ys = ys or {} slot0 = ys slot0.Battle.BattleAllInStrikeVO = class("BattleAllInStrikeVO", slot0.Battle.BattlePlayerWeaponVO) slot0.Battle.BattleAllInStrikeVO.__name = "BattleAllInStrikeVO" slot2 = slot0.Battle.BattleAllInStrikeVO slot2.GCD = slot0.Battle.BattleConfig.AirAssistCFG.GCD function slot2.Ctor(slot0) uv0.super.Ctor(slot0, uv0.GCD) end function slot2.AppendWeapon(slot0, slot1) slot1:SetAllInWeaponVO(slot0) uv0.super.AppendWeapon(slot0, slot1) end