slot0 = class("AppreciateProxy", import(".NetProxy")) function slot0.register(slot0) slot0:initData() slot0:checkPicFileState() slot0:checkMusicFileState() end function slot0.initData(slot0) slot0.picManager = PicUpdateMgr.Inst slot0.musicManager = MusicUpdateMgr.Inst slot0.reForVer = PathMgr.MD5Result slot0.galleryPicUnLockIDLIst = {} slot0.galleryPicExistStateTable = {} slot0.galleryPicLikeIDList = {} slot0.musicUnLockIDLIst = {} slot0.musicExistStateTable = {} slot0.musicLikeIDList = {} slot0.galleryRunData = { middleIndex = 1, dateValue = GalleryConst.Data_All_Value, sortValue = GalleryConst.Sort_Order_Up, likeValue = GalleryConst.Filte_Normal_Value, bgFilteValue = GalleryConst.Loading_BG_NO_Filte } slot0.musicRunData = { middleIndex = 1, sortValue = MusicCollectionConst.Sort_Order_Up, likeValue = MusicCollectionConst.Filte_Normal_Value } end function slot0.checkPicFileState(slot0) slot1, slot2 = nil for slot6, slot7 in pairs(pg.gallery_config.all) do slot0.galleryPicExistStateTable[slot7] = PathMgr.FileExists(PathMgr.getAssetBundle(GalleryConst.PIC_PATH_PREFIX .. pg.gallery_config[slot7].illustration)) end end function slot0.checkMusicFileState(slot0) slot1, slot2 = nil for slot6, slot7 in pairs(pg.music_collect_config.all) do slot0.musicExistStateTable[slot7] = PathMgr.FileExists(PathMgr.getAssetBundle(MusicCollectionConst.MUSIC_SONG_PATH_PREFIX .. pg.music_collect_config[slot7].music .. ".b")) end end function slot0.updatePicFileExistStateTable(slot0, slot1, slot2) slot0.galleryPicExistStateTable[slot1] = slot2 end function slot0.updateMusicFileExistStateTable(slot0, slot1, slot2) slot0.musicExistStateTable[slot1] = slot2 end function slot0.getPicExistStateByID(slot0, slot1) if not slot1 then -- Nothing end return slot0.galleryPicExistStateTable[slot1] end function slot0.getMusicExistStateByID(slot0, slot1) if not slot1 then -- Nothing end return slot0.musicExistStateTable[slot1] end function slot0.getSinglePicConfigByID(slot0, slot1) if pg.gallery_config[slot1] then return slot2 end end function slot0.getSingleMusicConfigByID(slot0, slot1) if pg.music_collect_config[slot1] then return slot2 end end function slot0.updateGalleryRunData(slot0, slot1, slot2, slot3, slot4, slot5) slot0.galleryRunData.dateValue = slot1 and slot1 or slot0.galleryRunData.dateValue slot0.galleryRunData.sortValue = slot2 and slot2 or slot0.galleryRunData.sortValue slot0.galleryRunData.middleIndex = slot3 and slot3 or slot0.galleryRunData.middleIndex slot0.galleryRunData.likeValue = slot4 and slot4 or slot0.galleryRunData.likeValue slot0.galleryRunData.bgFilteValue = slot5 and slot5 or slot0.galleryRunData.bgFilteValue end function slot0.updateMusicRunData(slot0, slot1, slot2, slot3) slot0.musicRunData.sortValue = slot1 and slot1 or slot0.musicRunData.sortValue slot0.musicRunData.middleIndex = slot2 and slot2 or slot0.musicRunData.middleIndex slot0.musicRunData.likeValue = slot3 and slot3 or slot0.musicRunData.likeValue end function slot0.getGalleryRunData(slot0, slot1) return slot0.galleryRunData end function slot0.getMusicRunData(slot0, slot1) return slot0.musicRunData end function slot0.isPicNeedUnlockByID(slot0, slot1) if slot0:getSinglePicConfigByID(slot1) then if slot3.unlock_level[1] == 1 and slot4[2] == 0 then if #slot0:getPicUnlockMaterialByID(slot1) == 0 then return false else return true end else return true end end end function slot0.isMusicNeedUnlockByID(slot0, slot1) if slot0:getSingleMusicConfigByID(slot1) then if slot3.unlock_level[1] == 1 and slot4[2] == 0 then if #slot0:getMusicUnlockMaterialByID(slot1) == 0 then return false else return true end else return true end end end function slot0.getPicUnlockMaterialByID(slot0, slot1) if slot0:getSinglePicConfigByID(slot1) then slot4 = {} for slot8, slot9 in ipairs(slot2.unlock_cost) do slot4[#slot4 + 1] = { type = slot9[1], id = slot9[2], count = slot9[3] } end return slot4 end end function slot0.getMusicUnlockMaterialByID(slot0, slot1) if slot0:getSingleMusicConfigByID(slot1) then slot4 = {} for slot8, slot9 in ipairs(slot2.unlock_cost) do slot4[#slot4 + 1] = { type = slot9[1], id = slot9[2], count = slot9[3] } end return slot4 end end function slot0.isPicNeedUnlockMaterialByID(slot0, slot1) if #slot0:getPicUnlockMaterialByID(slot1) == 0 then return false else return slot2 end end function slot0.isMusicNeedUnlockMaterialByID(slot0, slot1) if #slot0:getMusicUnlockMaterialByID(slot1) == 0 then return false else return slot2 end end function slot0.getPicUnlockTipTextByID(slot0, slot1) if slot0:getSinglePicConfigByID(slot1) then return slot2.illustrate end end function slot0.getMusicUnlockTipTextByID(slot0, slot1) if slot0:getSingleMusicConfigByID(slot1) then return slot2.illustrate end end function slot0.getResultForVer(slot0) return slot0.reForVer end function slot0.clearVer(slot0) slot0.reForVer = nil end function slot0.addPicIDToUnlockList(slot0, slot1) if table.contains(slot0.galleryPicUnLockIDLIst, slot1) then print("already exist picID:" .. slot1) else slot0.galleryPicUnLockIDLIst[#slot0.galleryPicUnLockIDLIst + 1] = slot1 end end function slot0.addMusicIDToUnlockList(slot0, slot1) if table.contains(slot0.musicUnLockIDLIst, slot1) then print("already exist picID:" .. slot1) else slot0.musicUnLockIDLIst[#slot0.musicUnLockIDLIst + 1] = slot1 end end function slot0.isPicUnlockedByID(slot0, slot1) if table.contains(slot0.galleryPicUnLockIDLIst, slot1) then return true else return false end end function slot0.isMusicUnlockedByID(slot0, slot1) if table.contains(slot0.musicUnLockIDLIst, slot1) then return true else return false end end function slot0.isPicUnlockableByID(slot0, slot1) if slot0:getSinglePicConfigByID(slot1) then slot5 = slot4.unlock_level slot7 = slot5[2] if slot5[1] <= getProxy(PlayerProxy):getData().level then return true elseif slot7 == GalleryConst.Still_Show_On_Lock then return false, true else return false, false end end end function slot0.isMusicUnlockableByID(slot0, slot1) if slot0:getSingleMusicConfigByID(slot1) then slot5 = slot4.unlock_level slot7 = slot5[2] if slot5[1] <= getProxy(PlayerProxy):getData().level then return true elseif slot7 == MusicCollectionConst.Still_Show_On_Lock then return false, true else return false, false end end end function slot0.addPicIDToLikeList(slot0, slot1) if table.contains(slot0.galleryPicLikeIDList, slot1) then print("already exist picID:" .. slot1) else slot0.galleryPicLikeIDList[#slot0.galleryPicLikeIDList + 1] = slot1 end end function slot0.removePicIDFromLikeList(slot0, slot1) for slot5, slot6 in ipairs(slot0.galleryPicLikeIDList) do if slot6 == slot1 then table.remove(slot0.galleryPicLikeIDList, slot5) return end end print("no exist picID:" .. slot1) end function slot0.isLikedByPicID(slot0, slot1) return table.contains(slot0.galleryPicLikeIDList, slot1) end function slot0.addMusicIDToLikeList(slot0, slot1) if table.contains(slot0.musicLikeIDList, slot1) then print("already exist picID:" .. slot1) else slot0.musicLikeIDList[#slot0.musicLikeIDList + 1] = slot1 end end function slot0.removeMusicIDFromLikeList(slot0, slot1) for slot5, slot6 in ipairs(slot0.musicLikeIDList) do if slot6 == slot1 then table.remove(slot0.musicLikeIDList, slot5) return end end print("no exist musicID:" .. slot1) end function slot0.isLikedByMusicID(slot0, slot1) return table.contains(slot0.musicLikeIDList, slot1) end function slot0.isGalleryHaveNewRes(slot0) if PlayerPrefs.GetInt("galleryVersion", 0) < GalleryConst.Version then return true else return false end end function slot0.isMusicHaveNewRes(slot0) if PlayerPrefs.GetInt("musicVersion", 0) < MusicCollectionConst.Version then return true else return false end end return slot0