ys = ys or {} slot0 = ys slot0.Battle.BattleAntiAirBulletUnit = class("BattleAntiAirBulletUnit", slot0.Battle.BattleBulletUnit) slot0.Battle.BattleAntiAirBulletUnit.__name = "BattleAntiAirBulletUnit" slot1 = slot0.Battle.BattleAntiAirBulletUnit function slot1.Ctor(slot0, slot1, slot2) uv0.Battle.BattleAntiAirBulletUnit.super.Ctor(slot0, slot1, slot2) end function slot1.Update(slot0, slot1) end function slot1.IsOutRange(slot0) return false end function slot1.SetDirectHitUnit(slot0, slot1) slot0._directHitUnit = slot1 end function slot1.GetDirectHitUnit(slot0) return slot0._directHitUnit end function slot1.Dispose(slot0) slot0._directHitUnit = nil uv0.super.Dispose(slot0) end