slot0 = class("UserProxy", import(".NetProxy")) function slot0.register(slot0) slot0.userIsLogined = false end function slot0.setLastLogin(slot0, slot1) if slot1.type == 1 then PlayerPrefs.SetString("user.type", "1") PlayerPrefs.SetString("user.arg1", slot1.arg1) PlayerPrefs.SetString("user.arg2", slot1.arg2) PlayerPrefs.SetString("user.arg3", slot1.arg3) elseif slot1.type == 2 then PlayerPrefs.SetString("user.type", "1") PlayerPrefs.SetString("user.arg1", "yongshi") PlayerPrefs.SetString("user.arg2", slot1.arg1) PlayerPrefs.SetString("user.arg3", slot1.token) elseif slot1.type == 3 then PlayerPrefs.SetString("user.type", "3") PlayerPrefs.SetString("user.arg1", slot1.arg1) PlayerPrefs.SetString("user.arg2", "") PlayerPrefs.SetString("user.arg3", "") PlayerPrefs.SetString("guest_uuid", slot1.arg1) end PlayerPrefs.Save() slot0.data = slot1:clone() slot0.data:display("logged in") end function slot0.getLastLoginUser(slot0) slot1 = tonumber(PlayerPrefs.GetString("user.type")) slot3 = PlayerPrefs.GetString("user.arg2") print("last login:", slot1, " arg1:", PlayerPrefs.GetString("user.arg1")) if slot1 ~= "" and slot2 ~= "" and slot3 ~= "" then return User.New({ type = slot1, arg1 = slot2, arg2 = slot3, arg3 = PlayerPrefs.GetString("user.arg3") }) end return nil end function slot0.saveTranscode(slot0, slot1) PlayerPrefs.SetString("transcode", slot1) PlayerPrefs.Save() end function slot0.getTranscode(slot0) if PlayerPrefs.GetString("transcode") then return slot1 end return "" end function slot0.clearTranscode(slot0) PlayerPrefs.DeleteKey("transcode") end function slot0.SetLoginedFlag(slot0, slot1) slot0.userIsLogined = slot1 end function slot0.GetLoginedFlag(slot0) return slot0.userIsLogined end return slot0