法", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 65 }, { "cannon", 1, 780 }, { "reload", 1, 720 } }, expedition_id_weight_list = { { 3000701, 15, 0 }, { 3000702, 20, 0 }, { 3000703, 30, 1 }, { 3000704, 15, 0 }, { 3000705, 20, 0 }, { 3000706, 30, 1 }, { 3000707, 15, 0 }, { 3000708, 20, 0 }, { 3000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000710, 3000711, 3000712 }, elite_expedition_list = { 3000705, 3000708 }, ai_expedition_list = { 3000831, 3000832, 3000833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chunyue", "xiaoyue" }, awards = { { 2, 57382 }, { 2, 57362 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, false, 0 }, { 8, 7, false, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, false, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 1 }, { 6, 8, true, 8 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 12 }, { 5, 4, true, 6 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 4 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 16 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, false, 0 } }, float_items = { { 8, 7, "1x1_2yinghua_hard", 50, 50 }, { 3, 3, "1x2_2yinghua_hard", -62, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, 4, 68, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210013] = { pos_x = "0.68984375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 570, best_air_dominance = 745, count = 0, id = 1210013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210012, formation = 1210011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.09583", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1210011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "枯竭的信仰", chapter_name = "C3", type = 2, act_id = 40112, enter_story = "YINGHUA5", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "御神木的枯萎代表著信仰的喪失,守護御神木的神子此時亦不見蹤影,繼續往海域深處前進吧", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 70 }, { "cannon", 1, 850 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 3000801, 15, 0 }, { 3000802, 20, 0 }, { 3000803, 30, 1 }, { 3000804, 15, 0 }, { 3000805, 20, 0 }, { 3000806, 30, 1 }, { 3000807, 15, 0 }, { 3000808, 20, 0 }, { 3000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000810, 3000811, 3000812 }, elite_expedition_list = { 3000805, 3000808 }, ai_expedition_list = { 3000841, 3000842, 3000843, 3000844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jingang", "zhenming" }, awards = { { 2, 57383 }, { 2, 57363 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 8 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, false, 0 }, { 7, 9, false, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 16 }, { 6, 6, true, 0 }, { 6, 5, true, 16 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 4 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 } }, float_items = { { 8, 2, "1x1_3yinghua_hard", 51, 54 }, { 7, 9, "1x1_2yinghua_hard", -50, 50 }, { 1, 6, "1x3_1yinghua_hard", 0, -18 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, -9, -88, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210014] = { pos_x = "0.6109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 730, best_air_dominance = 950, count = 0, id = 1210014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210013, formation = 1210011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.334375", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1210011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "守護者", chapter_name = "C4", type = 2, act_id = 40112, enter_story = "YINGHUA6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在海域深處能感覺到“她”的存在,神子…與御神木一同陷入了沉睡。此時,一個身影擋在了眾人身前…", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 3, 2, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "torpedo", 1, 450 }, { "air", 1, 850 } }, expedition_id_weight_list = { { 3000901, 15, 0 }, { 3000902, 20, 0 }, { 3000903, 30, 1 }, { 3000904, 15, 0 }, { 3000905, 20, 0 }, { 3000906, 30, 1 }, { 3000907, 15, 0 }, { 3000908, 20, 0 }, { 3000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3000910, 3000911, 3000912 }, elite_expedition_list = { 3000905, 3000908 }, ai_expedition_list = { 3001121, 3001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3000913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "jiangfeng" }, awards = { { 2, 57384 }, { 2, 57364 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 12 }, { 8, 8, true, 0 }, { 8, 7, false, 0 }, { 8, 6, false, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 16 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 12 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 8 }, { 3, 6, true, 8 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 7, "1x1_1yinghua_hard", -46, 17 }, { 8, 1, "1x2_1yinghua_hard", 49, 106 }, { 3, 9, "1x2_2yinghua_hard", -36, 15 }, { 3, 1, "1x3_2yinghua_hard", 202, 66 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, 8, 101, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210015] = { pos_x = "0.26015625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "YINGHUA11", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 915, best_air_dominance = 1190, count = 0, id = 1210015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210014, formation = 1210012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.175", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1210012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "新芽", chapter_name = "D1", type = 2, act_id = 40113, enter_story = "YINGHUA10", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "眾人正在想方設法喚醒{namecode:74}之際,周圍的塞壬卻開始朝著御神木進行無差別攻擊,關鍵時刻,空氣開始躁動了起來…", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1200 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 3001001, 15, 0 }, { 3001002, 20, 0 }, { 3001003, 30, 1 }, { 3001004, 15, 0 }, { 3001005, 20, 0 }, { 3001006, 30, 1 }, { 3001007, 15, 0 }, { 3001008, 20, 0 }, { 3001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001010, 3001011, 3001012 }, elite_expedition_list = { 3001005, 3001008 }, ai_expedition_list = { 3001131, 3001132, 3001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = { { 2, 57385 }, { 2, 57365 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 13, true, 0 }, { 8, 12, true, 6 }, { 8, 11, false, 0 }, { 8, 10, true, 4 }, { 8, 9, true, 6 }, { 8, 8, true, 12 }, { 8, 7, true, 4 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 7, 13, true, 1 }, { 7, 12, true, 0 }, { 7, 11, true, 16 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 6, 13, true, 1 }, { 6, 12, true, 0 }, { 6, 11, true, 6 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 5, 13, false, 0 }, { 5, 12, false, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 6 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 4 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 4, 13, false, 0 }, { 4, 12, false, 0 }, { 4, 11, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 3, 13, false, 0 }, { 3, 12, false, 0 }, { 3, 11, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 16 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 2, 13, false, 0 }, { 2, 12, false, 0 }, { 2, 11, false, 0 }, { 2, 10, false, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 0 }, { 2, 7, true, 12 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 } }, float_items = { { 8, 11, "1x1_1yinghua_hard", 0, 19 }, { 8, 4, "1x1_1yinghua_hard", 58, 19 }, { 5, 9, "1x1_2yinghua_hard", -53, 30 }, { 2, 13, "4x4_1yinghua_hard", -103, -98 }, { 2, 5, "4x4_2yinghua_hard", -20, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, -575, 129, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210016] = { pos_x = "0.6453125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1125, best_air_dominance = 1465, count = 0, id = 1210016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1210015, formation = 1210012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.255208333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1210012, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "鋼鐵之花,盛放", chapter_name = "D2", type = 2, act_id = 40113, enter_story = "YINGHUA13", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "縱然過去曾被染上不屬於自己的色彩,但如今得以重新綻放,作為{namecode:74}姐妹正式服役的第一次實戰,展現真正的實力吧!", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1000 } }, expedition_id_weight_list = { { 3001101, 15, 0 }, { 3001102, 20, 0 }, { 3001103, 30, 1 }, { 3001104, 15, 0 }, { 3001105, 20, 0 }, { 3001106, 30, 1 }, { 3001107, 15, 0 }, { 3001108, 20, 0 }, { 3001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 3001141, 3001142, 3001143, 3001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown3" }, awards = { { 2, 57386 }, { 2, 57366 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, false, 0 }, { 8, 4, false, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 10, true, 1 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 10, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 8 }, { 5, 10, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 4 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 16 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 16 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 8 }, { 2, 2, true, 0 }, { 2, 1, true, 12 }, { 1, 10, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 8, 5, "1x1_3yinghua_hard", -44, 29 }, { 7, 8, "1x1_2yinghua_hard", 0, 12 }, { 4, 2, "1x1_1yinghua_hard", 46, 16 }, { 1, 9, "1x1_3yinghua_hard", 57, -16 }, { 1, 3, "4x4_1yinghua_hard", 184, -97 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, -128, 98, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1210021] = { pos_x = "0.48984375", num_3 = 1, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1485, best_air_dominance = 1935, count = 0, id = 1210021, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1210021, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.277083333", wall_prefab = "", num_1 = 1, model = 5, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 4, map = 1210021, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "狂咲之花", chapter_name = "EXTRA", type = 2, act_id = 40113, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "挑戰者喲,賭上戰士的榮耀吧,於櫻華爛漫的御神木之下,我等靜候汝之到來", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 3001110, 3001111, 3001112 }, elite_expedition_list = { 3001105, 3001108 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 3001201 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "changmen", "luao" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 8 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 5, 7, false, 0 }, { 5, 6, false, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 } }, float_items = { { 6, 3, "1x1_1yinghua_easy", 34, 67 }, { 5, 7, "1x1_3yinghua_easy", 0, 40 }, { 2, 5, "4x4_2yinghua_easy", -4, -79 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_yinghua_easy", 42, 20, -84, 114, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [1230001] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 1230001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1230001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1230001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第一樂章: 來世之人| |V O N D E N H I N T E R W E L T L E R N", chapter_name = "A1", type = 1, act_id = 45004, enter_story = "TIEXUEYUYINFU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在與胡德、威爾士親王交手後,俾斯麥與歐根親王試圖擺脫皇家艦隊的圍捕,在前方等待她們的將是?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230001, 15, 0 }, { 1230002, 20, 0 }, { 1230003, 30, 1 }, { 1230004, 15, 0 }, { 1230005, 20, 0 }, { 1230006, 30, 1 }, { 1230007, 15, 0 }, { 1230008, 20, 0 }, { 1230009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230010, 1230011, 1230012 }, elite_expedition_list = { 1230005, 1230008 }, ai_expedition_list = { 1230221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57602 }, { 2, 57590 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230002] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 130, best_air_dominance = 170, count = 0, id = 1230002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230001, formation = 1230001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1230001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第二樂章: 極度的渴望| |V O N D E R G R O ß E N S E H N S U C H T", chapter_name = "A2", type = 1, act_id = 45004, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "傾巢而出的皇家艦隊,在耳邊輕聲呢喃著的“海妖”的誘惑,正確的選擇,究竟在何處…?", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230101, 15, 0 }, { 1230102, 20, 0 }, { 1230103, 30, 1 }, { 1230104, 15, 0 }, { 1230105, 20, 0 }, { 1230106, 30, 1 }, { 1230107, 15, 0 }, { 1230108, 20, 0 }, { 1230109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230110, 1230111, 1230112 }, elite_expedition_list = { 1230105, 1230108 }, ai_expedition_list = { 1230231, 1230232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57603 }, { 2, 57591 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230003] = { pos_x = "0.665625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 165, best_air_dominance = 215, count = 0, id = 1230003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230002, formation = 1230001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1230001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第三樂章: 歡樂與激情| |V O N D E N F R E U D E N U N D L E I D E N S C H A F T E N", chapter_name = "A3", type = 1, act_id = 45004, enter_story = "TIEXUEYUYINFU8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家艦隊派出了大量的艦載機進行攔截,面對數倍於自己的對手,只要火砲猶在,我等就將繼續戰鬥——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230201, 15, 0 }, { 1230202, 20, 0 }, { 1230203, 30, 1 }, { 1230204, 15, 0 }, { 1230205, 20, 0 }, { 1230206, 30, 1 }, { 1230207, 15, 0 }, { 1230208, 20, 0 }, { 1230209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230210, 1230211, 1230212 }, elite_expedition_list = { 1230205, 1230208 }, ai_expedition_list = { 1230241, 1230242, 1230243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57604 }, { 2, 57592 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 210, best_air_dominance = 275, count = 0, id = 1230004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230003, formation = 1230002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.227083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1230002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第四樂章: 輓歌| |D A S G R A B L I E D", chapter_name = "B1", type = 1, act_id = 45005, enter_story = "TIEXUEYUYINFU11", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "俾斯麥喪失了行動力,但仍在負隅頑抗。勝利終將屬於我們,為了胡德,為了皇家艦隊的榮耀,開火!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230301, 10, 0 }, { 1230302, 20, 0 }, { 1230303, 30, 1 }, { 1230304, 10, 0 }, { 1230305, 20, 0 }, { 1230306, 30, 1 }, { 1230307, 10, 0 }, { 1230308, 20, 0 }, { 1230309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230310, 1230311, 1230312 }, elite_expedition_list = { 1230305, 1230308 }, ai_expedition_list = { 1230521 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57605 }, { 2, 57593 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 270, best_air_dominance = 355, count = 0, id = 1230005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230004, formation = 1230002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1230002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第五樂章: 科學與學習| |V O N D E R W I S S E N S C H A F T", chapter_name = "B2", type = 1, act_id = 45005, enter_story = "TIEXUEYUYINFU14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人類進化發展的歷史…便是科學與學習的歷史,為了學習那份未知的知識,一切的犧牲都是值得的——", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230401, 10, 0 }, { 1230402, 20, 0 }, { 1230403, 30, 1 }, { 1230404, 10, 0 }, { 1230405, 20, 0 }, { 1230406, 30, 1 }, { 1230407, 10, 0 }, { 1230408, 20, 0 }, { 1230409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230410, 1230411, 1230412 }, elite_expedition_list = { 1230405, 1230408 }, ai_expedition_list = { 1230531, 1230532 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57606 }, { 2, 57594 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230006] = { pos_x = "0.6140625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 330, best_air_dominance = 430, count = 0, id = 1230006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230005, formation = 1230002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1230002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第六樂章: 新生| |D E R G E N E S E N D E", chapter_name = "B3", type = 1, act_id = 45005, enter_story = "TIEXUEYUYINFU16", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“音樂總是能喚起我心中兩個截然不同的渴望:一個是戰爭;另一個是田園詩般的寧靜”", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1230501, 10, 0 }, { 1230502, 20, 0 }, { 1230503, 30, 1 }, { 1230504, 10, 0 }, { 1230505, 20, 0 }, { 1230506, 30, 1 }, { 1230507, 10, 0 }, { 1230508, 20, 0 }, { 1230509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230510, 1230511, 1230512 }, elite_expedition_list = { 1230505, 1230508 }, ai_expedition_list = { 1230541, 1230542, 1230543 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57607 }, { 2, 57595 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 4, 7, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, alarm_cell = {} }, [1230011] = { pos_x = "0.2515625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU3", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 555, best_air_dominance = 725, count = 0, id = 1230011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1230011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1230011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第一樂章: 來世之人| |V O N D E N H I N T E R W E L T L E R N", chapter_name = "C1", type = 2, act_id = 45004, enter_story = "TIEXUEYUYINFU2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在與胡德、威爾士親王交手後,俾斯麥與歐根親王試圖擺脫皇家艦隊的圍捕,在前方等待她們的將是?