ys = ys or {} slot0 = ys slot0.Battle.BattleBuffStory = class("BattleBuffStory", slot0.Battle.BattleBuffEffect) slot0.Battle.BattleBuffStory.__name = "BattleBuffStory" slot1 = slot0.Battle.BattleBuffStory function slot1.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) end function slot1.SetArgs(slot0, slot1, slot2) slot3 = slot0._tempData.arg_list slot0._storyID = slot3.story_id slot0._countType = slot3.countType end function slot1.doOnHPRatioUpdate(slot0, slot1, slot2, slot3) pg.StoryMgr.GetInstance():Play(slot0._storyID) end