return { uiEffect = "", name = "战术模拟", cd = 0, picture = "0", desc = "战术模拟", painting = 0, id = 8531, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetHarmNearest", arg_list = { weapon_id = 97 } } } }