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "dodge", 1, 400 } }, expedition_id_weight_list = { { 1230601, 5, 0 }, { 1230602, 25, 0 }, { 1230603, 35, 0 }, { 1230604, 5, 0 }, { 1230605, 25, 0 }, { 1230606, 35, 0 }, { 1230607, 5, 0 }, { 1230608, 25, 0 }, { 1230609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230610, 1230611, 1230612 }, elite_expedition_list = { 1230606, 1230608 }, ai_expedition_list = { 1230821, 1230822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230613 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "safuke", "nuofuke" }, awards = { { 2, 57620 }, { 2, 57608 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 8, 1, true, 1 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 4 }, { 6, 1, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 4 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 6, 4, "2x2_1bisimai", 50, 75 }, { 4, 7, "1x1_1bisimai", -2, 5 }, { 4, 2, "1x2_2bisimai", 0, 39 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU4" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230012] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 705, best_air_dominance = 920, count = 0, id = 1230012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230011, formation = 1230011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1230011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第二樂章: 極度的渴望| |V O N D E R G R O ß E N S E H N S U C H T", chapter_name = "C2", type = 2, act_id = 45004, enter_story = "TIEXUEYUYINFU5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "傾巢而出的皇家艦隊,在耳邊輕聲呢喃著的“海妖”的誘惑,正確的選擇,究竟在何處…?", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "dodge", 1, 500 } }, expedition_id_weight_list = { { 1230701, 5, 0 }, { 1230702, 25, 0 }, { 1230703, 35, 0 }, { 1230704, 5, 0 }, { 1230705, 25, 0 }, { 1230706, 35, 0 }, { 1230707, 5, 0 }, { 1230708, 25, 0 }, { 1230709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230710, 1230711, 1230712 }, elite_expedition_list = { 1230706, 1230708 }, ai_expedition_list = { 1230831, 1230832, 1230833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230713 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shengli" }, awards = { { 2, 57621 }, { 2, 57609 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 8 }, { 8, 7, false, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 1 }, { 8, 2, true, 1 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 12 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 16 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 8, true, 8 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 } }, float_items = { { 8, 7, "1x2_1bisimai", 0, 46 }, { 6, 2, "1x1_1bisimai", 0, 0 }, { 3, 5, "1x3_1bisimai", 135, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230013] = { pos_x = "0.665625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 875, best_air_dominance = 1140, count = 0, id = 1230013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230012, formation = 1230011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1230011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第三樂章: 歡樂與激情| |V O N D E N F R E U D E N U N D L E I D E N S C H A F T E N", chapter_name = "C3", type = 2, act_id = 45004, enter_story = "TIEXUEYUYINFU8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家艦隊派出了大量的艦載機進行攔截,面對數倍於自己的對手,只要火砲猶在,我等就將繼續戰鬥——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "cannon", 1, 950 }, { "torpedo", 1, 1100 } }, expedition_id_weight_list = { { 1230801, 5, 0 }, { 1230802, 25, 0 }, { 1230803, 35, 0 }, { 1230804, 5, 0 }, { 1230805, 25, 0 }, { 1230806, 35, 0 }, { 1230807, 5, 0 }, { 1230808, 25, 0 }, { 1230809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230810, 1230811, 1230812 }, elite_expedition_list = { 1230806, 1230808 }, ai_expedition_list = { 1230841, 1230842, 1230843, 1230844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230813 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "huangjiafangzhou" }, awards = { { 2, 57622 }, { 2, 57610 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, false, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 16 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, false, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, true, 1 } }, float_items = { { 7, 4, "2x2_1bisimai", 41, 68 }, { 6, 9, "1x3_1bisimai", 42, 13 }, { 4, 6, "1x2_1bisimai", 0, 55 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230014] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "TIEXUEYUYINFU12", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 950, best_air_dominance = 1235, count = 0, id = 1230014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230013, formation = 1230012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.380208333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1230012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第四樂章: 輓歌| |D A S G R A B L I E D", chapter_name = "D1", type = 2, act_id = 45005, enter_story = "TIEXUEYUYINFU11", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "俾斯麥喪失了行動力,但仍在負隅頑抗。勝利終將屬於我們,為了胡德,為了皇家艦隊的榮耀,開火!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1200 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 1230901, 2, 0 }, { 1230902, 43, 0 }, { 1230903, 55, 0 }, { 1230904, 2, 0 }, { 1230905, 43, 0 }, { 1230906, 55, 0 }, { 1230907, 2, 0 }, { 1230908, 43, 0 }, { 1230909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1230910, 1230911, 1230912 }, elite_expedition_list = { 1230906, 1230909 }, ai_expedition_list = { 1231221, 1231222 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1230913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57623 }, { 2, 57611 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, false, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 6 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 1 }, { 8, 2, false, 0 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 8 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 16 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 8 } }, float_items = { { 7, 8, "1x2_2bisimai", 0, -23 }, { 7, 2, "1x2_1bisimai", 0, -22 }, { 3, 8, "2x3_1bisimai", -46, -34 }, { 3, 4, "2x2_1bisimai", 53, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU13" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230015] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1155, best_air_dominance = 1505, count = 0, id = 1230015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230014, formation = 1230012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1230012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第五樂章: 科學與學習| |V O N D E R W I S S E N S C H A F T", chapter_name = "D2", type = 2, act_id = 45005, enter_story = "TIEXUEYUYINFU14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人類進化發展的歷史…便是科學與學習的歷史,為了學習那份未知的知識,一切的犧牲都是值得的——", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1300 }, { "antisub", 1, 650 } }, expedition_id_weight_list = { { 1231001, 2, 0 }, { 1231002, 43, 0 }, { 1231003, 55, 0 }, { 1231004, 2, 0 }, { 1231005, 43, 0 }, { 1231006, 55, 0 }, { 1231007, 2, 0 }, { 1231008, 43, 0 }, { 1231009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231010, 1231011, 1231012 }, elite_expedition_list = { 1231006, 1231009 }, ai_expedition_list = { 1231231, 1231232, 1231233 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "unknown1" }, awards = { { 2, 57624 }, { 2, 57612 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 6 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 4 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 8 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 12 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 54 }, { 7, 10, "1x1_1bisimai", 0, 6 }, { 4, 5, "1x3_1bisimai", 31, 14 }, { 3, 2, "1x2_1bisimai", 0, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU15" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230016] = { pos_x = "0.6046875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1345, best_air_dominance = 1750, count = 0, id = 1230016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230015, formation = 1230012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1230012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第六樂章: 新生| |D E R G E N E S E N D E", chapter_name = "D3", type = 2, act_id = 45005, enter_story = "TIEXUEYUYINFU16", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "“音樂總是能喚起我心中兩個截然不同的渴望:一個是戰爭;另一個是田園詩般的寧靜”", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 5, 0 }, { 3, 0, 0 } }, { { 4, 7, 0 }, { 2, 0, 0 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1500 }, { "torpedo", 1, 1400 } }, expedition_id_weight_list = { { 1231101, 2, 0 }, { 1231102, 43, 0 }, { 1231103, 55, 0 }, { 1231104, 2, 0 }, { 1231105, 43, 0 }, { 1231106, 55, 0 }, { 1231107, 2, 0 }, { 1231108, 43, 0 }, { 1231109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = { 1231106, 1231109 }, ai_expedition_list = { 1231241, 1231242, 1231243, 1231244 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 16 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 8 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 6 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 12 } }, float_items = { { 8, 3, "1x2_2bisimai", 0, 41 }, { 6, 8, "1x3_1bisimai", 26, 2 }, { 5, 4, "1x1_1bisimai", 0, 6 }, { 4, 8, "1x3_1bisimai", 31, 18 }, { 2, 5, "2x3_1bisimai", -43, -19 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "TIEXUEYUYINFU19", "TIEXUEYUYINFU20", "TIEXUEYUYINFU21" }, defeat_story_count = { 5, 8, 10 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = { 9500 }, alarm_cell = {} }, [1230017] = { pos_x = "0.479", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1770, best_air_dominance = 2305, count = 1, id = 1230017, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230016, formation = 1230020, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.2979", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 8, map = 1230020, unlocklevel = 0, chapter_fx = "", uifx = "", name = "間奏: 舞曲| |D A S T A N Z L I E D", chapter_name = "SP", type = 2, act_id = 45005, enter_story = "", boss_refresh = 7, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "人生之路的旅者啊,暫且停下匆忙的腳步,隨著這首輕快的曲子縱情舞蹈,小憩片刻如何?", difficulty = 10, avoid_ratio = 16, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1231202, 15, 0 }, { 1231203, 35, 0 }, { 1231205, 15, 0 }, { 1231206, 35, 0 }, { 1231208, 15, 0 }, { 1231209, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1231210, 1231211, 1231212 }, elite_expedition_list = { 1231206, 1231209 }, ai_expedition_list = { 1231251, 1231252, 1231253, 1231254 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231213 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = { { 2, 57625 }, { 2, 57613 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 8 }, { 8, 3, false, 0 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 8, 0, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 4 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 12 }, { 5, 7, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, false, 0 }, { 5, 0, false, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, false, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 8, true, 6 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, true, 1 }, { 2, 2, false, 0 }, { 2, 1, true, 12 }, { 2, 0, true, 0 } }, float_items = { { 8, 5, "1x2_2bisimai", 0, 47 }, { 8, 3, "1x2_1bisimai", 0, 43 }, { 5, 0, "2x2_1bisimai", 54, 71 }, { 4, 7, "2x3_1bisimai", -43, -22 }, { 2, 2, "1x1_1bisimai", 0, 11 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1230021] = { pos_x = "0.479", num_3 = 1, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 620, best_air_dominance = 810, count = 0, id = 1230021, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1230016, formation = 1230021, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.2979", wall_prefab = "", num_1 = 1, model = 5, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 4, map = 1230021, unlocklevel = 0, chapter_fx = "", uifx = "", name = "終曲: 徬徨者的晚歌| |N A C H T W A N D L E R L I E D", chapter_name = "EXTRA", type = 2, act_id = 45005, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "心懷夙願,渴求力量之人,終將被自身吞噬,然而,即便如此,我們也不會停止對力量的追尋。挑戰者啊,為徬徨於黑夜之人奏響終結的夜曲吧——", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 5, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1231110, 1231111, 1231112 }, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1231301 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bisimai" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 6, 6, "1x2_2bisimai", 0, 54 }, { 6, 4, "1x2_1bisimai", 4, 51 }, { 4, 5, "1x3_1bisimai", 33, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_bisimai", 45, 20, -84, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250001] = { pos_x = "0.2515625", num_3 = 10, progress_boss = 50, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA3", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 1250001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1250001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1250001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "不受歡迎的訪客", chapter_name = "A1", type = 1, act_id = 340, enter_story = "XIANGTINGLIAOFA2", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "紐波特港遭遇塞壬偷襲,“重要會議”吸引來了一群不請自來的“客人”,請立刻集結艦隊進行防禦!", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240001, 15, 0 }, { 1240002, 20, 0 }, { 1240003, 30, 1 }, { 1240004, 15, 0 }, { 1240005, 20, 0 }, { 1240006, 30, 1 }, { 1240007, 15, 0 }, { 1240008, 20, 0 }, { 1240009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240010, 1240011, 1240012 }, elite_expedition_list = { 1240005, 1240008 }, ai_expedition_list = { 1240221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "sairenzhongxun_i", "sairenquzhu_i" }, awards = { { 2, 57642 }, { 2, 57630 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 11, 43 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA5" }, defeat_story_count = { 2 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250002] = { pos_x = "0.38203125", num_3 = 10, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA9", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 130, best_air_dominance = 170, count = 0, id = 1250002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250007, formation = 1250001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1250001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "燃燒中的防線", chapter_name = "A2", type = 1, act_id = 340, enter_story = "XIANGTINGLIAOFA8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "長島防線即將崩潰之際,援軍終於趕到,吹響反擊的號角吧!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240101, 15, 0 }, { 1240102, 20, 0 }, { 1240103, 30, 1 }, { 1240104, 15, 0 }, { 1240105, 20, 0 }, { 1240106, 30, 1 }, { 1240107, 15, 0 }, { 1240108, 20, 0 }, { 1240109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240110, 1240111, 1240112 }, elite_expedition_list = { 1240105, 1240108 }, ai_expedition_list = { 1240231, 1240232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240113 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown3" }, awards = { { 2, 57643 }, { 2, 57631 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA11" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250003] = { pos_x = "0.665625", num_3 = 10, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 165, best_air_dominance = 215, count = 0, id = 1250003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250008, formation = 1250001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1250001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "混亂與謎題", chapter_name = "A3", type = 1, act_id = 340, enter_story = "XIANGTINGLIAOFA14", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "測試者被眾人逼入絕境,當一切就要結束之時,那個神秘的身影再次出現——", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240201, 15, 0 }, { 1240202, 20, 0 }, { 1240203, 30, 1 }, { 1240204, 15, 0 }, { 1240205, 20, 0 }, { 1240206, 30, 1 }, { 1240207, 15, 0 }, { 1240208, 20, 0 }, { 1240209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240210, 1240211, 1240212 }, elite_expedition_list = { 1240205, 1240208 }, ai_expedition_list = { 1240241, 1240242, 1240243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240213 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown1" }, awards = { { 2, 57644 }, { 2, 57632 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 6 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 4 }, { 8, 2, true, 6 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 4 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 1 }, { 6, 5, true, 0 }, { 6, 4, true, 12 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 12 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 4 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 7 }, { 5, 8, "gangkou", 0, 35 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA15" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250004] = { pos_x = "0.23125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA18", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 210, best_air_dominance = 275, count = 0, id = 1250004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250003, formation = 1250002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.227083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1250002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "“BM作戰”", chapter_name = "B1", type = 1, act_id = 341, enter_story = "XIANGTINGLIAOFA17", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "司令部探測到BM海域中即將誕生新的奇異點,為了不再重蹈覆轍,白鷹的戰士們,這次是主動出擊!