return { uiEffect = "", name = "快速起飞", cd = 0, picture = "0", desc = "快速起飞", painting = 1, id = 3001, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillInstantCoolDown", target_choise = "TargetNil", arg_list = { weaponType = "AirAssist" } } } }