pg = pg or {}
pg.chapter_template = {
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num_3 = 1,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 2,
air_dominance = 6,
best_air_dominance = 150,
count = 0,
id = 101,
icon_outline = 0,
bg = "",
bgm = "",
pre_chapter = 0,
formation = 1,
chapter_tag = 0,
pop_pic = "",
star_require_1 = 1,
pos_y = "0.157291667",
wall_prefab = "",
num_1 = 1,
model = 1,
investigation_ratio = 6,
ammo_submarine = 0,
is_ai = 0,
num_2 = 3,
map = 1,
land_based = "",
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "近海演習",
chapter_name = "1–1",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 1,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
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mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "我方與白鷹特混航空艦隊展開一場軍事對抗演習,對方派出了最新型的精銳航空母艦,祝指揮官凱旋而歸!",
difficulty = 2,
avoid_ratio = 3,
star_require_2 = 2,
time = 99999999,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
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0.36,
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limitation = {},
property_limitation = {},
expedition_id_weight_list = {
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101010,
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ambush_expedition_list = {
101210
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guarder_expedition_list = {
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elite_expedition_list = {
101210
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
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enemy_refresh = {
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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lose_condition = {
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awards = {
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float_items = {},
ambush_event_ratio = {},
ambush_ratio_extra = {
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theme = {
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box_list = {},
random_box_list = {
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box_refresh = {
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story_refresh = {},
defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
risk_levels = {
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3,
3
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{
2,
2
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{
1,
1
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{
0,
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chapter_buff = {},
alarm_cell = {}
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num_3 = 1,
progress_boss = 100,
oil = 10,
is_limit_move = 0,
mine_id = 2001,
activate_time = 0,
story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 2,
air_dominance = 12,
best_air_dominance = 150,
count = 0,
id = 102,
icon_outline = 0,
bg = "",
bgm = "",
pre_chapter = 101,
formation = 1,
chapter_tag = 0,
pop_pic = "",
star_require_1 = 1,
pos_y = "0.347916667",
wall_prefab = "",
num_1 = 1,
model = 1,
investigation_ratio = 6,
ammo_submarine = 0,
is_ai = 0,
num_2 = 5,
map = 1,
land_based = "",
unlocklevel = 0,
chapter_fx = "",
uifx = "",
name = "虎!虎!虎!",
chapter_name = "1–2",
type = 1,
act_id = 0,
enter_story = "UI10201",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
is_air_attack = 1,
friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "收到急報,港口受到不明艦隊空襲,請求指揮官盡速返回支援!",
difficulty = 3,
avoid_ratio = 3,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
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0.53,
1.5
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limitation = {},
property_limitation = {},
expedition_id_weight_list = {
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{
102011,
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102012,
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
102210
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
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boss_expedition_id = {
102000
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enemy_refresh = {
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1
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elite_refresh = {
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ai_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
0
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win_condition = {
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1,
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lose_condition = {
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icon = {
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awards = {
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{
2,
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ambush_event_ratio = {
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ambush_ratio_extra = {
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theme = {
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random_box_list = {
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box_refresh = {
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story_refresh = {
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defeat_story = {},
defeat_story_count = {},
npc_data = {},
activity_random_box = {},
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3,
3
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2,
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1,
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0,
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chapter_buff = {},
alarm_cell = {}
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oil = 10,
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ammo_cost = 1,
collection_team = 2,
air_dominance = 18,
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bgm = "",
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pop_pic = "",
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wall_prefab = "",
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ammo_submarine = 0,
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num_2 = 5,
map = 1,
land_based = "",
unlocklevel = 0,
chapter_fx = "",
uifx = "",
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chapter_name = "1–3",
type = 1,
act_id = 0,
enter_story = "",
boss_refresh = 2,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 0,
mitigation_rate = 2,
mitigation_level = 3,
ammo_total = 5,