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240301, 10, 0 }, { 1240302, 20, 0 }, { 1240303, 30, 1 }, { 1240304, 10, 0 }, { 1240305, 20, 0 }, { 1240306, 30, 1 }, { 1240307, 10, 0 }, { 1240308, 20, 0 }, { 1240309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240310, 1240311, 1240312 }, elite_expedition_list = { 1240305, 1240308 }, ai_expedition_list = { 1240521, 1240523 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240313 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "baerdimo" }, awards = { { 2, 57645 }, { 2, 57633 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA19" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250005] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 475, best_air_dominance = 620, count = 0, id = 1250005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250009, formation = 1250002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1250002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "低語", chapter_name = "B2", type = 1, act_id = 341, enter_story = "XIANGTINGLIAOFA22", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "深入中心海域途中,異常狀況不斷出現。為了查明一切的真相,艦隊朝著風暴眼,全速前進", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240401, 10, 0 }, { 1240402, 20, 0 }, { 1240403, 30, 1 }, { 1240404, 10, 0 }, { 1240405, 20, 0 }, { 1240406, 30, 1 }, { 1240407, 10, 0 }, { 1240408, 20, 0 }, { 1240409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240410, 1240411, 1240412 }, elite_expedition_list = { 1240405, 1240408 }, ai_expedition_list = { 1240531, 1240532, 1240535 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240413 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 57646 }, { 2, 57634 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA24" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250006] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA28", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 330, best_air_dominance = 430, count = 0, id = 1250006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250010, formation = 1250002, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1250002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴眼", chapter_name = "B3", type = 1, act_id = 341, enter_story = "XIANGTINGLIAOFA27", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "再次出現的“神秘人”,一切事件的風暴眼,無數的謎題正在等待著答案——", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240501, 10, 0 }, { 1240502, 20, 0 }, { 1240503, 30, 1 }, { 1240504, 10, 0 }, { 1240505, 20, 0 }, { 1240506, 30, 1 }, { 1240507, 10, 0 }, { 1240508, 20, 0 }, { 1240509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240510, 1240511, 1240512 }, elite_expedition_list = { 1240505, 1240508 }, ai_expedition_list = { 1240541, 1240542, 1240543, 1240547 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240513 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 57647 }, { 2, 57635 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA30", "XIANGTINGLIAOFA31", "XIANGTINGLIAOFA32", "XIANGTINGLIAOFA33" }, defeat_story_count = { 4, 5, 7, 9 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250007] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 100, best_air_dominance = 150, count = 0, id = 1250007, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250001, formation = 1250001, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 15, map = 1250001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "危機", chapter_name = "AS1", type = 1, act_id = 340, enter_story = "XIANGTINGLIAOFA6", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "長島防線遭受正面攻擊,守衛艦隊只能背水一戰。淨化者的意外出現,更使得戰局愈發險惡——", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240041, 15, 0 }, { 1240042, 20, 0 }, { 1240043, 30, 1 }, { 1240044, 15, 0 }, { 1240045, 20, 0 }, { 1240046, 30, 1 }, { 1240047, 15, 0 }, { 1240048, 20, 0 }, { 1240049, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240050, 1240051, 1240052 }, elite_expedition_list = { 1240045, 1240048 }, ai_expedition_list = { 1240223 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240014 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 0 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 4, 7, "2x3_1newmeixi", -13, -22 }, { 3, 2, "1x2_2newmeixi", -1, -25 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250008] = { pos_x = "0.665625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 130, best_air_dominance = 170, count = 0, id = 1250008, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250002, formation = 1250001, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 20, map = 1250001, unlocklevel = 0, chapter_fx = "", uifx = "", name = "鷹擊長空", chapter_name = "AS2", type = 1, act_id = 340, enter_story = "XIANGTINGLIAOFA12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在薩拉托加等白鷹航母的支援下,塞壬部隊被逐步殲滅,不要小看了白鷹的空中力量啊!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240141, 15, 0 }, { 1240142, 20, 0 }, { 1240143, 30, 1 }, { 1240144, 15, 0 }, { 1240145, 20, 0 }, { 1240146, 30, 1 }, { 1240147, 15, 0 }, { 1240148, 20, 0 }, { 1240149, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240150, 1240151, 1240152 }, elite_expedition_list = { 1240145, 1240148 }, ai_expedition_list = { 1240235, 1240236 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240114 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 1 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 3, "2x2_1newmeixi", 47, -19 }, { 3, 8, "1x3_1newmeixi", 4, 13 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA13" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250009] = { pos_x = "0.5390625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 210, best_air_dominance = 275, count = 0, id = 1250009, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250004, formation = 1250002, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1250002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "惡魔的海域?", chapter_name = "BS1", type = 1, act_id = 341, enter_story = "XIANGTINGLIAOFA20", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "負責佯攻的艾塞克斯和香格里拉牽制了大批塞壬艦隊。然而,戰鬥之餘,香格里拉似乎發現了什麼...", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240321, 10, 0 }, { 1240322, 20, 0 }, { 1240323, 30, 1 }, { 1240324, 10, 0 }, { 1240325, 20, 0 }, { 1240326, 30, 1 }, { 1240327, 10, 0 }, { 1240328, 20, 0 }, { 1240329, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240330, 1240331, 1240332 }, elite_expedition_list = { 1240325, 1240328 }, ai_expedition_list = { 1240525, 1240526 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240333 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fulaiche" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x1_1baimuda", -6, 73 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_2baimuda", -54, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA21" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250010] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 475, best_air_dominance = 620, count = 0, id = 1250010, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250005, formation = 1250002, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.383333333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1250002, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第四艦隊", chapter_name = "BS2", type = 1, act_id = 341, enter_story = "XIANGTINGLIAOFA25", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "第四艦隊交戰區內,白鷹艦隊將塞壬悉數擊潰。戰場上迎來了短暫的喘息時間。", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1240421, 10, 0 }, { 1240422, 20, 0 }, { 1240423, 30, 1 }, { 1240424, 10, 0 }, { 1240425, 20, 0 }, { 1240426, 30, 1 }, { 1240427, 10, 0 }, { 1240428, 20, 0 }, { 1240429, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240430, 1240431, 1240432 }, elite_expedition_list = { 1240425, 1240428 }, ai_expedition_list = { 1240537, 1240538, 1240539 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240433 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bulukelin" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 1, "2x1_2baimuda", -1, 81 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 9, "2x2_1baimuda", -47, -24 }, { 4, 3, "2x1_1baimuda", 0, 50 }, { 2, 1, "1x1_1baimuda", 2, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA26" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250011] = { pos_x = "0.2515625", num_3 = 9, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA3", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 555, best_air_dominance = 725, count = 0, id = 1250011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1250011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.392708333", wall_prefab = "", num_1 = 1, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1250011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "不受歡迎的訪客", chapter_name = "C1", type = 2, act_id = 340, enter_story = "XIANGTINGLIAOFA2", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "紐波特港遭遇塞壬偷襲,“重要會議”吸引來了一群不請自來的“客人”,請立刻集結艦隊進行防禦!", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "air", 1, 700 } }, expedition_id_weight_list = { { 1240601, 5, 0 }, { 1240602, 25, 0 }, { 1240603, 35, 0 }, { 1240604, 5, 0 }, { 1240605, 25, 0 }, { 1240606, 35, 0 }, { 1240607, 5, 0 }, { 1240608, 25, 0 }, { 1240609, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240610, 1240611, 1240612 }, elite_expedition_list = { 1240606, 1240608 }, ai_expedition_list = { 1240821, 1240822 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240613 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "sairenzhongxun_i", "sairenquzhu_i" }, awards = { { 2, 57660 }, { 2, 57648 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 100 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 6, 3, "1x3_1newmeixi", -20, 5 }, { 5, 7, "1x2_1newmeixi", 0, 44 }, { 4, 4, "gangkou", 21, 45 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA5" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 4, 4, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250012] = { pos_x = "0.38203125", num_3 = 9, progress_boss = 34, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA9", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 705, best_air_dominance = 920, count = 0, id = 1250012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250022, formation = 1250011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1250011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "燃燒中的防線", chapter_name = "C2", type = 2, act_id = 340, enter_story = "XIANGTINGLIAOFA8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "長島防線即將崩潰之際,援軍終於趕到,吹響反擊的號角吧!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "air", 1, 900 } }, expedition_id_weight_list = { { 1240701, 5, 0 }, { 1240702, 25, 0 }, { 1240703, 35, 0 }, { 1240704, 5, 0 }, { 1240705, 25, 0 }, { 1240706, 35, 0 }, { 1240707, 5, 0 }, { 1240708, 25, 0 }, { 1240709, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240710, 1240711, 1240712 }, elite_expedition_list = { 1240706, 1240708 }, ai_expedition_list = { 1240831, 1240832, 1240833 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240713 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown3" }, awards = { { 2, 57661 }, { 2, 57649 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x3_1newmeixi", -15, -25 }, { 3, 8, "gangkou", 20, 39 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA11" }, defeat_story_count = { 3 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250013] = { pos_x = "0.665625", num_3 = 9, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 875, best_air_dominance = 1140, count = 0, id = 1250013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250023, formation = 1250011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 30, map = 1250011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "混亂與謎題", chapter_name = "C3", type = 2, act_id = 340, enter_story = "XIANGTINGLIAOFA14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 4, profiles = "測試者被眾人逼入絕境,當一切就要結束之時,那個神秘的身影再次出現——", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 85 }, { "air", 1, 1100 }, { "antisub", 1, 550 } }, expedition_id_weight_list = { { 1240801, 5, 0 }, { 1240802, 25, 0 }, { 1240803, 35, 0 }, { 1240804, 5, 0 }, { 1240805, 25, 0 }, { 1240806, 35, 0 }, { 1240807, 5, 0 }, { 1240808, 25, 0 }, { 1240809, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240810, 1240811, 1240812 }, elite_expedition_list = { 1240849 }, ai_expedition_list = { 1240841, 1240842, 1240843, 1240844 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240813 }, enemy_refresh = { 3, 1, 2, 1, 2, 1 }, elite_refresh = { 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "unknown1" }, awards = { { 2, 57662 }, { 2, 57650 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 6 }, { 9, 6, true, 6 }, { 9, 5, true, 12 }, { 9, 4, true, 0 }, { 9, 3, true, 0 }, { 9, 2, true, 0 }, { 9, 1, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 4 }, { 8, 1, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, false, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 12 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 1 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 100 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 16 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 8 }, { 4, 1, true, 0 }, { 3, 9, true, 6 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 8 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, false, 0 } }, float_items = { { 7, 6, "1x3_1newmeixi", 0, 6 }, { 5, 8, "gangkou", 16, 44 }, { 4, 5, "1x1_2newmeixi", 0, 0 }, { 3, 1, "2x2_1newmeixi", 54, 31 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -9, -88, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA15" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = { { 5, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250014] = { pos_x = "0.14609375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA18", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 950, best_air_dominance = 1235, count = 0, id = 1250014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250013, formation = 1250012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.380208333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1250012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "“BM作戰”", chapter_name = "D1", type = 2, act_id = 341, enter_story = "XIANGTINGLIAOFA17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "司令部探測到BM海域中即將誕生新的奇異點,為了不再重蹈覆轍,白鷹的戰士們,這次是主動出擊!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1300 } }, expedition_id_weight_list = { { 1240901, 2, 0 }, { 1240902, 43, 0 }, { 1240903, 55, 0 }, { 1240904, 2, 0 }, { 1240905, 43, 0 }, { 1240906, 55, 0 }, { 1240907, 2, 0 }, { 1240908, 43, 0 }, { 1240909, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240910, 1240911, 1240912 }, elite_expedition_list = { 1240906, 1240909 }, ai_expedition_list = { 1241221, 1241222, 1241225 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240913 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "baerdimo" }, awards = { { 2, 57663 }, { 2, 57651 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, false, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, false, 0 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 12 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 8 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 8, "1x1_1baimuda", 0, 0 }, { 7, 2, "1x3_1baimuda", 0, 24 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_1baimuda", -32, -28 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA19" }, defeat_story_count = { 4 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250015] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1610, best_air_dominance = 2095, count = 0, id = 1250015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250024, formation = 1250012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1250012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "低語", chapter_name = "D2", type = 2, act_id = 341, enter_story = "XIANGTINGLIAOFA22", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "深入中心海域途中,異常狀況不斷出現。