ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleResourceManager slot0.Battle.BattleCannonBullet = class("BattleCannonBullet", slot0.Battle.BattleBullet) slot0.Battle.BattleCannonBullet.__name = "BattleCannonBullet" function slot0.Battle.BattleCannonBullet.Ctor(slot0, slot1, slot2) uv0.Battle.BattleCannonBullet.super.Ctor(slot0, slot1, slot2) end