slot0 = class("ChapterProxy", import(".NetProxy")) slot0.CHAPTER_UPDATED = "ChapterProxy:CHAPTER_UPDATED" slot0.CHAPTER_ADDED = "ChapterProxy:CHAPTER_ADDED" slot0.CHAPTER_REMOVED = "ChapterProxy:CHAPTER_REMOVED" slot0.CHAPTER_TIMESUP = "ChapterProxy:CHAPTER_TIMESUP" slot0.CHAPTER_CELL_UPDATED = "ChapterProxy:CHAPTER_CELL_UPDATED" slot0.CHAPTER_EXTAR_FLAG_UPDATED = "ChapterProxy:CHAPTER_EXTAR_FLAG_UPDATED" slot0.SHAM_CHAPTER_UPDATED = "ChapterProxy:SHAM_CHAPTER_UPDATED" slot0.SHAM_SHOP_UPDATED = "ChapterProxy:SHAM_SHOP_UPDATED" slot0.GUILD_CHAPTER_UPDATED = "ChapterProxy:GUILD_CHAPTER_UPDATED" slot0.LAST_MAP_FOR_ACTIVITY = "last_map_for_activity" slot0.LAST_MAP = "last_map" function slot0.register(slot0) slot0:on(13001, function (slot0) slot1 = {} slot2 = pairs slot3 = slot0.data or {} for slot5, slot6 in slot2(slot3) do if slot6:getPlayType() == ChapterConst.TypeMainSub then slot1[slot5] = slot6 end end slot0.mapEliteFleetCache = {} slot0.mapEliteCommanderCache = {} slot2 = {} for slot6, slot7 in ipairs(slot0.fleet_list) do slot2[slot7.map_id] = slot2[slot7.map_id] or {} table.insert(slot2[slot7.map_id], slot7) end for slot6, slot7 in pairs(slot2) do slot0.mapEliteFleetCache[slot6], slot0.mapEliteCommanderCache[slot6] = Chapter.BuildEliteFleetList(slot7) end slot0.data = {} for slot6, slot7 in ipairs(slot0.chapter_list) do if not pg.chapter_template[slot7.id] then errorMsg("chapter_template not exist: " .. slot7.id) else slot8 = Chapter.New(slot7) slot8:setEliteFleetList(slot0.mapEliteFleetCache[slot8:getConfig("map")] or { {}, {}, {} }) slot8:setEliteCommanders(slot0.mapEliteCommanderCache[slot9] or { {}, {}, {} }) if slot0.data[slot8.id] then slot0:updateChapter(slot8) else slot0:addChapter(slot8) end end end for slot6, slot7 in pairs(slot1) do if slot0.data[slot6] then slot8.expireTime = slot7.expireTime slot8.awardIndex = slot7.awardIndex else slot0.data[slot6] = slot7 end end if slot0.current_chapter and slot0.current_chapter.id > 0 then slot0.data[slot3] or Chapter.New({ id = slot3 }):update(slot0.current_chapter) if slot0.data[slot3] then slot0:updateChapter(slot4) else slot0:addChapter(slot4) end end slot0.repairTimes = slot0.daily_repair_count if slot0.react_chapter then slot0.remasterId = slot0.react_chapter.active_id slot0.remasterTime = slot0.react_chapter.active_timestamp slot0.remasterTickets = slot0.react_chapter.count slot0.remasterDailyCount = slot0.react_chapter.daily_count slot0.remasterTip = slot0.remasterDailyCount <= 1 end Map.lastMap = slot0:getLastMap(slot1.LAST_MAP) Map.lastMapForActivity = slot0:getLastMap(slot1.LAST_MAP_FOR_ACTIVITY) end) slot0:on(13105, function (slot0) if slot0:getActiveChapter() then slot2 = 0 if _.any(slot0.ai_list, function (slot0) return slot0.item_type == ChapterConst.AttachOni end) then slot1:onOniEnter() end if _.any(slot0.map_update, function (slot0) return slot0.item_type == ChapterConst.AttachBomb_Enemy end) then slot1:onBombEnemyEnter() end if #slot0.map_update > 0 then _.each(slot0.map_update, function (slot0) if slot0.item_type == ChapterConst.AttachStory and slot0.item_data == ChapterConst.StoryTrigger then slot1 = ChapterCell.New(slot0) if _.detect(slot0.cellAttachments, function (slot0) return slot0.row == slot0.row and slot0.column == slot0.column end) then if slot2.flag == 3 and slot1.flag == 4 and pg.map_event_template[slot2.attachmentId].gametip ~= "" then pg.TipsMgr.GetInstance():ShowTips(i18n(slot3)) end slot2.attachment = slot1.attachment slot2.attachmentId = slot1.attachmentId slot2.flag = slot1.flag slot2.data = slot1.data else table.insert(slot0.cellAttachments, slot1) end return end if slot0.item_type ~= ChapterConst.AttachNone and slot0.item_type ~= ChapterConst.AttachBorn and slot0.item_type ~= ChapterConst.AttachBorn_Sub and slot0.item_type ~= ChapterConst.AttachOni_Target and slot0.item_type ~= ChapterConst.AttachOni then slot0:mergeChapterCell(ChapterCell.New(slot0)) end end) slot2 = bit.bor(slot2, ChapterConst.DirtyAttachment, ChapterConst.DirtyAutoAction) end if #slot0.ai_list > 0 then _.each(slot0.ai_list, function (slot0) slot0:mergeChampion(ChapterChampionPackage.New(slot0)) end) slot2 = bit.bor(slot2, ChapterConst.DirtyChampion, ChapterConst.DirtyAutoAction) end if #slot0.add_flag_list > 0 or #slot0.del_flag_list > 0 then slot2 = bit.bor(slot2, ChapterConst.DirtyStrategy, ChapterConst.DirtyCellFlag) slot0:updateExtraFlag(slot1, slot0.add_flag_list, slot0.del_flag_list) end slot0:updateChapter(slot1, slot2) end end) slot0.shamChapter = ShamChapter.New() slot0:on(23001, function (slot0) slot1 = slot0.sim_id if not ChapterConst.ActivateMirror then if not slot1 or not pg.sim_battle_template[slot1] then slot1 = pg.TimeMgr.GetInstance():STimeDescS(pg.TimeMgr.GetInstance():GetServerTime(), "*t").month end slot0.shamChapter.simId = slot1 end slot0.shamChapter.shamResetCount = slot0.sham_count if slot0.shamChapter:isFirstDay() and slot0.shamChapter.shamResetCount == 0 then slot0.shamChapter.shamResetCount = 1 end slot0.shamChapter.repairTimes = slot0.daily_repair_count if slot0.current_sham and slot0.current_sham.id > 0 and pg.sham_battle_template[slot0.current_sham.id] then slot0.shamChapter:update(slot0.current_sham) else slot0:localLoadShamChapter() end end) slot0:on(23009, function (slot0) slot1 = slot0:getShamChapter() if #slot0.cell_list > 0 then _.each(slot0.cell_list, function (slot0) slot0:mergeChapterCell(ChapterCell.New(slot0)) end) slot0:updateShamChapter(slot1, bit.bor(ChapterConst.DirtyAttachment, ChapterConst.DirtyAutoAction)) end end) slot0.guildChapter = GuildChapter.New() slot0:on(61001, function (slot0) if slot0 ~= nil then slot0.guildChapter = GuildChapter.New() slot0.guildChapter.shamResetCount = slot0.guild_count slot0.guildChapter.repairTimes = slot0.daily_repair_count if slot0.current_guild and slot0.current_guild.id > 0 and pg.sham_battle_template[slot0.current_guild.id] then slot0.guildChapter:update(slot0.current_guild) else slot0:localLoadGuildChapter() end end end) slot0:on(61009, function (slot0) slot1 = slot0:guildChapter() if #slot0.cell_list > 0 then _.each(slot0.cell_list, function (slot0) slot0:mergeChapterCell(ChapterCell.New(slot0)) end) slot0:updateGuildChapter(slot1, bit.bor(ChapterConst.DirtyAttachment, ChapterConst.DirtyAutoAction)) end end) slot0.timers = {} slot0.escortChallengeTimes = 0 slot0:buildEscortMaps() slot0.subNextReqTime = 0 slot0.subRefreshCount = 0 slot0.subProgress = 1 slot0.defeatedEnemiesBuffer = {} slot0.comboHistoryBuffer = {} slot0.justClearChapters = {} end function slot0.IsChapterInRemaster(slot0, slot1) slot2 = pg.TimeMgr.GetInstance() return _.detect(pg.re_map_template.all, function (slot0) if pg.re_map_template[slot0].time ~= "always" and (slot0:parseTimeFromConfig(slot2[2], true) > slot0:GetServerTime() or slot0:GetServerTime() > slot0:parseTimeFromConfig(slot2[3], true)) then return false end return _.any(slot1.config_data, function (slot0) return slot0 == slot0 end) end) end function slot0.buildRemasterMaps(slot0) slot2 = pg.TimeMgr.GetInstance() _.each(pg.re_map_template.all, function (slot0) if pg.re_map_template[slot0].time == "always" or (slot0:parseTimeFromConfig(slot2[2], true) <= slot0:GetServerTime() and slot0:GetServerTime() <= slot0:parseTimeFromConfig(slot2[3], true)) then _.each(slot1.config_data, function (slot0) if not slot0[pg.chapter_template[slot0].map] then Map.New({ id = slot1 }):setRemaster(slot1.id) slot0[slot1] = Map.New() end end) end end) return {} end function slot0.getActiveRemaster(slot0) if slot0.remasterId and slot0.remasterId > 0 and pg.TimeMgr.GetInstance():GetServerTime() < slot0.remasterTime then return slot0.remasterId end end function slot0.getMaxEscortChallengeTimes(slot0) return pg.gameset.gardroad_count.key_value end function slot0.buildEscortMaps(slot0) slot1 = {} if OPEN_ESCORT then _.each(pg.escort_map_template.all, function (slot0) table.insert(slot0, EscortInfo.New(slot0)) end) for slot5, slot6 in ipairs(pg.gameset.gardroad_count.description[1]) do slot7 = pg.chapter_template[slot6] table.insert(_.detect(slot1, function (slot0) return slot0.id == slot0.map end).chapters, { escortId = slot6, chapter = Chapter.New({ id = slot6 }) }) end end slot0.escortMaps = slot1 end function slot0.resetEscortChallengeTimes(slot0) slot0.escortChallengeTimes = 0 end function slot0.checkMirrorCount(slot0) if slot0.shamChapter == nil then return end if ChapterConst.ActivateMirror and slot0.shamChapter:isFirstDay() and slot0.shamChapter.shamResetCount == 0 then slot0.shamChapter.shamResetCount = 1 end end function slot0.addChapterListener(slot0, slot1) if not slot1.dueTime or not slot0.timers then return end if slot0.timers[slot1.id] then slot0.timers[slot1.id]:Stop() slot0.timers[slot1.id] = nil end function slot3() slot0.data[slot1.id].dueTime = nil slot0.data[slot1.id].data[nil.id]:display("times'up") slot0.data[slot1.id].data[nil.id].display:sendNotification("times'up".CHAPTER_UPDATED, { dirty = 0, chapter = slot0.data[slot1.id]:clone() }) slot0.data[slot1.id].data[nil.id].display.sendNotification:sendNotification("times'up".CHAPTER_UPDATED.CHAPTER_TIMESUP) end if slot1.dueTime - pg.TimeMgr.GetInstance():GetServerTime() > 0 then slot0.timers[slot1.id] = Timer.New(function () slot0() slot1.timers[slot2.id]:Stop() slot1.timers[slot2.id] = nil end, slot2, 1) slot0.timers[slot1.id]:Start() else slot3() end end function slot0.removeChapterListener(slot0, slot1) if slot0.timers[slot1] then slot0.timers[slot1]:Stop() slot0.timers[slot1] = nil end end function slot0.remove(slot0) for slot4, slot5 in pairs(slot0.timers) do slot5:Stop() end slot0.timers = nil end function slot0.existChapter(slot0, slot1) return slot0.data[slot1] ~= nil end function slot0.getChapterById(slot0, slot1) if slot0.data[slot1] then return slot0.data[slot1]:clone() else slot2 = Chapter.New({ id = slot1 }) slot3 = slot2:getConfig("map") if slot2:getConfig("type") == Chapter.CustomFleet then slot2:setEliteFleetList(slot0.mapEliteFleetCache[slot3] or { {}, {}, {} }) slot2:setEliteCommanders(slot0.mapEliteCommanderCache[slot3] or { {}, {}, {} }) slot4 = getProxy(BayProxy):getRawData() for slot8, slot9 in ipairs(slot2:getEliteFleetList()) do slot10 = #slot9 while slot10 > 0 do if slot4[slot9[slot10]] == nil then table.remove(slot9, slot10) end slot10 = slot10 - 1 end end end return slot2 end end function slot0.addChapter(slot0, slot1) slot2 = slot1:clone() slot0.data[slot2.id] = slot2 slot0:addChapterListener(slot2) slot0.facade:sendNotification(slot0.CHAPTER_ADDED, { dirty = -1, chapter = slot2 }) end function slot0.updateChapter(slot0, slot1, slot2) slot3 = slot0.data[slot1.id] slot0.data[slot1.id] = slot1:clone() if not slot1:inWartime() then slot0:removeChapterListener(slot1.id) elseif not slot3 or slot3.dueTime ~= slot1.dueTime then slot0:addChapterListener(slot1) end slot0.facade:sendNotification(slot0.CHAPTER_UPDATED, { chapter = slot1, dirty = defaultValue(slot2, 0) }) if slot0.data[slot1.id] and slot0.data[slot1.id].fleet then slot0.data[slot1.id].fleet:clearShipHpChange() end end function slot0.updateExtraFlag(slot0, slot1, slot2, slot3) if not slot1:updateExtraFlags(slot2, slot3) then return end slot5 = {} for slot9, slot10 in ipairs(slot2) do table.insert(slot5, slot10) end slot0.extraFlagUpdate = true slot0.facade:sendNotification(slot0.CHAPTER_EXTAR_FLAG_UPDATED, slot5) return true end function slot0.extraFlagUpdated(slot0) slot0.extraFlagUpdate = false end function slot0.removeChapter(slot0, slot1) if slot0.data[slot1] then slot0:removeChapterListener(slot1) slot0.data[slot1] = nil slot0.facade:sendNotification(slot0.CHAPTER_REMOVED, { dirty = -1, chapter = slot0.data[slot1] }) end end function slot0.duplicateEliteFleet(slot0, slot1, slot2) if slot1:getConfig("type") == Chapter.CustomFleet then slot1:EliteShipTypeFilter() slot0.mapEliteFleetCache[slot1:getConfig("map")] = slot1:getEliteFleetList() slot0.mapEliteCommanderCache[slot1.getConfig("map")] = slot1:getEliteFleetCommanders() for slot9, slot10 in pairs(slot0.data) do if slot10:getConfig("map") == slot5 and slot10.configId ~= slot1.configId then slot10:setEliteFleetList(slot3) slot10:setEliteCommanders(slot4) if slot2 then slot0:updateChapter(slot10) end end end end end function slot0.getSameMapChapters(slot0, slot1) slot2 = {} if slot1:getConfig("type") == Chapter.CustomFleet then slot3 = slot1:getConfig("map") for slot7, slot8 in pairs(slot0.data) do if slot8:getConfig("map") == slot3 and slot8.configId ~= slot1.configId then table.insert(slot2, slot8) end end end return slot2 end function slot0.getMaps(slot0) slot1 = {} slot2 = pg.expedition_data_by_map slot3 = (OPEN_REMASTER and slot0:buildRemasterMaps()) or {} slot5 = slot0:getActiveChapter() and slot4:getConfig("map") for slot9, slot10 in ipairs(slot2.all) do if not slot3[slot10] or Map.New({ id = slot10 }):isInValidMap() or slot5 == slot11.id then slot1[slot11.id] = slot11 end end slot7 = getProxy(BayProxy).getRawData(slot6) for slot12, slot13 in ipairs(Chapter.bindConfigTable().all) do if slot1[slot8[slot13].map] then if slot0.data[slot14.id] then for slot20, slot21 in ipairs(slot16:getEliteFleetList()) do slot22 = #slot21 while slot22 > 0 do if slot7[slot21[slot22]] == nil then table.remove(slot21, slot22) end slot22 = slot22 - 1 end end end slot17 = nil if slot16 then slot17 = slot16:clone() slot0:duplicateEliteFleet(slot16) elseif slot14.model ~= ChapterConst.TypeMainSub and Chapter.New({ id = slot14.id }).getConfig(slot17, "type") == Chapter.CustomFleet then slot17:setEliteFleetList(slot0.mapEliteFleetCache[slot15.configId] or { {}, {}, {} }) slot17:setEliteCommanders(slot0.mapEliteCommanderCache[slot15.configId] or { {}, {}, {} }) end if slot17 and slot17:isValid() then slot15:updateChapter(slot17) end end end slot9 = true slot11 = getProxy(PlayerProxy).getData(slot10) slot12 = nil for slot16, slot17 in ipairs(slot2.all) do if slot1[slot17] then slot19 = slot1[slot17 + 1] slot18:updateChapters(slot12) slot20 = slot18:getConfig("level_limit") if slot18:getMapType() == Map.SCENARIO then slot18:setUnlock(slot9 and slot20 <= slot11.level) if slot19 then slot9 = slot18:isClear() and slot19:getConfig("level_limit") <= slot11.level else slot9 = slot18:isClear() end elseif slot18:isActivity() then slot18:setUnlock(slot20 <= slot11.level and slot18:isAnyChapterUnlocked()) else slot18:setUnlock(slot20 <= slot11.level) end slot12 = slot18 if slot1[slot18:getBindMap()] then slot18:setBindMapVO(slot1[slot21]) end else slot12 = nil end end return slot1 end function slot0.getActiveChapter(slot0) for slot4, slot5 in pairs(slot0.data) do if slot5.active then return slot5:clone() end end end function slot0.getNonActActiveChapter(slot0) for slot4, slot5 in pairs(slot0.data) do if not slot5:isActivity() and slot5.active then return slot5:clone() end end end function slot0.getActActiveChapter(slot0) for slot4, slot5 in pairs(slot0.data) do if slot5.active and slot5:isActivity() and not slot0:IsChapterInRemaster(slot5.id) then return slot5:clone() end end end function slot0.getUnlockActMapBytype(slot0, slot1, slot2, slot3) slot4 = {} for slot9, slot10 in pairs(slot5) do if slot10:getConfig("type") == slot1 and slot10:getConfig("on_activity") == slot2 then table.insert(slot4, slot10) end end for slot9, slot10 in ipairs(slot4) do if slot10:getActiveChapter() then return slot10 end end for slot9, slot10 in ipairs(slot4) do if slot10.id == slot3 then return slot10 end end for slot9, slot10 in ipairs(slot4) do if slot5[slot10.id - 1] and slot11:isClearForActivity() and slot10:isUnlock() then return slot10 end end table.sort(slot4, function (slot0, slot1) return slot0.id < slot1.id end) return slot4[1] end function slot0.getBindActMapBytype(slot0, slot1, slot2, slot3) slot4 = {} for slot9, slot10 in pairs(slot5) do if slot10:getConfig("type") == slot2 and slot10:getConfig("on_activity") == slot3 then table.insert(slot4, slot10) end end for slot9, slot10 in