group_num = 1,
enter_story_limit = "",
star_require_3 = 3,
profiles = "港口設施遭到嚴重破壞,亞利桑那號等戰艦大破,前方發現敵方偵查艦隊,請指揮官做好迎戰準備。",
difficulty = 4,
avoid_ratio = 3,
star_require_2 = 2,
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win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.52,
0.36,
1.5
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limitation = {},
property_limitation = {},
expedition_id_weight_list = {
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
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ai_expedition_list = {
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patrolai_expedition_list = {
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submarine_expedition_list = {
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elite_refresh = {
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patrolai_refresh = {
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submarine_refresh = {
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win_condition = {
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chapter_buff = {},
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mine_id = 2001,
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chapter_fx = "",
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profiles = "來自東方的艦隊——重櫻,跨過大洋對我們發動了攻擊!新的大戰一觸即發!",
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profiles = "在晚上的交戰中我方戰力損失慘重,馬上就要黎明,敵方主力艦隊即將抵達,請迅速撤離這片海域。",
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time = 43200,
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profiles = "因為在薩沃島損失巨大,司令部決定增派援軍來鞏固對所羅門海域的控制力,將重櫻的艦隊驅趕出這片海域。",
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map = 4,
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unlocklevel = 25,
chapter_fx = "",
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name = "復仇之戰",
chapter_name = "4–4",
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avoid_ratio = 9,
star_require_2 = 2,
time = 43200,
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profiles = "伴隨著夜色,重櫻的精銳驅逐艦編隊正悄悄的駛向科隆班加拉島方向,然而,我方的攔截艦隊早已在此守株待兔。",
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profiles = "雙方的艦隊近距離接觸了,在夜色中,究竟會是重櫻引以為傲的純氧魚雷還是白鷹的巡洋艦炮更勝一籌?",
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oil = 10,
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story_refresh_boss = "",
is_ambush = 1,
ammo_cost = 1,
collection_team = 0,
air_dominance = 81,
best_air_dominance = 150,
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id = 10000,
icon_outline = 0,
bg = "",
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pre_chapter = 0,
formation = 10000,
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ammo_submarine = 0,
is_ai = 0,
num_2 = 5,
map = 10000,
land_based = "",
unlocklevel = 15,
chapter_fx = "",
uifx = "",
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chapter_name = "SP.1",
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act_id = 40028,
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event_skip = 0,
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ammo_total = 5,
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profiles = "近日重櫻在馬來海域集結艦隊,司令部已決定組成“Z”艦隊前往馬來海域一探虛實,指揮官將被編入支援艦隊保護“Z”的側翼,請指揮官做好出發準備。",
difficulty = 4,
avoid_ratio = 8,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 0,
scale = {
0.34,
0.7,
1.5
},
limitation = {
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0,
0
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2,
0,
0
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1,
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}
}
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property_limitation = {},
expedition_id_weight_list = {
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10141,
40,
0
}
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ambush_expedition_list = {
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guarder_expedition_list = {
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elite_expedition_list = {
10141
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ai_expedition_list = {
1
},
patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
10500
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enemy_refresh = {
0,
1
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elite_refresh = {
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ai_refresh = {
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win_condition = {
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lose_condition = {
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1,
0
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icon = {
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awards = {
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2,
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{
2,
57762
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{
2,
59001
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ambush_event_ratio = {
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box_refresh = {
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story_refresh = {
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ammo_submarine = 0,
is_ai = 0,
num_2 = 20,
map = 10000,
land_based = "",
unlocklevel = 15,
chapter_fx = "",
uifx = "",
name = "Z艦隊的反擊",
chapter_name = "SP.2",
type = 2,
act_id = 40028,
enter_story = "",
boss_refresh = 4,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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friendly_id = 0,
mitigation_rate = 2,
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ammo_total = 5,
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star_require_3 = 3,
profiles = "在重櫻的陸航轟炸機面前,威爾斯親王號與反擊號上的防空火力顯得如此的薄弱,戰鬥很快陷入了僵局。",
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avoid_ratio = 9,
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time = 43200,
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10221,
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10241,
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}
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ambush_expedition_list = {
10211
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guarder_expedition_list = {
10291
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elite_expedition_list = {
10211,
10221
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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submarine_expedition_list = {
1