為了查明一切的真相,艦隊朝著風暴眼,全速前進", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1241001, 2, 0 }, { 1241002, 43, 0 }, { 1241003, 55, 0 }, { 1241004, 2, 0 }, { 1241005, 43, 0 }, { 1241006, 55, 0 }, { 1241007, 2, 0 }, { 1241008, 43, 0 }, { 1241009, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241010, 1241011, 1241012 }, elite_expedition_list = { 1241006, 1241009 }, ai_expedition_list = { 1241231, 1241232, 1241233, 1241237 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241013 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dahuangfeng" }, awards = { { 2, 57664 }, { 2, 57652 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 8 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 4, 9, true, 6 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 12 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 1 }, { 2, 5, true, 1 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 1, "1x1_1baimuda", 0, 17 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 8, "1x3_1baimuda", 0, 17 }, { 3, 3, "2x1_1baimuda", -14, 22 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA24" }, defeat_story_count = { 5 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250016] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "XIANGTINGLIAOFA28", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1345, best_air_dominance = 1750, count = 0, id = 1250016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250025, formation = 1250012, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1250012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴眼", chapter_name = "D3", type = 2, act_id = 341, enter_story = "XIANGTINGLIAOFA27", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "再次出現的“神秘人”,一切事件的風暴眼,無數的謎題正在等待著答案——", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 100 }, { "cannon", 1, 1600 }, { "dodge", 1, 850 } }, expedition_id_weight_list = { { 1241101, 2, 0 }, { 1241102, 43, 0 }, { 1241103, 55, 0 }, { 1241104, 2, 0 }, { 1241105, 43, 0 }, { 1241106, 55, 0 }, { 1241107, 2, 0 }, { 1241108, 43, 0 }, { 1241109, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241110, 1241111, 1241112 }, elite_expedition_list = { 1241106, 1241109 }, ai_expedition_list = { 1241241, 1241242, 1241243, 1241244, 1241249 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241113 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = { { 2, 57665 }, { 2, 57653 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 12 }, { 8, 5, true, 6 }, { 8, 4, true, 0 }, { 8, 3, true, 6 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 6 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 7, 3, true, 0 }, { 7, 2, true, 4 }, { 7, 1, true, 0 }, { 6, 8, true, 1 }, { 6, 7, true, 6 }, { 6, 6, true, 4 }, { 6, 5, false, 0 }, { 6, 4, true, 16 }, { 6, 3, false, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 8 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 12 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 7, 7, "1x1_1baimuda", 0, 0 }, { 6, 5, "1x1_1baimuda", 0, 0 }, { 6, 2, "1x3_1baimuda", 0, 8 }, { 4, 2, "1x3_1baimuda", 0, 19 }, { 2, 5, "2x2_2baimuda", 52, -6 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA30", "XIANGTINGLIAOFA31", "XIANGTINGLIAOFA32", "XIANGTINGLIAOFA33" }, defeat_story_count = { 5, 6, 8, 10 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250017] = { pos_x = "0.200625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1770, best_air_dominance = 2305, count = 1, id = 1250017, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250016, formation = 1250025, chapter_tag = 0, pop_pic = "", star_require_1 = 2, pos_y = "0.2979", wall_prefab = "", num_1 = 45, model = 10, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 8, map = 1250025, unlocklevel = 0, chapter_fx = "", uifx = "", name = "焰色中的港口", chapter_name = "SP", type = 2, act_id = 341, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_gangqu", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "遭遇突襲,防線告破,破滅的火光熊熊燃燒。即便如此,仍然有想要保護的事物,即便如此——", difficulty = 10, avoid_ratio = 16, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_judian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 110 } }, expedition_id_weight_list = { { 1241202, 15, 0 }, { 1241203, 35, 0 }, { 1241205, 15, 0 }, { 1241206, 35, 0 }, { 1241208, 15, 0 }, { 1241209, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241210, 1241211, 1241212 }, elite_expedition_list = { 1241206, 1241209 }, ai_expedition_list = { 1241214 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 0, 0, 1, 0, 1 }, elite_refresh = { 2, 0, 0, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 5, 1241214 } }, lose_condition = { { 1, 0 }, { 2, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57665 }, { 2, 57653 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 12 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 10, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, false, 0 }, { 7, 1, true, 0 }, { 6, 10, true, 6 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 25 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, false, 0 }, { 6, 1, false, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 100 }, { 5, 8, true, 0 }, { 5, 7, true, 1 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 10, true, 26 }, { 3, 9, false, 0 }, { 3, 8, true, 100 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 2, 10, false, 0 }, { 2, 9, false, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 25 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 0 }, { 1, 10, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 4 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 }, { 0, 10, true, 0 }, { 0, 9, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 0 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 0 } }, float_items = { { 6, 8, "1x3_1newmeixi", 0, 12 }, { 6, 5, "1x2_2newmeixi", 0, 30 }, { 6, 2, "2x3_1newmeixi", -16, -8 }, { 5, 9, "chuanwu", 0, 4 }, { 4, 5, "fangyuzhan_1", 0, 0 }, { 3, 8, "gangkou", 9, 40 }, { 3, 5, "1x2_1newmeixi", 0, 41 }, { 2, 10, "1x1_1newmeixi", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, -128, 98, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = { { 5, 9, 11 }, { 3, 8, 10 } }, chapter_buff = {}, alarm_cell = {} }, [1250021] = { pos_x = "0.200625", num_3 = 1, progress_boss = 20, oil = 0, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 620, best_air_dominance = 810, count = 0, id = 1250021, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250016, formation = 1250026, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.2979", wall_prefab = "", num_1 = 1, model = 5, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 4, map = 1250026, unlocklevel = 0, chapter_fx = "", uifx = "", name = "狂風驟雨", chapter_name = "EXTRA", type = 2, act_id = 341, enter_story = "", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 3, profiles = "不懼風暴,試圖撥開迷霧,尋求真相的探索者啊。倘若無懼黑暗,那便勇敢向前吧,真正的強大,將呈現在汝等面前——", difficulty = 10, avoid_ratio = 17, star_require_2 = 4, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = {}, ambush_expedition_list = {}, guarder_expedition_list = { 1241110, 1241111, 1241112 }, elite_expedition_list = {}, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241301 }, enemy_refresh = { 1, 1 }, elite_refresh = { 0, 0, 0, 0, 0 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "gaoxiong_alter" }, awards = {}, grids = { { 8, 7, true, 0 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 1 }, { 8, 3, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 6, 7, true, 0 }, { 6, 6, false, 0 }, { 6, 5, true, 8 }, { 6, 4, false, 0 }, { 6, 3, true, 0 }, { 5, 7, true, 0 }, { 5, 6, false, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 3, 7, true, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 } }, float_items = { { 5, 6, "2x1_2baimuda", 9, 32 }, { 5, 4, "2x1_1baimuda", -6, 13 }, { 3, 5, "1x3_1baimuda", 0, 18 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -84, 114, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250022] = { pos_x = "0.38203125", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 555, best_air_dominance = 725, count = 0, id = 1250022, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250011, formation = 1250011, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.052083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1250011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "危機", chapter_name = "CS1", type = 2, act_id = 340, enter_story = "XIANGTINGLIAOFA6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "長島防線遭受正面攻擊,守衛艦隊只能背水一戰。淨化者的意外出現,更使得戰局愈發險惡——", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 75 }, { "cannon", 1, 700 }, { "air", 1, 700 } }, expedition_id_weight_list = { { 1240641, 5, 0 }, { 1240642, 25, 0 }, { 1240643, 35, 0 }, { 1240644, 5, 0 }, { 1240645, 25, 0 }, { 1240646, 35, 0 }, { 1240647, 5, 0 }, { 1240648, 25, 0 }, { 1240649, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240650, 1240651, 1240652 }, elite_expedition_list = { 1240646, 1240648 }, ai_expedition_list = { 1240825, 1240826 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240614 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenqingxun_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 8 }, { 8, 6, true, 0 }, { 8, 5, true, 8 }, { 8, 4, true, 6 }, { 8, 3, true, 12 }, { 8, 2, false, 0 }, { 8, 1, true, 6 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 12 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, true, 6 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 1 }, { 5, 4, true, 0 }, { 5, 3, true, 1 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 } }, float_items = { { 8, 2, "1x1_2newmeixi", 0, 4 }, { 4, 7, "2x3_1newmeixi", -7, -21 }, { 4, 2, "1x2_2newmeixi", 0, 38 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 27, 103, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250023] = { pos_x = "0.665625", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 705, best_air_dominance = 920, count = 0, id = 1250023, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250012, formation = 1250011, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.344791667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 25, map = 1250011, unlocklevel = 0, chapter_fx = "", uifx = "", name = "鷹擊長空", chapter_name = "CS2", type = 2, act_id = 340, enter_story = "XIANGTINGLIAOFA12", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "在薩拉托加等白鷹航母的支援下,塞壬部隊被逐步殲滅,不要小看了白鷹的空中力量啊!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 800 }, { "air", 1, 900 } }, expedition_id_weight_list = { { 1240741, 5, 0 }, { 1240742, 25, 0 }, { 1240743, 35, 0 }, { 1240744, 5, 0 }, { 1240745, 25, 0 }, { 1240746, 35, 0 }, { 1240747, 5, 0 }, { 1240748, 25, 0 }, { 1240749, 35, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240750, 1240751, 1240752 }, elite_expedition_list = { 1240746, 1240748 }, ai_expedition_list = { 1240837, 1240838, 1240839 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240714 }, enemy_refresh = { 2, 1, 1, 1, 1, 1 }, elite_refresh = { 2, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhanlie_i" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 12 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 6 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 8 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 1 }, { 4, 4, true, 0 }, { 4, 3, true, 6 }, { 4, 2, true, 8 }, { 3, 9, false, 0 }, { 3, 8, false, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 16 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 8 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 } }, float_items = { { 6, 7, "1x2_2newmeixi", 0, 26 }, { 5, 4, "2x2_1newmeixi", -44, -21 }, { 3, 8, "1x3_1newmeixi", 10, 9 }, { 2, 4, "1x1_2newmeixi", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_newmeixi", 45, 20, 3, 68, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA13" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250024] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 950, best_air_dominance = 1235, count = 0, id = 1250024, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250014, formation = 1250012, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.122916667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 35, map = 1250012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "惡魔的海域?", chapter_name = "DS1", type = 2, act_id = 341, enter_story = "XIANGTINGLIAOFA20", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "負責佯攻的艾塞克斯和香格里拉牽制了大批塞壬艦隊。然而,戰鬥之餘,香格里拉似乎發現了什麼...", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1300 } }, expedition_id_weight_list = { { 1240921, 2, 0 }, { 1240922, 43, 0 }, { 1240923, 55, 0 }, { 1240924, 2, 0 }, { 1240925, 43, 0 }, { 1240926, 55, 0 }, { 1240927, 2, 0 }, { 1240928, 43, 0 }, { 1240929, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1240930, 1240931, 1240932 }, elite_expedition_list = { 1240926, 1240929 }, ai_expedition_list = { 1241227, 1241228, 1241229 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1240933 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "fulaiche" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 8, true, 0 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 1 }, { 8, 4, true, 1 }, { 8, 3, false, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 6 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 12 }, { 7, 1, true, 0 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 16 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 12 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 8 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 12 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 8, 3, "2x1_1baimuda", -6, 73 }, { 3, 8, "2x1_1baimuda", 0, 15 }, { 3, 5, "2x2_2baimuda", -54, -5 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, 8, 101, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA21" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250025] = { pos_x = "0.67109375", num_3 = 1, progress_boss = 100, oil = 10, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1610, best_air_dominance = 2095, count = 0, id = 1250025, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1250015, formation = 1250012, chapter_tag = 1, pop_pic = "", star_require_1 = 1, pos_y = "0.35625", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 40, map = 1250012, unlocklevel = 0, chapter_fx = "", uifx = "", name = "第四艦隊", chapter_name = "DS2", type = 2, act_id = 341, enter_story = "XIANGTINGLIAOFA25", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "第四艦隊交戰區內,白鷹艦隊將塞壬悉數擊潰。戰場上迎來了短暫的喘息時間。", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 7, 0 }, { 3, 0, 0 } }, { { 7, 0, 0 }, { 2, 2, 1 } } }, property_limitation = { { "level", 1, 95 }, { "air", 1, 1450 }, { "antiaircraft", 1, 2200 } }, expedition_id_weight_list = { { 1241021, 2, 0 }, { 1241022, 43, 0 }, { 1241023, 55, 0 }, { 1241024, 2, 0 }, { 1241025, 43, 0 }, { 1241026, 55, 0 }, { 1241027, 2, 0 }, { 1241028, 43, 0 }, { 1241029, 55, 0 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1241030, 1241031, 1241032 }, elite_expedition_list = { 1241026, 1241029 }, ai_expedition_list = { 1241256, 1241257, 1241258, 1241259 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1241033 }, enemy_refresh = { 1, 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "bulukelin" }, awards = { { 2, 20001 }, { 2, 59001 } }, grids = { { 8, 9, true, 0 }, { 8, 8, true, 4 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 8 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, false, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 0 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 8 }, { 6, 7, true, 0 }, { 6, 6, true, 16 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 0 }, { 6, 2, true, 1 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 12 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 4 }, { 4, 4, true, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 12 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, false, 0 } }, float_items = { { 8, 1, "2x1_2baimuda", -1, 81 }, { 7, 5, "1x1_1baimuda", 0, 10 }, { 5, 9, "2x2_1baimuda", -47, -24 }, { 4, 3, "2x1_1baimuda", 0, 50 }, { 2, 1, "1x1_1baimuda", 2, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = {}, theme = { "sea_baimuda", 45, 20, -128, 129, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 9, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "XIANGTINGLIAOFA26" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250031] = { pos_x = "0", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 1250031, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1250022, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0", wall_prefab = "", num_1 = 0, model = 3, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 1250022, unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴前夕", chapter_name = "SP", type = 1, act_id = 0, enter_story = "FENGBAOQIANXI2", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 16, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_shangchuan", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242001, 12, 0 }, { 1242002, 20, 0 }, { 1242003, 30, 0 }, { 1242004, 13, 0 }, { 1242005, 34, 0 }, { 1242006, 24, 1 }, { 1242007, 0, 0 }, { 1242008, 34, 0 }, { 1242009, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242010, 1242011, 1242012 }, elite_expedition_list = { 1242001, 1242004, 1242007 }, ai_expedition_list = { 1242013, 1242014, 1242015 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 0 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 3, 0 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 6, 8, true, 7 }, { 6, 7, true, 6 }, { 6, 6, true, 7 }, { 6, 5, false, 0 }, { 6, 4, false, 0 }, { 6, 3, true, 7 }, { 6, 2, false, 0 }, { 6, 1, true, 7 }, { 5, 8, false, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 18 }, { 4, 8, true, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 12 }, { 3, 8, true, 0 }, { 3, 7, true, 12 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, true, 17 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 } }, float_items = { { 6, 5, "canhai_hm1", 0, 0 }, { 6, 4, "1x1NormalIsland_2", -5, 3 }, { 6, 2, "canhai_ys1", 0, 9 }, { 5, 8, "canhai_zl1", 0, 0 }, { 5, 5, "1x2NormalIsland_2", 0, 33 }, { 3, 1, "shangchuan", 0, 0 }, { 2, 3, "shangchuan", 0, 0 }, { 1, 6, "shangchuan", 0, 0 }, { 1, 2, "1x2NormalIsland_1", 2, -36 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 0, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = { 4 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250032] = { pos_x = "0", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 1250032, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1250022, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0", wall_prefab = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 1250022, unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴前夕", chapter_name = "SP", type = 1, act_id = 0, enter_story = "FENGBAOQIANXI4", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242001, 