ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConst slot0.Battle.IdleOxyState = class("IdleOxyState", slot0.Battle.IOxyState) slot0.Battle.IdleOxyState.__name = "IdleOxyState" slot2 = slot0.Battle.IdleOxyState function slot2.Ctor(slot0) uv0.super.Ctor(slot0) end function slot2.GetWeaponUseableList(slot0) return {} end function slot2.GetDiveState(slot0) return uv0.OXY_STATE.FLOAT end function slot2.GetBubbleFlag(slot0) return false end function slot2.IsVisible(slot0) return false end function slot2.GetBarVisible(slot0) return true end function slot2.RunMode(slot0) return false end function slot2.UpdateDive(slot0) return true end