ys = ys or {} slot0 = ys slot0.Battle.BattleChargeWeaponVO = class("BattleChargeWeaponVO", slot0.Battle.BattlePlayerWeaponVO) slot0.Battle.BattleChargeWeaponVO.__name = "BattleChargeWeaponVO" slot2 = slot0.Battle.BattleChargeWeaponVO slot2.GCD = slot0.Battle.BattleConfig.ChargeWeaponConfig.GCD function slot2.Ctor(slot0) uv0.super.Ctor(slot0, uv0.GCD) end function slot2.AppendWeapon(slot0, slot1) uv0.super.AppendWeapon(slot0, slot1) slot1:SetPlayerChargeWeaponVO(slot0) end function slot2.Deduct(slot0, slot1) uv0.super.Deduct(slot0, slot1) slot0:ResetFocus() end function slot2.ResetFocus(slot0) if slot0._focus then slot1 = uv0.Battle.BattleCameraUtil.GetInstance() slot1:FocusCharacter(nil, uv1.CAST_CAM_ZOOM_OUT_DURATION_CANNON, uv1.CAST_CAM_ZOOM_OUT_EXTRA_DELAY_CANNON) slot1:ZoomCamara(uv1.CAST_CAM_ZOOM_SIZE, uv1.CAST_CAM_OVERLOOK_SIZE, uv1.CAST_CAM_ZOOM_OUT_DURATION_CANNON) LeanTween.delayedCall(uv1.CAST_CAM_ZOOM_OUT_DURATION_CANNON + uv1.CAST_CAM_ZOOM_OUT_EXTRA_DELAY_CANNON, System.Action(function () uv0._focus = false uv1:BulletTime(uv2.SPEED_FACTOR_FOCUS_CHARACTER, nil) uv1:ZoomCamara(nil, , uv2.CAST_CAM_OVERLOOK_REVERT_DURATION) end)) end end