ipairs(slot4) do if slot10:getActiveChapter() then return slot10 end end if (slot1 and slot1:getBindMap()) ~= 0 then slot8 = slot5[slot5[slot6].id - 1] if slot5[slot6] and slot7:isUnlock() and (not slot8 or slot8:isClearForActivity()) then return slot7 end end table.sort(slot4, function (slot0, slot1) return slot1.id < slot0.id end) for slot10, slot11 in ipairs(slot4) do if (not slot5[slot11.id - 1] or slot12:isClearForActivity()) and slot11:isUnlock() then return slot11 end end return slot4[#slot4] end function slot0.getLastMapForActivity(slot0) slot2, slot3 = nil if getProxy(ChapterProxy):getActActiveChapter() then slot2 = slot1.id slot3 = slot1:getConfig("map") else slot4 = slot0:getMaps() function slot5(slot0) return getProxy(ActivityProxy):getActivityById(slot0:getConfig("on_activity")) and not slot2:isEnd() end if Map.lastMapForActivity and slot4[Map.lastMapForActivity] and slot4[Map.lastMapForActivity]:isActivity() and slot5(slot4[Map.lastMapForActivity]) then slot3 = Map.lastMapForActivity else if Map.lastMapForActivity then Map.lastMapForActivity = nil slot0:recordLastMap(slot0.LAST_MAP_FOR_ACTIVITY, 0) end table.sort(slot6, function (slot0, slot1) return slot0.id < slot1.id end) if #getProxy(ActivityProxy):getActivitiesByType(ActivityConst.ACTIVITY_TYPE_ZPROJECT) > 0 then _.each(slot6, function (slot0) if _.all(_.select(_.values(slot0), function (slot0) return slot0:getConfig("on_activity") == slot0.id end), function (slot0) return slot0:isActivity() and slot0:getConfig("type") == Map.EVENT end) then _.each(slot1, function (slot0) if slot0:isUnlock() then slot0 = slot0.id end end) elseif _.any(slot1, function (slot0) return slot0:getConfig("type") == Map.ACTIVITY_EASY and not slot0:isClearForActivity() end) then _.each(slot1, function (slot0) if slot0:getConfig("type") == Map.ACTIVITY_EASY and slot0:isUnlock() then slot0 = slot0.id end end) else _.each(slot1, function (slot0) if slot0:getConfig("type") == Map.ACTIVITY_HARD and slot0:isUnlock() then slot0 = slot0.id end end) end end) end slot3 = slot3 or checkExist(slot6, { 1 }, { "getConfig", { "config_data" } }, { 1 }) end end return slot3, slot2 end function slot0.inWarTime(slot0) if slot0:getActiveChapter() then return slot1:inWartime() end end function slot0.isInVaildFleet(slot0) return not slot0:getActiveChapter() or not slot1.fleet:isValid() end function slot0.checkNextFleet(slot0) return not slot0:getActiveChapter() or slot1.fleet:isValid() or slot1:getNextValidIndex() <= 0 end function slot0.inChapterLine(slot0, slot1) if slot0:getActiveChapter() and slot2.fleet.line.row == slot1.row and slot2.fleet.line.column == slot1.column then if slot1.attachment and slot1.flag then return slot0:getChapterCell(slot1) end return true end end function slot0.getChapterCell(slot0, slot1) if slot0:getActiveChapter() then return slot2:getChapterCell(slot1.row, slot1.column).attachment == slot1.attachment and slot3.flag == slot1.flag end end function slot0.updateActiveChapterShips(slot0) for slot4, slot5 in pairs(slot0.data) do if slot5.active then _.each(slot5.fleets, function (slot0) slot0:flushShips() end) end end end function slot0.resetRepairTimes(slot0) slot0.repairTimes = 0 end function slot0.getUseableEliteMap(slot0) slot2 = {} for slot6, slot7 in pairs(slot1) do if slot7:getMapType() == Map.ELITE and slot7:isEliteEnabled() then slot2[#slot2 + 1] = slot7 end end return slot2 end function slot0.getUseableActivityMap(slot0) slot2 = {} for slot6, slot7 in pairs(slot1) do if slot7:getMapType() == Map.ACTIVITY_HARD then slot2[#slot2 + 1] = slot7 end end return slot2 end function slot0.getUseableMaxEliteMap(slot0) if #slot0:getUseableEliteMap() == 0 then return false end table.sort(slot1, function (slot0, slot1) return slot1.configId < slot0.configId end) return slot1[1] end function slot0.getAnyPassedChapterMapList(slot0) slot2 = {} for slot6, slot7 in pairs(slot1) do if slot7:getMapType() == Map.SCENARIO then for slot12, slot13 in pairs(slot8) do if slot13:isClear() then slot2[#slot2 + 1] = slot7 end end end end return slot2 end function slot0.getHigestAnyPassedChapterMap(slot0) if #slot0:getAnyPassedChapterMapList() == 0 then return false end table.sort(slot1, function (slot0, slot1) return slot1.configId < slot0.configId end) return slot1[1] end function slot0.getHigestClearChapterAndMap(slot0) if slot0:getHigestAnyPassedChapterMap() then slot2 = {} for slot7, slot8 in pairs(slot3) do if slot8:isClear() then slot2[#slot2 + 1] = slot8 end end table.sort(slot2, function (slot0, slot1) return slot1.configId < slot0.configId end) return slot2[1], slot1 else slot4 = {} for slot9, slot10 in pairs(slot5) do slot4[#slot4 + 1] = slot10 end table.sort(slot4, function (slot0, slot1) return slot0.configId < slot1.configId end) return slot4[1], slot3 end end function slot0.eliteFleetRecommend(slot0, slot1, slot2) slot3 = getProxy(BayProxy) slot4 = slot1:getEliteFleetList()[slot2] -- Decompilation error in this vicinity: function (slot0) table.sort(slot0, function (slot0, slot1) if type(slot0) == type(slot1) then return slot3 < slot2 elseif slot2 == "string" then return slot1 == 0 else return slot0 ~= 0 end end) end((slot1:getConfig("limitation")[slot2] and Clone(slot5[1])) or { 0, 0, 0 }) -- Decompilation error in this vicinity: function (slot0) table.sort(slot0, function (slot0, slot1) if type(slot0) == type(slot1) then return slot3 < slot2 elseif slot2 == "string" then return slot1 == 0 else return slot0 ~= 0 end end) end((slot5 and Clone(slot5[2])) or { 0, 0, 0 }) -- Decompilation error in this vicinity: function (slot0) table.sort(slot0, function (slot0, slot1) if type(slot0) == type(slot1) then return slot3 < slot2 elseif slot2 == "string" then return slot1 == 0 else return slot0 ~= 0 end end) end(slot9) slot10 = {} for slot14, slot15 in ipairs(slot1:getEliteFleetList()) do -- Decompilation error in this vicinity: --- BLOCK #0 47-50, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 51-55, warpins: 0 --- for slot19, slot20 in ipairs(slot15) do -- Decompilation error in this vicinity: --- BLOCK #0 51-53, warpins: 1 --- slot10[#slot10 + 1] = slot20 --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 54-55, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 56-57, warpins: 2 --- --- END OF BLOCK #2 --- end slot11 = { [TeamType.Main] = slot7, [TeamType.Vanguard] = slot8, [TeamType.Submarine] = slot9 } function slot12(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- if type(slot1) == "string" then -- Decompilation error in this vicinity: --- BLOCK #0 6-13, warpins: 1 --- return table.contains(ShipType.BundleList[slot1], slot0) --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 14-18, warpins: 1 --- if type(slot1) == "number" then -- Decompilation error in this vicinity: --- BLOCK #0 19-20, warpins: 1 --- return slot1 == 0 or slot0 == slot1 --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 26-26, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 27-27, warpins: 3 --- return --- END OF BLOCK #1 --- end slot13 = getProxy(BayProxy):getRawData() for slot17, slot18 in ipairs(slot4) do -- Decompilation error in this vicinity: --- BLOCK #0 79-92, warpins: 1 --- slot22 = 0 --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 93-102, warpins: 0 --- for slot27, slot28 in ipairs(slot23) do -- Decompilation error in this vicinity: --- BLOCK #0 93-98, warpins: 1 --- if slot12(slot20, slot28) then -- Decompilation error in this vicinity: --- BLOCK #0 99-100, warpins: 1 --- slot22 = slot28 --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 101-101, warpins: 1 --- break --- END OF BLOCK #1 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 101-102, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 103-106, warpins: 2 --- --- END OF BLOCK #2 --- FLOW; TARGET BLOCK #3 -- Decompilation error in this vicinity: --- BLOCK #3 107-116, warpins: 0 --- for slot27, slot28 in ipairs(slot23) do -- Decompilation error in this vicinity: --- BLOCK #0 107-108, warpins: 1 --- if slot28 == slot22 then -- Decompilation error in this vicinity: --- BLOCK #0 109-114, warpins: 1 --- table.remove(slot23, slot27) --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 115-115, warpins: 1 --- break --- END OF BLOCK #1 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 115-116, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #3 --- FLOW; TARGET BLOCK #4 -- Decompilation error in this vicinity: --- BLOCK #4 117-118, warpins: 3 --- --- END OF BLOCK #4 --- end function slot14(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-8, warpins: 1 --- if slot0:getEliteRecommendShip(slot0, slot0.getEliteRecommendShip) then -- Decompilation error in this vicinity: --- BLOCK #0 9-19, warpins: 1 --- slot1[#slot1 + 1] = slot1.id slot1.id[#slot2 + 1] = slot1.id --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 20-20, warpins: 2 --- return --- END OF BLOCK #1 --- end if slot2 >= 1 and slot2 <= 2 then -- Decompilation error in this vicinity: --- BLOCK #0 126-129, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 130-160, warpins: 0 --- for slot18, slot19 in ipairs(slot7) do -- Decompilation error in this vicinity: --- BLOCK #0 130-135, warpins: 1 --- slot20 = nil if type(slot19) == "string" then -- Decompilation error in this vicinity: --- BLOCK #0 136-142, warpins: 1 --- slot20 = Clone(ShipType.BundleList[slot19]) --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 143-147, warpins: 1 --- if type(slot19) == "number" then -- Decompilation error in this vicinity: --- BLOCK #0 148-149, warpins: 1 --- slot14((slot19 ~= 0 or TeamType.MainShipType) and { slot19 }) --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 156-158, warpins: 4 --- --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 159-160, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 161-164, warpins: 1 --- --- END OF BLOCK #2 --- FLOW; TARGET BLOCK #3 -- Decompilation error in this vicinity: --- BLOCK #3 165-195, warpins: 0 --- for slot18, slot19 in ipairs(slot8) do -- Decompilation error in this vicinity: --- BLOCK #0 165-170, warpins: 1 --- slot20 = nil if type(slot19) == "string" then -- Decompilation error in this vicinity: --- BLOCK #0 171-177, warpins: 1 --- slot20 = Clone(ShipType.BundleList[slot19]) --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 178-182, warpins: 1 --- if type(slot19) == "number" then -- Decompilation error in this vicinity: --- BLOCK #0 183-184, warpins: 1 --- slot14((slot19 ~= 0 or TeamType.VanguardShipType) and { slot19 }) --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 191-193, warpins: 4 --- --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 