return { uiEffect = "", name = "主炮连射", cd = 0, picture = "0", desc = "主炮额外1轮攻击", painting = 1, id = 2061, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetNil", arg_list = { delay = 1, weaponType = "OtherWeapon" } } } }