ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleConst slot2 = slot0.Battle.BattleConfig slot3 = class("BattleEnvironmentBehaviourDamage", slot0.Battle.BattleEnvironmentBehaviour) slot0.Battle.BattleEnvironmentBehaviourDamage = slot3 slot3.__name = "BattleEnvironmentBehaviourDamage" function slot3.Ctor(slot0) uv0.super.Ctor(slot0) end function slot3.SetTemplate(slot0, slot1) uv0.super.SetTemplate(slot0, slot1) slot0._rate = slot0._tmpData.hp_rate slot0._damage = slot0._tmpData.damage end function slot3.doBehaviour(slot0) for slot4, slot5 in ipairs(slot0._cldUnitList) do slot7, slot8 = slot5:GetHP() slot5:UpdateHP(-(math.floor(slot8 * slot0._rate) + slot0._damage), { isMiss = false, isCri = false, isHeal = false }) if not slot5:IsAlive() then uv0.Battle.BattleAttr.Spirit(slot5) uv0.Battle.BattleAttr.Whosyourdaddy(slot5) end end uv1.super.doBehaviour(slot0) end