return { uiEffect = "", name = "快速装填", cd = 0, picture = "0", desc = "每隔一定时间,有機率发动,提高自身装填属性", painting = 1, id = 2001, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 2000 } } } }