194-195, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #3 --- FLOW; TARGET BLOCK #4 -- Decompilation error in this vicinity: --- BLOCK #4 196-196, warpins: 1 --- --- END OF BLOCK #4 --- else -- Decompilation error in this vicinity: --- BLOCK #0 197-200, warpins: 2 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 201-231, warpins: 0 --- for slot18, slot19 in ipairs(slot9) do -- Decompilation error in this vicinity: --- BLOCK #0 201-206, warpins: 1 --- slot20 = nil if type(slot19) == "string" then -- Decompilation error in this vicinity: --- BLOCK #0 207-213, warpins: 1 --- slot20 = Clone(ShipType.BundleList[slot19]) --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 214-218, warpins: 1 --- if type(slot19) == "number" then -- Decompilation error in this vicinity: --- BLOCK #0 219-220, warpins: 1 --- slot14((slot19 ~= 0 or TeamType.SubShipType) and { slot19 }) --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 227-229, warpins: 4 --- --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 230-231, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #1 --- end end function slot0.isClear(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-6, warpins: 1 --- return slot0:getChapterById(slot1) and slot2:isClear() --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 10-10, warpins: 2 --- --- END OF BLOCK #1 --- end function slot0.getShamChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-3, warpins: 1 --- return Clone(slot0.shamChapter) --- END OF BLOCK #0 --- end function slot0.updateShamChapter(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-23, warpins: 1 --- slot0.shamChapter = slot1 slot0.facade:sendNotification(slot0.SHAM_CHAPTER_UPDATED, { shamChapter = slot1:clone(), dirty = defaultValue(slot2, 0) }) slot0.shamChapter.fleet:clearShipHpChange() return --- END OF BLOCK #0 --- end function slot0.updateShamChapterShips(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot0.shamChapter:flushShips() return --- END OF BLOCK #0 --- end function slot0.localSaveShamChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot0.shamChapter:localSaveChapter() return --- END OF BLOCK #0 --- end function slot0.resetShamChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-7, warpins: 1 --- slot0.shamChapter.shamResetCount = 0 slot0.shamChapter.repairTimes = 0 return --- END OF BLOCK #0 --- end function slot0.localLoadShamChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot0.shamChapter:localLoadChapter() return --- END OF BLOCK #0 --- end function slot0.getGuildChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-3, warpins: 1 --- return Clone(slot0.guildChapter) --- END OF BLOCK #0 --- end function slot0.localLoadGuildChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot0.guildChapter:localLoadChapter() return --- END OF BLOCK #0 --- end function slot0.localSaveGuildChapter(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot0.guildChapter:localSaveChapter() return --- END OF BLOCK #0 --- end function slot0.updateGuildChapter(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-23, warpins: 1 --- slot0.guildChapter = slot1 slot0.facade:sendNotification(slot0.GUILD_CHAPTER_UPDATED, { guildChapter = slot1:clone(), dirty = defaultValue(slot2, 0) }) slot0.guildChapter.fleet:clearShipHpChange() return --- END OF BLOCK #0 --- end function slot0.updateGuildChapterShips(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-3, warpins: 1 --- if slot0.guildChapter then -- Decompilation error in this vicinity: --- BLOCK #0 4-7, warpins: 1 --- slot0.guildChapter:flushShips() --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 8-8, warpins: 2 --- return --- END OF BLOCK #1 --- end function slot0.getEscortShop(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-3, warpins: 1 --- return Clone(slot0.escortShop) --- END OF BLOCK #0 --- end function slot0.updateEscortShop(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- slot0.escortShop = slot1 return --- END OF BLOCK #0 --- end function slot0.removeEscortChapter(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-4, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 5-23, warpins: 0 --- for slot5, slot6 in pairs(slot0.escortMaps) do -- Decompilation error in this vicinity: --- BLOCK #0 5-9, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 10-21, warpins: 0 --- for slot10 = #slot6.chapters, 1, -1 do -- Decompilation error in this vicinity: --- BLOCK #0 10-15, warpins: 2 --- if slot6.chapters[slot10].chapter.id == slot1 then -- Decompilation error in this vicinity: --- BLOCK #0 16-20, warpins: 1 --- table.remove(slot6.chapters, slot10) --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 21-21, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 22-23, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 24-24, warpins: 1 --- return --- END OF BLOCK #2 --- end function slot0.recordLastMap(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot3 = false if slot1 == slot0.LAST_MAP_FOR_ACTIVITY then -- Decompilation error in this vicinity: --- BLOCK #0 6-9, warpins: 1 --- Map.lastMapForActivity = slot2 slot3 = true --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 10-13, warpins: 1 --- if slot1 == slot0.LAST_MAP and slot2 ~= Map.lastMap then -- Decompilation error in this vicinity: --- BLOCK #0 