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boss_expedition_id = {
10501
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enemy_refresh = {
0,
2,
2,
1
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elite_refresh = {
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ai_refresh = {
0
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patrolai_refresh = {
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submarine_refresh = {
0
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win_condition = {
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1,
1
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lose_condition = {
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1,
0
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icon = {
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awards = {
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2,
57022
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2,
57002
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54012
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collection_team = 0,
air_dominance = 120,
best_air_dominance = 150,
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bg = "",
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pre_chapter = 10001,
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ammo_submarine = 0,
is_ai = 0,
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map = 10000,
land_based = "",
unlocklevel = 15,
chapter_fx = "",
uifx = "",
name = "大艦巨炮的輓歌",
chapter_name = "SP.3",
type = 2,
act_id = 40028,
enter_story = "",
boss_refresh = 5,
event_skip = 0,
lose_condition_display = "lose_condition_display_quanmie",
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mitigation_rate = 2,
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ammo_total = 5,
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star_require_3 = 3,
profiles = "反擊號與威爾斯親王號先後被多發魚雷命中,與此同時,重櫻南遣艦隊的水面部隊也正在緊急趕往戰場...",
difficulty = 6,
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star_require_2 = 2,
time = 43200,
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1.5
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10321,
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elite_expedition_list = {
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ai_expedition_list = {
1
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patrolai_expedition_list = {
1
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boss_expedition_id = {
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2,
1
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0
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air_dominance = 45,
best_air_dominance = 150,
count = 0,
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bg = "",
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formation = 201,
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map = 201,
land_based = "",
unlocklevel = 10,
chapter_fx = "",
uifx = "UIhuohua2",
name = "近海演習",
chapter_name = "1–1",
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boss_refresh = 1,
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lose_condition_display = "lose_condition_display_quanmie",
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mitigation_rate = 2,
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star_require_3 = 3,
profiles = "我方與白鷹特混航空艦隊展開一場軍事對抗演習,對方派出了最新型的精銳航空母艦,祝指揮官凱旋而歸!",
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avoid_ratio = 3,
star_require_2 = 2,
time = 99999999,
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elite_expedition_list = {
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story_refresh = {},
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5,
4
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{
3,
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1,
1
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0,
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best_air_dominance = 430,
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bgm = "",
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ammo_submarine = 0,
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map = 203,
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unlocklevel = 25,
chapter_fx = "",
uifx = "UIhuohua2",
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chapter_name = "3–3",
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mitigation_rate = 2,
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is_ai = 0,
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map = 203,
land_based = "",
unlocklevel = 25,
chapter_fx = "",
uifx = "UIhuohua2",
name = "最後的反擊!",
chapter_name = "3–4",
type = 2,
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ammo_total = 5,
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profiles = "擊沉了敵方三艘正規空母,我們已經勝券在握!龍派出了最後一批轟炸機準備對我們發動最後的反擊!",
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avoid_ratio = 7,
star_require_2 = 2,
time = 43200,
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profiles = "由於重櫻不斷的騷擾導致我方補給物資無法運往薩沃島,司令部派我軍執行護航任務,保證航路安全。",
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uifx = "UIhuohua2",
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profiles = "因為在薩沃島損失巨大,司令部決定增派援軍來鞏固對所羅門海域的控制力,將重櫻的艦隊驅趕出這片海域。",
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name = "復仇之戰",
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profiles = "敵方的新型驅逐艦展現出了不同以往的夜戰實力,多枚魚雷準確的命中了海倫娜,戰鬥陷入一片混亂。",
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num_2 = 30,
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uifx = "UIhuohua2",
name = "再次出擊,再次!",
chapter_name = "10–1",
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profiles = "庫拉灣海戰後不到一周,重櫻艦隊再次集結出動前往科隆班加拉島輸送物資,由火奴魯魯與聖路易斯領銜的TF18,再次奉命出擊攔截。",
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profiles = "大洋彼岸“最強”的兩艘戰艦,為了各自的正義與信仰,在這個宿命的舞台上展開了對決…",
difficulty = 10,
avoid_ratio = 16,
star_require_2 = 2,
time = 43200,
win_condition_display = "win_condition_display_qijian",
submarine_num = 1,
scale = {
0.52,
0.36,
1.5
},
limitation = {
{
{
5,
0,
0
},
{
1,
1,
0
}
},
{
{
5,
0,
0
},
{
3,
2,
0
}
}
},
property_limitation = {
{
"level",
1,
90
},
{
"cannon",
1,
1300
},
{
"torpedo",
1,
1500
}
},
expedition_id_weight_list = {
{
4001101,
15,
0
},
{
4001102,
20,
0
},
{
4001103,
30,
1
},
{
4001104,
15,
0
},
{
4001105,
20,
0
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{
4001106,
30,
1
},
{
4001107,
15,
0
},
{
4001108,
20,
0
},
{
4001109,
30,
