ys = ys or {} slot0 = ys slot0.Battle.BattleStrayBulletUnit = class("BattleStrayBulletUnit", slot0.Battle.BattleBulletUnit) slot0.Battle.BattleStrayBulletUnit.__name = "BattleStrayBulletUnit" slot1 = slot0.Battle.BattleStrayBulletUnit function slot1.Ctor(slot0, slot1, slot2) uv0.super.Ctor(slot0, slot1, slot2) end function slot1.SetExplodePosition(slot0, slot1) slot0._explodePos = slot1 end function slot1.GetExplodePostion(slot0) return slot0._explodePos end