slot0 = class("Map", import(".BaseVO"))
slot0.INVALID = 0
slot0.SCENARIO = 1
slot0.ELITE = 2
slot0.EVENT = 3
slot0.ACTIVITY_EASY = 4
slot0.ACTIVITY_HARD = 5
slot0.ACT_EXTRA = 8
slot0.ESCORT = 9
slot0.SKIRMISH = 10
slot0.NORMAL_MAP = {
	slot0.INVALID,
	slot0.SCENARIO,
	slot0.ELITE,
	slot0.EVENT,
	slot0.ACTIVITY_EASY,
	slot0.ACTIVITY_HARD,
	slot0.SHAM,
	slot0.GUILD_BOSS,
	slot0.ACT_EXTRA
}

function slot0.Ctor(slot0, slot1)
	slot0.configId = slot1.id
	slot0.id = slot0.configId
	slot0.chapters = slot1.chapters or {}
	slot0.unlock = false
end

function slot0.bindConfigTable(slot0)
	return pg.expedition_data_by_map
end

function slot0.StaticIsMapBindedActivityActive(slot0)
	for slot5, slot6 in ipairs(ChapterProxy.GetChapterIdsByMapId(slot0)) do
		if Chapter.StaticIsChapterBindedActivityActive(slot6) then
			return true
		end
	end

	return false
end

function slot0.StaticIsMapRemaster(slot0)
	for slot5, slot6 in ipairs(ChapterProxy.GetChapterIdsByMapId(slot0)) do
		if Chapter.StaticIsChapterRemaster(slot6) then
			return true
		end
	end

	return false
end

function slot0.IsZprojectActiveMap(slot0)
	return slot0:isActivity() and not slot0:isRemaster() and (uv0.StaticIsMapBindedActivityActive(slot0.id) or ChapterProxy.StaticIsMapActive(slot0.id))
end

function slot0.isInValidMap(slot0)
	slot1 = slot0:getMapType()

	if not slot0:isRemaster() and slot0:isActivity() then
		return not uv0.StaticIsMapBindedActivityActive(slot0.id)
	else
		return false
	end
end

function slot0.setUnlock(slot0, slot1)
	slot0.unlock = slot1
end

function slot0.isUnlock(slot0)
	return slot0.unlock
end

function slot0.setRemaster(slot0, slot1)
	slot0.remasterId = slot1
end

function slot0.isRemaster(slot0)
	return slot0.remasterId ~= nil
end

function slot0.getMapType(slot0)
	return slot0:getConfig("type")
end

function slot0.getMapTitleNumber(slot0)
	return slot0:getConfig("title")
end

function slot0.setBindMapVO(slot0, slot1)
	slot0.bindingMap = slot1
end

function slot0.getBindMap(slot0)
	return slot0:getConfig("bind_map")
end

function slot0.updateChapter(slot0, slot1)
	slot0.chapters[slot1.id] = slot1
end

function slot0.removeChapter(slot0, slot1)
	slot0.chapters[slot1] = nil
end

function slot0.getChapters(slot0)
	return slot0.chapters
end

function slot0.getChapter(slot0, slot1)
	return slot0.chapters[slot1]
end

function slot0.getActiveChapter(slot0)
	for slot4, slot5 in pairs(slot0.chapters) do
		if slot5.active then
			return slot5
		end
	end
end

function slot0.updateChapters(slot0, slot1)
	for slot5, slot6 in pairs(slot0.chapters) do
		if slot6:getConfig("pre_chapter") == 0 then
			slot6:setUnlock(true)
		else
			slot6:setUnlock(getProxy(ChapterProxy):GetRawChapterById(slot7) and slot8:isClear() and (slot0:isRemaster() or Chapter.StaticIsChapterBindedActivityActive(slot6.id)))
		end
	end
end

function slot0.isClear(slot0)
	if slot0:getMapType() == uv0.SCENARIO or slot1 == uv0.ACTIVITY_EASY then
		for slot5, slot6 in pairs(slot0.chapters) do
			if not slot6:isClear() then
				return false
			end
		end
	end

	return true
end

function slot0.isEliteEnabled(slot0)
	slot1 = nil

	if slot0:getMapType() == uv0.ELITE then
		if not slot0.bindingMap or not slot0.bindingMap.bindingMap then
			return false
		end

		slot1 = slot0.bindingMap.chapters
	else
		slot1 = slot0.chapters
	end

	for slot5, slot6 in pairs(slot1) do
		if not slot6:isClear() or not slot6:isAllAchieve() then
			return false
		end
	end

	return true
end

function slot0.isAnyChapterUnlocked(slot0)
	return _.any(_.values(slot0.chapters), function (slot0)
		return slot0:isUnlock()
	end)
end

function slot0.isActivity(slot0)
	return slot0:getConfig("type") == Map.EVENT or slot1 == Map.ACTIVITY_HARD or slot1 == Map.ACTIVITY_EASY or slot1 == Map.ACT_EXTRA
end

function slot0.isClearAllChapters(slot0)
	for slot4, slot5 in pairs(slot0.chapters) do
		if not slot5:isClear() then
			return false
		end
	end

	return true
end

function slot0.isClearForActivity(slot0)
	slot1 = _.keys(slot0.chapters)

	table.sort(slot1)

	for slot5 = 1, #slot1 do
		if not slot0.chapters[slot1[slot5]]:isClear() then
			return false
		end

		if slot5 + 1 <= #slot1 and slot1[slot5 + 1] - slot1[slot5] ~= 1 then
			break
		end
	end

	return true
end

function slot0.isActExtra(slot0)
	return slot0:getConfig("type") == uv0.ACT_EXTRA
end

function slot0.isEscort(slot0)
	return slot0:getConfig("type") == Map.ESCORT
end

function slot0.isSkirmish(slot0)
	return slot0:getConfig("type") == Map.SKIRMISH
end

function slot0.isNormalMap(slot0)
	return table.contains(Map.NORMAL_MAP, slot0:getConfig("type"))
end

function slot0.IsType(slot0, slot1)
	if Map.bindConfigTable()[slot0] then
		return slot3.type == slot1
	end
end

function slot0.StaticIsActivity(slot0)
	if Map.bindConfigTable()[slot0] then
		return slot2.type == Map.EVENT or slot3 == Map.ACTIVITY_HARD or slot3 == Map.ACTIVITY_EASY or slot3 == Map.ACT_EXTRA
	end
end

function slot0.NeedRecordMap(slot0)
	return slot0:getConfig("type") == uv0.INVALID or slot1 == uv0.SCENARIO or slot1 == uv0.ELITE
end

function slot0.existHardMap(slot0)
	slot1 = 10
	slot2 = slot0:getConfigTable()

	while slot2 ~= nil and slot1 > 0 do
		if slot2.type == uv0.ACTIVITY_HARD or slot2.type == uv0.ELITE then
			return true
		end

		slot2 = pg.expedition_data_by_map[slot2.bind_map]
		slot1 = slot1 - 1
	end

	return false
end

return slot0