12, 0 }, { 1242002, 20, 0 }, { 1242003, 30, 0 }, { 1242004, 13, 0 }, { 1242005, 34, 0 }, { 1242006, 24, 1 }, { 1242007, 0, 0 }, { 1242008, 34, 0 }, { 1242009, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242010, 1242011, 1242012 }, elite_expedition_list = { 1242001, 1242004, 1242007 }, ai_expedition_list = { 1242013, 1242014, 1242015 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1242016 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 6, 8, true, 0 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 6 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 12 }, { 5, 1, true, 0 }, { 4, 8, true, 1 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 8 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 2, 2, true, 0 }, { 2, 1, true, 6 }, { 1, 8, true, 0 }, { 1, 7, true, 6 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 6 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 } }, float_items = { { 6, 4, "1x2NormalIsland_1", 0, 33 }, { 4, 6, "1x1NormalIsland_1", 0, 0 }, { 3, 2, "1x1NormalIsland_2", 0, 0 }, { 1, 6, "1x2NormalIsland_2", 0, -38 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 0, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "FENGBAOQIANXI5" }, defeat_story_count = { 1 }, npc_data = { 5 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250033] = { pos_x = "0", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 1250033, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1250022, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0", wall_prefab = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 1250022, unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴前夕", chapter_name = "SP", type = 1, act_id = 0, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242041, 12, 0 }, { 1242042, 20, 0 }, { 1242043, 30, 0 }, { 1242044, 13, 0 }, { 1242045, 34, 0 }, { 1242046, 24, 1 }, { 1242047, 0, 0 }, { 1242048, 34, 0 }, { 1242049, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242050, 1242051, 1242052 }, elite_expedition_list = { 1242041, 1242044, 1242047 }, ai_expedition_list = { 1242037, 1242038, 1242039 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1242040 }, enemy_refresh = { 1, 2, 1 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 8 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, false, 0 }, { 5, 2, false, 0 }, { 5, 1, false, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, true, 12 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 12 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 8, true, 4 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 1 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 6 }, { 1, 1, true, 0 } }, float_items = { { 6, 5, "1x2NormalIsland_1", 0, 35 }, { 5, 7, "1x1NormalIsland_2", 0, 0 }, { 5, 2, "1x3NormalIsland_1", 0, 0 }, { 2, 7, "2x2NormalIsland_1", -36, -32 }, { 2, 3, "1x1NormalIsland_1", 0, 0 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 0, 0, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "FENGBAOQIANXI6" }, defeat_story_count = { 1 }, npc_data = { 6 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1250034] = { pos_x = "0", num_3 = 0, progress_boss = 100, oil = 0, is_limit_move = 1, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 0, best_air_dominance = 0, count = 0, id = 1250034, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1250022, chapter_tag = 0, pop_pic = "", star_require_1 = 0, pos_y = "0", wall_prefab = "", num_1 = 0, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 1, num_2 = 0, map = 1250022, unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴前夕", chapter_name = "SP", type = 1, act_id = 0, enter_story = "FENGBAOQIANXI8", boss_refresh = 0, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 1, enter_story_limit = "", star_require_3 = 0, profiles = "商船发来了求救信号,看来是遭到了偷袭,快出发,护送商船到达撤退点!注意:出击后会立即扣除可挑战次数,且中途撤退也会结束战斗,结算奖励 ", difficulty = 4, avoid_ratio = 0, star_require_2 = 0, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.338, 0.43, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1242021, 12, 0 }, { 1242022, 20, 0 }, { 1242023, 30, 0 }, { 1242024, 13, 0 }, { 1242025, 34, 0 }, { 1242026, 24, 1 }, { 1242027, 0, 0 }, { 1242028, 34, 0 }, { 1242029, 25, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1242030, 1242031, 1242032 }, elite_expedition_list = { 1242021, 1242024, 1242027 }, ai_expedition_list = { 1242033, 1242034, 1242035 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1242036 }, enemy_refresh = { 9 }, elite_refresh = { 2 }, ai_refresh = { 2, 1, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "genaisennao" }, awards = {}, grids = { { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 4 }, { 5, 2, false, 0 }, { 5, 1, true, 1 }, { 5, 0, false, 0 }, { 4, 9, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 6 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 9, true, 8 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 6 }, { 2, 5, false, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 9, true, 0 }, { 1, 8, false, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 6 }, { 1, 2, false, 0 }, { 1, 1, true, 6 }, { 1, 0, false, 0 } }, float_items = { { 5, 2, "1x2XWIsLand_2", 0, 31 }, { 5, 0, "1x1XWIsLand_2", 0, -7 }, { 4, 8, "1x1XWIsLand_2", 0, 0 }, { 4, 5, "1x3XWIsLand_1", 0, 0 }, { 3, 5, "1x2XWIsLand_1", 0, 34 }, { 1, 9, "tuolidian", 0, 18 }, { 1, 8, "1x2XWIsLand_3", 0, -35 }, { 1, 2, "1x1XWIsLand_1", 10, 29 }, { 1, 0, "1x1XWIsLand_3", 0, 0 } }, ambush_event_ratio = { { 6001, 4000 } }, ambush_ratio_extra = { { -20000 }, { 2, 0, 30000 }, { 3, 0, 60000 }, { 4, 0, 60000 }, { 2, 2, 60000 }, { 1, 5, 60000 }, { 1, 7, 60000 }, { 2, 7, 60000 }, { 5, 8, 60000 }, { 5, 9, 60000 } }, theme = { "sea_daxuanwo", 45, 20, 0, 0, 100, 100, 4, 4, "sea_banaidu" }, box_list = {}, random_box_list = { 8, 23, 103, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "FENGBAOQIANXI9" }, defeat_story_count = { 1 }, npc_data = { 7 }, activity_random_box = {}, risk_levels = {}, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [1320001] = { pos_x = "0.20234375", num_3 = 1, progress_boss = 35, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG3", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 150, best_air_dominance = 195, count = 0, id = 1320001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 1320001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.34375", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 1320001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "黎明前的號炮", chapter_name = "SP1", type = 1, act_id = 40173, enter_story = "LONGXIANGHUODONG1", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "轟鳴的炮聲打破了黎明中的寂靜,朝陽下的所羅門海又將迎來戰火紛飛的一天。", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340001, 15, 0 }, { 1340002, 20, 0 }, { 1340003, 30, 1 }, { 1340004, 15, 0 }, { 1340005, 20, 0 }, { 1340006, 30, 1 }, { 1340007, 15, 0 }, { 1340008, 20, 0 }, { 1340009, 30, 1 }, { 1340010, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340002, 1340005 }, elite_expedition_list = { 1340002, 1340004 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340013 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "birui", "wudao" }, awards = { { 2, 57497 }, { 2, 57491 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, true, 1 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, false, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 3, 0, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 8 }, { 2, 5, false, 0 }, { 2, 4, true, 4 }, { 2, 3, true, 0 }, { 2, 2, false, 0 }, { 2, 1, true, 6 }, { 2, 0, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, true, 16 }, { 1, 3, true, 4 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 1 }, { 0, 7, false, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 6 }, { 0, 3, true, 0 }, { 0, 2, false, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 2, 5, "1x2NormalIsland_1", 10, -36 }, { 2, 2, "1x1NormalIsland_1", 0, 0 }, { 0, 7, "1x1NormalIsland_2", 6, 2 }, { 0, 1, "1x3NormalIsland_2", -4, 8 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 96, -156, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 3, 21, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = { "LONGXIANGHUODONG2" }, defeat_story = { "LONGXIANGHUODONG4" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1320002] = { pos_x = "0.28671875", num_3 = 1, progress_boss = 28, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "LONGXIANGHUODONG6", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 260, best_air_dominance = 338, count = 0, id = 1320002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1320001, formation = 1320001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.070833333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 1320001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "蒼海上的對決", chapter_name = "SP2", type = 1, act_id = 40173, enter_story = "LONGXIANGHUODONG5", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "震懾天空的是鋼鐵的咆哮,映於碧海的是大炮巨艦之極致。重櫻“BIG SEVEN”參戰!", difficulty = 7, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.49, 0.35, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340101, 15, 0 }, { 1340102, 20, 0 }, { 1340103, 30, 1 }, { 1340104, 15, 0 }, { 1340105, 20, 0 }, { 1340106, 30, 1 }, { 1340107, 15, 0 }, { 1340108, 20, 0 }, { 1340109, 30, 1 }, { 1340110, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340102, 1340105 }, elite_expedition_list = { 1340102, 1340104 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340113 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 3, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "luao" }, awards = { { 2, 57498 }, { 2, 57492 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 6, true, 0 }, { 6, 5, true, 6 }, { 6, 4, true, 0 }, { 6, 3, true, 4 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 6, 0, false, 0 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 5, 0, true, 1 }, { 4, 6, true, 0 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 6 }, { 4, 0, true, 0 }, { 3, 6, true, 8 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 16 }, { 3, 2, true, 4 }, { 3, 1, true, 0 }, { 3, 0, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 4 }, { 2, 1, true, 0 }, { 2, 0, true, 6 }, { 1, 6, true, 8 }, { 1, 5, true, 0 }, { 1, 4, true, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, false, 0 }, { 1, 0, true, 0 }, { 0, 6, true, 8 }, { 0, 5, true, 6 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, false, 0 }, { 0, 0, false, 0 } }, float_items = { { 6, 0, "1x1NormalIsland_2", 5, 0 }, { 4, 4, "1x2NormalIsland_2", 6, -41 }, { 4, 2, "1x1NormalIsland_1", 0, 4 }, { 2, 5, "1x3NormalIsland_2", 0, 4 }, { 0, 1, "2x2NormalIsland_1", -42, -24 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 162, -58, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 1 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG7" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [1320003] = { pos_x = "0.6375", num_3 = 1, progress_boss = 22, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 600, best_air_dominance = 780, count = 0, id = 1320003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 1320002, formation = 1320001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.221875", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 1320001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "暮色中的武士", chapter_name = "SP3", type = 1, act_id = 40173, enter_story = "LONGXIANGHUODONG8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "阻擋在面前的,是夕陽下面色堅毅的重櫻武士。為了各自的心中大義,最後的戰鬥,開始!", difficulty = 8, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.61, 0.41, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1340201, 15, 0 }, { 1340202, 20, 0 }, { 1340203, 30, 1 }, { 1340204, 15, 0 }, { 1340205, 20, 0 }, { 1340206, 30, 1 }, { 1340207, 15, 0 }, { 1340208, 20, 0 }, { 1340209, 30, 1 }, { 1340210, 0, 2 } }, ambush_expedition_list = {}, guarder_expedition_list = { 1340202, 1340205 }, elite_expedition_list = { 1340202, 1340205 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1340213 }, enemy_refresh = { 0, 0, 1, 1, 1, 1 }, elite_refresh = { 2, 2, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "longxiang" }, awards = { { 2, 57499 }, { 2, 57493 }, { 2, 54013 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, true, 1 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 6 }, { 5, 0, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 4 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 6 }, { 4, 1, true, 0 }, { 4, 0, true, 8 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, false, 0 }, { 3, 1, false, 0 }, { 3, 0, false, 0 }, { 2, 8, true, 1 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 16 }, { 2, 1, true, 6 }, { 2, 0, true, 8 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 8 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, true, 0 }, { 0, 5, true, 4 }, { 0, 4, true, 0 }, { 0, 3, true, 6 }, { 0, 2, true, 0 }, { 0, 1, true, 8 }, { 0, 0, false, 0 } }, float_items = { { 4, 5, "1x2NormalIsland_2", 7, -37 }, { 3, 7, "1x1NormalIsland_1", 0, 7 }, { 3, 1, "1x3NormalIsland_2", 0, 6 }, { 1, 4, "1x1NormalIsland_2", 3, 3 }, { 0, 8, "2x3NormalIsland_1", -39, -23 }, { 0, 0, "1x1NormalIsland_1", -1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_day", 45, 20, 34, -99, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "LONGXIANGHUODONG11" }, defeat_story_count = { 1 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100001] = { pos_x = "0.33125", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 150, best_air_dominance = 195, count = 0, id = 5100001, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 5100000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.444791667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 14, ammo_submarine = 2, is_ai = 0, num_2 = 20, map = 5100000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴的盡頭", chapter_name = "A1", type = 1, act_id = 40101, enter_story = "GUOQING3", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越風暴,與同伴離散,{namecode:96}獨自一人踏上了楓葉飄零的未知海域,這裡就是大家苦苦尋找的“聖域”嗎?", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030001, 18, 0 }, { 1030002, 32, 0 }, { 1030003, 24, 1 }, { 1030004, 18, 0 }, { 1030005, 25, 0 }, { 1030006, 18, 1 }, { 1030007, 0, 0 }, { 1030008, 35, 0 }, { 1030009, 16, 1 }, { 1030010, 0, 2 } }, ambush_expedition_list = { 1030013, 1030014, 1030015 }, guarder_expedition_list = { 1030002, 1030005, 1030008, 1030011 }, elite_expedition_list = { 1030002, 1030004, 1030005 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030016 }, enemy_refresh = { 0, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57131 }, { 2, 57111 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100002] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 205, best_air_dominance = 270, count = 0, id = 5100002, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100001, formation = 5100000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.088541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 2, is_ai = 0, num_2 = 25, map = 5100000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "求救信號的彼方", chapter_name = "A2", type = 1, act_id = 40101, enter_story = "GUOQING6", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地尋找同伴與姐姐之時,突然從前方海域傳來了求救的信號,是陷阱?還是同伴?無論如何,唯有前往一探究竟了", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030017, 14, 0 }, { 1030018, 31, 0 }, { 1030019, 25, 1 }, { 1030020, 17, 0 }, { 1030021, 26, 0 }, { 1030022, 19, 1 }, { 1030023, 0, 0 }, { 1030024, 36, 0 }, { 1030025, 18, 1 }, { 1030026, 0, 2 } }, ambush_expedition_list = { 1030029, 1030030, 1030031 }, guarder_expedition_list = { 1030018, 1030021, 1030024, 1030027 }, elite_expedition_list = { 1030018, 1030021, 1030024 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030032 }, enemy_refresh = { 0, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57132 }, { 2, 57112 }, { 2, 54012 }, { 2, 54022 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100003] = { pos_x = "0.690625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 270, best_air_dominance = 355, count = 0, id = 5100003, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100002, formation = 5100000, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.367708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 5100000, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "聖域的護衛", chapter_name = "A3", type = 1, act_id = 40101, enter_story = "GUOQING8", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根據先前收集的情報,這裡毋庸置疑正是傳說中的“聖域”,“她們”究竟在謀劃什麼?