ys = ys or {} slot0 = {} ys.Battle.BattleUnitEvent = slot0 slot0.CHANGE_FORMATION = "CHANGE_FORMATION" slot0.CHANGE_ACTION = "CHANGE_ACTION" slot0.POP_UP = "POP_UP" slot0.VOICE = "VOICE" slot0.FIRE = "FIRE" slot0.CREATE_BULLET = "CREATE_BULLET" slot0.SPAWN_CACHE_BULLET = "SPAWN_CACHE_BULLET" slot0.CREATE_TEMPORARY_WEAPON = "CREATE_TEMPORARY_WEAPON" slot0.REMOVE_WEAPON = "REMOVE_WEAPON" slot0.MANUAL_WEAPON_READY = "MANUAL_WEAPON_READY" slot0.MANUAL_WEAPON_FIRE = "MANUAL_WEAPON_FIRE" slot0.MANUAL_WEAPON_INSTANT_READY = "MANUAL_WEAPON_INSTANT_READY" slot0.CHARGE_WEAPON_FINISH = "CHARGE_WEAPON_FINISH" slot0.CHARGE_WEAPON_FIRE = "CHARGE_WEAPON_FIRE" slot0.CHARGE_WEAPON_CHARGE = "CHARGE_WEAPON_CHARGE" slot0.CHARGE_WEAPON_CANCEL = "CHARGE_WEAPON_CANCEL" slot0.POINT_HIT_CHARGE = "POINT_HIT_CHARGE" slot0.POINT_HIT_CANCEL = "POINT_HIT_CANCEL" slot0.TORPEDO_WEAPON_PREPAR = "TORPEDO_WEAPON_PREPAR" slot0.TORPEDO_WEAPON_FIRE = "TORPEDO_WEAPON_FIRE" slot0.TORPEDO_WEAPON_CANCEL = "TORPEDO_WEAPON_CANCEL" slot0.TORPEDO_WEAPON_READY = "TORPEDO_WEAPON_READY" slot0.UPDATE_HP = "UPDATE_HP" slot0.UPDATE_SCORE = "UPDATE_SCORE" slot0.DYING = "DYING" slot0.WILL_DIE = "WILL_DIE" slot0.INIT_COOL_DOWN = "INIT_COOL_DOWN" slot0.GLOBAL_COOL_DOWN = "GLOBAL_COOL_DOWN" slot0.WEAPON_PRE_CAST = "WEAPON_PRE_CAST" slot0.WEAPON_PRE_CAST_FINISH = "WEAPON_PRE_CAST_FINISH" slot0.WEAPON_INTERRUPT = "WEAPON_INTERRUPT" slot0.SHUT_DOWN_PLAYER = "SHUT_DOWN_PLAYER" slot0.BOMB_WEAPON_PRE_CAST_ALERT = "BOMB_WEAPON_PRE_CAST_ALERT" slot0.UPDATE_AIR_CRAFT_HP = "UPDATE_AIR_CRAFT_HP" slot0.AIR_CRAFT_DYING = "AIR_CRAFT_DYING" slot0.AIR_CRAFT_RETURN = "AIR_CRAFT_RETURN" slot0.AIR_STRIKE_STATE_CHANGE = "AIR_STRIKE_STATE_CHANGE" slot0.ADD_TAG = "ADD_TAG" slot0.REMOVE_TAG = "REMOVE_TAG" slot0.ADD_EFFECT = "ADD_EFFECT" slot0.CANCEL_EFFECT = "CANCEL_EFFECT" slot0.DEACTIVE_EFFECT = "DEACTIVE_EFFECT" slot0.ADD_BLINK = "ADD_BLINK" slot0.REMOVE_BLINK = "REMOVE_BLINK" slot0.SUBMARINE_VISIBLE = "SUBMARINE_VISIBLE" slot0.SUBMARINE_DETECTED = "SUBMARINE_DETECTED" slot0.BLIND_VISIBLE = "BLIND_VISIBLE" slot0.BLIND_EXPOSE = "BLIND_EXPOSE" slot0.PLAY_FX = "PLAY_FX" slot0.SWITCH_SHADER = "SWITCH_SHADER" slot0.INIT_ANIT_SUB_VIGILANCE = "INIT_ANIT_SUB_VIGILANCE" slot0.CHANGE_ANTI_SUB_VIGILANCE = "CHANGE_ANTI_SUB_VIGILANCE" slot0.ANTI_SUB_VIGILANCE_SONAR_CHECK = "ANTI_SUB_VIGILANCE_SONAR_CHECK" slot0.ANTI_SUB_VIGILANCE_HATE_CHAIN = "ANTI_SUB_VIGILANCE_HATE_CHAIN"