slot0 = class("GuildEvent", import(".BaseVO")) slot0.TASK_UPDATED = "GuildEvent:TASK_UPDATED" function slot0.Ctor(slot0, slot1) slot0.bossId = slot1.boss_id slot0.bossLevel = slot1.level slot0.bossHp = slot1.hp slot0.count = slot1.count slot0.startTime = slot1.start_time slot0.endTime = slot1.end_time slot0.attackCount = slot1.attack_count slot0.taskList = {} slot0:initTasks(slot1.got_award_list) end function slot0.initTasks(slot0, slot1) for slot6, slot7 in pairs(pg.guild_boss_award.all) do if GuildTask.New({ id = slot7, isFetched = table.contains(slot1, slot7) }):getConfig("type") == GuildTask.TYPE_DEMAGE then slot9:setProgress(getProxy(GuildProxy):getData().totalDamage) elseif slot10 == GuildTask.TYPE_ATTACK_COUNT then slot9:setProgress(slot0.attackCount) end slot0.taskList[slot9.id] = slot9 end end function slot0.reduceCount(slot0) slot0.count = slot0.count - 1 end function slot0.getTasks(slot0) return slot0.taskList end function slot0.getTaskById(slot0, slot1) return slot0.taskList[slot1] end function slot0.updateTask(slot0, slot1) slot0.taskList[slot1.id] = slot1 pg.m02:sendNotification(uv0.TASK_UPDATED, slot1) end function slot0.isEnd(slot0) if slot0.endTime > 0 and slot0.endTime < pg.TimeMgr.GetInstance():GetServerTime() then return true end return false end function slot0.setMemberRankList(slot0, slot1) slot0.memberRankList = slot1 end function slot0.getMemberRankList(slot0) if slot0.memberRankList then return slot0.memberRankList end return {} end function slot0.setMemberRank(slot0, slot1) slot0.memberRank = slot1 end function slot0.getMemberRank(slot0) if slot0.memberRank then return slot0.memberRank end return 0 end function slot0.setRankList(slot0, slot1) slot0.guildRankList = slot1 end function slot0.getRankList(slot0) if slot0.guildRankList then return slot0.guildRankList end return {} end function slot0.setRank(slot0, slot1) slot0.rank = slot1 end function slot0.getRank(slot0) if slot0.rank then return slot0.rank end return 0 end function slot0.inGuildRank(slot0, slot1) if not slot0.guildRankList then return false end for slot5, slot6 in ipairs(slot0.guildRankList) do if slot1 == slot6.id then return true end end return false end return slot0