return { uiEffect = "", name = "", cd = 0, picture = "0", desc = "回血", painting = 0, id = 13772, castCV = "", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetSelf", arg_list = { maxHPRatio = 0.03 } }, { type = "BattleSkillAddBuff", target_choise = { "TargetSelf" }, arg_list = { buff_id = 13772 } } } }