彷彿響應著疑惑一般,脫胎換骨的{namecode:79}擋在了{namecode:96}的眼前", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030033, 13, 0 }, { 1030034, 30, 0 }, { 1030035, 26, 1 }, { 1030036, 16, 0 }, { 1030037, 27, 0 }, { 1030038, 20, 1 }, { 1030039, 0, 0 }, { 1030040, 37, 0 }, { 1030041, 20, 1 }, { 1030042, 0, 2 } }, ambush_expedition_list = { 1030045, 1030046, 1030047 }, guarder_expedition_list = { 1030034, 1030037, 1030040, 1030043 }, elite_expedition_list = { 1030034, 1030036, 1030039 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030048 }, enemy_refresh = { 0, 2, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57133 }, { 2, 57113 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100004] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 330, best_air_dominance = 430, count = 0, id = 5100004, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100003, formation = 5100001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.090625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 15, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 5100001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的參道", chapter_name = "B1", type = 1, act_id = 40102, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "楓葉飄零的島嶼,神社、參道,令人心醉而又懷念的風景之下,隱藏著不為人知的秘密", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030049, 12, 0 }, { 1030050, 30, 0 }, { 1030051, 27, 1 }, { 1030052, 15, 0 }, { 1030053, 28, 0 }, { 1030054, 21, 1 }, { 1030055, 0, 0 }, { 1030056, 38, 0 }, { 1030057, 22, 1 }, { 1030058, 0, 2 } }, ambush_expedition_list = { 1030061, 1030062, 1030063 }, guarder_expedition_list = { 1030050, 1030053, 1030056, 1030059 }, elite_expedition_list = { 1030050, 1030052, 1030053 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030064 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57134 }, { 2, 57114 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100005] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 430, best_air_dominance = 560, count = 0, id = 5100005, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100004, formation = 5100001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 16, ammo_submarine = 2, is_ai = 0, num_2 = 35, map = 5100001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "“姐妹”", chapter_name = "B2", type = 1, act_id = 40102, enter_story = "GUOQING14", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已經不想再讓這種事情發生了…明明已經下定決心要變得堅強…但是為什麼…為什麼會變成這樣呢…{namecode:95}姐!」", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030065, 10, 0 }, { 1030066, 28, 0 }, { 1030067, 28, 1 }, { 1030068, 14, 0 }, { 1030069, 29, 0 }, { 1030070, 22, 1 }, { 1030071, 0, 0 }, { 1030072, 39, 0 }, { 1030073, 22, 1 }, { 1030074, 0, 2 } }, ambush_expedition_list = { 1030077, 1030078, 1030079 }, guarder_expedition_list = { 1030066, 1030069, 1030072, 1030075 }, elite_expedition_list = { 1030066, 1030069, 1030072 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030080 }, enemy_refresh = { 0, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57135 }, { 2, 57115 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 2, 0 }, { 4, 4, "1x3_2guoqing", -216, 16 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 20 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, -1, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100006] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 535, best_air_dominance = 700, count = 0, id = 5100006, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100005, formation = 5100001, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.4", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 17, ammo_submarine = 2, is_ai = 0, num_2 = 35, map = 5100001, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的守護者", chapter_name = "B3", type = 1, act_id = 40102, enter_story = "GUOQING17", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}與{namecode:92}兩位的手中,帶著決心與覺悟,{namecode:96}向著“聖域”的最深處——", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 1030081, 14, 0 }, { 1030082, 34, 0 }, { 1030083, 29, 1 }, { 1030084, 16, 0 }, { 1030085, 26, 0 }, { 1030086, 23, 1 }, { 1030087, 0, 0 }, { 1030088, 35, 0 }, { 1030089, 20, 1 }, { 1030090, 0, 2 } }, ambush_expedition_list = { 1030093, 1030094, 1030095 }, guarder_expedition_list = { 1030082, 1030085, 1030088, 1030091 }, elite_expedition_list = { 1030082, 1030085, 1030088 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030096 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57136 }, { 2, 57116 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100011] = { pos_x = "0.33125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING4", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 530, best_air_dominance = 690, count = 0, id = 5100011, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 5100010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.444791667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 17, ammo_submarine = 2, is_ai = 0, num_2 = 25, map = 5100010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "風暴的盡頭", chapter_name = "C1", type = 2, act_id = 40101, enter_story = "GUOQING3", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "穿越風暴,與同伴離散,{namecode:96}獨自一人踏上了楓葉飄零的未知海域,這裡就是大家苦苦尋找的“聖域”嗎?", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "torpedo", 1, 550 }, { "dodge", 1, 320 } }, expedition_id_weight_list = { { 1030200, 12, 0 }, { 1030201, 20, 0 }, { 1030202, 30, 0 }, { 1030203, 13, 0 }, { 1030204, 34, 0 }, { 1030205, 24, 1 }, { 1030206, 0, 0 }, { 1030207, 34, 0 }, { 1030208, 25, 1 }, { 1030209, 0, 0 } }, ambush_expedition_list = { 1030212, 1030213, 1030214 }, guarder_expedition_list = { 1030201, 1030204, 1030207, 1030210 }, elite_expedition_list = { 1030201, 1030204, 1030207 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030215 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xiao" }, awards = { { 2, 57161 }, { 2, 57141 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 8, true, 8 }, { 6, 7, true, 6 }, { 6, 6, true, 0 }, { 6, 5, true, 4 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 8, true, 8 }, { 5, 7, true, 6 }, { 5, 6, false, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 6 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 8 }, { 4, 7, true, 6 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 1 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 6 }, { 3, 2, false, 0 }, { 3, 1, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 3, "1x2_1guoqing", 0, 41 }, { 5, 6, "1x2_2guoqing", 0, 41 }, { 3, 2, "1x1_2guoqing", 0, 17 }, { 2, 8, "4x4_1guoqing", -23, -32 }, { 2, 5, "1x3_1guoqing", 10, 4 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -15, -12, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100012] = { pos_x = "0.56328125", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING7", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 605, best_air_dominance = 790, count = 0, id = 5100012, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100011, formation = 5100010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.088541667", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 18, ammo_submarine = 2, is_ai = 0, num_2 = 25, map = 5100010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "求救信號的彼方", chapter_name = "C2", type = 2, act_id = 40101, enter_story = "GUOQING6", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "就在{namecode:96}焦急又茫然地尋找同伴與姐姐之時,突然從前方海域傳來了求救的信號,是陷阱?還是同伴?無論如何,唯有前往一探究竟了", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.65, 0.36, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 64 }, { "cannon", 1, 650 }, { "dodge", 1, 360 } }, expedition_id_weight_list = { { 1030216, 10, 0 }, { 1030217, 21, 0 }, { 1030218, 31, 0 }, { 1030219, 12, 0 }, { 1030220, 35, 0 }, { 1030221, 26, 1 }, { 1030222, 0, 0 }, { 1030223, 35, 0 }, { 1030224, 26, 1 }, { 1030225, 0, 0 } }, ambush_expedition_list = { 1030228, 1030229, 1030230 }, guarder_expedition_list = { 1030217, 1030220, 1030223, 1030226 }, elite_expedition_list = { 1030217, 1030220, 1030223 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030231 }, enemy_refresh = { 0, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yishi", "rixiang" }, awards = { { 2, 57162 }, { 2, 57142 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 4 }, { 7, 6, true, 6 }, { 7, 5, true, 6 }, { 7, 4, true, 8 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 8, true, 0 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 8 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 8, true, 0 }, { 5, 7, false, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 8, true, 6 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, true, 0 }, { 4, 2, false, 0 }, { 4, 1, true, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 3, 1, true, 4 }, { 2, 8, true, 2 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, false, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 6, 3, "1x2_2guoqing", 0, -38 }, { 4, 7, "1x2_1guoqing", 2, -34 }, { 4, 4, "4x4_2guoqing", 54, -22 }, { 4, 2, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 4, 16 }, { 2, 3, "1x3_1guoqing", 111, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -25, 31, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100013] = { pos_x = "0.690625", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING9", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 680, best_air_dominance = 885, count = 0, id = 5100013, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100012, formation = 5100010, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.367708333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 19, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 5100010, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "聖域的護衛", chapter_name = "C3", type = 2, act_id = 40101, enter_story = "GUOQING8", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "根據先前收集的情報,這裡毋庸置疑正是傳說中的“聖域”,“她們”究竟在謀劃什麼?彷彿響應著疑惑一般,脫胎換骨的{namecode:79}擋在了{namecode:96}的眼前", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.64, 0.59, 1.5 }, limitation = { { { 7, 0, 0 }, { 1, 1, 0 } }, { { 5, 5, 0 }, { 3, 0, 0 } } }, property_limitation = { { "level", 1, 68 }, { "cannon", 1, 750 }, { "air", -1, 1800 } }, expedition_id_weight_list = { { 1030232, 6, 0 }, { 1030233, 22, 0 }, { 1030234, 32, 0 }, { 1030235, 7, 0 }, { 1030236, 36, 0 }, { 1030237, 28, 1 }, { 1030238, 0, 0 }, { 1030239, 36, 0 }, { 1030240, 28, 1 }, { 1030241, 0, 0 } }, ambush_expedition_list = { 1030244, 1030245, 1030246 }, guarder_expedition_list = { 1030233, 1030236, 1030239, 1030242 }, elite_expedition_list = { 1030234, 1030236, 1030239 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030247 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "shancheng_g" }, awards = { { 2, 57163 }, { 2, 57143 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 8, true, 0 }, { 7, 7, true, 6 }, { 7, 6, true, 0 }, { 7, 5, true, 4 }, { 7, 4, true, 6 }, { 7, 3, true, 0 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, true, 6 }, { 6, 3, true, 6 }, { 6, 2, true, 6 }, { 6, 1, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, false, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 8 }, { 5, 1, false, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 6 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 4 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 8, false, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 1, 8, false, 0 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, true, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 1, "1x1_2guoqing", 0, 15 }, { 6, 7, "1x1_2guoqing", 0, 13 }, { 6, 1, "1x2_2guoqing", 7, 48 }, { 4, 8, "1x1_2guoqing", 0, 32 }, { 4, 4, "4x4_2guoqing", 55, -21 }, { 4, 2, "1x3_2guoqing", 0, 12 }, { 2, 2, "1x1_1guoqing", 0, 0 }, { 1, 8, "4x4_1guoqing", -10, -53 }, { 1, 5, "1x3_1guoqing", 12, 10 } }, ambush_event_ratio = { { 3001, 4000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -23, 22, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100014] = { pos_x = "0.26875", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING12", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 810, best_air_dominance = 1055, count = 0, id = 5100014, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100013, formation = 5100011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.090625", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 19, ammo_submarine = 2, is_ai = 0, num_2 = 30, map = 5100011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的參道", chapter_name = "D1", type = 2, act_id = 40102, enter_story = "", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "楓葉飄零的島嶼,神社、參道,令人心醉而又懷念的風景之下,隱藏著不為人知的秘密", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 72 }, { "torpedo", 1, 750 }, { "dodge", 1, 450 } }, expedition_id_weight_list = { { 1030248, 4, 0 }, { 1030249, 20, 0 }, { 1030250, 33, 0 }, { 1030251, 6, 0 }, { 1030252, 37, 0 }, { 1030253, 31, 1 }, { 1030254, 0, 0 }, { 1030255, 37, 0 }, { 1030256, 30, 1 }, { 1030257, 0, 0 } }, ambush_expedition_list = { 1030260, 1030261, 1030262 }, guarder_expedition_list = { 1030249, 1030252, 1030255, 1030258 }, elite_expedition_list = { 1030249, 1030252, 1030255 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030263 }, enemy_refresh = { 0, 1, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "yefen" }, awards = { { 2, 57164 }, { 2, 57144 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 0 }, { 6, 9, true, 6 }, { 6, 8, true, 4 }, { 6, 7, true, 6 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 8 }, { 5, 9, true, 0 }, { 5, 8, false, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 6 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 8 }, { 3, 9, true, 0 }, { 3, 8, false, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 1 }, { 2, 10, true, 0 }, { 2, 9, true, 6 }, { 2, 8, true, 4 }, { 2, 7, true, 6 }, { 2, 6, true, 6 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 4 }, { 2, 2, true, 0 }, { 2, 1, true, 0 } }, float_items = { { 5, 8, "1x1_1guoqing", 0, 0 }, { 5, 4, "1x1_2guoqing", 0, 12 }, { 4, 10, "1x1_2guoqing", 3, 15 }, { 4, 8, "1x2_1guoqing", -1, 35 }, { 4, 6, "1x3_1guoqing", -90, 11 }, { 4, 2, "1x3_2guoqing", -1, 15 }, { 3, 3, "1x1_1guoqing", 0, 12 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -26, -10, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100015] = { pos_x = "0.6703125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING15", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 965, best_air_dominance = 1255, count = 0, id = 5100015, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100014, formation = 5100011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1125", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 20, ammo_submarine = 2, is_ai = 0, num_2 = 35, map = 5100011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "“姐妹”", chapter_name = "D2", type = 2, act_id = 40102, enter_story = "GUOQING14", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "「明明已經不想再讓這種事情發生了…明明已經下定決心要變得堅強…但是為什麼…為什麼會變成這樣呢…{namecode:95}姐!」", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.66, 0.36, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 76 }, { "air", 1, 900 }, { "antiaircraft", 1, 1400 } }, expedition_id_weight_list = { { 1030264, 4, 0 }, { 1030265, 16, 0 }, { 1030266, 34, 0 }, { 1030267, 5, 0 }, { 1030268, 35, 0 }, { 1030269, 32, 1 }, { 1030270, 0, 0 }, { 1030271, 33, 0 }, { 1030272, 32, 1 }, { 1030273, 0, 0 } }, ambush_expedition_list = { 1030276, 1030277, 1030278 }, guarder_expedition_list = { 1030265, 1030268, 1030271, 1030274 }, elite_expedition_list = { 1030265, 1030268, 1030271 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030279 }, enemy_refresh = { 0, 2, 1, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "xianghe" }, awards = { { 2, 57165 }, { 2, 57145 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 9, true, 2 }, { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 0 }, { 7, 4, true, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 1 }, { 7, 1, true, 1 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, false, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 6 }, { 5, 5, true, 0 }, { 5, 4, false, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 1 }, { 5, 1, true, 1 }, { 4, 9, true, 0 }, { 4, 8, true, 4 }, { 4, 7, true, 6 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, false, 0 }, { 3, 4, false, 0 }, { 3, 3, false, 0 }, { 3, 2, true, 8 }, { 3, 1, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 6 }, { 2, 6, true, 0 }, { 2, 5, false, 0 }, { 2, 4, true, 6 }, { 2, 3, true, 6 }, { 2, 2, true, 4 }, { 2, 1, true, 8 }, { 1, 9, false, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 6 }, { 1, 5, true, 6 }, { 1, 4, true, 6 }, { 1, 3, true, 6 }, { 1, 2, true, 0 }, { 1, 1, false, 0 } }, float_items = { { 7, 7, "1x2_2guoqing", 1, 44 }, { 7, 3, "1x1_2guoqing", 0, 17 }, { 5, 9, "1x1_2guoqing", 6, 15 }, { 5, 4, "1x1_1guoqing", 0, 2 }, { 4, 4, "1x3_2guoqing", -216, 15 }, { 4, 2, "4x4_1guoqing", 169, 20 }, { 3, 6, "1x3_1guoqing", 18, 7 }, { 2, 5, "1x1_1guoqing", 0, 11 }, { 1, 9, "1x2_1guoqing", 17, -20 }, { 1, 1, "1x1_2guoqing", 0, 18 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -52, 14, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 0, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100016] = { pos_x = "0.5421875", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "GUOQING18", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 1130, best_air_dominance = 1470, count = 0, id = 5100016, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100015, formation = 5100011, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.4", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 21, ammo_submarine = 2, is_ai = 0, num_2 = 40, map = 5100011, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的守護者", chapter_name = "D3", type = 2, act_id = 40102, enter_story = "GUOQING17", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "一切的真相,似乎都在{namecode:91}與{namecode:92}兩位的手中,帶著決心與覺悟,{namecode:96}向著“聖域”的最深處——", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.52, 0.62, 1.5 }, limitation = { { { 7, 5, 0 }, { 3, 1, 0 } }, { { 7, 5, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 80 }, { "cannon", 1, 1000 }, { "antiaircraft", 1, 1800 } }, expedition_id_weight_list = { { 1030280, 2, 0 }, { 1030281, 16, 0 }, { 1030282, 34, 0 }, { 1030283, 3, 0 }, { 1030284, 34, 0 }, { 1030285, 34, 1 }, { 1030286, 0, 0 }, { 1030287, 34, 0 }, { 1030288, 32, 1 }, { 1030289, 0, 0 } }, ambush_expedition_list = { 1030292, 1030293, 1030294 }, guarder_expedition_list = { 