ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConfig.TorpedoCFG slot2 = class("BattleTorpedoWeaponVO", slot0.Battle.BattlePlayerWeaponVO) slot0.Battle.BattleTorpedoWeaponVO = slot2 slot2.__name = "BattleTorpedoWeaponVO" function slot2.Ctor(slot0) uv0.super.Ctor(slot0, uv1.GCD) end function slot2.AppendWeapon(slot0, slot1) uv0.super.AppendWeapon(slot0, slot1) slot1:SetPlayerTorpedoWeaponVO(slot0) end