ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConst slot2 = class("BattleTriggerAOEData", slot0.Battle.BattleAOEData) slot0.Battle.BattleTriggerAOEData = slot2 slot2.__name = "BattleTriggerAOEData" function slot2.Ctor(slot0, slot1, slot2, slot3) uv0.super.Ctor(slot0, slot1, slot2, slot3) end function slot2.Settle(slot0) if #slot0._cldObjList > 0 then slot0.SortCldObjList(slot0._cldObjList) slot0._cldComponent:GetCldData().func(slot0._cldObjList) slot0._flag = false end end