slot0 = class("StartUpBackYardCommand", pm.SimpleCommand) function slot0.GetHouseByDorm(slot0) slot1 = { [slot5] = BackyardBoatVO.New(slot6) } for slot5, slot6 in pairs(slot0.ships or {}) do -- Nothing end slot2 = {} slot3, slot4 = nil for slot8, slot9 in pairs(slot0.furnitures) do if slot9.position and slot9:getConfig("type") == Furniture.TYPE_WALLPAPER then slot3 = BackyardFurnitureVO.New(slot9) elseif slot9.position and slot10 == Furniture.TYPE_FLOORPAPER then slot4 = BackyardFurnitureVO.New(slot9) elseif slot9.position then slot2[slot8] = BackyardFurnitureVO.New(slot9) end end return BackYardHouseVO.New({ ships = slot1, furnitures = slot2, level = slot0.level or 1, wallPaper = slot3, floorPaper = slot4 }) end function slot0.execute(slot0, slot1) slot3 = uv0.GetHouseByDorm(slot1:getBody()) if slot3:getEmptyGridCount() < table.getCount(slot3.ships) then slot6 = slot5 - slot4 for slot10, slot11 in pairs(slot3.ships) do if slot6 == 0 then break end slot6 = slot6 - 1 slot3.ships[slot10] = nil pg.m02:sendNotification(GAME.EXIT_SHIP, { shipId = slot10 }) pg.TipsMgr.GetInstance():ShowTips(i18n("backyard_notPosition_shipExit")) end end pg.backyard:registerProxy(BackYardHouseProxy.New(slot3)) end return slot0