return { uiEffect = "", name = "心神合一", cd = 0, picture = "0", desc = "暴击,爆伤提高", painting = 1, id = 18050, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillAddBuff", target_choise = "TargetSelf", arg_list = { buff_id = 18051 } } } }