ys = ys or {} slot0 = ys slot1 = slot0.Battle.BattleUnitEvent slot2 = slot0.Battle.BattleEvent slot3 = slot0.Battle.BattleDataFunction slot4 = class("BattleSingleChallengeCommand", slot0.Battle.BattleSingleDungeonCommand) slot0.Battle.BattleSingleChallengeCommand = slot4 slot4.__name = "BattleSingleChallengeCommand" function slot4.Ctor(slot0) uv0.super.Ctor(slot0) slot0._challengeConst = uv1.Battle.BattleConfig.CHALLENGE_ENHANCE end function slot4.ConfigBattleData(slot0, slot1) slot0._challengeInfo = slot1.ChallengeInfo end function slot4.onInitBattle(slot0) uv0.super.onInitBattle(slot0) slot0._enhancemntP = math.max(slot0._dataProxy:GetInitData().ChallengeInfo:getRound() - slot0._challengeConst.K, 0) slot0._enhancemntPPercent = slot0._enhancemntP * 0.01 slot0._dataProxy:SetDungeonLevel(slot0._dataProxy:GetDungeonLevel() + slot0._challengeConst.A * slot0._enhancemntP) slot0._enahanceDURAttr = slot0._challengeConst.X1 * slot0._enhancemntPPercent slot0._enahanceATKAttr = slot0._challengeConst.X2 * slot0._enhancemntPPercent slot0._enahanceEVDAttr = slot0._challengeConst.Y1 * slot0._enhancemntP slot0._enahanceLUKAttr = slot0._challengeConst.Y2 * slot0._enhancemntP end function slot4.initWaveModule(slot0) slot0._waveUpdater = uv0.Battle.BattleWaveUpdater.New(function (slot0, slot1, slot2) slot3 = uv0._dataProxy:SpawnMonster(slot0, slot1, slot2, uv1.Battle.BattleConfig.FOE_CODE, function (slot0) uv0:monsterEnhance(slot0) end) end, function (slot0) uv0._dataProxy:SpawnAirFighter(slot0) end, function () if uv0._vertifyFail then pg.m02:sendNotification(GAME.CHEATER_MARK, { reason = uv0._vertifyFail }) return end uv0._dataProxy:CalcChallengeScore(true) uv0._state:BattleEnd() end, function (slot0, slot1, slot2, slot3, slot4) uv0._dataProxy:SpawnCubeArea(uv1.Battle.BattleConst.AOEField.SURFACE, -1, slot0, slot1, slot2, slot3, slot4) end) end function slot4.DoPrologue(slot0) pg.UIMgr.GetInstance():Marching() slot0._uiMediator:SeaSurfaceShift(45, 0, nil, function () uv0._uiMediator:OpeningEffect(function () slot0 = getProxy(PlayerProxy) uv0._uiMediator:ShowAutoBtn() uv0._state:ChangeState(uv1.Battle.BattleState.BATTLE_STATE_FIGHT) uv0._uiMediator:ShowTimer() uv0._state:GetCommandByName(uv1.Battle.BattleControllerWeaponCommand.__name):TryAutoSub() uv0._waveUpdater:Start() end) uv0._dataProxy:GetFleetByIFF(uv1.Battle.BattleConfig.FRIENDLY_CODE):FleetWarcry() uv0._dataProxy:InitAllFleetUnitsWeaponCD() uv0._dataProxy:TirggerBattleStartBuffs() uv0._challengeStartTime = pg.TimeMgr.GetInstance():GetCombatTime() end) end function slot4.onPlayerShutDown(slot0, slot1) if slot0._state:GetState() ~= slot0._state.BATTLE_STATE_FIGHT then return end if slot1.Data.unit == slot0._userFleet:GetFlagShip() then slot0._dataProxy:CalcChallengeScore(false) slot0._state:BattleEnd() return end if #slot0._userFleet:GetScoutList() == 0 then slot0._dataProxy:CalcChallengeScore(false) slot0._state:BattleEnd() end end function slot4.onUpdateCountDown(slot0, slot1) if slot0._dataProxy:GetCountDown() <= 0 then slot0._dataProxy:CalcChallengeScore(false) slot0._state:BattleEnd() end end function slot4.monsterEnhance(slot0, slot1) uv0.Battle.BattleAttr.FlashByBuff(slot1, "maxHP", slot0._enahanceDURAttr) uv0.Battle.BattleAttr.FlashByBuff(slot1, "cannonPower", slot0._enahanceATKAttr) uv0.Battle.BattleAttr.FlashByBuff(slot1, "torpedoPower", slot0._enahanceATKAttr) uv0.Battle.BattleAttr.FlashByBuff(slot1, "airPower", slot0._enahanceATKAttr) uv0.Battle.BattleAttr.FlashByBuff(slot1, "dodgeRate", slot0._enahanceEVDAttr) uv0.Battle.BattleAttr.FlashByBuff(slot1, "luck", slot0._enahanceLUKAttr) end