ys = ys or {} slot0 = ys slot0.Battle.IAntiSubState = class("IAntiSubState") slot0.Battle.IAntiSubState.__name = "IAntiSubState" slot1 = slot0.Battle.IAntiSubState function slot1.Ctor(slot0) end function slot1.OnVigilantEngage(slot0) end function slot1.OnMineExplode(slot0) end function slot1.OnSubmarinFloat(slot0) end function slot1.OnSonarDetect(slot0) end function slot1.ToPreLevel(slot0) end function slot1.OnHateChain(slot0) end function slot1.CanDecay(slot0) return nil end function slot1.GetWeaponUseable(slot0) return nil end function slot1.GetWarnMark(slot0) return nil end function slot1.GetMeterSpeed(slot0) return nil end function slot1.DecayDuration(slot0) return nil end