ys = ys or {} slot1 = class("BattleSceneObject") ys.Battle.BattleSceneObject = slot1 slot1.__name = "BattleSceneObject" function slot1.Ctor(slot0) end function slot1.GetGO(slot0) return slot0._go end function slot1.GetTf(slot0) return slot0._tf end function slot1.SetGO(slot0, slot1) slot0._go = slot1 slot0._tf = slot1.transform end function slot1.GetCldBoxSize(slot0) end function slot1.GetCldBox(slot0) end function slot1.GetCldData(slot0) end function slot1.GetGOPosition(slot0) return slot0._tf.localPosition end function slot1.CameraOrthogonal(slot0, slot1) slot0._tf.localRotation = slot1.transform.localRotation end function slot1.Dispose(slot0) slot0._tf = nil uv0.Battle.BattleResourceManager.GetInstance():DestroyOb(slot0._go) slot0._go = nil end