1030281, 1030284, 1030287, 1030290 }, elite_expedition_list = { 1030282, 1030285, 1030288 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030295 }, enemy_refresh = { 0, 2, 2, 1, 1, 1 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = { { 2, 57166 }, { 2, 57146 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, false, 0 }, { 9, 8, false, 0 }, { 9, 7, false, 0 }, { 9, 6, false, 0 }, { 9, 5, false, 0 }, { 9, 4, false, 0 }, { 8, 9, true, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 1 }, { 8, 6, true, 1 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 7, 9, true, 4 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 4 }, { 6, 9, true, 4 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 6 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 4 }, { 5, 4, true, 0 }, { 4, 9, false, 0 }, { 4, 8, true, 6 }, { 4, 7, true, 6 }, { 4, 6, true, 6 }, { 4, 5, true, 6 }, { 4, 4, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 6 }, { 3, 7, true, 6 }, { 3, 6, true, 6 }, { 3, 5, true, 6 }, { 3, 4, false, 0 }, { 2, 9, false, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 1, 9, false, 0 }, { 1, 8, true, 8 }, { 1, 7, false, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 8 }, { 1, 4, false, 0 }, { 0, 9, false, 0 }, { 0, 8, false, 0 }, { 0, 7, false, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 } }, float_items = { { 9, 8, "1x3_1guoqing", 12, 5 }, { 9, 5, "1x3_1guoqing", 0, 6 }, { 6, 7, "1x3_2guoqing", 1, 13 }, { 6, 5, "1x1_2guoqing", 2, 15 }, { 4, 4, "1x2_1guoqing", 0, 38 }, { 3, 9, "1x2_1guoqing", 10, -35 }, { 2, 9, "1x1_1guoqing", 8, -1 }, { 2, 6, "4x4_2guoqing", 54, 60 }, { 1, 4, "1x2_2guoqing", -6, -25 }, { 0, 9, "4x4_1guoqing", -34, -49 }, { 0, 5, "1x3_1guoqing", 123, 9 }, { 0, 4, "1x1_2guoqing", 4, 21 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, -240, 178, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1, 1, 2 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100020] = { pos_x = "0.48984375", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 620, best_air_dominance = 810, count = 0, id = 5100020, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100016, formation = 5100013, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.277083333", wall_prefab = "", num_1 = 1, model = 1, investigation_ratio = 22, ammo_submarine = 2, is_ai = 0, num_2 = 10, map = 5100013, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "紅染的挑戰書", chapter_name = "EXTRA", type = 2, act_id = 40102, enter_story = "", boss_refresh = 3, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 0, mitigation_level = 0, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "以信念突破極限,以實力突破險阻;聖域深處的最終試煉,靜候諸君——", difficulty = 10, avoid_ratio = 17, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 0, scale = { 0.34, 0.36, 1.5 }, limitation = { { { 0, 0, 0 }, { 0, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = {}, expedition_id_weight_list = { { 1030296, 2, 0 }, { 1030297, 22, 0 }, { 1030298, 36, 0 }, { 1030299, 3, 0 }, { 1030300, 34, 0 }, { 1030301, 36, 1 }, { 1030302, 0, 0 }, { 1030303, 34, 0 }, { 1030304, 34, 1 }, { 1030305, 0, 0 } }, ambush_expedition_list = { 1030308, 1030309, 1030310 }, guarder_expedition_list = { 1030297, 1030300, 1030303, 1030306 }, elite_expedition_list = { 1030298, 1030301, 1030304 }, ai_expedition_list = { 1 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 1030311 }, enemy_refresh = { 1, 2, 2 }, elite_refresh = { 4, 0, 0, 0, 0 }, ai_refresh = { 0 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "chicheng", "jiahe" }, awards = {}, grids = { { 7, 8, true, 0 }, { 7, 7, false, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 1 }, { 7, 4, true, 0 }, { 7, 3, true, 1 }, { 7, 2, true, 0 }, { 7, 1, false, 0 }, { 7, 0, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 6 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, false, 0 }, { 6, 0, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 4 }, { 5, 1, true, 0 }, { 5, 0, true, 0 }, { 4, 8, false, 0 }, { 4, 7, true, 0 }, { 4, 6, true, 0 }, { 4, 5, false, 0 }, { 4, 4, false, 0 }, { 4, 3, false, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 4, 0, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 6 }, { 3, 6, true, 4 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 4 }, { 3, 1, true, 6 }, { 3, 0, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, false, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, false, 0 }, { 2, 1, true, 0 }, { 2, 0, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, false, 0 }, { 1, 5, true, 0 }, { 1, 4, true, 8 }, { 1, 3, true, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 0 }, { 1, 0, true, 0 }, { 0, 8, true, 0 }, { 0, 7, true, 0 }, { 0, 6, false, 0 }, { 0, 5, false, 0 }, { 0, 4, false, 0 }, { 0, 3, false, 0 }, { 0, 2, false, 0 }, { 0, 1, true, 0 }, { 0, 0, true, 0 } }, float_items = { { 7, 7, "1x2_1guoqing", 0, 47 }, { 7, 1, "1x2_1guoqing", 0, 47 }, { 4, 8, "1x1_1guoqing", 0, 0 }, { 4, 4, "1x3_1guoqing", 0, 0 }, { 4, 0, "1x1_1guoqing", 0, 0 }, { 2, 6, "1x1_2guoqing", 0, 0 }, { 2, 2, "1x2_2guoqing", 4, 40 }, { 0, 5, "4x4_1guoqing", 71, -48 }, { 0, 2, "1x3_2guoqing", 125, 9 } }, ambush_event_ratio = { { 3001, 7000 } }, ambush_ratio_extra = {}, theme = { "sea_BW", 45, 22, 54, 42, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = {}, chapter_buff = {}, alarm_cell = {} }, [5100101] = { pos_x = "0.1625", num_3 = 1, progress_boss = 50, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 120, best_air_dominance = 155, count = 0, id = 5100101, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 5100100, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.402083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 15, map = 5100100, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "暴雨前夕", chapter_name = "A1", type = 1, act_id = 40121, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前往搜索攻擊維希教廷的皇家H艦隊,在途中遭遇了塞壬艦隊前鋒,一場遭遇戰即將打響…", difficulty = 3, avoid_ratio = 8, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000001, 15, 0 }, { 4000002, 20, 0 }, { 4000003, 30, 1 }, { 4000004, 15, 0 }, { 4000005, 20, 0 }, { 4000006, 30, 1 }, { 4000007, 15, 0 }, { 4000008, 20, 0 }, { 4000009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000010, 4000011, 4000012 }, elite_expedition_list = { 4000005, 4000008 }, ai_expedition_list = { 4000221 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57421 }, { 2, 57401 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 6 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 0 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, false, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 5, 5, "1x2_2faxihuodong_easy", -27, -36 }, { 2, 8, "3x2_1faxihuodong_easy", -51, -39 }, { 2, 3, "1x1_2faxihuodong_easy", 2, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100102] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 165, best_air_dominance = 215, count = 0, id = 5100102, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100101, formation = 5100100, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.379166667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 20, map = 5100100, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "突破", chapter_name = "A2", type = 1, act_id = 40121, enter_story = "FAXI02", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "偵察機報告:塞壬的艦隊嚴密守衛著凱比爾港,我們必須突破塞壬的防衛線,打開入港的航道!", difficulty = 4, avoid_ratio = 9, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000101, 15, 0 }, { 4000102, 20, 0 }, { 4000103, 30, 1 }, { 4000104, 15, 0 }, { 4000105, 20, 0 }, { 4000106, 30, 1 }, { 4000107, 15, 0 }, { 4000108, 20, 0 }, { 4000109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000110, 4000111, 4000112 }, elite_expedition_list = { 4000105, 4000108 }, ai_expedition_list = { 4000231, 4000232 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57422 }, { 2, 57402 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 0 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_easy", 3, 9 }, { 7, 1, "1x1_1faxihuodong_easy", 3, 21 }, { 4, 10, "1x1_3faxihuodong_easy", 8, 8 }, { 4, 7, "1x2_2faxihuodong_easy", -39, 42 }, { 4, 2, "1x3_2faxihuodong_easy", -3, 17 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 45, 22, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100103] = { pos_x = "0.3813", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 215, best_air_dominance = 280, count = 0, id = 5100103, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100102, formation = 5100100, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1739", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 5100100, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "弩炮行動", chapter_name = "A3", type = 1, act_id = 40121, enter_story = "FAXI03", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面對拒絕了最後通牒的敦克爾克,皇家艦隊已別無選擇…全艦隊戰鬥準備!", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000201, 15, 0 }, { 4000202, 20, 0 }, { 4000203, 30, 1 }, { 4000204, 15, 0 }, { 4000205, 20, 0 }, { 4000206, 30, 1 }, { 4000207, 15, 0 }, { 4000208, 20, 0 }, { 4000209, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000210, 4000211, 4000212 }, elite_expedition_list = { 4000205, 4000208 }, ai_expedition_list = { 4000241, 4000242, 4000243 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000213 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57423 }, { 2, 57403 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 4 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 6, 10, "1x3_2faxihuodong_easy", 10, 17 }, { 6, 3, "4x4_2faxihuodong_easy", -34, -12 }, { 4, 6, "1x1_3faxihuodong_easy", 6, 11 }, { 3, 9, "3x2_1faxihuodong_easy", 56, -30 }, { 3, 3, "1x1_1faxihuodong_easy", 0, 15 }, { 1, 3, "1x3_1faxihuodong_easy", -2, 16 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongeasy", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 4, 22, 102, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100104] = { pos_x = "0.228125", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 265, best_air_dominance = 345, count = 0, id = 5100104, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100103, formation = 5100101, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3875", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 5100101, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "合流", chapter_name = "B1", type = 1, act_id = 40122, enter_story = "FAXI06", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家和白鷹的聯合登陸作戰行動開始,在打擊陸上目標之前,先試著突破塞壬的防禦吧", difficulty = 5, avoid_ratio = 10, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000301, 15, 0 }, { 4000302, 20, 0 }, { 4000303, 30, 1 }, { 4000304, 15, 0 }, { 4000305, 20, 0 }, { 4000306, 30, 1 }, { 4000307, 15, 0 }, { 4000308, 20, 0 }, { 4000309, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000310, 4000311, 4000312 }, elite_expedition_list = { 4000305, 4000308 }, ai_expedition_list = { 4000521, 4000522 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000313 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57424 }, { 2, 57404 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 6 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 3, 7, "4x4_2faxihuodong_easy", -133, -7 }, { 1, 4, "1x3_2faxihuodong_easy", -5, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100105] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 345, best_air_dominance = 450, count = 0, id = 5100105, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100104, formation = 5100101, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.076041667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 5100101, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "正義的怒吼", chapter_name = "B2", type = 1, act_id = 40122, enter_story = "FAXI07", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陸行動受到來自維希教廷和塞壬航空艦隊的反抗,是時候讓他們知道“正義”的重量了!", difficulty = 6, avoid_ratio = 11, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000401, 15, 0 }, { 4000402, 20, 0 }, { 4000403, 30, 1 }, { 4000404, 15, 0 }, { 4000405, 20, 0 }, { 4000406, 30, 1 }, { 4000407, 15, 0 }, { 4000408, 20, 0 }, { 4000409, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000410, 4000411, 4000412 }, elite_expedition_list = { 4000405, 4000408 }, ai_expedition_list = { 4000531, 4000532, 4000533 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000413 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57425 }, { 2, 57405 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 4 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 0, 44 }, { 6, 6, "1x3_1faxihuodong_normao", 5, 24 }, { 4, 6, "1x3_2faxihuodong_normal", -2, 23 }, { 3, 9, "1x2_2faxihuodong_normal", -34, 47 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100106] = { pos_x = "0.55625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 425, best_air_dominance = 555, count = 0, id = 5100106, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100105, formation = 5100101, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 5100101, unlocklevel = 0, chapter_fx = "", uifx = "", name = "火炬行動", chapter_name = "B3", type = 1, act_id = 40122, enter_story = "FAXI08", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 5, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大洋彼岸“最強”的兩艘戰艦,為了各自的正義與信仰,在這個宿命的舞台上展開了對決…", difficulty = 7, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = {}, property_limitation = {}, expedition_id_weight_list = { { 4000501, 15, 0 }, { 4000502, 20, 0 }, { 4000503, 30, 1 }, { 4000504, 15, 0 }, { 4000505, 20, 0 }, { 4000506, 30, 1 }, { 4000507, 15, 0 }, { 4000508, 20, 0 }, { 4000509, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000510, 4000511, 4000512 }, elite_expedition_list = { 4000505, 4000508 }, ai_expedition_list = { 4000541, 4000542, 4000543, 4000544 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000513 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57426 }, { 2, 57406 }, { 2, 54012 }, { 2, 54023 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 6 }, { 4, 5, true, 0 }, { 4, 4, true, 4 }, { 4, 3, true, 6 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_normal", 7, 45 }, { 6, 8, "1x3_1faxihuodong_normao", 2, 18 }, { 6, 3, "1x2_2faxihuodong_normal", -28, 42 }, { 4, 9, "3x2_1faxihuodong_normal", -44, -38 }, { 4, 7, "1x1_3faxihuodong_normal", 13, 8 }, { 1, 4, "4x4_2faxihuodong_normal", -57, -4 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 38, 17, 60, 220, 100, 100, 4, 4, "" }, box_list = {}, random_box_list = { 5, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 5, 4 }, { 3, 2 }, { 1, 1 }, { 0, 0 } }, land_based = {}, chapter_buff = {}, alarm_cell = {} }, [5100111] = { pos_x = "0.1625", num_3 = 1, progress_boss = 34, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 425, best_air_dominance = 550, count = 0, id = 5100111, icon_outline = 0, bg = "", bgm = "", pre_chapter = 0, formation = 5100110, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.402083333", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 25, map = 5100110, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "暴雨前夕", chapter_name = "C1", type = 2, act_id = 40121, enter_story = "", boss_refresh = 4, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "前往搜索攻擊維希教廷的皇家H艦隊,在途中遭遇了塞壬艦隊前鋒,一場遭遇戰即將打響…", difficulty = 6, avoid_ratio = 12, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 60 }, { "cannon", 1, 500 }, { "torpedo", 1, 400 } }, expedition_id_weight_list = { { 4000601, 15, 0 }, { 4000602, 20, 0 }, { 4000603, 30, 1 }, { 4000604, 15, 0 }, { 4000605, 20, 0 }, { 4000606, 30, 1 }, { 4000607, 15, 0 }, { 4000608, 20, 0 }, { 4000609, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000610, 4000611, 4000612 }, elite_expedition_list = { 4000605, 4000608 }, ai_expedition_list = { 4000821 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000613 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenquzhu_i" }, awards = { { 2, 57451 }, { 2, 57431 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 9, true, 8 }, { 6, 8, true, 0 }, { 6, 7, true, 4 }, { 6, 6, true, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 4 }, { 6, 3, true, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 1 }, { 5, 9, true, 0 }, { 5, 8, true, 4 }, { 5, 7, true, 0 }, { 5, 6, true, 4 }, { 5, 5, false, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 6 }, { 5, 1, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, true, 12 }, { 4, 5, true, 0 }, { 4, 4, true, 0 }, { 4, 3, true, 12 }, { 4, 2, true, 0 }, { 4, 1, true, 0 }, { 3, 9, true, 4 }, { 3, 8, false, 0 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 6 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, false, 0 }, { 2, 6, true, 6 }, { 2, 5, true, 0 }, { 2, 4, true, 6 }, { 2, 3, false, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 6, 5, "1x2_2faxihuodong_normal", -25, 45 }, { 2, 8, "3x2_1faxihuodong_normal", -49, -36 }, { 2, 3, "1x1_2faxihuodong_normal", 1, 5 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 22, 50, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100112] = { pos_x = "0.62109375", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 485, best_air_dominance = 630, count = 0, id = 5100112, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100111, formation = 5100110, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.379166667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 5100110, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "突破", chapter_name = "C2", type = 2, act_id = 40121, enter_story = "FAXI02", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "偵察機報告:塞壬的艦隊嚴密守衛著凱比爾港,我們必須突破塞壬的防衛線,打開入港的航道!", difficulty = 7, avoid_ratio = 13, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 66 }, { "cannon", 1, 650 }, { "dodge", 1, 350 } }, expedition_id_weight_list = { { 4000701, 15, 0 }, { 4000702, 20, 0 }, { 4000703, 30, 1 }, { 4000704, 15, 0 }, { 4000705, 20, 0 }, { 4000706, 30, 1 }, { 4000707, 15, 0 }, { 4000708, 20, 0 }, { 4000709, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000710, 4000711, 4000712 }, elite_expedition_list = { 4000705, 4000708 }, ai_expedition_list = { 4000831, 4000832 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000713 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenzhongxun_i" }, awards = { { 2, 57452 }, { 2, 57432 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 10, true, 8 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 2 }, { 7, 6, true, 6 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 6 }, { 7, 1, false, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 0 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 6 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 10, true, 4 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 4 }, { 5, 6, true, 0 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 1 }, { 4, 10, false, 0 }, { 4, 9, true, 4 }, { 4, 8, true, 16 }, { 4, 7, false, 0 }, { 4, 6, true, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 6 }, { 4, 3, false, 0 }, { 4, 2, false, 0 }, { 4, 1, false, 0 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 0 }, { 3, 7, false, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 10, true, 8 }, { 2, 9, true, 4 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 6 }, { 2, 4, true, 12 }, { 2, 3, true, 6 }, { 2, 2, true, 0 }, { 2, 1, true, 1 } }, float_items = { { 7, 5, "1x1_2faxihuodong_normal", 0, 0 }, { 7, 1, "1x1_1faxihuodong_normal", 5, 19 }, { 4, 10, "1x1_3faxihuodong_normal", 5, 9 }, { 4, 7, "1x2_2faxihuodong_normal", -37, 47 }, { 4, 2, "1x3_2faxihuodong_normal", -6, 7 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 45, 20, 50, -55, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100113] = { pos_x = "0.3813", num_3 = 1, progress_boss = 25, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 545, best_air_dominance = 710, count = 0, id = 5100113, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100112, formation = 5100110, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.1739", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 5100110, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "弩炮行動", chapter_name = "C3", type = 2, act_id = 40121, enter_story = "FAXI03", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "面對拒絕了最後通牒的敦克爾克,皇家艦隊已別無選擇…全艦隊戰鬥準備!", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { "zhan", 0, 0 }, { 3, 0, 0 } }, { { 0, 0, 0 }, { 0, 0, 0 } } }, property_limitation = { { "level", 1, 72 }, { "cannon", 1, 800 }, { "reload", 1, 800 } }, expedition_id_weight_list = { { 4000801, 15, 0 }, { 4000802, 20, 0 }, { 4000803, 30, 1 }, { 4000804, 15, 0 }, { 4000805, 20, 0 }, { 4000806, 30, 1 }, { 4000807, 15, 0 }, { 4000808, 20, 0 }, { 4000809, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000810, 4000811, 4000812 }, elite_expedition_list = { 4000805, 4000808 }, ai_expedition_list = { 4000841, 4000842, 4000843 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000813 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "dunkeerke" }, awards = { { 2, 57453 }, { 2, 57433 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 7, 11, true, 2 }, { 7, 10, true, 4 }, { 7, 9, true, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, false, 0 }, { 7, 3, false, 0 }, { 7, 2, true, 0 }, { 7, 1, true, 1 }, { 6, 11, false, 0 }, { 6, 10, false, 0 }, { 6, 9, false, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 6 }, { 6, 4, false, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 0 }, { 6, 1, true, 0 }, { 5, 11, true, 0 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 11, true, 0 }, { 4, 10, false, 0 }, { 4, 9, true, 8 }, { 4, 8, true, 0 }, { 4, 7, true, 16 }, { 4, 6, false, 0 }, { 4, 5, true, 12 }, { 4, 4, true, 0 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 11, true, 0 }, { 3, 10, false, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 6 }, { 3, 3, false, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 6 }, { 2, 11, true, 0 }, { 2, 10, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 4 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 0 }, { 2, 1, true, 0 }, { 1, 11, true, 2 }, { 1, 10, true, 0 }, { 1, 9, true, 4 }, { 1, 8, true, 12 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, true, 6 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, false, 0 }, { 1, 1, true, 1 } }, float_items = { { 7, 4, "4x4_2faxihuodong_normal", -51, 76 }, { 6, 10, "1x3_2faxihuodong_normal", 0, 16 }, { 4, 6, "1x1_3faxihuodong_normal", 5, 11 }, { 3, 10, "3x2_1faxihuodong_normal", -47, -42 }, { 3, 3, "1x1_1faxihuodong_normal", 0, 14 }, { 1, 3, "1x3_1faxihuodong_normao", -4, 15 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodongnormal", 42, 16, 50, 0, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 6, 22, 103, 1004, 5001 }, box_refresh = { 0, 0, 1, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100114] = { pos_x = "0.228125", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 650, best_air_dominance = 845, count = 0, id = 5100114, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100113, formation = 5100111, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.3875", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 30, map = 5100111, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "合流", chapter_name = "D1", type = 2, act_id = 40122, enter_story = "FAXI06", boss_refresh = 5, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "皇家和白鷹的聯合登陸作戰行動開始,在打擊陸上目標之前,先試著突破塞壬的防禦吧", difficulty = 8, avoid_ratio = 14, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.34, 0.53, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 78 }, { "cannon", 1, 950 }, { "dodge", 1, 600 } }, expedition_id_weight_list = { { 4000901, 15, 0 }, { 4000902, 20, 0 }, { 4000903, 30, 1 }, { 4000904, 15, 0 }, { 4000905, 20, 0 }, { 4000906, 30, 1 }, { 4000907, 15, 0 }, { 4000908, 20, 0 }, { 4000909, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4000910, 4000911, 4000912 }, elite_expedition_list = { 4000905, 4000908 }, ai_expedition_list = { 4001121, 4001122 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4000913 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "lemaer", "sairenquzhu_i" }, awards = { { 2, 57454 }, { 2, 57434 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 6, 10, true, 8 }, { 6, 9, true, 0 }, { 6, 8, true, 4 }, { 6, 7, true, 12 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 1 }, { 5, 10, true, 0 }, { 5, 9, true, 0 }, { 5, 8, true, 0 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 0 }, { 5, 3, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 6 }, { 4, 8, true, 12 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, true, 6 }, { 4, 4, true, 0 }, { 4, 3, true, 1 }, { 3, 10, true, 0 }, { 3, 9, true, 0 }, { 3, 8, true, 12 }, { 3, 7, false, 0 }, { 3, 6, false, 0 }, { 3, 5, true, 6 }, { 3, 4, true, 0 }, { 3, 3, true, 6 }, { 2, 10, true, 0 }, { 2, 9, true, 4 }, { 2, 8, true, 4 }, { 2, 7, true, 16 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 12 }, { 1, 10, true, 8 }, { 1, 9, true, 0 }, { 1, 8, true, 0 }, { 1, 7, true, 0 }, { 1, 6, true, 0 }, { 1, 5, false, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 } }, float_items = { { 4, 6, "4x4_2faxihuodong_hard", 54, 77 }, { 1, 4, "1x3_2faxihuodong_hard", 5, 12 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 22, -150, -50, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100115] = { pos_x = "0.31640625", num_3 = 1, progress_boss = 20, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 770, best_air_dominance = 1000, count = 0, id = 5100115, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100114, formation = 5100111, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.076041667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 35, map = 5100111, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "正義的怒吼", chapter_name = "D2", type = 2, act_id = 40122, enter_story = "FAXI07", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "登陸行動受到來自維希教廷和塞壬航空艦隊的反抗,是時候讓他們知道“正義”的重量了!", difficulty = 9, avoid_ratio = 15, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.66, 0.45, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 84 }, { "cannon", 1, 1100 }, { "antiaircraft", 1, 1600 } }, expedition_id_weight_list = { { 4001001, 15, 0 }, { 4001002, 20, 0 }, { 4001003, 30, 1 }, { 4001004, 15, 0 }, { 4001005, 20, 0 }, { 4001006, 30, 1 }, { 4001007, 15, 0 }, { 4001008, 20, 0 }, { 4001009, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001010, 4001011, 4001012 }, elite_expedition_list = { 4001005, 4001008 }, ai_expedition_list = { 4001131, 4001132, 4001133 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001013 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "sairenhangmu_i" }, awards = { { 2, 57455 }, { 2, 57435 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 8, 10, true, 8 }, { 8, 9, false, 0 }, { 8, 8, true, 0 }, { 8, 7, true, 6 }, { 8, 6, true, 0 }, { 8, 5, true, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 1 }, { 7, 10, true, 0 }, { 7, 9, false, 0 }, { 7, 8, true, 0 }, { 7, 7, true, 0 }, { 7, 6, true, 0 }, { 7, 5, true, 6 }, { 7, 4, true, 0 }, { 7, 3, true, 6 }, { 7, 2, true, 0 }, { 6, 10, true, 0 }, { 6, 9, true, 0 }, { 6, 8, true, 0 }, { 6, 7, false, 0 }, { 6, 6, false, 0 }, { 6, 5, false, 0 }, { 6, 4, true, 0 }, { 6, 3, true, 12 }, { 6, 2, true, 6 }, { 5, 10, true, 0 }, { 5, 9, true, 12 }, { 5, 8, true, 0 }, { 5, 7, true, 6 }, { 5, 6, true, 6 }, { 5, 5, true, 6 }, { 5, 4, true, 0 }, { 5, 3, true, 16 }, { 5, 2, true, 6 }, { 4, 10, true, 0 }, { 4, 9, true, 0 }, { 4, 8, true, 0 }, { 4, 7, false, 0 }, { 4, 6, false, 0 }, { 4, 5, false, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 0 }, { 4, 2, true, 0 }, { 3, 10, true, 0 }, { 3, 9, false, 0 }, { 3, 8, true, 0 }, { 3, 7, true, 0 }, { 3, 6, true, 6 }, { 3, 5, true, 12 }, { 3, 4, true, 0 }, { 3, 3, true, 4 }, { 3, 2, true, 0 }, { 2, 10, true, 8 }, { 2, 9, false, 0 }, { 2, 8, true, 4 }, { 2, 7, true, 0 }, { 2, 6, true, 0 }, { 2, 5, true, 0 }, { 2, 4, true, 0 }, { 2, 3, true, 0 }, { 2, 2, true, 1 } }, float_items = { { 8, 9, "1x2_1faxihuodong_normal", 6, 49 }, { 6, 5, "1x3_1faxihuodong_hard", 99, 19 }, { 4, 5, "1x3_2faxihuodong_hard", 98, 15 }, { 2, 9, "1x2_2faxihuodong_hard", -28, -26 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 45, 20, -20, 110, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0, 1 }, story_refresh = {}, defeat_story = {}, defeat_story_count = {}, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, [5100116] = { pos_x = "0.55625", num_3 = 1, progress_boss = 17, oil = 10, is_limit_move = 0, mine_id = 2001, activate_time = 0, story_refresh_boss = "", is_ambush = 0, ammo_cost = 1, collection_team = 0, air_dominance = 905, best_air_dominance = 1175, count = 0, id = 5100116, icon_outline = 0, bg = "", bgm = "", pre_chapter = 5100115, formation = 5100111, chapter_tag = 0, pop_pic = "", star_require_1 = 1, pos_y = "0.254166667", wall_prefab = "", num_1 = 1, model = 2, investigation_ratio = 0, ammo_submarine = 0, is_ai = 0, num_2 = 40, map = 5100111, land_based = "", unlocklevel = 0, chapter_fx = "", uifx = "", name = "火炬行動", chapter_name = "D3", type = 2, act_id = 40122, enter_story = "FAXI08", boss_refresh = 6, event_skip = 0, lose_condition_display = "lose_condition_display_quanmie", is_air_attack = 0, friendly_id = 0, mitigation_rate = 2, mitigation_level = 8, ammo_total = 5, group_num = 2, enter_story_limit = "", star_require_3 = 3, profiles = "大洋彼岸“最強”的兩艘戰艦,為了各自的正義與信仰,在這個宿命的舞台上展開了對決…", difficulty = 10, avoid_ratio = 16, star_require_2 = 2, time = 43200, win_condition_display = "win_condition_display_qijian", submarine_num = 1, scale = { 0.52, 0.36, 1.5 }, limitation = { { { 5, 0, 0 }, { 1, 1, 0 } }, { { 5, 0, 0 }, { 3, 2, 0 } } }, property_limitation = { { "level", 1, 90 }, { "cannon", 1, 1300 }, { "torpedo", 1, 1500 } }, expedition_id_weight_list = { { 4001101, 15, 0 }, { 4001102, 20, 0 }, { 4001103, 30, 1 }, { 4001104, 15, 0 }, { 4001105, 20, 0 }, { 4001106, 30, 1 }, { 4001107, 15, 0 }, { 4001108, 20, 0 }, { 4001109, 30, 1 } }, ambush_expedition_list = {}, guarder_expedition_list = { 4001110, 4001111, 4001112 }, elite_expedition_list = { 4001105, 4001108 }, ai_expedition_list = { 4001141, 4001142, 4001143, 4001144 }, patrolai_expedition_list = { 1 }, submarine_expedition_list = { 1 }, boss_expedition_id = { 4001113 }, enemy_refresh = { 1, 1, 1, 1, 1 }, elite_refresh = { 1, 0, 1, 0, 1 }, ai_refresh = { 2, 0, 1 }, patrolai_refresh = { 0 }, submarine_refresh = { 0 }, win_condition = { { 1, 1 } }, lose_condition = { { 1, 0 } }, icon = { "rangbaer" }, awards = { { 2, 57456 }, { 2, 57436 }, { 2, 54013 }, { 2, 54024 }, { 2, 59001 } }, grids = { { 9, 9, true, 0 }, { 9, 8, true, 0 }, { 9, 7, true, 0 }, { 9, 6, true, 6 }, { 9, 5, true, 0 }, { 9, 4, true, 0 }, { 9, 3, true, 12 }, { 9, 2, true, 0 }, { 9, 1, true, 1 }, { 8, 9, true, 0 }, { 8, 8, true, 6 }, { 8, 7, true, 0 }, { 8, 6, true, 0 }, { 8, 5, false, 0 }, { 8, 4, true, 0 }, { 8, 3, true, 0 }, { 8, 2, true, 0 }, { 8, 1, true, 1 }, { 7, 9, true, 0 }, { 7, 8, true, 6 }, { 7, 7, true, 0 }, { 7, 6, true, 4 }, { 7, 5, false, 0 }, { 7, 4, true, 0 }, { 7, 3, true, 12 }, { 7, 2, true, 0 }, { 7, 1, true, 0 }, { 6, 9, false, 0 }, { 6, 8, false, 0 }, { 6, 7, false, 0 }, { 6, 6, true, 6 }, { 6, 5, true, 0 }, { 6, 4, true, 0 }, { 6, 3, false, 0 }, { 6, 2, true, 6 }, { 6, 1, true, 0 }, { 5, 9, false, 0 }, { 5, 8, true, 8 }, { 5, 7, true, 0 }, { 5, 6, true, 0 }, { 5, 5, true, 0 }, { 5, 4, true, 16 }, { 5, 3, false, 0 }, { 5, 2, true, 0 }, { 5, 1, true, 0 }, { 4, 9, false, 0 }, { 4, 8, false, 0 }, { 4, 7, false, 0 }, { 4, 6, true, 4 }, { 4, 5, true, 0 }, { 4, 4, true, 6 }, { 4, 3, true, 4 }, { 4, 2, true, 0 }, { 4, 1, true, 6 }, { 3, 9, true, 0 }, { 3, 8, true, 4 }, { 3, 7, true, 4 }, { 3, 6, true, 0 }, { 3, 5, true, 0 }, { 3, 4, true, 0 }, { 3, 3, true, 0 }, { 3, 2, true, 0 }, { 3, 1, true, 0 }, { 2, 9, true, 0 }, { 2, 8, true, 0 }, { 2, 7, true, 0 }, { 2, 6, true, 4 }, { 2, 5, true, 0 }, { 2, 4, false, 0 }, { 2, 3, false, 0 }, { 2, 2, true, 6 }, { 2, 1, true, 0 }, { 1, 9, true, 0 }, { 1, 8, true, 6 }, { 1, 7, true, 0 }, { 1, 6, true, 12 }, { 1, 5, true, 0 }, { 1, 4, false, 0 }, { 1, 3, false, 0 }, { 1, 2, true, 0 }, { 1, 1, true, 1 } }, float_items = { { 8, 5, "1x2_1faxihuodong_hard", -1, 47 }, { 6, 8, "1x3_1faxihuodong_hard", 3, 21 }, { 6, 3, "1x2_2faxihuodong_hard", -25, 49 }, { 4, 9, "3x2_1faxihuodong_hard", -55, -34 }, { 4, 7, "1x1_3faxihuodong_hard", 8, 14 }, { 1, 3, "4x4_2faxihuodong_hard", 46, -1 } }, ambush_event_ratio = {}, ambush_ratio_extra = { { -20000 } }, theme = { "sea_faxihuodonghard", 38, 17, 60, 220, 100, 100, 4, 4 }, box_list = {}, random_box_list = { 7, 23, 103, 1004, 5001 }, box_refresh = { 0 }, story_refresh = {}, defeat_story = { "FAXI11" }, defeat_story_count = { 6 }, npc_data = {}, activity_random_box = {}, risk_levels = { { 8, 6 }, { 5, 3 }, { 2, 1 }, { 0, 0 } }, chapter_buff = {}, alarm_cell = {} }, all = { 101, 102, 103, 104, 201, 202, 203, 204, 301, 302, 303, 304, 305, 401, 402, 403, 404, 405, 501, 502, 503, 504, 505, 601, 602, 603, 604, 605, 701, 702, 703, 704, 705, 801, 802, 803, 804, 805, 901, 902, 903, 904, 905, 1001, 1002, 1003, 1004, 1005, 1101, 1102, 1103, 1104, 1201, 1202, 1203, 1204, 1301, 1302, 1303, 1304, 10000, 10001, 10002, 10101, 10102, 10103, 10104, 10201, 10202, 10203, 10204, 10301, 10302, 10303, 10304, 10401, 10402, 10403, 10404, 10501, 10502, 10503, 10504, 10601, 10602, 10603, 10604, 10701, 10702, 10703, 10704, 10801, 10802, 10803, 10804, 10901, 10902, 10903, 10904, 11001, 11002, 11003, 11004, 20004, 20005, 20006, 1000001, 1000002, 1000003, 1000004, 1000005, 1000006, 1000007, 1000008, 1000011, 1000012, 1000013, 1000014, 1000015, 1000016, 1000017, 1000018, 1050011, 1050012, 1050013, 1070201, 1070202, 1070203, 1090017, 1100001, 1100002, 1100003, 1100004, 1100005, 1100006, 1100011, 1100012, 1100013, 1100014, 1100015, 1100016, 1100020, 1120001, 1120002, 1120003, 1120004, 1120005, 1120006, 1120007, 1120008, 1120011, 1120012, 1120013, 1120014, 1120015, 1120016, 1120017, 1120018, 1120021, 1130101, 1130102, 1130103, 1150001, 1150002, 1150003, 1150004, 1150005, 1150006, 1150011, 1150012, 1150013, 1150014, 1150015, 1150016, 1180001, 1180002, 1180003, 1180004, 1180005, 1180006, 1180011, 1180012, 1180013, 1180014, 1180015, 1180016, 1180021, 1190001, 1190002, 1190003, 1190004, 1190005, 1190006, 1190011, 1190012, 1190013, 1190014, 1190015, 1190016, 1190017, 1210001, 1210002, 1210003, 1210004, 1210005, 1210006, 1210011, 1210012, 1210013, 1210014, 1210015, 1210016, 1210021, 1230001, 1230002, 1230003, 1230004, 1230005, 1230006, 1230011, 1230012, 1230013, 1230014, 1230015, 1230016, 1230017, 1230021, 1250001, 1250002, 1250003, 1250004, 1250005, 1250006, 1250007, 1250008, 1250009, 1250010, 1250011, 1250012, 1250013, 1250014, 1250015, 1250016, 1250017, 1250021, 1250022, 1250023, 1250024, 1250025, 1250031, 1250032, 1250033, 1250034, 1320001, 1320002, 1320003, 5100001, 5100002, 5100003, 5100004, 5100005, 5100006, 5100011, 5100012, 5100013, 5100014, 5100015, 5100016, 5100020, 5100101, 5100102, 5100103, 5100104, 5100105, 5100106, 5100111, 5100112, 5100113, 5100114, 5100115, 5100116 } }