18-20, warpins: 1 --- Map.lastMap = slot2 slot3 = true --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 21-22, warpins: 4 --- if slot3 then -- Decompilation error in this vicinity: --- BLOCK #0 23-38, warpins: 1 --- PlayerPrefs.SetInt(slot1 .. getProxy(PlayerProxy):getRawData().id, slot2) PlayerPrefs.Save() --- END OF BLOCK #0 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 39-39, warpins: 2 --- return --- END OF BLOCK #2 --- end function slot0.getLastMap(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-14, warpins: 1 --- if PlayerPrefs.GetInt(slot1 .. getProxy(PlayerProxy):getRawData().id) ~= 0 then -- Decompilation error in this vicinity: --- BLOCK #0 15-15, warpins: 1 --- return slot3 --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 16-16, warpins: 2 --- return --- END OF BLOCK #1 --- end function slot0.getChapterCommandes(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot1 = {} --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 6-27, warpins: 0 --- for slot5, slot6 in pairs(slot0.data) do -- Decompilation error in this vicinity: --- BLOCK #0 6-12, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 13-25, warpins: 0 --- for slot11, slot12 in pairs(slot7) do -- Decompilation error in this vicinity: --- BLOCK #0 13-16, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 17-23, warpins: 0 --- for slot16, slot17 in pairs(slot12) do -- Decompilation error in this vicinity: --- BLOCK #0 17-21, warpins: 1 --- table.insert(slot1, slot17) --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 22-23, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 24-25, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 26-27, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 28-28, warpins: 1 --- return slot1 --- END OF BLOCK #2 --- end function slot0.getFleetCommander(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-4, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 5-21, warpins: 0 --- for slot6, slot7 in pairs(slot0.data) do -- Decompilation error in this vicinity: --- BLOCK #0 5-7, warpins: 1 --- if slot7.id == slot1 then -- Decompilation error in this vicinity: --- BLOCK #0 8-14, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 15-19, warpins: 0 --- for slot12, slot13 in pairs(slot8) do -- Decompilation error in this vicinity: --- BLOCK #0 15-16, warpins: 1 --- if slot2 == slot12 then -- Decompilation error in this vicinity: --- BLOCK #0 17-17, warpins: 1 --- return slot13 --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 18-19, warpins: 3 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 20-21, warpins: 3 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 22-22, warpins: 1 --- return --- END OF BLOCK #2 --- end function slot0.getOtherFleetCommander(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot3 = {} --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 6-26, warpins: 0 --- for slot7, slot8 in pairs(slot0.data) do -- Decompilation error in this vicinity: --- BLOCK #0 6-8, warpins: 1 --- if slot8.id == slot1 then -- Decompilation error in this vicinity: --- BLOCK #0 9-15, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 16-24, warpins: 0 --- for slot13, slot14 in pairs(slot9) do -- Decompilation error in this vicinity: --- BLOCK #0 16-17, warpins: 1 --- if slot2 ~= slot13 then -- Decompilation error in this vicinity: --- BLOCK #0 18-22, warpins: 1 --- table.insert(slot3, slot14) --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 23-24, warpins: 3 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 25-26, warpins: 3 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 27-27, warpins: 1 --- return slot3 --- END OF BLOCK #2 --- end function slot0.getSubAidFlag(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-13, warpins: 1 --- slot1 = ys.Battle.BattleConst.SubAidFlag slot2 = slot0.fleet slot3 = false if _.detect(slot0.fleets, function (slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-7, warpins: 1 --- return slot0:getFleetType() == FleetType.Submarine and slot0:isValid() --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 15-15, warpins: 3 --- --- END OF BLOCK #1 --- end) then -- Decompilation error in this vicinity: --- BLOCK #0 14-22, warpins: 1 --- if slot4:inHuntingRange(slot2.line.row, slot2.line.column) then -- Decompilation error in this vicinity: --- BLOCK #0 23-24, warpins: 1 --- slot3 = true --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 25-34, warpins: 1 --- if _.detect(slot4:getStrategies(), function (slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- return slot0.id == ChapterConst.StrategyCallSubOutofRange --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 9-9, warpins: 2 --- --- END OF BLOCK #1 --- end) and slot6.count > 0 then -- Decompilation error in this vicinity: --- BLOCK #0 39-39, warpins: 1 --- slot3 = true --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 40-41, warpins: 5 --- if slot3 then -- Decompilation error in this vicinity: --- BLOCK #0 42-58, warpins: 1 --- slot6 = getProxy(PlayerProxy).getRawData(slot5) slot7, slot8 = slot0:getFleetCost(slot2) slot9, slot10 = slot0:getFleetAmmo(slot4) if slot10 <= 0 then -- Decompilation error in this vicinity: --- BLOCK #0 59-62, warpins: 1 --- return slot1.AMMO_EMPTY --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 