ys = ys or {} slot0 = ys slot0.Battle.BattleCannonBulletUnit = class("BattleCannonBulletUnit", slot0.Battle.BattleBulletUnit) slot0.Battle.BattleCannonBulletUnit.__name = "BattleCannonBulletUnit" slot1 = slot0.Battle.BattleCannonBulletUnit function slot1.Ctor(slot0, slot1, slot2) uv0.super.Ctor(slot0, slot1, slot2) end function slot1.Hit(slot0, slot1, slot2) uv0.super.Hit(slot0, slot1, slot2) slot0._pierceCount = slot0._pierceCount - 1 end