return { uiEffect = "", name = "全弹发射LV2", cd = 10, picture = "0", aniEffect = "", desc = "主炮额外二轮攻击", painting = 0, id = 2, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 1, weaponType = "ChargeWeapon" } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillWeaponFire", target_choise = "TargetHarmRandom", arg_list = { delay = 2, weaponType = "ChargeWeapon" } } } }