1
}
},
ambush_expedition_list = {},
guarder_expedition_list = {
4001110,
4001111,
4001112
},
elite_expedition_list = {
4001105,
4001108
},
ai_expedition_list = {
4001141,
4001142,
4001143,
4001144
},
patrolai_expedition_list = {
1
},
submarine_expedition_list = {
1
},
boss_expedition_id = {
4001113
},
enemy_refresh = {
1,
1,
1,
1,
1
},
elite_refresh = {
1,
0,
1,
0,
1
},
ai_refresh = {
2,
0,
1
},
patrolai_refresh = {
0
},
submarine_refresh = {
0
},
win_condition = {
{
1,
1
}
},
lose_condition = {
{
1,
0
}
},
icon = {
"rangbaer"
},
awards = {
{
2,
57456
},
{
2,
57436
},
{
2,
54013
},
{
2,
54024
},
{
2,
59001
}
},
grids = {
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9,
9,
true,
0
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{
9,
8,
true,
0
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{
9,
7,
true,
0
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{
9,
6,
true,
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5,
true,
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4,
true,
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9,
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9,
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9,
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8,
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7,
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6,
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4,
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8,
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8,
2,
true,
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8,
1,
true,
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7,
9,
true,
0
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7,
8,
true,
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7,
7,
true,
0
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7,
6,
true,
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7,
5,
false,
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7,
4,
true,
0
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7,
3,
true,
12
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7,
2,
true,
0
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{
7,
1,
true,
0
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{
6,
9,
false,
0
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{
6,
8,
false,
0
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{
6,
7,
false,
0
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{
6,
6,
true,
6
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{
6,
5,
true,
0
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{
6,
4,
true,
0
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6,
3,
false,
0
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{
6,
2,
true,
6
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6,
1,
true,
0
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5,
9,
false,
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5,
8,
true,
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5,
7,
true,
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5,
6,
true,
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5,
5,
true,
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5,
4,
true,
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{
5,
3,
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5,
2,
true,
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5,
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true,
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4,
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4,
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4,
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4,
6,
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4,
5,
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4,
4,
true,
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{
4,
3,
true,
4
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{
4,
2,
true,
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{
4,
1,
true,
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{
3,
9,
true,
0
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{
3,
8,
true,
4
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3,
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true,
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3,
6,
true,
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3,
5,
true,
0
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3,
4,
true,
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3,
3,
true,
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3,
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3,
1,
true,
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2,
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2,
8,
true,
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2,
7,
true,
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2,
6,
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2,
5,
true,
0
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2,
4,
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2,
3,
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2,
2,
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2,
1,
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1,
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1,
8,
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1,
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1,
6,
true,
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1,
5,
true,
0
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{
1,
4,
false,
0
},
{
1,
3,
false,
0
},
{
1,
2,
true,
0
},
{
1,
1,
true,
1
}
},
float_items = {
{
8,
5,
"1x2_1faxihuodong_hard",
-1,
47
},
{
6,
8,
"1x3_1faxihuodong_hard",
3,
21
},
{
6,
3,
"1x2_2faxihuodong_hard",
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49
},
{
4,
9,
"3x2_1faxihuodong_hard",
-55,
-34
},
{
4,
7,
"1x1_3faxihuodong_hard",
8,
14
},
{
1,
3,
"4x4_2faxihuodong_hard",
46,
-1
}
},
ambush_event_ratio = {},
ambush_ratio_extra = {
{
-20000
}
},
theme = {
"sea_faxihuodonghard",
38,
17,
60,
220,
100,
100,
4,
4
},
box_list = {},
random_box_list = {
7,
23,
103,
1004,
5001
},
box_refresh = {
0
},
story_refresh = {},
defeat_story = {
"FAXI11"
},
defeat_story_count = {
6
},
npc_data = {},
activity_random_box = {},
risk_levels = {
{
8,
6
},
{
5,
3
},
{
2,
1
},
{
0,
0
}
},
chapter_buff = {},
alarm_cell = {}
},
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}
}