63-70, warpins: 1 --- if slot6.oil < slot4:getSummonCost() + slot8.oil then -- Decompilation error in this vicinity: --- BLOCK #0 71-74, warpins: 1 --- return slot1.OIL_EMPTY --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 75-79, warpins: 1 --- return true, slot4 --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- else -- Decompilation error in this vicinity: --- BLOCK #0 80-82, warpins: 1 --- return slot1.AID_EMPTY --- END OF BLOCK #0 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 83-83, warpins: 4 --- return --- END OF BLOCK #2 --- end function slot0.GetChapterAuraBuffs(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot1 = {} --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 6-21, warpins: 0 --- for slot5, slot6 in ipairs(slot0.fleets) do -- Decompilation error in this vicinity: --- BLOCK #0 6-12, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 13-19, warpins: 0 --- for slot11, slot12 in ipairs(slot7) do -- Decompilation error in this vicinity: --- BLOCK #0 13-17, warpins: 1 --- table.insert(slot1, slot12) --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 18-19, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 20-21, warpins: 2 --- --- END OF BLOCK #2 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 22-22, warpins: 1 --- return slot1 --- END OF BLOCK #2 --- end function slot0.GetChapterAidBuffs(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-5, warpins: 1 --- slot1 = {} --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 6-20, warpins: 0 --- for slot5, slot6 in ipairs(slot0.fleets) do -- Decompilation error in this vicinity: --- BLOCK #0 6-8, warpins: 1 --- if slot6 ~= slot0.fleet then -- Decompilation error in this vicinity: --- BLOCK #0 9-15, warpins: 1 --- --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 16-18, warpins: 0 --- for slot11, slot12 in pairs(slot7) do -- Decompilation error in this vicinity: --- BLOCK #0 16-16, warpins: 1 --- slot1[slot11] = slot12 --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 17-18, warpins: 2 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 19-20, warpins: 3 --- --- END OF BLOCK #1 --- end --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 21-21, warpins: 1 --- return slot1 --- END OF BLOCK #2 --- end function slot0.RecordLastDefeatedEnemy(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- if not slot1 or slot1 <= 0 then -- Decompilation error in this vicinity: --- BLOCK #0 6-6, warpins: 2 --- return --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 7-9, warpins: 2 --- slot0.defeatedEnemiesBuffer[slot1] = slot2 return --- END OF BLOCK #1 --- end function slot0.RecordComboHistory(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- if not slot1 or slot1 <= 0 then -- Decompilation error in this vicinity: --- BLOCK #0 6-6, warpins: 2 --- return --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 7-9, warpins: 2 --- slot0.comboHistoryBuffer[slot1] = slot2 return --- END OF BLOCK #1 --- end function slot0.RecordJustClearChapters(slot0, slot1, slot2) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- if not slot1 or slot1 <= 0 then -- Decompilation error in this vicinity: --- BLOCK #0 6-6, warpins: 2 --- return --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 7-9, warpins: 2 --- slot0.justClearChapters[slot1] = slot2 return --- END OF BLOCK #1 --- end function slot0.GetJustClearChapters(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-3, warpins: 1 --- return slot0.justClearChapters[slot1] --- END OF BLOCK #0 --- end function slot0.ifShowRemasterTip(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- return slot0.remasterTip --- END OF BLOCK #0 --- end function slot0.setRemasterTip(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- slot0.remasterTip = slot1 return --- END OF BLOCK #0 --- end function slot0.updateRemasterTicketsNum(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 1-2, warpins: 1 --- slot0.remasterTickets = slot1 return --- END OF BLOCK #0 --- end function slot0.updateDailyCount(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-4, warpins: 1 --- slot0.remasterDailyCount = slot0.remasterDailyCount + 2 return --- END OF BLOCK #0 --- end function slot0.GetSkipPrecombat(slot0) -- Decompilation error in this vicinity: --- BLOCK #0 1-3, warpins: 1 --- if slot0.skipPrecombat == nil then -- Decompilation error in this vicinity: --- BLOCK #0 4-9, warpins: 1 --- slot0.skipPrecombat = PlayerPrefs.GetInt("chapter_skip_precombat", 0) --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 10-13, warpins: 2 --- return (slot0.skipPrecombat > 0 and true) or false --- END OF BLOCK #1 --- FLOW; TARGET BLOCK #2 -- Decompilation error in this vicinity: --- BLOCK #2 17-17, warpins: 2 --- --- END OF BLOCK #2 --- end function slot0.UpdateSkipPrecombat(slot0, slot1) -- Decompilation error in this vicinity: --- BLOCK #0 9-13, warpins: 2 --- if ((tobool(slot1) and 1) or 0) ~= slot0:GetSkipPrecombat() then -- Decompilation error in this vicinity: --- BLOCK #0 14-19, warpins: 1 --- PlayerPrefs.SetInt("chapter_skip_precombat", slot1) slot0.skipPrecombat = slot1 --- END OF BLOCK #0 --- end --- END OF BLOCK #0 --- FLOW; TARGET BLOCK #1 -- Decompilation error in this vicinity: --- BLOCK #1 20-20, warpins: 2 --- return --- END OF BLOCK #1 --- end return slot0