slot0 = class("BattleGateGuild") ys.Battle.BattleGateGuild = slot0 slot0.__name = "BattleGateGuild" function slot0.Entrance(slot0, slot1) if BeginStageCommand.DockOverload() then return end slot2 = getProxy(PlayerProxy) slot3 = getProxy(BayProxy) slot5 = pg.battle_cost_template[SYSTEM_GUILD].oil_cost > 0 slot6 = {} slot7 = 0 slot8 = 0 slot9 = 0 slot10 = 0 for slot18, slot19 in ipairs(getProxy(ChapterProxy):getGuildChapter().fleet:getShips(false)) do slot6[#slot6 + 1] = slot19.id end slot15, slot16 = slot13:GetCost() slot7 = slot15.gold slot8 = slot15.oil slot9 = slot15.gold + slot16.gold if slot5 and slot2:getData().oil < slot15.oil + slot16.oil then pg.TipsMgr.GetInstance():ShowTips(i18n("stage_beginStage_error_noResource")) return end slot1.ShipVertify() BeginStageCommand.SendRequest(SYSTEM_GUILD, slot6, { pg.guild_boss_template[stageId].dungeon_id }, function (slot0) if uv0 then uv1:consume({ gold = 0, oil = uv2 }) end if uv3.enter_energy_cost > 0 and not exFlag then for slot5, slot6 in ipairs(uv4) do slot6:cosumeEnergy(pg.gameset.battle_consume_energy.key_value) uv5:updateShip(slot6) end end uv6:updatePlayer(uv1) uv8:sendNotification(GAME.BEGIN_STAGE_DONE, { prefabFleet = prefabFleet, stageId = uv7, system = SYSTEM_GUILD, token = slot0.key }) end, function (slot0) uv0:RequestFailStandardProcess(slot0) end) end function slot0.Exit(slot0, slot1) if slot1.CheaterVertify() then return end slot2 = pg.battle_cost_template[SYSTEM_GUILD] slot3 = getProxy(FleetProxy) slot5 = slot0.statistics._battleScore slot6 = 0 slot7 = {} for slot14, slot15 in ipairs(getProxy(ChapterProxy):getGuildChapter().fleet:getShips(true)) do table.insert(slot7, slot15) end slot1:SendRequest(slot1:GeneralPackage(slot0, slot7), function (slot0) if uv0.end_sink_cost > 0 then uv1.DeadShipEnergyCosume(uv2, uv3) end uv1.addShipsExp(slot0.ship_exp_list, uv2.statistics) uv2.statistics.mvpShipID = slot0.mvp slot1 = ys.Battle.BattleConst.BattleScore.C < uv4 uv5.GeneralPlayerCosume(SYSTEM_GUILD, slot1, uv6, slot0.player_exp) slot2, slot3 = uv1:GeneralLoot(slot0) uv1:sendNotification(GAME.FINISH_STAGE_DONE, { system = SYSTEM_GUILD, statistics = uv2.statistics, score = uv4, drops = slot2, commanderExps = {}, result = slot0.result, extraDrops = slot3 }) uv7:updateGuildChapterShips() slot5 = uv7:getGuildChapter() slot5:writeBack(slot1, uv2) uv7:updateGuildChapter(slot5) end) end return slot0