return { uiEffect = "", name = "延迟射击", cd = 0, picture = "0", desc = "延迟射击", painting = 0, id = 6360, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 6361 } } } }