slot0 = class("CommanderSkill", import("..BaseVO")) function slot0.Ctor(slot0, slot1) slot0.id = slot1.id slot0.configId = slot0.id slot0.exp = slot1.exp end function slot0.getExp(slot0) return slot0.exp end function slot0.bindConfigTable(slot0) return pg.commander_skill_template end function slot0.getLevel(slot0) return slot0:getConfig("lv") end function slot0.isMaxLevel(slot0) return slot0:getConfig("next_id") == 0 end function slot0.getNextLevelExp(slot0) return slot0:getConfig("exp") end function slot0.addExp(slot0, slot1) slot0.exp = slot0.exp + slot1 while slot0:canLevelUp() do slot0.exp = slot0.exp - slot0:getNextLevelExp() slot0.id = slot0:getConfig("next_id") slot0.configId = slot0.id end end function slot0.canLevelUp(slot0) return slot0:getNextLevelExp() <= slot0.exp and not slot0:isMaxLevel() end function slot0.getTacticSkill(slot0) return slot0:getConfig("effect_tactic") end function slot0.getDesc(slot0) slot2 = slot0:getLevel() for slot7, slot8 in ipairs(slot0:getConfig("desc")) do slot1 = "" .. (slot2 < slot8[1] and "Lv." or "Lv.") .. slot8[1] .. ":" .. slot8[2] .. (slot2 < slot8[1] and "" or "") .. "\n" end return slot1 end return slot0