ys = ys or {} slot0 = ys slot0.Battle.BattleJammingWave = class("BattleJammingWave", slot0.Battle.BattleWaveInfo) slot0.Battle.BattleJammingWave.__name = "BattleJammingWave" slot1 = slot0.Battle.BattleJammingWave slot1.JAMMING_ENGAGE = 1 slot1.JAMMING_DODGE = 2 function slot1.Ctor(slot0) uv0.super.Ctor(slot0) end function slot1.DoWave(slot0) uv0.super.DoWave(slot0) if uv1.Battle.BattleDataProxy.GetInstance():GetInitData().KizunaJamming and table.contains(slot3, uv0.JAMMING_ENGAGE) then slot1:KizunaJamming() end slot0:doFinish() end